Big Kobe
Big Kobe
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Pandaemonium: The Eighth Circle Savage UNSYNC | Kobe's Classroom
Visual guide for P8S Unsynced. Good luck getting your Sunforged!
#ffxiv #ff14 #guide
Chapters:
00:00 Intro
00:19 Volcanic Torches
01:56 Volcanic Torches POV
02:44 Beast
03:53 Beast POV
04:32 Snakes
07:20 Snakes POV
08:31 Manifold Flames
10:09 Manifold Flames POV
11:00 Natural Alignment
14:40 Natural Alignment POV
15:37 High Concept
18:24 High Concept POV
19:20 Limitless Desolation
20:12 Limitless Desolation POV
20:40 Outro
Переглядів: 2 581

Відео

Pandaemonium: The Fourth Circle Savage UNSYNC | Kobe's Classroom
Переглядів 6 тис.День тому
Visual guide for P4S Unsynced. Good luck getting your Demi-Phoinix! #ffxiv #ff14 #guide Chapters: 00:00 Intro 00:16 Phase 1 02:57 Phase 1 POV 04:54 Phase 2 07:47 Phase 2 POV 09:54 Outro
Alarm Pheromones 1 UPTIME | Kobe's Classroom
Переглядів 17 тис.14 днів тому
Here's an uptime strat for alarm pheromones 1. #ffxiv #ff14 #arcadion #guide ■ Alarm Pheromones 1 MM (North) ★ TT (Middle) RR HH (SW | SE) ※ Non-Tanks along wall Chapters 00:00 Intro 01:44 The Mechanic 03:11 The Strat 05:05 POV 1 05:39 POV 2 06:19 POV 3 06:57 POV 4 07:32 Statistics 10:02 Outro
Arcadion M4 Savage Visual Guide | Kobe's Classroom
Переглядів 10 тис.Місяць тому
A visual guide for Wicked Thunder, the fourth boss in the Arcadion Savage, M4S. This guide was made using the strats for the Materia DC Party Finder. Find me on Twitch at: www.twitch.tv/bigkobelive Twitter: BigKobeLive #arcadion #guide #ff14 MACRO ■ Electrifying ■ Witch Hunt (Fixed Baits)   Spread        MT   D3 D4      D3 D4   MT ST     D1    D2   D1 D2      H1 H2   H1 H2        ST...
Arcadion M3 Savage Visual Guide | Kobe's Classroom
Переглядів 5 тис.Місяць тому
A visual guide for Brute Bomber, the third boss in the Arcadion Savage, M3S. This guide was made using the strats for the Materia DC Party Finder. Find me on Twitch at: www.twitch.tv/bigkobelive Twitter: BigKobeLive #arcadion #guide #ff14 MACRO ■ Lariat   D3 MT D4  ※ DPS Rotate CW   H1 ★ H2   for Quad   D1 ST D2 ■ Boom Dive (Boss Relative)   MT ★ ST    D1 D2  D3 H1 H2 D4 ■ Barbarous...
Arcadion M2 Savage Visual Guide | Kobe's Classroom
Переглядів 5 тис.Місяць тому
A visual guide for Honey B. Lovely, the second boss in the Arcadion Savage, M2S. This guide was made using the strats for the Materia DC Party Finder. Find me on Twitch at: www.twitch.tv/bigkobelive Twitter: BigKobeLive #arcadion #guide #ff14 MACRO ■ Venom Spread (True North)   D3 D4  MTD3 STD4   MT ST     ★   D1 D2  H1D1 H2D2   H1 H2 ■ Live 1   Ranged Max 3 hearts   Melee Max 2 hea...
Arcadion M1 Savage Visual Guide | Kobe's Classroom
Переглядів 3,9 тис.Місяць тому
A visual guide for Black Cat, the first boss in the Arcadion Savage, M1S. This guide was made using the strats for the Materia DC Party Finder. Find me on Twitch at: www.twitch.tv/bigkobelive Twitter: BigKobeLive #arcadion #guide #ff14 MACRO ■ Cardinal Baits/Pairs ■ Light Party Stacks  ※ True North     H1D1MTD3 ★ H2D2STD4       MTD3     ※ G1: N/W G2:S/E    H1D1 ★ H2D4  ※ Colour Pair...
Kobe Clears Arcadion M2 Savage + Commentary || MCH POV
Переглядів 190Місяць тому
Today we cleared M2S the first raid of the Arcadion in patch 7.0 Catch me on Twitch at: www.twitch.tv/bigkobelive Twitter/X: x.com/BigKobeLive SUBSCRIBE #ffxiv #ff14 #guide
Kobe Clears Arcadion M1 Savage + Commentary || MCH POV
Переглядів 187Місяць тому
Today we cleared M1S the first raid of the Arcadion in patch 7.0 Catch me on Twitch at: www.twitch.tv/bigkobelive Twitter/X: x.com/BigKobeLive SUBSCRIBE #ffxiv #ff14 #guide
Everkeep Extreme (Dawntrail Ex 2) Visual Guide || Kobe's Classroom
Переглядів 9212 місяці тому
A visual guide for Everkeep Extreme. This guide was made using the strats from Materia DC Party Finder. Find me on Twitch at: www.twitch.tv/bigkobelive Twitter: BigKobeLive #ffxiv #ff14 #guide EX2 ● Drum of Vollok (Pairs)  H1/D3 MT/D1 ST/D2 H2/D4 ● Vollok Aero III (Spreads)  MT/D1 ST/D2  H1/D3 H2/D4 Projection of Turmoil - Bagel (braindead) Strat ※Projection of Turmoil (Stacks) N : ...
Worqor Lar Dor Extreme (Dawntrail Ex1) Visual Guide || Kobe's Classroom
Переглядів 9152 місяці тому
A visual guide for Worqor Lar Dor Extreme. This guide was made using the strats from Materia DC Party Finder. Find me on Twitch at: www.twitch.tv/bigkobelive Twitter: BigKobeLive #ffxiv #ff14 #guide ■ Charring Cataclysm:Fire  "A tempestuous wind..." (Donut)   MT/D1 ST/D2  ※ & Skyruin:Lightning   H1/D3 H2/D4    (Thunder Ice)  "Blinding energies build..." (Wings)    MT/D1/\ST/D2   H1/...
FFXIV 7.0 Dawntrail Patch Notes Read Through
Переглядів 632 місяці тому
The Dawntrail patch notes are out! Find me on Twitch at: www.twitch.tv/bigkobelive Twitter: BigKobeLive #ffxiv #ff14
I FINALLY Cleared Heaven-on-High SOLO | FFXIV Completionist
Переглядів 2682 місяці тому
Today I finally beat Heaven on High Solo! Find me on Twitch at: www.twitch.tv/bigkobelive Twitter: BigKobeLive #ff14 #ffxiv
PICTOMANCER Ability Breakdown
Переглядів 4,9 тис.4 місяці тому
A breakdown of the Pictomancer abilities and rotation shown off during the latest FFXIV Live Letter #FFXIV #FF14 #Pictomancer
Kobe Clears DRAGONSONG'S REPRISE (ULTIMATE) || MCH POV ||
Переглядів 3747 місяців тому
Kobe Clears DRAGONSONG'S REPRISE (ULTIMATE) || MCH POV ||
Another Aloalo Island Boss 3 Visual Guide || Kobe's Classroom [FFXIV] (Criterion Dungeon)
Переглядів 63 тис.10 місяців тому
Another Aloalo Island Boss 3 Visual Guide || Kobe's Classroom [FFXIV] (Criterion Dungeon)
Kobe Clears Aloalo Island SAVAGE || MCH POV || Criterion Dungeon [FFXIV]
Переглядів 3,2 тис.10 місяців тому
Kobe Clears Aloalo Island SAVAGE || MCH POV || Criterion Dungeon [FFXIV]
Another Aloalo Island Boss 2 Visual Guide || Kobe's Classroom [FFXIV] (Criterion Dungeon)
Переглядів 58 тис.10 місяців тому
Another Aloalo Island Boss 2 Visual Guide || Kobe's Classroom [FFXIV] (Criterion Dungeon)
Another Aloalo Island Boss 1 Visual Guide || Kobe's Classroom [FFXIV] (Criterion Dungeon)
Переглядів 109 тис.10 місяців тому
Another Aloalo Island Boss 1 Visual Guide || Kobe's Classroom [FFXIV] (Criterion Dungeon)
The Abyssal Fracture Extreme (Zeromus) Visual Guide || Kobe's Classroom
Переглядів 36 тис.11 місяців тому
The Abyssal Fracture Extreme (Zeromus) Visual Guide || Kobe's Classroom
I Completed The HARDEST Solo Challenge in FF14 | Palace of the Dead Solo Clear
Переглядів 291Рік тому
I Completed The HARDEST Solo Challenge in FF14 | Palace of the Dead Solo Clear
Endwalker is the WORST FFXIV Expansion I Have EVER Played | Kobe Reacts
Переглядів 791Рік тому
Endwalker is the WORST FFXIV Expansion I Have EVER Played | Kobe Reacts
Kobe Ranks All Savage Endwalker Raids From BEST To WORST | Tier List [FFXIV]
Переглядів 357Рік тому
Kobe Ranks All Savage Endwalker Raids From BEST To WORST | Tier List [FFXIV]
Another Mount Rokkon Boss 3 Visual Guide || Kobe's Classroom [FFXIV] (Criterion Dungeon)
Переглядів 34 тис.Рік тому
Another Mount Rokkon Boss 3 Visual Guide || Kobe's Classroom [FFXIV] (Criterion Dungeon)
Kobe Clears Mount Rokkon SAVAGE || MCH POV || Criterion Dungeon [FFXIV]
Переглядів 2 тис.Рік тому
Kobe Clears Mount Rokkon SAVAGE || MCH POV || Criterion Dungeon [FFXIV]
Another Mount Rokkon Boss 2 Visual Guide || Kobe's Classroom [FFXIV] (Criterion Dungeon)
Переглядів 37 тис.Рік тому
Another Mount Rokkon Boss 2 Visual Guide || Kobe's Classroom [FFXIV] (Criterion Dungeon)
Another Mount Rokkon Boss 1 Visual Guide || Kobe's Classroom [FFXIV] (Criterion Dungeon)
Переглядів 42 тис.Рік тому
Another Mount Rokkon Boss 1 Visual Guide || Kobe's Classroom [FFXIV] (Criterion Dungeon)
P12S Phase 1 Visual Guide || Kobe's Classroom [FFXIV]
Переглядів 11 тис.Рік тому
P12S Phase 1 Visual Guide || Kobe's Classroom [FFXIV]
Kobe Clears P12S P2 || MCH POV || Pandaemonium Anabaseios Twelfth Circle Savage FFXIV
Переглядів 861Рік тому
Kobe Clears P12S P2 || MCH POV || Pandaemonium Anabaseios Twelfth Circle Savage FFXIV
Kobe Clears P12S P1 + Transition || MCH POV || Pandaemonium Anabaseios Twelfth Circle Savage FFXIV
Переглядів 311Рік тому
Kobe Clears P12S P1 Transition || MCH POV || Pandaemonium Anabaseios Twelfth Circle Savage FFXIV

КОМЕНТАРІ

  • @dave7526
    @dave7526 11 годин тому

    my mans making a full uptime strat once everyone is 727+ *clap clap clap*

  • @anjoumaaka
    @anjoumaaka 17 годин тому

    My static has been trying this but went back to mario kart because of there being an 80% chance of being trapped with no where to go. Mario kart is not bad, party finder is just bad at everything.

  • @vyncentazuro
    @vyncentazuro День тому

    Where do you find the debuffs icon of this fight?

  • @Rynn21
    @Rynn21 День тому

    Pf leader was ignoring me to get rid of the tank and have another dps (had a healer and tank). Couldn’t beat it.

  • @LayerOfLight
    @LayerOfLight День тому

    What's the average ilvl you used for this guide? just for knowledge purposes

  • @Rynn21
    @Rynn21 День тому

    Can’t even do 4 unsync cause of pf idiots

  • @BigChilla420
    @BigChilla420 2 дні тому

    Lemme know when the 7 DPS strat out people take this old fight way too serious still

    • @angelc.3742
      @angelc.3742 День тому

      Can you do a 7 dps since the tank busters will kill almost instantly

    • @Azulapus
      @Azulapus День тому

      Wont be for at least another 2 expacs Lol

    • @bigkobelive
      @bigkobelive День тому

      Yeah so unfortunately 7 DPS is just not worth it right now. It would only be worth if you could skip HC1 which you can't do yet, AND the tank busters do just kill so you lose more damage to weakness. It's probably possible to do, but it doesn't make sense to do it yet.

    • @GreatYamatanoOrochi
      @GreatYamatanoOrochi День тому

      Sure BigChilla420 I will personally let you know by a formal email when Your Lordship is able to do it with 7 DPS

    • @KeybladeZinogre
      @KeybladeZinogre 21 годину тому

      yeah its almost like this fight needs to be taken seriouse because a wrong thing can wipe the party

  • @orion6199
    @orion6199 2 дні тому

    Snek

  • @LUKADELIC1
    @LUKADELIC1 4 дні тому

    why is everyone that does these Savages such a unfriendly ass and unwilling to help learn it ff 14 community these days is so bad and toxic i swear

  • @newns9649
    @newns9649 4 дні тому

    this seems way more hectic than mario cart, at least with mario cart if the group sticks together you have a good idea that the lines pointing where you where 8 seconds ago are going off next and you can plan accordingly. with this strat you're going to know when your lines are going off but its going to be a lot to focus on the other groups lines.

  • @DorothyBernstein-e7n
    @DorothyBernstein-e7n 5 днів тому

    Anderson Barbara Anderson Daniel Lee Donna

  • @leth9375
    @leth9375 6 днів тому

    I wanna clarify something really quick, 1 mario kart is bad for casters but has the most consistent one out of every strat that made for pheremones specially when you compare to this strat. Some people in comments already said it's bad for melees and that's why makes this strat horrible at consistency, although i'm talking about pheremone mechanics movement consistency and the impact of wiping group or not. I completely disagree that you said mario kart bad it's not if you compared to this strat and check the consistency. Although Mech is super rng and there's no way to guess where will be adds spawns. The most consistent way is doing mario kart. If two range baits adds from north it's completely done and that's wipes the consistency for this strat.

  • @Knightsmaren
    @Knightsmaren 6 днів тому

    I feel this makes all melees job x10 harder than it needs to be because now they have to dodge the ranged bait if the bee spawns in the north and it's very friendly towards the ranged. Like even the RPR and PCT got hit in PoV 3.

  • @Galaick
    @Galaick 6 днів тому

    Me and my static tried this strat for 1 pull and we one shot it, insanely good.

  • @RainbowLizardOne
    @RainbowLizardOne 6 днів тому

    Would this be doable at ilvl 710 or would we need some tome/savage gear for this?

    • @hammsuke3981
      @hammsuke3981 2 дні тому

      I've tried, it's doable as 710, but depends on the individuals too i guess, if you're in doubt, just set up a 720 ilvl pf

  • @SarahJaneTTV
    @SarahJaneTTV 7 днів тому

    Kobe saves the day!

  • @shortymorty1282
    @shortymorty1282 7 днів тому

    Amazing! P8s when

    • @bigkobelive
      @bigkobelive 7 днів тому

      @@shortymorty1282 in 1 or 2 days. Working on it right now.

  • @gerardomerino8558
    @gerardomerino8558 7 днів тому

    Bub calling the strat bad because he's bad and unable to just...pay attention to the mech

  • @ErikByrwa
    @ErikByrwa 8 днів тому

    Nice guide. I like the breakdown plus the footage back to back.

  • @Lecruidant
    @Lecruidant 8 днів тому

    They gonna continue to use MK. Because the tier is basically done brother.

    • @krblackstar27
      @krblackstar27 5 днів тому

      Nothing bad for uploading this as it can still help static still trying to optimize.

  • @BigChilla420
    @BigChilla420 8 днів тому

    This seems like a good strat a great one if possible imo would be ranged/melee split into two groups just to be a little simpler and quicker to position for. I could see people getting weird with which side is for the heal which is for the ranged, flipping it around, y'know PF stuff.

  • @LionheadNergal
    @LionheadNergal 9 днів тому

    Good guide! I've been helping a lot of people in PFs these last weeks on the fight, and have found that having a tank instead of the healer can help quite a lot. Especially a warrior or paladin as they can somewhat help with healing the whole group when needed, especially if they know what they're doing (or are an helper as I usually am). Having a tank also allows for the boss positioning and rotation to be fixed and help with melees, especially for Act 1 uptime. It also helps with preventing any deaths to tank busters, as they can invuln Elegant Evisceration in P1, help with secondary mit on a single designated player to take Near/Far with them (a range/caster going in or out), and mitigate Demigod Double to take it alone. I'm also not certain about this but they could potentially survive Act 2 using invuln, and if they do and survive alone, they can easily do 8%+ damage to the boss until they get wiped by Act 4 resolution. You can ignore most of Act 3 if alone, mitigate the TBs afterwards, and just hit the boss during Act 4 shenanigans.

    • @RaidRelief
      @RaidRelief 8 днів тому

      Considering you skip pinax 1 and act 2 alltogether it doesnt matter too much all things considered

    • @LionheadNergal
      @LionheadNergal 8 днів тому

      @@RaidRelief I would agree if every group managed to consistently skip Pinax and Act 2, but that isn't the case. As of now, most groups still cannot skip the start of Pinax and Act 2, as they are lacking DPS/getting too many damage downs/too many deaths. It's safer to kill in less pulls as of now. But as iLvl goes up it certainly won't matter anymore.

    • @RaidRelief
      @RaidRelief 8 днів тому

      @@LionheadNergal I was just in a group that consistently did so must've just got lucky

    • @hammsuke3981
      @hammsuke3981 2 дні тому

      Been doing this too, yeah just invuln on those mechanics if the party wa really lacking on dps, i had a few party that kills before the act2 aoe baits appear, but also a few wipes because the boss still live when act2 happened

  • @senbujohns4489
    @senbujohns4489 9 днів тому

    hardest mech of the tier

  • @thestudiumffxiv481
    @thestudiumffxiv481 10 днів тому

    The Studium Salutes You.

  • @DespairRainz
    @DespairRainz 10 днів тому

    is mario kart bad or are ffxiv players unable to dodge

    • @zangeh
      @zangeh 10 днів тому

      Mariokart is only marginally better than just standing whereever, and is immediately sabotaged by people who walk away from the group triggering bee traps. In short, yeah it's p bad - especially in pf.

    • @HRFleur
      @HRFleur 9 днів тому

      @@zangeh Actually I think MK is worse than yolo because everyone stacking together. can be really really nasty. Also a nightmare for healer and casters.

    • @BigChilla420
      @BigChilla420 8 днів тому

      It's okay if people do it right and know how to dodge but can get messy from one person messing up

    • @dave7526
      @dave7526 11 годин тому

      @@HRFleur cleared with MK strat since week 1 as sage , not a problem for healers... only tank is taking damage

  • @gidory8924
    @gidory8924 11 днів тому

    why is it 10 mins for a strat wtf

    • @bigkobelive
      @bigkobelive 11 днів тому

      The original video was 3 minutes long, but people complained because it was too short and they didn't understand. I would rather people complain about it being too long than too short.

    • @gidory8924
      @gidory8924 11 днів тому

      @@bigkobelive I see thank u for explaining

  • @Lost_01
    @Lost_01 11 днів тому

    if people would just learn to chill out and bait multiple lines before moving literally any strat would be better. did nobody do criterion???

  • @dantequartermain3595
    @dantequartermain3595 11 днів тому

    sick! could you make one for P8s?

    • @bigkobelive
      @bigkobelive 11 днів тому

      I will be doing ones for P8S and P12S

  • @daisygraham9605
    @daisygraham9605 12 днів тому

    Thanks I finally have a guide I can point people to as I was doing this in pf the other day and pointing people to that one clear vid I felt was unhelpful. Edit: typo

  • @vexdoesgame1812
    @vexdoesgame1812 12 днів тому

    Goated content

  • @sadmiqoxiv
    @sadmiqoxiv 12 днів тому

    Chad

  • @yourwaifuistrash8843
    @yourwaifuistrash8843 12 днів тому

    Thank you, I was looking for it right now lol :'3 ❤

  • @anthonyseverino8292
    @anthonyseverino8292 14 днів тому

    I was in a pf wiating for people to join and they wanted to do Mario cart, i was trying to explain to them how it was a bad strat and there are other, better eays to handle it and theybkicked me from the party. People are way too attached to week one strats.

    • @Cloudo4
      @Cloudo4 14 днів тому

      I was also once kicked out of a group when it was not reclear yet. After several tries (we didnt wipe there nor was the issue this mech at all) I was asked if I would run with the group and I said no, its shit. MK strat is dogshit and it never made this mech easier.

  • @titusfortunus2916
    @titusfortunus2916 14 днів тому

    bro am I having a stroke why is your character so SLIPPERY? Homie is SLIDING through mechanics.

    • @ifrite3
      @ifrite3 13 днів тому

      it might be duty recorder, dunno tho haven't used that feature before

  • @YozoraHeart
    @YozoraHeart 14 днів тому

    I really feel for the tanks who theoretically have 360 bee threat versus the other 3 groups with the benefit of a wall behind them. You end up relying on your MT for Mario Kart, but you still move along the wall which helps. It's a good idea, but I have a hard time pitching this to the static. I still think Alarm Pheromones is just an MT mechanic to make things tolerable for the other 7 and trying to force order into the chaos is overcomplicating it.

  • @cheetah7071
    @cheetah7071 14 днів тому

    In my experience, the way I usually get hit in this mechanic is when I'm targeted by a bee on the other side of the arena. Because the marker only goes halfway across, if you're fully across the arena from the bee targeting you, the visual cue is much more subtle and hard to see. This strat seems to be the worst of the three for how often this will happen. Yolo center will never have it happen because nobody is out at the edge, and in mario kart you aren't standing still long enough for a far bait to still be far by the time it actually goes off. That said, I'm still interested to try this and if I see any reclear PFs with it next Tuesday I'll hop in.

  • @guffels
    @guffels 14 днів тому

    what a bad mechanic lol. who could have guessed the most contentious mechanic in M2S would be straight out of Normal

  • @nahiripepega8375
    @nahiripepega8375 14 днів тому

    Man i aint taking strat "tips" from the guy who made the Criterion guides with misinformation bruh

    • @DarkAnima
      @DarkAnima 14 днів тому

      cries in aloalo kobe guides :")

    • @honella7146
      @honella7146 8 днів тому

      This and right!

  • @thecarrotok
    @thecarrotok 15 днів тому

    I agree, I showed it to my team, and they complained after it failed 2 times. They're comfortable running around like headless chickens ☹ it pains me as a melee dps, but it is what it is, thanks for the guide.

  • @raigekikasei9374
    @raigekikasei9374 15 днів тому

    Kobe. You were right. M4S is all about EE2 prog lol and a bit of sunrise sabbath prog ^^

  • @christianwise4227
    @christianwise4227 15 днів тому

    You really stretched this to 10 mins

    • @Ledo924
      @Ledo924 15 днів тому

      Blud needed that ad revenue money

    • @ItsDKoda
      @ItsDKoda 3 дні тому

      Be aware UA-cam shifted this to 12 minutes and nobody actually paid attention

  • @Lilybellmusic
    @Lilybellmusic 15 днів тому

    Here's my analysis of pros and cons between this and mario kart: Triangle/uptime strat: pros: smaller number of lines that affect other roles (as compared to clock spread / ffa), 3/4 roles are out on the wall allowing better visibility and smaller movement on average, should be almost always full uptime for all roles cons: the difficulty distribution is skewed against melees, especially tanks - they'll have harder time dodging and staying aware of all the lines that go through the middle. It also asks for higher individual skill on average as you will need to do lots of small dodges. Mario kart strat: pros: easy to understand the general movement, decent chance of success on average, does not require individual skill often cons: most amount of movement required, heavily dependent on MT piloting skill, if people are not stacked together for 1st bait or split on cw/ccw for 1st movement it can cause chain reaction of bad baits. Also, it's not very likely, but certain bait patterns can make it very difficult and will probably result in wipes I think mario kart is still the better strat on average for pf simply because it requires less individual solve. But if you have competent players who can use eyes, I think triangle/uptime strat is better

    • @bigkobelive
      @bigkobelive 15 днів тому

      @@Lilybellmusic I would agree with pretty much all of this yeah

    • @EurrikkeEdward
      @EurrikkeEdward 15 днів тому

      This whole "MK doesnt need individual skill just follow MT" is why MK is bad

    • @dhartle1
      @dhartle1 15 днів тому

      @@EurrikkeEdwardbut everyone just ducks off after the initial dodge and yolos

    • @randomaether
      @randomaether 15 днів тому

      you forgot one pro about mario kart, how fricking funny it is when 4 people die to the wrong dodge

    • @Cloudo4
      @Cloudo4 14 днів тому

      MK strat is and always was dogshit. Its obviously easier to carry this one out without deaths. Melees got the hardest job here as they got a bad camera angle not seeing the whole field. For everyone else this is straight up free. There is a reason why in normal mode (yes, its the exact same mech) much less people die to this than in savage, and this reason is no MK.

  • @MilesVsSeth
    @MilesVsSeth 15 днів тому

    they should call this strat Kobees in PF /hj

  • @huytoanngo3487
    @huytoanngo3487 15 днів тому

    Why do you keep the melees north and tanks at the center?

    • @docdoom1987
      @docdoom1987 15 днів тому

      Uptime for melees on flank and rear. That's what I'd assume.

    • @ItsDKoda
      @ItsDKoda 15 днів тому

      Tanks still get attacked by Autos by Honey B during the attack and this gets them closer to the healers

  • @kyeda
    @kyeda 15 днів тому

    Just use your eyes. Don't get hit. If you can dodge a wrench you can dodge a fictional bee child shoot its ass spike at you.

  • @djhakase
    @djhakase 15 днів тому

    Have you noticed any order that bees spawn? I say that because Mouser appears random too, but it's really just two patterns. Or, could the boss's order of attacks before this point indicate which bee spawn pattern? I think there are 16 combinations of mechanics possible preceding this - 4 times where the boss chooses one or the other type of attack. There are optimum bait spots depending on the spawn pattern, so if you can predict the spawn pattern, you can trivialise this mechanic. What do you think?

    • @bigkobelive
      @bigkobelive 15 днів тому

      As far as we know the order the bees spawn is random.

  • @kirigherkins
    @kirigherkins 15 днів тому

    I hope this is the bee all and end all of this for good

  • @Caerikz
    @Caerikz 15 днів тому

    I see, so the reason you keep the tanks split compared to the shown JP concept is that it reduces the numbers of bees guaranteed to be baited by each subgroup. The JP one would have an 8/4/4 split where this has 4/4/4/4.

    • @UltimateLink1
      @UltimateLink1 15 днів тому

      It also lets melees get away with using True North less for their positionals

  • @amnam9005
    @amnam9005 15 днів тому

    thank you so much!

  • @Aitherea
    @Aitherea 21 день тому

    So, following the hector guide i was so confused as to why healer 2 who is at east has to run presumably (cuz he really didnt explain it) from 3 to 2 to get there in time for the lariat after fuse or foe. Having DPS rotate to partners for the quadruples is such an EASY fix that means healer 2 only has to go from 3 to B and the greedy melee can still take the south clock spots. Now to see if PF will be willing to do this xD. It just makes so much more sense and saves the healer from having to run a stupid distance.... in prog my east healer kept screwing up because of that and I cant even fault them when they have to traverse half the arena without any gap closers because expedient is mit!