For recording, I've been using OBS and sometimes AMD's ReLive (although... It can be unreliable at times). If you have an Nvidia card, then you will be able to use the best recording software out there, Shadowplay. For editing, I use blender. All of these programs are completely free.
This thing is so dangerous for so many reasons. It came within seconds of destroying itself tempurature-wise, if you went over too big of a bump it'd smite itself into ash, accidentally hitting the D-key would destroy you before you had a chance to roll. Love it.
I actually made a plane that can go over 1400 km/h. With stock parts. The only reason it can't go faster is because it blows itself up due to heat friction.
Very cool. I like that the pilot seat is basically "sit here so you don't roast, and strap in so you don't pancake. And remember to have fun with it!" I've got to wonder how long it took to find that speeds over 1810 led to RUD.
Actually a pretty well made video dude :) . I tried doing this last year and if my memory serves me correct, i tried basing my design off of the real vheicle used to make the landspeed record (can't remember the name right now) . I only got to like 380m/s though, then it would overheat or crash because it was trying to take off lmao. I was going to upload it but i figured other people would have gotten a lot faster but i'm pretty sure the video is long gone now anyways lol. And i was going to suggest going to the Arctic (there's a certain place i like to go but i don't know if it has a specific name or not) because it appears to be verrrrryyyy flat.
Come for the music, stay for the inspiration. :) (Still can't forgive you for that SSTO April fools video. One of the only April fools pranks I fell for. Curses)
Thanks! No, I'm not a professional editor, nor do I have any formal training. This is just something that I've learned (and am still learning!) as a hobby :)
amazing! nearly orbital velocity on land! wouldnt that be cool lol, i wonder is active cooling with a radiator or something could achieve that? anywho, rock on you god of youtube and ksp!
sorry to burst your bubble but orbital velocity is around 17,000 MPH. he only reached around 4,000 MPH.KSP speeds do not match up with real life speeds. there are mods to fix that though.
I've seen secrets revealed to me on stuff I've always wanted to crack about land speed. You'd ve been damn hard to beat during the Island Express challenge.
Thanks! Trust me, there were plenty of fatal attempts. Even this design can have random RUDs when getting up to speed. But don't worry, all my kerbals were wearing their safety ties so everything was okay in the end.
Thanks! :) Indeed, Bradley Whistance did go faster, with the help of mods. However, this record is 100% stock, so for now, I think this is the fastest anyone has gone in a stock game.
Not to cast doubt or anything on a great video, but didn't Bradley Whistance show that going over 1500m/s in stock KSP was impossible on land without physics mods due to ground collision failing at such speeds? Unless perhaps such things are based on hardware limitations of your rig.
Well, from my experiments, there is no one speed where the terrain collision bug occurs. His craft encountered the bug at 1540 m/s, while my speeder encounters it at 1812 m/s (This is why I slam the brakes before reaching that speed). I don't think hardware limits this either because I tested my speeder at 60 FPS and 30 FPS and it encountered the bug at the same speed. All of this makes me think the bug is a function of acceleration rather than speed. See, my craft accelerated at 15 Gs for most of the run, and reached a speed of 1812 m/s before the bug struck. However, when I lowered the thrust (thus decreasing the acceleration), the craft failed at a lower speed. In fact, at 1/6 throttle, it only got up to a speed of 1400 m/s before the ground kraken struck! There is clearly something more complicated going on here. I will definitely do so more experiments to learn more and if it warrants it, I think I'll make a video explaining my findings.
Stratzenblitz75 Thanks for the prompt response! I've tried making similar craft myself, but often found them catastrophically overheating or just tumping over once they got around 1000 m/s. Best result I had funnily enough slowly began lifting itself off the ground and began skimming over the surface before colliding back with the earth.
Yep, that describes a lot of my early attempts. For heating, I've found that a fairing is sufficient up to 1800 m/s at 15 G (it cuts it close though: I used the heatshields just to make it more reliable). The bouncing is another major problem. To stop that, I set the spring and dampening of the wheels to the max, and set the friction control to 0. This stops the oscillations in the wheels. To further improve stability, I added locked control surfaces to the back, and set one of the flaps on top of provide downward force. In all, it makes a fairly stable system. Although, it still can randomly crash at high-speed.
I'm not sure if this could be the cause, but here are my two cents: I don't know how KSP handles setting the origin point (maybe it sets it to the vehicle location when you board it?), but I do know KSP is made in Unity, and there, I know for a fact that; the farther away from the origin point you are in Unity, the more the physics system starts making errors. Physics in Unity are calculated using "float" numbers. A float is limited to 32 bits, and thus the bigger the number (more digits before the decimal point), the less decimal places (digits after the decimal point) are available, and thus accuracy drops. In extremis, you would simply run out of of decimal places, and with it, all hopes of any accurate physics calculations. You would not be reaching that point here, but accuracy is dropping with every magnitude you travel (10's, 100's, 1000's, ... of meters from origin). With a lower acceleration, you would need to travel farther to reach a certain speed, and thus, you would encounter physics errors at a lower speed.
Jan Tuts if I recall this used to be a huge issue in oldschool KSP. I believe to fix this they made it so the ship is now stationary and everything moves around the ship? Could be wrong. But I am familiar with float and floating point errors to an extent.
I'm a bit late to the party, but I suspect the reason that there's a speed limit before craft falls through the ground is how PhysX, and consequently Unity, handles primitive sweep probes against static mesh geometry. Instead of sweeping the object you're colliding, PhysX will sweep the triangles of the mesh and test intersection against the formed triangular prism. Mathematically that's equivalent to sweeping a part collision, say that of the wheel, along the ground to see where the impact happens. The Z drop due to gravity and aerodynamic downforces isn't all that great from one frame to the next. So as you start going faster and faster, the swept prism becomes nearly flat. At some point, it becomes numerically degenerate, and that will allow allow the wheels and other geometry to start clipping into terrain without generating a contact force, until finally, one of the parts detects that it's well within ground moving at near-orbital speed and promptly explode. The rest of the craft follows. Increasing downforce might actually help you push this a little further. I'm sure there are structural stress limits to consider as well, but if there's any room left to wiggle there, it might let you squeeze out a few more m/s of top speed without disintegration.
That's an intriguing hypothesis, but I don't think that's whats happening in this case. Check out this study I did on the terrain colliders: forum.kerbalspaceprogram.com/index.php?/topic/160697-the-speed-of-ground-a-study-into-how-ksp-terrain-colliders-handle-land-vehicles-with-high-magnitudes-of-velocity/ Overall, my data strongly suggests that there is a hard-coded speed at which the game stops loading new terrain colliders.
@@Stratzenblitz75 That actually looks very convincing. Makes me wonder where that number comes from. I might play with this on other planetary bodies. Thanks!
yeah, a Mobo, a PSU and a SSD/HDD. Who the hell uses dvd drives anymore? all they do is make your case look bad. Anyways, a CPU, GPU and RAM are the Most important things in a PC. Now you might say "the OS is more important"... think about that again.
wow....(can't say more to the video, like the music, ideas, designs. happy i subsctibed to you) but....is the plane (and the rocket with wheels) stock and can we download it?
Ok finally, I have it ready!
Download the Nimbus + Polar Thunder Here: kerbalx.com/Stratzenblitz75/Nimbus-+-Polar-Thunder-3
Stratzenblitz75 I want to start ksp to but I don't know what to use for recording and editing. any help?
For recording, I've been using OBS and sometimes AMD's ReLive (although... It can be unreliable at times). If you have an Nvidia card, then you will be able to use the best recording software out there, Shadowplay. For editing, I use blender.
All of these programs are completely free.
Stratzenblitz75 thanks a lot man. it's means a lot
Kerbins polar icecap from the looks of it
NederlandGamers its kerbin its the name of earth in the game
Kerbal Space Program isn't even a competitive game, and somehow, you still manage to win at it.
not competitive? .. you must have been missing the reddit challenges xD
OMG 😱😱😱😱😱😱😱😱😱😱😱😱
lol not me.
This thing is so dangerous for so many reasons. It came within seconds of destroying itself tempurature-wise, if you went over too big of a bump it'd smite itself into ash, accidentally hitting the D-key would destroy you before you had a chance to roll.
Love it.
I if was even a 50cm bump it would be ash
@@riccards I say 20 cm
Unless it was super flat even a 10 cm bump would destroy it in a single second
@@riccards a 1cm bump would send it into orbit
"smite itself to ash"
I like that!
They even went to the trouble of reinstalling Ksp to be legit
*You have my approval*
there is a cookie at the front of the car
It's bait to make the car go faster.
ShurikenStudios lol
A heat shield cookie with ablator filling. Delicious!
That explains it, the cookie monster is trapped in the back and is chasing the cookie !
Rol154 it's called a kookee shield
Needs a sound mod so you can hear shock waves
Jaygryphon Games B O O M .
O h F u c k Y E A
there actually is one
@@lasersummit7895 Oh what's it called?
2.36 you sure about that
next step: over 9000
looked like a 1000 degree knife!
1000 degree KNIFE vs. ICE CAP: YOU"LL NEVER GUESS WHAT HAPPENED NEXT!!!! 👍 (GONE WRONG!!!!??!!!?!?!?!😂) 👌👌👌👌👌👌😂😂😂😂😂😂😂😂😂😂😂
Haha!
If it was a 1000 degree knife at 1808m/s. It would cut almost the entire Nort Pole!! Or the south? We'll know that...!!
M E T A
E
T
A
Cubo Pez in the hood
1808 m/s = 6508,8 km/h if you wanted to know :)
Fuck!
Arthocle thank u so much :)
Xortsa you haven't seen one
Which theoretically is allowed on some parts of german freeways! :)
Omg
just found your channel and I think it's simply amazing :D, binged most of your videos and can see you've improved severely with making videos :O
I actually made a plane that can go over 1400 km/h.
With stock parts.
The only reason it can't go faster is because it blows itself up due to heat friction.
Mine cruises at ~5,400KH or ~ 1500m/s and can do a full kerbin run in 30 minutes
That's actually pretty amazing.
I mean, it doesn't blow itself up, so that's already an improvement over mine!
Schrage Musik radiators help alot! Thanks :)
(PS assuming your profile name is talking about the top-mounted aircraft gun, what a silly invention!)
Schrage Musik I made one that goes 1700 steamuserimages-a.akamaihd.net/ugc/91603515924830998/63042FDD2F772A490168E62E2EC6152524CB387A/
Try flying it in extreme outer atmosphere. The friction won't be as bad then.
[later that day]
Kerbal news: there seemed to have been a singularity in the polar region which made the Ice sliced in half
Now that's a lot of damage
It's always a pleasure to watch your videos, and to read how other people praises you. Absolute harmony.
Just when I was checking the notifications I see
-"Stratenblitz has uploaded a new video"
-What was a Stratenblitz? Oh, this awesome guy
When your late for work and the highway isn't fast enough
a really well made video, you absolutely nailed text, music, plot and even explanation was on point. a like and subscribe from here!
Very cool. I like that the pilot seat is basically "sit here so you don't roast, and strap in so you don't pancake. And remember to have fun with it!"
I've got to wonder how long it took to find that speeds over 1810 led to RUD.
I truly love your flat design creations sir
Impressive KSP skills and production quality. +1 sub.
Wow, that transporter moving in!
So epic!
Actually a pretty well made video dude :) . I tried doing this last year and if my memory serves me correct, i tried basing my design off of the real vheicle used to make the landspeed record (can't remember the name right now) . I only got to like 380m/s though, then it would overheat or crash because it was trying to take off lmao. I was going to upload it but i figured other people would have gotten a lot faster but i'm pretty sure the video is long gone now anyways lol. And i was going to suggest going to the Arctic (there's a certain place i like to go but i don't know if it has a specific name or not) because it appears to be verrrrryyyy flat.
Damn that looks fast! Nice job! Also nice use of airbrakes in the cargo bay!
I love the techno jet transport you made. It looks cool.
repappl
The editing on this vid is amazing
Come for the music, stay for the inspiration. :) (Still can't forgive you for that SSTO April fools video. One of the only April fools pranks I fell for. Curses)
If it takes longer to speed up to max then to slow down, your not going fast enough! (You can never go fast enough!)
]\'[
How did you make the cargo hook that lifts up the land vehicle? :O
It uses air-brakes to raise/lower the klaw. I'l have a download up later today if you want to try it yourself. :)
That's really clever
Download? That thing deserves a whole video!
Stratzenblitz75 learn english
He is of course saying that he's using airbrakes to raise/lower Kawhi leonard.
0:27 Simply AMAZING!!! Better that infernal robotics!!
Are you a professional editor? Because your vids look so Good. I'm subscribing. (:
Thanks!
No, I'm not a professional editor, nor do I have any formal training. This is just something that I've learned (and am still learning!) as a hobby :)
This is great editing, and effects. Do keep up the good work!
Ben Mazo there are no post production effects
@@pingvin6996 the musics cool if you ask me
amazing! nearly orbital velocity on land! wouldnt that be cool lol, i wonder is active cooling with a radiator or something could achieve that?
anywho, rock on you god of youtube and ksp!
sorry to burst your bubble but orbital velocity is around 17,000 MPH. he only reached around 4,000 MPH.KSP speeds do not match up with real life speeds. there are mods to fix that though.
These are great videos. But I think one of my favorite things has to be the flags. [Non-specific religious figure], the flags.
2:11 TRANSCENDENT ULTRA SUPER LATE BRAKING
Your videos are awesome! You really deserve more subs than you have now.
Bravo chap bravo also that plane to transport it looks sweet as heck
You went so fast the aerodynamic heating is similar to the atmosphere.. well done.
It was at this moment that I noticed I've watched all four of your videos
This is absolutely fantastic
I've seen secrets revealed to me on stuff I've always wanted to crack about land speed. You'd ve been damn hard to beat during the Island Express challenge.
Thanks! Although, I'm fairly certain I've never entered the Island Express challenge. I think you have me confused with someone else.
Stratzenblitz75 Oh, I'm not saying you actually did, just that if you had, you'd definitely have been a contender.
You went so fast the aerodynamic hearing is similar to the atmosphere.. well done.
*heating
My god this is an old comment. Haha
I had no clue what I was doing back then.
0:20 oh, I just realised, you are the coolest youtuber out there.
(few others are also there though)
Damn that music fits so well.
its really annoying honestly. its just some generic up beat edm.
Woah, awesomeness has yet to reach your level
Great video! Nice design :)
gotta go fast!
Это прекрасно. Ваши ролики просто искусство.
your videos are amazing aaaaaaa
Thanks
Awesome video!
Absolutely amazing craft and sexy jet! I can't not sub to you right now ^v^
That plane is just awesome!
Amazing effort! you should have got some sponsors to stick on the side.
nicely done, my current record is 1700 and at this point im going crazy trying to push further
REALLY NICE VID GLAD I SUBBED!
New favorite ksp channel, can I get an amen?
Your plane is the most magnificent beast i have ever seen
What was that at 1:08, there was a flash.
Zapping zapper, what do u think it is? An Easter egg?
It was also on the Jolian communications network at 0:54
Stratzenblitz just adds them as gags in many of his videos, i don't think they are of much importantce
What Jorge said
Actually, Jorge, they're subliminal messages that are telling our subconscious minds to like and subscribe to his videos.
Omg dude that was awesome
Never thought i would hear Skystrike anywhere else
Next: water speed record ~2250 meters per second on Eve! Good job man :) !
It looks almost too safe for kerbal standards. when i tried this i dont think there was a single non fatal attempt to reach these speeds. nice work!
Thanks!
Trust me, there were plenty of fatal attempts. Even this design can have random RUDs when getting up to speed. But don't worry, all my kerbals were wearing their safety ties so everything was okay in the end.
all in all a very nice video…..i like it much
Nice job!
Wow. Mach 5 on land. That''s pretty crazy^^ :p
this is awesome
And I thought that my aircraft that could do a 30-minute kerbin run (from the runway back to the runway without turning) was impressive...
Could you go so fast on land that your velocity is greater than gravity and will make your vehicle to literally fly off the planet?
That's what the flap on the top of the vehicle is for, to keep the vehicle on the ground. Removing it would cause the car to act more like a rocket.
Boi If you KNEW what he did
Waw! totaly epic speed!😄
I think bradlet winctance beat you but AMAZING anyway! keep up the good work I belive you are one of best KSP youtuber!
Thanks! :)
Indeed, Bradley Whistance did go faster, with the help of mods. However, this record is 100% stock, so for now, I think this is the fastest anyone has gone in a stock game.
Stratzenblitz75 cool!
I may be wrong, but I think he only pulled up the cheat menu to show us all that it was unaltered.
I showed the debug menu to prove I did not alter the aero or thermal physics. No cheats involved.
So badass
When Ivan says he has vodka!
That cargo plane has majestic wings
Don't know why but the music give me nostalgia
sick
Damn! I thought my 1456m/s craft would be up at the top (with your 1409m/s one in second place) up until now.
Very nice vid
You used the fucking heat sheild trick, well done.
Not to cast doubt or anything on a great video, but didn't Bradley Whistance show that going over 1500m/s in stock KSP was impossible on land without physics mods due to ground collision failing at such speeds? Unless perhaps such things are based on hardware limitations of your rig.
Well, from my experiments, there is no one speed where the terrain collision bug occurs. His craft encountered the bug at 1540 m/s, while my speeder encounters it at 1812 m/s (This is why I slam the brakes before reaching that speed). I don't think hardware limits this either because I tested my speeder at 60 FPS and 30 FPS and it encountered the bug at the same speed. All of this makes me think the bug is a function of acceleration rather than speed. See, my craft accelerated at 15 Gs for most of the run, and reached a speed of 1812 m/s before the bug struck. However, when I lowered the thrust (thus decreasing the acceleration), the craft failed at a lower speed. In fact, at 1/6 throttle, it only got up to a speed of 1400 m/s before the ground kraken struck!
There is clearly something more complicated going on here. I will definitely do so more experiments to learn more and if it warrants it, I think I'll make a video explaining my findings.
Stratzenblitz75 Thanks for the prompt response! I've tried making similar craft myself, but often found them catastrophically overheating or just tumping over once they got around 1000 m/s. Best result I had funnily enough slowly began lifting itself off the ground and began skimming over the surface before colliding back with the earth.
Yep, that describes a lot of my early attempts. For heating, I've found that a fairing is sufficient up to 1800 m/s at 15 G (it cuts it close though: I used the heatshields just to make it more reliable). The bouncing is another major problem. To stop that, I set the spring and dampening of the wheels to the max, and set the friction control to 0. This stops the oscillations in the wheels. To further improve stability, I added locked control surfaces to the back, and set one of the flaps on top of provide downward force. In all, it makes a fairly stable system. Although, it still can randomly crash at high-speed.
I'm not sure if this could be the cause, but here are my two cents:
I don't know how KSP handles setting the origin point (maybe it sets it to the vehicle location when you board it?), but I do know KSP is made in Unity, and there, I know for a fact that; the farther away from the origin point you are in Unity, the more the physics system starts making errors.
Physics in Unity are calculated using "float" numbers. A float is limited to 32 bits, and thus the bigger the number (more digits before the decimal point), the less decimal places (digits after the decimal point) are available, and thus accuracy drops. In extremis, you would simply run out of of decimal places, and with it, all hopes of any accurate physics calculations. You would not be reaching that point here, but accuracy is dropping with every magnitude you travel (10's, 100's, 1000's, ... of meters from origin).
With a lower acceleration, you would need to travel farther to reach a certain speed, and thus, you would encounter physics errors at a lower speed.
Jan Tuts if I recall this used to be a huge issue in oldschool KSP. I believe to fix this they made it so the ship is now stationary and everything moves around the ship? Could be wrong. But I am familiar with float and floating point errors to an extent.
I'm a bit late to the party, but I suspect the reason that there's a speed limit before craft falls through the ground is how PhysX, and consequently Unity, handles primitive sweep probes against static mesh geometry. Instead of sweeping the object you're colliding, PhysX will sweep the triangles of the mesh and test intersection against the formed triangular prism. Mathematically that's equivalent to sweeping a part collision, say that of the wheel, along the ground to see where the impact happens. The Z drop due to gravity and aerodynamic downforces isn't all that great from one frame to the next. So as you start going faster and faster, the swept prism becomes nearly flat. At some point, it becomes numerically degenerate, and that will allow allow the wheels and other geometry to start clipping into terrain without generating a contact force, until finally, one of the parts detects that it's well within ground moving at near-orbital speed and promptly explode. The rest of the craft follows.
Increasing downforce might actually help you push this a little further. I'm sure there are structural stress limits to consider as well, but if there's any room left to wiggle there, it might let you squeeze out a few more m/s of top speed without disintegration.
That's an intriguing hypothesis, but I don't think that's whats happening in this case. Check out this study I did on the terrain colliders: forum.kerbalspaceprogram.com/index.php?/topic/160697-the-speed-of-ground-a-study-into-how-ksp-terrain-colliders-handle-land-vehicles-with-high-magnitudes-of-velocity/
Overall, my data strongly suggests that there is a hard-coded speed at which the game stops loading new terrain colliders.
@@Stratzenblitz75 That actually looks very convincing. Makes me wonder where that number comes from. I might play with this on other planetary bodies. Thanks!
Its beautiful
Badass
good jobe)
Cool
yay!!! :D
THE SPEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED
Shit, i will never be able to reach such creativity...
Nice video!
Amazing performance!
Which is your cpu? gpu? ram...
There's a lot more to a computer than just CPU gpu and ram.
yeah, a Mobo, a PSU and a SSD/HDD. Who the hell uses dvd drives anymore? all they do is make your case look bad. Anyways, a CPU, GPU and RAM are the Most important things in a PC. Now you might say "the OS is more important"... think about that again.
1808 m/s, that's so adorable, so cute.
Beat my record at 2354 m/s, i used an SRB boosted liquid core car.
prove it maybe?
If i had a DVR maybe.
If you lack the money for a DVR then use software. Either way no one is going to believe you without proof.
I'd be more then happy to prove it, but unless the software is free...
Alpha Gametauri ever heard of OBS? That’s freeware
Now make it a pod racer engine!
Matt Lowne actually just did that a few weeks ago. Link Here: ua-cam.com/video/4Tp-IyL1lm8/v-deo.html
wow....(can't say more to the video, like the music, ideas, designs. happy i subsctibed to you)
but....is the plane (and the rocket with wheels) stock and can we download it?
Thank you :)
Yep, everything is stock. I will hopefully be able to get a download up tonight.
Very interesting
0:59 as smooth as sharks
you know shits bout to hit the fan when a land vehicle needs fcking heat shields
1 day shipping at 11:59 PM be like
1:55
How did you build that lowering grappling hook in the plane with stock parts?
I see you have hinkik on the line >.>
The terrain you went on looks like the Terrain the worlds fastest bike with biker on it was on.
Gotta go fast!
The KS-25 is a powerhouse.
I love that plane design! Is there a download?
Not yet. I'll have one up later today.
That thing looks like a rocket boosted extreme pizza cutter. Is the wheel thing on the front part of the heat shield?
Nice Rotate