What type are you? I was and am all of these types at some point in time. :D Check out the Types of Rovers here: ua-cam.com/video/UX5mUMyTYJo/v-deo.html Please subscribe, comment and like for more content!
I like to build "The Sideways". Like, land a science lab sideways so it's not so damned tippy. Of course this means sideways engines too, like a pair of terriers with one turned down to 97% thrust to make it balance right and lots of "control from here". I also build asymetric stuff to save space. Like an (almost) perfectly balanced tiny one-engine lander with a drop tank on one side, a can of instruments on the other to land on the mun... Both of which you eject before returning to Kerbin. Then end up having to catch with a weird clawmonster because you forgot the damned heat shield. Which leads to my third kind of ships, weird clawmonsters. Little things with claws are fun. So are big things. I'm super good at orbital intercepts and will use claws to rescue entire stricken SHIPS from the mun. Collecting space junk is fun. I end up with space stations sprouting discarded engines from every docking port. Hitting Z means instant death.
The "Enough Delta V to get to Proxima Centauri, TWR of 0.000000001" The "Wobbly Orbital Station" that Krakens out when you dock more than 2 other ships The "I forgot parachutes" Mun lander The "I forgot solar panels" probe that loses charge after your first time warp The "Too big for one launch" docking port kludge
The "oh no I'm missing antenna/other little part, time to use my one an only designed shuttle(I haven't designed it and it cost more than the mission budget)
reminds me of a time i had only flat solar panels on the sides, and took off at midnight... the ship ran out of power because NONE of the panels were FACING the sun, because the ship was pointed directly away from it! that's why i like the "1 by 6" style extendable solar panels best.
The "diminishing returns" rocket where you stack boosters on top of boosters on top of boosters to get just a few more delta-v in order get that giant payload into orbit.
Some of my personal ones. The "Space Taxi" for the ferry missions. Just a big fat rocket but it has like 4 Mk1 command pods stacked on each other at the top. The "Can never have too much Delta V", a giant over-designed rocket being used for a minmus mission, that still has like 2-3 additional stages left by the time it's returning to kerbin. The "Daredevil", a rocket with no solar panels, no heat shielding, no wings, no parachutes, which can just barely get in and out of orbit of kerbin, and the only way to survive is having the pilot(s) ditch the capsule at a safe interval during re-entry. The "Probinator", a fat rocket that releases like 10 probes into orbit of a moon. The "Baby's first Eve mission", a perfectly designed rocket, but showing it violently over-heating and blowing up the second it starts entering eve's atmosphere. The "What's a SOI?" A rocket that is built so cheap the only way it can land on the moon is with a collision course entry path, barely having enough fuel to stop itself from exploding as it lands. The "Realtor", a literal house made out of those fancy panels, somehow kept safe inside a shell and launched to the mun/minmus. The "What's an action group?" A ship with a bunch of folded up bits using actuators and robotics, but once in space the player manually tinkers with each of them, because they didn't bother binding a single part to any control whatsoever. The "I tried, okay?" A jet plane that severely struggles to take off, desperately wants to crash, but just barely stays in the air if constantly fiddled with. The "What's all this white stuff on my plane?" A jet plane designed to go really fast, but the player never takes it above 7000 feet, and the speed of the aircraft alone ends up sheering the wings clean off the second they try to pull up or down, or just move at all. The "Sacrificial Vessel" A probe-core-controlled ship with a bunch of science gear, basically just B-lining it for a planet with no atmosphere, on a direct crash course. It just starts vigorously doing science all while hurdling towards the surface at like 1200m/s. The "SSTO (Single stage to oblivion)" A craft purposefully designed to invoke the kraken, and yeet the command pod into space at 5% the speed of light.
With a massive oversized faring, that makes the whole rocket look like a spindly mushroom or something. Usually overbuilt with so much deltaV that it ends up being used for most of the inter-planetary transfer burn as well. (Leaving Kerbin's orbit littered with more spent stages)
I have an issue with needing my ships to be aesthetically pleasing as well as functional so for very wide payloads I gotta build a rocket with a fucking massive diameter otherwise the fairing will look weird…
ooh, I recently started a new career game where I needed to test the LT-45 and an Ant engine at different altitude/situations/speeds. Took me a few attempts to get 64km at 1200m/s just right, over-engineered, but the launch cost was less than the combined contract cash advances, with the added bonus of my 1st orbiting relay.
Forgot the accidental plane part(s) "rocket." It might not go anywhere but down, but it will leave you very confused until you realize the fuel tank doesn't have oxidizer or that engine needs air intakes...
I always end up trying to make super complex shit when I don't have the bigger fuel tanks yet so my rockets always end up looking like lolipops with the massive fairings
Reminds me of how i did this modded playthrough (lightly modded, like Community Tech Tree and Near Future plus a bunch of others that aren't Interstellar or Life Support) where i did this massive mothership that i could have broken up with docking ports, but sent into space in one piece. It was so massive, i wasn't able to build a rocket that could send it all up the normal way, so what i did instead was i built this monstrous booster, strapped one to either side of the thing, and just sent the ship straight upwards until i reached orbit (Because if you point your rocket straight up for long enough, you can, indeed, reach orbit) then used a few hundred of its like 15 thousand delta-v to slow myself down over the course of 3 orbits (It had one of these big Near Future Propulsion plasma engines that uses lithium as fuel) Not my proudest ascent profile, but you know the saying. If its stupid, but it works, it aint stupid.
mine still look like that even with the bigger fuel tanks. with the help of tweakscale I've run my fuel tanks up to 20 meters and sometimes it's still not big enough. most of my missions lately have just been multi-probe launches though, not single launch space stations or wild ass rockets meant to get to other star systems
The rescue rescue rocket killed me 😂 You're totally right, everyone forgets to check their staging at least once. For me it's when I forget to put an antenna on a manned spacecraft, we've needed comms in the game for years, but it's still in my head from before.
Honorable mention "giant ship-station for flying between planets, that you building more time than real rocket, only to decide leave it unfinished after another 3 hours you spent in hangar"
I mean, all you really do is to put some wings there and there to make early stages aerodynamical (remember that the center of mass changes when u are throwing away side boosters, so the best thing u can do is to put some wings on the boosters, some on main rocket to balance it). EDIT: also the "aerodynamical ball" has to be below the center of mass to make it work.
Later in the game, I only used asparagus staging, so all my rockets were like "Asparagus G8 VIIb". Also the "Mega Ion Engines Stack", where you leave your game on x1 for hours to either escape Kerbol or plunge into it. And let's not forget the "Bootstrap Rockets", when the only goal is not to go to space, but to get some science as quickly as possible by exploring Kerbin.
I play multiplayer where each player gets his own planet. I send a lot of rescue missions to kerbals that don't want to be rescued and a lot of probe-controlled rockets that split into 20 pieces and crash into something and a lot of mining missions.
The modular "Matriochka of diminishing returns" - I build from a "middle-of-the-mission" point of view: imagine what you'd like to have, fully fueled, when at your target, and end up with a rover inside a lander inside a small ship inside a large ship bristling with boosters.
The "single stage to orbit!" - one big rocket to bring a miniscule payload to orbit. The "bring the whole space station to orbit"- ultramassive lifter. At this size, you're probably disregarding aerodynamics entirely. A.k.a. the Stratzenblitz lifter. The "jack of all trades" - only complete with onboard ISRU, passengers and a lab. Tylo? Easy! The "Kerbin is easy, but Eve is hard" - massively oversized first attempt at bringing something back from Eve surface. The "Helicopter stages are cool" - attempt to use some spinning blades to bring stuff upwards.
forgot to add struts rocket (instant revert to hanger or kraken attack) the rocket that is just a suicide mission (didnt plan on getting them off the moon) the rocket with no control surfaces xD
My weirdest contraption was the Holder for my Hanging base. A booster-monster with a ring snapped around it. Had to launch it a couple of times until I tamed that beast.
In RSS/RO there's the "I forgot ullage motors/RCS" so that when you get to orbit and plan a burn you realise you can't go anywhere because all the fuel is floating around.
Ahhh, nothing like when you launch a monster of a rocket into space just barely surviving the ascent just for you to decouple ur 16 srbs and they smash into your engine
Love the Whackjob homage. I remember using a reduced version of his Arkingthaad tower lander leg design for my Eve lander, but adding little feet to the bottom that broke the design by adding a weakpoint to each leg, making for a wobblestrosity. (I also built the return section using KER, but accidentally had the atmosphere set to Kerbin, and so lacked the TWR to get off Eve.)
The "guess we didn't need that bit": Guaranteed to lose parts during launch or aerobraking, yet somehow survive it. Subset of "The Overengineered", see also "The Rube Goldberg".
An obvious economical reusable rocket. I always land the first stage on parachutes - it spends enough time in flight for the second stage to go into orbit (and lets me switch back to the first one). Sometimes I also deorbitate the second stage. With a successful combination of actions, you can return ~ 80% of the launch cost.
Don't forget the lawn dart. Fixed fins and minimal trust control so when you run out of thrust it's going the direction it was going, which is usually nose first at that point and just have to hope that you don't overspeed the parachutes deployment number to slow it down lest it become an actual lawn dart.
Rocket Sandwich/Podracer: Two essentially full-sized rockets on each side of the payload in the middle, set up kinda like a vertical podracer. The payload itself may also have stages, and so may the rockets.
I used the “Superlifter” type rockets, VTOL SSTOs that take 800 tons to LKO. I also call it the “This has worked for 5 years and I’m too lazy to design anything else”
I had a "I don't need to test my landing gear" rocket that fell on it's side on Mun. I used a combination of the gyros, and toggling the landing gear, and shoving it with my astronaught to get it sort of propped up against a tiny slope, then took off at 2 degrees off parallel with the ground. Made it back to Kerbin safe and sound. Scraped the landing gear off, but thats what it gets for not doing its job in the first place
You could do a whole video about planes as well. There's so many variations to go through in a career run. First time seeing your channel so i apologize if you've already done this
The youtuber Rockets with a 1.5 meter cockpit, and kerbodyne fuel tanks, and a 2.5 meter engine, basically, none of the scales match. Also they’re always mun rockets, always
The "Designed by an Orc" Where all the iterative designs and testing leave you with as many densely packed solid boosters on the bottom as your computer can barely stand - all to get something impossible into space in as few stages as possible. Bonus points if you paint it red so it goes faster. The first 5 minutes take an hour.
There’s the ‘barely-enough-delta’ - where you’re out of fuel on your return, skimming atmosphere above 50km and back out half way to the Mun, making multiple passes through the atmosphere just to land.
The “shoulda put struts on it” - boosters that oscillate until they destroy everything. The “control point upside down” - like that Proton with the sensor in backwards. The “forgot the parachute” - we’ve all done it…
Was fascinated with personal drones, so one of the first rockets I made was a quad-engine-style vehicle. Tried the same thing with jet turbines. Worked pretty great!
For a while I made whole-ass warships decked out in armor and loaded down with missiles. Strapped these massive Asparagus stages to the side to hurl them into orbit. Once tried to have a space battle around Duna, but it didn't really pan out.
What type are you? I was and am all of these types at some point in time. :D
Check out the Types of Rovers here: ua-cam.com/video/UX5mUMyTYJo/v-deo.html
Please subscribe, comment and like for more content!
I like to build "The Sideways". Like, land a science lab sideways so it's not so damned tippy. Of course this means sideways engines too, like a pair of terriers with one turned down to 97% thrust to make it balance right and lots of "control from here".
I also build asymetric stuff to save space. Like an (almost) perfectly balanced tiny one-engine lander with a drop tank on one side, a can of instruments on the other to land on the mun... Both of which you eject before returning to Kerbin. Then end up having to catch with a weird clawmonster because you forgot the damned heat shield.
Which leads to my third kind of ships, weird clawmonsters. Little things with claws are fun. So are big things. I'm super good at orbital intercepts and will use claws to rescue entire stricken SHIPS from the mun.
Collecting space junk is fun. I end up with space stations sprouting discarded engines from every docking port. Hitting Z means instant death.
So where is all-in-one variant?
I'm the one that could barely lift itself. For fuel efficiency of course!
you forgot the classic pendulum rocket
The modded supergunship used to destroy absolutely everything using an SSTO with 50 nukes which you drop from orbit
The "Enough Delta V to get to Proxima Centauri, TWR of 0.000000001"
The "Wobbly Orbital Station" that Krakens out when you dock more than 2 other ships
The "I forgot parachutes" Mun lander
The "I forgot solar panels" probe that loses charge after your first time warp
The "Too big for one launch" docking port kludge
I forgot to put solar panels on my probe once and it ran out of power for the probe core after my first timewarp
The "I put the Senior docking port upside down" station
The "oh no I'm missing antenna/other little part, time to use my one an only designed shuttle(I haven't designed it and it cost more than the mission budget)
reminds me of a time i had only flat solar panels on the sides, and took off at midnight...
the ship ran out of power because NONE of the panels were FACING the sun, because the ship was pointed directly away from it!
that's why i like the "1 by 6" style extendable solar panels best.
The "damnit the antennas on this probe are too weak" probe that loses coms while in flight to another planet.
The "diminishing returns" rocket where you stack boosters on top of boosters on top of boosters to get just a few more delta-v in order get that giant payload into orbit.
Hey that's my style
You forgot "the kraken-drive"
In the next video :)
@@SWDennis Nice :)
Stratzenblitz and Bradley Whistance needs its own category
@@fork9001 lmao true
You mean Kraken-bait
the "not enough struts", for when your rocket is so long and unstable that it bends in flight (has happened to me multiple times)
Also known as the banana
@@llamallama1509 or the wet noodle.
Known also as the "I should really install Kerbal Joint Reinforcement"
Or the Insane Rockets Division.
I refer to that as the Weeble Wobble Rocket. lol. Done it many times.
No. 16: the Matt Lowne(only builds SSTOs)
No. 17: the modder(has like 60000 caches to load in before you can build your rockets)
as an SSTO expert i think people should call me Wobblatt Explowne
only 60 000?
No. 18: the Kerbol hitter (much dV with ions, nuclear and more!)
No. 19: the Magnum Opus (you thought for a moment you were Stratzenblitz)
Number 18: part clipper
Number 19: nuclear fallout
Number 20: the rss rocket
Number 21: the realism overhaul rocket
@@claxvii177th6 Number 21: The superheavy (4 stages, 8x thoroughbred, 5x mastadon, 5x skipper, 3x skiff, 1x skipper, 1x nerv.)
The "I forgor💀"
When your probe loses power in deep space (forgor to deploy solar panels)
The worst feeling in the world is having solar panels and forgetting to use them then realizing you didn't quick save
Or forgetting to deploy the relay dish (when you’re using a deployable one)
@@nicazer I disabled quick saves. I wanted to disable revert flight too, but it was too hardcore for me.
forgetting to use solar panels and rtg’s in modded KSP when you are going with ion engines
Some of my personal ones.
The "Space Taxi" for the ferry missions. Just a big fat rocket but it has like 4 Mk1 command pods stacked on each other at the top.
The "Can never have too much Delta V", a giant over-designed rocket being used for a minmus mission, that still has like 2-3 additional stages left by the time it's returning to kerbin.
The "Daredevil", a rocket with no solar panels, no heat shielding, no wings, no parachutes, which can just barely get in and out of orbit of kerbin, and the only way to survive is having the pilot(s) ditch the capsule at a safe interval during re-entry.
The "Probinator", a fat rocket that releases like 10 probes into orbit of a moon.
The "Baby's first Eve mission", a perfectly designed rocket, but showing it violently over-heating and blowing up the second it starts entering eve's atmosphere.
The "What's a SOI?" A rocket that is built so cheap the only way it can land on the moon is with a collision course entry path, barely having enough fuel to stop itself from exploding as it lands.
The "Realtor", a literal house made out of those fancy panels, somehow kept safe inside a shell and launched to the mun/minmus.
The "What's an action group?" A ship with a bunch of folded up bits using actuators and robotics, but once in space the player manually tinkers with each of them, because they didn't bother binding a single part to any control whatsoever.
The "I tried, okay?" A jet plane that severely struggles to take off, desperately wants to crash, but just barely stays in the air if constantly fiddled with.
The "What's all this white stuff on my plane?" A jet plane designed to go really fast, but the player never takes it above 7000 feet, and the speed of the aircraft alone ends up sheering the wings clean off the second they try to pull up or down, or just move at all.
The "Sacrificial Vessel" A probe-core-controlled ship with a bunch of science gear, basically just B-lining it for a planet with no atmosphere, on a direct crash course. It just starts vigorously doing science all while hurdling towards the surface at like 1200m/s.
The "SSTO (Single stage to oblivion)" A craft purposefully designed to invoke the kraken, and yeet the command pod into space at 5% the speed of light.
7000 FEET!? WHAT!? KSP uses metric. Period.
@@mariasirona1622 I meant meters, yeesh.
“Single Stage to Oblivion” sounds like anything and everything ever made by a beginner.
I love the phrase "It just starts vigorously doing science"
@@abercrombieblovs2042 same
The Goliath rocket, when you are sending massive orbital objects to space, and can't be bothered to make many trips.
With a massive oversized faring, that makes the whole rocket look like a spindly mushroom or something.
Usually overbuilt with so much deltaV that it ends up being used for most of the inter-planetary transfer burn as well. (Leaving Kerbin's orbit littered with more spent stages)
I have an issue with needing my ships to be aesthetically pleasing as well as functional so for very wide payloads I gotta build a rocket with a fucking massive diameter otherwise the fairing will look weird…
Using procedural tanks to get diameters upwards of 5m of course
like stratzenblitz?
This was litterally me when I made my first space station
The "bare minimum to fulfil a contract requirement"
LOL. And the 'bare minimum to fulfill 12 contract requirements'. :)
ooh, I recently started a new career game where I needed to test the LT-45 and an Ant engine at different altitude/situations/speeds. Took me a few attempts to get 64km at 1200m/s just right, over-engineered, but the launch cost was less than the combined contract cash advances, with the added bonus of my 1st orbiting relay.
ah yes also known as the 1 srb + stayputnik + 1 random part you are supposed to test
Forgot the accidental plane part(s) "rocket." It might not go anywhere but down, but it will leave you very confused until you realize the fuel tank doesn't have oxidizer or that engine needs air intakes...
Try "the tower of babel". They're basically these big ass rockets that are like titans and are a combination of 5 and 6.
Yes 😂
And they using mamoth engines as RCS because any amount of RCS simply can't turn it at all.
@@deauthorsadeptus6920 RCS? Blasphemy! countless rotation wheels are the way chutullu intended it
The Minimalist is actually pretty neat
My favorite is the Christmas Tree Rocket, where we slap three Mk1 Command Pods because we want to take more Kerbals on this mission.
I always end up trying to make super complex shit when I don't have the bigger fuel tanks yet so my rockets always end up looking like lolipops with the massive fairings
mushrooms
Reminds me of how i did this modded playthrough (lightly modded, like Community Tech Tree and Near Future plus a bunch of others that aren't Interstellar or Life Support) where i did this massive mothership that i could have broken up with docking ports, but sent into space in one piece. It was so massive, i wasn't able to build a rocket that could send it all up the normal way, so what i did instead was i built this monstrous booster, strapped one to either side of the thing, and just sent the ship straight upwards until i reached orbit (Because if you point your rocket straight up for long enough, you can, indeed, reach orbit) then used a few hundred of its like 15 thousand delta-v to slow myself down over the course of 3 orbits (It had one of these big Near Future Propulsion plasma engines that uses lithium as fuel)
Not my proudest ascent profile, but you know the saying. If its stupid, but it works, it aint stupid.
mine still look like that even with the bigger fuel tanks. with the help of tweakscale I've run my fuel tanks up to 20 meters and sometimes it's still not big enough. most of my missions lately have just been multi-probe launches though, not single launch space stations or wild ass rockets meant to get to other star systems
It took me quite a while to realize delta v was a thing. not to be confused with delta p, which can cause serious injury, or even death
That poor crab...
moment of silence for those who died in the krusty oil platform tragedy
The 'blows up on the launch pad' rocket
The rescue rescue rocket killed me 😂
You're totally right, everyone forgets to check their staging at least once. For me it's when I forget to put an antenna on a manned spacecraft, we've needed comms in the game for years, but it's still in my head from before.
went from a 3 parts rocket to 500, pc upgrades are wonderful
Nice and congrats!
hello
@@susfungus Ah yes hello there
@@SWDennis 16 core cpu = superior
god i really want to get a better pc someday
there's definitely the "first space shuttle attempt" where it's instantly off balance
The flipper. When you have a big fairing but no tailfins so you do a backflip once you get some speed
The Noodle-type is missing.
We've all built a wet noodle rocket one day or another.
The "Tip Clipper": When you place your side boosters too high and they clip the bottom of your rocket when staged.
sorry the what now
The "I love sci-fi so I'll make my favorite ship in KSP"
“The backflip shuttle”
Classic one indeed!
Pain
Oh, i hate the backflip shuttle, it's the worst
hahaa I love it, follewd by the "2 simmetrical shuttle" solution _D
Honorable mention "giant ship-station for flying between planets, that you building more time than real rocket, only to decide leave it unfinished after another 3 hours you spent in hangar"
Yes, or you decide to fly/assemble it in orbit, but it ends up invoking the kraken after 2/3 completion
@@BeErnyify and then saying "F... it" and just build simple SSTO ship with infinite fuel just for trying to chill
The 10000 ton single launch monstrosity to put on Duna
You forgot the one where the centre of mass isn't central and the rocket flips over
I mean, all you really do is to put some wings there and there to make early stages aerodynamical (remember that the center of mass changes when u are throwing away side boosters, so the best thing u can do is to put some wings on the boosters, some on main rocket to balance it).
EDIT: also the "aerodynamical ball" has to be below the center of mass to make it work.
Or when your craft is too too heavy and it toppled over and you spend ages re-designing it so the centre of mass is lower
Thank you! You just figured out why my rocket is always not in balance right after launch. I completely forgot about that :D
i just figured that out 3 days ago
Later in the game, I only used asparagus staging, so all my rockets were like "Asparagus G8 VIIb".
Also the "Mega Ion Engines Stack", where you leave your game on x1 for hours to either escape Kerbol or plunge into it.
And let's not forget the "Bootstrap Rockets", when the only goal is not to go to space, but to get some science as quickly as possible by exploring Kerbin.
I play multiplayer where each player gets his own planet. I send a lot of rescue missions to kerbals that don't want to be rescued and a lot of probe-controlled rockets that split into 20 pieces and crash into something and a lot of mining missions.
The modular "Matriochka of diminishing returns" - I build from a "middle-of-the-mission" point of view: imagine what you'd like to have, fully fueled, when at your target, and end up with a rover inside a lander inside a small ship inside a large ship bristling with boosters.
Musn't forget the "Cruise Missile" and "Accidental Submarine"
You know you're in for a short flight when your spaceplane gets a world record for 10 meters underwater...
The "single stage to orbit!" - one big rocket to bring a miniscule payload to orbit.
The "bring the whole space station to orbit"- ultramassive lifter. At this size, you're probably disregarding aerodynamics entirely. A.k.a. the Stratzenblitz lifter.
The "jack of all trades" - only complete with onboard ISRU, passengers and a lab. Tylo? Easy!
The "Kerbin is easy, but Eve is hard" - massively oversized first attempt at bringing something back from Eve surface.
The "Helicopter stages are cool" - attempt to use some spinning blades to bring stuff upwards.
my favorite is the "10 vector engines stacked inside each other for insane TWR"
forgot to add struts rocket (instant revert to hanger or kraken attack)
the rocket that is just a suicide mission (didnt plan on getting them off the moon)
the rocket with no control surfaces xD
My weirdest contraption was the Holder for my Hanging base. A booster-monster with a ring snapped around it. Had to launch it a couple of times until I tamed that beast.
always remember, check yo stagin
In RSS/RO there's the "I forgot ullage motors/RCS" so that when you get to orbit and plan a burn you realise you can't go anywhere because all the fuel is floating around.
A real classic is the "SRBs smash your engine on decoupling" rocket
Ahhh, nothing like when you launch a monster of a rocket into space just barely surviving the ascent just for you to decouple ur 16 srbs and they smash into your engine
The “Death Sentence”, to launch your crew straight up out of orbit beyond the Mun, to die in space
Love the Whackjob homage. I remember using a reduced version of his Arkingthaad tower lander leg design for my Eve lander, but adding little feet to the bottom that broke the design by adding a weakpoint to each leg, making for a wobblestrosity. (I also built the return section using KER, but accidentally had the atmosphere set to Kerbin, and so lacked the TWR to get off Eve.)
The "I placed the escape ladder in front of the hatch and now the Kerbal can't exit the spacecraft after traveling to Duna for half a year" rocket...
I’ve done the ‘starts as rocket, returns as plane’ method
I had to turn a rocket into a plane just to get it to launch once 😅
The rocket that is way to overkill to go to the Mun
“There’s no kill like Overkill”
“Gothic Cathedral” where you make an extended box around the base of the rocket with SRBs of different heights.
That is a fantastic name for these constructs, i daren‘t call them rockets
The weird one that somehow flies better and cares not for the laws of physics
The "guess we didn't need that bit": Guaranteed to lose parts during launch or aerobraking, yet somehow survive it. Subset of "The Overengineered", see also "The Rube Goldberg".
You're missing the behemoth: those gigantic barely stable launch vehicles for your "Duna base + station" or "every moon of Jool" ultra missions.
I literally did both of those today🤣 but my duna one was a really have fuel refueling that had mammoth engines all over and was laggy af
The running out of helium.
You make it too heavy and it just slowly floats down after releasing the clamp.
An obvious economical reusable rocket.
I always land the first stage on parachutes - it spends enough time in flight for the second stage to go into orbit (and lets me switch back to the first one). Sometimes I also deorbitate the second stage. With a successful combination of actions, you can return ~ 80% of the launch cost.
The Interstellar:
Its not possible. Its nece-
*Kaboom*
3:14 what I hate about this is it actually works
Very Danny2462-esque... I love it!
The "Skycrane" duna rover that breaks its wheels when touching the ground at 0.0000001 m/s
This brings a lot of memories.
* The "I love Asparagus", where your Laythe module is in the middle of a bundle of 300 boosters
the "record breaker" when you test the limits friction heat
2:05 : lore of "mün or bust" rocket
For rocket 9 engineer building always helped,who needs pilots to go to mun anyway
Actually,
Watching all of these _'KSP types'_ somehow made me to replay this again - I've stopped _'expanding'_ after *'1.02'* 😅
“The forgot to auto strut type”
Don't forget the lawn dart. Fixed fins and minimal trust control so when you run out of thrust it's going the direction it was going, which is usually nose first at that point and just have to hope that you don't overspeed the parachutes deployment number to slow it down lest it become an actual lawn dart.
The "only designs jet fighters" rocket
Rocket Sandwich/Podracer: Two essentially full-sized rockets on each side of the payload in the middle, set up kinda like a vertical podracer. The payload itself may also have stages, and so may the rockets.
"The noodle master" when your rocket is too long and it starts talking italian
I used the “Superlifter” type rockets, VTOL SSTOs that take 800 tons to LKO.
I also call it the “This has worked for 5 years and I’m too lazy to design anything else”
The “railgun” (launches Kerbals using boosters)
The "I can do it all in one launch"
Orbital rendezvous? Never heard of it!
Now you need to go all meta and make "the 10 types of KSP video"... :)
I had a "I don't need to test my landing gear" rocket that fell on it's side on Mun. I used a combination of the gyros, and toggling the landing gear, and shoving it with my astronaught to get it sort of propped up against a tiny slope, then took off at 2 degrees off parallel with the ground. Made it back to Kerbin safe and sound. Scraped the landing gear off, but thats what it gets for not doing its job in the first place
The "two stage" rockets. When u understand that one BIG and EXPENSIVE but returnable stage is cheaper then lots of cheap but "one way" stages.
I like "The ICBM" when you can't have it go to space but it does do really well at exploding very far away from the launch site
You could do a whole video about planes as well. There's so many variations to go through in a career run. First time seeing your channel so i apologize if you've already done this
The youtuber
Rockets with a 1.5 meter cockpit, and kerbodyne fuel tanks, and a 2.5 meter engine, basically, none of the scales match. Also they’re always mun rockets, always
I don't even use landing gear. Just land right on the rocket. Call it "the skill issue"
My favorite is the "Direct Ascent Mün Lander" rocket. For when you say "fuk orbits" and want to go up in a straight line. 😂
Inspired by the KSP wiki
The Matt lowne (aka the rescue rescue rescue rescue mission)
And the stratenblitz or however you spell his name
the ones where you grab a fuel only tank
Comment to defy the algorithm!
The rescue rescue mission rocket feels like a personal attack. It only happened a couple of times.
like how im trapped constantly doing the "rely on refueling on whatever i land on" rocket, featuring 30000 ore storage...
This is too real for me, especially the Rescue Rescue :D
The kraken-bait
Absolitely brilliant, in just about every way. Well done!
"The rescue rescue rocket"... :D
The "Designed by an Orc"
Where all the iterative designs and testing leave you with as many densely packed solid boosters on the bottom as your computer can barely stand - all to get something impossible into space in as few stages as possible. Bonus points if you paint it red so it goes faster. The first 5 minutes take an hour.
Don’t forget the super short, super fat rocket. Great video I forgot how much I love KSP.
Definitely the over-built, multi-mission capable, asparagus-staged with solid 1st stage lifters.
the:what is a rocket? ( only make planes )
the "oh lawd he coming" that's larger than CaseOh himself and could probably carry multiple CaseOhs in it's cargo bay
There’s the ‘barely-enough-delta’ - where you’re out of fuel on your return, skimming atmosphere above 50km and back out half way to the Mun, making multiple passes through the atmosphere just to land.
No. 15 all day every day. The amount of Thor-Ables I’ve built should count for some sort of reward
Edit: 15a, replicas built in RO
Custom hard difficulty beginner science rocket that can glide for long distances
The “shoulda put struts on it” - boosters that oscillate until they destroy everything.
The “control point upside down” - like that Proton with the sensor in backwards.
The “forgot the parachute” - we’ve all done it…
you left out the super asparagus that has 60 tanks and motors in 4 layers around the core
„the puzzle rocket” when you play with exotic engines and try to build a ufo.
Was fascinated with personal drones, so one of the first rockets I made was a quad-engine-style vehicle. Tried the same thing with jet turbines. Worked pretty great!
For a while I made whole-ass warships decked out in armor and loaded down with missiles. Strapped these massive Asparagus stages to the side to hurl them into orbit. Once tried to have a space battle around Duna, but it didn't really pan out.
The "unbalanced" that suddenly changes direction in the first minutes of ascension
I like that one that explodes before starting the engines
The “Just for the hell of it, let’s see how many G’s I can subject Jeb to”