Got exactly what I expected, very good video. I remember making a game on Scratch and thinking of a similar idea long before I realized that's actually how it used to be done
wasn't there also a "counting down rupies" byte so that you could go into your brother's savegame, buy a second Blue Ring, up-A to save and then the next time he joined he'd hear all his rupies disappearing?
That is a long ass password, but for a game like The Legend of Zelda, I'm not surprised, with as much data as that game has to keep. It makes me wonder how long the password would be if such a system was implemented for a game like breath of the Wild, for instance, let alone ocarina of Time, or a link to the past.
Got exactly what I expected, very good video. I remember making a game on Scratch and thinking of a similar idea long before I realized that's actually how it used to be done
I used to not understand this, but now I don't understand it at a whole nother level
Super underrated, good job!
Great video. Keep it up, you're gonna go far! Do you make all the drawings yourself?
Thanks! And yes, I did all the art!
i searched for this.
wasn't there also a "counting down rupies" byte so that you could go into your brother's savegame, buy a second Blue Ring, up-A to save and then the next time he joined he'd hear all his rupies disappearing?
oh i love this
wait hold on how do you have only 44 subs???
I remember those River city ransom passwords.
That is a long ass password, but for a game like The Legend of Zelda, I'm not surprised, with as much data as that game has to keep. It makes me wonder how long the password would be if such a system was implemented for a game like breath of the Wild, for instance, let alone ocarina of Time, or a link to the past.