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wizard101 has a funny glitch where if you're walking in the overworld & click the window to move it & keep it suspended, your character keeps moving forward & clip through objects. somehow new world has done this even worse
I was a huge crafter, I built a house during launch week that was showcased to other players in town with how many nice things it had inside. One day, my house was gone. All items in it were destroyed, all of my rent taken, and I had to buy the home again. Support said they couldn't do anything about it. I uninstalled and never looked back.
@@ArkBlanc rollback a single player ? harder than rollback of the entire server, they could have implemented that, but with how many bugs the game have do you thing that would be their priority ?
@@devforfun5618 It should have been. With how many bugs the game has, fixing them should have been only barely secondary to making it right with their customers.
@@defender7366 I have- I tried ff14 for a while and while I liked it I've never been big on that eastern mmo vibe so I went back to WoW; it has issues but at least I get to keep most items I earn lol
The thing I hate about MMOs failing, especially big MMOs, is that it deters other companies from even bothering to try and slowly kills the genre. I think if the game just launched as a multiplayer survival game then it wouldn't have been such a blow to the genre as a whole.
Game genres go through ebbs and glows. Even now, battle royales are on the downswing and who knows what will become popular next. I feel a lot of the AAA studios are bankrupt of ideas and are just trend chasers.
If one thing needs to be learned by this game for future mmorpg, its how good sound was especially when you hear people fighting or mining in the distance.
I played the closed beta and honestly the sound was so striking. It was wild to me that when you were mining a valuable node that someone halfway across the map might be able to hear that and track you down. I think the game had a lot great things honestly. I really enjoyed the combat and I thought the skill/weapon leveling was very clever. I honestly feel like they were close to something great, but it just didn't quite come together. Too many pivots, too wishy-washy direction.
@SneiderMcCluck yet my points stands. hypes always happen for new big games and they all end eventually but the game thrives on for its core playerbase
I quit within the first two weeks after I was banned because the enemy team mass reported our team and we got auto banned. Support said they couldn't do anything so i uninstalled, cancelled prime as that was the only reason I had it (I dont watch twitch), and pretend amazon itself doesnt exist. Hearing about the decline of the game definitely sparks joy in my life.
I forgot about New World entirely. It’s not only because New World died quickly. But even the swiftness of its death was suddenly outpaced by Battlefield 2042 and Babylon’s Fall.
@@Ziko577 Let's bet on the next one :D like a dead pool. Make a guess, and come back when the next video releases/ OR a game you named proofably died. Your reward: virtual internet points of being right.
Amazon's attempts at breaking into games are an embodiment of "too much money, not enough sense". An object lesson on why you can't just drown all problems in money without knowing how to apply it.
EGO was a huge problem as well. Back when problems started appearing, we posted TONS of Solutions in the forums. And very few were ever considered. Some of mine were actually implemented, but half-assed. They really had no experience and can't learn from other mmos or make good decisions.
amazons business model is to out compete small businesses and gobble up their market share. in gaming, just because you are the biggest doesn't mean you can make successful games.
@@joshanonline The game was built on Amazon's broken engine because devs ere forced to use it by higher ups. They had experience, but no amount of experience matters if the tools you are using are broken.
Great video, but it's kinda crazy to me that you didn't even mention the MASSIVE amount of bugs and exploits that were in this game. And how every time the developers would fix one, they would create many, many more. That was the reason I eventually quit after ~200 hours - I realized that the devs were incompetent and had literally no idea what they were doing or how to even code a game.
Yeah dude. I played closed beta saw how many bugs there were and how deeply fucked the game was that I knew there was no way they were fixing it by launch unless they delayed for a year or more. I never bought full release
Me and my friend group weren't even INTENDING on quitting the game! We took a break prior to the gold dupe as we got tired of the same quests over and over, and thought we would take a break and come back once they fixed their problems, or well, at least the bugs such as the money issue. But with each update, developers somehow made it worse, which pushed us further away. Everyone I have spoken to say they never intended on quitting, they just never logged back in again.. Not only the gold dupe, but the fact you had to sit in queue 8-12+ hours a day to get in does not help you retain players! Especially when you get to the front of the queue just for it to boot you to the back again.
Yup. Just one week a few months ago, I said "ah I'm not available". But the next time, none of us really bothered to ask. And it clicked: the game was boring and it's not really fun.
A huge part of it's death was it's bugginess. The game had huge, game breaking bugs. It had three different invulnerability glitches that affected pvp, two item dupe glitches that destroyed the economy, unsanitized chat that allowed forced html expression, and more. It was game breakingly buggy.
Wait there was three invulnerability glitches? I know about the one where players can minimize the game to be invincible and even float in mid air but what were the other two?
I don't think buggy is even the right word. You can't say here is the working code and those are bugs. There wasn't any difference. The game was just poor quality everywhere.
I worked at Amazon and I almost got to work on support for the game, I was even trained as a specialist above every other support person (there'd be no one else to transfer to, not even a manager, I'd be last in line... except for the tickets I would send to actual developers) and as a forum moderator/support person but the training program was so scuffed and disorganized that they wasted my time and never called me to do the job (it wasn't an interview/hiring kind of thing, it was a voluntary temporary thing you just get to do and you can't mess it up and not get called), in fact, the whole training group I was in did not really get called to do their job like we were scheduled or meant to do. We got paid training and then barely got to actually work, some never taking like a single contact or task related to this and very shortly after we were just sent back to our previous jobs to never hear about New world or Amazon games again. We were promised copies of the game, we even had to make work accounts for it and we never received them either. The trainer disappeared immediately after the last training session was done, never to update the situation or say anything about it ever again. The training group just turned into our private space to talk about random videogame things where no one could really stop us as the trainer acted like he never knew us or was part of the group, then we got bored of it and started leaving it or just forgetting about it. I asked my manager (who has nothing to do with games, his branch is a million times away from that kind of stuff) what was up with the whole situation and he told me he would look around and tell me, he never did tell me anything. I can probably answer questions, it's not like I learned very confidential stuff either.
@@lx4079 well, that's a tricky question that will have a rather dissapointing answer. I had a relatively better time as I worked customer support from home and from another country that doesn't have English as a main language. My country also has a lot more protection and benefits for workers by law (for better or for worse since some international businesses would rather not deal with that). Still, I wouldn't describe my time as great, we were allowed 6 minutes a day (besides 2 15 minute breaks and 1 hour lunch but these are mostly spent eating) to go to the bathroom. Since I worked from home, a lot of outside factors that are not my fault or in my control would be a nightmare, I would have a horrible panic attack whenever it rained and when the neighbors had music because every customer would complain about noise and not hear me, it was genuinely awful. If the system had issues, we still had to work with it while it was broken, causing a lot of frustration both on you as a worker and the customers having a worse experience, and you have to pretend you're trying, you can't just say that the system is down and to try to call again later right away. We were constantly scolded for stuff that wasn't our fault like how much the calls lasted (when a customer can simply have a billion problems), how many transfers we made when you just HAVE to make them, how much we talked, how much hold we used, how many surveys we sent (when sometimes you just can't) AND BY THE WAY we were NOT allowed to mention surveys at all or we would get severely scolded. Meanwhile I heard rumors that Spain allowed the mention of these but not us for some dumb annoying reason. My coworkers always seemed a little too blind and ok with how rather unfair these things can be but I always saw through and ended up quitting after a year and a half.
@@lx4079 also any process that required a bit of empathy and assistance from their part was a nightmare. I'm not gonna explain the issue I had but for reference, I heard a story of someone that had to abandon university because Amazon changed the work schedule for a considerable amount of people and almost no one could do anything about it so this person's university classes clashed with work after having carefully set up a schedule that was right beforehand and having that schedule for at least a year, probably more. They were too focused on businesses and processes when giving this kind of assistance that making sure you're ok is a rather low priority.
@@redtheyiffer I think I just experienced a PTSD flashback to my time working phone support. Different company, but damn does all this sound familiar. I hope you got the chance to move on to something better.
@@BackwardsPancake agree, The post sounds like typical big company call center nightmare fuel. It’s probably the most soulless sub-industry there is. From top to bottom nobody cares about doing a proper job. Just typical corporate attitude: this aspect doesn’t produce revenue so we basically hate it and everyone involved with it.
You completely missed the fact that the countless duping exploits that were around completely shattered the economy and player trust especially when so many accounts were left untouched. That personally killed the game for me and many others
I spent so much time on this game, love the world and combat. I saw the player numbers dropping, I saw that there wasn't shit to do, but I was sticking with it. For me, the bugs were the straw. The bugs were so diverse, it didn't make any sense.
this is one of the few games out of a 300+ library that i genuinely regret buying. at least with a small indie game, if you don't like it you supported someones work and dream. this was just dumping money into amazons lap and feeling like a scam.
The sad thing is they had such a great setting every one does medieval setting mmos or Japanese samurai style mmos but Spanish conquistadors that was so cool aesthetically and as something not done before I never bothered with it but if it had of been the next eso wow and ff14 I would have absolutely gotten into it just for that alone
13:50 They probably went out there way to not hire anyone with MMO experience because the top brass probably didn't want someone trying to overrule their overall plan with the game. Its why fast food managers tend to avoid hiring people who have manager experience unless that's the position they're getting hired for
@@lawlessx9 It kinda really shitty business, they would rather lose money in the long run rather to hire a competent person who knows how to get the job done right.
This, feels like it was a management issue from top to bottom, people not qualified for the job running everything into the ground and preventing people actually qualified from having a chance to save it.
Amazon also hired Mike Frazzini who knew nothing about games in charge of the game. That's like hiring an electrician to be your top general... massively stupid decision results with massively great money loss. Did Amazon learn it's lesson...... of course not..... because today they're making the same mistakes when creating The Rings of Power. However it's even worse because Amazon is shoveling lots of WOKE agendas into their show and ignoring the actual creation designs of the races. This is upsetting lots of fans... and as a result Amazon is shaking in fear having frozen any production for season 2.
It's truly amazing to me that I only got 34 hours out of this "AAA" MMO that had a massive budget and I already have more time in a $20 indie game called V Rising that only released last week.
I had 80 hours of NW and was only lvl 30+. I had so much fun in those 80 hours. V rising is promising for me but I am afraid that it will become like Valhiem (which I have over 100 hours)
@@kaleb5926 I watched a lot of gameplay trying to understand what the big deal was... and don't really understand why anyone would play for the visuals?
anything they touch will fail. look at what they did to lost ark its horrendous. amazon's global lost ark looks the same as kr and ru lost ark but the sinister changes amazon makes to maximize profits by amplifying pain points is what's killing the game. heck most of the players are bots that serve the r tards paying real money for gold.
It says a lot that mere months after launch, I saw so many people were drawing comparisons between New World and FFXIV 1.0, saying "just believe" or "they can remake the game to make it good". People need to realize that FFXIV was a one in a million opportunity for a dev team to basically redo an entire game, and another one in a million that it succeeded in the way that it did.
There will most likely never be an MMO turnaround like ff14 again, just too many improbable things. Parent company approving a complete remake while updating the original to be playable Tying the failure of the game to the actual plot of the world Being able to maintain good will of the playerbase by apologizing profusely for the bad product The fact it was a numbered FF made the company have to try to make it good in order to save their flagship titles reputation. Extremely open and transparent communication Similar situations may happen in single player games(No Mans Sky), because they are cheaper to make and easier to make big changes, but not in an MMO, there are just too many moving parts and development costs. And if AGS couldn't even do simplest things, hire people with MMO experience or do extensive research on the genre, then it will be impossible for them to do a New World 2.0.
@@wrathava my point was that Final Fantasy can handle to make a blunder and still draw people back in. New World on the other hand might not ever recover even if Amazon poured in millions of dollars. New World didn't get the chance to create brand loyalty like Final Fantasy did, see what I mean?
I personally think Amazon needs to take a couple years and make some single player games with multiplayer components. I feel like they don't know how to make a good game in general and starting with single player experiences to build a fanbase is better than rolling the dice on a multiplayer game.
As an indie dev I'm starting with a MOBA because its a microcosm of everything a larger RPG/MMORPG has. A small environment that can be anything and contain anything from combat to puzzles, and characters which can have as much or as little lore and combat verity as you have the budget to install. Later on I can expand into a fully fledged environment and a living world once I understand the idea behind the smaller systems done on a much smaller scale. Amazon could have and should have done something similar.
Amazon doesn't care about that though. They don't want to make money or great content, they just want to make all the money, which is why they decided to go not just for an MMORPG, but were trying to make it the "biggest and best" as well ... and they failed spectacularly, and I doubt we're going to see anything worthwhile out of this "studio" anytime soon if ever. Maybe Bezos is right and Amazon will destroy itself anyway.
@@Reksaurian Just be informed that the MOBA market is extremely over-saturated as it is. And people don't usually switch from one to another, just like with MMORPGs, because of how much they've already invested into it. Blizzard had to learn THAT the hard way too.
@@Diree 🤣 Sure. Riddle me this. How many include a single player experience that is 100% offline as well as a multiplayer experience? How many include full character customization as well as a mode where you play premade champions? Do you know ANY, AT ALL, that include a system which ranks performance based on player action during the match, and then awards rank points based on individual actions rather than the teams win or loss? Because I sure as fuck do not. 😝 Its not a League of Legends clone. Its a MOBA going on MMORPG that is designed to address and fix all the issues League of Legends has that Riot refuses to address.
I played New World for the first six months. The graphics, sound, and music are fantastic, and I always felt like it had so much potential, but they really missed the mark when it comes to giving people a reason to play the game long term. I knew a few weeks in that there wasn't really anything that would keep people playing for an extended period of time, and the endless bugs and fixes that created more bugs just drove people away faster. I really want New World to succeed, but its probably too late at this point.
The actual idea behind the whole “history with a supernatural twist” thing (that even Babylon’s Fall had to an extent) is really cool. Too bad they seem to forget to make the world itself interesting outside of the concept, or at least not attach it to a poorly designed game. Honestly was one of if not the best thing going for New World but was absolutely wasted. I would love to see the same core world concept handled competently.
This is the reason I liked NW. But I was late in the game due to the issues. When I played it, there are still thousands of players online. I like the exploration and crafting. The PVP as well. I like players spamming the chat to help defend an outpost and players responding to it and the sense of accomplishment tied to it.
Amazon also hired Mike Frazzini who knew nothing about games in charge of the game... don't blame Mike Frazzini for being an idiot. Blame the fella who hired Mike Frazzini for that position.
This sounds much better than what I saw in gameplay, I had no idea that was what the concept was supposed to be... and honestly was confused why anyone was making a big deal out of the game.
They also "had" to overhaul the entire concept, because media outlets and zealots immediately accused them of racism ... with the Spanish basically conquering the New World ... it was ridiculous. The first drafts I've seen actually looked a lot more mysterious. Nowadays, all I see when working on the game are the three boring factions as well as the Lost and the Damned or whatever their names are. And something about Romans. Maybe that's not implemented yet. But I feel like there's still no actual WORLD, just glimpses and pieces, all scattered throughout. I swear, even WoW had better quest design over 15 years ago. And WoW's quest design back then was atrocious.
I'd love to see a rare counter series " the survival of a game " e.g. a game is dying or considered dead, but then is saved. like final fantasy 14's huge remake but for other games too.
The big thing with that is, most games that start dying just die. I can’t think of any game off the top of my head other than 14 that didn’t just die, that’s why the story of 14’s survival stands out I think
Looking at all the footage from the game, what a depressing waste of a tremendous amount of work. So many really nice assets, animations, vignettes, etc. I wish it could all find its way in to another better game, but I dont believe that happens often.
As someone who was one of the early beta testers allowed in, I had a lot of feedback and literally none of it was listened to. Amazon's failure is a product of its own ego. They're like an ADHD teen with an endless bank account.
You know what, as a newly acquired studio AGS should have started with smaller scale of projects or probably an offline single player games that is rich in contents, like Elden Ring and Hades for example, instead of MMORPG sandbox since online RPGs were too big to mantain especially for a smaller studio.
@@nightday2030 What AGS should have done, was to actually hire the correct people for the job, no matter what they were working on, but they seemingly didn't even bother to lay the foundation and immediately jumped in. It's like starting a new company with almost no experience and immediately taking on year-long contracts that require 10 times the man power and knowledge you have. Then you just hire idiots left, right and center ... AGS could have been a home for more Indie studios, they could even have invested more into the mobile market, but they just had to biggest and best right from the start. That's akin to Ford suddenly switching from producing cars to skyscrapers.
@@Ralathar44 never said it was dead. Amazon fucks up so many aspects of the game and hasn't fixed a ton of the problems that have been around since beta
It is simple -- they had a fun game, saw they didn't have "enough" game, then turned it into an unfun game to keep people around longer. It started as a play your way game and turned into a play our way game. I was really big into harvesting and crafting. They made it so you couldn't even wear what you made without it being scaled down because you didn't do enough forced gated content. IF they had just left well enough alone, and acknowledged that in a buy to play model, you got your money -- let people play your game and if they reach the end, let them take time off and buy the next content patch. Don't force them to do everything as time-gated dailies just to keep them on the servers.
What you're saying about crafting is factually incorrect - gear you made yourself is not affected by downscaling, and gear made by other people will reach its full potential as your watermark increases.
@@The_10th_Man I think initially they cared about long term, and potential cash shop revenue, but of course once things dropped below a certain threshold it was more embarrassment mitigation.
@@nerdSlayerstudioss I hope so, because your old intro, Transitions, and conclusions were incredible. Really made it stand out, if this is a preview of what is to come out, I don't think it's going to work really well. But if it's just a placeholder until you can get it done, I'm cautiously optimistic. 🙂
The crafting is great, but just about everything else was meh or worse. I told them a long time ago in the alpha or pre-alpha or whatever that the Azoth junk was a horrible idea. Back then you had to farm it with your guild holding an area with an Azoth mine thing on it. It was bad back then, it only got worse as development went on. I think the biggest problem is that they were chasing a genre. They changed what New World was 3 times during development. It was more like Rust when I first played it, then it was more like online Skyrim with bad quests and RP, then they added the battlegrounds. None of which were every fully fleshed out.
I dunno about chasing, but what clearly happened is nobody did market research to look at how large the PVP MMO market actually is; hint, it's a niche market of only a few hundred thousand reliable players and a few million casuals. "Rust, but it cost a billion dollars" would be pretty awesome, but there's basically no way to ever make your money back on it. Halfway into development they realized that and then suddenly they had to try and make a completely different game
Crafting was a good idea but severely hampered by the fact that you always needed base materials to progress. A few days in and you had every single ore being picked up by high-level players and with no room for the beginners.
I do agree with nerd but I feel like you missed out on some key issues that plagued the game early. Like: 1. The several gold dupe bugs that caused deflation in the market 2. Buggy and abusable pvp. As in mass reporting someone from enemy faction ,the crouch healing or moving the game on widowed mode for invincibility 3. The loot system which made crafters irrelevant 4. The lack of big report system which led to people reporting bugs in the forum which in turn led to the bugs being abused on mass
I absolutely agree with you.. I've never played this game, but I was watching it from the sidelines curious. I've spent too much time in wow, and was craving something new and interesting. Unfortunately, I read about all the exploits, and AGS's "fixes" for them.. That's one of the major factors that has helped me decide my time was better spent elsewhere.
1. Was fixed a long time ago (prices have stabalizrd and gone up) 2. Gameplay feels so much better and that isn’t really an issue anymore (they changed how they ban people) 3. Just not true at high levels… you want a Best in slot, you better hope there’s a named item but in most cases you’re gonna be rolling it/random mutation drop or buying it for 100-500k gold. (Again deflation isn’t an issue anymore). Also, it’s cheap to get a decent two perk purple set if you’re a fresh 60 which is also great for the casual players
@@luff675 I do know they kinda fixed most of the bugs by now . What I am trying to say is that the damage these exploits did had an irreversible impact. There is a reason in one month the game lost 90% of its peak population.
I was just talking to my friend (while playing new world) saying that I bet the code behind the game is completely spaghetti code. BUT, the netcode in new world is actually unparalleled. I would like to know the background experience of the network engineer for this game. As far as I know, no MMO has been able to pull off the network model New World offers. I.E. Realtime projectiles, Interactable objects on large scale (all the bushes, trees, etc.), and localized enemy power scaling based on party members. These examples are extremely hard to produce in an MMO environment. Sharing data that is comparable to a zone locked instance like an FPS in an open world MMO is absolutely impressive. New World has some really dodgy code, but the network code is unmatched.
This examination is very good, but makes me very sad. I fell in love with the early alpha sandbox, and it hurt to watch it flail around seemingly misunderstanding every bit of feedback provided and turn into a truly subpar sandbox with myriad technical issues.
this "examination" is basically misinformation. New world devs have fixed the majority of bugs in february. They are now every month adding more and more content. This video came out 3 days before they released a huge pvp focused update and yet somehow the person in the video didnt even mention it? How odd! I also don't understand how the clown that made this ignored literally all the updates the game has received so far?
An MMO that has scored a DOAG in under a year of its initial release? Yikes. A lot of my old Planetside 2 mates tried shifting over to New World for a bit as a possibility to hop over to for when the game (PS2) inevitably dies. They jumped back into PS2 and ditched it altogether after less than two months.
You do realise that if your standart is planetside 2 new world is pretty much miles ahead in financial sucess and playerbase right? lmao. Planestside has been considered dead for 5 years now.
The lack of experience on the team really explains a lot of the screw-ups they made. Things that even players were aware of from other games that shouldn't have shown back up in New World. What a trip this has been.
That also explains why they released patches to fix bugs and other issues they usually broke something else. And perhaps because I didn’t buy it or play it, I actually found it quite comical because it happened so many times. I haven’t heard about the game recently but the problems they were having were very serious. For example they allowed the players’s computers to change the game from their end beyond what’s normally allowed in MMOs. For example if the game was running in Windowed mode then by simply moving the window around the screen they could prevent the server from recognising the player was taking damage. Almost making the player invincible. There were a plethora of things that went wrong ranging from the player market place to being able to insert scripts into the chat box and making it look like a harmless link but anyone who clicked on it would crash their entire computer. And those are only the ones I remember offhand.
Crazy how Amazon is one of the highest grossing companies in the world specifically one with a gaming presence yet they can't make a game to save their lives. Usually throwing money at something can't replace talent but these games keep seeming good but under funded
That isn't unique to game development, even. Throwing money at anything isn't a solution unless the problem is genuinely a lack of capital. And that's rarely the case, because there's usually an underlying problem as to why there wasn't enough capital in the first place.
Not just games either. Amazon’s TV shows have been hit or miss with the best one being Reacher but that was mostly due to performances more than anything. Wheel of Time was a disaster that should have been an easy win for them but they managed to fuck it up.
@@infuriatedsloth3335 ehhhh WoT is great but I feel like it would have struggled to appeal to wide stream audiences so I do think so changes particularly to eye of the world were warranted. That said still hate what they did with the show but I think it’s an exaggeration to expect easy success from WoT just because it’s decently large fan base
The expertise is what killed it for me. After hundreds of hours grinding they throw in a new game mechanic that forced us to back track and to do hundreds of hours more just to get where we already at. That and any new friends we had join the game would take months if they ever caught up.
I look at new world with some nostalgia as the experience of meeting and working together with new people was fun. Fighting in wars were exciting as you were literally carving your boarders. But eventually wars were happening way too often sometimes more than one a day. The expectation that key players needed to show up to every war was draining and made me quit the game.
on our Server and in our Faction (Purple) we had like 4 Major Shotcallers and 4 Backup Shotcallers 2for A 2for B 2for C and 2for the Roaming Group. and they had to be there every war.. me for myself i was Main Shotcaller for B and it was very Stressfull.. i can totaly agree with u.
I do agree that New World most likely will not recover, however, I wish you had gotten into more details into the actual issues and systems within the game that caused the populations to decrease. Rather than just saying "End game PvE was bad". For example - Outpost Rush being unavailable at launch. Wars and pvp in general being very buggy/laggy and full of exploits. AGS deciding to completely shut down the market for days or even weeks due to exploits. Gear Score farm being extremely monotonous and grindy. Etc... Love the vids, just hope some more details can go into the post launch failures of the games.
Agreed. By the time the game was released the video was almost over, and very little actual detail seemed to be given on any of the actual details, only more broad stroke mentions. Odd, and disappointing in a way.
Agreed, we've seen the amount players will tolerate for a good game. People have put up with far worse than lacking end game content on release (in fact this is kinda normal as this is where expansions come in for mmos at least). The fact the game broke *many* times, restructured content, lacked promised features and gamemodes, was a boring grind, had a non-functioning economy, and so on was what killed players trust to wait for an endgame expansion. The game just wasnt good enough to wait it out.
Still remember players becoming immortal by dragging their game around by the task bar. So they'd just stand on a point and do that until the round ended and when that was patched out it was all about the lag hammer wars.
Every time I think about playing New World again I remember one of the main missions bugged out and then I stop thinking about it. I really like the world, the combat systems, and the fact that you can level up by doing nothing but farming but then there is the rest which isn't enough to keep me around.
My big problem with New World and the massive red flag for me, was the radical change from hardcore loot full pvp to themepark pve, that cannot be made by the same people in such a short time and not be absolute garbage!!
Exactly I was following it on reddit from day one and when they started to make that transition because of all the complainers on Reddit I knew it was screwed
The phone analogy is perfect because Amazon have literally done exactly what you described with their failed Fire Phone. The gimmick was that it could do 3D??!
Hearing the "Double Helix" name made me remember how I hate Amazon for suddenly buying them when they are in the middle of developing of Season 2 for Killer Instinct. At least Iron Galaxy did a great job with Season 2 and 3.
@@ikikaera3402 Agree. Despite, I haven't played the reboot of Killer Instinct (2013) while I was attended my college year. But I have see the gameplay in UA-cam. Beside that, their soundtrack for the game helped me to take notice of them. My favourite is Mick Gordon's Lycanthropy. ❤️
When most people say they quit a game because of bugs I usually just dismiss them because that's just an easy scapegoat. This happens commonly in MMOs where people jump in thinking they're going to be a top player...then get owned and blame "bugs" for why they didn't like the game. New World however was legitimately the most buggy video game I've played...maybe ever? The bugs were so outrageous and ridiculous that they honestly added to the experience in a fucked up cynical way. Logging on to see the trade post down for the 8th time...a new dupe...permanent great axe speed...1 shots...all of it was just fucking hilarious. Peak New World was when I accidentally duped gold because my character was in a bugged state from a server transfer and I traded my friend. Amazon Game Studios has a $500,000,000 annual budget and this is the best they can come up with....
Scared to say that maybe you should try again after arenas come out. Seen a bunch of new players (who aren’t gold sellers and bots 😂). The bugs that people talk about have been fixed, gameplay is smooth and the economy is stable. Crafting is a bitch right now but that should be getting fixed
I absolutely hate what they did to the combat. Each iteration I played was worse than the last. It started as this really cool system with a lot of potential for methodical play. Timing attacks, using feints, back stabbing etc. But then they added skills which felt so pointless. Then they sped it all up, removed any commitment, made PvP into a joke, removed sprint, it just ruined a potentially cool system for the sake of making it more like WoW.
You might be able to appreciate this. I was at the last Re:invent (AWS conference) and one of the keynotes was on New World and they talked about the AWS systems it was leveraging. At one point, they were talking about all the logging they were doing and how they could create a heat map that showed player activity. On the slide, they had a map but it wasn't New World, it was Darkfall. For me, new world has made me a little sad as they don't seem to have much of a direction and look to be chasing whatever they can to make the game popular. I have told myself i will return when greatsword comes out and give it another try.
They are not in a spot to even make a new weapon... new weapon blunderbuss is causing desyncs and stutters such as IG... these guys are not fit to make a game. Period
When ff14 can say they’re bringing more content to an existing quest line and it brings excitement and hype to the community you know it’s questing done right… I’m glad I gave new world a miss…
@@Vanished584 Square gave yoshi almost complete control over ffxiv after he saved it from the disaster it was. Even square isn't crazy enough to kill their money printing machine.
@@OmegaGamer04 Yoshi isnt a managing director or a game developer. He has been tasked with cleaning up the mess that was FF14 1.0 and as a reward he stays there until he is FIRED or made redundant by the company. Square Enix have become Konami, they just hate their franchises and burn them to keep warm. FF14 is their last valuable cash cow, and it will die becuase Square are incompetant, not Yoshi.
@@Vanished584 Yoshida is FFXIV's Producer _and_ Director. He actively participates in their development process (has to, considering he's managing it). Also, he won't be (easily) fired considering he became a prominent member of SE's board of directors. So yeah...
All this without even mentioning the absolute mess of bugs that completely broke the game economy to the point where players who stuck with the game are now decades ahead of where a new player could hope to be. New World is a game with no identity. A collage of ideas from four different genres, shuffled around under poor leadership with no directions. Its fall was predictable.
You're telling me a company infamous for atrocious working conditions hired people with absolutely no experience in the genre of their product? I'm so shocked. This is my shocked face.
I was really hoping you'd cover all the glitches, bugs, dupes, bots, exploits, and hacks that IMO was the real game-killer. I was able to run around at 10,000% speed for months without anything being done about it, openly in front of other players, all because I died randomly one day out of bounds with a berserking buff active. Every patch opened up more glitches and even re-introduced old dupe methods that were fixed during beta. It's crazy how careless the devs were over such things. There was also no player support via tickets that wasn't automated, and so, so many people got improperly banned. People mass reporting company leaders before wars, the list is endless with the problems this game had.
There are like 5 videos talking about the games failure, and they nearly all focused on the games bugs and unfinishedness. I focused on parts nobody else was covering for that reason.
@@nerdSlayerstudioss By not bringing them up, you imply that they don't exist. It doesn't tell the full story. I appreciate your motives, but a brief mention of the game-breaking issues (along with some of the videos that go over them in detail, perhaps) wouldn't have hurt.
Played 400 hours and the first few weeks were a blast. Shame they screwed the economy and every patch was just whack-a-mole. The music and sound design was actually top tier.
@ Think the game had a major identity crisis, after the first month or so you could tell there wasn't really any end game. Doesn't help that wars were broken and faction beef was ruining servers
Yeah, the entire game's visual, sound and combat were amazing but the game itself was garbage. I find myself craving to go back only to find it boring and uninstalling. Ugh!
Honestly forgot about this game. Knew it’d flop with decisions like factions not being separated geographically. So many missed opportunities through passive decision making.
So far Amazon seems to be a bad thing for the Industry instead of a boon. I can only imagine what seeing such a big name fail over and over can make other companies think about getting into gaming much less the MMO space.
I think one of the biggest things for my friends and I was some of the game-breaking bugs, exploits, and dupes that seem to constantly plague the game again and again. Territory owners having ludicrous amounts of gold from exploits of simply starting and cancelling projects would just provide them free gold when trade was isolated and being able to lag out and crouch on defense points during war making their territory unconquerable was completely ludicrous. And there was more. A new dupe exploit each patch showed the devs learned nothing from fixing their last. An entire write up could be made of all the blunders exploit-wise the game had that were all just game breaking. The combat, as imbalanced as it was at times, played great. It's too bad there was a huge issue that took forever to fix patch after patch.
I still remember people telling me how wrong I am for predicting the massive and loud crash of this game... And even though I was hoping that I was wrong...within merely 2 or so weeks...people agreed... and Amazon started killing the game rather quickly
@@erikkelley412 wouldn't say it aged poorly. But the game did a rather nice 180 ESO style. At the time the game was a burning turd. But at least so far it is heading towards a good direction. Which makes me rather happy since PvP is rather enjoyable to watch (musket sniper for example)
unfortunately, I think it might not be too much longer until he makes a video on eve, with some of the decisions they have made like the $20 sub increase
@@ChristosapherDre The problem with EVE is the CCP Games. When they change the prices of minerals. A saw a lot of corporations getting bigger and bigger. Definitely the best game in the genre!
EvE onlines number have tanked the last 2 years due to aggressive microtransation marketing, in-game economy manipulation which obviously coincided with selling ships and money for irl money. Glory days for this game are long gone. Not worth getting Into.
What killed New World for me was the PVP sieges, and the extreme, almost absurd, number of hoops you had to jump through to be a part of one on my server. I entered the game with a guild that wanted to mainly take part in PVP, we took 2 regions the second they where unlocked, Everfall, and the swamp area to the Northeast. We where all encouraged to sign up for PVP sieges, and we all did, and on our server, it was a stalemate for a LONG time. Anyway, we started to notice that the same group of people kept getting picked for sieges, both defensive, and offensive when we could choose. Leadership quickly got accused of favoritism, but in their words "we want people who know what to do in the siege, since we are trying to have the best chance of winning" and they assured us they would start rotating people in and out so others could gain experience, which they never did. Eventually sign ups outside the core PVP siege group dried up, even sign ups from pubs and other guilds because it became no secret what they where doing. Other sieges that didn't include my guild where still overflowing. But if it came out the X guild was preforming the siege, nobody signed up with them. Eventually people from the siege group would miss sieges, or lose interest, and they literally had nobody to fill the holes, even in guild. They resorted to asking under leveled pubs to help they where so desperate, and when they lost Everfall the guild fell apart effectively. Nobody signed up for sieges, even the core PVP group was just a shadow of it's former self, nobody wanted to run PVP missions because there really wasn't a point, even if you got the siege maybe only 10-20 people would show up. I had left long before their fall from grace, when I effectively learned that no matter what I did, I wasn't going to be in a PVP or PVE siege, because of the circular logic of "You need to have PVP siege experience with the guild to be considered for a guild PVP siege, but to get PVP siege experience with the guild you need to be in a PVP siege led by the guild, that requires you have PVP siege experience to join".
I genuinely think that new World should’ve taken inspiration from albion online to make what it had work, alot of the systems in albion could fit really nicely into the template that new World had going. But when they focused on pve they were instead trying to match square enix and blizzard, a losing battle really.
New World been in development before Albion was even announced, Double Helix was already working on it before being bought by Amazon. so it's a bit hard to take inspiration from a product that isnt out yet
Turns out all Amazon had to do to have a successful MMO was buy the publishing rights of it from someone else, and even then they've kinda fucked up here and there (Lost Ark).
They lack the craft and experience required to make a successful MMO so sticking to their strengths (money) and getting a slice of somebody else's pie is the best approach for them right now.
@@Zederok Cash shop or not it's a F2P game and fun as hell. I would much rather have a fun F2P game with microtransactions than a paid upfront garbage like new world or paid then pay to win like WOW, FF14
@@ILubBLOfficial When did I say it isn't p2w? Of course it's pay to win. But unlike WoW I'm not buying and paying for a sub then paying further just to stay competitive. I can just quit anytime if I feel like the game is gating me somehow from doing content and I won't lose anything but so far it hasn't and I'm 1390 I level
I was here... On launch day sitting in Que forever... I committed alot of start time in this, truly was excited like I had been in past big name MMOs. Our wvw alliance in gw2 even rerallied forming a joint guild went in with 70+ people. So much potential. The grinding of quests and it being such a pve heavy game. Is why it died for us. Plus the continued exploits burned alot of players. For me it was the toxicity that spread in our guild due to these in game frustration. I play valhiem roleplay. So good
I never got a chance to experience this Trainwreck myself because I decided to not play it before Lost Ark was released. The game had lost solid 90% of its playerbase by then and I had heard very little good things about it so it was an easy pass for me at that point. I did that because Amazon delayed Lost ark just so New World would have a better chance to succeed and they had the balls to lie about "bug fixing" a game they literally cannot touch when it comes to coding because they're just regional publishers.
Lost Ark's game director called out Amazon's miscommunication in regards to Lost Ark's delay. It was apparently caused by a shift to release Lost Ark with tier 3 content that had yet to be localized but Amazon never properly communicated this to players and just let everyone assume that Lost Ark was delayed so it would not compete with New World's launch window.
Most fun I had in agees on release for the first couple months. Sure it's turned to shit but I definitely got my $60 bucks worth so I'm not really salty about it .
Amazon Game Studios (AGS) needs a complete overhaul. They started by replacing Muzzini or whatever his name was. Dude has a resume in Logistics, and he's put in charge of digital game creation. To date, AGS has one (mobile) game that released successfully.
2400 hours in. From being part of successful guilds and dealing with server drama over game breaking issues. The game has constantly done nothing to help the retention problem/lack of content offered to players. When OPR was first introduced it was immediately taken down. The multiple duping bugs or weapon bugs that allowed territories to flip on servers which caused guild problems. From every moment the game is doing something to hurt it's player base and this is coming from someone who still plays and finds some small enjoyment still in it. PvP salt could have been something from the beginning that offered rewards instead of making flagging basically a useless skill. There is too much to go over from all the steps that were made wrong in development and development after release.
2400 hours playing something that shits all over you. You have a problem and should look how to cure it. And I dont mean the stockholm syndrome with this game but the reason why you developed it :)
stop talking from your ass. the game has been out only like 8 months and the content released since has been nothing but incredible. name one mmo that has been perfect at launch.. thats right theres NONE.. mmos generally take many many years to develop and is THE hardest genre in games to make. like i said the content they have released in 8 months is just incredible and they are really trying. i see this game to be really good in 5 years maybe one of the best mmos ever made the potential is huge if they keep up this pace releasing the patches and content.. theres literally no harder game to make than mmo. look at guild wars, wow, ff, they were total garbage when they were first released and it took ff 7 years to make it from total pile of shit to the top of mmo genre... give new world some leash
Sincerely curious so I have a few questions. 1 - Did you play the alpha/ betas? 1.1 - If yes, when you played the full release and noticed nothing had been significantly done to improve the systems what was your take on it? 2 - What kept you playing for 2400 hours, I noticed you said guilds so was it just the community aspect or what actually made you feel fulfilled while playing? 3 - What changes would you make to fix it and would you come back if the fixes were implemented?
after 2 weeks that I came back to the game, there's queue to get in and a lot of players started to come back, since they made Dg free to get in you don't need to grind for that anymore, also the big update coming on October with the new places, weapon, rework of multiple quest to make it easier, they also just added group finder for dg, they are currently forced to open new servers again, for my self playing since the game came out with a couple months break and 500 hours on it, I'm finally excited to play it once again with all the new players and new stuff coming, let's see for October, is the game finally will be bring back to life after the massive update that is promises, or are they going to fall even lower then they're now ? :D
I want a Dark Souls MMO so bad, even a Destiny style souls game would be fantastic. New World was that for me in a way, but considering in 100+ hours of playtime I was only able to play 3 dungeons and participate in zero of the wars, and got bored of questing so I was just kinda stuck at level 40 repeating the same 3 dungeons until I lost interest. I believe it has the best combat system the mmo genre will see for a long time, and because of that I gotta hope they recover with some magical update.
In all honestly, if you want a punishing Souls like experience in an MMO look into Albion Online. It's F2P, constant updates and a huge inspiration of New World was Albion in just game mechanics alone. It's a top down compared to over the shoulder, but a lot of the mechanics are there from crafting, gathering, and to a degree just the basic gameplay.
I just don't want them to take Destiny 2's approach to content killing, I hate the idea of creating FOMO for main storylines and raids etc etc. Its for this reason I prefer FF14 heavily since I can actually go and experience all the content (especially the story).
@@Cheerfuljochan So true, I was disgusted when I revisited Destiny. I had planned on playing through it with a friend but it was all just gone. I guess that’s how they motivate people to buy their new content, by removing the old content. So gross.
@@jurom6765 Somewhat full loot. There's different zones that have different loot levels and different restrictions. But if you wanted a punishing souls like experience... Well they do a great job at just that.
I feel if they went for that survival sandbox mmorpg to be something unique and actually interesting. Imagine a sandbox where you can fight world bosses with other players that can and might betray you or have huge sieges against other guilds kinda like conan
I think gamers as a whole are far more understanding than given credit for. If the company would have tried to make a good effort to fix the most severe issues people would have happily waited. This game had good potential, its sad to see it die.
This game had so much hope and promise. It was such a great game when it had full open pvp, comparable to the great Ultimate Online in its heyday. It is a real shame that it lost focus, or just never had any.
I remember when NW released and was being hyped as the next big thing in MMOs. On its steam discussion board I told a player I was going to wait a couple of months before jumping in to see how players were reacting to the game. He told me you can't do that with an MMO or you would be far behind the first adopters. I wonder if he is still grinding away on a dead server somewhere.
I love the "fall behind" and "how do you catch up" argument with (any) game. I have never once played a game and thought "Oh jeez, how will I ever 'catch up' to the players who got it before me?" Who the hell thinks like that? Oh nooooo, I have to catch up to everybody, what will I dooooo? Lol. Who gives a shit who's "ahead" of you (whatever that means).
It's a valid point for a competitive, resource intensive MMO like New World, but there are a lot of other factors to consider in that argument. What's the prospective life span of the game? How competitive and PvP focused will it's player base be? How much time, money and energy will be expected to invest in order to stay competitive? Of course there's going to be a power gap between someone who's played and grinded for 40,000 hours in a game, versus someone who's only played for 40. But that's irrelevant if the PvP meta no longer matters when 99% of the player base quits and large-scale PvP events can no longer be completed.
@@parmenio2 I could see this in a game with unlimited levels and power scaling. But almost no game is like that, in nearly every game there is some sort of 'cap'. Be it a hard cap, or a 'soft cap' where leveling and gear stops or seriously drops off. In games like this it's only a matter of time before you 'catch up' to the endgame and are in the mix with all the original players, if they still even play.
@@parmenio2 The dumb thing is, even if "falling behind" mattered, the answer for almost any game is that you catch up once everyone hits the wall that is either level cap or "the grind". After that you're caught up for as long as you care to be and it stops mattering.
I missed out on the initial launch and was dying of envy, then I decided to wait until the server size was sorted. Then I watched all the drama and was able to sit back and enjoy with no money invested in it.
I literally never played an MMO in my life but I always find these really entertaining. Nice new snazzy intro and all. Hard to believe AGS folks decided to just start developing an MMO with so little research on prior games on the genre.
this game was such a tease. the first few days were amazing, game felt like a breath of fresh air and it was something new and fresh, felt like a game you could just get lost in. after a few days though i began to realize that the quest were lazy and there was no innovation at all in that regard. it felt slapped together. one thing that bugs me about the video though is there is no mention of how broken the game was, gold dupes legitimately broke the economy, rollbacks are something that no dev should ever want to do but i felt it was truly necessary for new world, but the dupes glitches were in the beta of the game and the devs ignored the testers calling it out and released the game anyways. the gold dupes alone coulda ruined this game no matter how good it was but there were so many more game breaking bugs as well. i saw you comment on someone else mentioning the bugs, and i get that there are so many videos on the bugs already but i woulda thrown a little mention in there, though to each their own. anyone who played the game knew it was busted to shit. that ontop of slowing prog down in the shady way they did got me to uninstall the game. oh i almost forgot about the housing issues as well. the system that literally bankrupt you with taxes, or how a single faction would rule most servers, if you rolled with a faction that had no presence on a server you might as well delete your char and start over on the dominant faction or you were going to be perma broke.
I have recently revisited NW as a returning player who was there for the launch. I spent 45 min running around gathering and did a quest or two in weaver’s fen, and had not seen a single player soul in the vicinity. FO76 at launch made you feel less lonely than New World does at this point in time in mid level zones. Places where you spawn are void of player life as well. 6 ppl in Weaver’s Fen town standing around doing nothing on US East server & 10-15 tops in Winsward on US West. The state of the game gave me the vibe of desperation and anguish.
One big reason I jumped ship from NW within weeks, and same with most of my friends, was the bugs and system abuse. The gold dupes, the hatchet, the report exploit, but more damning was AGS's response, or lack there of. Sure they eventually put in a test server for new patches yet immediately snuck in new changes that just broke the game even more.
The game pre-release to me just came off like a massive marketing behemoth and the newest creature of hype. It's crazy how effective the momentum of hype can be. It steamrolls people, they tell their friends, everyone wants it because they were told and believed everyone wants it! These big marketing pushes really are like rolling a snowball down a hill... and it works every time. Because there's always dumb-dumbs who never learn, and always new blood to replace those who got burned.
I played from launch, and I have a deep history of MMO Experience, starting with EQ, beta/stress testing WoW, playing until Wrath, SWG, GW1&2, etc. I was telling everyone in my company that the game wouldn't last 6 months. They just had no clue what they were doing, or how to make systems that were fair, or enjoyable. That's saying nothing of all the completely ridiculous exploits they allowed to persist in the game for literal months. Duping, war lagging, the imbalance of money to certain trade hubs, combat bugs, skill issues... The list seriously could go on forever.
Yeah, i think it was the bugs upon bugs that killed the game. There were even 2 days where you could not trade with anyone so that the devs could fixed a money duping glitch. The funny part is that in pausing trading they created an even more powerful money duping glitch
@@LaughyTafty Stealth nerfing progression didn't help, making newer players have to spend even more time getting to end game after the first wave of players had already made it there. It created a huge gap between early adopters and new or casual players.
Correction: New World wasn't bricking 3090s, the batch of affected cards were subject to manufacturer error (Bad solder), New World was just the game most known for triggering the hardware failure due to an uncapped framerate in the main menu. Aside from the manufacturer error being confirmed by EVGA and a few other card manufacturers when affected cards were RMA'd, there were likely other games that had triggered the failure of affected cards that didn't get the massive amount of sensationalized traffic. Many 3000 series cards played New World just fine, including 3090s. It was exclusively cards affected by a manufacturer error that were bricked, as confirmed when EVGA released their diagnosis of the 3090s that had been RMA'd to them.
If any card gets bricked, that's always on the card. As game's just talk to the card via OpenGL/Vulkan or the like and that goes via the card's driver software as well. The card and its driver should not allow a scenario where the card takes damage.
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@@danielhayes3607 huh? I train 5 days a week, 10 times. how could I possibly not sweat and need a face wash lmao
My favourite bug is still that you could put the game into windowed mode, shake the window and it would make you invincivle.
Wow that's still in the game lol
My question with that is, do you stumble upon such a bug or... do you look for it? 👀 Such a random thing to do to cause such an effect lol
Ho
HOW
wizard101 has a funny glitch where if you're walking in the overworld & click the window to move it & keep it suspended, your character keeps moving forward & clip through objects. somehow new world has done this even worse
Wait what?
I was a huge crafter, I built a house during launch week that was showcased to other players in town with how many nice things it had inside. One day, my house was gone. All items in it were destroyed, all of my rent taken, and I had to buy the home again.
Support said they couldn't do anything about it. I uninstalled and never looked back.
Couldn't or wouldn't?
How hard should it be to just roll back a player's data?
@@ArkBlanc rollback a single player ? harder than rollback of the entire server, they could have implemented that, but with how many bugs the game have do you thing that would be their priority ?
@@devforfun5618 It should have been. With how many bugs the game has, fixing them should have been only barely secondary to making it right with their customers.
I hope you flamed them good on Reddit.
@@defender7366 I have- I tried ff14 for a while and while I liked it I've never been big on that eastern mmo vibe so I went back to WoW; it has issues but at least I get to keep most items I earn lol
The thing I hate about MMOs failing, especially big MMOs, is that it deters other companies from even bothering to try and slowly kills the genre. I think if the game just launched as a multiplayer survival game then it wouldn't have been such a blow to the genre as a whole.
So do I, it's why I was a little bit mean this video.
Game genres go through ebbs and glows. Even now, battle royales are on the downswing and who knows what will become popular next. I feel a lot of the AAA studios are bankrupt of ideas and are just trend chasers.
I'm fine with it because if enough of these fail maybe companies will start abandoning the live service model.
@@nerdSlayerstudioss Thanks brother, we need honesty. This genre won't survive if people keep being to nice.
I honestly believe that the dev who melds the pvp of DAoC and the building, crafting and pve of Ultima Online. Would unseat WoW of old.
If one thing needs to be learned by this game for future mmorpg, its how good sound was especially when you hear people fighting or mining in the distance.
I played the closed beta and honestly the sound was so striking. It was wild to me that when you were mining a valuable node that someone halfway across the map might be able to hear that and track you down. I think the game had a lot great things honestly. I really enjoyed the combat and I thought the skill/weapon leveling was very clever. I honestly feel like they were close to something great, but it just didn't quite come together. Too many pivots, too wishy-washy direction.
people can bash this mmorpg all they want but it's still the best on the market and there likely won't come a better one anytime soon
@@Neon-Lines if so good, why dead?
The entire environmental design is stellar. It's one thing that NW did exceptionally well, and hopefully raises the bar.
@SneiderMcCluck yet my points stands. hypes always happen for new big games and they all end eventually but the game thrives on for its core playerbase
I quit within the first two weeks after I was banned because the enemy team mass reported our team and we got auto banned. Support said they couldn't do anything so i uninstalled, cancelled prime as that was the only reason I had it (I dont watch twitch), and pretend amazon itself doesnt exist. Hearing about the decline of the game definitely sparks joy in my life.
fucking lol
lmao
i hope those snitches are crying that their game is dead
yep same thing happened to us and when asking amazon they claimed 'No we dont do that" fk em
Yeah my friend said G a Y in global chat and got banned for two days... and he used it in a none offensive way
I forgot about New World entirely.
It’s not only because New World died quickly.
But even the swiftness of its death was suddenly outpaced by Battlefield 2042 and Babylon’s Fall.
Let's take a moment really appreciate that, really been raising the bar lately when it comes to swift deaths
@@DarkDesperado25 It's a marathon to see what game can die the fastest now it's not even funny anymore.
Such a failure of a game it couldn't even win at dying, shame.
@@Ziko577 Let's bet on the next one :D like a dead pool. Make a guess, and come back when the next video releases/ OR a game you named proofably died. Your reward: virtual internet points of being right.
@@theblackbaron4119 Welp, there's quite a few games I can think of but I'll guess at the end of this video.
Amazon's attempts at breaking into games are an embodiment of "too much money, not enough sense". An object lesson on why you can't just drown all problems in money without knowing how to apply it.
EGO was a huge problem as well. Back when problems started appearing, we posted TONS of Solutions in the forums. And very few were ever considered. Some of mine were actually implemented, but half-assed. They really had no experience and can't learn from other mmos or make good decisions.
amazons business model is to out compete small businesses and gobble up their market share. in gaming, just because you are the biggest doesn't mean you can make successful games.
Could not have said it better myself.
@@joshanonline The game was built on Amazon's broken engine because devs ere forced to use it by higher ups. They had experience, but no amount of experience matters if the tools you are using are broken.
You see this with movies too. The budget can be hundreds of millions but the final product is just... mediocre.
"New World felt like it was made in a vacuum, with no market research done"
That seems to be modus operandi for all of Amazon's games
they did, they had a vision, then people like you who hate full loot pvp games, caved and catered to whales.
@@jimmythecrow take your pills
@@jimmythecrow my guy it’s because full loot pvp mmos end up like when a rust server never gets reset.
@@jacobbachman4014 and even then rust is only fun on modded servers that dont allow big clans.
Probably built to fail to show a loss for prime for tax reasons
Great video, but it's kinda crazy to me that you didn't even mention the MASSIVE amount of bugs and exploits that were in this game. And how every time the developers would fix one, they would create many, many more. That was the reason I eventually quit after ~200 hours - I realized that the devs were incompetent and had literally no idea what they were doing or how to even code a game.
Yeah dude. I played closed beta saw how many bugs there were and how deeply fucked the game was that I knew there was no way they were fixing it by launch unless they delayed for a year or more. I never bought full release
Me and my friend group weren't even INTENDING on quitting the game! We took a break prior to the gold dupe as we got tired of the same quests over and over, and thought we would take a break and come back once they fixed their problems, or well, at least the bugs such as the money issue. But with each update, developers somehow made it worse, which pushed us further away. Everyone I have spoken to say they never intended on quitting, they just never logged back in again.. Not only the gold dupe, but the fact you had to sit in queue 8-12+ hours a day to get in does not help you retain players! Especially when you get to the front of the queue just for it to boot you to the back again.
Yup. Just one week a few months ago, I said "ah I'm not available". But the next time, none of us really bothered to ask. And it clicked: the game was boring and it's not really fun.
A huge part of it's death was it's bugginess. The game had huge, game breaking bugs. It had three different invulnerability glitches that affected pvp, two item dupe glitches that destroyed the economy, unsanitized chat that allowed forced html expression, and more. It was game breakingly buggy.
and you can't swim to this day :D :D
Instead of Was, is* they didn’t fix performance issues still
Wait there was three invulnerability glitches? I know about the one where players can minimize the game to be invincible and even float in mid air but what were the other two?
The giant sausage in chat will always make me laugh
I don't think buggy is even the right word. You can't say here is the working code and those are bugs. There wasn't any difference. The game was just poor quality everywhere.
I worked at Amazon and I almost got to work on support for the game, I was even trained as a specialist above every other support person (there'd be no one else to transfer to, not even a manager, I'd be last in line... except for the tickets I would send to actual developers) and as a forum moderator/support person but the training program was so scuffed and disorganized that they wasted my time and never called me to do the job (it wasn't an interview/hiring kind of thing, it was a voluntary temporary thing you just get to do and you can't mess it up and not get called), in fact, the whole training group I was in did not really get called to do their job like we were scheduled or meant to do.
We got paid training and then barely got to actually work, some never taking like a single contact or task related to this and very shortly after we were just sent back to our previous jobs to never hear about New world or Amazon games again.
We were promised copies of the game, we even had to make work accounts for it and we never received them either.
The trainer disappeared immediately after the last training session was done, never to update the situation or say anything about it ever again.
The training group just turned into our private space to talk about random videogame things where no one could really stop us as the trainer acted like he never knew us or was part of the group, then we got bored of it and started leaving it or just forgetting about it.
I asked my manager (who has nothing to do with games, his branch is a million times away from that kind of stuff) what was up with the whole situation and he told me he would look around and tell me, he never did tell me anything.
I can probably answer questions, it's not like I learned very confidential stuff either.
How are the working conditions at Amazon?
@@lx4079 well, that's a tricky question that will have a rather dissapointing answer.
I had a relatively better time as I worked customer support from home and from another country that doesn't have English as a main language. My country also has a lot more protection and benefits for workers by law (for better or for worse since some international businesses would rather not deal with that).
Still, I wouldn't describe my time as great, we were allowed 6 minutes a day (besides 2 15 minute breaks and 1 hour lunch but these are mostly spent eating) to go to the bathroom.
Since I worked from home, a lot of outside factors that are not my fault or in my control would be a nightmare, I would have a horrible panic attack whenever it rained and when the neighbors had music because every customer would complain about noise and not hear me, it was genuinely awful.
If the system had issues, we still had to work with it while it was broken, causing a lot of frustration both on you as a worker and the customers having a worse experience, and you have to pretend you're trying, you can't just say that the system is down and to try to call again later right away.
We were constantly scolded for stuff that wasn't our fault like how much the calls lasted (when a customer can simply have a billion problems), how many transfers we made when you just HAVE to make them, how much we talked, how much hold we used, how many surveys we sent (when sometimes you just can't) AND BY THE WAY we were NOT allowed to mention surveys at all or we would get severely scolded. Meanwhile I heard rumors that Spain allowed the mention of these but not us for some dumb annoying reason.
My coworkers always seemed a little too blind and ok with how rather unfair these things can be but I always saw through and ended up quitting after a year and a half.
@@lx4079 also any process that required a bit of empathy and assistance from their part was a nightmare.
I'm not gonna explain the issue I had but for reference, I heard a story of someone that had to abandon university because Amazon changed the work schedule for a considerable amount of people and almost no one could do anything about it so this person's university classes clashed with work after having carefully set up a schedule that was right beforehand and having that schedule for at least a year, probably more.
They were too focused on businesses and processes when giving this kind of assistance that making sure you're ok is a rather low priority.
@@redtheyiffer I think I just experienced a PTSD flashback to my time working phone support. Different company, but damn does all this sound familiar.
I hope you got the chance to move on to something better.
@@BackwardsPancake agree, The post sounds like typical big company call center nightmare fuel. It’s probably the most soulless sub-industry there is. From top to bottom nobody cares about doing a proper job. Just typical corporate attitude: this aspect doesn’t produce revenue so we basically hate it and everyone involved with it.
I put almost 800 hours in this game and honestly had a great time but Amazon didn’t care enough to fix the issues they put bandaids on gaping wounds
@phantom thief alibaba Fr we saw how the first games went
800 hours?! jesus give this man a refund
@@Pixelkip I wish
It's more like they tried to fix gaping wounds by creating new, bigger wounds.
what happens when you fired actual people knew what they are doing and hired amateur's
You completely missed the fact that the countless duping exploits that were around completely shattered the economy and player trust especially when so many accounts were left untouched. That personally killed the game for me and many others
nay the game was dying with out the duping and exploits, the game was so fucking boring and bare late game....
I spent so much time on this game, love the world and combat.
I saw the player numbers dropping, I saw that there wasn't shit to do, but I was sticking with it.
For me, the bugs were the straw. The bugs were so diverse, it didn't make any sense.
this is one of the few games out of a 300+ library that i genuinely regret buying. at least with a small indie game, if you don't like it you supported someones work and dream. this was just dumping money into amazons lap and feeling like a scam.
Haha, did you by any chance buy yourself 2042? Just curious. I have both. 300+ hours in NW and 100 in 2042. I absolutely regret 2042.
The sad thing is they had such a great setting every one does medieval setting mmos or Japanese samurai style mmos but Spanish conquistadors that was so cool aesthetically and as something not done before I never bothered with it but if it had of been the next eso wow and ff14 I would have absolutely gotten into it just for that alone
@@volkerxd8821 yeah
@@hellasketch6523 Mannn 2042 one of the worst buys I'm so mad I got it.
@@hellasketch6523 Do you own BFV? It was never finished and thats why I dont trust game companies anymore.
13:50
They probably went out there way to not hire anyone with MMO experience because the top brass probably didn't want someone trying to overrule their overall plan with the game.
Its why fast food managers tend to avoid hiring people who have manager experience unless that's the position they're getting hired for
Seen it enough in the business world. Refuse to hire some "overqualified" because the manager fears said new hire will eventually replace them.
@@maxpowr90 nobody wants to hire someone that can replace them in a year
@@lawlessx9 It kinda really shitty business, they would rather lose money in the long run rather to hire a competent person who knows how to get the job done right.
This, feels like it was a management issue from top to bottom, people not qualified for the job running everything into the ground and preventing people actually qualified from having a chance to save it.
@@cynikuu
What a _bizarre_ way to waste money...but then again, I'll never understand rich people/companies.
Amazon didn't know where to put the right people. They had Colin Johanson (former creative lead on Guild Wars 2) and had him work on Crucible.
Which sums up the issues in this video perfectly.
Amazon also hired Mike Frazzini who knew nothing about games in charge of the game. That's like hiring an electrician to be your top general... massively stupid decision results with massively great money loss.
Did Amazon learn it's lesson...... of course not..... because today they're making the same mistakes when creating The Rings of Power. However it's even worse because Amazon is shoveling lots of WOKE agendas into their show and ignoring the actual creation designs of the races. This is upsetting lots of fans... and as a result Amazon is shaking in fear having frozen any production for season 2.
Ngl am glad he's back at anet
@@BabyDragon63 and guild wars 2 is doing great right now. i just recently returned too.
@@zephyr8072 except guild wars 2 doubled its total playerbase over the last 3 years. While WoW has lost over half if not more of its subscribers.
It's truly amazing to me that I only got 34 hours out of this "AAA" MMO that had a massive budget and I already have more time in a $20 indie game called V Rising that only released last week.
This is the way.... Drenched in the blood of your enemies.
visuals alone were worth the price tag for me. Never felt better grinding for the time i did.
I had 80 hours of NW and was only lvl 30+. I had so much fun in those 80 hours. V rising is promising for me but I am afraid that it will become like Valhiem (which I have over 100 hours)
@@kaleb5926 I watched a lot of gameplay trying to understand what the big deal was... and don't really understand why anyone would play for the visuals?
and know one will be playing v rising in two weeks
Scot Lane dressed as the "how do you do, fellow kids" meme is so emblematic of this whole game.
"How do you do, fellow MMO directors?"
You know this DoaG is serious when you got the special intro and thumbnail.
I love how this isn’t even as long as the 2042 or overwatch videos
Obvious hype bruh be obvious.
YOOO WHATS THE NAME OF THE SONG IN THE BEGINNING ITS SO EPIC
@@woutvalckenaere2001 poop man vs the toilet bowl
ITS ALWAYS SERIOUS NERDSLAYER IS SERIOUS AF
Jk lol
Amazon: proving game development is harder than sending a man to space.
Because we were able to do that before we even had a gaming industry
anything they touch will fail. look at what they did to lost ark its horrendous. amazon's global lost ark looks the same as kr and ru lost ark but the sinister changes amazon makes to maximize profits by amplifying pain points is what's killing the game. heck most of the players are bots that serve the r tards paying real money for gold.
lol. how insane that is when you really think about it.
they cant even do that. they haven't orbited a single penny let alone a human yet
Space is desolate, games are over saturated
It says a lot that mere months after launch, I saw so many people were drawing comparisons between New World and FFXIV 1.0, saying "just believe" or "they can remake the game to make it good". People need to realize that FFXIV was a one in a million opportunity for a dev team to basically redo an entire game, and another one in a million that it succeeded in the way that it did.
There will most likely never be an MMO turnaround like ff14 again, just too many improbable things.
Parent company approving a complete remake while updating the original to be playable
Tying the failure of the game to the actual plot of the world
Being able to maintain good will of the playerbase by apologizing profusely for the bad product
The fact it was a numbered FF made the company have to try to make it good in order to save their flagship titles reputation.
Extremely open and transparent communication
Similar situations may happen in single player games(No Mans Sky), because they are cheaper to make and easier to make big changes, but not in an MMO, there are just too many moving parts and development costs.
And if AGS couldn't even do simplest things, hire people with MMO experience or do extensive research on the genre, then it will be impossible for them to do a New World 2.0.
FFXIV also had a built in community of potentially millions prior to launch.
Very few franchises have that
@@Giliver new world started with millions of players but lost almost all of them in 3 months. it had the best start a new mmo could ask for.
@@wrathava my point was that Final Fantasy can handle to make a blunder and still draw people back in.
New World on the other hand might not ever recover even if Amazon poured in millions of dollars.
New World didn't get the chance to create brand loyalty like Final Fantasy did, see what I mean?
One in a million needs to be updated. At 7B, one in a million is 7,000.
I personally think Amazon needs to take a couple years and make some single player games with multiplayer components. I feel like they don't know how to make a good game in general and starting with single player experiences to build a fanbase is better than rolling the dice on a multiplayer game.
As an indie dev I'm starting with a MOBA because its a microcosm of everything a larger RPG/MMORPG has. A small environment that can be anything and contain anything from combat to puzzles, and characters which can have as much or as little lore and combat verity as you have the budget to install. Later on I can expand into a fully fledged environment and a living world once I understand the idea behind the smaller systems done on a much smaller scale.
Amazon could have and should have done something similar.
Amazon doesn't care about that though. They don't want to make money or great content, they just want to make all the money, which is why they decided to go not just for an MMORPG, but were trying to make it the "biggest and best" as well ... and they failed spectacularly, and I doubt we're going to see anything worthwhile out of this "studio" anytime soon if ever. Maybe Bezos is right and Amazon will destroy itself anyway.
@@Reksaurian Just be informed that the MOBA market is extremely over-saturated as it is. And people don't usually switch from one to another, just like with MMORPGs, because of how much they've already invested into it. Blizzard had to learn THAT the hard way too.
@@Diree 🤣 Sure. Riddle me this. How many include a single player experience that is 100% offline as well as a multiplayer experience? How many include full character customization as well as a mode where you play premade champions? Do you know ANY, AT ALL, that include a system which ranks performance based on player action during the match, and then awards rank points based on individual actions rather than the teams win or loss? Because I sure as fuck do not. 😝 Its not a League of Legends clone. Its a MOBA going on MMORPG that is designed to address and fix all the issues League of Legends has that Riot refuses to address.
@@Reksaurian Well, good luck then. ;)
I played New World for the first six months. The graphics, sound, and music are fantastic, and I always felt like it had so much potential, but they really missed the mark when it comes to giving people a reason to play the game long term. I knew a few weeks in that there wasn't really anything that would keep people playing for an extended period of time, and the endless bugs and fixes that created more bugs just drove people away faster. I really want New World to succeed, but its probably too late at this point.
The actual idea behind the whole “history with a supernatural twist” thing (that even Babylon’s Fall had to an extent) is really cool. Too bad they seem to forget to make the world itself interesting outside of the concept, or at least not attach it to a poorly designed game.
Honestly was one of if not the best thing going for New World but was absolutely wasted. I would love to see the same core world concept handled competently.
This is the reason I liked NW. But I was late in the game due to the issues. When I played it, there are still thousands of players online. I like the exploration and crafting. The PVP as well. I like players spamming the chat to help defend an outpost and players responding to it and the sense of accomplishment tied to it.
Amazon also hired Mike Frazzini who knew nothing about games in charge of the game... don't blame Mike Frazzini for being an idiot. Blame the fella who hired Mike Frazzini for that position.
This sounds much better than what I saw in gameplay, I had no idea that was what the concept was supposed to be... and honestly was confused why anyone was making a big deal out of the game.
You can get contemporary times with a supernatural twist in The Secret World.
They also "had" to overhaul the entire concept, because media outlets and zealots immediately accused them of racism ... with the Spanish basically conquering the New World ... it was ridiculous. The first drafts I've seen actually looked a lot more mysterious. Nowadays, all I see when working on the game are the three boring factions as well as the Lost and the Damned or whatever their names are. And something about Romans. Maybe that's not implemented yet. But I feel like there's still no actual WORLD, just glimpses and pieces, all scattered throughout. I swear, even WoW had better quest design over 15 years ago. And WoW's quest design back then was atrocious.
I'd love to see a rare counter series " the survival of a game " e.g. a game is dying or considered dead, but then is saved. like final fantasy 14's huge remake but for other games too.
How i wish Spiral Knights was one of those cases...
The big thing with that is, most games that start dying just die. I can’t think of any game off the top of my head other than 14 that didn’t just die, that’s why the story of 14’s survival stands out I think
@@zalabit927 Wildstar ;(
@@meiswaffle101 no man's sky
@@Berenadre fair point
Looking at all the footage from the game, what a depressing waste of a tremendous amount of work. So many really nice assets, animations, vignettes, etc. I wish it could all find its way in to another better game, but I dont believe that happens often.
I sort of wish that New World could have an FF14 like rebirth.
Im hoping in a year the game will be worth coming back too. Im high on copium but i cant help it.
@@mikoto7693 considering the road map i think they are going to have.
As someone who was one of the early beta testers allowed in, I had a lot of feedback and literally none of it was listened to. Amazon's failure is a product of its own ego. They're like an ADHD teen with an endless bank account.
You know what, as a newly acquired studio AGS should have started with smaller scale of projects or probably an offline single player games that is rich in contents, like Elden Ring and Hades for example, instead of MMORPG sandbox since online RPGs were too big to mantain especially for a smaller studio.
@@nightday2030 What AGS should have done, was to actually hire the correct people for the job, no matter what they were working on, but they seemingly didn't even bother to lay the foundation and immediately jumped in. It's like starting a new company with almost no experience and immediately taking on year-long contracts that require 10 times the man power and knowledge you have. Then you just hire idiots left, right and center ... AGS could have been a home for more Indie studios, they could even have invested more into the mobile market, but they just had to biggest and best right from the start. That's akin to Ford suddenly switching from producing cars to skyscrapers.
@@Ralathar44 never said it was dead. Amazon fucks up so many aspects of the game and hasn't fixed a ton of the problems that have been around since beta
I mean, ego doesn’t have anything to with ADHD, but I get your point.
He didnt suggest it does. ADHD was more about lack of vision and doing everything at once and not finishing anything. @@SnailHatan
It is simple -- they had a fun game, saw they didn't have "enough" game, then turned it into an unfun game to keep people around longer. It started as a play your way game and turned into a play our way game. I was really big into harvesting and crafting. They made it so you couldn't even wear what you made without it being scaled down because you didn't do enough forced gated content. IF they had just left well enough alone, and acknowledged that in a buy to play model, you got your money -- let people play your game and if they reach the end, let them take time off and buy the next content patch. Don't force them to do everything as time-gated dailies just to keep them on the servers.
What you're saying about crafting is factually incorrect - gear you made yourself is not affected by downscaling, and gear made by other people will reach its full potential as your watermark increases.
Once they got your $40 the goal was to get rid of you so they’re not wasting electricity keeping all those servers up.
@@The_10th_Man I think initially they cared about long term, and potential cash shop revenue, but of course once things dropped below a certain threshold it was more embarrassment mitigation.
I miss the old film noir framing device, but the sticky gives me hope. It did help the channel stand out from others like it.
Sorry we are in a transitional period with the show and graphics and had to rush this one out, the new intro will be longer and sexier.
@@nerdSlayerstudioss I hope so, because your old intro, Transitions, and conclusions were incredible. Really made it stand out, if this is a preview of what is to come out, I don't think it's going to work really well. But if it's just a placeholder until you can get it done, I'm cautiously optimistic. 🙂
The crafting is great, but just about everything else was meh or worse. I told them a long time ago in the alpha or pre-alpha or whatever that the Azoth junk was a horrible idea. Back then you had to farm it with your guild holding an area with an Azoth mine thing on it. It was bad back then, it only got worse as development went on. I think the biggest problem is that they were chasing a genre. They changed what New World was 3 times during development. It was more like Rust when I first played it, then it was more like online Skyrim with bad quests and RP, then they added the battlegrounds. None of which were every fully fleshed out.
I dunno about chasing, but what clearly happened is nobody did market research to look at how large the PVP MMO market actually is; hint, it's a niche market of only a few hundred thousand reliable players and a few million casuals.
"Rust, but it cost a billion dollars" would be pretty awesome, but there's basically no way to ever make your money back on it. Halfway into development they realized that and then suddenly they had to try and make a completely different game
yeah I got really caught up in crafting so I could make bigger storage bags but then I hit the top and suddenly I did not care anymore
chasing a genre is pretty much AGS' MO at this point
Crafting was a good idea but severely hampered by the fact that you always needed base materials to progress. A few days in and you had every single ore being picked up by high-level players and with no room for the beginners.
bdo does crafting better imo
I do agree with nerd but I feel like you missed out on some key issues that plagued the game early. Like:
1. The several gold dupe bugs that caused deflation in the market
2. Buggy and abusable pvp. As in mass reporting someone from enemy faction ,the crouch healing or moving the game on widowed mode for invincibility
3. The loot system which made crafters irrelevant
4. The lack of big report system which led to people reporting bugs in the forum which in turn led to the bugs being abused on mass
I absolutely agree with you.. I've never played this game, but I was watching it from the sidelines curious. I've spent too much time in wow, and was craving something new and interesting. Unfortunately, I read about all the exploits, and AGS's "fixes" for them.. That's one of the major factors that has helped me decide my time was better spent elsewhere.
1. Was fixed a long time ago (prices have stabalizrd and gone up)
2. Gameplay feels so much better and that isn’t really an issue anymore (they changed how they ban people)
3. Just not true at high levels… you want a Best in slot, you better hope there’s a named item but in most cases you’re gonna be rolling it/random mutation drop or buying it for 100-500k gold. (Again deflation isn’t an issue anymore). Also, it’s cheap to get a decent two perk purple set if you’re a fresh 60 which is also great for the casual players
@@luff675 I do know they kinda fixed most of the bugs by now . What I am trying to say is that the damage these exploits did had an irreversible impact. There is a reason in one month the game lost 90% of its peak population.
also bots that ruined the economy
Every single MMO had/has huge bugs, even the ones that succeeded. This is not unique to New World and frankly a non-factor in the long run.
I was just talking to my friend (while playing new world) saying that I bet the code behind the game is completely spaghetti code. BUT, the netcode in new world is actually unparalleled. I would like to know the background experience of the network engineer for this game. As far as I know, no MMO has been able to pull off the network model New World offers.
I.E. Realtime projectiles, Interactable objects on large scale (all the bushes, trees, etc.), and localized enemy power scaling based on party members.
These examples are extremely hard to produce in an MMO environment. Sharing data that is comparable to a zone locked instance like an FPS in an open world MMO is absolutely impressive.
New World has some really dodgy code, but the network code is unmatched.
Imagine, they had the fun Souls-like combat system, everyone dreams of, but is usually not possible in big-scale group-combat
This examination is very good, but makes me very sad. I fell in love with the early alpha sandbox, and it hurt to watch it flail around seemingly misunderstanding every bit of feedback provided and turn into a truly subpar sandbox with myriad technical issues.
this "examination" is basically misinformation. New world devs have fixed the majority of bugs in february. They are now every month adding more and more content. This video came out 3 days before they released a huge pvp focused update and yet somehow the person in the video didnt even mention it? How odd! I also don't understand how the clown that made this ignored literally all the updates the game has received so far?
An MMO that has scored a DOAG in under a year of its initial release? Yikes.
A lot of my old Planetside 2 mates tried shifting over to New World for a bit as a possibility to hop over to for when the game (PS2) inevitably dies. They jumped back into PS2 and ditched it altogether after less than two months.
Lol 7+ years and for all it's flaws it's still chugging along. Planetside2 may be immortal at this point
Modern games dying in months rather than years now.
@@cattysplat Yup, games now have a nasty half life. Some make it and coast while the rest rot.
God planetside 2. Im surprised it's still going
You do realise that if your standart is planetside 2 new world is pretty much miles ahead in financial sucess and playerbase right? lmao. Planestside has been considered dead for 5 years now.
The lack of experience on the team really explains a lot of the screw-ups they made. Things that even players were aware of from other games that shouldn't have shown back up in New World. What a trip this has been.
That also explains why they released patches to fix bugs and other issues they usually broke something else. And perhaps because I didn’t buy it or play it, I actually found it quite comical because it happened so many times.
I haven’t heard about the game recently but the problems they were having were very serious. For example they allowed the players’s computers to change the game from their end beyond what’s normally allowed in MMOs. For example if the game was running in Windowed mode then by simply moving the window around the screen they could prevent the server from recognising the player was taking damage. Almost making the player invincible. There were a plethora of things that went wrong ranging from the player market place to being able to insert scripts into the chat box and making it look like a harmless link but anyone who clicked on it would crash their entire computer. And those are only the ones I remember offhand.
Crazy how Amazon is one of the highest grossing companies in the world specifically one with a gaming presence yet they can't make a game to save their lives. Usually throwing money at something can't replace talent but these games keep seeming good but under funded
It doesn't help that Amazon actually isn't a very profitable company lol
That isn't unique to game development, even. Throwing money at anything isn't a solution unless the problem is genuinely a lack of capital. And that's rarely the case, because there's usually an underlying problem as to why there wasn't enough capital in the first place.
Not just games either. Amazon’s TV shows have been hit or miss with the best one being Reacher but that was mostly due to performances more than anything. Wheel of Time was a disaster that should have been an easy win for them but they managed to fuck it up.
@@infuriatedsloth3335 ehhhh WoT is great but I feel like it would have struggled to appeal to wide stream audiences so I do think so changes particularly to eye of the world were warranted. That said still hate what they did with the show but I think it’s an exaggeration to expect easy success from WoT just because it’s decently large fan base
just like disney or netflix pumping in money and pumping out garbage
The expertise is what killed it for me. After hundreds of hours grinding they throw in a new game mechanic that forced us to back track and to do hundreds of hours more just to get where we already at. That and any new friends we had join the game would take months if they ever caught up.
I look at new world with some nostalgia as the experience of meeting and working together with new people was fun. Fighting in wars were exciting as you were literally carving your boarders. But eventually wars were happening way too often sometimes more than one a day. The expectation that key players needed to show up to every war was draining and made me quit the game.
on our Server and in our Faction (Purple) we had like 4 Major Shotcallers and 4 Backup Shotcallers 2for A 2for B 2for C and 2for the Roaming Group. and they had to be there every war.. me for myself i was Main Shotcaller for B and it was very Stressfull.. i can totaly agree with u.
I do agree that New World most likely will not recover, however, I wish you had gotten into more details into the actual issues and systems within the game that caused the populations to decrease. Rather than just saying "End game PvE was bad".
For example - Outpost Rush being unavailable at launch. Wars and pvp in general being very buggy/laggy and full of exploits. AGS deciding to completely shut down the market for days or even weeks due to exploits. Gear Score farm being extremely monotonous and grindy. Etc...
Love the vids, just hope some more details can go into the post launch failures of the games.
I too was surprised that he didnt talk about all the bugs, glitches exploites that destroyed more player faith and goodwill than the lack of endgame .
Agreed. By the time the game was released the video was almost over, and very little actual detail seemed to be given on any of the actual details, only more broad stroke mentions. Odd, and disappointing in a way.
Who cares man, New World was a dumpster fire from the get ho and everyone knew it😂
Agreed, we've seen the amount players will tolerate for a good game. People have put up with far worse than lacking end game content on release (in fact this is kinda normal as this is where expansions come in for mmos at least). The fact the game broke *many* times, restructured content, lacked promised features and gamemodes, was a boring grind, had a non-functioning economy, and so on was what killed players trust to wait for an endgame expansion. The game just wasnt good enough to wait it out.
Still remember players becoming immortal by dragging their game around by the task bar. So they'd just stand on a point and do that until the round ended and when that was patched out it was all about the lag hammer wars.
Every time I think about playing New World again I remember one of the main missions bugged out and then I stop thinking about it. I really like the world, the combat systems, and the fact that you can level up by doing nothing but farming but then there is the rest which isn't enough to keep me around.
My big problem with New World and the massive red flag for me, was the radical change from hardcore loot full pvp to themepark pve, that cannot be made by the same people in such a short time and not be absolute garbage!!
Exactly I was following it on reddit from day one and when they started to make that transition because of all the complainers on Reddit I knew it was screwed
@@ryanvouche254 "We did it Reddit! We killed another game."
i keep being reminded of "New World" with these videos popping up in my Recommendations.
...and i forget about it just as fast after a day or two.
Will you make a follow up on New Worlds almost resurrection?.
The phone analogy is perfect because Amazon have literally done exactly what you described with their failed Fire Phone. The gimmick was that it could do 3D??!
Hearing the "Double Helix" name made me remember how I hate Amazon for suddenly buying them when they are in the middle of developing of Season 2 for Killer Instinct. At least Iron Galaxy did a great job with Season 2 and 3.
I didn't care much for the game but damn the music..
Mick Gordon and Celldweller?
They couldn't have chosen better artists for a game like that.
@@ikikaera3402 KI was my (and I assume most folks) intro to Gordon. Been a fan ever since.
@@ikikaera3402 Agree. Despite, I haven't played the reboot of Killer Instinct (2013) while I was attended my college year. But I have see the gameplay in UA-cam. Beside that, their soundtrack for the game helped me to take notice of them. My favourite is Mick Gordon's Lycanthropy. ❤️
When most people say they quit a game because of bugs I usually just dismiss them because that's just an easy scapegoat. This happens commonly in MMOs where people jump in thinking they're going to be a top player...then get owned and blame "bugs" for why they didn't like the game.
New World however was legitimately the most buggy video game I've played...maybe ever? The bugs were so outrageous and ridiculous that they honestly added to the experience in a fucked up cynical way. Logging on to see the trade post down for the 8th time...a new dupe...permanent great axe speed...1 shots...all of it was just fucking hilarious. Peak New World was when I accidentally duped gold because my character was in a bugged state from a server transfer and I traded my friend.
Amazon Game Studios has a $500,000,000 annual budget and this is the best they can come up with....
If you told me their budget was $50,000,000 a year, I wouldn't believe you. 500 mil? It has to be some sort of criminal money laundering front.
The only game I can think of that had a bug that would actually fry your video card at the loading screen
Scared to say that maybe you should try again after arenas come out. Seen a bunch of new players (who aren’t gold sellers and bots 😂). The bugs that people talk about have been fixed, gameplay is smooth and the economy is stable. Crafting is a bitch right now but that should be getting fixed
Well, to be fair, literally all MMOS are buggy piles of shit.
accidentally duped gold
The music and atmosphere of this game were pretty brilliant though. That music already making me miss it a little.
I absolutely hate what they did to the combat. Each iteration I played was worse than the last. It started as this really cool system with a lot of potential for methodical play. Timing attacks, using feints, back stabbing etc. But then they added skills which felt so pointless. Then they sped it all up, removed any commitment, made PvP into a joke, removed sprint, it just ruined a potentially cool system for the sake of making it more like WoW.
You might be able to appreciate this.
I was at the last Re:invent (AWS conference) and one of the keynotes was on New World and they talked about the AWS systems it was leveraging. At one point, they were talking about all the logging they were doing and how they could create a heat map that showed player activity. On the slide, they had a map but it wasn't New World, it was Darkfall.
For me, new world has made me a little sad as they don't seem to have much of a direction and look to be chasing whatever they can to make the game popular. I have told myself i will return when greatsword comes out and give it another try.
They are not in a spot to even make a new weapon... new weapon blunderbuss is causing desyncs and stutters such as IG... these guys are not fit to make a game. Period
When ff14 can say they’re bringing more content to an existing quest line and it brings excitement and hype to the community you know it’s questing done right… I’m glad I gave new world a miss…
Seriously tho. Yoshi’s like “hey there’s going to be more hildebrand quests” and everyone goes crazy
Act man: "Now. Do you know who actually owns FF14?"
*cues Square Enix*
"I rest my case."
@@Vanished584 Square gave yoshi almost complete control over ffxiv after he saved it from the disaster it was. Even square isn't crazy enough to kill their money printing machine.
@@OmegaGamer04 Yoshi isnt a managing director or a game developer. He has been tasked with cleaning up the mess that was FF14 1.0 and as a reward he stays there until he is FIRED or made redundant by the company.
Square Enix have become Konami, they just hate their franchises and burn them to keep warm. FF14 is their last valuable cash cow, and it will die becuase Square are incompetant, not Yoshi.
@@Vanished584
Yoshida is FFXIV's Producer _and_ Director.
He actively participates in their development process (has to, considering he's managing it).
Also, he won't be (easily) fired considering he became a prominent member of SE's board of directors.
So yeah...
All this without even mentioning the absolute mess of bugs that completely broke the game economy to the point where players who stuck with the game are now decades ahead of where a new player could hope to be.
New World is a game with no identity. A collage of ideas from four different genres, shuffled around under poor leadership with no directions. Its fall was predictable.
You're telling me a company infamous for atrocious working conditions hired people with absolutely no experience in the genre of their product? I'm so shocked. This is my shocked face.
Love this series! Keep them coming
games would have to keep dying :(
for better or worse
@@undiiviidual That's an inevitability.
I was really hoping you'd cover all the glitches, bugs, dupes, bots, exploits, and hacks that IMO was the real game-killer. I was able to run around at 10,000% speed for months without anything being done about it, openly in front of other players, all because I died randomly one day out of bounds with a berserking buff active. Every patch opened up more glitches and even re-introduced old dupe methods that were fixed during beta. It's crazy how careless the devs were over such things. There was also no player support via tickets that wasn't automated, and so, so many people got improperly banned. People mass reporting company leaders before wars, the list is endless with the problems this game had.
Fr, I‘m actually very disappointed that literally nothing of this was mentioned and it was possibly the biggest reason for people leaving the game.
@@call_me_ShockZz it's pretty clear that he didn't play the game after launch, this review feels like it was scripted 12 months ago
There are like 5 videos talking about the games failure, and they nearly all focused on the games bugs and unfinishedness. I focused on parts nobody else was covering for that reason.
@@nerdSlayerstudioss You still could have mentioned it.
@@nerdSlayerstudioss
By not bringing them up, you imply that they don't exist. It doesn't tell the full story. I appreciate your motives, but a brief mention of the game-breaking issues (along with some of the videos that go over them in detail, perhaps) wouldn't have hurt.
Played 400 hours and the first few weeks were a blast. Shame they screwed the economy and every patch was just whack-a-mole. The music and sound design was actually top tier.
Smackin nodes is so satisfying the sound design is so good 😭
@ Think the game had a major identity crisis, after the first month or so you could tell there wasn't really any end game. Doesn't help that wars were broken and faction beef was ruining servers
Yeah, the entire game's visual, sound and combat were amazing but the game itself was garbage. I find myself craving to go back only to find it boring and uninstalling. Ugh!
Well well well, look how the tables have turned
This aged well :^)
After that talent pool run through on the team I’m amazed that it came out as good as it did.
Honestly forgot about this game.
Knew it’d flop with decisions like factions not being separated geographically.
So many missed opportunities through passive decision making.
So far Amazon seems to be a bad thing for the Industry instead of a boon. I can only imagine what seeing such a big name fail over and over can make other companies think about getting into gaming much less the MMO space.
I think one of the biggest things for my friends and I was some of the game-breaking bugs, exploits, and dupes that seem to constantly plague the game again and again. Territory owners having ludicrous amounts of gold from exploits of simply starting and cancelling projects would just provide them free gold when trade was isolated and being able to lag out and crouch on defense points during war making their territory unconquerable was completely ludicrous. And there was more. A new dupe exploit each patch showed the devs learned nothing from fixing their last. An entire write up could be made of all the blunders exploit-wise the game had that were all just game breaking. The combat, as imbalanced as it was at times, played great. It's too bad there was a huge issue that took forever to fix patch after patch.
I still remember people telling me how wrong I am for predicting the massive and loud crash of this game...
And even though I was hoping that I was wrong...within merely 2 or so weeks...people agreed... and Amazon started killing the game rather quickly
@@erikkelley412 wouldn't say it aged poorly. But the game did a rather nice 180 ESO style. At the time the game was a burning turd. But at least so far it is heading towards a good direction. Which makes me rather happy since PvP is rather enjoyable to watch (musket sniper for example)
the best experience with an MMO that I had was playing EVE. The learning curve is immense but after some hours of playing. 19 years.
unfortunately, I think it might not be too much longer until he makes a video on eve, with some of the decisions they have made like the $20 sub increase
@@ChristosapherDre The problem with EVE is the CCP Games. When they change the prices of minerals. A saw a lot of corporations getting bigger and bigger. Definitely the best game in the genre!
EvE onlines number have tanked the last 2 years due to aggressive microtransation marketing, in-game economy manipulation which obviously coincided with selling ships and money for irl money.
Glory days for this game are long gone. Not worth getting Into.
What killed New World for me was the PVP sieges, and the extreme, almost absurd, number of hoops you had to jump through to be a part of one on my server.
I entered the game with a guild that wanted to mainly take part in PVP, we took 2 regions the second they where unlocked, Everfall, and the swamp area to the Northeast. We where all encouraged to sign up for PVP sieges, and we all did, and on our server, it was a stalemate for a LONG time. Anyway, we started to notice that the same group of people kept getting picked for sieges, both defensive, and offensive when we could choose. Leadership quickly got accused of favoritism, but in their words "we want people who know what to do in the siege, since we are trying to have the best chance of winning" and they assured us they would start rotating people in and out so others could gain experience, which they never did. Eventually sign ups outside the core PVP siege group dried up, even sign ups from pubs and other guilds because it became no secret what they where doing. Other sieges that didn't include my guild where still overflowing. But if it came out the X guild was preforming the siege, nobody signed up with them. Eventually people from the siege group would miss sieges, or lose interest, and they literally had nobody to fill the holes, even in guild. They resorted to asking under leveled pubs to help they where so desperate, and when they lost Everfall the guild fell apart effectively. Nobody signed up for sieges, even the core PVP group was just a shadow of it's former self, nobody wanted to run PVP missions because there really wasn't a point, even if you got the siege maybe only 10-20 people would show up. I had left long before their fall from grace, when I effectively learned that no matter what I did, I wasn't going to be in a PVP or PVE siege, because of the circular logic of "You need to have PVP siege experience with the guild to be considered for a guild PVP siege, but to get PVP siege experience with the guild you need to be in a PVP siege led by the guild, that requires you have PVP siege experience to join".
That just sounds like real life job requirements
I genuinely think that new World should’ve taken inspiration from albion online to make what it had work, alot of the systems in albion could fit really nicely into the template that new World had going.
But when they focused on pve they were instead trying to match square enix and blizzard, a losing battle really.
New World been in development before Albion was even announced, Double Helix was already working on it before being bought by Amazon.
so it's a bit hard to take inspiration from a product that isnt out yet
@@claire6650 i mean, they already 180’d and delayed the game, could’ve easily done it
Turns out all Amazon had to do to have a successful MMO was buy the publishing rights of it from someone else, and even then they've kinda fucked up here and there (Lost Ark).
They lack the craft and experience required to make a successful MMO so sticking to their strengths (money) and getting a slice of somebody else's pie is the best approach for them right now.
Lost Ark was never a good game. It is a Korean cash shop masquerading as an MMO with horrendous questing and mind numbingly bland progression.
@@Zederok tell me you haven't played lost ark without saying you haven't played lost ark
@@Zederok Cash shop or not it's a F2P game and fun as hell. I would much rather have a fun F2P game with microtransactions than a paid upfront garbage like new world or paid then pay to win like WOW, FF14
@@ILubBLOfficial When did I say it isn't p2w? Of course it's pay to win. But unlike WoW I'm not buying and paying for a sub then paying further just to stay competitive. I can just quit anytime if I feel like the game is gating me somehow from doing content and I won't lose anything but so far it hasn't and I'm 1390 I level
I was here... On launch day sitting in Que forever... I committed alot of start time in this, truly was excited like I had been in past big name MMOs. Our wvw alliance in gw2 even rerallied forming a joint guild went in with 70+ people.
So much potential. The grinding of quests and it being such a pve heavy game. Is why it died for us. Plus the continued exploits burned alot of players. For me it was the toxicity that spread in our guild due to these in game frustration. I play valhiem roleplay. So good
Production quality has really gone up, well done!
I never got a chance to experience this Trainwreck myself because I decided to not play it before Lost Ark was released. The game had lost solid 90% of its playerbase by then and I had heard very little good things about it so it was an easy pass for me at that point.
I did that because Amazon delayed Lost ark just so New World would have a better chance to succeed and they had the balls to lie about "bug fixing" a game they literally cannot touch when it comes to coding because they're just regional publishers.
Lost Ark's game director called out Amazon's miscommunication in regards to Lost Ark's delay. It was apparently caused by a shift to release Lost Ark with tier 3 content that had yet to be localized but Amazon never properly communicated this to players and just let everyone assume that Lost Ark was delayed so it would not compete with New World's launch window.
Most fun I had in agees on release for the first couple months. Sure it's turned to shit but I definitely got my $60 bucks worth so I'm not really salty about it .
Amazon Game Studios (AGS) needs a complete overhaul. They started by replacing Muzzini or whatever his name was. Dude has a resume in Logistics, and he's put in charge of digital game creation. To date, AGS has one (mobile) game that released successfully.
2400 hours in. From being part of successful guilds and dealing with server drama over game breaking issues. The game has constantly done nothing to help the retention problem/lack of content offered to players. When OPR was first introduced it was immediately taken down. The multiple duping bugs or weapon bugs that allowed territories to flip on servers which caused guild problems. From every moment the game is doing something to hurt it's player base and this is coming from someone who still plays and finds some small enjoyment still in it. PvP salt could have been something from the beginning that offered rewards instead of making flagging basically a useless skill. There is too much to go over from all the steps that were made wrong in development and development after release.
2400 hours playing something that shits all over you. You have a problem and should look how to cure it. And I dont mean the stockholm syndrome with this game but the reason why you developed it :)
stop talking from your ass. the game has been out only like 8 months and the content released since has been nothing but incredible. name one mmo that has been perfect at launch.. thats right theres NONE.. mmos generally take many many years to develop and is THE hardest genre in games to make. like i said the content they have released in 8 months is just incredible and they are really trying. i see this game to be really good in 5 years maybe one of the best mmos ever made the potential is huge if they keep up this pace releasing the patches and content.. theres literally no harder game to make than mmo. look at guild wars, wow, ff, they were total garbage when they were first released and it took ff 7 years to make it from total pile of shit to the top of mmo genre... give new world some leash
2400 hours, wow, you can collect a full set of legendary gears in GW2 with that much time.
Sincerely curious so I have a few questions.
1 - Did you play the alpha/ betas?
1.1 - If yes, when you played the full release and noticed nothing had been significantly done to improve the systems what was your take on it?
2 - What kept you playing for 2400 hours, I noticed you said guilds so was it just the community aspect or what actually made you feel fulfilled while playing?
3 - What changes would you make to fix it and would you come back if the fixes were implemented?
2400 hours lmfao you could have leveled and raided to full gear with like 10 alts in that amount of time in WoW and probably have more fun kek
after 2 weeks that I came back to the game, there's queue to get in and a lot of players started to come back, since they made Dg free to get in you don't need to grind for that anymore, also the big update coming on October with the new places, weapon, rework of multiple quest to make it easier, they also just added group finder for dg, they are currently forced to open new servers again, for my self playing since the game came out with a couple months break and 500 hours on it, I'm finally excited to play it once again with all the new players and new stuff coming, let's see for October, is the game finally will be bring back to life after the massive update that is promises, or are they going to fall even lower then they're now ? :D
It will fail hard
25:40 Is this a Lupin III soundtrack you're playing in the background? It sounds like it
I want a Dark Souls MMO so bad, even a Destiny style souls game would be fantastic. New World was that for me in a way, but considering in 100+ hours of playtime I was only able to play 3 dungeons and participate in zero of the wars, and got bored of questing so I was just kinda stuck at level 40 repeating the same 3 dungeons until I lost interest. I believe it has the best combat system the mmo genre will see for a long time, and because of that I gotta hope they recover with some magical update.
In all honestly, if you want a punishing Souls like experience in an MMO look into Albion Online. It's F2P, constant updates and a huge inspiration of New World was Albion in just game mechanics alone. It's a top down compared to over the shoulder, but a lot of the mechanics are there from crafting, gathering, and to a degree just the basic gameplay.
@@Juggale Isn't Albion a full loot pvp ? That usually puts people off, including me.
I just don't want them to take Destiny 2's approach to content killing, I hate the idea of creating FOMO for main storylines and raids etc etc. Its for this reason I prefer FF14 heavily since I can actually go and experience all the content (especially the story).
@@Cheerfuljochan So true, I was disgusted when I revisited Destiny. I had planned on playing through it with a friend but it was all just gone. I guess that’s how they motivate people to buy their new content, by removing the old content. So gross.
@@jurom6765 Somewhat full loot. There's different zones that have different loot levels and different restrictions. But if you wanted a punishing souls like experience... Well they do a great job at just that.
one of the best channels on this entire platform by far
"Alright, we can just ditch the crappy phone analogy"
I thought you were riffing on Bezos and the Fire Phone
lmao
I feel if they went for that survival sandbox mmorpg to be something unique and actually interesting. Imagine a sandbox where you can fight world bosses with other players that can and might betray you or have huge sieges against other guilds kinda like conan
I think gamers as a whole are far more understanding than given credit for. If the company would have tried to make a good effort to fix the most severe issues people would have happily waited. This game had good potential, its sad to see it die.
This game had so much hope and promise. It was such a great game when it had full open pvp, comparable to the great Ultimate Online in its heyday. It is a real shame that it lost focus, or just never had any.
Game full of potential wasted spectacularly.
Such a shame.
I remember when NW released and was being hyped as the next big thing in MMOs. On its steam discussion board I told a player I was going to wait a couple of months before jumping in to see how players were reacting to the game. He told me you can't do that with an MMO or you would be far behind the first adopters. I wonder if he is still grinding away on a dead server somewhere.
I love the "fall behind" and "how do you catch up" argument with (any) game. I have never once played a game and thought "Oh jeez, how will I ever 'catch up' to the players who got it before me?" Who the hell thinks like that? Oh nooooo, I have to catch up to everybody, what will I dooooo? Lol. Who gives a shit who's "ahead" of you (whatever that means).
It's a valid point for a competitive, resource intensive MMO like New World, but there are a lot of other factors to consider in that argument. What's the prospective life span of the game? How competitive and PvP focused will it's player base be? How much time, money and energy will be expected to invest in order to stay competitive? Of course there's going to be a power gap between someone who's played and grinded for 40,000 hours in a game, versus someone who's only played for 40. But that's irrelevant if the PvP meta no longer matters when 99% of the player base quits and large-scale PvP events can no longer be completed.
@@parmenio2 I could see this in a game with unlimited levels and power scaling. But almost no game is like that, in nearly every game there is some sort of 'cap'. Be it a hard cap, or a 'soft cap' where leveling and gear stops or seriously drops off. In games like this it's only a matter of time before you 'catch up' to the endgame and are in the mix with all the original players, if they still even play.
MMOs don't succeed by being the "Next Big Thing" not after WoW became the juggernaut long ago
@@parmenio2 The dumb thing is, even if "falling behind" mattered, the answer for almost any game is that you catch up once everyone hits the wall that is either level cap or "the grind". After that you're caught up for as long as you care to be and it stops mattering.
Kid: Mom can I get World of Warcraft?
Mom: No, son you have World of Warcraft at home.
World of Warcraft at home: New World
Congratulations on building your brand my guy. I remember the darkfall days 👀 😂
Rofl 🤣
I missed out on the initial launch and was dying of envy, then I decided to wait until the server size was sorted. Then I watched all the drama and was able to sit back and enjoy with no money invested in it.
I literally never played an MMO in my life but I always find these really entertaining. Nice new snazzy intro and all.
Hard to believe AGS folks decided to just start developing an MMO with so little research on prior games on the genre.
this game was such a tease. the first few days were amazing, game felt like a breath of fresh air and it was something new and fresh, felt like a game you could just get lost in. after a few days though i began to realize that the quest were lazy and there was no innovation at all in that regard. it felt slapped together. one thing that bugs me about the video though is there is no mention of how broken the game was, gold dupes legitimately broke the economy, rollbacks are something that no dev should ever want to do but i felt it was truly necessary for new world, but the dupes glitches were in the beta of the game and the devs ignored the testers calling it out and released the game anyways. the gold dupes alone coulda ruined this game no matter how good it was but there were so many more game breaking bugs as well. i saw you comment on someone else mentioning the bugs, and i get that there are so many videos on the bugs already but i woulda thrown a little mention in there, though to each their own. anyone who played the game knew it was busted to shit. that ontop of slowing prog down in the shady way they did got me to uninstall the game. oh i almost forgot about the housing issues as well. the system that literally bankrupt you with taxes, or how a single faction would rule most servers, if you rolled with a faction that had no presence on a server you might as well delete your char and start over on the dominant faction or you were going to be perma broke.
I have recently revisited NW as a returning player who was there for the launch. I spent 45 min running around gathering and did a quest or two in weaver’s fen, and had not seen a single player soul in the vicinity. FO76 at launch made you feel less lonely than New World does at this point in time in mid level zones. Places where you spawn are void of player life as well.
6 ppl in Weaver’s Fen town standing around doing nothing on US East server & 10-15 tops in Winsward on US West. The state of the game gave me the vibe of desperation and anguish.
One big reason I jumped ship from NW within weeks, and same with most of my friends, was the bugs and system abuse. The gold dupes, the hatchet, the report exploit, but more damning was AGS's response, or lack there of. Sure they eventually put in a test server for new patches yet immediately snuck in new changes that just broke the game even more.
This is a game I saw advertised, thought: ‘huh that looks cool’.
And then immediately forgot about it until this video
My biggest reason for not getting into New World was because I thought the devs were incompetent. This DoaF verified my assumption.
The game pre-release to me just came off like a massive marketing behemoth and the newest creature of hype.
It's crazy how effective the momentum of hype can be. It steamrolls people, they tell their friends, everyone wants it because they were told and believed everyone wants it! These big marketing pushes really are like rolling a snowball down a hill... and it works every time. Because there's always dumb-dumbs who never learn, and always new blood to replace those who got burned.
A goddamn shame this show ended up on here. Amazon has infinite money and they still bombed this. How is this even possible.
I like that he says "What the next episode might be" but the subtitles say "What the next episode will be"
I played from launch, and I have a deep history of MMO Experience, starting with EQ, beta/stress testing WoW, playing until Wrath, SWG, GW1&2, etc. I was telling everyone in my company that the game wouldn't last 6 months.
They just had no clue what they were doing, or how to make systems that were fair, or enjoyable. That's saying nothing of all the completely ridiculous exploits they allowed to persist in the game for literal months. Duping, war lagging, the imbalance of money to certain trade hubs, combat bugs, skill issues... The list seriously could go on forever.
Yeah, i think it was the bugs upon bugs that killed the game. There were even 2 days where you could not trade with anyone so that the devs could fixed a money duping glitch. The funny part is that in pausing trading they created an even more powerful money duping glitch
@@LaughyTafty Stealth nerfing progression didn't help, making newer players have to spend even more time getting to end game after the first wave of players had already made it there. It created a huge gap between early adopters and new or casual players.
Been waiting for this one. It seemed like this behemoth had both a 0% chance AND a 100% chance to fail.
Correction: New World wasn't bricking 3090s, the batch of affected cards were subject to manufacturer error (Bad solder), New World was just the game most known for triggering the hardware failure due to an uncapped framerate in the main menu.
Aside from the manufacturer error being confirmed by EVGA and a few other card manufacturers when affected cards were RMA'd, there were likely other games that had triggered the failure of affected cards that didn't get the massive amount of sensationalized traffic. Many 3000 series cards played New World just fine, including 3090s. It was exclusively cards affected by a manufacturer error that were bricked, as confirmed when EVGA released their diagnosis of the 3090s that had been RMA'd to them.
If any card gets bricked, that's always on the card. As game's just talk to the card via OpenGL/Vulkan or the like and that goes via the card's driver software as well. The card and its driver should not allow a scenario where the card takes damage.
I would have liked you to also go deeper into the severe bug issues that broke pvp and the economic inflation but still an awesome video, thank you!
So the Lupin the 3rd music in background near the end really got me. Love the vid.
Amazon game studio employees be like "fake it till you make it"