Why Your EXR Renders Look Wrong: Blender Color Management Explained!

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 10

  • @Jacob_Zirkle
    @Jacob_Zirkle  15 днів тому

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  • @artwith_Claz
    @artwith_Claz 15 днів тому

    the AGX Bake thing was very helpful to learn. Thank you for making this video.

  • @Ale3dGl
    @Ale3dGl 15 днів тому

    This tutorial is really, extremely useful!!!. It just what I needed to send my blender scenes to vfx department in my work and understand what I'm doing. Thank you Jacob!

  • @IvoPoetzsch
    @IvoPoetzsch 15 днів тому

    This times are so many CST Tutroials out there (Jacob, Creative Shrimp....and so on) - and there slidely diffences in the Process. Your Work shows very important Things - thanks for that. But a very important Thing that not so many Davinci User knows is: Your CST in First Node goes from Linear ( a Color Space for Grading) to the RGB (a Color space for Display) - and that important Thing is that ALL Davinci Color Tools works different in different Spaces. In your case u work from now in a limited RGB Space with your Color tools. I think u already know about a second CST Node after all Grades - the First Nodes Output needs in a better way to go LOG Outputs (like AGX or Davinci Space). Best, Ivo

    • @Jacob_Zirkle
      @Jacob_Zirkle  14 днів тому +1

      Thanks! That's good to know and thanks for sharing! I typically just hand off my footage to a colorist and they handle all of those aspects in davinci and so far no complaints. Of course when I do it myself as you saw in the video, I just do the one node. I have done the two color transform setup in the past so I might have to experiment to see if I can incorporate it into my setup!

  • @entreriosoficial1968
    @entreriosoficial1968 14 днів тому

    does it work with acess as well?

    • @Jacob_Zirkle
      @Jacob_Zirkle  14 днів тому +1

      You can manually override the exr export in blender to render as acescg. Just remember Blender is still applying a AGX view transform in the viewport and so you'll need to have that same AGX view transform in your compositing program for it to look like it did in blender. Idk if that creates any problems with aces