Davinci Resolve | ACES + EXR Workflow for 3D Artists

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  • Опубліковано 12 січ 2025

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  • @JonasNoell
    @JonasNoell  3 місяці тому

    ✅Check out Patreon for all my scene files, bonus videos, a whole course on car rendering or just to support this channel 🙂
    patreon.com/JonasNoell

  • @laeianimation
    @laeianimation Місяць тому +1

    Life changing stuff! I was needing this so much! Colour management is so important. Thank you!

  • @kuunami
    @kuunami 12 днів тому

    Your explanation for the different versions of ACES is absolutely amazing! ACEScg is linear while ACEScc is log. I wonder why resolve doesn't support ACEScg.

  • @elisep1001
    @elisep1001 3 місяці тому +2

    can't wait to watch this video, thank you for your service

  • @F10F11hm
    @F10F11hm 3 місяці тому +2

    I've been waiting for this. Thank you, Jonas!

  • @Soluna_y2k
    @Soluna_y2k 3 місяці тому

    Genau auf so ein Video hab ich gewartet! 😊Vielen Dank dafür!!!

  • @addamski
    @addamski 3 місяці тому +1

    AMAZING thank you for doing this mate! 👌👍

  • @BAU787
    @BAU787 3 місяці тому

    Thats what i need. Thank you. love from Pakistan

  • @Vianavfx
    @Vianavfx 3 місяці тому +1

    Can use viewer luts instead of the aces transform at the end. V19 has a aces transform option there and u can also use the ocio configs in there, although takes a bit of extra time to set up.

    • @JonasNoell
      @JonasNoell  3 місяці тому

      Couldn’t get it to get an identical (or correct) result like with the aces transform in the end. It looks wrong, though I’m not sure why. Or which settings are you using exactly?

    • @Vianavfx
      @Vianavfx 3 місяці тому

      @@JonasNoell if you use ocio configs with the same aces version it should be exact. The problem is v19 with color management set at project level makes it even more confusing. You set it to output in project settings to srgb, right? Turn it to no output. Then in edit page will look very dark. But in fusion when you set the viewer lut aces transform acesCG - srgb it will look correct. I think best way is not to use color management at project level, but with aces transform nodes or cst.

    • @Vianavfx
      @Vianavfx 3 місяці тому

      @@JonasNoell ua-cam.com/video/4G5-QJsCVIM/v-deo.htmlsi=DzSQPkMTiB0E1VOb

    • @JonasNoell
      @JonasNoell  3 місяці тому

      @Vianavfx Oh cool, thanks a lot I will try that. Yeah exactly it is set to sRGB at project settings. It’s confusing that Fusion and Edit/Color page are living in 2 different worlds, I would assume to see it all stays consistent. So you set AcesTransform then in the end of the chain on the ColorPage to make the output look correct?

    • @JonasNoell
      @JonasNoell  3 місяці тому

      Ok great will give this one a look as well

  • @ItsNewFlava
    @ItsNewFlava Місяць тому

    thank you!

  • @pokdesempoi1397
    @pokdesempoi1397 3 місяці тому

    Brilliant

  • @MrMcnamex
    @MrMcnamex Місяць тому

    for aces to work properly the bitmaps needs some overhaul or not ?

  • @DannyBlicher
    @DannyBlicher 3 місяці тому

    Very cool!
    What exr are you saving? 32bit lossless?
    What color mapping are u using?
    Do you use Burn Value inside color mapping?

    • @JonasNoell
      @JonasNoell  3 місяці тому +2

      Normally 16Bit per Channel and Zip Compression worked fine for me. And for Burn Value everything at Default Settings, I normally wouldn’t mess with those.

  • @jaylee2656
    @jaylee2656 3 місяці тому

    AMAZING! now i no need put exr to ae and export mov then import to pr and edit 😅

  • @monsterandmaster
    @monsterandmaster Місяць тому

    Why don't you use the aces transform built in the viewer to your liking ? This is basically the same, it's only a viewer lut and doesn't mess your color pipeline

  • @studio2513
    @studio2513 Місяць тому

    @Jonas Noell why multi-channel exr and not multi-LAYER?

    • @JonasNoell
      @JonasNoell  Місяць тому +1

      Actually the correct wording is probably MultiLayer, so I said it wrong in the video

  • @abdullahubeyd3060
    @abdullahubeyd3060 3 місяці тому

    thanks

  • @piotrus3333_CGI
    @piotrus3333_CGI 2 місяці тому

    Use multipart exrs in Resolve. Always. 3 fps playback? Came on..

    • @JonasNoell
      @JonasNoell  2 місяці тому

      Yeah it sucks that Resolve is so bad to load MultiChannel. Unforunately in the industry MultiChannelEXRs are kind of the standard so they have to step up their game here

    • @piotrus3333_CGI
      @piotrus3333_CGI 2 місяці тому

      @@JonasNoell Multipart exrs - PARTS not channels. and support is ok. or at least good enough.

    • @JonasNoell
      @JonasNoell  2 місяці тому

      ​@@piotrus3333_CGI My experience is exactly the oposite. Multipart EXRs handling seem sreally not optimized which results in very long loading times. It seems to load the entire data and not just the displayed part of the exr. In Nuke or even Chaos Player that seems to work flawlessly though. But if you know how to make Resolve load Multipart EXRs smoothly please share your insights.

    • @piotrus3333_CGI
      @piotrus3333_CGI 2 місяці тому

      @@JonasNoellI've just tested it to get some numbers right. hd exr sequence, 9 parts/layers, zips, ~37MB (so quite small exr): playback in Fusion is almost 3 times faster for multipart exrs.

  • @Nat-uj6kb
    @Nat-uj6kb 3 місяці тому

    First 😂