Star Citizen Live: Get Rich or Die Tyrer

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  • Опубліковано 18 жов 2024

КОМЕНТАРІ • 344

  • @ZarkMedia
    @ZarkMedia 3 роки тому +176

    After about two minutes, Jared has the expression of a man realizing he will not catch his plane. Great talk, ty!

    • @vorpalrobot
      @vorpalrobot 3 роки тому +3

      Have you thought about hiring a private pilot for Oliver?

    • @Sarlacc_
      @Sarlacc_ 3 роки тому

      I’d also like to apply to be Oliver’s pilot

    • @PutsOnSneakers
      @PutsOnSneakers 3 роки тому +1

      Even me the lord of the universe am a loyal subscriber to Zark media

    • @vorpalrobot
      @vorpalrobot 3 роки тому

      @@ZarkMedia My schedule is too uneven to be readily available. There are thousands of players waiting on passenger gameplay. They'd work for cans of pips, they're so desperate.

    • @ZarkMedia
      @ZarkMedia 3 роки тому +1

      @@vorpalrobot Tell me about it. My first few years in this game was just me spamming the global chat looking for passengers.

  • @PyroChimp75
    @PyroChimp75 3 роки тому +31

    Jareds expressions are priceless, and I love how passionate Tyrer is about the project, keep up the amazing work peeps!

  • @Eneov
    @Eneov 3 роки тому +60

    I feel like Jared loves these because this guy more or less drives the show when he's on and Jared can just chill.

    • @jameshoiby
      @jameshoiby 3 роки тому +1

      He drives the show second only to Tony Z. Keep up the good work guys!

  • @Sarlacc_
    @Sarlacc_ 3 роки тому +46

    The real TL;DW: new features will take longer to hit PU but when they come in they will be more complete and functional than past releases were.

    • @aithemed
      @aithemed 3 роки тому +6

      TLDR no more Tear 0

    • @shmayazuggot8558
      @shmayazuggot8558 3 роки тому +4

      They think it will be more complete but are forgetting the fact that most of the playable game breaking bugs are discovered by the community every time! The end result will be, a more complete set of game breaking bugs that are unusable and will go through a longer rinse and repeat process.

    • @doldol1
      @doldol1 3 роки тому

      @@shmayazuggot8558 Nah a lot of bugs are often very obvious, or features don't have a purpose, testing them out in SQ42 dev, will alleviate these issues to a large degree

    • @starcinema2846
      @starcinema2846 3 роки тому +3

      I agree to the first part…new features will take longer…the rest I believe when I see it🤷‍♂️

    • @davescott7680
      @davescott7680 3 роки тому +4

      Features going to take longer? Does that mean Salvaging is getting pushed back another 5 years then?

  • @jordan1982
    @jordan1982 3 роки тому +20

    I really appreciate the office cleaning staff finally getting featured in one of these. All teams are important!

  • @StephenBlane
    @StephenBlane 3 роки тому +56

    Not very accurate timestamp descriptions, Tyrer likes to go into tangents and talk in depth on each.
    1:37 [How Tyrer's team works and previously straddled the line between the PU and SQ42]
    10:30 [Identified a workflow change needed for the development of SQ42] - Jared simplifies how it used to work and how it works now at 19:18
    32:22 [Talk about the Roadmap and alteration of release strategy]
    37:47 [Healing and inventory how these features will change the PU]
    43:20 [FPS Rader and Scanning what's going on with this?]
    46:08 [Zero-G and EVA changes]
    47:30 [Player interaction experience updates]

    • @Legion_Victrix
      @Legion_Victrix 3 роки тому +5

      Thanks for the time marks !!

    • @mur4s4m3
      @mur4s4m3 3 роки тому +3

      Thanks for that

    • @glichjthebicycle384
      @glichjthebicycle384 3 роки тому +3

      thank you man. they should include timestamps in every longer blog/vid they release.

  • @SpaceTomato
    @SpaceTomato 3 роки тому +109

    If Rich is on the scene, you know we are getting the INFO DUMP

    • @shaftoe195
      @shaftoe195 3 роки тому +6

      Just waiting for Noobifier to noobify it.

    • @vamperic
      @vamperic 3 роки тому +5

      @@shaftoe195 I like Noobifier on other vids but I think you miss a whole load of information and context when he does SC Live vids

    • @grast5150
      @grast5150 3 роки тому +1

      @@shaftoe195 Why? I find Noob is more interested in selling stuff. I would suggest SaltEMike - ua-cam.com/users/SaltEMike

    • @PutsOnSneakers
      @PutsOnSneakers 3 роки тому +3

      @@shaftoe195 As a software developer I really cringe at a noobified explanation. All the juicy stuff is left out lol which kind of is the point but yuck too fast its like its made for people who have a short attention span lol

    • @cybinnine4977
      @cybinnine4977 3 роки тому +1

      @@PutsOnSneakers Not so much for those with a short attention, though it does fill that niche, but rather for those who do not have the time to invest in an hour long video or in my case to find out if its about something I'm interested in and thus worth watching.

  • @saladinbob
    @saladinbob 3 роки тому +9

    Rich Tyler is one of the best devs at CIG. The lad can talk and talk for hours but he's never boring to listen to. Rare it is to find someone so passionate about their job and I am glad to see that level of passion going into this project.

  • @AcheliusDecimus
    @AcheliusDecimus 3 роки тому +31

    From Jamaica! I can't wait for Medical, Repair and Refuel, and Salvage gameplay.

    • @spacetsunami538
      @spacetsunami538 3 роки тому +2

      Oo, From Antigua here

    • @jacksorrows6553
      @jacksorrows6553 3 роки тому +1

      big up dred, need a yaady link up in the verse

    • @satanspy
      @satanspy 3 роки тому +3

      Trinidad here...is there a carribean community i can join for SC? I didnt even know so many played.

    • @spacetsunami538
      @spacetsunami538 3 роки тому +2

      @@satanspy there should be. Let's start one

    • @AcheliusDecimus
      @AcheliusDecimus 3 роки тому +1

      @@satanspy Not sure, but wish a Caribbean Org was about.

  • @Molmen07
    @Molmen07 3 роки тому +25

    Short episode.... Sure let's get Richard Tyrer on😂 nice logic Jared👍 love you guys

  • @ref2491
    @ref2491 3 роки тому +11

    Ok that was pretty awesome! Really enjoy Richard Tyrer. Essentially a PSA on how features will release more completed but perhaps a quarter or two later. And how they entire games is about to change with physicalized inventory and healing mechanic.

  • @Dewderonomy
    @Dewderonomy 3 роки тому +8

    Books a plane and Richard Tyrer for SC Live on the same day. Man likes to live dangerously.

  • @DerickMasai
    @DerickMasai 3 роки тому +36

    Genuinely cant wait to see what Tony Z, the mad lad, will be showing us at Citizencon. He gets me so hyped!!

    • @MandoRick1978
      @MandoRick1978 3 роки тому +1

      Wait ten years and see how you feel

    • @lilbu223
      @lilbu223 3 роки тому +7

      @@MandoRick1978 2031 still hyped!!!

    • @larrymitchell6470
      @larrymitchell6470 3 роки тому +1

      Same and nothing against him because he is extremely intelligent and very passionate but we are definitely getting to the prove it phase after all these years. I absolutely get the difficulty but I mean I can go on a screen and make some cool animated graphics and tell you about awesome software that’s coming out and how it links up to a neural net work that utilizes Pied Piper compression technology or some crazy stuff. Even in baby steps prove it by showing the servers can see small performance improvements with say 80 people.

    • @DerickMasai
      @DerickMasai 3 роки тому

      @@larrymitchell6470 Haha love the Silicon Valley reference. He already showed Quantum live in an alpha state a few months back if you haven't seen it yet. I'm 100% sure v1 will be fully implemented at Citizencon

  • @testsignupagain7449
    @testsignupagain7449 3 роки тому +6

    Oh god, the way you kept him quiet in the end there. Chills! 🤣

  • @jordanrivas7398
    @jordanrivas7398 3 роки тому +5

    Squadron 42 focused and prioritized - I wish they they had always that approach.

    • @MandoRick1978
      @MandoRick1978 3 роки тому

      They did, they just never bothered telling you, because all you are is a funding tool

    • @uncannyvalley2350
      @uncannyvalley2350 3 роки тому +1

      @@MandoRick1978 Begging the question

    • @khan2642003
      @khan2642003 3 роки тому

      As Mando Rick mentioned it always been a priority but this Whole SC Live was to deviate Backers because they can,t deliver any more core Gameplay features so they need a new way to Milk the Cow. You will understand by time As i did years ago, No more Features in Patches they will be just Bear Bone in simple words,

  • @JumpyLemming22
    @JumpyLemming22 3 роки тому +9

    Ok sounds like a good plan, get SQ42 out the door more complete and sooner by focusing more directly on it.

  • @tealwraith9045
    @tealwraith9045 3 роки тому +6

    Disco's expression, "well, we're going to have time for 3 questions and I have to sit silently for the next hour."

    • @vorpalrobot
      @vorpalrobot 3 роки тому

      Basically his Tyrer/Tony Z face

  • @Embarkation1
    @Embarkation1 3 роки тому +17

    Ok, this change will cause *short term* delay for *long term* gain with regard PU.
    I will say receiving PU features in an almost ready state sounds good to me. I want features and core gameplay.

    • @vamperic
      @vamperic 3 роки тому +11

      Yeah I'd rather a feature get in to the PU that actually does something *glares at cargo decks*

    • @crav3mistak312
      @crav3mistak312 3 роки тому +3

      It makes me nervous when developers go we are going to slow down development releases to provide better gameplay.... elite dangerous: odyssey said similar things

    • @crav3mistak312
      @crav3mistak312 3 роки тому +4

      For the record this is not me saying cig is fdev i am just saying it just makes me nervous

    • @vamperic
      @vamperic 3 роки тому +1

      @@crav3mistak312 Lmfao Elite making better gameplay, good one xD

    • @singlespace
      @singlespace 3 роки тому +1

      This is how it should have worked from the very beginning. I can't see much of any advantage to rolling out a half broken feature that has barely to no use in the PU, that the developers themselves haven't dogfooded and iterated on, for public consumption with little to no knowledge of how the developers specifically view the feature eventually behaving.

  • @elcman5
    @elcman5 3 роки тому +4

    Oh man... (Regarding Death of a Spaceman.) So many more mission opportunities, too. We'll actually be looking for living NPCs in caves. Or miners who had an accident on a moon somewhere. Love it!

  • @kishkin8743
    @kishkin8743 3 роки тому +4

    Like the majority of the community, I'm so looking forward to more non-combat roles (Exploration, Salvage, and Repair)! They should be good since the majority of the game is waiting on non-combat core mechanics and the tech to make them a reality.

  • @KickstarterRadio1024
    @KickstarterRadio1024 3 роки тому +4

    Love the new update, and the new philosophy going forward. Keep up the great work. And colour me curious where Jarod was and where is he going and why?

  • @_Kinetic
    @_Kinetic 3 роки тому +6

    CIG's by-product of this new style of gaming development, is high-class developers that will bring the gaming industry into a new era, once SC is finally realized and the bulk of these devs can move on. I'm proud to have invested in this, much better than having a shareholder push deadlines.

    • @MandoRick1978
      @MandoRick1978 3 роки тому +3

      drink any more of the CIG coolaid and your heart might stop

    • @uncannyvalley2350
      @uncannyvalley2350 3 роки тому +1

      @@MandoRick1978 that's another Divine fallacy bud

    • @_Kinetic
      @_Kinetic 3 роки тому +1

      @@MandoRick1978 koolaid*, and it must suck to live in a world without hope, doesn't it?

    • @kingdedede9135
      @kingdedede9135 3 роки тому

      @@MandoRick1978 At least he’s still got heart, Mate. Unlike you.

  • @Valym
    @Valym 3 роки тому +4

    Citizencon can't come soon enough!

  • @thejohngalt7078
    @thejohngalt7078 3 роки тому

    Welcome to Austin!!! well for the time you were here Disco. I need to do a tour of the studio at some point since it's so close. Hope you had a good time while you were here.

  • @WayTruthLife3
    @WayTruthLife3 3 роки тому +1

    I could listen to Richard for hours; a credit to the project

  • @WookieeRage
    @WookieeRage 3 роки тому

    Great update. Thank you for sharing the changes that are keeping the development on track, and continuing to adjust in meaningful ways.

  • @BenJaminLongTime
    @BenJaminLongTime 3 роки тому +3

    The EVA changes are very welcome. The current EVA feels very game-y. The upcoming one sounds like it will feel far more realistic.
    Pretty good update today CIG, whether we like it or not we appreciate the transparency and overall sounds pretty positive.

  • @SimracingGG
    @SimracingGG 3 роки тому +1

    Jared, hopefully you made it on time for the plane :D Great episode

  • @PaganLinuxGeek
    @PaganLinuxGeek 3 роки тому +2

    More and more, I'm getting the impression that SQ42 is nearing completion. This seems like a final push to get it all done, and quickly. I'm expecting a big announcement at CitizenCon.

    • @AshU-ug2fy
      @AshU-ug2fy 3 роки тому

      I feel that way too. I know it's been 10 freaking years, but a large chunk of this was all SQ42, and I'm sooooo excited! As a 32 year old male, there aren't too many things that get me hyped and excited anymore... because... life. But this actually has me looking forward not only to the new inventory and healing system, but SQ42!

  • @sagewaterdragon
    @sagewaterdragon 3 роки тому +5

    This was a great video, every time Rich is on is a joy. This sounds like an exciting change. Squadron 42 is the most exciting part of the project for me, so knowing that it's getting the attention it deserves is exciting. I sincerely hope that you're all able to accomplish your goal of making it the BDSSE.

  • @JagHiroshi
    @JagHiroshi 3 роки тому +2

    Very happy to hear some of the things mentioned in that SCL.

  • @1Dshot
    @1Dshot 3 роки тому +6

    So I understand the change, and overall I think it's a good move. I would be interested to continue to see these tier iteration though. It was nice to be able to actually see inside of a game, to see how development actually progresses from one conept to another and the actual building of the mechanic. Would there perhas be a way of allowing subscribers to see videos of testing with these tier iterations still then? Or just VODs that can show the progress of how something is implemented?
    Also at 30:03 Cybernetics???

  • @m1nfy
    @m1nfy 3 роки тому +3

    Quite possible the best delivered video released by the team. Sensitive info delivered in an amazing way. It makes me so much more reassured to hear information delivered like this!

    • @MandoRick1978
      @MandoRick1978 3 роки тому +1

      You set the bar pretty low

    • @m1nfy
      @m1nfy 3 роки тому +2

      @@MandoRick1978 Come on... this has the potential to really rile up the mis-informed star-citizen backer. It is difficult information to discuss, it was delivered well... I have seen public reactions off the scale for much more minor things. They did a good job and articulated well.. credit where credit is due.

  • @SmorgusBorg
    @SmorgusBorg 3 роки тому +1

    WooHoo!!!! Sliding 3.15!!!! We heard it here first folks! Jet-packs and skiing by 3.16??? I loved skiing in Tribes.

    • @operator9858
      @operator9858 3 роки тому

      ya cause thats not going to be artifical or anything lol

  • @steevgibson75
    @steevgibson75 3 роки тому

    Thank you Richard for the great talk, and Jared for letting him talk. I think this was very important information, and looking forward to the next release!!!

  • @BroMordekai
    @BroMordekai 3 роки тому +2

    Jared's heavy sighs describes my mood...

  • @kevinstout1927
    @kevinstout1927 3 роки тому +5

    One unit of Squadron 42 sold!

  • @fh1217
    @fh1217 3 роки тому +1

    "Inventory Tactics" is now my favorite way to circumvent the word Logistics.

  • @StarBurgerProductions
    @StarBurgerProductions 3 роки тому +3

    I am looking so much forward to the medical missions!

  • @Igbarash
    @Igbarash 3 роки тому +5

    love you all, love you Jared

    • @MandoRick1978
      @MandoRick1978 3 роки тому

      Give it a decade and see how you feel about the oaf

  • @Skippy2Ton
    @Skippy2Ton 3 роки тому +5

    Would it work to test hacking for instance by replacing all outpost doors with hackable doors? Just to get a load of people testing the mechanic?

  • @thomwescott5760
    @thomwescott5760 3 роки тому +1

    Hope you made it, my last traffic ticket was while trying to catch my flight out of Austin.

  • @newageman5341
    @newageman5341 3 роки тому

    Cloud Tech Lighting & Childhood Dreams
    Visualize: From the planets' surfaces, clouds passing overhead casting shadows on the ground with all manner of varying lighting effects through and around clouds including "Godrays" and perhaps even rainbows around waterfalls and sometimes in rain or mist, if the conditions are right.
    There's something about a cloud passing overhead as the shadow moves along the ground to briefly envelope then pass us by, with the sun bursting forth once again, that's evocative of moments from childhood for those among us who had one, exploring in fields and pastures.
    The sense of immersion this element introduces cannot be underestimated. I know CIG is working on it and figuring out how to marry it with weather tech. Just pointing to something while applauding everything you're doing. Keep up the great work!

  • @hexagon6662
    @hexagon6662 3 роки тому +7

    That end HAHAHA

  • @LockDCS
    @LockDCS 3 роки тому +9

    Soooooo... Slower content, but when we get something it will matter. Not the worst thing.

    • @Wonderlikechild
      @Wonderlikechild 3 роки тому +1

      I totally don't mind them constantly trying to improve pipelines/workflow/communication as the company also grows. Reminds me a bit of SpaceX in how they are always trying new things, rapidly iterating, and trying to eliminate unnecessary bureaucracy.

    • @Cavthena
      @Cavthena 3 роки тому

      Slower yes. However even when a mechanic hits the PU it still could be worthless. Even if the mechanic was 100% complete, unless they build a mission or gameloop around that mechanic it'll still be useless. When was the last time they added a new mission in the PU or attempted to expand on a mechanic from a gameplay perspective? Heck the community have pointed out how they could improve gameplay with what they already have and CIG failed to act on that!
      I'm at the point of I'll believe it when I see it but this is likely just more words to cover up slowing development.

  • @SternLX
    @SternLX 3 роки тому +3

    Well shooooot. If it speeds up getting SQ42 out the door sooner then I'm all for it.

    • @khan2642003
      @khan2642003 3 роки тому

      its a New Bone For Dog, You just have to be Smart enough to understand it,

  • @jimmy37591
    @jimmy37591 3 роки тому +4

    I imagine the fuel rat guys will be having a laundry list of revive requests as people die from bugs

    • @zyloctal
      @zyloctal 3 роки тому +3

      I will enjoy taking on that task :)

  • @daimaoryujin
    @daimaoryujin 3 роки тому +1

    RT's explanations are always so coherent and articulate. Seriously just have him on every show from now on. Still sometimes it seems like there is a flaw in the management at CIG. Like why wasn't this change made along time ago? Idk how game development works but a lot of the time the changes that they make have me wondering why wasn't it like that to begin with, not 10 years down the line. I can't shake the feeling that a lot of these features take a lot longer than they should.

    • @thPrisoner
      @thPrisoner 3 роки тому +1

      A lot of tech waiting for other tech

  • @samda7109
    @samda7109 3 роки тому +2

    17:14 this is exactly what i would like to see for many superiors and bosses. so many employees work worldwide without knowing the later results. only if you know the goal or the vision can you do more than simply carry out an instruction. only then can one identify with the goal and choose the best possible way to achieve the goal. only then does an employee work well and does not feel exploited and oppressed. Today everything has to be done so quickly and, preferably, immediately, so that these points, which are actually taken for granted, are mostly forgotten.

    • @MandoRick1978
      @MandoRick1978 3 роки тому

      I guess that is why microsoft sacked CR

  • @gregcamp1800
    @gregcamp1800 3 роки тому

    Finally full features…Thank you

  • @timsimenc
    @timsimenc 3 роки тому +2

    While I'm sure people will complain about things seeming like they're getting pushed back, it's definitely better that features will have actual use on release other than novelty. Sure it's fun to chuck a trolly into a ship and watch it explode, but it would have been *really* impressive if it had waited a few quarters and had players and NPCs using them to unload cargo from your ship, push you around hospitals, etc

    • @uncannyvalley2350
      @uncannyvalley2350 3 роки тому

      Still, to get them to that point they still have to do extensive testing, which is why the PTU, there are so many moving parts that keeping trivial elements in the backroom would just lead to backlog and confusion

  • @novalis791
    @novalis791 3 роки тому +1

    Thanks All!

  • @citizenshenanigans2907
    @citizenshenanigans2907 3 роки тому +2

    Decoupled EVA finally!

  • @Shukano1
    @Shukano1 3 роки тому +1

    8:08 A wild security guard appears...

  • @garyleavens885
    @garyleavens885 3 роки тому +1

    Rich is always informative as ever.

  • @dtrjones
    @dtrjones 3 роки тому +2

    Not seen the video yet, but I already know it will be good with Richard Tyrer giving out information. Jared time to put your feet up son and let somebody else run the show!

    • @MandoRick1978
      @MandoRick1978 3 роки тому

      maybe you should bother watching this talking head BS for a decade and then see how you feel

    • @dtrjones
      @dtrjones 3 роки тому +2

      @@MandoRick1978 If you like me enjoy the journey this game development is on then there is no need to be uptight, one wonders why you are posting on here in the first place if you are that distressed about the project.

    • @thPrisoner
      @thPrisoner 3 роки тому

      You would make a good fortune teller.

    • @thPrisoner
      @thPrisoner 3 роки тому +2

      @@dtrjones his trolling helps the yahoo metrics and makes the video more popular.

  • @witchspace-yt
    @witchspace-yt 3 роки тому +6

    The ping revealing you makes sense, will be interesting to see how that plays with dedicated scanning ships like terrapin/MSR/tracker

    • @SteinbergerGPPRo
      @SteinbergerGPPRo 3 роки тому +2

      Data running ships like the MSR and Herald will probably rely more on passive scanning than active since they're essentially flying wiretaps. Scout/recon ships however may be a different bag. I suspect they will still mainly rely on passive scanning though. I think ping will be more for finding things with low or no signatures like terrain and disabled ships.

  • @aabChris
    @aabChris 3 роки тому +2

    Omg that title xD kudos to you for that x)

  • @Sandgroper-WA
    @Sandgroper-WA 3 роки тому +2

    Excellent SCL

  • @raoulblackburn5237
    @raoulblackburn5237 3 роки тому +1

    When he said 2951... is that the year sc is released? 🤔

  • @Azreal15
    @Azreal15 3 роки тому +3

    I’m guessing the cargo refactoring might not happen this year after all.

  • @AlbandAquino
    @AlbandAquino 3 роки тому +2

    Quick ! Let's finish this ! I'm about to miss my flight.
    If you've learned anything about those years of dev in SC... You WILL miss that plane.
    Welcome to the jungle Jared ;)

  • @MrUpsidedowngaming
    @MrUpsidedowngaming 3 роки тому +1

    Jared start putting in some content specific time stamps so we can jump around :) please

  • @RusStarik
    @RusStarik 3 роки тому +4

    So, there will be a "short term" pause in release of new features, but because of that all future feature releases will have more gameplay associated with them? Okay, cool!
    Not used to see this in alpha state of development. In my very limited experience in gamedev, alphas were all about making basic "proof of concept" mechanics and forcing them work with each other. Any content, above absolutely necessary for testing, was a beta exclusive thing. Seems like CIG wants too push SC playability a lot.

    • @operator9858
      @operator9858 3 роки тому

      that doesnt sound good seeing as we've not exactly had a deluge of content up till this point already and they have already been saying that for years, but they are running into more bottlenecks i suppose until they can figure out meshing etc :(

    • @artesslior1806
      @artesslior1806 3 роки тому

      @@operator9858 agreed. They've said similar things in the past when they pitched staggered development but I can't say whether it made a big difference or not. Certainly not at first.

    • @RusStarik
      @RusStarik 3 роки тому

      ​@@operator9858 I clearly can see the base for concern in this shift in development, and they indeed talked about a similar thing when they shifted to staggered development. IMHO, with the introduction of staggered development we eventually started getting more things per dev cycle, not gameplay, per-say, but "things", like fkn zeroing for guns. And from my understanding, this shift will eventually result in less "things", more gameplay per cycle, and I'd like to see that.
      Will they be able to deliver or not, that's a different question. But, based on the number of Free Flies, dev reports, leaks, and now this shift to "more playability", I sense that CIG is planning something big for CitizenCon or nearby year. And that this thing, by their judgment, will result in a lot of new/returning players. So, for now, I'll just sit and wait, excited to see how wrong I am with my reasoning. :D

  • @kagar9044
    @kagar9044 3 роки тому

    I'm a simple man, I see rich tyrer an I get ready for some knowledge.

  • @Cramduck
    @Cramduck 3 роки тому +3

    when Star Citizen wraps, HOWEVER it ends up, I can't wait to see what these developers move onto next.

    • @thekillerprawn
      @thekillerprawn 3 роки тому +3

      I mean, depends on what you mean by wraps, like releases or actually comes from an end, cuz depending on your answer that means anywhere from 5 to possibly even 25 years. They're gonna have their hands full for quite a while

    • @MandoRick1978
      @MandoRick1978 3 роки тому

      wraps, lmfao, what universe do you live in? This game is just a continuous scam!

    • @chikokishi7030
      @chikokishi7030 3 роки тому +3

      Probably into assisted living homes.

    • @thekillerprawn
      @thekillerprawn 3 роки тому +10

      @@MandoRick1978 God you're embarrassing

    • @thPrisoner
      @thPrisoner 3 роки тому +6

      They still have SQ42 episodes 2 and 3 plus adding more star systems and content in SC.

  • @warstory123
    @warstory123 3 роки тому

    If they put more people on getting the features to final on squadron 42 this will work great. PU need to get server meshing up and running. That should be the focus.

  • @MWHBowen
    @MWHBowen 3 роки тому +1

    Got to love some Rich content

  • @ShenShen88
    @ShenShen88 3 роки тому

    Am I wrong in thinking that there's a push to get SQ42 out the door faster? The explantations about restructuring features development around squadron make it sounds that way.

  • @justincf7127
    @justincf7127 3 роки тому +3

    From Trinidad!

    • @satanspy
      @satanspy 3 роки тому +2

      you get a good connection to the servers from TT?

    • @justincf7127
      @justincf7127 3 роки тому +1

      @@satanspy 75 Ping :)

  • @AnthonyArndt
    @AnthonyArndt 3 роки тому

    While a lot of these changes sound cool... in the long run... 3.15 as described here is going to kill any Pledge Store armours and equipment. I'm not going to use something that will be lost every time you die but can only be reclaimed by resetting your character.
    You die a lot in Star Citizen, and it's not always because you lost. An asteroid suddenly spawns in front of you. An eclipse's wing ignores your shields and clips through your hull and you both explode. You fall through a rock in a cave and have to backspace out. You wake up on a station and nothing's loading outside your hab, no lifts, no panels, and you backspace out to reload the station. You're in a bunker about to shoot someone in the back and they suddenly teleport a meter to the right while rotating 180 and instantly kill you with one shot. You're in a dark cave, behind cover, and bandits who can see in pitch black shoot you with their SMGs from a hundred meters away and insta-kill you with a torso shot through your cover and your heavy armour.
    So... ugh... when 3.15 goes live, I'll go back to just using the armour that you can get at Port Olisar.

  • @Creepy-Girl
    @Creepy-Girl 3 роки тому

    Good Stuff! I like the new direction.

  • @vamperic
    @vamperic 3 роки тому +3

    "Get squadron out the door" One can dream

    • @MandoRick1978
      @MandoRick1978 3 роки тому +1

      two decades later (in french accent)

    • @christianmolick8647
      @christianmolick8647 3 роки тому +2

      The door is not door enough!

    • @uncannyvalley2350
      @uncannyvalley2350 3 роки тому +1

      @@MandoRick1978 5 years bud, the kickstarter didn't end until 2015, it also takes a minute to set up a 400 million dollar company, and a pandemic

  • @Razephon
    @Razephon 3 роки тому

    2:18 - 2:29 Richard confirming Firesprite are out.

  • @LiquidWayneO
    @LiquidWayneO 3 роки тому

    Jared is a comedic genius

  • @bravo3six956
    @bravo3six956 3 роки тому +2

    I’ve noticed development go much faster since the settlement with cry tech. It’s like stuff was on hold everything got settled in court and the flood gates opened

    • @uncannyvalley2350
      @uncannyvalley2350 3 роки тому +2

      I think it's more just they took the time to invest in the core mechanics and physics that all the content will rely on, now they're more at the point where they can use those tools to just add to the scaffolding. Not to mention they have 800 devs now, vs 200 in 2015.

    • @bravo3six956
      @bravo3six956 3 роки тому +1

      @@uncannyvalley2350 they settled up with cry tech in January of this year. Stuff started flying in just weeks afterwards

    • @uncannyvalley2350
      @uncannyvalley2350 3 роки тому

      @@bravo3six956 it's perfectly possible you're correct, but I feel like the fact they did take their time to build the core tech is why we have ship interiors while after 8 years ED still doesn't

    • @kingdedede9135
      @kingdedede9135 3 роки тому

      @@uncannyvalley2350 I thought they had 700, according to what Rich said.

    • @uncannyvalley2350
      @uncannyvalley2350 3 роки тому

      @@kingdedede9135 last report, they're obviously hiring all the time, that's how they went from 12 people in 2013 to 200 in 2015

  • @brianfury9790
    @brianfury9790 3 роки тому +2

    loot and medical game play is realy gona change the PU

  • @blaqkstar
    @blaqkstar 3 роки тому +1

    lol that ending

  • @kenshi_cv2407
    @kenshi_cv2407 3 роки тому +1

    I am simultaneously happy and horrified lol

  • @anothergoogleuser
    @anothergoogleuser 3 роки тому

    Thanks for sharing.

  • @hdwdlnd
    @hdwdlnd 3 роки тому +1

    I wish I had a list of names of the wireless headphones they use that have the boom mics. I would like a good pair for work that would have a physical mic mute button/switch on them.

  • @draaz3n633
    @draaz3n633 3 роки тому

    Welcome back to Texas 🤠

  • @jimmy37591
    @jimmy37591 3 роки тому +1

    Anyone know when recharging batteries and reloading mags becomes a thing?

  • @noaberube3582
    @noaberube3582 3 роки тому

    Finally! jesus christ this was a long time coming.

  • @CitizenRyan
    @CitizenRyan 3 роки тому

    I can see the need for this for developing features alongside S42, but it SUCKS that we don't get get to have input on tier 0 features right when they are completed.
    There is ZERO harm in adding the features they provided for examples like weapon zeroing, trollies, body dragging, and so on.... It's a SANDBOX for goodness sake, we don't need to wait so that we can have cookie cutter missions that mirror (and spoil) S42 missions. Removing tier 0 release to PU removed our input at a point where changes can be made, and removes us from the reason I like this game anyways the development. Again cool they are going to make them side by side, but just do that and release it... I am scared this is the turning point where they start making S42 specific features and nerf them in the PU.

  • @DCVolo
    @DCVolo 3 роки тому +1

    Rich Tyrer?
    Yeah boiiiiiii

  • @MadDrac
    @MadDrac 3 роки тому

    Great Show

  • @chaadlosan
    @chaadlosan 3 роки тому

    Jared your such a sport.

  • @Jamestismyname
    @Jamestismyname 3 роки тому +1

    FPS radar ping mechanics reminds me of Btooom!. Now I just need to know if we can cancel each other's pings. lol

  • @kassper82
    @kassper82 3 роки тому

    What the...how the heck did y'all get my xmas tree from my apt in Austin into the CIG Austin office???

  • @doubledigital_
    @doubledigital_ 3 роки тому

    TLDR : Less updates for PU, faster release of SQ42 :
    amen! now they can spend more time fixing bugs not creating them every patch xD ( would like more missions tho ! )

  • @FulguroGeek
    @FulguroGeek 3 роки тому

    The final word is Hopeffully SQuadron will come Soonner?? Sooner than what? SQ42 is supposed to release end 2022 early 2023

  • @lord_alderaan9283
    @lord_alderaan9283 3 роки тому

    I'm kind of worried that if features are made independently for Squadron 42 before consideration for PU requirements are assessed, then we will see an increase in features having to be remade to work in the PU. This episode is confusing as I always thought that PU and Squadron 42 shared identical engines and if something was made for one or the other then they were interchangeable with minimal alteration. Kinda like plugins.

  • @danielpena-un8vl
    @danielpena-un8vl 3 роки тому +2

    The only ones that got rich was cloud imperium. Nearly 400 million dollars yet the game is still alpha after more than a decade of development… guess it’s the cow that just keeps on giving.

    • @AshU-ug2fy
      @AshU-ug2fy 3 роки тому

      Granted, this game is massive. I just watched the other QA dev stream where they talked about how much they hate doors because they never work right in game development. Star Citizen has a lot of doors, doors that move in space, doors on small ships that can fly through space and land inside of big ships with more doors, that can then fly to planets and enter a hangar with even more doors! I think you can imagine all the bugs and problems they run into just from doors alone.
      In hindsight, they should have just focused on one game and ignored the PU altogether, then released the PU a few years later as an add-on game after SQ42. but, it is what it is.

  • @BigJohnno66
    @BigJohnno66 3 роки тому +1

    Signalling even more concentration on SQ42 and less of putting stuff into Persistent Universe. Hmmm. No fault of the guys involved, just not happy with the general direction from the head of the company.

    • @spacehorn409
      @spacehorn409 3 роки тому

      Not the case, content is still being developed at the same pace. We'll just be seeing it later as they will be more fleshed out features with associated gameplay. This is great news, they're focusing on making the PU more playable and stable

  • @Anachroschism
    @Anachroschism 3 роки тому

    I'm one of those folks that love survival mechanics and immersive sandbox play, but yeah, some folks will likely hate it, and prefer to stay in AC/SM.

    • @alexparris7769
      @alexparris7769 3 роки тому +1

      And that’s why SC is great. It will have something for all playstyles

  • @IsakGIR
    @IsakGIR 3 роки тому +1

    Turn it off? I thought you all just leave a lamp to carry on without you…

  • @larrymitchell6470
    @larrymitchell6470 3 роки тому

    Should I be nervous that after seven years and loads of updates on squadron 42 that this position just came into existence or did somebody leave and he took this position???

    • @Zogrod12
      @Zogrod12 3 роки тому

      New Position. My understanding is that rather than a broader release of features across 2 games with incremental updates and testing to deal with the complexity of the 2 games they will focus on all those elements in sq42. I think it will speed development up for Sq42 because it doesn’t have multi player so doesn’t need quite as much bug fixing etc it should streamline its release. But it will delay PTU release schedule but they said the hope is more features for the core gameplay elements will be in each release in future.

  • @rogue7536
    @rogue7536 3 роки тому +11

    I smell a push back on salvage,.. again. This video is like when your parents sit you down and try to sugar coat bad news. “See honey, I know things are going to be even slower to release but look how more shiny it will be”.

    • @alexparris7769
      @alexparris7769 3 роки тому +1

      I wish i didn’t agree but it very much feels like it

    • @jeffgh7457
      @jeffgh7457 3 роки тому

      Salvage and hacking is my bet. They were the only gameplay thing not mentioned...

    • @vorpalrobot
      @vorpalrobot 3 роки тому

      ISC showed the vulture, and mentioned early salvage gameplay at the beginning of next year.

    • @khan2642003
      @khan2642003 3 роки тому

      @@vorpalrobot Yes like we suppose to had Whole Stanton Star System Years ago... lol

  • @superchimp
    @superchimp 3 роки тому

    It's all great adding features like death of a space man, but if the game is broken to the point where most spacemen are dying from glitching through walls or any of the other many ways a player can be killed by something they have no control over is NOT going to be fun. The changes to the inventory sound great but are going to suck if we still have items in our inventory randomly disappear as they do now. If we cant store suits in our ships, or have to pray the guns we put on a rack earlier haven't vanished for no reason, it's NOT going to be fun. SC PU gets away with these problems because it doesn't punish the player too much when these things happen, so although the game disrespects your time, it's at least sympathetic to the players loss. All these new features will remove this sympathy and just leave players frustrated and stop playing.
    Perhaps this new approach, giving features more time in the oven will make these troublesome bugs, no longer be a problem. We won't die from walking into elevators or fall through walls into space during quantum travel.... But hear me out, these problems have been around for a LONG time, years! Are the devs sure they can release these punishing/limiting features that trigger ONLY from player agency and NOT from bugs? I have my doubts and think we may be left with a very frustrating and unenjoyable experience for possibly several years until the game becomes stable and less buggy.