@@ZarkMedia My schedule is too uneven to be readily available. There are thousands of players waiting on passenger gameplay. They'd work for cans of pips, they're so desperate.
They think it will be more complete but are forgetting the fact that most of the playable game breaking bugs are discovered by the community every time! The end result will be, a more complete set of game breaking bugs that are unusable and will go through a longer rinse and repeat process.
@@shmayazuggot8558 Nah a lot of bugs are often very obvious, or features don't have a purpose, testing them out in SQ42 dev, will alleviate these issues to a large degree
Not very accurate timestamp descriptions, Tyrer likes to go into tangents and talk in depth on each. 1:37 [How Tyrer's team works and previously straddled the line between the PU and SQ42] 10:30 [Identified a workflow change needed for the development of SQ42] - Jared simplifies how it used to work and how it works now at 19:18 32:22 [Talk about the Roadmap and alteration of release strategy] 37:47 [Healing and inventory how these features will change the PU] 43:20 [FPS Rader and Scanning what's going on with this?] 46:08 [Zero-G and EVA changes] 47:30 [Player interaction experience updates]
@@shaftoe195 As a software developer I really cringe at a noobified explanation. All the juicy stuff is left out lol which kind of is the point but yuck too fast its like its made for people who have a short attention span lol
@@PutsOnSneakers Not so much for those with a short attention, though it does fill that niche, but rather for those who do not have the time to invest in an hour long video or in my case to find out if its about something I'm interested in and thus worth watching.
Rich Tyler is one of the best devs at CIG. The lad can talk and talk for hours but he's never boring to listen to. Rare it is to find someone so passionate about their job and I am glad to see that level of passion going into this project.
Ok that was pretty awesome! Really enjoy Richard Tyrer. Essentially a PSA on how features will release more completed but perhaps a quarter or two later. And how they entire games is about to change with physicalized inventory and healing mechanic.
Same and nothing against him because he is extremely intelligent and very passionate but we are definitely getting to the prove it phase after all these years. I absolutely get the difficulty but I mean I can go on a screen and make some cool animated graphics and tell you about awesome software that’s coming out and how it links up to a neural net work that utilizes Pied Piper compression technology or some crazy stuff. Even in baby steps prove it by showing the servers can see small performance improvements with say 80 people.
@@larrymitchell6470 Haha love the Silicon Valley reference. He already showed Quantum live in an alpha state a few months back if you haven't seen it yet. I'm 100% sure v1 will be fully implemented at Citizencon
As Mando Rick mentioned it always been a priority but this Whole SC Live was to deviate Backers because they can,t deliver any more core Gameplay features so they need a new way to Milk the Cow. You will understand by time As i did years ago, No more Features in Patches they will be just Bear Bone in simple words,
Ok, this change will cause *short term* delay for *long term* gain with regard PU. I will say receiving PU features in an almost ready state sounds good to me. I want features and core gameplay.
It makes me nervous when developers go we are going to slow down development releases to provide better gameplay.... elite dangerous: odyssey said similar things
This is how it should have worked from the very beginning. I can't see much of any advantage to rolling out a half broken feature that has barely to no use in the PU, that the developers themselves haven't dogfooded and iterated on, for public consumption with little to no knowledge of how the developers specifically view the feature eventually behaving.
Oh man... (Regarding Death of a Spaceman.) So many more mission opportunities, too. We'll actually be looking for living NPCs in caves. Or miners who had an accident on a moon somewhere. Love it!
Like the majority of the community, I'm so looking forward to more non-combat roles (Exploration, Salvage, and Repair)! They should be good since the majority of the game is waiting on non-combat core mechanics and the tech to make them a reality.
Love the new update, and the new philosophy going forward. Keep up the great work. And colour me curious where Jarod was and where is he going and why?
CIG's by-product of this new style of gaming development, is high-class developers that will bring the gaming industry into a new era, once SC is finally realized and the bulk of these devs can move on. I'm proud to have invested in this, much better than having a shareholder push deadlines.
Welcome to Austin!!! well for the time you were here Disco. I need to do a tour of the studio at some point since it's so close. Hope you had a good time while you were here.
The EVA changes are very welcome. The current EVA feels very game-y. The upcoming one sounds like it will feel far more realistic. Pretty good update today CIG, whether we like it or not we appreciate the transparency and overall sounds pretty positive.
More and more, I'm getting the impression that SQ42 is nearing completion. This seems like a final push to get it all done, and quickly. I'm expecting a big announcement at CitizenCon.
I feel that way too. I know it's been 10 freaking years, but a large chunk of this was all SQ42, and I'm sooooo excited! As a 32 year old male, there aren't too many things that get me hyped and excited anymore... because... life. But this actually has me looking forward not only to the new inventory and healing system, but SQ42!
This was a great video, every time Rich is on is a joy. This sounds like an exciting change. Squadron 42 is the most exciting part of the project for me, so knowing that it's getting the attention it deserves is exciting. I sincerely hope that you're all able to accomplish your goal of making it the BDSSE.
So I understand the change, and overall I think it's a good move. I would be interested to continue to see these tier iteration though. It was nice to be able to actually see inside of a game, to see how development actually progresses from one conept to another and the actual building of the mechanic. Would there perhas be a way of allowing subscribers to see videos of testing with these tier iterations still then? Or just VODs that can show the progress of how something is implemented? Also at 30:03 Cybernetics???
Quite possible the best delivered video released by the team. Sensitive info delivered in an amazing way. It makes me so much more reassured to hear information delivered like this!
@@MandoRick1978 Come on... this has the potential to really rile up the mis-informed star-citizen backer. It is difficult information to discuss, it was delivered well... I have seen public reactions off the scale for much more minor things. They did a good job and articulated well.. credit where credit is due.
Thank you Richard for the great talk, and Jared for letting him talk. I think this was very important information, and looking forward to the next release!!!
Cloud Tech Lighting & Childhood Dreams Visualize: From the planets' surfaces, clouds passing overhead casting shadows on the ground with all manner of varying lighting effects through and around clouds including "Godrays" and perhaps even rainbows around waterfalls and sometimes in rain or mist, if the conditions are right. There's something about a cloud passing overhead as the shadow moves along the ground to briefly envelope then pass us by, with the sun bursting forth once again, that's evocative of moments from childhood for those among us who had one, exploring in fields and pastures. The sense of immersion this element introduces cannot be underestimated. I know CIG is working on it and figuring out how to marry it with weather tech. Just pointing to something while applauding everything you're doing. Keep up the great work!
I totally don't mind them constantly trying to improve pipelines/workflow/communication as the company also grows. Reminds me a bit of SpaceX in how they are always trying new things, rapidly iterating, and trying to eliminate unnecessary bureaucracy.
Slower yes. However even when a mechanic hits the PU it still could be worthless. Even if the mechanic was 100% complete, unless they build a mission or gameloop around that mechanic it'll still be useless. When was the last time they added a new mission in the PU or attempted to expand on a mechanic from a gameplay perspective? Heck the community have pointed out how they could improve gameplay with what they already have and CIG failed to act on that! I'm at the point of I'll believe it when I see it but this is likely just more words to cover up slowing development.
RT's explanations are always so coherent and articulate. Seriously just have him on every show from now on. Still sometimes it seems like there is a flaw in the management at CIG. Like why wasn't this change made along time ago? Idk how game development works but a lot of the time the changes that they make have me wondering why wasn't it like that to begin with, not 10 years down the line. I can't shake the feeling that a lot of these features take a lot longer than they should.
17:14 this is exactly what i would like to see for many superiors and bosses. so many employees work worldwide without knowing the later results. only if you know the goal or the vision can you do more than simply carry out an instruction. only then can one identify with the goal and choose the best possible way to achieve the goal. only then does an employee work well and does not feel exploited and oppressed. Today everything has to be done so quickly and, preferably, immediately, so that these points, which are actually taken for granted, are mostly forgotten.
While I'm sure people will complain about things seeming like they're getting pushed back, it's definitely better that features will have actual use on release other than novelty. Sure it's fun to chuck a trolly into a ship and watch it explode, but it would have been *really* impressive if it had waited a few quarters and had players and NPCs using them to unload cargo from your ship, push you around hospitals, etc
Still, to get them to that point they still have to do extensive testing, which is why the PTU, there are so many moving parts that keeping trivial elements in the backroom would just lead to backlog and confusion
Not seen the video yet, but I already know it will be good with Richard Tyrer giving out information. Jared time to put your feet up son and let somebody else run the show!
@@MandoRick1978 If you like me enjoy the journey this game development is on then there is no need to be uptight, one wonders why you are posting on here in the first place if you are that distressed about the project.
Data running ships like the MSR and Herald will probably rely more on passive scanning than active since they're essentially flying wiretaps. Scout/recon ships however may be a different bag. I suspect they will still mainly rely on passive scanning though. I think ping will be more for finding things with low or no signatures like terrain and disabled ships.
Quick ! Let's finish this ! I'm about to miss my flight. If you've learned anything about those years of dev in SC... You WILL miss that plane. Welcome to the jungle Jared ;)
So, there will be a "short term" pause in release of new features, but because of that all future feature releases will have more gameplay associated with them? Okay, cool! Not used to see this in alpha state of development. In my very limited experience in gamedev, alphas were all about making basic "proof of concept" mechanics and forcing them work with each other. Any content, above absolutely necessary for testing, was a beta exclusive thing. Seems like CIG wants too push SC playability a lot.
that doesnt sound good seeing as we've not exactly had a deluge of content up till this point already and they have already been saying that for years, but they are running into more bottlenecks i suppose until they can figure out meshing etc :(
@@operator9858 agreed. They've said similar things in the past when they pitched staggered development but I can't say whether it made a big difference or not. Certainly not at first.
@@operator9858 I clearly can see the base for concern in this shift in development, and they indeed talked about a similar thing when they shifted to staggered development. IMHO, with the introduction of staggered development we eventually started getting more things per dev cycle, not gameplay, per-say, but "things", like fkn zeroing for guns. And from my understanding, this shift will eventually result in less "things", more gameplay per cycle, and I'd like to see that. Will they be able to deliver or not, that's a different question. But, based on the number of Free Flies, dev reports, leaks, and now this shift to "more playability", I sense that CIG is planning something big for CitizenCon or nearby year. And that this thing, by their judgment, will result in a lot of new/returning players. So, for now, I'll just sit and wait, excited to see how wrong I am with my reasoning. :D
I mean, depends on what you mean by wraps, like releases or actually comes from an end, cuz depending on your answer that means anywhere from 5 to possibly even 25 years. They're gonna have their hands full for quite a while
If they put more people on getting the features to final on squadron 42 this will work great. PU need to get server meshing up and running. That should be the focus.
Am I wrong in thinking that there's a push to get SQ42 out the door faster? The explantations about restructuring features development around squadron make it sounds that way.
While a lot of these changes sound cool... in the long run... 3.15 as described here is going to kill any Pledge Store armours and equipment. I'm not going to use something that will be lost every time you die but can only be reclaimed by resetting your character. You die a lot in Star Citizen, and it's not always because you lost. An asteroid suddenly spawns in front of you. An eclipse's wing ignores your shields and clips through your hull and you both explode. You fall through a rock in a cave and have to backspace out. You wake up on a station and nothing's loading outside your hab, no lifts, no panels, and you backspace out to reload the station. You're in a bunker about to shoot someone in the back and they suddenly teleport a meter to the right while rotating 180 and instantly kill you with one shot. You're in a dark cave, behind cover, and bandits who can see in pitch black shoot you with their SMGs from a hundred meters away and insta-kill you with a torso shot through your cover and your heavy armour. So... ugh... when 3.15 goes live, I'll go back to just using the armour that you can get at Port Olisar.
I’ve noticed development go much faster since the settlement with cry tech. It’s like stuff was on hold everything got settled in court and the flood gates opened
I think it's more just they took the time to invest in the core mechanics and physics that all the content will rely on, now they're more at the point where they can use those tools to just add to the scaffolding. Not to mention they have 800 devs now, vs 200 in 2015.
@@bravo3six956 it's perfectly possible you're correct, but I feel like the fact they did take their time to build the core tech is why we have ship interiors while after 8 years ED still doesn't
I wish I had a list of names of the wireless headphones they use that have the boom mics. I would like a good pair for work that would have a physical mic mute button/switch on them.
I can see the need for this for developing features alongside S42, but it SUCKS that we don't get get to have input on tier 0 features right when they are completed. There is ZERO harm in adding the features they provided for examples like weapon zeroing, trollies, body dragging, and so on.... It's a SANDBOX for goodness sake, we don't need to wait so that we can have cookie cutter missions that mirror (and spoil) S42 missions. Removing tier 0 release to PU removed our input at a point where changes can be made, and removes us from the reason I like this game anyways the development. Again cool they are going to make them side by side, but just do that and release it... I am scared this is the turning point where they start making S42 specific features and nerf them in the PU.
TLDR : Less updates for PU, faster release of SQ42 : amen! now they can spend more time fixing bugs not creating them every patch xD ( would like more missions tho ! )
I'm kind of worried that if features are made independently for Squadron 42 before consideration for PU requirements are assessed, then we will see an increase in features having to be remade to work in the PU. This episode is confusing as I always thought that PU and Squadron 42 shared identical engines and if something was made for one or the other then they were interchangeable with minimal alteration. Kinda like plugins.
The only ones that got rich was cloud imperium. Nearly 400 million dollars yet the game is still alpha after more than a decade of development… guess it’s the cow that just keeps on giving.
Granted, this game is massive. I just watched the other QA dev stream where they talked about how much they hate doors because they never work right in game development. Star Citizen has a lot of doors, doors that move in space, doors on small ships that can fly through space and land inside of big ships with more doors, that can then fly to planets and enter a hangar with even more doors! I think you can imagine all the bugs and problems they run into just from doors alone. In hindsight, they should have just focused on one game and ignored the PU altogether, then released the PU a few years later as an add-on game after SQ42. but, it is what it is.
Signalling even more concentration on SQ42 and less of putting stuff into Persistent Universe. Hmmm. No fault of the guys involved, just not happy with the general direction from the head of the company.
Not the case, content is still being developed at the same pace. We'll just be seeing it later as they will be more fleshed out features with associated gameplay. This is great news, they're focusing on making the PU more playable and stable
Should I be nervous that after seven years and loads of updates on squadron 42 that this position just came into existence or did somebody leave and he took this position???
New Position. My understanding is that rather than a broader release of features across 2 games with incremental updates and testing to deal with the complexity of the 2 games they will focus on all those elements in sq42. I think it will speed development up for Sq42 because it doesn’t have multi player so doesn’t need quite as much bug fixing etc it should streamline its release. But it will delay PTU release schedule but they said the hope is more features for the core gameplay elements will be in each release in future.
I smell a push back on salvage,.. again. This video is like when your parents sit you down and try to sugar coat bad news. “See honey, I know things are going to be even slower to release but look how more shiny it will be”.
It's all great adding features like death of a space man, but if the game is broken to the point where most spacemen are dying from glitching through walls or any of the other many ways a player can be killed by something they have no control over is NOT going to be fun. The changes to the inventory sound great but are going to suck if we still have items in our inventory randomly disappear as they do now. If we cant store suits in our ships, or have to pray the guns we put on a rack earlier haven't vanished for no reason, it's NOT going to be fun. SC PU gets away with these problems because it doesn't punish the player too much when these things happen, so although the game disrespects your time, it's at least sympathetic to the players loss. All these new features will remove this sympathy and just leave players frustrated and stop playing. Perhaps this new approach, giving features more time in the oven will make these troublesome bugs, no longer be a problem. We won't die from walking into elevators or fall through walls into space during quantum travel.... But hear me out, these problems have been around for a LONG time, years! Are the devs sure they can release these punishing/limiting features that trigger ONLY from player agency and NOT from bugs? I have my doubts and think we may be left with a very frustrating and unenjoyable experience for possibly several years until the game becomes stable and less buggy.
After about two minutes, Jared has the expression of a man realizing he will not catch his plane. Great talk, ty!
Have you thought about hiring a private pilot for Oliver?
I’d also like to apply to be Oliver’s pilot
Even me the lord of the universe am a loyal subscriber to Zark media
@@ZarkMedia My schedule is too uneven to be readily available. There are thousands of players waiting on passenger gameplay. They'd work for cans of pips, they're so desperate.
@@vorpalrobot Tell me about it. My first few years in this game was just me spamming the global chat looking for passengers.
Jareds expressions are priceless, and I love how passionate Tyrer is about the project, keep up the amazing work peeps!
I feel like Jared loves these because this guy more or less drives the show when he's on and Jared can just chill.
He drives the show second only to Tony Z. Keep up the good work guys!
The real TL;DW: new features will take longer to hit PU but when they come in they will be more complete and functional than past releases were.
TLDR no more Tear 0
They think it will be more complete but are forgetting the fact that most of the playable game breaking bugs are discovered by the community every time! The end result will be, a more complete set of game breaking bugs that are unusable and will go through a longer rinse and repeat process.
@@shmayazuggot8558 Nah a lot of bugs are often very obvious, or features don't have a purpose, testing them out in SQ42 dev, will alleviate these issues to a large degree
I agree to the first part…new features will take longer…the rest I believe when I see it🤷♂️
Features going to take longer? Does that mean Salvaging is getting pushed back another 5 years then?
I really appreciate the office cleaning staff finally getting featured in one of these. All teams are important!
Not very accurate timestamp descriptions, Tyrer likes to go into tangents and talk in depth on each.
1:37 [How Tyrer's team works and previously straddled the line between the PU and SQ42]
10:30 [Identified a workflow change needed for the development of SQ42] - Jared simplifies how it used to work and how it works now at 19:18
32:22 [Talk about the Roadmap and alteration of release strategy]
37:47 [Healing and inventory how these features will change the PU]
43:20 [FPS Rader and Scanning what's going on with this?]
46:08 [Zero-G and EVA changes]
47:30 [Player interaction experience updates]
Thanks for the time marks !!
Thanks for that
thank you man. they should include timestamps in every longer blog/vid they release.
If Rich is on the scene, you know we are getting the INFO DUMP
Just waiting for Noobifier to noobify it.
@@shaftoe195 I like Noobifier on other vids but I think you miss a whole load of information and context when he does SC Live vids
@@shaftoe195 Why? I find Noob is more interested in selling stuff. I would suggest SaltEMike - ua-cam.com/users/SaltEMike
@@shaftoe195 As a software developer I really cringe at a noobified explanation. All the juicy stuff is left out lol which kind of is the point but yuck too fast its like its made for people who have a short attention span lol
@@PutsOnSneakers Not so much for those with a short attention, though it does fill that niche, but rather for those who do not have the time to invest in an hour long video or in my case to find out if its about something I'm interested in and thus worth watching.
Rich Tyler is one of the best devs at CIG. The lad can talk and talk for hours but he's never boring to listen to. Rare it is to find someone so passionate about their job and I am glad to see that level of passion going into this project.
From Jamaica! I can't wait for Medical, Repair and Refuel, and Salvage gameplay.
Oo, From Antigua here
big up dred, need a yaady link up in the verse
Trinidad here...is there a carribean community i can join for SC? I didnt even know so many played.
@@satanspy there should be. Let's start one
@@satanspy Not sure, but wish a Caribbean Org was about.
Short episode.... Sure let's get Richard Tyrer on😂 nice logic Jared👍 love you guys
Ok that was pretty awesome! Really enjoy Richard Tyrer. Essentially a PSA on how features will release more completed but perhaps a quarter or two later. And how they entire games is about to change with physicalized inventory and healing mechanic.
Books a plane and Richard Tyrer for SC Live on the same day. Man likes to live dangerously.
LMAO
Genuinely cant wait to see what Tony Z, the mad lad, will be showing us at Citizencon. He gets me so hyped!!
Wait ten years and see how you feel
@@MandoRick1978 2031 still hyped!!!
Same and nothing against him because he is extremely intelligent and very passionate but we are definitely getting to the prove it phase after all these years. I absolutely get the difficulty but I mean I can go on a screen and make some cool animated graphics and tell you about awesome software that’s coming out and how it links up to a neural net work that utilizes Pied Piper compression technology or some crazy stuff. Even in baby steps prove it by showing the servers can see small performance improvements with say 80 people.
@@larrymitchell6470 Haha love the Silicon Valley reference. He already showed Quantum live in an alpha state a few months back if you haven't seen it yet. I'm 100% sure v1 will be fully implemented at Citizencon
Oh god, the way you kept him quiet in the end there. Chills! 🤣
Squadron 42 focused and prioritized - I wish they they had always that approach.
They did, they just never bothered telling you, because all you are is a funding tool
@@MandoRick1978 Begging the question
As Mando Rick mentioned it always been a priority but this Whole SC Live was to deviate Backers because they can,t deliver any more core Gameplay features so they need a new way to Milk the Cow. You will understand by time As i did years ago, No more Features in Patches they will be just Bear Bone in simple words,
Ok sounds like a good plan, get SQ42 out the door more complete and sooner by focusing more directly on it.
Disco's expression, "well, we're going to have time for 3 questions and I have to sit silently for the next hour."
Basically his Tyrer/Tony Z face
Ok, this change will cause *short term* delay for *long term* gain with regard PU.
I will say receiving PU features in an almost ready state sounds good to me. I want features and core gameplay.
Yeah I'd rather a feature get in to the PU that actually does something *glares at cargo decks*
It makes me nervous when developers go we are going to slow down development releases to provide better gameplay.... elite dangerous: odyssey said similar things
For the record this is not me saying cig is fdev i am just saying it just makes me nervous
@@crav3mistak312 Lmfao Elite making better gameplay, good one xD
This is how it should have worked from the very beginning. I can't see much of any advantage to rolling out a half broken feature that has barely to no use in the PU, that the developers themselves haven't dogfooded and iterated on, for public consumption with little to no knowledge of how the developers specifically view the feature eventually behaving.
Oh man... (Regarding Death of a Spaceman.) So many more mission opportunities, too. We'll actually be looking for living NPCs in caves. Or miners who had an accident on a moon somewhere. Love it!
Like the majority of the community, I'm so looking forward to more non-combat roles (Exploration, Salvage, and Repair)! They should be good since the majority of the game is waiting on non-combat core mechanics and the tech to make them a reality.
Love the new update, and the new philosophy going forward. Keep up the great work. And colour me curious where Jarod was and where is he going and why?
CIG's by-product of this new style of gaming development, is high-class developers that will bring the gaming industry into a new era, once SC is finally realized and the bulk of these devs can move on. I'm proud to have invested in this, much better than having a shareholder push deadlines.
drink any more of the CIG coolaid and your heart might stop
@@MandoRick1978 that's another Divine fallacy bud
@@MandoRick1978 koolaid*, and it must suck to live in a world without hope, doesn't it?
@@MandoRick1978 At least he’s still got heart, Mate. Unlike you.
Citizencon can't come soon enough!
Welcome to Austin!!! well for the time you were here Disco. I need to do a tour of the studio at some point since it's so close. Hope you had a good time while you were here.
I could listen to Richard for hours; a credit to the project
Great update. Thank you for sharing the changes that are keeping the development on track, and continuing to adjust in meaningful ways.
The EVA changes are very welcome. The current EVA feels very game-y. The upcoming one sounds like it will feel far more realistic.
Pretty good update today CIG, whether we like it or not we appreciate the transparency and overall sounds pretty positive.
Yeah cant wait for the T2 EVA system.
Jared, hopefully you made it on time for the plane :D Great episode
More and more, I'm getting the impression that SQ42 is nearing completion. This seems like a final push to get it all done, and quickly. I'm expecting a big announcement at CitizenCon.
I feel that way too. I know it's been 10 freaking years, but a large chunk of this was all SQ42, and I'm sooooo excited! As a 32 year old male, there aren't too many things that get me hyped and excited anymore... because... life. But this actually has me looking forward not only to the new inventory and healing system, but SQ42!
This was a great video, every time Rich is on is a joy. This sounds like an exciting change. Squadron 42 is the most exciting part of the project for me, so knowing that it's getting the attention it deserves is exciting. I sincerely hope that you're all able to accomplish your goal of making it the BDSSE.
Very happy to hear some of the things mentioned in that SCL.
So I understand the change, and overall I think it's a good move. I would be interested to continue to see these tier iteration though. It was nice to be able to actually see inside of a game, to see how development actually progresses from one conept to another and the actual building of the mechanic. Would there perhas be a way of allowing subscribers to see videos of testing with these tier iterations still then? Or just VODs that can show the progress of how something is implemented?
Also at 30:03 Cybernetics???
Quite possible the best delivered video released by the team. Sensitive info delivered in an amazing way. It makes me so much more reassured to hear information delivered like this!
You set the bar pretty low
@@MandoRick1978 Come on... this has the potential to really rile up the mis-informed star-citizen backer. It is difficult information to discuss, it was delivered well... I have seen public reactions off the scale for much more minor things. They did a good job and articulated well.. credit where credit is due.
WooHoo!!!! Sliding 3.15!!!! We heard it here first folks! Jet-packs and skiing by 3.16??? I loved skiing in Tribes.
ya cause thats not going to be artifical or anything lol
Thank you Richard for the great talk, and Jared for letting him talk. I think this was very important information, and looking forward to the next release!!!
Just wait for Years !!
Jared's heavy sighs describes my mood...
One unit of Squadron 42 sold!
to jeff bezos
"Inventory Tactics" is now my favorite way to circumvent the word Logistics.
I am looking so much forward to the medical missions!
love you all, love you Jared
Give it a decade and see how you feel about the oaf
Would it work to test hacking for instance by replacing all outpost doors with hackable doors? Just to get a load of people testing the mechanic?
Hope you made it, my last traffic ticket was while trying to catch my flight out of Austin.
Cloud Tech Lighting & Childhood Dreams
Visualize: From the planets' surfaces, clouds passing overhead casting shadows on the ground with all manner of varying lighting effects through and around clouds including "Godrays" and perhaps even rainbows around waterfalls and sometimes in rain or mist, if the conditions are right.
There's something about a cloud passing overhead as the shadow moves along the ground to briefly envelope then pass us by, with the sun bursting forth once again, that's evocative of moments from childhood for those among us who had one, exploring in fields and pastures.
The sense of immersion this element introduces cannot be underestimated. I know CIG is working on it and figuring out how to marry it with weather tech. Just pointing to something while applauding everything you're doing. Keep up the great work!
That end HAHAHA
Soooooo... Slower content, but when we get something it will matter. Not the worst thing.
I totally don't mind them constantly trying to improve pipelines/workflow/communication as the company also grows. Reminds me a bit of SpaceX in how they are always trying new things, rapidly iterating, and trying to eliminate unnecessary bureaucracy.
Slower yes. However even when a mechanic hits the PU it still could be worthless. Even if the mechanic was 100% complete, unless they build a mission or gameloop around that mechanic it'll still be useless. When was the last time they added a new mission in the PU or attempted to expand on a mechanic from a gameplay perspective? Heck the community have pointed out how they could improve gameplay with what they already have and CIG failed to act on that!
I'm at the point of I'll believe it when I see it but this is likely just more words to cover up slowing development.
Well shooooot. If it speeds up getting SQ42 out the door sooner then I'm all for it.
its a New Bone For Dog, You just have to be Smart enough to understand it,
I imagine the fuel rat guys will be having a laundry list of revive requests as people die from bugs
I will enjoy taking on that task :)
RT's explanations are always so coherent and articulate. Seriously just have him on every show from now on. Still sometimes it seems like there is a flaw in the management at CIG. Like why wasn't this change made along time ago? Idk how game development works but a lot of the time the changes that they make have me wondering why wasn't it like that to begin with, not 10 years down the line. I can't shake the feeling that a lot of these features take a lot longer than they should.
A lot of tech waiting for other tech
17:14 this is exactly what i would like to see for many superiors and bosses. so many employees work worldwide without knowing the later results. only if you know the goal or the vision can you do more than simply carry out an instruction. only then can one identify with the goal and choose the best possible way to achieve the goal. only then does an employee work well and does not feel exploited and oppressed. Today everything has to be done so quickly and, preferably, immediately, so that these points, which are actually taken for granted, are mostly forgotten.
I guess that is why microsoft sacked CR
Finally full features…Thank you
While I'm sure people will complain about things seeming like they're getting pushed back, it's definitely better that features will have actual use on release other than novelty. Sure it's fun to chuck a trolly into a ship and watch it explode, but it would have been *really* impressive if it had waited a few quarters and had players and NPCs using them to unload cargo from your ship, push you around hospitals, etc
Still, to get them to that point they still have to do extensive testing, which is why the PTU, there are so many moving parts that keeping trivial elements in the backroom would just lead to backlog and confusion
Thanks All!
Decoupled EVA finally!
8:08 A wild security guard appears...
Rich is always informative as ever.
Not seen the video yet, but I already know it will be good with Richard Tyrer giving out information. Jared time to put your feet up son and let somebody else run the show!
maybe you should bother watching this talking head BS for a decade and then see how you feel
@@MandoRick1978 If you like me enjoy the journey this game development is on then there is no need to be uptight, one wonders why you are posting on here in the first place if you are that distressed about the project.
You would make a good fortune teller.
@@dtrjones his trolling helps the yahoo metrics and makes the video more popular.
The ping revealing you makes sense, will be interesting to see how that plays with dedicated scanning ships like terrapin/MSR/tracker
Data running ships like the MSR and Herald will probably rely more on passive scanning than active since they're essentially flying wiretaps. Scout/recon ships however may be a different bag. I suspect they will still mainly rely on passive scanning though. I think ping will be more for finding things with low or no signatures like terrain and disabled ships.
Omg that title xD kudos to you for that x)
Excellent SCL
When he said 2951... is that the year sc is released? 🤔
I’m guessing the cargo refactoring might not happen this year after all.
Quick ! Let's finish this ! I'm about to miss my flight.
If you've learned anything about those years of dev in SC... You WILL miss that plane.
Welcome to the jungle Jared ;)
Jared start putting in some content specific time stamps so we can jump around :) please
So, there will be a "short term" pause in release of new features, but because of that all future feature releases will have more gameplay associated with them? Okay, cool!
Not used to see this in alpha state of development. In my very limited experience in gamedev, alphas were all about making basic "proof of concept" mechanics and forcing them work with each other. Any content, above absolutely necessary for testing, was a beta exclusive thing. Seems like CIG wants too push SC playability a lot.
that doesnt sound good seeing as we've not exactly had a deluge of content up till this point already and they have already been saying that for years, but they are running into more bottlenecks i suppose until they can figure out meshing etc :(
@@operator9858 agreed. They've said similar things in the past when they pitched staggered development but I can't say whether it made a big difference or not. Certainly not at first.
@@operator9858 I clearly can see the base for concern in this shift in development, and they indeed talked about a similar thing when they shifted to staggered development. IMHO, with the introduction of staggered development we eventually started getting more things per dev cycle, not gameplay, per-say, but "things", like fkn zeroing for guns. And from my understanding, this shift will eventually result in less "things", more gameplay per cycle, and I'd like to see that.
Will they be able to deliver or not, that's a different question. But, based on the number of Free Flies, dev reports, leaks, and now this shift to "more playability", I sense that CIG is planning something big for CitizenCon or nearby year. And that this thing, by their judgment, will result in a lot of new/returning players. So, for now, I'll just sit and wait, excited to see how wrong I am with my reasoning. :D
I'm a simple man, I see rich tyrer an I get ready for some knowledge.
when Star Citizen wraps, HOWEVER it ends up, I can't wait to see what these developers move onto next.
I mean, depends on what you mean by wraps, like releases or actually comes from an end, cuz depending on your answer that means anywhere from 5 to possibly even 25 years. They're gonna have their hands full for quite a while
wraps, lmfao, what universe do you live in? This game is just a continuous scam!
Probably into assisted living homes.
@@MandoRick1978 God you're embarrassing
They still have SQ42 episodes 2 and 3 plus adding more star systems and content in SC.
If they put more people on getting the features to final on squadron 42 this will work great. PU need to get server meshing up and running. That should be the focus.
Got to love some Rich content
Am I wrong in thinking that there's a push to get SQ42 out the door faster? The explantations about restructuring features development around squadron make it sounds that way.
From Trinidad!
you get a good connection to the servers from TT?
@@satanspy 75 Ping :)
While a lot of these changes sound cool... in the long run... 3.15 as described here is going to kill any Pledge Store armours and equipment. I'm not going to use something that will be lost every time you die but can only be reclaimed by resetting your character.
You die a lot in Star Citizen, and it's not always because you lost. An asteroid suddenly spawns in front of you. An eclipse's wing ignores your shields and clips through your hull and you both explode. You fall through a rock in a cave and have to backspace out. You wake up on a station and nothing's loading outside your hab, no lifts, no panels, and you backspace out to reload the station. You're in a bunker about to shoot someone in the back and they suddenly teleport a meter to the right while rotating 180 and instantly kill you with one shot. You're in a dark cave, behind cover, and bandits who can see in pitch black shoot you with their SMGs from a hundred meters away and insta-kill you with a torso shot through your cover and your heavy armour.
So... ugh... when 3.15 goes live, I'll go back to just using the armour that you can get at Port Olisar.
Good Stuff! I like the new direction.
"Get squadron out the door" One can dream
two decades later (in french accent)
The door is not door enough!
@@MandoRick1978 5 years bud, the kickstarter didn't end until 2015, it also takes a minute to set up a 400 million dollar company, and a pandemic
2:18 - 2:29 Richard confirming Firesprite are out.
Jared is a comedic genius
I’ve noticed development go much faster since the settlement with cry tech. It’s like stuff was on hold everything got settled in court and the flood gates opened
I think it's more just they took the time to invest in the core mechanics and physics that all the content will rely on, now they're more at the point where they can use those tools to just add to the scaffolding. Not to mention they have 800 devs now, vs 200 in 2015.
@@uncannyvalley2350 they settled up with cry tech in January of this year. Stuff started flying in just weeks afterwards
@@bravo3six956 it's perfectly possible you're correct, but I feel like the fact they did take their time to build the core tech is why we have ship interiors while after 8 years ED still doesn't
@@uncannyvalley2350 I thought they had 700, according to what Rich said.
@@kingdedede9135 last report, they're obviously hiring all the time, that's how they went from 12 people in 2013 to 200 in 2015
loot and medical game play is realy gona change the PU
lol that ending
I am simultaneously happy and horrified lol
Thanks for sharing.
I wish I had a list of names of the wireless headphones they use that have the boom mics. I would like a good pair for work that would have a physical mic mute button/switch on them.
Welcome back to Texas 🤠
Anyone know when recharging batteries and reloading mags becomes a thing?
Finally! jesus christ this was a long time coming.
I can see the need for this for developing features alongside S42, but it SUCKS that we don't get get to have input on tier 0 features right when they are completed.
There is ZERO harm in adding the features they provided for examples like weapon zeroing, trollies, body dragging, and so on.... It's a SANDBOX for goodness sake, we don't need to wait so that we can have cookie cutter missions that mirror (and spoil) S42 missions. Removing tier 0 release to PU removed our input at a point where changes can be made, and removes us from the reason I like this game anyways the development. Again cool they are going to make them side by side, but just do that and release it... I am scared this is the turning point where they start making S42 specific features and nerf them in the PU.
Rich Tyrer?
Yeah boiiiiiii
Great Show
Jared your such a sport.
FPS radar ping mechanics reminds me of Btooom!. Now I just need to know if we can cancel each other's pings. lol
What the...how the heck did y'all get my xmas tree from my apt in Austin into the CIG Austin office???
TLDR : Less updates for PU, faster release of SQ42 :
amen! now they can spend more time fixing bugs not creating them every patch xD ( would like more missions tho ! )
The final word is Hopeffully SQuadron will come Soonner?? Sooner than what? SQ42 is supposed to release end 2022 early 2023
I'm kind of worried that if features are made independently for Squadron 42 before consideration for PU requirements are assessed, then we will see an increase in features having to be remade to work in the PU. This episode is confusing as I always thought that PU and Squadron 42 shared identical engines and if something was made for one or the other then they were interchangeable with minimal alteration. Kinda like plugins.
The only ones that got rich was cloud imperium. Nearly 400 million dollars yet the game is still alpha after more than a decade of development… guess it’s the cow that just keeps on giving.
Granted, this game is massive. I just watched the other QA dev stream where they talked about how much they hate doors because they never work right in game development. Star Citizen has a lot of doors, doors that move in space, doors on small ships that can fly through space and land inside of big ships with more doors, that can then fly to planets and enter a hangar with even more doors! I think you can imagine all the bugs and problems they run into just from doors alone.
In hindsight, they should have just focused on one game and ignored the PU altogether, then released the PU a few years later as an add-on game after SQ42. but, it is what it is.
Signalling even more concentration on SQ42 and less of putting stuff into Persistent Universe. Hmmm. No fault of the guys involved, just not happy with the general direction from the head of the company.
Not the case, content is still being developed at the same pace. We'll just be seeing it later as they will be more fleshed out features with associated gameplay. This is great news, they're focusing on making the PU more playable and stable
I'm one of those folks that love survival mechanics and immersive sandbox play, but yeah, some folks will likely hate it, and prefer to stay in AC/SM.
And that’s why SC is great. It will have something for all playstyles
Turn it off? I thought you all just leave a lamp to carry on without you…
Should I be nervous that after seven years and loads of updates on squadron 42 that this position just came into existence or did somebody leave and he took this position???
New Position. My understanding is that rather than a broader release of features across 2 games with incremental updates and testing to deal with the complexity of the 2 games they will focus on all those elements in sq42. I think it will speed development up for Sq42 because it doesn’t have multi player so doesn’t need quite as much bug fixing etc it should streamline its release. But it will delay PTU release schedule but they said the hope is more features for the core gameplay elements will be in each release in future.
I smell a push back on salvage,.. again. This video is like when your parents sit you down and try to sugar coat bad news. “See honey, I know things are going to be even slower to release but look how more shiny it will be”.
I wish i didn’t agree but it very much feels like it
Salvage and hacking is my bet. They were the only gameplay thing not mentioned...
ISC showed the vulture, and mentioned early salvage gameplay at the beginning of next year.
@@vorpalrobot Yes like we suppose to had Whole Stanton Star System Years ago... lol
It's all great adding features like death of a space man, but if the game is broken to the point where most spacemen are dying from glitching through walls or any of the other many ways a player can be killed by something they have no control over is NOT going to be fun. The changes to the inventory sound great but are going to suck if we still have items in our inventory randomly disappear as they do now. If we cant store suits in our ships, or have to pray the guns we put on a rack earlier haven't vanished for no reason, it's NOT going to be fun. SC PU gets away with these problems because it doesn't punish the player too much when these things happen, so although the game disrespects your time, it's at least sympathetic to the players loss. All these new features will remove this sympathy and just leave players frustrated and stop playing.
Perhaps this new approach, giving features more time in the oven will make these troublesome bugs, no longer be a problem. We won't die from walking into elevators or fall through walls into space during quantum travel.... But hear me out, these problems have been around for a LONG time, years! Are the devs sure they can release these punishing/limiting features that trigger ONLY from player agency and NOT from bugs? I have my doubts and think we may be left with a very frustrating and unenjoyable experience for possibly several years until the game becomes stable and less buggy.