Aspect of Momus is definitely working with the cast. If you look at 32:28, there's very clearly 3 instances of major damage that overlap with prominence flare. It only copies the burst damage from the omega cast, which doesn't include the initial damage from solar ring and only activates when the omega cast expires (hence why it's at the same time as flare). The constant hits from flare just obscure it. Also, Sorceress did work against Chronos
This is the only video I have every been frustrated with, omega cast damage happens when the cast expires. It deal the type of damage matching your cast boon, thus the same type as prominence flare. When the orb appears as soon as the cast ends and does the omega explosion, it does it 2 more times in 1 second (once every 0.5 sec) and since it is the same type a prominence flare the numbers are added together but they also finish before the prominence flare animation so it is all one big damage number. you can see the explosion if you watch closely.
So a few things to note about how Momus works with the omega cast specifically - I learned a lot about it on a Momus Heph cast run. The Momus pulsing your omega casts DOES reapply all the effects of a regular cast for the instant it detonates. Heph cast does another DONG, Hestia applies a tick of scorch, Demeter applies freeze, Zeus hits with exactly 1 lightning bolt, and the omega cast damage modifiers from things like the +100 power arcana take effect on the pulses normally. Now for the fun part - slower Momus is actually slightly interesting because the orb that pulses is actually decoupled from your cast cooldown. You can cast a regular cast while Momus is still pulsing omega casts. This allows you to essentially cover two areas of a room with cast effects at the same time. I figured this out during the Heph cast run I did because the pulses essentially behave like a second Hephaestus cast that starts after your cast ends, and I could drop a normal cast while it was still going. Pretty funny stuff
I think the duo thing is related to how they nerfed the vow that banishes unpicked boons. Now even if you extinguished all options, it would still roll for your chance of the duo getting offered. And since you didn’t turn on the Queen card then it was rolling low.
Omega Solar ring is 2 seconds long, i assume it just exhausts the delay between the extra omega bursts which are 0.5 secs from hephy's lego. While i dont think it's a bug, solar ring has always been messy with momus
So I was looking at the cast during 8:30 and again at 29:23 and after looking at it at 0.5x speed, it seems as though momus doesn't make flare happen multiple times but it immediately detonates solar ring during flare. we see this at 8:30 when solar ring activates, then flare activates, then ring activated once during and after flare's duration. 29:23 shows the extra rings activate before flare expires (since flare is 2 seconds and momus is 0.5). Not sure if it dealt the extra dmg though.
It does deal extra damage. Since it is the same type of damage it is added into prominence flare. It doesn't trigger prominence flare but just omega damage three time.
Question: If you buy Breath of Eros, and do a no hit run until chronos second phase fight, could you potentially gain the 999 health from his instant kill attack?
Theoretically, yes, you would gain 999 HP. But is it not just a heal? The way you worded that says you think we’d get +999 to total hp. I’d just be a 999 heal though. Well that’s what I’d about imagine any way.
it would ne 999 heal but if you only have like 234 health, you would only get 234-x (where x is how much health you have remaining). It's like when you get hit by the 999 attack, it only erases health up to the next death defiance (assuming you have a death defiance to use). the 999 attack doesn't carry over and bleed past the death defiance.
I LOVE the lucid gain changes. It's busted on Charon, and it's not actually amazing on most other aspects, but I like that it incentivizes you to play a little differently, by sticking around inside your casts (without punishing you for using omega moves while you're in there, like it used to when you couldn't refill mana while channeling). That change in play style is fun! I just absolutely adore this change.
Question, how does charon work with the new cast system? For example if you get the apollo secondary boon for your cast does that then change into the old apollo burst or does it stay as the original omega cast expiration
@Haelian, I hope things are well. My thoughts: 1. hephaestus is the best olympian in hades 2 and SgG better not nerf him. hephaestus gives the best combination of skills (offense + defense) to players imo. I have hera and hephaestus in the s tier. he would absolutely be the best if he also gave a quality magick regeneration boon. his sprint (which has a generous AoE + fast cool down (1 second) makes every aspect viable even for (very) high heat. And his legendary is so good - fine tuning works well on every aspect (since it's not linear and gives an upgrade that is befitting of rank 7 or 8 depending on aspect but given as a "rank 6"). fine tuning is especially killer on on charon aspect. Try it. I **highly** recommend it. rank 6 for charon aspect is 45% (which would be a rank 8 by 5% increments of nightmare improvement). it's just so overkill when combined with a artemis crit boo or white antler or even medea's blackened fleece. 2. Also, I find that hades 2 doesn't always accurately show damage numbers. for instance, hephaestus' vent damage (which basically doubles his explosion) isn't displayed but it's there (and shown in the victory screen). I feel a similar thing happens with momus after with fine tuning. You're melting enemies but the numbers aren't showing correctly. That said, I agree that fine tuning seems to somehow change how the damage is calculated though I can't figure out the formula for it. 3. About the 3 poms in tartarus. Yes! Shouldn't vent have gotten a 300 point boost because of heroic tier?!?!? I had the same reaction when I got only a +100 boost in my playthrough...
another one for the bing bong build, the wolf howl hex that makes u leap can trigger your dash boon like the one from heffie on using it, both going up and down its kinda cool :D
I would be fine with solar ring moving to prominence flare, but they nerfed the damage into the ground and it just doesn’t feel good anymore. The new Poseidon cast also feels super weird because it’s only things in front of you. Otherwise, cast changes are mostly a W across the board. The only other thing is lightning bolts from Zeus no longer count as omega damage, meaning Persephone, witch’s mark, and local climate no longer increase the damage. That’s mostly semantic though
So the reason it adds it to the flare damage is because both the omega cast damage and the flare damage are considered non curse/effect types damage as far as I can tell. F.ex. the Hephaestus blast damage is more visible because it shows up as an orange number, the Apollo cast damage that is related to the daze effect shows up as yellow, while the flare and the omega damage are just basic damage, which shows up as white and when you deal said a ton of said damage in a short amount of time it will just show up as a big number, instead of separate smaller numbers. I haven't looked at the code of the game but from watching the footage I think it's something along those lines that is happening.
Heph legendary + Heph+Hera duo is probably my favorite “raw” damage build. Glad to see the legendary get some love (edit: also hamster dance from ancient internet times, a meme before memes were a popular word)
Im all in for the chaos thing even tough i only mostly speedrun hades 2, I would have insane runs just to not roll a chaos and would have to reset. That shit gets soul crushing After a while lmao
I saw someone in the chat said that they got born gain at heroic and it was more prime then at the white rarity. I want everyone to know if that's not true going from common all the way to heroic it is 20 18 16 14. And it is still good🎉
Origination being 5 is just ridiculous imo. On the plus side tho I got a solid card set at 32/29 so for a least a few more runs it stays overcharged lol 😅
i dont know if the devs ment to do this, but mirrored thrasher now also affects the omega attack, so youre doing more than twice the amount of damage you should be doing, if you also have the +40 power hammer its one of the most disgusting things ive ever played, circe or momus are absolutely broken with this, i really think you should try it if you havent 😼😼😼
in a perfect world you can also get the apollo legendary, i dont know how that would work tho (since it fires 2 times, and it also hits twice, it would mean that youre hitting 4 times, or maybe, since it might be an error, it doesnt work, idk)
Aspect of Momus is definitely working with the cast. If you look at 32:28, there's very clearly 3 instances of major damage that overlap with prominence flare. It only copies the burst damage from the omega cast, which doesn't include the initial damage from solar ring and only activates when the omega cast expires (hence why it's at the same time as flare). The constant hits from flare just obscure it.
Also, Sorceress did work against Chronos
This is the only video I have every been frustrated with, omega cast damage happens when the cast expires. It deal the type of damage matching your cast boon, thus the same type as prominence flare. When the orb appears as soon as the cast ends and does the omega explosion, it does it 2 more times in 1 second (once every 0.5 sec) and since it is the same type a prominence flare the numbers are added together but they also finish before the prominence flare animation so it is all one big damage number. you can see the explosion if you watch closely.
So a few things to note about how Momus works with the omega cast specifically - I learned a lot about it on a Momus Heph cast run.
The Momus pulsing your omega casts DOES reapply all the effects of a regular cast for the instant it detonates. Heph cast does another DONG, Hestia applies a tick of scorch, Demeter applies freeze, Zeus hits with exactly 1 lightning bolt, and the omega cast damage modifiers from things like the +100 power arcana take effect on the pulses normally.
Now for the fun part - slower Momus is actually slightly interesting because the orb that pulses is actually decoupled from your cast cooldown. You can cast a regular cast while Momus is still pulsing omega casts. This allows you to essentially cover two areas of a room with cast effects at the same time. I figured this out during the Heph cast run I did because the pulses essentially behave like a second Hephaestus cast that starts after your cast ends, and I could drop a normal cast while it was still going.
Pretty funny stuff
It recasts the Omega Cast faster than it lasts, so the 3 flares just stacks, and the Omega dmg is seen on top of the flare, we can see jumping
Dammit, starting my assignment just got delayed by 42:46.
I think the duo thing is related to how they nerfed the vow that banishes unpicked boons. Now even if you extinguished all options, it would still roll for your chance of the duo getting offered. And since you didn’t turn on the Queen card then it was rolling low.
The damage was being added to prominence flares because they both deal the same type of damage
I fail to understand why someone fails to understand the Splash Fount's text, because, it literally does that.
Omega Solar ring is 2 seconds long, i assume it just exhausts the delay between the extra omega bursts which are 0.5 secs from hephy's lego.
While i dont think it's a bug, solar ring has always been messy with momus
The boreal gust also tracks eneines when it goes off to the sidelines
Whistle Stop, by Rodger Miller, from Disney's Robin Hood. Samples of the tune would later be used in the infamous Hamster Dance loop.
This is the build you want that Hera boon that shoots a line when you Omega.
So I was looking at the cast during 8:30 and again at 29:23 and after looking at it at 0.5x speed, it seems as though momus doesn't make flare happen multiple times but it immediately detonates solar ring during flare. we see this at 8:30 when solar ring activates, then flare activates, then ring activated once during and after flare's duration. 29:23 shows the extra rings activate before flare expires (since flare is 2 seconds and momus is 0.5). Not sure if it dealt the extra dmg though.
It does deal extra damage. Since it is the same type of damage it is added into prominence flare. It doesn't trigger prominence flare but just omega damage three time.
@@GoXDS I didn't know that tbh, I could kinda see solar ring at normal speed but decided to slow it down just to make sure.
Question: If you buy Breath of Eros, and do a no hit run until chronos second phase fight, could you potentially gain the 999 health from his instant kill attack?
Can't wait until someone pulls that off
Theoretically, yes, you would gain 999 HP. But is it not just a heal?
The way you worded that says you think we’d get +999 to total hp.
I’d just be a 999 heal though.
Well that’s what I’d about imagine any way.
it would ne 999 heal but if you only have like 234 health, you would only get 234-x (where x is how much health you have remaining). It's like when you get hit by the 999 attack, it only erases health up to the next death defiance (assuming you have a death defiance to use). the 999 attack doesn't carry over and bleed past the death defiance.
Btw lucid gain is crazy with charon aspect, literally infinite magick
I LOVE the lucid gain changes. It's busted on Charon, and it's not actually amazing on most other aspects, but I like that it incentivizes you to play a little differently, by sticking around inside your casts (without punishing you for using omega moves while you're in there, like it used to when you couldn't refill mana while channeling). That change in play style is fun! I just absolutely adore this change.
Question, how does charon work with the new cast system? For example if you get the apollo secondary boon for your cast does that then change into the old apollo burst or does it stay as the original omega cast expiration
@Haelian, I hope things are well. My thoughts:
1. hephaestus is the best olympian in hades 2 and SgG better not nerf him. hephaestus gives the best combination of skills (offense + defense) to players imo. I have hera and hephaestus in the s tier. he would absolutely be the best if he also gave a quality magick regeneration boon. his sprint (which has a generous AoE + fast cool down (1 second) makes every aspect viable even for (very) high heat. And his legendary is so good - fine tuning works well on every aspect (since it's not linear and gives an upgrade that is befitting of rank 7 or 8 depending on aspect but given as a "rank 6"). fine tuning is especially killer on on charon aspect. Try it. I **highly** recommend it. rank 6 for charon aspect is 45% (which would be a rank 8 by 5% increments of nightmare improvement). it's just so overkill when combined with a artemis crit boo or white antler or even medea's blackened fleece.
2. Also, I find that hades 2 doesn't always accurately show damage numbers. for instance, hephaestus' vent damage (which basically doubles his explosion) isn't displayed but it's there (and shown in the victory screen). I feel a similar thing happens with momus after with fine tuning. You're melting enemies but the numbers aren't showing correctly. That said, I agree that fine tuning seems to somehow change how the damage is calculated though I can't figure out the formula for it.
3. About the 3 poms in tartarus. Yes! Shouldn't vent have gotten a 300 point boost because of heroic tier?!?!? I had the same reaction when I got only a +100 boost in my playthrough...
another one for the bing bong build, the wolf howl hex that makes u leap can trigger your dash boon like the one from heffie on using it, both going up and down its kinda cool :D
I would be fine with solar ring moving to prominence flare, but they nerfed the damage into the ground and it just doesn’t feel good anymore. The new Poseidon cast also feels super weird because it’s only things in front of you. Otherwise, cast changes are mostly a W across the board. The only other thing is lightning bolts from Zeus no longer count as omega damage, meaning Persephone, witch’s mark, and local climate no longer increase the damage. That’s mostly semantic though
They changed persephone to also work with regular cast damage, no?
So the reason it adds it to the flare damage is because both the omega cast damage and the flare damage are considered non curse/effect types damage as far as I can tell. F.ex. the Hephaestus blast damage is more visible because it shows up as an orange number, the Apollo cast damage that is related to the daze effect shows up as yellow, while the flare and the omega damage are just basic damage, which shows up as white and when you deal said a ton of said damage in a short amount of time it will just show up as a big number, instead of separate smaller numbers.
I haven't looked at the code of the game but from watching the footage I think it's something along those lines that is happening.
hampton the hamster, the hamster dance song
I'm not sure of the timing, but it may have originally been from the animated Robin Hood movie
I think the omega cast is activateing before the cast exspiers. causeing it to due nothing due to not being alowed to have more than one cast
Boreal gusts is dope. Had a swampin run last night w it
Heph legendary + Heph+Hera duo is probably my favorite “raw” damage build. Glad to see the legendary get some love (edit: also hamster dance from ancient internet times, a meme before memes were a popular word)
haelian singing hamster dance...
thats hamster dance
Im all in for the chaos thing even tough i only mostly speedrun hades 2, I would have insane runs just to not roll a chaos and would have to reset. That shit gets soul crushing After a while lmao
That song kinda sounds like The Vandals - People that are going to hell
I’m gonna guess that Heph legend + Momus +Omega casts was an oversight.
I saw someone in the chat said that they got born gain at heroic and it was more prime then at the white rarity. I want everyone to know if that's not true going from common all the way to heroic it is 20 18 16 14. And it is still good🎉
I love your videos, i really wanna play hades 2
Origination being 5 is just ridiculous imo. On the plus side tho I got a solid card set at 32/29 so for a least a few more runs it stays overcharged lol 😅
@16:19 hold up, does archaic seal work with breath of eros? It technically does have a duration
Should probably work the same way as Preserved Hope
Splash Fount is pretty good, but it needs a rewording so bad.
i dont know if the devs ment to do this, but mirrored thrasher now also affects the omega attack, so youre doing more than twice the amount of damage you should be doing, if you also have the +40 power hammer its one of the most disgusting things ive ever played, circe or momus are absolutely broken with this, i really think you should try it if you havent 😼😼😼
in a perfect world you can also get the apollo legendary, i dont know how that would work tho (since it fires 2 times, and it also hits twice, it would mean that youre hitting 4 times, or maybe, since it might be an error, it doesnt work, idk)
Do a run with Charon’s Axe aiming for an Apollo Legendary! Lol this build is beyond OP, even without the legendary I am slicing through cronos!
come on, everyone knows hamster dance
does breath of eros work with expiring deal and just give you infinite health for 2 bosses?
Whistle Stop?
Yes, it is! Remember it from the animated Robin Hood (Disney). Was also a sped up/remixed version for hamster dance.
4:28 must’ve been backed up to a google account
The moment you realize Google watches you 24/7
Public records for the phone thing
Let’s go
im ngl this guy seems kinda stunned
ua-cam.com/video/-vPwal8_HsQ/v-deo.html
Song?
the Double Up was fake lmao
Shesh this duo rng is GARBAGE. seems like a damn slug fest to play this game.