Quad Remesher add-on | Blender Secrets

Поділитися
Вставка
  • Опубліковано 27 жов 2024

КОМЕНТАРІ • 107

  • @BlenderSecrets
    @BlenderSecrets  7 місяців тому +1

    Free 30-page Blender Secrets e-book: www.blendersecrets.org/

  • @LORDZILLA_2002
    @LORDZILLA_2002 9 місяців тому +63

    Just want to throw this out there after reading a bunch of the comments, I noticed a lot of people complaining about how its results aren't always that great and how bad it would be to use for something that has to be animated like characters, I'm still a learner myself and one thing I've learned from interacting with Pros while studying modeling is that while they use remeshers they don't use them as a be all end all of retopolgy, Instead they use remeshers as a head start and manually retopo the messy parts to get a clean final result.

    • @colbyr.adamson4427
      @colbyr.adamson4427 9 місяців тому +2

      That's why while learning I won't use those nice remeshers.

  • @darrennew8211
    @darrennew8211 9 місяців тому +28

    If you don't use this a lot, there's also a free program called Instant Meshes that runs outside of Blender that can do a lot of this sort of thing. It's designed for remeshing 3D scans, but it works fine on lower-res models also. You can paint the way you want the edge flow to work, so it might be better if you want particular edge flows.

  • @rajendrameena150
    @rajendrameena150 9 місяців тому +46

    work for 80% time but Sometimes it also create undesirable result. It creates very ugly edge flow that you will have difficulty in selecting edge loops for selection and marking seams.
    Also, hard surface retopo is not that good mostly when the details have varying size.

    • @TheDJkarsy
      @TheDJkarsy 9 місяців тому +5

      It tends to do that yeah, but if your object is symmetrical then the edge flow will almost always be really good but yeah sucks if your object isn't symmetrical.

  • @RiotingSpectre
    @RiotingSpectre 9 місяців тому +14

    genuinely one of the best addons ever

  • @firmanawd
    @firmanawd 2 місяці тому +1

    The best addon for sclupting imo. After you done with remeshed object, you can use Quadremesher and add multires modifier to add more detail without slowing down your pc.

    • @AramTheArtificer
      @AramTheArtificer 19 днів тому

      I was actually wondering if that was something I could do with this add on! Now I definitely want it

  • @Jayy8Bit
    @Jayy8Bit 5 місяців тому +1

    Just got this addon. Easily the best addon I have ever used. Yeah, it takes some tweaking, but still much much faster than doing it by hand.

  • @CGFun82
    @CGFun82 8 місяців тому

    I used this addon in the past with great results. The best remesh addon for blender in my opinion.

  • @fergadelics
    @fergadelics 4 місяці тому +2

    If I put a dollar amount on my time, it’s paid for itself many times over. The extra tools for guiding, separating and distributing areas take some practice but they work. The one I use the most is material boarder, which doesn’t take any practice I guess. That just works..

    • @BlenderSecrets
      @BlenderSecrets  4 місяці тому

      I agree, I use it a lot too, especially with the Material option.

  • @AndPonchman
    @AndPonchman 9 місяців тому +17

    This kind of functionality needs to be in blender out of the box tbh, like in zbrush

    • @mrdixioner
      @mrdixioner 9 місяців тому +2

      Blender should have a lot of things by default that are native to other editors, but the developers don’t care about that, they made a constructor out of blender: most of the functionality is only available using third-party plugins.

    • @ninjazinho
      @ninjazinho 9 місяців тому

      does it work well in zbrush?

    • @Lar_me
      @Lar_me 8 місяців тому +2

      Especially considering addons like this are ludicrously expensive.

    • @dantemeriere5890
      @dantemeriere5890 8 місяців тому +5

      @@mrdixioner What you just said makes no sense at all. Try using Maya and you will realize the default program is borderline useless without thousands worth of addons. That's why big studios use it in the first place. There are lot of addons to simplify things, but it costs a lot of money. By default, Blender does more than any other 3D program out there. Do you think ZBrush does a lot? It can't do more than sculpting. Sure, it has an awesome retopology tool, but that's it. Blender has everything else. The same goes for Maya and any other program you can think of. Yes, Blender is extensible, and that's a good thing, but unlike programs like Maya it doesn't need extensions to be usable, and unlike programs like ZBrush, it can do much more than just one thing.

    • @diver5426
      @diver5426 8 місяців тому

      ​@@dantemeriere5890
      Zbrush does a lot more than just sculpting. You can do almost everything modeling related there.

  • @arise3494
    @arise3494 9 місяців тому +3

    This addon is only good for static objects where UV unwrapping is not very particular. It doesn’t work for animated characters like humans and animals because the UV seams have to be very specific and this addon creates weird edge flows.

  • @Smash_ter
    @Smash_ter 7 місяців тому

    I use this add-on a lot. I only wish they could add some support for customizing the edge flow with either grease pencil or curves

  • @ArthurBizkit
    @ArthurBizkit 9 місяців тому +6

    It comes at a 109.90 price tag if I want a perpetual commercial license. That is quite laughable tbh, as I can tell they haven't done any market research regarding pricing. Good luck to the developer though.

    • @ryandowling7971
      @ryandowling7971 7 місяців тому

      thats a fairly standard pricing for a commercial license, even 3dcoat with all it can do comes in at around 300 USD for a license, granted you get the software forever, with updates up to 12 months.

    • @Error_-xn7po
      @Error_-xn7po 6 місяців тому

      You know you can pirate stuff right?

  • @mechas9351
    @mechas9351 5 місяців тому

    you changed my life

  • @simonzhang3D
    @simonzhang3D 9 місяців тому +1

    sometimes are lifesaver! But not all the time. Still worth it. Best to use on organic shapes

    • @IrenDoesAnimations
      @IrenDoesAnimations 9 місяців тому

      Agreed, after using it for two months, it did give good results most of the time, but sometimes the addon can get messy with few parts. And like you said, it's best to use on organic shapes.

  • @AramTheArtificer
    @AramTheArtificer 19 днів тому

    Is this something that would help with sculpting instead of doing the default remesh? I’ve been struggling with the remesh fusing fingers and cramped spaces together with the model I’ve been working on

  • @mrdixioner
    @mrdixioner 9 місяців тому +3

    This plugin is only suitable for organics, where the mesh topology is not that important (except for animation, for example on elbows or knees). It is not suitable for hard surfaces, because... still requires editing.

    • @Furry_Cultist
      @Furry_Cultist 9 місяців тому

      What is the best remesher for hard surfaces?

    • @danielvisintainer3352
      @danielvisintainer3352 8 місяців тому

      @@Furry_Cultist Second this because I do hard surface modeling

    • @ryandowling7971
      @ryandowling7971 7 місяців тому

      @@Furry_Cultist yourself, better to just learn retopology.

  • @Badbufon
    @Badbufon 9 місяців тому +3

    one advice for the people watching this, is that Quad Remesher tends to make the mesh in a spiral pattern, that means that is good for solid objects that don't require further editing, but if you want to animate it or work on its topology it can get very annoying and not helpful at all

    • @BlenderSecrets
      @BlenderSecrets  9 місяців тому

      Use materials to direct the edge flow.

    • @traderz13
      @traderz13 9 місяців тому

      @@BlenderSecretswhat do you mean by this? Do you mean use different vertex groups on a single object and assign diff materials to the diff vertex groups?
      Or is there some other way to “use materials”

    • @clivies5008
      @clivies5008 9 місяців тому +2

      If you assign material to faces looks like the border of those faces are detected as non manifold or different islands so its basically like "different remeshes"

    • @Badbufon
      @Badbufon 9 місяців тому

      @@BlenderSecrets it happens with materials as well, maybe it depends on how complex the shape is

  • @HBComics
    @HBComics 7 місяців тому

    seems really good, I'm just in doubt how to choose the quad count. On blender's remesh tool there's an option to get a 'sample' of voxel size, or with the 'R' preview you can have an idea of the faces sizes. This Quad Count would be something similar? doesn't seem the number I type is the number of faces afterwards

  • @ltraltier6009
    @ltraltier6009 8 місяців тому +2

    Its funny because you don't need perfect topology for 3D printing and a lot of these free addons are awful and not beginner or even intermediate friendly at all. But they are better than the paid addons that are a rabbit hole in of themselves.

  • @droid812
    @droid812 9 місяців тому

    very good way to save time

  • @Ruleta_23
    @Ruleta_23 9 місяців тому +2

    The tool is wonderful, like zremesher it is NOT for final topology, it is a tool to create a stable mesh for sculpting in zbrush, or this case blender. For a clean topology you need to retopologize manually.

  • @pm1234
    @pm1234 9 місяців тому +2

    So sad it's so expensive. I hope someone will provide a free remesher that work as well as this one.

    • @BlenderSecrets
      @BlenderSecrets  9 місяців тому +2

      If you are a professional, the time saved will pay the price of the add-on back in no time.

    • @luciox2919
      @luciox2919 9 місяців тому +3

      or you can practice good editing, free, self-empowering and more flexible

    • @madisarlybayev4208
      @madisarlybayev4208 9 місяців тому

      Dude... Just one word.. GitHub

    • @Lar_me
      @Lar_me 8 місяців тому

      @@luciox2919 Manually retopologizing is like the digital equivalent of Hell

    • @BrianLockett
      @BrianLockett 8 місяців тому

      A free program called Instant Meshes is probably close enough to what you're looking for.

  • @koryaiine7393
    @koryaiine7393 9 місяців тому

    Thank you, this looks awesome.

  • @Legnog822
    @Legnog822 9 місяців тому +1

    expecting this to cost several gazillion dollars right now

  • @abiyyupanggalih854
    @abiyyupanggalih854 9 місяців тому +2

    Paid?

  •  9 місяців тому

    I see this plugin often. But the website never opens for me.

  • @oldfireworks4125
    @oldfireworks4125 15 днів тому

    how do i activate it?

  • @NilsonMachado21
    @NilsonMachado21 9 місяців тому

    I have a Windows computer and a Mac. Can I install it on both computers by purchasing a license? Can anyone tell me?

  • @ARDmation
    @ARDmation 9 місяців тому

    wow the only addon i need

    • @rajendrameena150
      @rajendrameena150 9 місяців тому

      Sometimes it also create undesirable result but work for 90% time. Specially it creates very ugly edge flow that you will have difficulty in selecting edge loops for selection and marking seams.

  • @phillparkinson4671
    @phillparkinson4671 9 місяців тому +3

    Wow - how well does this work with complex meshes like sculpting? Ie does it cut out the need to do manual retopology?

    • @isaiahdaniels5643
      @isaiahdaniels5643 9 місяців тому +8

      No, it only really works for hard surface. It can work for organics that don't deform... But for a character that's going to move, I honestly do not recommend it. Tweaking it so that it generates a new mesh even close to what you need is more of a pain in the ass than manual IMO.

    • @phillparkinson4671
      @phillparkinson4671 9 місяців тому +1

      @@isaiahdaniels5643 awesome- thank you 👍

    • @ManlyGaga
      @ManlyGaga 9 місяців тому +7

      If you want just a quick job and don't really care about edge flow. It's fine but you will get better results doing it manually it's just using this will be way quicker

    • @phillparkinson4671
      @phillparkinson4671 9 місяців тому

      @@ManlyGaga thank you 👍

    • @ManlyGaga
      @ManlyGaga 9 місяців тому +3

      @phillparkinson4671 actually I've also seen people combine manual and auto retopology so you can do that as well

  • @mojioko6068
    @mojioko6068 9 місяців тому

    need to show this to 3ds max developerd ............................

  • @AlexLupoz
    @AlexLupoz Місяць тому

    It's free?

  • @off5125
    @off5125 6 місяців тому +3

    Lol, they sell it for 139$ and cannot afford website better than wordpress

  • @apfelstrudlOfOA
    @apfelstrudlOfOA 9 місяців тому

    At 0:43, how do you make objects smooth like that by default without sharp edges oe weird shading when turning on smooth shading? I find myself constantly adding subdivision surface modifiera tp all my models, and if they are cubes, I constantly add loop cuts to smooth out the edges :/

    • @Zlugs
      @Zlugs 9 місяців тому

      Shade smooth auto, not shade smooth only

    • @Zlugs
      @Zlugs 9 місяців тому

      Its in the new right click menu, the one called auto shade smooth, or you can find the setting manually in the vertex properties, its a checkbox called auto normals, i think

    • @apfelstrudlOfOA
      @apfelstrudlOfOA 8 місяців тому +1

      @@Zlugs thank you very much!

  • @NorthstriderGaming
    @NorthstriderGaming 9 місяців тому +43

    It's somewhat sad to see that whenever Blender has a deficit or a missing feature, there is someone out there trying to milk money out of it. While blender's main selling point is that it's free and anyone can contribute, the community is greedy as hell.

    • @Amber_Valentine
      @Amber_Valentine 9 місяців тому +9

      It always been like that
      There's free Photoshop add-on and paid addon
      Same thing with Blender

    • @andreasnoutschmidt9964
      @andreasnoutschmidt9964 9 місяців тому +40

      Greedy? What the heck. For putting in the work to build additional features? The Blender dev community is incredibly forthcoming to begin with, you get literally hundreds if not thousands of addons completely free, with the more advanced addons costing some money - and justifiably so. Take it or leave Blender as is, your choice. In any case, what do you expect from a free software that's already so powerful? That it's also as refined and feature rich as Maya? We're gonna get there, give it time. Until then, feel free to pay a Blender dev his/her salary and ask for whatever feature you wish, go ahead.

    • @LincolnWorld
      @LincolnWorld 9 місяців тому

      It's more than somewhat sad that there are so many greedy users that think it's not enough that Blender is free, but that anything anyone makes for it should also be free, even if it's someone puts thousands of hours of work into it. Here's an idea. Why not be one of the people donating their time and resources? I never see people who actually contribute work for free complaining about the ones who want to get paid.
      Not everyone has a high paid and stable job in tech just because the know how to program. Some of the great add-ons for Blender would not exist if the person couldn't make money from it, because then they couldn't have afforded the time to in essence, work for YOU for free.
      This software is available for Houdini and other very expensive software as well, by a company that decided to put in the time to make a Blender version available. Do you think they should have just done it for free? That isn't how business stay in business. Also, if you want to just use it for non-commercial stuff, it's only $60 just once. Not per month. If you plan to make money with it, then shut up and pay up, and even then, if you need it for a paid gig, the one time cost of less than $200 so I would hope it would pay for itself.

    • @thegrayinthefield8764
      @thegrayinthefield8764 9 місяців тому +8

      They often charge outlandish prices for an addon, even if there's free or cheaper alternatives. It's absurd.
      I don't know about anyone else, but I'm not desperate enough to give up the proverbial arm-and-a-leg for something that I can have either for free or a much better price.

    • @andreasnoutschmidt9964
      @andreasnoutschmidt9964 9 місяців тому

      But there you have it. Lots of free alternatives that'll do the job well enough, most often enough. The market for paid addons is very competetive, requiring future updates plus support, a detailed documentation etc. So if you're in that game, the seller needs to devote loads of time to nurse their stores and customers. Of course this can't be free.
      @@thegrayinthefield8764

  • @Igoreshkin
    @Igoreshkin 9 місяців тому +2

    I wish some day I'll have extra 100$

    • @tttinus
      @tttinus 9 місяців тому

      there's a 30 day free trail version available

  • @jaysonfontela5761
    @jaysonfontela5761 9 місяців тому

  • @humansrants1694
    @humansrants1694 7 місяців тому

    I would get it if it was on Blender Market.

  • @stickydude8921
    @stickydude8921 9 місяців тому +3

    It's cheaper and easier to just learn a proper topology workflow. Blender's current remeshing tool works pretty good as well.

    • @simonzhang3D
      @simonzhang3D 9 місяців тому +4

      but not faster. Thats the whole point of it

  • @saulthetaxidriver6100
    @saulthetaxidriver6100 9 місяців тому +1

    Paid add.on

  • @wilburcobb8990
    @wilburcobb8990 9 місяців тому +2

    never again will I have to learn and fail at the ancient art of meshing again

  • @FeRReTNS
    @FeRReTNS 9 місяців тому

    Expensive, but worth it.

  • @olninyo
    @olninyo 9 місяців тому

    oh my

  • @matslarsson5988
    @matslarsson5988 9 місяців тому +1

    Its really good, but I still dont think its good enough. The spiraling drives me nuts. Still dreaming of someone coming up with the ultimate remesher. Why not use AI?

    • @BlenderSecrets
      @BlenderSecrets  9 місяців тому +1

      You can avoid spiraling by assigning materials.

    • @Naretae5
      @Naretae5 9 місяців тому

      ​@@christinekellylouisehaylet3724You would need to assign the material to the faceset

    • @mrlightwriter
      @mrlightwriter 9 місяців тому

      @@BlenderSecrets Wasn't aware of that. But assigning materials in an mess of a mesh is painful; most of the time there is no edge flow, and the materials must make a "staircase" in order to reach the starting point.

    • @BlenderSecrets
      @BlenderSecrets  9 місяців тому +2

      @@mrlightwriter You can use the knife tool to slice a loop where you want the border of the material to be.

    • @mrlightwriter
      @mrlightwriter 9 місяців тому

      @@BlenderSecrets You're right, I'll try that!

  • @Tertion
    @Tertion 9 місяців тому

    Too bad this addon was'nt supported or updated over the years... taking it from "pretty good" to "mostly useless 80% of the time"...

  • @StaviKay
    @StaviKay 4 місяці тому

    Their terms of service is stupid as hell, read it. You'll not want to be using this steaming garbage.