Quad Remesher

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  • Опубліковано 23 лют 2023
  • Taking a look at using Quad Remesher in Blender for hard surface modeling.
    Looking for Blender 3d resources? Check out my website for links to assets, addons, discord, and more.
    www.pzthree.com/
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КОМЕНТАРІ • 68

  • @9b8ll
    @9b8ll Рік тому

    Thank you so much for this vid. I did not realize what use normal splitting does till now. I love this addon

  • @ThoughtsFew
    @ThoughtsFew Рік тому +23

    Man, I just realized this about 10 minutes ago realizing you can preserve the loops you want by just marking them sharp. Too easy.

  • @lunaedward6574
    @lunaedward6574 Рік тому +4

    I’m a noob learning 3DsMax but so grateful for the Blender community! Most of the knowledge is transferable once I find out a Max equivalent. Getting QuadRemesher right now.

    • @pzthree
      @pzthree  Рік тому

      max should have a quad modifier that comes with max. I'm pretty sure it works well but if you need the plugin it probably won't hurt to have it.

    • @gillik7801
      @gillik7801 Рік тому

      @@pzthree you mean the retopology modifier? Also got a question, i have a high poly character but i wanna be able to rig it with a low poly mesh using skin wrap, can i rig and control a high poly mesh with the lower poly version of it?

  • @-arb-
    @-arb- Рік тому

    great demonstration - thanks! I can see how this would save a lot of hours.

  • @TheSlyFawkes
    @TheSlyFawkes Рік тому +13

    I'm new to blender and even though most of your videos aren't necessarily "noob friendly" I do pick up a lot of cool tips and tricks that I try and incorporate into my workflow. You've got an easy sub from me! I would only ask if you could add screencast keys or something similar so us noobies can follow along a little better and understand what keys you're pressing It would help tremendously. Thanks for everything you teach us!

    • @pzthree
      @pzthree  Рік тому +2

      Screen casts I've tried don't accurately reflect the hotkeys, plus some are custom or macros. I might make a video about this later on because I get this comment every now and then.

  • @rsunghun
    @rsunghun Рік тому

    I was dissapointed with the quad remesh demo result however I might have not turned autosmooth on. I want to try it again. Thank you for the video.

  • @RadiantMantra
    @RadiantMantra 9 місяців тому +1

    When I changed from Maya 2022 to Blender, I was really missing Maya's included Remesh.
    It's a bit pricey compared to other Blender add-ons, but learning to use Quad Remesher makes your workflow just that much more fun and productive.

  • @sqwert654
    @sqwert654 Рік тому

    very nice , great addition to Blender.

  • @carlrotebrink
    @carlrotebrink Рік тому

    Thanks for sharing your knowledge, you're awesome.

  • @DarrenLGoldsmith
    @DarrenLGoldsmith 8 місяців тому

    Great video, thank you! There aren't a lot of useful info/tutes regarding Quad Remesher. Most videos appear to cover someone trying it out and it not working that well. I tried the add-on a little while ago myself, and couldn't get decent results either. But, as you've stated, that was simply because I didn't know what I was doing/what settings to use. This video has been an eye-opener!
    I use a SubD workflow, mainly, so it's great to know that I can boolean away, and not have to worry too much that Quad Remesher won't be able to handle it. The 'Use Normal Splitting' option alongside Auto Smooth is so handy! And thanks to this video, I now know what marking my edges as sharp is doing.
    Presumably it won't matter if I use, say, Plasticity to create my objects with booleans, over Boxcutter, or any other tool, as long as I set the mesh to Auto Smooth in Blender, and then use that Normal Splitting option?

    • @pzthree
      @pzthree  8 місяців тому +1

      Mileage may vary. It can deliver decent results but it helps to practice with it a bit to understand when and where it might fail. You will most likely still l have to do some manual cleanup.

    • @DarrenLGoldsmith
      @DarrenLGoldsmith 8 місяців тому

      @@pzthree Yes, thanks again. Your video makes it very clear that while the results are very good, and potentially great, there will likely be some clean-up, depending on the model. I'm fine with this! I think I'll take the 3-month subscription option, and test the heck out of it. :)

  • @easygrammor
    @easygrammor 11 місяців тому +1

    Hello, thanks for the video, really essential add-on. May i ask you, how did u make such round cornerns in interface?

  • @robertshaer6603
    @robertshaer6603 3 місяці тому

    So for a low poly to high poly workflow for baking is a suitable workflow: make low poly, duplicate it, on high poly smooth by angle, mark edges as sharp (to preserve them), quad remesh (to get nice topo), then bevel edges (hard ops bevel). Would you still need a sub d modifier on it too?

  • @jakejake6029
    @jakejake6029 Рік тому

    Yow, I really hope that I know how to use this add-on earlier, now I understand how to use it

  • @Rafi_3D
    @Rafi_3D Рік тому +1

    Wow, looks like it's worth the money

    • @SkeleTonHammer
      @SkeleTonHammer Рік тому

      Yeah, it's a bit expensive but it's very well worth it. They have a demo you can try as well for like 30 days.

  • @user-hv5qu7kz1m
    @user-hv5qu7kz1m 10 місяців тому

    I forgot I already liked it, and then I liked it again, and then I liked it again. Why can't I like this video twice?

    • @pzthree
      @pzthree  10 місяців тому +1

      You can. You have to make two accounts, lol.

  • @traditur_
    @traditur_ Рік тому

    Quad Remesher + Mesh Machine + Speed Retopo or Retopoflow = Unstoppable combo

    • @EduAmericam
      @EduAmericam Рік тому

      You missed Boxcutter and HardOps for a better fusion than Gogeta😎

    • @junweidong2448
      @junweidong2448 10 місяців тому

      I still prefer Quad remsher since it is just a one click job. While weird, this add-on has no change log. So I am not sure if it updates recently and if it would be compatible with the coming blender 4.0. The latest version of it seems to be 1.23? Correct me if I am wrong.

  • @kenw8875
    @kenw8875 Рік тому

    fantastic ! mahalo !

  • @cyberbemon
    @cyberbemon 10 місяців тому

    Fairly new to this whole 3D modeling realm, so apologies if this is a dumb question. I have a bunch of low poly models and I would like to convert them to a high poly, so I can add details and then bake them to my low poly. Can I use quad Remesher to achieve this? i.e convert a low poly to high? or are there better alternatives?

    • @pzthree
      @pzthree  10 місяців тому +1

      It could help in some ways but generally you will have to go over the models piece by piece and determine if you need recreate them, run them through quad remesher, or even try a remesh modifier followed by corrective smooth. Really depends on each model.

    • @cyberbemon
      @cyberbemon 10 місяців тому

      @@pzthree Thanks mate, appreciate the response

  • @handlehaggler
    @handlehaggler 6 місяців тому

    okay now bring those 1mil poly objects down to like 50 k but retain the edges. thats what i really came to see

  • @joelmalagala
    @joelmalagala Рік тому

    Hello, I need your help with something. So I purchased a new license key today (1 March), but for some reason it says my subscription has expired. Have you had this issue before?

    • @pzthree
      @pzthree  Рік тому

      No I haven't you may want to email the company about it.

    • @joelmalagala
      @joelmalagala Рік тому

      @@pzthree No problem. Thanks for the reply

  • @malak67
    @malak67 8 місяців тому

    I have no clues how to make this app reliable, half of the time models wont remesh, getting stuck at a fixed percentage no matter how many attemps.

  • @sadaine
    @sadaine 10 місяців тому

    I tried remeshing and it makes every other nerdy in my collection disappear (not visible)

    • @pzthree
      @pzthree  10 місяців тому

      Not normal behavior. Check the outliner and see if turned them off?

  • @Nhillus47
    @Nhillus47 8 місяців тому +1

    is this addon a one time pay or subscription based?

    • @pzthree
      @pzthree  8 місяців тому +1

      1 time

    • @Nhillus47
      @Nhillus47 8 місяців тому

      @@pzthree awesome, thanks sir

  • @episkyrosbet4798
    @episkyrosbet4798 8 місяців тому

    ITS THE BEST REMESHER...... I SUPPOSE........

  • @ObscureHedgehog
    @ObscureHedgehog Рік тому

    Using Quad Remesher feels illegal. It's unreal how great of a tool it is.

  • @chaos-design
    @chaos-design Рік тому

    Hello, may I ask filor a link to the addon? I am to stupid to find the right one...

    • @pzthree
      @pzthree  Рік тому

      exoside.com/quadremesher/

    • @chaos-design
      @chaos-design Рік тому

      @@pzthree uff, I expected it to be cheaper. Thanks anyway

    • @chaos-design
      @chaos-design Рік тому

      Ok, forget my concerns. This thing is pretty awesome. Not sure if I buy it because heavy in price but will see. Thanks for the Vid

  • @soyv4113
    @soyv4113 Рік тому

    Tell me what is your topic?

  • @ThatVinci
    @ThatVinci 10 місяців тому

    Is your blender theme public, looks awesome

    • @pzthree
      @pzthree  10 місяців тому

      It is on gumroad. Not sure why the backface is semi-transparent though.

    • @ThatVinci
      @ThatVinci 10 місяців тому

      @@pzthree thank you

  • @ArchvizWorld
    @ArchvizWorld 8 місяців тому

    Will it work with 4.0?

    • @pzthree
      @pzthree  8 місяців тому

      I don't know, I'm not switching to 4.0. To many issues with other addons.

    • @artisans8521
      @artisans8521 3 місяці тому

      Try 4.1 😢.

  • @danq2656
    @danq2656 Рік тому

    Unfortunately, if you have any bevels on hard surface highpoly models, the result is quite bad.

    • @pzthree
      @pzthree  Рік тому

      use materials to split it up.

    • @spooderderg4077
      @spooderderg4077 9 місяців тому

      ​​@@pzthreethey still don't let you use facesets despite them being integrated in blender for 3 years now? Meh. Still goated but having to make that bunch of extra clicks to setup materials in advance is kinda annoying.

  • @AbdulAziz-cj4hg
    @AbdulAziz-cj4hg Рік тому

    is the addons free?

    • @pzthree
      @pzthree  Рік тому

      no it is not

    • @junweidong2448
      @junweidong2448 10 місяців тому

      @@pzthree The worst thing for this add-on is that I can't see any change log related to it. Thus, I won't buy it since I don't know if the team of it is still active or whether the coming blender 4.0 is feasible to use it.

  • @00smash69
    @00smash69 Рік тому +1

    Is it free
    No
    How much
    Only 50$

    • @artisans8521
      @artisans8521 3 місяці тому

      Or 123 Euro for commercial use and VAT. But you make that back in a day.

  • @zevac
    @zevac 9 місяців тому +1

    They made it subscription based 🤦‍♂️

    • @pzthree
      @pzthree  9 місяців тому +1

      website still has perpetual licensing on it.

    • @zevac
      @zevac 9 місяців тому

      @@pzthree you're right, my bad

  • @ElenaBG3
    @ElenaBG3 Рік тому

    Well, Zremesher in Cinema 4D still a more powerful tool

    • @pzthree
      @pzthree  Рік тому +1

      Quad remesher is actually integrated into the zremesher modifier for Cinema 4D.

    • @edenassos
      @edenassos Рік тому

      Another monkey who thinks he knows better. They use the same algorithm.