Remeshing Tips for Beginners | Blender Secrets

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  • Опубліковано 23 гру 2024

КОМЕНТАРІ • 34

  • @Unome5150
    @Unome5150 11 місяців тому +3

    thank you so much bro I would be lost without your tutorials.

  • @mrhollywood5285
    @mrhollywood5285 11 місяців тому

    LOL .... I watched to the end ...... Nice clarity in your descriptions. Thanks Jan
    Cheers
    MR H

  • @j_shelby_damnwird
    @j_shelby_damnwird 11 місяців тому

    Nice, thank you. Could you do some videos about preparing sculpted meshes for 3D printing?

  • @chuctanundaspiderbone5407
    @chuctanundaspiderbone5407 11 місяців тому

    This was very helpful, thanks. It definitely cleared up some confusion I've had about the remeshing process.

  • @nvm9174
    @nvm9174 4 місяці тому

    thank you so much for the hand part,my hand finger were mixing with eachother when i do normal remesh,but smooth remesh modifier fixed it.thanks

  • @drmarcioonida
    @drmarcioonida 11 місяців тому

    Amazing content!!!! Iwould like to use a solid object to push a body surface from inside, simulating the skin behavior of wrapping arround it and move. Could you make a video or do you already have one?

  • @NagaVibzartworks
    @NagaVibzartworks 11 місяців тому

    Right in the field I'm digging right now. Thank you

  • @EnricoPanebianco
    @EnricoPanebianco 11 місяців тому +2

    I use Blender; and I must say that following your tutorials (#Blender_Secret), which compared to others who make video tutorials, are clear and coherent; as in this case of the published video tutorial, but on the other hand I consider it as the first step, it would be nice if Blender Secret considered the continuation of this video in topology or retopology as alignment of the: vertices, edges and faces in the coordinate axis x,y,z. HI

  • @themysteriousfox3767
    @themysteriousfox3767 10 місяців тому

    This was just what I was looking for!

  • @llinoa
    @llinoa 3 місяці тому

    Thank you so much
    very organized and clear tutorial!

  • @pile333
    @pile333 11 місяців тому

    Nice. I guess it could be useful for 3D print as well.
    Does remeshing cause some normal shading issue?

  • @Xiovox
    @Xiovox 11 місяців тому

    Great work, very helpful. Thank you for creating this.

  • @saturday_soldier
    @saturday_soldier 6 місяців тому

    good video. clear and to the point

  • @fundamentalphoenix
    @fundamentalphoenix 11 місяців тому

    Thank you! Very helpful information

  • @Emmyskies
    @Emmyskies 11 місяців тому

    Nice one. Way to go.
    Please can the QuadRemesher paid addon be used for auto retopology for rigging and animation?

    • @BlenderSecrets
      @BlenderSecrets  11 місяців тому +1

      Well, like I said in the video, for characters you need specific topology flow, check Pinterest for some good examples (search 3D topology, for example). However I think it can get you 80 or 90% there. If it’s for other things than characters, maybe 100%. It’s pretty nuts how good it is, I’ll make another video just about that add-on at some point.

    • @Emmyskies
      @Emmyskies 11 місяців тому

      @@BlenderSecrets okay. Thank you so much for the clarification.
      Would be expecting the video.
      Thanks once again for all you do

  • @raxsor9412
    @raxsor9412 11 місяців тому

    Is it possible after remesh and then retopology transfer the UVMap? Even if I have one texture ready?

  • @yewberrii
    @yewberrii Місяць тому

    is there no other way to fix spirals?

  • @Noah-ng6rn
    @Noah-ng6rn 6 місяців тому

    Mine does something weird, and i think its because the fingers are too close. They keep merging together (And i cant ctrl+z anymore...). Any fix to this? Im fine with remodeling the hands if needed.

    • @BlenderSecrets
      @BlenderSecrets  6 місяців тому

      That's a common issue with remeshing, and that's why generally you'll keep objects like fingers separate until the remesh resolution is quite high. If it's high enough, they won't merge together. Of course, try to keep some space between them as well. If you can't undo, increase the undo levels.. and save more, incrementally...

  • @aghayejalebian7364
    @aghayejalebian7364 11 місяців тому

    very good video I learned a lot

  • @Yakışıklı-Arthur
    @Yakışıklı-Arthur 8 місяців тому

    thanks for quad remesh :D

  • @GaryParris
    @GaryParris 11 місяців тому

    awesome as ever :O)

  • @reudig123lol4
    @reudig123lol4 11 місяців тому

    Ctrl+R doesnt work for me in terms of creating the voxel remesh, just makes the changes in Voxel size tinier when moving the mouse

    • @reudig123lol4
      @reudig123lol4 11 місяців тому

      Oh I see... its a paid addon ?

    • @BlenderSecrets
      @BlenderSecrets  11 місяців тому +1

      @@reudig123lol4Are you talking about Voxel remesh? Several things are discussed in the video. Ctrl+R is the keyboard shortcut for voxel remeshing. It's not a paid add-on. Later in the video, I show Quad Remesher, which is a paid add-on. If Ctrl+R for some reason doesn't work for you, you can click on the Remesh button, as shown in the video

    • @reudig123lol4
      @reudig123lol4 11 місяців тому

      @@BlenderSecrets Yeah I just recapitulated this Video, sorry to bother. it works just fine ! the Shortcut would come in handy tho... Ill figure it out, thanks for the tip. now I dont need to fill brush the whole character with dyntopo on. really nice !

  • @madhanganapathiraman7467
    @madhanganapathiraman7467 10 місяців тому

    Weird remesh behavior is due to the object has a hole or unfilled faces

  • @said_ms7438
    @said_ms7438 11 місяців тому +1

    sheesh