I always wondered because nearly every entry job for junior concept artists I find asks for more than 3 years of experience on big titles. Good having that cleared up a bit
It’s great seeing you grow with your 3D, Tyler. I remember you showing the Architecture class your gravity sketch stuff last year, and you were gaining interest in it. It’s really blossoming now. I’m about at that stage where I think I could afford to pick up some 3D to really benefit more dense compositions. Thank you for your talks, I always try to keep up with what you’re up to.
Break it down! Ask yourself how much time you’re willing to spend on either thing. Ik, Ik. It sounds too basic to be of any benefit, but give it an honest shot. As an artist, being told to have more structure in my life could feel so constraining, but sometimes, it really is your best friend
@@miscellaneous7777 Thanks for asking. Things were up and down for me. At the moment, I got no job, still trying my best to hone my skill and deal with mental health, but things still stable and manageable. How about you?
I've actually pigeon holed myself with my style. It's very comic like and filled with linework, which severely limits my job prospects, but it's what I love. I don't want to have to change that just to appeal to a more broad audience. I'm starting to understand that I don't have a choice really.
You don’t have to change your style. It’s yours- no one can, or will take that away from you. Learning other artistic formats won’t ever hinder that. They’re just tools for you to use in the job market
Great Vid Tyler, just wanted to ask you something. Do you think its worth a shot for foreigners to apply with American/Canadian companies for online work especially during times of Covid ?
I am also like you in terms of interest. I also dont like spaceships, modern vehicles, mechs etc. Do you think one can get concept art jobs just by doing real world or fantasy cities, castles, landscapes?
it is funny that most jobs are doing modern/future warfare type work. I don't like that genre either but the majority of opportunities that come along are in that area.
Questions, as some who is basically starting over at 44. If I wanted to go towards the video game industry what would be the best avenue to travel. FYI, I was a textile designer for almost 18 years lost my job due to covid and have been getting back into drawing for my sanity.
I’m no professional, and you’re literally twice my age, but I would suggest making some character or costume designs. Think of the type of styles you would like to draw in, or if there’s a particular studio(s) you would like to work at, and just hone in on those styles. You will be able to start building a portfolio that way
For concept art, do you have any advice on embracing 3D in your workflow? I am always fighting my ego which tells me 3D is 'cheating' and worry that I'll get called out for using 3D too much, even though among my friends who are in concept art tell me that 3D is their primary workflow nowadays
Yeah to be realistically competitive these days it’s kind of a must. I do know a few guys that don’t use any but they are few and far between and are excellent painters
@@TylerEdlin84 if you want a well known example, that’s what Ryan Meinerding does for his concept/ finished pieces (Vice President of visual design & creative director (thank you Google) at Marvel for their Cinematic Universe). If you look at anything mechanical in a marvel movie, or if you recognize that MCU design charm, that’s him. Check him and Andy Park out on art station and Instagram. They often have wips and tutorials
What? Today's online reception is harsh, you say? Where do you get that from? I've only seen indifference everywhere. I usually get 10 likes, 1 share and 0 comments. No criticism, no comments, nothing.
If you post in a large art group on Facebook or discord it is possible that you can get peoples opinions that aren’t constructive criticism. People just being dicks. I see it everyday. “Learn how to draw faces” or “don’t quit your day job” are just some of what happens. This is why I also said you need to be in the right groups for your art.
@@TylerEdlin84 Thanks for the input. I agree to a point. That would be the case for beginners and those, whose art features glaring obvious mistakes. But for those, whose art is on somewhat-decent-but-not-yet-legnedary-level there is nothing. Silence.
@@xikes submitting art these days it does seem like it goes into a hole swallowed by so much other work that no one will see anything we make. its like being put into an ocean of other artists and alot of beginners work thats really terrible frankly since theirs no limit to who can post. people are also lazy online. the hit a like button and say zero. unless your blowing them away and even then it might just be likes lol. your point is well taken, its a serious issue. for artists that are somewhat more developed we really need platforms that have a minimum requirement of quality for access to the platform. the current deluge of mostly crap is not helpful to post art within. any art site has this noise to signal problem yes. the only way i can see to get above the noise is to post alot and keep upping the bar as much as you can.
I've been through this at some point and the way it works (at least how I understood it) is that your art needs impact and a clear direction. When you're a beginner, a lot of people can give you feedback on your art. But once you get to an intermediate level, your art becomes above the level of a good chunk of people but also it's not impactful enough for others to say anything about it:indifference. The way I think I surpassed that is by improving my design sense (not necessarily drawing). You could be as good as you want at drawing stuff, but without design your art will always lack impact and sometimes even emotion. I used to focus a lot on technical stuff and rendering and had little to no success. But once I started thinking about how to make people feel my art, things started to get better. Because people now can see the direction I'm going for and can point me towards a better route. I hope this helps
Have to gauge where the market is, trading card art “, maybe a cover or poster ? But like anything just specializing in 1 particular thing is challenging because you basically have to be top tier to get noticed. One person I can think of is Dave rapoza. But even he can do full scenes.
I always wondered because nearly every entry job for junior concept artists I find asks for more than 3 years of experience on big titles.
Good having that cleared up a bit
How to get a job: Be ridiculously, insanely, phenomenally good and you will get a job
It’s great seeing you grow with your 3D, Tyler.
I remember you showing the Architecture class your gravity sketch stuff last year, and you were gaining interest in it. It’s really blossoming now. I’m about at that stage where I think I could afford to pick up some 3D to really benefit more dense compositions. Thank you for your talks, I always try to keep up with what you’re up to.
Thank you Tyler! Definitely something that needs to be talked about more often...
The thing that I've struggled with is actively looking for work while trying to improve my skills. I can't seem to balance my schedule.
Break it down! Ask yourself how much time you’re willing to spend on either thing. Ik, Ik. It sounds too basic to be of any benefit, but give it an honest shot.
As an artist, being told to have more structure in my life could feel so constraining, but sometimes, it really is your best friend
I got burned out from that too. And then, I just quit looking for work and try my best to improve my skill. I believe work will comes after
@@vuankhanhbeo so how did it work out?
@@miscellaneous7777 Thanks for asking. Things were up and down for me. At the moment, I got no job, still trying my best to hone my skill and deal with mental health, but things still stable and manageable. How about you?
Damn, this is exactly the kind of advice I was looking for, thanks Tyler!
This video came at the right time! Thanks Tyler!
A lot of good advice here. Thanks for the effort I'm going to be using a lot of it myself.
i gave up on my dream to be an industry artist but i still watch ur videos bc theyre fun
Thanks for the knowledge and help as always. ❤️
Thank You I needed that
I've actually pigeon holed myself with my style. It's very comic like and filled with linework, which severely limits my job prospects, but it's what I love. I don't want to have to change that just to appeal to a more broad audience. I'm starting to understand that I don't have a choice really.
You don’t have to change your style. It’s yours- no one can, or will take that away from you. Learning other artistic formats won’t ever hinder that. They’re just tools for you to use in the job market
Great Vid Tyler, just wanted to ask you something. Do you think its worth a shot for foreigners to apply with American/Canadian companies for online work especially during times of Covid ?
I don’t see why not, I do contract work with European based companies so I guess it’s basically the same.
Thanks
I am also like you in terms of interest. I also dont like spaceships, modern vehicles, mechs etc. Do you think one can get concept art jobs just by doing real world or fantasy cities, castles, landscapes?
Sure they can, I do like sci fi probably more than fantasy I just paint it as much
it is funny that most jobs are doing modern/future warfare type work. I don't like that genre either but the majority of opportunities that come along are in that area.
Questions, as some who is basically starting over at 44. If I wanted to go towards the video game industry what would be the best avenue to travel. FYI, I was a textile designer for almost 18 years lost my job due to covid and have been getting back into drawing for my sanity.
I’m no professional, and you’re literally twice my age, but I would suggest making some character or costume designs. Think of the type of styles you would like to draw in, or if there’s a particular studio(s) you would like to work at, and just hone in on those styles. You will be able to start building a portfolio that way
@@Painted_Owl Thanks for the advice
For concept art, do you have any advice on embracing 3D in your workflow? I am always fighting my ego which tells me 3D is 'cheating' and worry that I'll get called out for using 3D too much, even though among my friends who are in concept art tell me that 3D is their primary workflow nowadays
Yeah to be realistically competitive these days it’s kind of a must. I do know a few guys that don’t use any but they are few and far between and are excellent painters
Just use 3D for blocks outs if you want and then switch to another medium
@@TylerEdlin84 if you want a well known example, that’s what Ryan Meinerding does for his concept/ finished pieces
(Vice President of visual design & creative director (thank you Google) at Marvel for their Cinematic Universe). If you look at anything mechanical in a marvel movie, or if you recognize that MCU design charm, that’s him. Check him and Andy Park out on art station and Instagram. They often have wips and tutorials
What? Today's online reception is harsh, you say? Where do you get that from?
I've only seen indifference everywhere.
I usually get 10 likes, 1 share and 0 comments. No criticism, no comments, nothing.
If you post in a large art group on Facebook or discord it is possible that you can get peoples opinions that aren’t constructive criticism. People just being dicks. I see it everyday. “Learn how to draw faces” or “don’t quit your day job” are just some of what happens. This is why I also said you need to be in the right groups for your art.
@@TylerEdlin84 Thanks for the input. I agree to a point. That would be the case for beginners and those, whose art features glaring obvious mistakes.
But for those, whose art is on somewhat-decent-but-not-yet-legnedary-level there is nothing. Silence.
@@xikes submitting art these days it does seem like it goes into a hole swallowed by so much other work that no one will see anything we make. its like being put into an ocean of other artists and alot of beginners work thats really terrible frankly since theirs no limit to who can post. people are also lazy online. the hit a like button and say zero. unless your blowing them away and even then it might just be likes lol. your point is well taken, its a serious issue. for artists that are somewhat more developed we really need platforms that have a minimum requirement of quality for access to the platform. the current deluge of mostly crap is not helpful to post art within. any art site has this noise to signal problem yes. the only way i can see to get above the noise is to post alot and keep upping the bar as much as you can.
I've been through this at some point and the way it works (at least how I understood it) is that your art needs impact and a clear direction. When you're a beginner, a lot of people can give you feedback on your art. But once you get to an intermediate level, your art becomes above the level of a good chunk of people but also it's not impactful enough for others to say anything about it:indifference. The way I think I surpassed that is by improving my design sense (not necessarily drawing). You could be as good as you want at drawing stuff, but without design your art will always lack impact and sometimes even emotion. I used to focus a lot on technical stuff and rendering and had little to no success. But once I started thinking about how to make people feel my art, things started to get better. Because people now can see the direction I'm going for and can point me towards a better route. I hope this helps
@@AKG997 this is 100% on point
You have any tip on how portraits artist gets jobs?
Have to gauge where the market is, trading card art “, maybe a cover or poster ? But like anything just specializing in 1 particular thing is challenging because you basically have to be top tier to get noticed. One person I can think of is Dave rapoza. But even he can do full scenes.
interesting video! ;)
So, too old to work for company, guess for me is just this, getting audience...