going to a galaxy far far away and blowing up something called a death star is nothing we understand nor care about. telling a story about a poor boy who has to choose between good and evil- doing the right thing vs doing the easy thing- giving up or moving forward- this is something we relate to and we go through everyday. the story is real and deals with difficult situations that impact how we view our lives and how we teach our children to live theirs. Now combine those two and you get something entertaining on many different levels. This is why we tell stories.
@@veenibik336 There's a way to tell a story. You could focus on just impressing people with big powerful elements, or on the characters and relatable things. And when you combine those two, you will make something truly powerful. I think that's it more or less
“Hold my little baby hand and walk me to the studio” lmao Thanks for the tips. There are too many UA-camrs who just landed an internship at all these studios then get a job right after animation college. That didn’t happen for me and I’m poor and struggling to buy groceries out here, but I’m in LA now and I’m doing the hustle. Thanks for your story!
I think a great piece of advice that I got in college about getting a job in the industry from my professor was this: EVERYBODY wants to do character design. We want to draw the Spidermans, the Elsas, the rad orcs holding giant swords. Because that's what you fall in love with in animation, it's the characters. But if EVERYONE wants to do that, then you have to fight against them to get that position. What no one thinks about is what's in the SCENE with the characters: the chairs, the cups, the doors. Prop designers are just as important for the finished animation to work, they create the world itself. This is the job that the industry is looking for people to fill it with. Get your foot in the door there, and then someday you just might be able to work on the good shit.
Before Covid lockdown in SoCal Ethan hosted a talk about teaching yourself art at No Future Cafe in Pasadena. This story did come up in a response to a question during qna. Basically Ethan had told his grandma he was going to California and when she asked when he said "Tonight." He tossed away a bunch of stuff (Ethan said some profound stuff about how he use to go camping in the woods with his friend and how camping teaches you to live without a lot) and drove to California to take CDA classes. He lived in his car for a while until it broke down in a parking lot. He had to call a tow truck because as you might know parking lots prevent parking at certain overnight hours exactly to discourage people living in their cars. Side note: Ethan said it was the coldest winter in California yet and he had to get out of the car occasionally to warm himself up with push ups and not die. He put an ad on Craigslist asking for free lodging. The first responder was a guy who was into BDSM so Ethan did not go with them. The second in the story was the old man, who was lonely. In exchange for living rent free Ethan would spend time with him having dinner and watching football. Ethan mentioned those specifically they probably hung out doing other stuff too. He lived with him being able to practice art until he started making enough money to move out. His main advice to everybody at the talk was to be a peoples person, so we all walked to a local Jack in the Box, across from Pasadena City College, and hung out late into the night. You had to be there.
Dude you appeared out of nothing in my youtube and IM SO HAPPY! Currently going through my Storyboard class in University (3D Digital Animation career) and your videos are super helpful. Thank you sincerely!
spinnerboyz same job, different industry. Visdev is just the title that is given to people who design for animation (tv and film) while concept artist/designer is the title used for video games and live action film artists.
@@SillverBel Well now it makes sense I guess. I was confused because I saw artists working in videogames calling themselves that. I guess it might have to do with their work for the cinematics of those, or maybe because they work on both films and games and maybe visdev kind of covers all other areas in a simple title. Thanks a lot!
@@SillverBel no, you are 50/50 right and wrong. The concept artist can be used in animation, its just a different type of job. A concept artist in the animation industry draws the characters/props to be ready for modeling, concept art in videogames or films is to land the "look" of the product and inspire the modelers, animators, etc... I THINK that visual development is only for films, not sure really.
Just different titles for same job(I've done all 3, same work on each). Depends on industry or company. They call you concept artist in games because a designer in game dev is a gameplay or level designer. You forgot :Concept Illustrator" as well, the one film likes to use lol/
@@alberto9827 They're actually the same overall responsibility. Concept art is often affiliated with film/game and visual development titled for animation.
Your use of perspective and composition is so interesting. You cut off tons of information most artists wouldn't. Really lends a feel to it being a still from a scene.
Ahh man I wish I found you earlier in my life. I went through 4 years of college and it sorta felt like a waste for me once I was done :/ Once I was out I found CDA and honestly that place taught way more in a single class then college ever did for me.
I know you won't see this, Ethan. But I'd like to thank you for giving me hope to hold onto and build up my determination to pursue and seriously consider my art career.
Hey I love these videos, as someone just getting into art and being interested in vis dev (for feature film as I have just learnt, thank you) your videos are immensely helpful. And I love how you manage to be both informative and entertaining: which is a hard balance to strike so kudos! Speaking of balance though, I think the audio balancing in your videos could use a little work: as it stands the background music is way to loud compared to your voice. A little rule I picked up in audio editing: Background music should always be roughly 15-20 decibels lower than the main audio. That way you become much easier to listen to, and by extension helps keep the audience focused on your message. Plus then you can always well up the music for dramatic effect during quiet spots, giving the music strong presence when appropriate to the story/message, much like in visual art it's a lot about that sweet contrast.
this is what I've been looking for! someone who worked hard and couldn't afford college or afford to fall back on their parents. as someone with a similar background who had to take a mortgage job to survive I'm trying to switch careers. and while I'm not trying to crap on other artist who give advice its just not helpful when most of them sugarcoat the industry or tell of internships they got through calarts and sva.
I knew it! I always found line drawings to be the hardest and painting to be the easiest. So I preferred line work as I found it more rewarding. Nice to know they see that too. I'm damn good, by the way.
I just discovered your channel and I love your videos so much. None of the youtube's artists inspired me to improve as much as you did. Like, really, you are very motivational. It's because you are guiding, us, mortals, by breaking some stereotypes and "truthful views" we had over our heads, towards the industry. Seriously, you are great, your content is great, your approach is great. But your dog is greater. Thank you!
I was planning to be a vis dev the moment I started to do art. Thanks for opening my eyes to the reality of the job, I think its just not for me. Btw I subscribed after finding out you only have 18k subs, gotta promote good content like these nowadays.
ooook. Ive watched more of your vids. I spend last night thinking about some stuff you said and then, today, I had to watch again. I have to tell. You look like an honest guy trying to make your trademark survive and raises among tons of other channels. But Idk. Im buying it. Ive like your style. Cool visdev Jacket! Really. Want a video about your daily routine going to work with this cool jacket... Going to the main subject. Me, as lots of other subscribers, are just trying to figure out what to do with our lives and we all probably like doing some art here and there, but none live for it or by it yet. Even dont have a clue of what to do and where to go with it. Of if it makes some difference or if there is some hiring going on on our place (Im from Brazil, its way less required and well payed here than U.S.). So Im following you just It feels honest and your art is really cool, your tips too, and the mark you are constructing looks cool too. I like the 80s design. I love that you always put in Description the artists instagrams links because references are important, and other stuff.
Over the last few months you have slowly become my favorite youtuber. Is there somewhere I can donate? Take my money. I was going to give It to skill share but you've changed my mind. Goodluck in your war. You have my undying support.
Oooh someone showed persistence. This proves the squeaky wheel gets the grease. Also you showed them that you could produce fast results. Also heard that quote never ask permission from my hubby.
*The amount of work editing in this video..we all have 24h/day, Ethan can probably warp, stop time as he pleases, it's all in that sexy wink, and he knows it ;)*
In Spanish, the "better safe than sorry" inverts "safe" and "sorry", so it's "mejor pedir perdón que permiso" ('It's better to apologise than to ask for permission'). Much to think about
Hey, thank you for the video! It was extremely helpful! I'm currently working on my portfolio for internship, etc. and also don't come from a family with money, so thanks
Didn't know you were from Texas too! Love the visdev jacket. Your comments about a strong visdev portfolio reminded me of Elle Michalka; have you ever seen her work? This video made me wonder if you've ever considered teaching part-time at a college or art school someday? Your teaching style reminds me of some of my absolute favorite, most influential former-industry professors when I studied animation. Also, you sort of joked about Dreamworks going after young artists to get them to do more work for less, but do you have experience dealing with that kind of thing for real? Lying/misleading producers and non-unionized productions and so forth? Is there any knowledge you can share about dealing with those things realistically, especially for someone fresh out of school/new to the field? I had a bad experience last year that scared me out of the industry, and now I feel like I need to work in a different field to get more horse sense and professional knowledge before venturing back in so I won't accidentally screw myself again.
I can only speak from my own personal experiences there- DreamWorks is an amazing company for what it’s doing currently, which is hiring cheap workers for cheap work. They’re going for quantity over quality, which in turn, can screw over fresh students in unfair pay sometimes. So you get this good and bad side- not paying very fair, yet you get your foot in the door of the industry and meet people. It’s a balancing act of playing the game while also enjoying your time at work. Companies have been doing this since forever, and I totally understand the logistics. I’ve never been wronged by DW and I have great memories from my time there. But that may not be saying much, me being an extremely optimistic guy.
@@EthanBecker70 This is helpful, thank you for sharing your experience! Things like comparatively low pay starting out and being expected to crunch during busy season doesn't bother me too much in the long run... maybe it's not "fair" but sometimes it's what you have to do. It was more issues with honesty and knowing who to trust/being able to feel like I could trust the person telling me and my team what the situation at work was and what a career path going forward might look like. The issue was related more to values than compensation. I also tend to be optimistic and am not too sore personally over what happened (though I am way more cautious now) but got blindsided seeing the way some of my teammates were treated and the experiences they had at the same place. (My experience wasn't with DW; it was with a much smaller studio, not even in CA, so I'm not sure if having to worry about those things is even typical of a production environment.) Anyway, thanks again; I appreciate you sharing your experience. I have a lot of respect for DreamWorks and it's the one "big" studio I've always been interested in possibly working with someday ever since seeing Spirit as a kid, so I'm glad to hear this realistic-yet-positive outlook from someone who actually worked there. :)
please turn down the music volume. i struggle to understand what you say and while the auto-subtitles usually work, they tend to get confused as well. cool videos. help a lot. keep up the good work.
This guy is like the GG Allin of art instructional videos. All he needs to do, is take a shit on that wacom tablet and the transformation will be complete
Hey Ethan, question for ya. I'm a baby girl artist going to Brainstorm this summer in Burbank near the Art Center. I gonna take Environment painting and digital illustration. I want to draw or paint. Don't care which right now it's better than retail. I have a feeling I should be taking anatomy and perspective drawing instead of painting classes. Do you think it would be a mistake to take an environment class and digital illustration class, and learning drawing and perspective online with no real instructors? Should I spend the $1000s for better lines first? My gut says I know how to paint stuff but not how to draw stuff, and that's what needs fixing and mentoring, but I've earned all my money myself, and I only got so much before I have to go back to working, so it's a hard decision to make if you get what I mean. I want to learn design, and that is something irl instructors can provide that online classes can't very well, while rote learning of line-work and perspective is something I can, and do for the most part, practice every day from resources online.
I am taking the Master Class perspective course right now, and have also taken the anatomy class. They are very much exhaustive and the only drawback is not having live red-lines. Basically, I would be paying $1500 for redlining if I took perspective and anatomy at CDA or Brainstorm rather than online. IS IT WORTH IT THO
I want my title to match what I actually do in the studio every day. It's a little annoying being called "video editor" when my actual role and function is "senior motion graphics and animation". Not really sure what to do about that.
Hey man, I just stumble upon your channel and I really like your content, it's just really straight ahead, I have a question what are the chances to get a job at the top notch companies like disney, dreamworks, pixar if you live outside the US, it is stated in most of their open positiona that candidates need to live inside US, do you know someone coming from outside and what are the possibilities. Thank you, and keep uploading dope content!!
although i definitely want to go take classes at CDA and brainstorm eventually over the summer, right now im not in a place where i can pick up my life and go to pasadena/burbank. in the meantime im considering taking classes online with CGMA, does anyone have any knowledge or direct experience with this?
When you say "please tell real stories", what are you really saying?
going to a galaxy far far away and blowing up something called a death star is nothing we understand nor care about. telling a story about a poor boy who has to choose between good and evil- doing the right thing vs doing the easy thing- giving up or moving forward- this is something we relate to and we go through everyday. the story is real and deals with difficult situations that impact how we view our lives and how we teach our children to live theirs. Now combine those two and you get something entertaining on many different levels. This is why we tell stories.
@@EthanBecker70 thank you for clarifying!
@@EthanBecker70 Pardon, my brain still don't get it. Can i get the simple one ?
@@veenibik336 There's a way to tell a story. You could focus on just impressing people with big powerful elements, or on the characters and relatable things. And when you combine those two, you will make something truly powerful. I think that's it more or less
@@ceramonemone owh ok thx
man, screw skillshare, they hold my lil baby hand, unlike ethan
They don't hold your lil baby hands. They thicken it!
“Hold my little baby hand and walk me to the studio” lmao
Thanks for the tips. There are too many UA-camrs who just landed an internship at all these studios then get a job right after animation college. That didn’t happen for me and I’m poor and struggling to buy groceries out here, but I’m in LA now and I’m doing the hustle. Thanks for your story!
How is it going now?
Wish you best of lucks! 💖
broke boy
I think a great piece of advice that I got in college about getting a job in the industry from my professor was this: EVERYBODY wants to do character design. We want to draw the Spidermans, the Elsas, the rad orcs holding giant swords. Because that's what you fall in love with in animation, it's the characters. But if EVERYONE wants to do that, then you have to fight against them to get that position. What no one thinks about is what's in the SCENE with the characters: the chairs, the cups, the doors. Prop designers are just as important for the finished animation to work, they create the world itself. This is the job that the industry is looking for people to fill it with. Get your foot in the door there, and then someday you just might be able to work on the good shit.
I want to hear the story about you living with the 80 year old man. But honestly this was a good and helpful video.
Before Covid lockdown in SoCal Ethan hosted a talk about teaching yourself art at No Future Cafe in Pasadena. This story did come up in a response to a question during qna. Basically Ethan had told his grandma he was going to California and when she asked when he said "Tonight." He tossed away a bunch of stuff (Ethan said some profound stuff about how he use to go camping in the woods with his friend and how camping teaches you to live without a lot) and drove to California to take CDA classes. He lived in his car for a while until it broke down in a parking lot. He had to call a tow truck because as you might know parking lots prevent parking at certain overnight hours exactly to discourage people living in their cars. Side note: Ethan said it was the coldest winter in California yet and he had to get out of the car occasionally to warm himself up with push ups and not die. He put an ad on Craigslist asking for free lodging. The first responder was a guy who was into BDSM so Ethan did not go with them. The second in the story was the old man, who was lonely. In exchange for living rent free Ethan would spend time with him having dinner and watching football. Ethan mentioned those specifically they probably hung out doing other stuff too. He lived with him being able to practice art until he started making enough money to move out.
His main advice to everybody at the talk was to be a peoples person, so we all walked to a local Jack in the Box, across from Pasadena City College, and hung out late into the night. You had to be there.
Dude you appeared out of nothing in my youtube and IM SO HAPPY! Currently going through my Storyboard class in University (3D Digital Animation career) and your videos are super helpful. Thank you sincerely!
So cool! Stick with it!
I wonder what's the difference between "Concept Art", "Concept Design", and "Visual Development".
spinnerboyz same job, different industry. Visdev is just the title that is given to people who design for animation (tv and film) while concept artist/designer is the title used for video games and live action film artists.
@@SillverBel Well now it makes sense I guess. I was confused because I saw artists working in videogames calling themselves that. I guess it might have to do with their work for the cinematics of those, or maybe because they work on both films and games and maybe visdev kind of covers all other areas in a simple title. Thanks a lot!
@@SillverBel no, you are 50/50 right and wrong. The concept artist can be used in animation, its just a different type of job.
A concept artist in the animation industry draws the characters/props to be ready for modeling, concept art in videogames or films is to land the "look" of the product and inspire the modelers, animators, etc... I THINK that visual development is only for films, not sure really.
Just different titles for same job(I've done all 3, same work on each). Depends on industry or company. They call you concept artist in games because a designer in game dev is a gameplay or level designer. You forgot :Concept Illustrator" as well, the one film likes to use lol/
@@alberto9827 They're actually the same overall responsibility. Concept art is often affiliated with film/game and visual development titled for animation.
Your use of perspective and composition is so interesting.
You cut off tons of information most artists wouldn't. Really lends a feel to it being a still from a scene.
Ahh man I wish I found you earlier in my life. I went through 4 years of college and it sorta felt like a waste for me once I was done :/ Once I was out I found CDA and honestly that place taught way more in a single class then college ever did for me.
well that sucks...
@@biggusdickus1504 did you just Rick roll me with a profile picture?
you bet your sweet bippy i did
What is CDA?
The fact that you said you were living out of a car for your dream, is super touching man.
These videos just give me that 90's new job training video feeling.
I know you won't see this, Ethan. But I'd like to thank you for giving me hope to hold onto and build up my determination to pursue and seriously consider my art career.
"DONT LOOK AT ME"
*Stares directly into his eyes*
Me too
Hey I love these videos, as someone just getting into art and being interested in vis dev (for feature film as I have just learnt, thank you) your videos are immensely helpful. And I love how you manage to be both informative and entertaining: which is a hard balance to strike so kudos!
Speaking of balance though, I think the audio balancing in your videos could use a little work: as it stands the background music is way to loud compared to your voice. A little rule I picked up in audio editing: Background music should always be roughly 15-20 decibels lower than the main audio. That way you become much easier to listen to, and by extension helps keep the audience focused on your message. Plus then you can always well up the music for dramatic effect during quiet spots, giving the music strong presence when appropriate to the story/message, much like in visual art it's a lot about that sweet contrast.
Just gotta put your little baby ear muffs on your little baby ears and listen real good. Ya little baby.
Who needs skillshare when we got you, Ethan?
this is what I've been looking for! someone who worked hard and couldn't afford college or afford to fall back on their parents. as someone with a similar background who had to take a mortgage job to survive I'm trying to switch careers. and while I'm not trying to crap on other artist who give advice its just not helpful when most of them sugarcoat the industry or tell of internships they got through calarts and sva.
What did i just click on....
A couple seconds in: I see a dog being cradled💀😂
The music is too loud, get kinda distracting some times
Baby ears
yeah I agree with you, music is too loud. English is not my native langage so its hard for me to understand everything with the music.
Gotta put on your little baby ear muffs and listen up.
Baby Ass Ears
Godam baby ears, no sounds gonna hold yo lil baby ears.
"I give PROPS to Props!"... awkward expression. 😂
Awesome video!
what is PROPS?
I knew it!
I always found line drawings to be the hardest and painting to be the easiest. So I preferred line work as I found it more rewarding. Nice to know they see that too. I'm damn good, by the way.
For me it's the opposite.
How did you individual, as yourself, persona-lity wise
Get a professional job
With those sunglasses
I’d love a video talking about the different art fields. I love videos like this that actually tell me stuffs
You, my friend, are the best UA-camr in the game. Bravo sir
This video was meh, but then you put on your VIS DEV jacket, and I was like oh sizzle mah nizzle, dis shit just got real.
I just discovered your channel and I love your videos so much. None of the youtube's artists inspired me to improve as much as you did. Like, really, you are very motivational. It's because you are guiding, us, mortals, by breaking some stereotypes and "truthful views" we had over our heads, towards the industry. Seriously, you are great, your content is great, your approach is great. But your dog is greater. Thank you!
I was planning to be a vis dev the moment I started to do art. Thanks for opening my eyes to the reality of the job, I think its just not for me.
Btw I subscribed after finding out you only have 18k subs, gotta promote good content like these nowadays.
This is the best channel on UA-cam, thanks for existing
ooook. Ive watched more of your vids. I spend last night thinking about some stuff you said and then, today, I had to watch again. I have to tell. You look like an honest guy trying to make your trademark survive and raises among tons of other channels. But Idk. Im buying it.
Ive like your style. Cool visdev Jacket! Really. Want a video about your daily routine going to work with this cool jacket...
Going to the main subject. Me, as lots of other subscribers, are just trying to figure out what to do with our lives and we all probably like doing some art here and there, but none live for it or by it yet. Even dont have a clue of what to do and where to go with it. Of if it makes some difference or if there is some hiring going on on our place (Im from Brazil, its way less required and well payed here than U.S.).
So Im following you just It feels honest and your art is really cool, your tips too, and the mark you are constructing looks cool too. I like the 80s design. I love that you always put in Description the artists instagrams links because references are important, and other stuff.
Man I love the information but your voice is fighting with the music
The poor mans way it the hard and honest way. HIGH FIVE!
Over the last few months you have slowly become my favorite youtuber.
Is there somewhere I can donate? Take my money. I was going to give It to skill share but you've changed my mind. Goodluck in your war. You have my undying support.
Oooh someone showed persistence. This proves the squeaky wheel gets the grease. Also you showed them that you could produce fast results. Also heard that quote never ask permission from my hubby.
That puppy looked so concerned in the beginning 😂
"I ain't trying to hold your little baby hand..." Good info, man.
I swear, if Mac from Always Sunny was straight and an artist, you would be him. Love the vids man!
Im glad i stumbled on this video while searching for VD artists. I'm so entertained :0
*The amount of work editing in this video..we all have 24h/day, Ethan can probably warp, stop time as he pleases, it's all in that sexy wink, and he knows it ;)*
"Dont ask for permission ask for forgiveness "
hmmmmmm
Yeah... It really does make you wonder
6
3
6
banksy quote
In Spanish, the "better safe than sorry" inverts "safe" and "sorry", so it's "mejor pedir perdón que permiso" ('It's better to apologise than to ask for permission'). Much to think about
so...... rape?
Hands down the strongest intros in the damn game
you honestly inspire me so much.
The PewDiePie of the art community.
I love your videos❤️ you inspire me so much to keep going on my path to the animation industry
Music is so satisfying 🥺😲
God I love @ramonn90 work
You are really good in your content
Ethan i know this is your last vid but... get your baby voice and turn it up pls
Hey, thank you for the video! It was extremely helpful! I'm currently working on my portfolio for internship, etc. and also don't come from a family with money, so thanks
Under-appreciated video edit for sure! A lot of energy
jesus, this channel's a fuckin' gold mine
Your dog looks so concerned and confused but also resigned 😂
You hype me up sooo much man 😂
I literally watch this to hear you say baby hahaha. Great content as well. Very practical information.
the ad idea was good
yes, daniel clark is the king of folds ^_^
Man Simon ! I love that guy's work a lot too ❤
omg an inspiration😮❤
Deadpool's lil baby hand scene was inspired by this man.
That first song is fucking Fire my guy🔥🔥🎹
It’s like 3 am for me but who cares I already drew for five hours
Of course u did
Didn't know you were from Texas too! Love the visdev jacket.
Your comments about a strong visdev portfolio reminded me of Elle Michalka; have you ever seen her work?
This video made me wonder if you've ever considered teaching part-time at a college or art school someday? Your teaching style reminds me of some of my absolute favorite, most influential former-industry professors when I studied animation.
Also, you sort of joked about Dreamworks going after young artists to get them to do more work for less, but do you have experience dealing with that kind of thing for real? Lying/misleading producers and non-unionized productions and so forth? Is there any knowledge you can share about dealing with those things realistically, especially for someone fresh out of school/new to the field? I had a bad experience last year that scared me out of the industry, and now I feel like I need to work in a different field to get more horse sense and professional knowledge before venturing back in so I won't accidentally screw myself again.
I can only speak from my own personal experiences there- DreamWorks is an amazing company for what it’s doing currently, which is hiring cheap workers for cheap work. They’re going for quantity over quality, which in turn, can screw over fresh students in unfair pay sometimes. So you get this good and bad side- not paying very fair, yet you get your foot in the door of the industry and meet people. It’s a balancing act of playing the game while also enjoying your time at work. Companies have been doing this since forever, and I totally understand the logistics. I’ve never been wronged by DW and I have great memories from my time there. But that may not be saying much, me being an extremely optimistic guy.
@@EthanBecker70 This is helpful, thank you for sharing your experience! Things like comparatively low pay starting out and being expected to crunch during busy season doesn't bother me too much in the long run... maybe it's not "fair" but sometimes it's what you have to do. It was more issues with honesty and knowing who to trust/being able to feel like I could trust the person telling me and my team what the situation at work was and what a career path going forward might look like. The issue was related more to values than compensation. I also tend to be optimistic and am not too sore personally over what happened (though I am way more cautious now) but got blindsided seeing the way some of my teammates were treated and the experiences they had at the same place. (My experience wasn't with DW; it was with a much smaller studio, not even in CA, so I'm not sure if having to worry about those things is even typical of a production environment.)
Anyway, thanks again; I appreciate you sharing your experience. I have a lot of respect for DreamWorks and it's the one "big" studio I've always been interested in possibly working with someday ever since seeing Spirit as a kid, so I'm glad to hear this realistic-yet-positive outlook from someone who actually worked there. :)
i can't believe this man was at 12k 3 days ago
That dog made the video even better
Thzzz man this is helpful!!!! Straight to VisDev!!!!!!
Awesome advice. Something different.
Just a little feedback :
Great video, I love the content, the only thing is, the music is a little bit too loud...
Dude I just subscribed! :00 I have been blessed!! 👌😥
Very valuable vid man thanks a lot 🙏
i understand thatmost people have to climb the latter but honestly just want any job i could get at a big company like disney or dreamworks.
Danielclarkerart, ramon. I love that you are fans of the same people i am.
Thank you
Ethan Becker is like Oscar the grouch, you think he is a real mean guy to Elmo in tell you realize he was just telling Elmo to stop being a baby.
I'm getting career advice from a baby with a beard in a neon 80/90's style jacket. What has happened to my life?
please turn down the music volume. i struggle to understand what you say and while the auto-subtitles usually work, they tend to get confused as well.
cool videos. help a lot. keep up the good work.
Waiting for the nex vid! ^0^
This guy is like the GG Allin of art instructional videos. All he needs to do, is take a shit on that wacom tablet and the transformation will be complete
Sometimes I wish that I'd never discovered drawing.
There's so many good artists.. Already..
AAAAAHHH I DON'T KNOW WHAT I'M DOING WITH MY LIFE ANYMORE
Here as fast as possible!
Hey Ethan, question for ya.
I'm a baby girl artist going to Brainstorm this summer in Burbank near the Art Center. I gonna take Environment painting and digital illustration. I want to draw or paint. Don't care which right now it's better than retail. I have a feeling I should be taking anatomy and perspective drawing instead of painting classes.
Do you think it would be a mistake to take an environment class and digital illustration class, and learning drawing and perspective online with no real instructors? Should I spend the $1000s for better lines first?
My gut says I know how to paint stuff but not how to draw stuff, and that's what needs fixing and mentoring, but I've earned all my money myself, and I only got so much before I have to go back to working, so it's a hard decision to make if you get what I mean. I want to learn design, and that is something irl instructors can provide that online classes can't very well, while rote learning of line-work and perspective is something I can, and do for the most part, practice every day from resources online.
I am taking the Master Class perspective course right now, and have also taken the anatomy class. They are very much exhaustive and the only drawback is not having live red-lines. Basically, I would be paying $1500 for redlining if I took perspective and anatomy at CDA or Brainstorm rather than online. IS IT WORTH IT THO
I kept trying to turn down the music
I want my title to match what I actually do in the studio every day. It's a little annoying being called "video editor" when my actual role and function is "senior motion graphics and animation". Not really sure what to do about that.
nice video
-6:53 why did he make it sound like he was a sugar baby for a while? 🤣
Hey man, I just stumble upon your channel and I really like your content, it's just really straight ahead, I have a question what are the chances to get a job at the top notch companies like disney, dreamworks, pixar if you live outside the US, it is stated in most of their open positiona that candidates need to live inside US, do you know someone coming from outside and what are the possibilities. Thank you, and keep uploading dope content!!
although i definitely want to go take classes at CDA and brainstorm eventually over the summer, right now im not in a place where i can pick up my life and go to pasadena/burbank. in the meantime im considering taking classes online with CGMA, does anyone have any knowledge or direct experience with this?
Also love Manny. Mo
He should have more views.
a presentation style 85% cocaine, 10% freedom, and 5% sick beats
"Don't look at me. Dont you dare look at me."
Me: 👀
Pretty eyes :) cool art
Great video, but the background music is a bit too loud. Makes it a little difficult to focus on what you are saying.
8:36 lmfao
What do you mean by "Draw overs". You talk about them a lot and have explained them a bit but I'd love a more in depth view about it.
love you ;;
Did he tap his butt when he put on his jacket only to take off the jacket? Lmaooooo
300 flippin layers
How does he carry his cutie pie dog? Like... does he got non-dense bones?
Or, is Ethan Superman?
2:00 "Step two" *a HUGE three on screen appears*
Your dog was like "please help me ;-;"
I love your videos and your thoughts a ton, but I think that your music can get too loud and it drowns out the straight heat you drop
Ohh My
BABY
B A B Y
B A B Y
*HANDS*