Vit is my favourite FF content creator, it's always no nonsense and calmly presented information! I appreciate that so much. I won't be mad if you do FF drama content one day, I trust it would be from a no nonsense and chill perspective hahaha.
As someone who got a rank 27 on P12S as warrior and i can tell that alot of it is BS, killtime heavily affects it and there are some ways that actually playing bad can increase your parse. Plus another thing is someone kills you and not your fault at all then you end up with a meh parse and nothing you could have done about it.
Multiple rank 1 in ex trials, can confirm parsing is just bullshit. Just gotta get perfect kill times or get somebody to sandbag dps so the fight ends after your burst window. Crit rng sucks, you can have perfect 100% uptime and still not crit, and get a mid 90. The truth is, if you cannot analyze a parse, then the parse is useless. It's there to help you improve on a personal level, Attempting to measure dicks with a parse is just signs of a shit person. I'd prefer it if fflogs didn't show other people's ranks, and just gave you your personal statistics.
the one thing i learned about parsing in FF14 is that...dont. Just dont mind about the funny numbers and colors. use logs to learn better rotations and optimizations for buff and mit timings, but just dont be too engrossed on the funny numbers. That shit will destroy your enjoyment of the game.
Average players have a couple anxieties about this kind of thing. First, hardcore parse-focused players (who sandbag for DPS windows and jockey for rank etc.) aren't the norm. Most people are happy to successfully clear the raid. Second, these ranks are relative, so a lower parse doesn't mean you're "bad" at the game. If every single raider had best-in-slot gear and played perfectly, there would still be people with grey parses, because they'd be compared to other people who did 0.5 more DPS. So don't worry about the nuts & bolts of your performance if you're winning fights and having fun. Like Vit mentions in the conclusion here: parsing is just one tool; it's there to help you reach your goals (improve, have fun, win) if you want it.
It’s not correctly, If your aren’t parsing 90%+ with bis just mean you are far from playing well your class. If you are parsing green/blue with bis in a clean kill, means you dont have idea what you are doing.
@@Bahamut9999 This. Especially in a raid tier that is as easy as this one where parses might be inflated just because it's so easily clearable by everyone.
@@Bahamut9999 You misunderstand his scenario. He said if there was a hypothetical scenario where only people with BiS were logged, thus every log had full BiS parties (and nothing else), you'd still end up with people in gray, green, blue, etc because at that point because it still scales it on a line, and someone who gets one extra auto attack crit and thus 0.5 DPS higher will end up higher ranked. Obviously with gear discrepancies, you're going to see a huge variance in damage and kill times across the board, and someone with BiS should be able to pull minimum of blue logs, if not purple, without too much issue. If you're BiS and in gray or green with no deaths, then there's obviously room for improvement, but it's still a kill.
@@Bahamut9999this is a horrible take, it is incorrect and demonstrates that you don’t clearly understand how the 2 minute window, the dps that party members put into your buff, kill times or crit/dh rng and how they factor into rdps on a log. It also shows that you don’t understand how different jobs are impacted by others far differently. I could go on for ages, but this is a bad take in general and you also clearly did not understand what the original comment that you replied to was talking about either.
I appreciate how valuable parsing is as a tool. I really like seeing where I'm at and being able to use it to improve. I usually hover around a blue most of the time and try to improve from there. What I don't like is when people treat it like gospel and use it to judge your worth as a player. A good number is great, but a clear is even better. I'd take a person that's consistently gray, but is always clearing over someone that can pump out pink level damage, but barely clears cause all they want to do is try for the number even before they get their first clear. I've run into many people that work like that, that are still progging the fights long after I clear cause they can't stand to get a gray.
The thing is that this just doesn't happen or is an outlier. The two extremes of gray versus orange/pink. Generally the gray has bad damage because they're lacking fundamental knowledge of the game and their job. Assuming their gear isn't the issue. 9 times out of 10 the low DPS player is less mechanically consistent as well and their DPS is bad because they're not confident enough doing mechanics while also pushing buttons. If someone's still doing low damage with good gear and they're actively seeking to join faster groups they should be aiming to improve their DPS. Otherwise they're just shoving their responsibility onto their team mates. Edit: that said you have to look at a lot more than the color to figure out if someone has good DPS. Like Vit says killtime and your party members/comp will have a large impact.
This came out just in time! Just recently finished the tier and I want to improve my damage to make it easier for others when I go back to help with clears.
Really good points overall, thanks for the video! Parsing is a really fun little minigame to improve how you play. I highly recommend, even if you're not interested in parsing itself but improving, to watch different point of view's (povs) of your job doing a kill. You can find lots of little optimizations like different safe spots for uptime you didn't think about. I prefer tanking so learning different mit locations other tanks use can help clean ease healer gcd's and help them out too, it makes reclears a little less painful when you can improve everyone else's play. I like to use the damage taken section in fflogs for different fights and see the harder hitting sections and plan cooldowns that way along with a mit sheet. Biggest improvements for me came from xivanalysis, pov's, and just hitting a training dummy while syncing up with a pov of a fight. I also want to add, don't feel bad about getting a grey parse at first. Already touched on it in the video, but I'll add that grey means you cleared a fight most players won't even up doing. You have so many ways to improve if you choose to.
This is super helpful info. This is my first savage tier and rn I'm just happy I'm starting to see blues for the first time. I started when the xbox beta started february this year and finally going into current savage content has been a huge learning curve for me. I'm almost BiS'd out just missing my m4s clear/weapon and while logs in most if not all mmo's have to be taken with a grain of salt I just like to see and know how I'm doing.
I started about 2 months ago, my friend level skipped me and sorry skipped me, I don't think i would consider myself aheavy parser, but I find the most important things to be active uptime, as well as checking out the top players xiv analysis. It's a lot easier when you play a role like caster, some stages require you to adapt and change your rotation, or quickcast. I enjoy that casters aren't always super stressful forward. I find that making a mistake, or misaligning your abilities could make things much harder as the game feels designed for you to use your full kit while maximizing uptime. some useful things would be to have a metronome that tells you your timings. Your parse may be lower, but you'll clear the fight better if you keep your party buffs aligned. Playing something like SMN and realigning your buff is a great way to reset your abilities to staybib tempo with the fight.
Nice information here. Liked your video on the weekly loot system. I'm hoping that someone out there will eventually challenge the fact that if you aren't using third party stuff, the best you have to go off of is stone, sea, sky. The optimal way to clear that is whatever is best for solo play. And if you go off of that, you are playing wrong in relation to party buffs. Makes it really hard to improve at the game if you play it according to the rules
i am glad that SE is not allowing this officially. coming from wow i refuse to let logs dictate my gaming entertainment, and it usually leads to toxic behavior
As someone that parses and does damage opti / speeds and has been involved with it a decent bit there are a couple of things that I want to mention. 1. High parses do not = better player. A lot of parsing boils down to spamming runs over and over again to farm out crit rng and literally anyone could get lucky enough to get godly crit rng and get a high ranking 99 even if there are a thousand people doing a rotation thats objectively more optimal. I've also met a lot of "good" players that just cannot do mechanics to save their life. 2. If you play a job thats damage is partly or mostly reliant on your party feeding damage into your buff aka bard, astro, and dancer you should not be looking at your rdps to see if you are playing correctly or really your parse numbers at all since even ndps(your personal damage) depends on kt. You should simply be checking xiv analysis and looking at resources to ensure your rotation is being done properly and that is all. 3. If you don't care about parsing or opti in general the content in this game is designed in such a way where for the most part the dps checks are extremely loose such that as long as you are consistent on mechanics and pressing at least some of your buttons properly you dont need to worry about this at all.
I know a gray tank who manages to learn boss mechanics really fast and is very rarely the reason for the wipe I'd rather have them on my clears and reclears than having to waste time with people wiping with greed Specially since this tier barely has enrages Dunno, I like seeing my own progress but past the purple you're just greeding and gambling on the crit rng. I'd rather have consistency
I'm interested in parsing until I get to around 95-98. After that point, the things you have to do to go higher are artificial and I lose motivation to try to get much higher. I'll happily luck into a 99, but I'm not going to sit in parse parties to get it.
I dont think it's completely artificial, I would say the creative work you need to put in to opti from 95 to a high 99 is more than going from a 75 to a 95. Yes, crit and KT plays a gigantic part in this no doubt, but if you're going to get nice runs consistently and not a one in a hundred super critboosted run there are a lot of fight specific things you can do. its good to teach you about the little minutia that adds up into a good pull, but also such a small part of what makes a player good especially given that dps checks are somewhat fake now
That's too bad they don't have parses based on equipped avg item lvl like WoW. We get cohorts based on item lvl and your matched against ppl who are similiarily geared. Why they dont have that in FF beats me.
IMO put your parse into xivanalysis and ignore everything else. The actual # you get is COMPLETELY irrelevant. It's like half killtime and not even fastest = higher #. If you want 90+ parses you need to manage to kill the boss at the fastest time possible AFTER the last 2 minute. Also it doesn't measure your consistency with mechanics which is far more important because the way the game is designed right now if no one dies and your 2m stay roughly aligned you'll kill even if your rotation sucks. IMO fflogs ruins a lot of players. They suddenly start obsessing over positionals, not shielding for raidwides, or they mess up their rotation and they're so obsessed their brain focuses on that and they mess up a mechanic. Once you learn what your rotation should be you shouldn't need a funny # go tell you if it was a good run. You should know because you know the rotation and know what you did right or wrong. When you get to this point fflogs is just telling you how the kill time and crits went.
pasing is so bs. i went on vacation for 2 weeks. came back and was 2 weeks behind in bis and still got a 99, rank 15 on a fight. its pure luck after a certain percentile
If you are getting grey parses and you are not BiS, believe me. You are doing something wrong. Even without BiS you can get blue parses playing solid and even purples depending how close to BiS you are.
Lmao what kind of L take is this. If you're 14 weeks behind you're gonna get grays and greens, and that's perfectly normal Even if you're not that far behind, grays and greens are perfectly fine and valid. Not everyone has to be a god player, and not everyone cares to optimize beyond what they put together for the clear. "Doing something _very wrong_" 🙄🙄🙄
Sadly its a double edged sword. While it helps with self improvement, its also one of the most, if not the most, prominent source of toxicity and harassment in FF14 raiding scene. Imo the game would be so much better and fun without it.
SE is responsible for players still using ACT in such widespread numbers, as is made obvious by there always being someone putting their account at risk to put up logs. This would not be a problem if they would give out a comprehensive list of which plugins they are okay with. I see people getting banned for ACT, but rude neighbors who use Burning Down the House to float complete eyesores high above their fenceline get a free pass.
not a single soul iss getting banned simply for using ACT. theyre either banned because they used it to talk shit or they streamed with it.Squeenix doesnt ACTUALLY care if you USE them, they just want it behind closed doors. if you know people who got banned for 3rd party use theyre either retarded streamerss or dicks that arent welcome in the game to begin with. Also the list would be empty because theyre on record saying NO third party tools.
Let's not talk about parsing, Let's talk about you worrying of not having the feedback of if you're playing any good. Did you clear the instance successfully? Yes? You with the others in your party, have been playing good enough. There, here's your feedback.
The feedback of playing well matters. Why play a game if you’re not going to try and be good at it, especially an MMO? Here’s a solution, toughen your skin a bit, and try to improve
@@Zarrakon Clearly you didn't read, or failed to understand. The feedback is there. If you cleared the instance successfully the party tried good enough. It's an MMO you play instances with a party usually. So it's a group effort, not one swinging their elitism.
@@PhoenixtheII Nothing wrong with getting good. You can play quite poorly and clear even the most difficult content in this game. Unless you’re content to be “just passing”, theres always room for improvement :)
@@Zarrakon Nothing is indeed wrong with getting good at the game. Playing poorly is perfectly acceptable, just have fun. Is there something wrong with "just passing" and clearing instances? With time most people improves on their own ways. Just let em derp, and have fun? Have a good laugh together.
Vit is my favourite FF content creator, it's always no nonsense and calmly presented information! I appreciate that so much. I won't be mad if you do FF drama content one day, I trust it would be from a no nonsense and chill perspective hahaha.
As someone who got a rank 27 on P12S as warrior and i can tell that alot of it is BS, killtime heavily affects it and there are some ways that actually playing bad can increase your parse. Plus another thing is someone kills you and not your fault at all then you end up with a meh parse and nothing you could have done about it.
a lot of it is definitely BS. I got a 99 on P12p2 with a death on ninja. You dont even have to play perfectly if you just crit everything lol
Multiple rank 1 in ex trials, can confirm parsing is just bullshit.
Just gotta get perfect kill times or get somebody to sandbag dps so the fight ends after your burst window.
Crit rng sucks, you can have perfect 100% uptime and still not crit, and get a mid 90.
The truth is, if you cannot analyze a parse, then the parse is useless.
It's there to help you improve on a personal level, Attempting to measure dicks with a parse is just signs of a shit person. I'd prefer it if fflogs didn't show other people's ranks, and just gave you your personal statistics.
the one thing i learned about parsing in FF14 is that...dont. Just dont mind about the funny numbers and colors. use logs to learn better rotations and optimizations for buff and mit timings, but just dont be too engrossed on the funny numbers. That shit will destroy your enjoyment of the game.
Parsing is the only fun thing in ff14
Average players have a couple anxieties about this kind of thing. First, hardcore parse-focused players (who sandbag for DPS windows and jockey for rank etc.) aren't the norm. Most people are happy to successfully clear the raid. Second, these ranks are relative, so a lower parse doesn't mean you're "bad" at the game. If every single raider had best-in-slot gear and played perfectly, there would still be people with grey parses, because they'd be compared to other people who did 0.5 more DPS. So don't worry about the nuts & bolts of your performance if you're winning fights and having fun. Like Vit mentions in the conclusion here: parsing is just one tool; it's there to help you reach your goals (improve, have fun, win) if you want it.
It’s not correctly, If your aren’t parsing 90%+ with bis just mean you are far from playing well your class. If you are parsing green/blue with bis in a clean kill, means you dont have idea what you are doing.
@@Bahamut9999 This. Especially in a raid tier that is as easy as this one where parses might be inflated just because it's so easily clearable by everyone.
@@Bahamut9999 You misunderstand his scenario. He said if there was a hypothetical scenario where only people with BiS were logged, thus every log had full BiS parties (and nothing else), you'd still end up with people in gray, green, blue, etc because at that point because it still scales it on a line, and someone who gets one extra auto attack crit and thus 0.5 DPS higher will end up higher ranked.
Obviously with gear discrepancies, you're going to see a huge variance in damage and kill times across the board, and someone with BiS should be able to pull minimum of blue logs, if not purple, without too much issue. If you're BiS and in gray or green with no deaths, then there's obviously room for improvement, but it's still a kill.
@@Bahamut9999this is a horrible take, it is incorrect and demonstrates that you don’t clearly understand how the 2 minute window, the dps that party members put into your buff, kill times or crit/dh rng and how they factor into rdps on a log. It also shows that you don’t understand how different jobs are impacted by others far differently.
I could go on for ages, but this is a bad take in general and you also clearly did not understand what the original comment that you replied to was talking about either.
how is bro so chill, im terrified to go on youtube - dude is chilling like we are in his living room
I appreciate how valuable parsing is as a tool. I really like seeing where I'm at and being able to use it to improve. I usually hover around a blue most of the time and try to improve from there. What I don't like is when people treat it like gospel and use it to judge your worth as a player. A good number is great, but a clear is even better. I'd take a person that's consistently gray, but is always clearing over someone that can pump out pink level damage, but barely clears cause all they want to do is try for the number even before they get their first clear. I've run into many people that work like that, that are still progging the fights long after I clear cause they can't stand to get a gray.
The thing is that this just doesn't happen or is an outlier.
The two extremes of gray versus orange/pink. Generally the gray has bad damage because they're lacking fundamental knowledge of the game and their job. Assuming their gear isn't the issue. 9 times out of 10 the low DPS player is less mechanically consistent as well and their DPS is bad because they're not confident enough doing mechanics while also pushing buttons.
If someone's still doing low damage with good gear and they're actively seeking to join faster groups they should be aiming to improve their DPS. Otherwise they're just shoving their responsibility onto their team mates.
Edit: that said you have to look at a lot more than the color to figure out if someone has good DPS. Like Vit says killtime and your party members/comp will have a large impact.
I just discovered your channel and I'm loving the chill and informative content!
This came out just in time! Just recently finished the tier and I want to improve my damage to make it easier for others when I go back to help with clears.
Really good points overall, thanks for the video! Parsing is a really fun little minigame to improve how you play. I highly recommend, even if you're not interested in parsing itself but improving, to watch different point of view's (povs) of your job doing a kill. You can find lots of little optimizations like different safe spots for uptime you didn't think about.
I prefer tanking so learning different mit locations other tanks use can help clean ease healer gcd's and help them out too, it makes reclears a little less painful when you can improve everyone else's play. I like to use the damage taken section in fflogs for different fights and see the harder hitting sections and plan cooldowns that way along with a mit sheet. Biggest improvements for me came from xivanalysis, pov's, and just hitting a training dummy while syncing up with a pov of a fight.
I also want to add, don't feel bad about getting a grey parse at first. Already touched on it in the video, but I'll add that grey means you cleared a fight most players won't even up doing. You have so many ways to improve if you choose to.
This is super helpful info. This is my first savage tier and rn I'm just happy I'm starting to see blues for the first time. I started when the xbox beta started february this year and finally going into current savage content has been a huge learning curve for me.
I'm almost BiS'd out just missing my m4s clear/weapon and while logs in most if not all mmo's have to be taken with a grain of salt I just like to see and know how I'm doing.
New Viteo dropped, just in time for my afternoon walk.
I started about 2 months ago, my friend level skipped me and sorry skipped me, I don't think i would consider myself aheavy parser, but I find the most important things to be active uptime, as well as checking out the top players xiv analysis. It's a lot easier when you play a role like caster, some stages require you to adapt and change your rotation, or quickcast. I enjoy that casters aren't always super stressful forward. I find that making a mistake, or misaligning your abilities could make things much harder as the game feels designed for you to use your full kit while maximizing uptime. some useful things would be to have a metronome that tells you your timings. Your parse may be lower, but you'll clear the fight better if you keep your party buffs aligned. Playing something like SMN and realigning your buff is a great way to reset your abilities to staybib tempo with the fight.
Nice information here. Liked your video on the weekly loot system. I'm hoping that someone out there will eventually challenge the fact that if you aren't using third party stuff, the best you have to go off of is stone, sea, sky. The optimal way to clear that is whatever is best for solo play. And if you go off of that, you are playing wrong in relation to party buffs. Makes it really hard to improve at the game if you play it according to the rules
i am glad that SE is not allowing this officially. coming from wow i refuse to let logs dictate my gaming entertainment, and it usually leads to toxic behavior
You’re probably really bad at MMOs
this was a great one
As someone that parses and does damage opti / speeds and has been involved with it a decent bit there are a couple of things that I want to mention.
1. High parses do not = better player. A lot of parsing boils down to spamming runs over and over again to farm out crit rng and literally anyone could get lucky enough to get godly crit rng and get a high ranking 99 even if there are a thousand people doing a rotation thats objectively more optimal. I've also met a lot of "good" players that just cannot do mechanics to save their life.
2. If you play a job thats damage is partly or mostly reliant on your party feeding damage into your buff aka bard, astro, and dancer you should not be looking at your rdps to see if you are playing correctly or really your parse numbers at all since even ndps(your personal damage) depends on kt. You should simply be checking xiv analysis and looking at resources to ensure your rotation is being done properly and that is all.
3. If you don't care about parsing or opti in general the content in this game is designed in such a way where for the most part the dps checks are extremely loose such that as long as you are consistent on mechanics and pressing at least some of your buttons properly you dont need to worry about this at all.
can we all collectively point and laugh and the morons parsing ARR dungeons & posting on Reddit to make fun of new players
MY RECORDS ARE GOLD
@@AaronthePedantic in stone vigil 😌
@@4SkippyRoo MY PURPLE SPEEDRUNS
I know a gray tank who manages to learn boss mechanics really fast and is very rarely the reason for the wipe
I'd rather have them on my clears and reclears than having to waste time with people wiping with greed
Specially since this tier barely has enrages
Dunno, I like seeing my own progress but past the purple you're just greeding and gambling on the crit rng. I'd rather have consistency
real crit gamble and greed begins from 95+
purple means u are just doing some relatively minor thing wrong. Or just have a really bad killtime.
Your tank has no idea how to do a rotation 😂
@@omensoffate yeah, i'd imagine a lot of people can do mechanics vastly better with facerolling the buttons instead of a proper rotation.
I'm interested in parsing until I get to around 95-98. After that point, the things you have to do to go higher are artificial and I lose motivation to try to get much higher. I'll happily luck into a 99, but I'm not going to sit in parse parties to get it.
I dont think it's completely artificial, I would say the creative work you need to put in to opti from 95 to a high 99 is more than going from a 75 to a 95. Yes, crit and KT plays a gigantic part in this no doubt, but if you're going to get nice runs consistently and not a one in a hundred super critboosted run there are a lot of fight specific things you can do. its good to teach you about the little minutia that adds up into a good pull, but also such a small part of what makes a player good especially given that dps checks are somewhat fake now
That's too bad they don't have parses based on equipped avg item lvl like WoW. We get cohorts based on item lvl and your matched against ppl who are similiarily geared. Why they dont have that in FF beats me.
Hilarious that parsing is controversial in this game. In eq2 it’s just a useful tool that everybody uses and nobody even thinks about.
ff players are scared they get called out for not clicking their 60/120 second cooldown abilities
IMO put your parse into xivanalysis and ignore everything else.
The actual # you get is COMPLETELY irrelevant. It's like half killtime and not even fastest = higher #. If you want 90+ parses you need to manage to kill the boss at the fastest time possible AFTER the last 2 minute.
Also it doesn't measure your consistency with mechanics which is far more important because the way the game is designed right now if no one dies and your 2m stay roughly aligned you'll kill even if your rotation sucks.
IMO fflogs ruins a lot of players. They suddenly start obsessing over positionals, not shielding for raidwides, or they mess up their rotation and they're so obsessed their brain focuses on that and they mess up a mechanic.
Once you learn what your rotation should be you shouldn't need a funny # go tell you if it was a good run. You should know because you know the rotation and know what you did right or wrong. When you get to this point fflogs is just telling you how the kill time and crits went.
pasing is so bs. i went on vacation for 2 weeks. came back and was 2 weeks behind in bis and still got a 99, rank 15 on a fight. its pure luck after a certain percentile
If you are getting grey parses and you are not BiS, believe me. You are doing something wrong. Even without BiS you can get blue parses playing solid and even purples depending how close to BiS you are.
Lmao what kind of L take is this. If you're 14 weeks behind you're gonna get grays and greens, and that's perfectly normal
Even if you're not that far behind, grays and greens are perfectly fine and valid. Not everyone has to be a god player, and not everyone cares to optimize beyond what they put together for the clear. "Doing something _very wrong_" 🙄🙄🙄
BANNED
Sadly its a double edged sword. While it helps with self improvement, its also one of the most, if not the most, prominent source of toxicity and harassment in FF14 raiding scene. Imo the game would be so much better and fun without it.
Parsing is the only fun thing in ff14
SE is responsible for players still using ACT in such widespread numbers, as is made obvious by there always being someone putting their account at risk to put up logs.
This would not be a problem if they would give out a comprehensive list of which plugins they are okay with. I see people getting banned for ACT, but rude neighbors who use Burning Down the House to float complete eyesores high above their fenceline get a free pass.
not a single soul iss getting banned simply for using ACT. theyre either banned because they used it to talk shit or they streamed with it.Squeenix doesnt ACTUALLY care if you USE them, they just want it behind closed doors. if you know people who got banned for 3rd party use theyre either retarded streamerss or dicks that arent welcome in the game to begin with.
Also the list would be empty because theyre on record saying NO third party tools.
Let's not talk about parsing, Let's talk about you worrying of not having the feedback of if you're playing any good.
Did you clear the instance successfully? Yes? You with the others in your party, have been playing good enough.
There, here's your feedback.
The feedback of playing well matters. Why play a game if you’re not going to try and be good at it, especially an MMO? Here’s a solution, toughen your skin a bit, and try to improve
What a L take
@@Zarrakon Clearly you didn't read, or failed to understand. The feedback is there. If you cleared the instance successfully the party tried good enough. It's an MMO you play instances with a party usually. So it's a group effort, not one swinging their elitism.
@@PhoenixtheII Nothing wrong with getting good. You can play quite poorly and clear even the most difficult content in this game. Unless you’re content to be “just passing”, theres always room for improvement :)
@@Zarrakon Nothing is indeed wrong with getting good at the game. Playing poorly is perfectly acceptable, just have fun. Is there something wrong with "just passing" and clearing instances?
With time most people improves on their own ways. Just let em derp, and have fun? Have a good laugh together.