I didn't go with pistons on the drawbridge idea because I've had creations just go super wonky with pistons. Since I can't put this on a lift, it would have to rebuild it every time something would happen. Also, with counterweights, it would keep the bearing 'active' and affect the fps in the surrounding area. I have a lot of stuff planned for my base, and I have to take save ever smidget of fps I can save. I'm going for a lot of aesthetics with this, so putting the drawbridges closer wasn't something I wanted to do. In video I explained I didn't want the support pylons going into the grassy area and staying mainly on the rockside. If I moved them closer, they'd be in the grass. So in the end, aesthetics won the compromise. There's plenty we can do with this and there is no hit to fps atm.
Get finished watching the episode, where john builds something beautiful using just blocks, after trying to make a drawbridge and explaining why it won't work, then come to the comments to see so many people trying to tell him how to do it better. You do you JB, that bridge is awesome.
You should get the ramps from the top of the warehouses and put them at your entrance, so you can drive your car up. (Not trying to rush you, just a thought for when you start detail work) Like so he can see!!
I watched that one(it’s awesome btw) and I was just saying, if like you had anymore than you could but no pressure. Also you’re definitely the best scrap mechanic youtuber ever!!
Just a thought on the drawbridge...what if you only use one lifting gate? I know the symmetry isn't as pretty, but one gate could come down and rest on a solid opposite side thus eliminating the bouncing. I know it's not quite what you had in mind, but the draw bridge idea is pretty cool. Going to take some grinding, but I might give it a go in my world. Either way, thanks for the inspiration! Love the vids!
I think that it would be too long. I like how this bridge looks. BTW he could just add a pillar in the middle to support both sides (like in real life draw bridges that are long).
A cantilever lift would work really well, and would solve most if the issues you are having. The counterweights would keep the center from dipping, and help support the bridge when driving over it. And if you lock the bearing with a controller, as you already are, it wont keep it active As for the where the lip lands, if you have a one block peg, the fps drop isnt anywhere near as bad as with a large surface
Heres a resource intensive idea. Make the foundation part of your bridge solid without gaps. Then build teeth with bearings in every spot to connect to the bridge. It should handle way mor weight and be stable
What you might have been able to do is off the solid bridge build a small support member that extends off of it about 1 blocks out so when the bridge is open you get full effect. when it closes it holds on the hinge and 10 blocks out a shelf bracket the bridge can touch down on to keep its rigidity. just an idea. Your one of my favorite survivors. Keep up the good work you make it hard for me to keep up.
I love this series and your content Johnbane, I don't care how when your videos come out, I just want them to be the best that you can produce. I also want you to feel the best while you are making them, this means sleep dude :P
A counterweight mechanism might help stabilize things in future drawbridge builds (many drawbridges have some form of counterweight involved, usually as part of the arms above it.) That way the bearings wouldn't be struggling against the full weight of the bridge on one end, but rather be ballanced out by the stabilizers on the other end. Also, a narrower drawbridge (16 blocks or less) might also be a good idea, not just for the sake of creating it but also for the sake of saving weight.
Instead of putting the bearings on either end of the bridge, put a 1 block line on the sides to half way out on each bridge side. Then put the bearings in the middle of each bridge piece and it should balance the bridge pieces and maybe not cause the sag. I hope that makes sense. I'm describing basically the bearing you used to figure out if the blocks weighed the same as the scrap town pieces.
Use underslung bracing at the ends to prevent sag in the middle. Do similar bracing for the sections to rest against when raised. Or, have it pivot at the lights, instead of the ends. Of have it lift in four sections. Two in the middle, one at each end.
For dimming lights you could put a piston on a controller the moves block that swap which of the two light are visible. Then you could change the intensity of the light so you could dim them during the day. :)
POSSIBLE DRAWBRIDGE SOLUTION : I have 2 ideas, go down from the bearing and backwards and add blocks to counter the weight of the rising bridge parts or instead run blocks backwards on the underside from the bearing away from the rising bridge parts and have the blocks touch underside so weight pushes on underside of bridge locking in place
On your bridge you could just have a foot underneath the folding part. When the bridge is lowered, the arm should be attached to the underside of the folding part, and come into contact with some blocks underneath/behind where your rotors for folding the drill are connected. I'm at 21:00, sorry if you figured this out later in the video. If this doesn't make sense I'd be happy to throw together an example in creative :)
The bridge still turned out nice regardless of the function loss. I myself, probably would have used the tree at 20:05 to build a discrete pillar from the ground up for the seam to rest on.
Just an idea... To avoid the 90° turns on the end of the bridge, you could shift the whole thing left (looking from your base to your farm) to the other mountain and then a separate small bridge to get to the farm.
Perhaps narrowing the bridge slightly, limiting the bridge to only one side being drawn up, shortening the bridge slightly and even supporting it from underneath the opposite side when it id down would help with the weight and whatnot. Great vids, keep them up.
Off set the bearings so the weight on it pushes it down into the straight position, and you could make the supports like a arch bridge. For the pistons you could try to make them act as hydraulics by put the piston on 2 free floating bearings on the bridge and the bottom to push it up and keep it in the right position. If the pistons can’t keep the bridge up use more.
You could use a counterweight of concrete under the stationary section of the bridge on each side, so each bridge section is effectively almost as balanced as your weighing scale example. As for syncing both bridge sections without a connections you might be able to use a color sensor on one side and a colored block on a piston on the other side, although it would limit the length of the opening section of the bridge.
Just do it like the old castle draw bridges. only one piece that raises and sets on two solid surfaces when lower. if you need it, raise to a locked off position, basically up or down you could turn it off and it would stay in that position. love your builds
He should make an automated system with pipes that connect from the farm to the packaging station and have a sort of train thing with a track to the trader where the train thing drops it off and then it’s like an infinite loop of stuff you could trade
Perhaps a good option would be. Rather than doing an actual draw bridge, you could have several sections of the bridge turn vertical on bearings in the center of the sections. That way, when they are closed, they are counter weighted on both sides.
You could make this work by using sliding slabs that could extend from either side to bridge the gap. If you don't want to use pistons, you could use the age old trick of lever arms on bearing spinning oppisite directions. Basically a folding arm that when extended would flattten and push the slabs out
If you built it perpendicular to how you have it now it will be much shorter. Basically 90 degrees the other way. Right across where you jump to at the 21:55 mark. That also gives you a much nicer side view of the bridge from the field in front of your base.
You can make floating blocks for the drawbridge at the middle for the drawbridge to rest- it's kind of a glitch though. You make a vacuum pump shoot blocks and stand in front of it and it'll make the blocks float(you can build off of them).
A small lifehack. Build a separate storage room (you even can find pallets for it) an keep there not huge items, which not stack together. Its convenient, nice looking and very atmosferic. Because chests are kinda lame.
A lot of river bridges in the south have a middle section that pivots, instead of lifting. One bearing, one level one controller, and you got it. If you use the stagger just right, you can have a 45 degree pattern that looks slanted when it's open. That shouldn't bind, either.
Put a couple lines of blocks on the bottom of the moving parts, they should extend under the static bridge and provide support so the moving parts cant move farther than level.
You could've placed just underside supports on your drawbirdge so that it doesn't fall, like a real draw bridge, not necessarily pillar, just underside support beams to support the bridge itself
I think the reason that the developers have made it so that you can't make bearing and pistons more strength is that it may be unintentional. I believe it is a bug with moving that will be vary difficult to fix.
if you built in the middle upwards and had two surfaces come together in the middle, it might support a drawbridge without the need for supports underneath nor a locking system. you could even make it look like an archway or a gate
I'm waiting to see what you do finishing up the base! Pretty impressed with what you've done there already. I guess this is today's minecraft lol. Thinking you might've played a lot of that...
try to create a U shape support wall, that can support somewhere around the center or the tip of the bridge, and still not connected so no bots can use that wall to cross
In real life, most drawbridges use counter weights to offset the weight of the bridge deck, allowing the bridge to be moved and held in place with much less force.
When you want to make bidges like these, if you put a counter weight on the opposite side of the bearing. the sag and the wobble will be reduced. you can also put a pillar in the middle from the ground that the two bridges will rest on.kinda like this -> [Counterweight--[bearing]--[Bridge] gap/pillar [Bridge] --[bearing]--[Counterweight
It will also keep the bearing active and affect the fps in the area. I have to be super careful with it with what I have planned out in the area. Good suggestion though!
Draw bridge portion of a draw bridge doesn't have to span the entirety of what ever space it's put in. Most are only large enough to suit what ever is going to be pass in between them, (it's a bridge with a draw bridge). Even in ancient times when in defense applications they weren't very large, just large enough.
Hi, great video and I love your comments when you do something you should not, i.e. falling off the bridge, with regards to you bride you were trying to build a cantilever bridge without the counterweight, i.e. at the base of each section you need to add a counterweight. Now I now maths expert, but if my basic understanding of Hight to weight is right and I think the equation is something like, a 10 x 10 = 100 blocks needs a counter of equal weight, also you are putting the bearings in the wrong location, i.e. at the base, you should of set them, i.e. 2-3 blocks above you counter weight.
How about use the shape of the edge of the bridge to level it? Plus add some kind of hidden or seamless locking mechanism. I can't fully explain it, but try putting a vertical line of blocks at the two edges of each of the drawbridges, you can add the blocks at the 90° position and then test it out.
18:58 i got idea to make the bridge less wobble i wonder what you will come up with xD (still wacthing) you know how you crackle your finger all at once ? do some support like that xD and a few second later you say it hehe
I'm not sure I fully understand the limits of the physics but I had a suggestion to help the drawbridge. In the middle, where the drawbridges meet, they were able to flex down below level. If you just had 4ish blocks going up where they meet(like a railing almost), would the two railings collide once the drawbridges were horizontal? I know you said you tried some interlocking stuff, but this isn't "interlocking" really, more like jamming. Like this --> ______.______||______.______ It should work but idk if the game would freak out about that collision
Easy solution that shouldn't cause frame issues. Make an L shape under the back side of the moving part of the bridge, and put a back stop on the static non-moving part of the bridge, just past the barrings so the L shape acts as a support when the bridge is down. That way you won't have to do side supports or interlocking designs.
You could've had some kind of towers with piston arms near the gates to lift the bridges and give it a more mechanical feel, you could still go with something like this on the underside or make a fake version since you don't trust pistons, or alternatively make it a little on the steampunk side and have big exposed gears for the supposed lifting mechanism
I didn't go with pistons on the drawbridge idea because I've had creations just go super wonky with pistons. Since I can't put this on a lift, it would have to rebuild it every time something would happen.
Also, with counterweights, it would keep the bearing 'active' and affect the fps in the surrounding area. I have a lot of stuff planned for my base, and I have to take save ever smidget of fps I can save.
I'm going for a lot of aesthetics with this, so putting the drawbridges closer wasn't something I wanted to do. In video I explained I didn't want the support pylons going into the grassy area and staying mainly on the rockside. If I moved them closer, they'd be in the grass.
So in the end, aesthetics won the compromise. There's plenty we can do with this and there is no hit to fps atm.
John, you're the shit. Keep doing what you do. Best SMS series. Purposeful and efficient.
You dont have any farmbots able to get to your base so just keep it solid
just make a skelaton undercarrage for the bridge
with a pit or hole
or something to move trucks up
Also, you are the only youtuber that I’ve watched thats really been set on just building a base while making it super interesting
Yeah, Squid still goes everywhere, john just settles, similar to me.
I watch other people vids but I watch all of his all way to the end cuz its not boring
Kan has done a decent bit of base building
He must be playing SM 24/7.
@@Quantum-Bullet I thought you meant surivial multiplayer ahah
Get finished watching the episode, where john builds something beautiful using just blocks, after trying to make a drawbridge and explaining why it won't work, then come to the comments to see so many people trying to tell him how to do it better. You do you JB, that bridge is awesome.
You should get the ramps from the top of the warehouses and put them at your entrance, so you can drive your car up. (Not trying to rush you, just a thought for when you start detail work)
Like so he can see!!
Finally someone comment this
I guess you both didn't watch the episode where I went and got them. And used the sides of them on the second scorpion miner.
What happens when you put a controller down to hold the bridge and another to move the bridge?
I watched that one(it’s awesome btw) and I was just saying, if like you had anymore than you could but no pressure. Also you’re definitely the best scrap mechanic youtuber ever!!
@@j0hnbane Just get more its not that hard
Me: You can't build anything good looking and shapely with just straight blocks damn it.
j0hnbane: Hold my beer.
Just a thought on the drawbridge...what if you only use one lifting gate? I know the symmetry isn't as pretty, but one gate could come down and rest on a solid opposite side thus eliminating the bouncing. I know it's not quite what you had in mind, but the draw bridge idea is pretty cool. Going to take some grinding, but I might give it a go in my world. Either way, thanks for the inspiration! Love the vids!
J D bro your so true
I think that it would be too long. I like how this bridge looks. BTW he could just add a pillar in the middle to support both sides (like in real life draw bridges that are long).
I think that gorgeous bridge needs nature like some pots with plants
A cantilever lift would work really well, and would solve most if the issues you are having. The counterweights would keep the center from dipping, and help support the bridge when driving over it. And if you lock the bearing with a controller, as you already are, it wont keep it active
As for the where the lip lands, if you have a one block peg, the fps drop isnt anywhere near as bad as with a large surface
I love that bridge, sorta a mix of feudal Japanese and western architecture
Heres a resource intensive idea. Make the foundation part of your bridge solid without gaps. Then build teeth with bearings in every spot to connect to the bridge. It should handle way mor weight and be stable
What you might have been able to do is off the solid bridge build a small support member that extends off of it about 1 blocks out so when the bridge is open you get full effect. when it closes it holds on the hinge and 10 blocks out a shelf bracket the bridge can touch down on to keep its rigidity. just an idea. Your one of my favorite survivors. Keep up the good work you make it hard for me to keep up.
Columns and concrete section running in the middle where both drawbridges meet maybe.
You should make holes every other block of the bridge to save on weight, material, and performance. You could also not have the drawbridge at all.
Reminds me of a Asian inspired bridge. One of them beautiful looking ones. Great build dude.
Tip when building horizontally delete a small hole on the edge then you can extend a line out to make building easier.
Yay! A john Bane video to enjoy in lockdown!
I love this series and your content Johnbane, I don't care how when your videos come out, I just want them to be the best that you can produce. I also want you to feel the best while you are making them, this means sleep dude :P
That is one gorgeous bridge.
Well,the thumbnail got me interested
A counterweight mechanism might help stabilize things in future drawbridge builds (many drawbridges have some form of counterweight involved, usually as part of the arms above it.) That way the bearings wouldn't be struggling against the full weight of the bridge on one end, but rather be ballanced out by the stabilizers on the other end.
Also, a narrower drawbridge (16 blocks or less) might also be a good idea, not just for the sake of creating it but also for the sake of saving weight.
Instead of putting the bearings on either end of the bridge, put a 1 block line on the sides to half way out on each bridge side. Then put the bearings in the middle of each bridge piece and it should balance the bridge pieces and maybe not cause the sag. I hope that makes sense. I'm describing basically the bearing you used to figure out if the blocks weighed the same as the scrap town pieces.
or simply put the swivel point further out, shorten the moving parts and still keep the future bottom supports where the line was now…
How about a counterweight for the bridge? Go down one layer on the bearing and then build a heavy platform backwards, away from the bearing.
Use underslung bracing at the ends to prevent sag in the middle. Do similar bracing for the sections to rest against when raised.
Or, have it pivot at the lights, instead of the ends.
Of have it lift in four sections. Two in the middle, one at each end.
For dimming lights you could put a piston on a controller the moves block that swap which of the two light are visible. Then you could change the intensity of the light so you could dim them during the day. :)
John: I want a drawbidge.
Thumbnail:no
Maby counterweight
@@patrickhazenbrink5496 Well, with a piston setup it would be definitely possible...
Love your vids wish I could build as good as you and I love to watch your live streams when I am sad it make me smile
I’m sorry for what happened to you Roland. Same for you obi wan, kinda
"Thumbnail say no"
POSSIBLE DRAWBRIDGE SOLUTION : I have 2 ideas, go down from the bearing and backwards and add blocks to counter the weight of the rising bridge parts or instead run blocks backwards on the underside from the bearing away from the rising bridge parts and have the blocks touch underside so weight pushes on underside of bridge locking in place
it reminds me of those Japanese ark things
I came here because of that. Was not disappointed.
Definitely a Japanese feel to it. I like it though, looks great.
On your bridge you could just have a foot underneath the folding part. When the bridge is lowered, the arm should be attached to the underside of the folding part, and come into contact with some blocks underneath/behind where your rotors for folding the drill are connected. I'm at 21:00, sorry if you figured this out later in the video.
If this doesn't make sense I'd be happy to throw together an example in creative :)
That bridge ends up looking plain awesome.
Extremely impressed and cant wait to see what more you build JB :)
I love the way the bridge turned out, drawbridge or not. I think this worked out better.
17:58 to stop sagging it can be as simple as a single block blocking the rotation in a single direction. The second block out from the bearing is best
Example Diagram cdn.discordapp.com/attachments/291360062700650496/716904378321338388/unknown.png
you could put a pillar underneath the drawbridge where the 2 ends meet
Should add a static support in the middle of the bridge so the folding parts don't touch each other and have something solid to rest on.
You could always add support beams from the ground up spaced apart enough to maintain a flat walkway
The bridge still turned out nice regardless of the function loss.
I myself, probably would have used the tree at 20:05 to build a discrete pillar from the ground up for the seam to rest on.
Just an idea... To avoid the 90° turns on the end of the bridge, you could shift the whole thing left (looking from your base to your farm) to the other mountain and then a separate small bridge to get to the farm.
Perhaps narrowing the bridge slightly, limiting the bridge to only one side being drawn up, shortening the bridge slightly and even supporting it from underneath the opposite side when it id down would help with the weight and whatnot. Great vids, keep them up.
Off set the bearings so the weight on it pushes it down into the straight position, and you could make the supports like a arch bridge. For the pistons you could try to make them act as hydraulics by put the piston on 2 free floating bearings on the bridge and the bottom to push it up and keep it in the right position. If the pistons can’t keep the bridge up use more.
You could use a counterweight of concrete under the stationary section of the bridge on each side, so each bridge section is effectively almost as balanced as your weighing scale example.
As for syncing both bridge sections without a connections you might be able to use a color sensor on one side and a colored block on a piston on the other side, although it would limit the length of the opening section of the bridge.
It might not be a drawbridge, but it's quite damn cozy, man. I think I actually prefer this, nicely done
Draw bridges have counter weights. if you build a counter weight arrangement behind your bearings, you might just get the droop offset
Just do it like the old castle draw bridges. only one piece that raises and sets on two solid surfaces when lower. if you need it, raise to a locked off position, basically up or down you could turn it off and it would stay in that position. love your builds
He should make an automated system with pipes that connect from the farm to the packaging station and have a sort of train thing with a track to the trader where the train thing drops it off and then it’s like an infinite loop of stuff you could trade
John you might be able to do a timer esc thing with a slowly rotating stick and a sensor would sense every time it would see the stick
Hi John I love your enthusiasm on creating your job. dont drop that FPS. love your work bye.
This looks so cool, just from the thumbnail, I love the stuff you do, keep doing it
That's is a very nice bridge. And you didn't fall down 3 times... :D
I'm finally caught up from video one. Great series. Can't wait to see more.
Perhaps a good option would be. Rather than doing an actual draw bridge, you could have several sections of the bridge turn vertical on bearings in the center of the sections. That way, when they are closed, they are counter weighted on both sides.
You could make this work by using sliding slabs that could extend from either side to bridge the gap. If you don't want to use pistons, you could use the age old trick of lever arms on bearing spinning oppisite directions. Basically a folding arm that when extended would flattten and push the slabs out
For the Drawbridge you could build the bridge on the lift so you can use multiple bearings for each side. that way it would be way stronger i guess
You are my Master Johnbane KEEP the good work. I always take your tutorial to build all my stuff Please keep more building tutorial thanks!
If you built it perpendicular to how you have it now it will be much shorter. Basically 90 degrees the other way. Right across where you jump to at the 21:55 mark. That also gives you a much nicer side view of the bridge from the field in front of your base.
You can make floating blocks for the drawbridge at the middle for the drawbridge to rest- it's kind of a glitch though. You make a vacuum pump shoot blocks and stand in front of it and it'll make the blocks float(you can build off of them).
just put a pilar to the ground in the middle. Or use way more bearings :P
Use a counterweight, like a modern bridge. The counterweight will be hidden below the deck, if you know what I mean. Greetings from the Netherlands 👍🏻
That's one smashing bridge you have there J0hn. It inspires me in my own builds to really let loose so thank you for that mate. :D
When the warehouse is unlocked.. you will be able to get the encryptors that will allow you to make a build uneditable when you attach it
If u want a moving bridge, use the concept of a draw bridge for a castle gate, if u dont want it to flop, put one line of blocks to catch said bridge
Who else thinks john should build a plane/flying vehicle
Stop giving me idea's darnit, I'm not getting enough sleep as it is!
same
Edit: I forgot how to spell “same” 😐
I didn't get any sleep from yesterday to today
Evan Herriges, bro you need to chill. Like actually chill and sleep dude.
@@j.p7659 that was only 2 days straight with no sleep lol
Evan Herriges, i was being sarcastic 🤣 it fine tho
JohnBane. Floaty time is not allow.
Also JohnBane just walked across a floating bridge made of scrap wood panels. LOL
I just had to laugh is all.
A small lifehack. Build a separate storage room (you even can find pallets for it) an keep there not huge items, which not stack together. Its convenient, nice looking and very atmosferic. Because chests are kinda lame.
That's actually a really nice bridge. Congratz!
You should use the ramp blocks for the opening of the base where the bearing car is
A lot of river bridges in the south have a middle section that pivots, instead of lifting. One bearing, one level one controller, and you got it. If you use the stagger just right, you can have a 45 degree pattern that looks slanted when it's open. That shouldn't bind, either.
Or, put a freestanding support under the split in your drawbridge.
Put a couple lines of blocks on the bottom of the moving parts, they should extend under the static bridge and provide support so the moving parts cant move farther than level.
You should make counter weights to keep the bridge from dipping
You could try building a lift bridge using pistons
You could've placed just underside supports on your drawbirdge so that it doesn't fall, like a real draw bridge, not necessarily pillar, just underside support beams to support the bridge itself
I think the reason that the developers have made it so that you can't make bearing and pistons more strength is that it may be unintentional. I believe it is a bug with moving that will be vary difficult to fix.
if you built in the middle upwards and had two surfaces come together in the middle, it might support a drawbridge without the need for supports underneath nor a locking system. you could even make it look like an archway or a gate
You can decrypt the warehouses using in game console commands. It's totally legit and you can take all the blocks/parts.
I'm waiting to see what you do finishing up the base! Pretty impressed with what you've done there already. I guess this is today's minecraft lol. Thinking you might've played a lot of that...
a time lapse of the build would be cool
could build a pillar in the middle coming up from the pit, the drawbridge would rest on that and it would still be separate from the two sides
Put pipes under the bridegroom from the farm to the base and an auto collector on the farm plot so all the food gets transferd
Yeah, really need stronger bearings in the game. Perhaps Reinforced Bearings that take metal and oil to craft.
When the brige goes down put some block piles under the beige
try to create a U shape support wall, that can support somewhere around the center or the tip of the bridge, and still not connected so no bots can use that wall to cross
In real life, most drawbridges use counter weights to offset the weight of the bridge deck, allowing the bridge to be moved and held in place with much less force.
When you want to make bidges like these, if you put a counter weight on the opposite side of the bearing. the sag and the wobble will be reduced. you can also put a pillar in the middle from the ground that the two bridges will rest on.kinda like this -> [Counterweight--[bearing]--[Bridge] gap/pillar [Bridge] --[bearing]--[Counterweight
It will also keep the bearing active and affect the fps in the area. I have to be super careful with it with what I have planned out in the area. Good suggestion though!
@@j0hnbane Ah yea, didnt think about them being active all the time. you are right
@@Jellooze yeah and u are wrong, stop trying to tell him what to do that's not rightt
U are The Best player of scrap mechanic, maaann u are crazy!!
I didnt even read the titel so excited i was
Funny there yoda
Me to
By any chance are you over 900 years old and live in a swamp?
Draw bridge portion of a draw bridge doesn't have to span the entirety of what ever space it's put in. Most are only large enough to suit what ever is going to be pass in between them, (it's a bridge with a draw bridge). Even in ancient times when in defense applications they weren't very large, just large enough.
Hi, great video and I love your comments when you do
something you should not, i.e. falling off the bridge, with regards to you
bride you were trying to build a cantilever bridge without the counterweight,
i.e. at the base of each section you need to add a counterweight. Now I now
maths expert, but if my basic understanding of Hight to weight is right and I
think the equation is something like, a 10 x 10 = 100 blocks needs a counter of
equal weight, also you are putting the bearings in the wrong location, i.e. at
the base, you should of set them, i.e. 2-3 blocks above you counter weight.
U could make the draw bridge just a little shorter for the gatehouse in the center then the bridge could set on a resesed lip
Keep up the great work John!!
Ugly
Joje
Joke
@@Yokiso098 ?
@@olliebarker1543 lol, is he talking about jojo?
How about use the shape of the edge of the bridge to level it? Plus add some kind of hidden or seamless locking mechanism. I can't fully explain it, but try putting a vertical line of blocks at the two edges of each of the drawbridges, you can add the blocks at the 90° position and then test it out.
18:58 i got idea to make the bridge less wobble
i wonder what you will come up with xD (still wacthing)
you know how you crackle your finger all at once ? do some support like that xD
and a few second later you say it hehe
what about a rigid bridge with one center piece going up. pushed by 4 pistons. it wouldnt sag because they compress 100% just use light weight deck
Pistons are still laggy and the whole bridge can sometimes collapse which would make it impossible
His pinned comment explains the pistons.
I'm not sure I fully understand the limits of the physics but I had a suggestion to help the drawbridge.
In the middle, where the drawbridges meet, they were able to flex down below level. If you just had 4ish blocks going up where they meet(like a railing almost), would the two railings collide once the drawbridges were horizontal? I know you said you tried some interlocking stuff, but this isn't "interlocking" really, more like jamming.
Like this --> ______.______||______.______
It should work but idk if the game would freak out about that collision
The final bridge design, for some reason it reminds me that I haven't played Blade and Soul hardly at all after I made my character.
I love how he says 0 falls as he falls
Easy solution that shouldn't cause frame issues. Make an L shape under the back side of the moving part of the bridge, and put a back stop on the static non-moving part of the bridge, just past the barrings so the L shape acts as a support when the bridge is down. That way you won't have to do side supports or interlocking designs.
You should make a platform under the draw bridge and put Pistons there to surport the weight of the bridge just an idea
You could've had some kind of towers with piston arms near the gates to lift the bridges and give it a more mechanical feel, you could still go with something like this on the underside or make a fake version since you don't trust pistons, or alternatively make it a little on the steampunk side and have big exposed gears for the supposed lifting mechanism
I think you don't have to make a big drawbridge. You can shorten it a lot and it would still do it's job.
Aesthetics is what was the main purpose is. If I closed the gap more, the pylons for the supports where the bridge draws up would be in the grass.
Probably could have created a big pillar under the drawbridge at the point where they meet so that it wouldn't be able to buckle any lower.
You could put something under that forms a triangle and when it's orizontal it pushes under the bearing location in a vertical wall