Scrap Mechanic - Packing station loader stress test, Train adjusted for Maximum Speed. See notes*
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- Опубліковано 7 вер 2024
- In this Scrap Mechanic video I give my crate loader a stress test, my train has its speed trimmed for the most reliable speed, Now much faster. I have modified my crate unloading system, with taller walls, the wedge has also been enlarged.
Notes for this video.
* This track is completely flat. Its why the crates are high on the loading platform and the drop off is high in the air with the trading platform.
* At the packing station there is 3 crate types selected, Carrots, Beets, Tomatoes, all loading at the same time (staggered quantities in the holding bins) Making the creates launched closer together. It can run slightly faster ;-)
* The train and platform have colour coded sensors to make sure the train is in position before loading. The train has a colour sensors in the front left to control the side and rear gates. At the loader and trade platform.
*At the trading platform the higher speed leads to its own troubles. Higher walls and longer wedge to make sure all the crates are removed regardless of position in the train. And the new faster speed.
Bro isn’t a scrap mechanic, bro is THE mechanic
bro is john mechanic
The "crowning achievement" in SM, and yours is amazing! Nothing scrap about it, I'm very impressed. Going to borrow many concepts from you, thanks for the inspiration!
How the hell does he make this look so easy im over here barely able to make a normal car that doesn't fling itself to space
This is awesome! I never even thought about making such system) of (semi)automatic deliveries.
Nice work, glad you are still on this, you make some amazing stuff!
Thanks, It took a lot of Hit and miss, scrapped a bunch of ideas. This was my chill game for a recovery.
This is amazing. Love the engineering on this
Крутая идея
this is wicked i love it so much
I'm in love with this. Could you show how you keep your train on track? I want to see your wheels
I have just made a tutorial. I also explain the more important features. Like double block high rails. Runners for suspension
I- wha- uh- HOW?!!?!!???
I see ur using a mod, but is the train fully vanilla?
The tracks and train are fully vanilla. The mod is fant mod. I mainly use the "Show tile" command to show when and were cells will load. Eg sensors on the track to trigger switches can't be too far away.
there's no way you did all this in survival mode
SANTASTYCZNE!!!!
It would probably be better to use gas engines because they have about seven times more torque than the electric engines.
Electric engines can go faster but because of the weight you have they are going pretty slow.
Electric engines stop as soon as you lift off the peddle. Gas engines roll, the roll makes it harder to line up for loading. There is enough torque with the electric engine, All the crates smash against the rear gate. The issue at the platform is tire contact goes down on corners. Speed wise, any faster and you derail. Especially with crates on top into the tight corners.
What the Phisics quelity at video?
Phisics Simple 8 with no foliage. I had the foliage off when I was scouting for a better farm location (flatter) I have now fixed the rail *2 blocks tall to run on advanced.
can u make the Train automatic
No. But Yes kind-of using mods. Scrap Mechanic uses a tile system. The tiles around the player are loaded. You can automate the system, using a Mod to load tiles of the packing station, all the tiles along the track then the tiles at the trading platform including the lake. With some lag already showing on my computer, loading that many tiles at the same time, I not even sure it would be possible. Next video?
@@GuardianOz ok
@@GuardianOz and i love all u vids keep up the good work
gas engine has more torque
Torque ratings in SM go, gas -> electric -> controllers. To top and start accurately at the station you need an electric engine.