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The secret to Mixing Dolby ATMOS (HEADPHONES required for binaural audio examples)
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- Опубліковано 17 сер 2024
- Opening up new perspectives on music: Dolby Atmos, now available for anyone to try with Logic Pro 10.7, introduces many new options! Our Synchron products, captured with so many microphones with immersive surround in mind, are a perfect starting point for your mixing experiments.
Stephen Limbaugh shows his approach and shares his thoughts, with sonic comparisons of different mixing philosophies, and discussing the pros and cons.
00:00 Welcome / Introduction
00:40 Stereo Approach
01:26 More than Stereo
03:00 Realism
03:38 Missouri Waltz / Bösendorfer 280VC
04:56 Atmos Bed and Objects
05:50 Audio Comparison Bed/Object Mix (HEADPHONES!!)
07:55 ATMOS settings Bed Mix
09:56 Reverb
11:35 ATMOS settings Object Mix
12:32 Directionality and Equalizer Settings
13:39 Review
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This is awesome, thank you for sharing!
Awesome, thanks for the video!
Thank You !
🙂🙏
Increible explanation!
I do appreciate the effort you took to achieve this. Now, with my Scarlett 18i8 and my monitor headphones Audio Technika, I can hear a close-to-mono piano with a stereo reverb, which does sound in front of me rather than like the usual stereo recorded piano (with no "height" to speak of), but I imagined me listening to a real piano in front of me in a room and this doesn't match it at all, it definitely sound very artificial and I'm just not there. Whereas I could find at least one good binaural example of a monophonic source moving around me, I'm still struggling to find music that sounds 3D in binaural.
All I can say is this: Dolby Atmos (through headphones) is still bi-aural audio (basically stereo).
No stereo doesnt have the concept of depth and height while binaural does. So you'll hear things according to your experience!
It's a little more complicated than that especially when you're dealing with headphones with multiple drivers.
Wrong. The mathematical equations for Binaural include HRTFs or head related transfer functions. Stereo headset listening is an interpretation of a stereo mix. 2.0 stereo has inherent cross-talk. In other words, it's mixed in. So in short Binaural and headset stereo are very different.
Thank you for the explanation! One question only, how did you exported/bounced/mixdown the binaural audio for this video?
Hi Bernardo, it's a "normal" bounce in Logic, using the binaural encoder. -Paul
Real Live concerts usually sound worse than recordings because as a listener your always in a compromised environment. Why would you attempt to reproduce this compromised sound? any recording or reproduction of an audio event is already altered by a recording process. Films, I get it, but its already been done and always sounds horrible if you're not in the golden seat where it was mixed and Like all CG video in films, all that is acheived is a more and more synthetic experience. Atmos music is like recording a stereo system in a room and listening to that instead of the original What is the point??
True. Perhaps compromised, but there is stil something about the sound of a live performance. I think they both have their own unique qualities to their sounds.
You saying you basically can never hear a good sound in real life? Never hear a good guitar played in real life? Lol.
@@ladyville3 NO,real life is always correct . a guitar is one thing ,why do you want to hear one thing coming from 7 places , nothing in nature comes from anything other than one place ,its called point source. our senses are based on this. Synthetic ambience pointless when it always will inevitably happen in a real ambient space
all that work to listen in headphones in Binaural