I personally didn't like KW campaign. It felt rushed, incomplete(especially the final mission) and kinda wacky as well. It's gonna be really interesting how you tackle it.
Hey just wanted you to know that in tib wars both campaigns AND Kane's wrath I'm stuck on the Sarajevo mission. On easy. I have no idea what you put in your tea you madman but I'd like some too. Love your content!
It's honestly crazy how likeable they manage to make Foreman and his AI in just four missions, despite being literally aliens. Having them go "fuck this" and try to abandon the dumb invasion instead of just fighting to the death like normal Evil Aliens was an inspired choice. Like, they are still faceless and expendable evil aliens under the command of Generic Evil Guy. The difference is they don't just go along with it mindlessly.
Most operations are probably a simple clean sweep for their expedition, so there's definitely no way this one planet that's just like "no, fuck off" with nukes and turbojets is worth it compared to indeed just fucking off to go look for thousands if not millions of other seeded planets with less resilient life.
I too really enjoyed the Scrin they were a surprisingly well defined faction for C&C in what could have otherwise come off as trying to copy the Starcraft formula. I'm really glad we got to play a more fleshed out campaign with cool new proper Scrin military units in C&C4: Invasion... oh wait, this is the universe that got Tiberian Twilight? I'm so, so sorry...
What honestly cracks me up in this so called "alien invasion" is that what GDI and Nod fought off were just a Miner Fleet with it's security escort. If a miner fleet can do so much planetwide destruction imagine if it was the Scrin military sent to Earth
it was a military escort including a specialist terror unit so it's equivelent would be a small force of marines light naval forces and some special forces who specialize in psychological warfare that said yeah the scale of a proper scrin invasion in gonna be crazy that said the miner did know they were gonna lose after one battle so opted into terror tactics and nod and gdi are now fully aware of what fighting scrin is like the element of suprise and unknown is gone
It's District 9 all over again. The Prawns in that film were a scouting party that improvised their weapons from tools and scrap. Imagine what their full-fledged military would be like.
How does that ion cannon strike not destroy Earth lol the explosion covers the entire planet and floods the atmosphere with debris. Someone on the SFX team got too ambitious.
Really depends on what kind of reaction it had. If it was mostly vaporized liquid T, that looks plausible. There had been several smaller scale impacts in history which effected worldwide climate, from all the dust and particulate matter that gets shot into the stratosphere. But realistically (in game), if that much liquid T got into the atmosphere, it should had caused a mass extinction by way of radioactive/toxic materials getting literally everywhere on the planet. I doubt every single blue zone is hermetically sealed, self sufficient, and fully resistant to tiberium damage
@@romekvanboxtel8617 yes but knowing how some companies gets they can say " oh it wasn't that bad only 30 of 90% of the world are dealing with this" and still make the game if it's makes them enough money
Virgin Scrin Overlord: I WANT TO LEARN ABOUT KANE GO FORTH AND RISK YOUR LIVES AND DOOM THE HARVESTING OPERATIONS Chad Foreman AI assistant: My Foreman's survival is my priority. Let's get that threshold up and working so we can save as many of our forces as possible.
It was the Scrin Supervisor that considered the harvesting force to be expendable. When he delivered the news to the Overlord, the latter dismissed the fact Foreman 371 disobeyed the order and instead to prepare a zerg rush on Earth. Sadly, we never got to see it happen.
That final Scrin mission is one of my fav c&c missions period. It's not only very challenging, but it feels like you're legitimately fighting a competent human player trying their best. GDI throws literally everything at you and in clever ways, it rebuilds bridges, uses all of the abilities at their disposal. It's an incredible dopamine rush that I wish other c&c games had. Sure some missions were creative in some other ways like the mission on the moon in ra2 or the mission in ra1 where all of the units are wonky and timewarped, or another one where you have to deal with super tanks or where you're fleeing from a horde of apoc tanks. Missions like that are nice too, but they're pretty sparse. Zagreb GDI is another hated mission which I quite enjoy due to its challenge and creativity. I like a lot of the more challenging missions in tib wars and generally find it to be the best campaign c&c has made to date. It's a shame that no other campaign in the c&c series comes close imho. There are a few jewels in the various campaign missions but most of them are either no build missions (which there are almost no well designed missions of, because they're done to death and are so boring), or just missions where you turtle until you get a massive force and steamroll your enemy. Shame the good foundation set by the tib wars campaign is wasted afterwards, its expansion didn't have missions nearly as good I felt, and RA3 could've had something creative with its co-op campaign, maybe each mission you could actually choose if you take the role of the main player or the co-op commander's spot on the map, a few missions would have exactly that even. Player 1 would be forced to do A while ally would do B, and they should've let you choose that in singleplayer and even design all missions with that in mind, it'd boost the replay value immensely. Shame because that game had absolute immaculate unit designs. Uprising then tossed the co-op factor out of the window entirely and I only liked maybe one mission in that whole game's set of campaigns (some challenge missions are fun but 99% of them can be rushed and cheesed). After that it's history. If c&c is brought back, it needs to not only continue the unit design foundation which just kept getting better with each entry, they also need to take a look at the tib wars campaign to see what they did right and the others as well just for good measure to look at which missions worked and which didn't. As well as check out how some competitors design their campaigns, with starcraft 2 being an excellent example
I also come back often to the tib wars campaign, however my favourite one is Zero Hour campaign. Yes, there is no story, yes it's really short but it's challenging enough for it to be difficult and each mission has something unique(the oil mission having oil Derrick's as a main income, the last mission giving you GLA units, the 2 mission battleship and carrier, GLA's final mission having all 3 factions tech unlocked, GLA's 4th mission with clever sneak gameplay, China's 4th mission with it's weird objective, China's 3rd mission with it's weird time limit that was actually fun(the more time you have, the faster it goes down, however at low levels it goes down very slowly, rewarding slower, more though out approach to objectives without the need to rush any).
Interesting thing I found with the Croatia Mission, The initial waves they send to your base are just attack moving to your starting position, the mission was a lot easier, at least to start with, if you take your Drone ship and park it next to the blue Tiberium field and the Mutant Hovel, and while they will eventually come to attack you, they ignore you for quite a while doing that.
The scrin missions were by far the most interesting and fun, including the story. They should have made that campaign longer than the other two, not shorter...
The problem is more scrin missions would just be "Yoooooooo Tiberium everywhere! Abuse Scrin Tib based Abilities", they arent as well defined as the original factions in playstyle, having the campaign devolve into gimmicks to stay original would suck the fun out. Though I guess the nature of the invasion storyline meant you can't drag out a tech progression so...
Man I really wish the C&C4 we got was regarding a full Scrin invasion. Always thought they could have added a new faction in to round it up to four. A combination of GDI and NOD who see the Aliens as an even bigger threat and focused on preparing for their return. You would obviously still then have diehard GDI and NOD forces who stayed true.
The 4 factions, plus a 5th one because why not: Classic GDI, having devolved to conservatism of seeing all Nod and Scrin aligned forces burn. Classic Nod. The usual Messiah-loving fanatics. A mix of splintered GDI and Nod forces that came together, knowing the Scrin will end them no matter where their loyalties lie. Scrin, this time led by the Overlord himself who is burning for revenge since the failed harvesting operations from the 3rd war. CABAL, who wants to not only assimilate humanity, but also the Scrin into his cybernetic war machine. Believe it or not, this was Westwood's original vision for his appearance in their version of C&C3.
Honestly you're the best c&c youtuber ive seen so far Best thing is how comedic these videos can be Also do a no unit next (It's actually technically possibly) Just don't count the ones you start with you can use them only them
Thank you for your videos. Theay are quite entertaining and calming. As a former TibWars player I appreciated your effort on this no-death campaign. Perfect performance.
I'm sorry what?! You can just... Warp the Assimilators into the Nod base to cut the power and then just win the mission. I knew you could do it to GDI to an extent but wow! Really thought the Obelisks and other defences would spot them immediately. Awesome strat!
i was expecting the Scrin campaign to be a lot more challenging for this and i'm sure u will carry on this to Kane's Wrath to finish off the c&c 3 Tiberium universe i just wish kane's wrath was more like Tib wars and had more then one campaign it would of been nice to play around with each factions new units rather then be be Nod and nod Sub factions the entire time but i guess the story and plot for Kane's wrath makes that impossible as ur an ai not a human
Would love to see how many months it would take you to do kanes wrath. I went through it and with the major technology gating some mission were stupidly hard.
Duno if you know this but it seems like your where building storm columns far away from each other instate of packed together to create massive damage output points. The storm column itself don't hinder you from building near it, however, the ion storm on top does. You can disable to storm column and with it the ion storm, build another one right next to it and then reactivate it to increase the firepower in narrow locations. It is even possible to build walls out of them with incredible damage outputs.
@@MrBlackHawk888 Thats why you need to power it down, like the electrical fence around an field with animals on it. You are not supposed to get in or out unless its shut down. Yea sure you are not supposed to build this kind of stationary defense structure but EA sucks at making games so yea, its possible.
I'm wondering if you'll do RA3 campagin no unit death, considering the game works differently, personally I wouldn’t count co commander deaths. But regardless, thanks for doing all 3 of this on my favorite RTS!
The main campaign is coop so can’t do much on my own rn except waiting for a friend to help do the deathless part properly. It might happen in the future!
I’ve never played the Scrin campaign (genocide is depressing), so this was cool to see. I figured it would be harder than the other two because Scrin is kinda crap outside of their OP air I’m surprised it was only four missions tho. I expected like 6-8
@@Alex13501 Oh yeah… I forgot about that lol I usually play KW and haven’t touched Tib Wars in close to 4 years Prolly why I prefer GDI campaigns (Steel Talons rule!)
Been waiting for this one! Love the content, mate! CCG was my childhood and it's nice to see it getting some love. Real torture question is, will you do number 4?
I don't think it's actually possible to do 4, pretty sure it's single-player campaign still required internet access and the servers were shut down long ago.
the third screen mission is quite easy, you just need to destroy the refinery nod and gdi at the beginning with the help of corrupters. after that they will weaken and almost stop attacking us
It is literally impossible, support powers would have to be disabled since they are the source of cheap instant kills, map wide, some of them are just straight instant, you press button, something dies because some conscripts just got striked by orbital laser. Furthermore, on some of the later missions in act 2, the mod absolutely loves to throw everything at the player at once, like there is so much shit on the screen going on at once its inhumane. Like hundreds of units fighting at once.
Okay, I'm getting a bit tired if the "just a harvesting force" argument. Scrin needs tiberium like we need air. Their method of getting this "air" is seeding it on distant planets and then harvesting it. They are naturally aware that there exists other intelligent life in the universe if they can travel between planets and systems so easily. It then makes perfect sense that they'd have military units to defend their operations, especially when you calculate in that they could have neighbors or rivaling factions to contend with. What I'm saying is, while they weren't a full invasion fleet, they weren't fighting using repurposed harvesting drones and ships either. Why would you bring a carrier ship that can generate ion storms along if you just wanted to harvest some tiberium? These were their actual military we fought. Just not a lot of it.
"Just a harvesting force" doesn't mean it's just a bunch of miners. It means it's a bunch of miners and a small military force to subdue the expected dying remnants of resistance on a given world to harvest. It just so happened that said small military force encountered way more than they were equipped for and got its shit kicked because the natives were actually a sort-of a threat. This is why they attacked population centers so much early on, they needed a diversion against a clearly bigger-than-expected force to buy time.
@@tzCombot if it was large or small is relative - we don't know anything of what creatures lurk in the dark of space or what other enemies they may have. It's reasonable to say their military force was powerful enough to ward off organize threats. They underestimated earth tho.
Why does everyone start with a mastermind but my fresh copy from origin doesn't have a mastermind built into the mission? Made this mission a living nightmare unless I tech rushed.
Still believe in C&C: Red Alert 3 Soviet Campaign. P.s.: Черденко ждёт того же командира в новой временной линии ради своих планов. «Chernenko, waits the same Commander in new timeline for his own plans”. Lol.
Lore dump and rant. Frankly I'm disappointed in people that are lying. It makes it difficult for the devs to trust the players. Which partly explains the state C&C is in these days. Lore dump first. The foreman wants to know more about Kane. Do you know what happens when you don't know what Kane is up too? In TS, in the nod ending, Kane covers the entire planet in tiberium. While the cannon ending is GDI, the ending was still what Kane was trying to do. Even if you play as GDI in TS. To try and bring the scrin to earth so he can use the towers most likely. in TW Kane seems to have found a way to get the same result with less destructive means. To an extent. He's had time. Tech advanced. Makes sense. In the ending of Kane's wrath it's confirmed Kane is a clone. Further backed up in Red alert where Yuri is basically a clone of Kane. Red Alert is actually tying in with the other C&C games. Because of Red Alert ends. It's shown Kane manipulates events before he becomes more public. Kane's Wrath also shows there's multiple tubes with him in the ending. There's clearly multiple Kane's in tubes. This is why Kane keeps coming back. It's less that he "survies" and more that he "returns". Since Kane is a clone it makes it difficult to know if any Kane clones have survived past events. The one taking off the mask in Kane's Wrath may be putting on a show. There's no lies but you assume what you assume. Which is what makes so likeable. The reason there's only one public Kane at one time is because if it was known he was a clone then GDI would know that. Which hinders him. It makes more sense to have only one around as a public figure to lead Nod. Clones tend to get a lot of stigma. It would weaken Kane's postion as a leader of Nod. It seems only Legion is aware of this and knows for sure. Kane himself may be Cabel/Legion, or rather a copy of the AI. If you ever played the very first Deus Ex game then Helios/Icarus and how they merge with the player in that ending (of which their are multiple endings) is a good example. Machine merges with man basically. This would also explain why Kane trusts Legion. Knowing Kane I wouldn't be surprised if he wanted Cabel to push Nod and GDI to work together. If either side becomes too powerful then he coud risk Nod not having an enemy to distract them. The balance of power needs to be even enough to keep the factions fighting and distracted for Kane to pull off his plans. So what IS Kane's end plan? To use the scrin towers to get somewhere. I know that much. For what reason though? His goal isn't genocide. He wants to get somewhere for some reason. And uses Nod as a tool to that end. If he wants to stop the scrin alogether then his plans so far make sense. Get their attention then face them directly. Perhaps engage in diplomacy. The foreman does show harvesting operations can be moot if there's something else. The foreman knows Kane can be a threat. Possibly to his entire species. Kane's clever. If anyone can put the scrin on the backfoot it's him. This could all be a clever plan on Kane's part to actually save the planet. Get the scrins attention early to prevent them from wiping out earth in a more weakened state. That plot line could be spun a number of ways. It actually leaves a lot of room for Kane to grow, change and adapt. Now for the rant. The series has stagnated. While C&C4 lost C&Cs roots it doesn't mean stop trying. I think the devs tried to take the ground control 2 route. And it might have worked if things had been done differently. Instead of pretending C&C4 doesn't exist, instead accept the truth and reality and honesty of the situation and consider how things can be improved on. The mistake is in the execution of the idea. Not the idea itself. Things just need to be mixed better. As for how, that's a different conversation. Suffice to say C&C has stagnated for a long time now and the fear of another C&C4 causes devs to not even try to make another C&C. I don't blame C&C for that. I blame the people in denial and lying when they pretend the truth is anything then what it is. Devs can not work with dishonesty and delusion. You want them to do better? Then YOU do better. Set a better example yourself first and foremost. Then take a moment to consider context instead of generalizing and jumping on a blind hate wagon devoid of context. Actually consider why with very specific reasons. Maybe a reason like "Not enough base building" or "Can't build walls". Because so many people pretend C&C doesn''t exist and lie to themselves and others alike the end result is zero constructive (or any) feedback. Which means the devs can't make a better C&C. Because the players don't even want to think about mistakes in the first place. I've read the comments. I've seen the number of times people pretend and lie about how C&C doesn't exist. It's the dishonesty that bothers me. Which is exactly the problem. It's a bad game but taking note of WHY that is is important. And that can't be done if you are pretending and living a lie in denial. Even bad feedback is better then no feedback. If devs don't get constructive feedback (for better and worse alike) then they can't work with you. You ensure that if you don't even take note of what actually exists. Which you do even if you pretend otherwise. Stop pretending and be more clear and accurate with honest communication. Because I for one don't trust a liar. Why then would the devs? The problem isn't mistrust. The problem is not even knowing why for what reasons. Reasons you yourself refuse to even talk about or even give any thought with context about when you pretend and live a lie. Instead of considering that a lot of people pretend a problem goes away by ignoring it. Which has never once worked in reality. So why pretend otherwise? Part of the blame lies with the devs, for giving in to companies that rush their games (EA. Never trust that company). But part of the blame also lies with the players for the denial, dishonesty and hate that is devoid of context. If anything I think the players are even more at fault then the devs. It's caused the devs to remain confused about what the players actually want. What other result can there be then stagnation and worse (yes, worse) C&C games? If games worse then C&C4 isn't enough to convince people to take a more honest approach then what will? If you enable and encourage denial, lies and ignorance then of course the devs stumble around like idiots. So can people please stop turning a blind eye and actually give the devs something to work with instead? "This mechanic in C&C4 doesn't work because of Y reason. This went well in C&C3." Something like that. That's much more helpful then "I lie to myself and others". I think we all want to see C&C do better, but first and foremost enough of the denial and delusion and dishonesty. If I, a random stranger on the internet can't trust you when you pretend reality is anything other then what it is, then how can the devs? You might misturst them. But maybe there's a reason they can't trust you too. If there's no trust, at least in regards to taking people at their word, then it all falls apart. Just who was dishonest? If the answer is yourself then do better. If you make sarcastic dishonest comments then consider why that causes misunderstandings and encourages dishonesty. I see nothing funny about dishonest sarcasm that lies to people which causes situations like this (and worse). It all comes down to honesty. Say what you mean and mean what you say. All I'm saying is honesty is key. Misunderstandings are one thing. But you know when you lie with intent and mean to do it. If you're one of those people LYING to yourself and others. So can we stop doing that and make it about honest flaws which devs can take note of to make better C&C games? Case in point, everything gets worse with lies and denial. EA has their flaws, but I've seen a lot more lying from the side of the players themselves. I think this is a big part of the problem. If you're going to be a hater, at least be honest about it. If anyone gives you flak for being a hater then remind them that they are a hypocrite hating on you. No, seriously. Please do that and call people out. If they get too then you get too. If anything I think more bad arguments will help lead to better outcomes iin the end. But who even has the courage to have them? UA-cam censership (and whatever companies delete strong opinions) don't help matters either.
You can't beat me copyright! 🧐 'You know, I never could quite decide what annoyed me more: the fact that they keep bringing Kane back despite him being about as interesting as a cockroach or that the Scrin invade right after both GDI and Nod basically exhausted all their resources fighting each other (as in Nod was literally pushed to the absolute brink), have vastly superior technology and access to massive energy reserves and production resources yet they are beaten back, have their technology subverted by Kane and are forced to retreat. Yeah, I get that humanity needs to 'win' and that the Scrin were only supposed to be an advance harvesting expedition but even so, it just doesn't make any sense.'
I think it makes sense. IRL, nations that are winning are usually the strongest right at the end of a war, not the start. Like, the US had something insane like 8 million service members and 6,000 ships by the end of WW2. GDI had disarmed moderately before the game to focus on ecology, and most of the Blue Zones were recovered pretty quickly from NOD. For most people it seems like it was basically a few days of scary men in the streets before NOD got pushed back. Little permanent damage. It's not like all the Blue Zone cities got turned into Stalingrad. So it's fair to assume that GDI was able to start militarizing basically immediately. They probably have at least 1 or 2 billion people in the Blue Zones, which is still huge. That's equivalent to the entire Earth during WW2. So they'd have access to all the manpower of every WW2 faction and then some. Plus Tiberium makes running an industrial economy much easier. Since instead of needing to gather all sorts of minerals and fuels, you just use Tiberium for everything. It contains all the minerals you need, plus can be used for power. So you don't need nearly as many people tied up in industry. I could honestly see GDI having something like 50 million personnel by the time the Temple falls. It would really fit with how brutally they are steamrolling everyone by the late game. Even if the Scrin brought millions of people (which would require an incredibly large fleet), it just can't compare to how many people can live on a planet.
@@whocares435-z9v Also Nod had most of it's forces away from Temple Prime as part of Kane's plan. Also, whenever I play GDI on Global Conquest I always end up with like 12 or so MARV strike forces constantly fueling my war effort. (my "Conqueror" strike force consists of ZOCOM MARV, MCV, 4 Zone Raiders, 1 APC, 1 Commando and 3 Slingshots. All battles are fought in real time and a single enemy is left alive while the MCV builds a base and techs up to replenish any lost unit and the garrisoned ZRaiders.)
Most likely Kane’s Wrath will be the next deathless
Awesome, I'm currently playing that again and going through all of the kane's challenges again. Great game
I personally didn't like KW campaign. It felt rushed, incomplete(especially the final mission) and kinda wacky as well. It's gonna be really interesting how you tackle it.
Can’t wait to see!
Hey just wanted you to know that in tib wars both campaigns AND Kane's wrath I'm stuck on the Sarajevo mission. On easy. I have no idea what you put in your tea you madman but I'd like some too. Love your content!
YEEES YEEES good luck with it
It's honestly crazy how likeable they manage to make Foreman and his AI in just four missions, despite being literally aliens. Having them go "fuck this" and try to abandon the dumb invasion instead of just fighting to the death like normal Evil Aliens was an inspired choice.
Like, they are still faceless and expendable evil aliens under the command of Generic Evil Guy. The difference is they don't just go along with it mindlessly.
Nothing more relatable than a working joe getting shit orders from their boss
@@QuestionableObject except maybe a working joe getting shit orders and screwed out of sick leave. at least here in america.
Most operations are probably a simple clean sweep for their expedition, so there's definitely no way this one planet that's just like "no, fuck off" with nukes and turbojets is worth it compared to indeed just fucking off to go look for thousands if not millions of other seeded planets with less resilient life.
@@QuestionableObject Larger-than-life GDI and NOD commander versus the middle-manager Alien.
Very relatable, like some guy sent to Australia to search for gold after being told that the fauna is mostly harmless.
I too really enjoyed the Scrin they were a surprisingly well defined faction for C&C in what could have otherwise come off as trying to copy the Starcraft formula. I'm really glad we got to play a more fleshed out campaign with cool new proper Scrin military units in C&C4: Invasion... oh wait, this is the universe that got Tiberian Twilight? I'm so, so sorry...
There is no C&C4 in Ba Sing Se.
Please don't make me dream of what could've been :(
That moment when the ship just says "Order dismissed" is so badass. Also, great choice to put Act On Instinct in that moment
It is not badass, she is a b*tch. Kane must be discovered by Scrin.
What honestly cracks me up in this so called "alien invasion" is that what GDI and Nod fought off were just a Miner Fleet with it's security escort. If a miner fleet can do so much planetwide destruction imagine if it was the Scrin military sent to Earth
it was a military escort including a specialist terror unit so it's equivelent would be a small force of marines light naval forces and some special forces who specialize in psychological warfare
that said yeah the scale of a proper scrin invasion in gonna be crazy
that said the miner did know they were gonna lose after one battle so opted into terror tactics and nod and gdi are now fully aware of what fighting scrin is like the element of suprise and unknown is gone
It's District 9 all over again. The Prawns in that film were a scouting party that improvised their weapons from tools and scrap. Imagine what their full-fledged military would be like.
I see Kane's internet-warriors were not happy about the Scrin's attempts to research him.
How does that ion cannon strike not destroy Earth lol the explosion covers the entire planet and floods the atmosphere with debris. Someone on the SFX team got too ambitious.
Really depends on what kind of reaction it had. If it was mostly vaporized liquid T, that looks plausible.
There had been several smaller scale impacts in history which effected worldwide climate, from all the dust and particulate matter that gets shot into the stratosphere.
But realistically (in game), if that much liquid T got into the atmosphere, it should had caused a mass extinction by way of radioactive/toxic materials getting literally everywhere on the planet. I doubt every single blue zone is hermetically sealed, self sufficient, and fully resistant to tiberium damage
@@BanjoGate yeah so by non irl logic they still live and also ( the only reason why we got that game that should not be named)
I feel like the liquid t explosion being premature can also mean that it was supposed to happen on its own and cause mass extinction
@@romekvanboxtel8617 yes but knowing how some companies gets they can say " oh it wasn't that bad only 30 of 90% of the world are dealing with this" and still make the game if it's makes them enough money
Yeah, that one always seemed to be a bit much.
Virgin Scrin Overlord: I WANT TO LEARN ABOUT KANE GO FORTH AND RISK YOUR LIVES AND DOOM THE HARVESTING OPERATIONS
Chad Foreman AI assistant: My Foreman's survival is my priority. Let's get that threshold up and working so we can save as many of our forces as possible.
Protocol 3 is lovely, isn't it?
It was the Scrin Supervisor that considered the harvesting force to be expendable. When he delivered the news to the Overlord, the latter dismissed the fact Foreman 371 disobeyed the order and instead to prepare a zerg rush on Earth.
Sadly, we never got to see it happen.
I wish the scrin campaign was longer
Indeed. There is some perverse (but irresistible) kind of fun in being an evil alien invader.
@@AlexeiVoronin evil?! GDI shot first
@@31er_ohne_AMG
Wrong, the Scrin shot first back in '95.
@@tzCombotthey didn't kill anyone with that shot so it's fine
That final Scrin mission is one of my fav c&c missions period. It's not only very challenging, but it feels like you're legitimately fighting a competent human player trying their best. GDI throws literally everything at you and in clever ways, it rebuilds bridges, uses all of the abilities at their disposal. It's an incredible dopamine rush that I wish other c&c games had. Sure some missions were creative in some other ways like the mission on the moon in ra2 or the mission in ra1 where all of the units are wonky and timewarped, or another one where you have to deal with super tanks or where you're fleeing from a horde of apoc tanks.
Missions like that are nice too, but they're pretty sparse. Zagreb GDI is another hated mission which I quite enjoy due to its challenge and creativity. I like a lot of the more challenging missions in tib wars and generally find it to be the best campaign c&c has made to date. It's a shame that no other campaign in the c&c series comes close imho. There are a few jewels in the various campaign missions but most of them are either no build missions (which there are almost no well designed missions of, because they're done to death and are so boring), or just missions where you turtle until you get a massive force and steamroll your enemy.
Shame the good foundation set by the tib wars campaign is wasted afterwards, its expansion didn't have missions nearly as good I felt, and RA3 could've had something creative with its co-op campaign, maybe each mission you could actually choose if you take the role of the main player or the co-op commander's spot on the map, a few missions would have exactly that even. Player 1 would be forced to do A while ally would do B, and they should've let you choose that in singleplayer and even design all missions with that in mind, it'd boost the replay value immensely. Shame because that game had absolute immaculate unit designs. Uprising then tossed the co-op factor out of the window entirely and I only liked maybe one mission in that whole game's set of campaigns (some challenge missions are fun but 99% of them can be rushed and cheesed). After that it's history.
If c&c is brought back, it needs to not only continue the unit design foundation which just kept getting better with each entry, they also need to take a look at the tib wars campaign to see what they did right and the others as well just for good measure to look at which missions worked and which didn't. As well as check out how some competitors design their campaigns, with starcraft 2 being an excellent example
I also come back often to the tib wars campaign, however my favourite one is Zero Hour campaign. Yes, there is no story, yes it's really short but it's challenging enough for it to be difficult and each mission has something unique(the oil mission having oil Derrick's as a main income, the last mission giving you GLA units, the 2 mission battleship and carrier, GLA's final mission having all 3 factions tech unlocked, GLA's 4th mission with clever sneak gameplay, China's 4th mission with it's weird objective, China's 3rd mission with it's weird time limit that was actually fun(the more time you have, the faster it goes down, however at low levels it goes down very slowly, rewarding slower, more though out approach to objectives without the need to rush any).
Interesting thing I found with the Croatia Mission, The initial waves they send to your base are just attack moving to your starting position, the mission was a lot easier, at least to start with, if you take your Drone ship and park it next to the blue Tiberium field and the Mutant Hovel, and while they will eventually come to attack you, they ignore you for quite a while doing that.
The scrin missions were by far the most interesting and fun, including the story. They should have made that campaign longer than the other two, not shorter...
The problem is more scrin missions would just be "Yoooooooo Tiberium everywhere! Abuse Scrin Tib based Abilities", they arent as well defined as the original factions in playstyle, having the campaign devolve into gimmicks to stay original would suck the fun out.
Though I guess the nature of the invasion storyline meant you can't drag out a tech progression so...
Fun fact until this year i didnt know there was a scrin campaign
Man I really wish the C&C4 we got was regarding a full Scrin invasion.
Always thought they could have added a new faction in to round it up to four. A combination of GDI and NOD who see the Aliens as an even bigger threat and focused on preparing for their return.
You would obviously still then have diehard GDI and NOD forces who stayed true.
The 4 factions, plus a 5th one because why not:
Classic GDI, having devolved to conservatism of seeing all Nod and Scrin aligned forces burn.
Classic Nod. The usual Messiah-loving fanatics.
A mix of splintered GDI and Nod forces that came together, knowing the Scrin will end them no matter where their loyalties lie.
Scrin, this time led by the Overlord himself who is burning for revenge since the failed harvesting operations from the 3rd war.
CABAL, who wants to not only assimilate humanity, but also the Scrin into his cybernetic war machine. Believe it or not, this was Westwood's original vision for his appearance in their version of C&C3.
@@SoldierOfFate Oh nice. I can get behind that. Great idea.
Kinda weird how the scrin who I thought was a hivemind actually has some internal strife.
Honestly you're the best c&c youtuber ive seen so far
Best thing is how comedic these videos can be
Also do a no unit next
(It's actually technically possibly)
Just don't count the ones you start with you can use them only them
So funny how i randomly stumbled on one of your vids to C&C and now i'm addicted. Keep up the good work! Your videos are super enjoyable!
Im amazed that you aren't bigger. This is well made and very entertaining to listen to and watch. Good on ya my man.
Thank you for your videos. Theay are quite entertaining and calming. As a former TibWars player I appreciated your effort on this no-death campaign. Perfect performance.
Is Tiberian Sun next (after KW)? Nod artillery is bound to make your life hell.
I'm sorry what?! You can just... Warp the Assimilators into the Nod base to cut the power and then just win the mission. I knew you could do it to GDI to an extent but wow! Really thought the Obelisks and other defences would spot them immediately. Awesome strat!
love seeing im not the only one who have played these campaign 20 times over :D
Impressive unit control and build orders. What a chad.
Default installation without updates has the scrin god like overpowered, the balancing update really help oit that issue.
Great video.
Nice, great job on that last one. I can only imagine how long that took.
i was expecting the Scrin campaign to be a lot more challenging for this and i'm sure u will carry on this to Kane's Wrath to finish off the c&c 3 Tiberium universe i just wish kane's wrath was more like Tib wars and had more then one campaign it would of been nice to play around with each factions new units rather then be be Nod and nod Sub factions the entire time but i guess the story and plot for Kane's wrath makes that impossible as ur an ai not a human
Been waiting on this. did not disappoint, well played.
Rupload? Guess I'll like and comment on this one too then :P These are properly fun, looking forward to the next one
This is one game that needs a sequel
Nicely done
Would love to see how many months it would take you to do kanes wrath. I went through it and with the major technology gating some mission were stupidly hard.
Tech gating wasn't a problem in KW.
Getting anything done with tiberium fields smaller than a puppy's piss puddle was.
I just watched your Nod play through. I love your content please keep it up.
watching it a second time now. Love your vids mate!
I like that someone is doing cnc 3 content. IMO easily the best cnc
Duno if you know this but it seems like your where building storm columns far away from each other instate of packed together to create massive damage output points.
The storm column itself don't hinder you from building near it, however, the ion storm on top does.
You can disable to storm column and with it the ion storm, build another one right next to it and then reactivate it to increase the firepower in narrow locations.
It is even possible to build walls out of them with incredible damage outputs.
Now that's an amazing hidden strat!
Well i would say thats sort of glitching, since it is not intended that you to build structures - even aliens' - under the ion storm.
@@MrBlackHawk888 Thats why you need to power it down, like the electrical fence around an field with animals on it. You are not supposed to get in or out unless its shut down.
Yea sure you are not supposed to build this kind of stationary defense structure but EA sucks at making games so yea, its possible.
can't wait to see another command and conquer challenge
The biggest shame is how the Scrin only gets 4 missions. I wish it was longer.
I wish C&C 4 was C&C 3++ instead
if you power down a storm column you can place next to it otherwise the storm blocks all placements
I'm wondering if you'll do RA3 campagin no unit death, considering the game works differently, personally I wouldn’t count co commander deaths. But regardless, thanks for doing all 3 of this on my favorite RTS!
I don't think RA3 is impossible, but it'll be an impressive feat indeed.
F*** that game
The main campaign is coop so can’t do much on my own rn except waiting for a friend to help do the deathless part properly. It might happen in the future!
@@Psyminette That's fine! I'm assuming you'd do Kane's Wrath first if anything assuming you do, regardless, can't wait to see your next vid!
@@Psyminette Need volunteers?
Lmao that commando death is one of the most replayed sections XD
I’ve never played the Scrin campaign (genocide is depressing), so this was cool to see. I figured it would be harder than the other two because Scrin is kinda crap outside of their OP air
I’m surprised it was only four missions tho. I expected like 6-8
Genocide? My dude Foreman 371 just wants to mine. He didn't sign up for a war!
@@whocares435-z9v
Very first mission: “Lmao let’s blow up all those buildings with civilians in them”
@@azzythechristianfurry You do the same things as a NOD in their first few missions. There is even a video of vertigos bombing apartments.
@@Alex13501
Oh yeah… I forgot about that lol
I usually play KW and haven’t touched Tib Wars in close to 4 years
Prolly why I prefer GDI campaigns (Steel Talons rule!)
@@azzythechristianfurry I will always be a true follower of Kain, however, i see the appeal of the GDI.
Been waiting for this one! Love the content, mate! CCG was my childhood and it's nice to see it getting some love.
Real torture question is, will you do number 4?
I don't think it's actually possible to do 4, pretty sure it's single-player campaign still required internet access and the servers were shut down long ago.
the third screen mission is quite easy, you just need to destroy the refinery nod and gdi at the beginning with the help of corrupters. after that they will weaken and almost stop attacking us
Good old C&C. Can we see a walktrough of C&C Generals campaign some day?
gotta like the mental omega fohen base in the background.... oh wait
Excellent yes
Eh, one day maybe we will be given to see the passage of MO without loss, it will be a veeeery interesting experience
It is literally impossible, support powers would have to be disabled since they are the source of cheap instant kills, map wide, some of them are just straight instant, you press button, something dies because some conscripts just got striked by orbital laser.
Furthermore, on some of the later missions in act 2, the mod absolutely loves to throw everything at the player at once, like there is so much shit on the screen going on at once its inhumane. Like hundreds of units fighting at once.
@@mrvex6695 That is why it would be interesting to look at this, even if it is impossible to get by with 0 losses, then how much will have to be lost
@@mrvex6695
Haha Rad Attack goes [mass infantry death noises]
great, I'm waiting for this video so much
Next Game Deathless:
Universe at War Earth Assault ^^
Now bean the campaign without KILLING any units?
Okay, I'm getting a bit tired if the "just a harvesting force" argument. Scrin needs tiberium like we need air. Their method of getting this "air" is seeding it on distant planets and then harvesting it. They are naturally aware that there exists other intelligent life in the universe if they can travel between planets and systems so easily. It then makes perfect sense that they'd have military units to defend their operations, especially when you calculate in that they could have neighbors or rivaling factions to contend with.
What I'm saying is, while they weren't a full invasion fleet, they weren't fighting using repurposed harvesting drones and ships either. Why would you bring a carrier ship that can generate ion storms along if you just wanted to harvest some tiberium? These were their actual military we fought. Just not a lot of it.
"Just a harvesting force" doesn't mean it's just a bunch of miners. It means it's a bunch of miners and a small military force to subdue the expected dying remnants of resistance on a given world to harvest.
It just so happened that said small military force encountered way more than they were equipped for and got its shit kicked because the natives were actually a sort-of a threat. This is why they attacked population centers so much early on, they needed a diversion against a clearly bigger-than-expected force to buy time.
@@tzCombot if it was large or small is relative - we don't know anything of what creatures lurk in the dark of space or what other enemies they may have. It's reasonable to say their military force was powerful enough to ward off organize threats. They underestimated earth tho.
Why does everyone start with a mastermind but my fresh copy from origin doesn't have a mastermind built into the mission? Made this mission a living nightmare unless I tech rushed.
finally. we were worried about you m8ty
I've been waiting for this!
Been waitin for this one
Maybe the new Starship Troopers RTS deathless?
Adore this series!
after kanes wrath can you please do generals🥺
Oh please do CNC or RA1 now!
So, Kane's wrath next?
i have an idea, star wars galactic battlegrounds deathless next
Do kanes wrath next please
Did you say on start Drone Platform?
Will you do Kane Wrath?
So where did you get the sound effect at 6:51
Based video.
Here is a challenge
Beat dawn of war without losing units
Someone already did that!
@@whocares435-z9v welp I better find him
kane's wrath next? :O
5:15 you could’ve just stasis’d the reactor
growth accelerator gang assemble 🔝✅
Tiberium essence RedDeadSmeg campains?
GG brother
lessgoooooo
Where is the Scrin campain??
does it included unit from hijack building ?
they probably also like mind control unit i guess ?
Again?
Reuploaded for copyright issues sorry about that @_@
@@Psyminette No problem. I rewatched it anyway
@@Psyminette its ok. Все ровно хорошо.
«Still good video”.
Still believe in C&C: Red Alert 3 Soviet Campaign.
P.s.: Черденко ждёт того же командира в новой временной линии ради своих планов.
«Chernenko, waits the same Commander in new timeline for his own plans”. Lol.
ligma
Lore dump and rant. Frankly I'm disappointed in people that are lying. It makes it difficult for the devs to trust the players. Which partly explains the state C&C is in these days.
Lore dump first.
The foreman wants to know more about Kane. Do you know what happens when you don't know what Kane is up too? In TS, in the nod ending, Kane covers the entire planet in tiberium. While the cannon ending is GDI, the ending was still what Kane was trying to do. Even if you play as GDI in TS. To try and bring the scrin to earth so he can use the towers most likely. in TW Kane seems to have found a way to get the same result with less destructive means. To an extent. He's had time. Tech advanced. Makes sense.
In the ending of Kane's wrath it's confirmed Kane is a clone. Further backed up in Red alert where Yuri is basically a clone of Kane. Red Alert is actually tying in with the other C&C games. Because of Red Alert ends. It's shown Kane manipulates events before he becomes more public. Kane's Wrath also shows there's multiple tubes with him in the ending. There's clearly multiple Kane's in tubes. This is why Kane keeps coming back. It's less that he "survies" and more that he "returns".
Since Kane is a clone it makes it difficult to know if any Kane clones have survived past events. The one taking off the mask in Kane's Wrath may be putting on a show. There's no lies but you assume what you assume. Which is what makes so likeable. The reason there's only one public Kane at one time is because if it was known he was a clone then GDI would know that. Which hinders him. It makes more sense to have only one around as a public figure to lead Nod. Clones tend to get a lot of stigma. It would weaken Kane's postion as a leader of Nod. It seems only Legion is aware of this and knows for sure.
Kane himself may be Cabel/Legion, or rather a copy of the AI. If you ever played the very first Deus Ex game then Helios/Icarus and how they merge with the player in that ending (of which their are multiple endings) is a good example. Machine merges with man basically. This would also explain why Kane trusts Legion. Knowing Kane I wouldn't be surprised if he wanted Cabel to push Nod and GDI to work together. If either side becomes too powerful then he coud risk Nod not having an enemy to distract them. The balance of power needs to be even enough to keep the factions fighting and distracted for Kane to pull off his plans.
So what IS Kane's end plan? To use the scrin towers to get somewhere. I know that much. For what reason though? His goal isn't genocide. He wants to get somewhere for some reason. And uses Nod as a tool to that end. If he wants to stop the scrin alogether then his plans so far make sense. Get their attention then face them directly. Perhaps engage in diplomacy. The foreman does show harvesting operations can be moot if there's something else. The foreman knows Kane can be a threat. Possibly to his entire species. Kane's clever. If anyone can put the scrin on the backfoot it's him.
This could all be a clever plan on Kane's part to actually save the planet. Get the scrins attention early to prevent them from wiping out earth in a more weakened state. That plot line could be spun a number of ways. It actually leaves a lot of room for Kane to grow, change and adapt.
Now for the rant.
The series has stagnated. While C&C4 lost C&Cs roots it doesn't mean stop trying. I think the devs tried to take the ground control 2 route. And it might have worked if things had been done differently. Instead of pretending C&C4 doesn't exist, instead accept the truth and reality and honesty of the situation and consider how things can be improved on. The mistake is in the execution of the idea. Not the idea itself. Things just need to be mixed better. As for how, that's a different conversation. Suffice to say C&C has stagnated for a long time now and the fear of another C&C4 causes devs to not even try to make another C&C. I don't blame C&C for that. I blame the people in denial and lying when they pretend the truth is anything then what it is. Devs can not work with dishonesty and delusion. You want them to do better? Then YOU do better. Set a better example yourself first and foremost. Then take a moment to consider context instead of generalizing and jumping on a blind hate wagon devoid of context. Actually consider why with very specific reasons. Maybe a reason like "Not enough base building" or "Can't build walls".
Because so many people pretend C&C doesn''t exist and lie to themselves and others alike the end result is zero constructive (or any) feedback. Which means the devs can't make a better C&C. Because the players don't even want to think about mistakes in the first place. I've read the comments. I've seen the number of times people pretend and lie about how C&C doesn't exist. It's the dishonesty that bothers me. Which is exactly the problem. It's a bad game but taking note of WHY that is is important. And that can't be done if you are pretending and living a lie in denial. Even bad feedback is better then no feedback. If devs don't get constructive feedback (for better and worse alike) then they can't work with you. You ensure that if you don't even take note of what actually exists. Which you do even if you pretend otherwise. Stop pretending and be more clear and accurate with honest communication. Because I for one don't trust a liar. Why then would the devs? The problem isn't mistrust. The problem is not even knowing why for what reasons. Reasons you yourself refuse to even talk about or even give any thought with context about when you pretend and live a lie. Instead of considering that a lot of people pretend a problem goes away by ignoring it. Which has never once worked in reality. So why pretend otherwise?
Part of the blame lies with the devs, for giving in to companies that rush their games (EA. Never trust that company). But part of the blame also lies with the players for the denial, dishonesty and hate that is devoid of context. If anything I think the players are even more at fault then the devs. It's caused the devs to remain confused about what the players actually want. What other result can there be then stagnation and worse (yes, worse) C&C games? If games worse then C&C4 isn't enough to convince people to take a more honest approach then what will? If you enable and encourage denial, lies and ignorance then of course the devs stumble around like idiots.
So can people please stop turning a blind eye and actually give the devs something to work with instead? "This mechanic in C&C4 doesn't work because of Y reason. This went well in C&C3." Something like that. That's much more helpful then "I lie to myself and others". I think we all want to see C&C do better, but first and foremost enough of the denial and delusion and dishonesty. If I, a random stranger on the internet can't trust you when you pretend reality is anything other then what it is, then how can the devs? You might misturst them. But maybe there's a reason they can't trust you too. If there's no trust, at least in regards to taking people at their word, then it all falls apart. Just who was dishonest? If the answer is yourself then do better. If you make sarcastic dishonest comments then consider why that causes misunderstandings and encourages dishonesty. I see nothing funny about dishonest sarcasm that lies to people which causes situations like this (and worse). It all comes down to honesty. Say what you mean and mean what you say.
All I'm saying is honesty is key. Misunderstandings are one thing. But you know when you lie with intent and mean to do it. If you're one of those people LYING to yourself and others. So can we stop doing that and make it about honest flaws which devs can take note of to make better C&C games?
Case in point, everything gets worse with lies and denial. EA has their flaws, but I've seen a lot more lying from the side of the players themselves. I think this is a big part of the problem.
If you're going to be a hater, at least be honest about it. If anyone gives you flak for being a hater then remind them that they are a hypocrite hating on you. No, seriously. Please do that and call people out. If they get too then you get too. If anything I think more bad arguments will help lead to better outcomes iin the end. But who even has the courage to have them? UA-cam censership (and whatever companies delete strong opinions) don't help matters either.
You can't beat me copyright! 🧐
'You know, I never could quite decide what annoyed me more: the fact that they keep bringing Kane back despite him being about as interesting as a cockroach or that the Scrin invade right after both GDI and Nod basically exhausted all their resources fighting each other (as in Nod was literally pushed to the absolute brink), have vastly superior technology and access to massive energy reserves and production resources yet they are beaten back, have their technology subverted by Kane and are forced to retreat.
Yeah, I get that humanity needs to 'win' and that the Scrin were only supposed to be an advance harvesting expedition but even so, it just doesn't make any sense.'
I think it makes sense. IRL, nations that are winning are usually the strongest right at the end of a war, not the start. Like, the US had something insane like 8 million service members and 6,000 ships by the end of WW2.
GDI had disarmed moderately before the game to focus on ecology, and most of the Blue Zones were recovered pretty quickly from NOD. For most people it seems like it was basically a few days of scary men in the streets before NOD got pushed back. Little permanent damage. It's not like all the Blue Zone cities got turned into Stalingrad.
So it's fair to assume that GDI was able to start militarizing basically immediately. They probably have at least 1 or 2 billion people in the Blue Zones, which is still huge. That's equivalent to the entire Earth during WW2. So they'd have access to all the manpower of every WW2 faction and then some.
Plus Tiberium makes running an industrial economy much easier. Since instead of needing to gather all sorts of minerals and fuels, you just use Tiberium for everything. It contains all the minerals you need, plus can be used for power. So you don't need nearly as many people tied up in industry.
I could honestly see GDI having something like 50 million personnel by the time the Temple falls. It would really fit with how brutally they are steamrolling everyone by the late game.
Even if the Scrin brought millions of people (which would require an incredibly large fleet), it just can't compare to how many people can live on a planet.
@@whocares435-z9v Also Nod had most of it's forces away from Temple Prime as part of Kane's plan.
Also, whenever I play GDI on Global Conquest I always end up with like 12 or so MARV strike forces constantly fueling my war effort. (my "Conqueror" strike force consists of ZOCOM MARV, MCV, 4 Zone Raiders, 1 APC, 1 Commando and 3 Slingshots. All battles are fought in real time and a single enemy is left alive while the MCV builds a base and techs up to replenish any lost unit and the garrisoned ZRaiders.)
This game looks fire af! Buying this right after watching maybe 40 videos
viel zu umständlich...
Can red alert 3???
Default installation without updates has the scrin god like overpowered, the balancing update really help oit that issue.
Great video.