So is one of my favorite starts since before the japanese patch. You can basically go with no allies and stack up republican tradition to keep *crazy* good rulers and unify japan by ~1480, if not earlier (my best was ~1478 iirc),. And thanks to piracy, you can do that with pretty much no loans taken. After unifying, using your BIG navy to dab on the chinese is always a joy, as well as utilizing your greatly expanded sailor pool to build marines and snipe hainan to increase chinese war exhaustion so you can take max money off them in a single war. Beyond that, getting the estates back through government reforms will further increase your monarch point output (through privileges) and secondarily, GREATLY increase reform progress growth due to the estates being re-enabled giving you 100% crown land and all the bonuses that affords. I was nearing the final government reforms by late 1500s, I think. Anyway, you can island hop all over the world thanks to the war against the world CB and together with your big ass navy and powerful rulers, it makes for an extremely fun naval/trade campaign. You can even colonize california/mexico if you're into that, though it's obviously not optimal (you can snipe the colonialism institution though, which is pretty funny.).
Already been touched on but you can really really abuse estates at the start. Sell titles, get 1 stab from daimyo tree. Give privilages that get you a 40 tradition general and admiral, burgher loans, tons of buffs. The biggest one though is the FREE half built carrack the burghers can give you. It still gets built even after the estates disappear! Helps a ton with the first war since you're often outnumbered
Sengoku Jidai should apply on neighbours with sea tile borders, dunno how historical it would be but since you like Japanese history I think you'd know best, anyway, thoughts?
I wish it did 😢 would make things a lot easier. But I think the Sō clan doesn't get it because they had a relatively high degree of autonomy and actually viewed themselves as being independent during the 15th c. Though they would later side with Tokugawa in uniting all of Japan in the late 16th c.
I've been obsessed with speedforming Japan since the patch. My general tips for anyone wanting to do it fast are 1. Focus the opm's first as they get gobbled up quick, don't generate a lot of ae and means one less person in a coalition 2. try and snake your way around the country so big power blocks (usegi, yamana etc) don't hem you in 3. Stay juuust under 50 ae whilst growing your power as much as you can 4. When you own maybe 1/2 or 1/3 of Japan you are now in the mega coalition war phase, go to war with a bigger power and take all their land. This will trigger a massive coalition. The trick is to instantly declare war on it whilst it has 2-3 members. Take out those members and just keep chainwarring the remaining nations until you own the Island. It's all about staying under the radar until you are strong enough to snowball the remaining clans in a string of wars. My personal record is full Japan by 1464
Korea is so OP this patch lmao. Also Is taking mandate of heaven CB not just better than war against the world, same wargoal but you get it 50% cheaper not 25%?
Why did you move your capital though? Previous spot also gets a center of trade (though inland) upon completion of second part of the monument. Is also a farmland. But has higher value trade good (silk).
hey.. does anyone know a console command to release vassals as separate nations? I wanted to release all possible nations from every nation in the world so i can start playing on a map with tons of small nations and more possibilities. However.. when I tag into each nation and release the nations, it releases them as vassals, meaning the original nation is almost as strong as it originally was and it will just gradually integrate them all again. I find it odd that there seems to be console commands to un march something to vassalise, to integrate, to tributise, to pu etc but not to unvassalise. I cant find it. I dont want to run the game forward in time, cos it doesnt let me do it diplomatically cos they all have truces... any idea how to make all the nations independent without moving time forward? even if there is a command to remove truces, each nation wont have enough diplomats to diplo release nations without moving time forward. thanks for any help and advice.
I know this is late, but you could maybe, release them as vassals, change them to PUs with the console command, then add liberty desire 100% to them all with console commands, and then use the command to kill your ruler. They should all break away then I think.
@@LilKreynolds thanks. i did give up on that idea but might try that if i ever decide to do it again.. what i dont get is when i console command each nation to have a free colonist it goes away again when i move time forward, only staying on the player nation
What should I do as Hesse next time?
Colonize Delaware since Washington crossed the Delaware to ambush British and Hessian troops
Yes, but Hesse is very easy HRE nation, their +1dip reputation is insane boost early game, similar gameplay as baden and brunswick I guess
I disagree that Samurai pirates are the best way to play Japan, they're just So-So.
😭
I wonder if you could have given a monopoly on a trade good before you lost the estates? Crushing that dude who threatened war was so satisfying.
That is a great point. I should have looked into that
i came here to say this haha, getting monopolies, free leaders and the 1% loans would’ve been quite good before switching
So is one of my favorite starts since before the japanese patch. You can basically go with no allies and stack up republican tradition to keep *crazy* good rulers and unify japan by ~1480, if not earlier (my best was ~1478 iirc),. And thanks to piracy, you can do that with pretty much no loans taken. After unifying, using your BIG navy to dab on the chinese is always a joy, as well as utilizing your greatly expanded sailor pool to build marines and snipe hainan to increase chinese war exhaustion so you can take max money off them in a single war. Beyond that, getting the estates back through government reforms will further increase your monarch point output (through privileges) and secondarily, GREATLY increase reform progress growth due to the estates being re-enabled giving you 100% crown land and all the bonuses that affords. I was nearing the final government reforms by late 1500s, I think.
Anyway, you can island hop all over the world thanks to the war against the world CB and together with your big ass navy and powerful rulers, it makes for an extremely fun naval/trade campaign. You can even colonize california/mexico if you're into that, though it's obviously not optimal (you can snipe the colonialism institution though, which is pretty funny.).
Already been touched on but you can really really abuse estates at the start. Sell titles, get 1 stab from daimyo tree. Give privilages that get you a 40 tradition general and admiral, burgher loans, tons of buffs. The biggest one though is the FREE half built carrack the burghers can give you. It still gets built even after the estates disappear! Helps a ton with the first war since you're often outnumbered
2:04 You can get the 40 tradition admiral and general privilege, or the heavy ships privilege and then stop the construction to get sailors.
Could have also sold crownland for some cash
Sengoku Jidai should apply on neighbours with sea tile borders, dunno how historical it would be but since you like Japanese history I think you'd know best, anyway, thoughts?
I wish it did 😢 would make things a lot easier. But I think the Sō clan doesn't get it because they had a relatively high degree of autonomy and actually viewed themselves as being independent during the 15th c. Though they would later side with Tokugawa in uniting all of Japan in the late 16th c.
I've been obsessed with speedforming Japan since the patch. My general tips for anyone wanting to do it fast are
1. Focus the opm's first as they get gobbled up quick, don't generate a lot of ae and means one less person in a coalition
2. try and snake your way around the country so big power blocks (usegi, yamana etc) don't hem you in
3. Stay juuust under 50 ae whilst growing your power as much as you can
4. When you own maybe 1/2 or 1/3 of Japan you are now in the mega coalition war phase, go to war with a bigger power and take all their land. This will trigger a massive coalition. The trick is to instantly declare war on it whilst it has 2-3 members. Take out those members and just keep chainwarring the remaining nations until you own the Island.
It's all about staying under the radar until you are strong enough to snowball the remaining clans in a string of wars. My personal record is full Japan by 1464
Korea is so OP this patch lmao. Also Is taking mandate of heaven CB not just better than war against the world, same wargoal but you get it 50% cheaper not 25%?
war against the world seems to be better as its more like the imperialism cb
How about Brunswick into Hanover. Mission to pu great Britain!
Why did you move your capital though? Previous spot also gets a center of trade (though inland) upon completion of second part of the monument. Is also a farmland. But has higher value trade good (silk).
Why didn’t you do expiration so you can colonize the New World as pirates?
Agh! My Weabo Eyes!
Nani!!!
Gotta take on Korea asap they broken af
They're ridiculously strong. I didn't expect the hermit kingdom to be the real powerhouse of the east
So what about it
hey.. does anyone know a console command to release vassals as separate nations?
I wanted to release all possible nations from every nation in the world so i can start playing on a map with tons of small nations and more possibilities. However.. when I tag into each nation and release the nations, it releases them as vassals, meaning the original nation is almost as strong as it originally was and it will just gradually integrate them all again. I find it odd that there seems to be console commands to un march something to vassalise, to integrate, to tributise, to pu etc but not to unvassalise. I cant find it. I dont want to run the game forward in time, cos it doesnt let me do it diplomatically cos they all have truces... any idea how to make all the nations independent without moving time forward? even if there is a command to remove truces, each nation wont have enough diplomats to diplo release nations without moving time forward. thanks for any help and advice.
I know this is late, but you could maybe, release them as vassals, change them to PUs with the console command, then add liberty desire 100% to them all with console commands, and then use the command to kill your ruler. They should all break away then I think.
@@LilKreynolds thanks. i did give up on that idea but might try that if i ever decide to do it again.. what i dont get is when i console command each nation to have a free colonist it goes away again when i move time forward, only staying on the player nation