I enjoy Florence the most but I love playing Netherlands, Korea, Milan, France (Tall :P), and Japan. Sometimes Mamluks and Ming but they also are huge so
As a Japanese daimyo, you should really pop off as many show strength wars as possible before unifying the country, you can easily spawn renaissance and get ahead in tech, then steamroll the remaining daimyos with ease when you’re two mil techs ahead
yeah last time i played in Japan i was able to get 8 or 9 show strengths as Uesugi. They border a lot of nations, have a decent army from start and leader is great.
When I tried this as Date, I'd either be out of money, or would get in a situation where all my rivals have annoying alliances, so I thought it worked best to just do 1 or 2 show strenghts against the two daimyo on the north, because they'1 usually have no allies and would quickly by Shiba, and then try to expand quickly so I can get more money soon
@@diogomelo7897 its fine to go into debt early With mercs. Money is the least of your problems with this strat. Be very conservative with your points until renaissance spawns. Do get tech 4 in mill if needed. Then you spawn the institution in your capital, since Ashikaga likes to do the autonomy ability on subjects. Before unpausing you might want to look for another weak daymio to fight, since the extra dev will make you surpass a lot of them in strength. It only gets easier at this point, so up to you if you want to chill and get ideas or start conquering Japan.
@@Munchausenification my problem was avoiding going bankrupt in the begining doing this strat. In the end I thought it worked better for me to do 1 or 2 show strenght if I have the chance, and then try to Japan as fast as possible, ( my best as Date was something between 25-30 because I'd usually lose sometime due to coallition, but it's definetly possible to do better) while basically only taking mil tech so I can stack mana points, and spawning the renaissence in Kyoto once I unified Japan. Doing that, I'd be up to date in tech after some years of chilling, and then just proceed with the campaign
I prefer Date for playing tall in Japan since -10% dev, -10% idea cost and -5% tech cost is crazy nice with Japan missions for extra deving. Plus they have good mil ideas anyway
I recently did a speed 5 all the way run called 'Victorian 3', where you take one of three central African nations to tech 32. Decided to consolidate all central and southern Africa then go tall. Every province was minimum dev 20 and a lot were >30 by the end. Ended up being surprisingly fun
Nice one! Just recently completed a similar campaign where I went colonial, sat on the initial daimyo missions for a while to get permaclaims on Korea and Hawaii nations, formed Japan and played with Inwards Perfection after gobbling them up. Then for over a 100 years just sat on my initial provinces and got busy setting up total monopoly over the Pacific, East Coast as well as footholds in Indonesia. By the 1650 nearly every province in Japan and Korea had 20-30 dev. After that... Guess what happened to Indonesia and soon the rest of Asia after Japan got Imperialism CB. Learned a few things in that campaign - Japan gets access to Divine ideas via a govt reform and Infra+Divine policy gives a whopping extra missionary - With Machiavellianism reform you can declare wars with Inwards Perfection without a stab hit. The province WS cost and CCR is still a problem, but not if you're directly feeding your subjects... or colonies ;) - Japan can stack ridiculous true faith tolerance and manpower in TF provinces as both christian and shinto. I was sitting on 21 ToTF at some point after Imperialism. Russia-tier of "convert and say goodbye to unrest". Didn't even take Religious, only Divine. - Most of the nations in Indonesia outside of Java and Sumanta (big islands) barely if ever expand and can be very easily diplovassalized by placing a colony nearby. I didn't declare a single war to get the Philippines and Sulawesi. - Centralised Bureaucracy reform is very nice for tall Japan because you essentially get a 50% discount for state centralisation. Considering most of your provinces will be over 20 dev its a lifesaver. Especially of you choose to gobble up Korea. Not counting the capital there are 12 states in Japan region and 4 states in Korea you'll actually dev (5 total, but 5th is just three mountain provinces). That's 16*50= 800 both admin and reform progress to centralise once without the reform and 400 with the reform.
By the way, you can order your fleets on missions to go to home port during wars. Its the top right square in fleet interaction. This option allowed me to not care about these fleets during wars
Great armenia has 15 % dev cost, if you form it after forming georgia you will have policy for deving mountains as grasslands too, if I remember correctly
I may be short, but I like Tall nations, so what Tall nation is your favorite?
1. Netherlands (maybe wait til dlc)
2. Dalmatia
3. Gujarat
4. Bengal
5. Korea
6. Italy (anywhere really)
7. Burgandy
8. Bavaria
I enjoy Florence the most but I love playing Netherlands, Korea, Milan, France (Tall :P), and Japan. Sometimes Mamluks and Ming but they also are huge so
Tall Ming :D
@ericbyo9472 I hadn't even thought about Dalmatia and Gujurat for playing tall before but their areas are perfect!
@smittypwnz new Egypt is honestly an amazing tall playthrough
As a Japanese daimyo, you should really pop off as many show strength wars as possible before unifying the country, you can easily spawn renaissance and get ahead in tech, then steamroll the remaining daimyos with ease when you’re two mil techs ahead
I'll keep this in mind next time I play there for dealing with Korea especially
yeah last time i played in Japan i was able to get 8 or 9 show strengths as Uesugi. They border a lot of nations, have a decent army from start and leader is great.
When I tried this as Date, I'd either be out of money, or would get in a situation where all my rivals have annoying alliances, so I thought it worked best to just do 1 or 2 show strenghts against the two daimyo on the north, because they'1 usually have no allies and would quickly by Shiba, and then try to expand quickly so I can get more money soon
@@diogomelo7897 its fine to go into debt early With mercs. Money is the least of your problems with this strat. Be very conservative with your points until renaissance spawns. Do get tech 4 in mill if needed. Then you spawn the institution in your capital, since Ashikaga likes to do the autonomy ability on subjects. Before unpausing you might want to look for another weak daymio to fight, since the extra dev will make you surpass a lot of them in strength. It only gets easier at this point, so up to you if you want to chill and get ideas or start conquering Japan.
@@Munchausenification my problem was avoiding going bankrupt in the begining doing this strat. In the end I thought it worked better for me to do 1 or 2 show strenght if I have the chance, and then try to Japan as fast as possible, ( my best as Date was something between 25-30 because I'd usually lose sometime due to coallition, but it's definetly possible to do better) while basically only taking mil tech so I can stack mana points, and spawning the renaissence in Kyoto once I unified Japan. Doing that, I'd be up to date in tech after some years of chilling, and then just proceed with the campaign
I prefer Date for playing tall in Japan since -10% dev, -10% idea cost and -5% tech cost is crazy nice with Japan missions for extra deving. Plus they have good mil ideas anyway
See I forgot all about Date.
Dev cost is about the only national idea that matters in a true tall gameplay. Interested to see how this works out ... Tokugawa is meant to blob!
I recently did a speed 5 all the way run called 'Victorian 3', where you take one of three central African nations to tech 32. Decided to consolidate all central and southern Africa then go tall. Every province was minimum dev 20 and a lot were >30 by the end. Ended up being surprisingly fun
The victorian lake nations were pretty fun when i did the victorian 3 achievement, even if they honestly are a one time wonder
A mi me gusta formar Japón con Date y Oda.
Great video. I've been loving all of your videos and have been binging them. You're super underrated.
Thank you!
@thechairmangames no problem. idk if you dropped the global trade series but I think the Polynesian triangle would be a fun sadistic one to play. Lol
We history nerds have been waiting for a long time for a Tokugawa play through.
Nice one! Just recently completed a similar campaign where I went colonial, sat on the initial daimyo missions for a while to get permaclaims on Korea and Hawaii nations, formed Japan and played with Inwards Perfection after gobbling them up.
Then for over a 100 years just sat on my initial provinces and got busy setting up total monopoly over the Pacific, East Coast as well as footholds in Indonesia. By the 1650 nearly every province in Japan and Korea had 20-30 dev. After that...
Guess what happened to Indonesia and soon the rest of Asia after Japan got Imperialism CB.
Learned a few things in that campaign
- Japan gets access to Divine ideas via a govt reform and Infra+Divine policy gives a whopping extra missionary
- With Machiavellianism reform you can declare wars with Inwards Perfection without a stab hit. The province WS cost and CCR is still a problem, but not if you're directly feeding your subjects... or colonies ;)
- Japan can stack ridiculous true faith tolerance and manpower in TF provinces as both christian and shinto. I was sitting on 21 ToTF at some point after Imperialism. Russia-tier of "convert and say goodbye to unrest". Didn't even take Religious, only Divine.
- Most of the nations in Indonesia outside of Java and Sumanta (big islands) barely if ever expand and can be very easily diplovassalized by placing a colony nearby. I didn't declare a single war to get the Philippines and Sulawesi.
- Centralised Bureaucracy reform is very nice for tall Japan because you essentially get a 50% discount for state centralisation. Considering most of your provinces will be over 20 dev its a lifesaver. Especially of you choose to gobble up Korea. Not counting the capital there are 12 states in Japan region and 4 states in Korea you'll actually dev (5 total, but 5th is just three mountain provinces). That's 16*50= 800 both admin and reform progress to centralise once without the reform and 400 with the reform.
I like playing oda just so I can grab offensive, inno, aristocratic for all that siege power
By the way, you can order your fleets on missions to go to home port during wars. Its the top right square in fleet interaction. This option allowed me to not care about these fleets during wars
Have you taken a break? Will you upload new episodes? Cheers.
Play tall as China
Man, seeing Korea trying to invade Japan and the japanese barely defeating themselves is so cursed. Usually the opposite happens.
I was honestly in shock
Great armenia has 15 % dev cost, if you form it after forming georgia you will have policy for deving mountains as grasslands too, if I remember correctly
Closed (level 4) should prevent you from colonising, allying and declaring war.
That is an interesting take, it would honestly make sense though
Shogun is sooooo good just watched episode 8
It's my favorite show right now!
Japan mission only when
play as christian japan and mahayana republic japan
It bothers me that, despite the nation being called Tokugawa, the ruling dynasty is Matsudaira. I know the two are relates, but come on Paradox.
Focus on admin next time you’ll still be way ahead in mil !!!
Will you please play Novgorod full mission tree?
Sengoku cb neighbors, rival & show strength non bordering daimyos.
Mongol imperia?
I reformed the Mongol Empire as Yuan 😃