Question: Do bears sh1t in the forest? Yes! So do firemen! Why? Because bballjo was too fiscally responsible with our glorious leader's limited budget, to provide adequate sewage removal for them. 🤣
Thank you for not skipping ahead off camera!! I really want to learn this game on a deep level and your explanations are perfect. The fact that you show how to do everything while giving little tips and tricks along the way is so nice man. I’m so excited to catch up on this series and see where this progresses!!
The pacing of this series is also well done. The little skip ahead are well placed and presented, A perfect balance to stay invested but still feel involved watching the city get built.
Hey, that's par for the course in the Eastern Bloc. 😁 I remember having a huge heating plant along with the large coal yard literally next to my primary school. The snow was mostly black in the winter, but good days all around!
This is the first I'm seeing of post-1.0 release and I LOVE IT! Back in early access some of us would do "realistic mode" just as a challenge, but it would require building at least a couple residences so you had workers...but then people would be majorly unhappy b/c they were having to build all the buildings that were supposed to make them happy. Now? Now you can build EVERYTHING w/o having to have actual "citizens"! I love watching you just take the time to plan it and build it with these "foreign workers"...plus some free buildings for construction stuff! I'm so excited to start my first new game in a couple years!
Amazing videos. I rarely watch long videos anymore - but I love how you break these series up into easy-to-follow segments where each video has a purpose. Furthermore, you don't just say what you're doing - but you explain why which makes it easier to diagnose my own cities or adapt to different maps.
Rewatching and Loving the depth of info, should title the videos 'Introduction of mechanics' or something on side for new players to know this is great for such info Here some other options for peeps (not required, just giving ideas of things you can do): 1 You can bring workers from border (or his border+bus station) to the heat station to prep it up before citizens pulled in. Minor but still a decent move. I would recommend just buying a few cars and set them up with the route -they hold just 2-4 which is all you need to get the plant humming. This also works for fire-station, asphalt, and cement when you just want a few peeps there 2 Dirt roads, besides the main roads. Then vehicles which cant go fast enough to reach gravel speeds will stick to those and allow faster vehicles less restricted travel.
Quite ironic to be born in USSR and to watch the guide "how to build up soviet republic properly" made by capitalistic man (just joking, no offence :D). Thank you a lot for your videos, guides and experience sharing. I'm just in second hundred hours playing and believe this game is worth to play but realy hard for beginners. Just started the first "realism run" so I'm your devoted follower for now =)
Really enjoying this series so far! I'm a newbie but you make it seem like I could actually learn to play realistic mode 🙂 Thanks for all the in-depth explanations and not skipping ahead
Well, they say adversity is the best teacher. You built a funtional city with everything they need to work but not the most efficient but cheap (hard money is amazing). This makes me feel creative with my starts.
Hallo bballjo! Ich habe mittlerweile 500+ Stunden in WRSR investiert und ich habe jede Sekunde genossen. Das hat kein Anno, Civilization oder sonst ein anderes Spiel geschafft. Ich lehne mich zwischendurch immer mal wieder zurück und schaue einfach nur dem Gewusel meiner Republik zu. Ich denke, ich kenne mich im Spiel einigermaßen aus und dennoch fordert mich das Spiel jedes Mal aufs Neue. Einfach nur toll! Ich bin zufällig auf deinen Kanal gestoßen und nehme viele Anregungen und Ideen für mein eigenes Spiel mit. Abo haste und weiterhin alles Gute!
Oh, I enjoy your trying something different with the Small heating plant in the City. One thing you could do instead of tearing it down is just leave it with no staff and have an emergency heating plant incase your main one goes down. I haven't done that yet but will be how I will moving forward since fires in winter can be deadly.
Having a backup is never a bad idea...but that's prime real estate right there...plus heating issues would be self imposed at this point, so I gotta fix those :)
I actually invited 400 people to my city in Year 1. It grew to 500ish and suddenly all died(absolute 0). My mental canon is Moscow conscripted my guys to fight Afghans. Now some of the new 10k residents say they froze to death but nobody is alive to testify to the urban myth.
I just made the experience that you can send your firetruck manually to a fire even before you have any workers! The truck will happily drive to the fire site and start spraying water, the only problem being that the water does not have any effect on the fire ... 😖
I didn't know you could just do water, sewer, trash at the border like that. I've got a lot to learn about this game. No wonder I struggle so much on realistic mode trying to get everything built. 😂
How to get your own citizens before first snow. 0) Don't wait for roads to be graveled, gravel them in parallel with building buildings by ensuring while you're graveling a road there's always another mud road to reach the destination - don't hesitate to spam temporary mud roads as they're free and you can always remove them later 1) First building to build should always be the fire station, as anything can catch fire at any moment. With any luck it won't, but it can. Bring workers from the border to the fire station for now. 2) Residential building where your citizens will eventually live. Don't forget to turn off auto-invite, as you don't want them to live here just yet! 3) Shopping center. You can go for a small one if you're going for a smaller city ( Somewhere around here you can start on constructing your first industries in parallel with other constructions. 13) Next you want a university to ensure school doesn't run out of teachers. You can choose between a small party HQ (can be used to unlock distribution offices) or small technical university (can be used to unlock more industries), although if you're going for a bigger starter city, like one that needs a large shopping center, you might go for both. 14) Then you want all the law enforcement things: police, court and prison, all small ones for now. Note that they aren't really useful until you have all three.
Hey @bballjo, question about reducing worker count in various buildings. As you go through and reduce max worker allotments, it seems you're using your judgement from playing the game for so long to figure out which number is "right" - is there a rule of thumb for this, as in, how many service workers in building X will be required to service a population of Y? Is there an overview of these ratios somewhere? Thanks a ton for all of your videos, really great material to get into the game!
The rule of thumb is look at the current empty slots, and reduce worker numbers to a level you're comfortable with, 10% extra is probably fine, but when you do that you have to keep checking it while population growths.this also depends on building supply and happiness, so large changes there should warrant changes to numbers...which is also why there are no defined numbers
7 tons pollution. i read that you can take 25 meter distance to residents per ton of pullution. so actually the small heating should have distance of about 175 meter to next residents.
Im learning so much as i watch your videos and play along. Great stuff!! One question tho...my buss from the Road Depot is going to the customs house to pick up workers, but it wont pick up anybody. Now it is just driving empty from the customs house too the bus stop several times. Could it be a bug or have i missed something? On the Construciton office it just says no workers at the station.
1. You want to turn off road and footpath construction for your excavator CO. Bulldozers are better at roads, meanwhile excavators should work on groundwork for buildings. 2. You're still wasting a lot of time by waiting for roads to be built. That's counterproductive for the goal of getting own citizens in the first year. You can get your citizens before snow if you do everything right.
Hey man sub is must have ;) watching this and spend hours already just doing step by step what you do, also watching this other vid "beginners mistake" where you fix players devastating cities., i am brand new with this game and watching this series i wonder if it would make sense to have an uncovered truck in the construction sites with heavy machinery and have them transport said vehicles on place? maybe it is not worth it? you are the mastermind, tell me please :D
You can...the big machines alcan slowdown your traffic, but transporting them can slow down your open hull deliveries...it's always up to you how you want to handle it. Later on I generally have more dedicated construction offices, but early on money is tight.
Foreign workers work for very short time, they're really not good for anything work related and you only really want them to get your first city started.
Yes, if you didn't manage to get your citizens before winter, then it's probably a good idea to first use foreign workers to warm it up, as it can take quite some time in winter. Then once it's warm enough, invite your own citizens and switch to using them, as using them is the whole point of having them.
There is quite long interview with Peter (developer and father of this game) in czech/slovak and he said they now have clear path what will be done, he spoke about cca 4 DLCs. All other energy will be (and already is starting to be) concentrated in next game - WR2 ❤
Hey Bbalijo! I had came back to this episode, becouse i follow your advice of using the small heating plant in town, i dont know if im paranoic, but at 2k people , the pollution start to grow up arround the city near winter until summer and is hard to manage, have you notice the same?
Hey bballjo, loving all the material you have published. Plants and trees, is their function only to make certain attractions more attractive to tourists, pretty sure I,ve read this somewhere. I believed other city builders use vegetation to reduce pollution. Do tree and vegetation have that functionality in W&R? Thanking you in advamce
For your worry about inviting people in the winter because the heating plant needs time to build up capacity, could you not use foreign workers for the first month or two until the people have settled in?
Its maybe a bit late to ask but.. Can you use the foreign workers to build up the heat buffer in the heating plant before you invite your own ? I'd consider using them for the fire station too before your own population stabilizes.
So i guess normies watch TV news and reality shows after work, i watch bballjo nerd out on a new W&R start for the 10th time... Guess that's my autism.
I just started with w&r and it's been a blast! But I have a problem with this playtrough. There is no concrete at my custom house available! How can I fix this? I'm using the same map.
@@bballjo If I open the menu of the custom house I can see all the available resources but there is no concrete. I ordered my mixers to get the concrete from the custom house but they aren't moving.
@@bballjo I figured it out. There was a tiny bit of street which had construction on pause in front of the building I was trying to build. So they couldn't reach the construction site. This game is crazy lol
I always have the problem wiht snow i always have that one truck thats to slow of geting people to the heating plants than you see you populatien die so many times that happend i just put it off because its so anoying. And building in snow to.
Residential buildings never really use their max power even at night. From what I've seen you can safely go 200% if not higher on the substation capacity.
150% is my cut off, I have seen flickering with loads of 175%. But you're right...the consumption is always dependent on the current occupancy, so if 50% of people are working, and 20% are shopping, you should only need 30% of those numbers.
I'm always so bad at getting new citizens, I'm doing the map too and I tried to do citizens in '61 and failed because I still didn't get heating up. Getting them by '62 always seems feasible for me though
Everyone should go at their own pace. This was really the first time I went with this approach, specifically the small heating plant, and so far, I'm pleasantly surprised.
How to get your own citizens before first snow. 0) Don't wait for roads to be graveled, gravel them in parallel with building buildings by ensuring while you're graveling a road there's always another mud road to reach the destination - don't hesitate to spam temporary mud roads as they're free and you can always remove them later 1) First building to build should always be the fire station, as anything can catch fire at any moment. With any luck it won't, but it can. Bring workers from the border to the fire station for now. 2) Residential building where your citizens will eventually live. Don't forget to turn off auto-invite, as you don't want them to live here just yet! 3) Shopping center. You can go for a small one if you're going for a smaller city ( Somewhere around here you can start on constructing your first industries in parallel with other constructions. 13) Next you want a university to ensure school doesn't run out of teachers. You can choose between a small party HQ (can be used to unlock distribution offices) or small technical university (can be used to unlock more industries), although if you're going for a bigger starter city, like one that needs a large shopping center, you might go for both. 14) Then you want all the law enforcement things: police, court and prison, all small ones for now. Note that they aren't really useful until you have all three.
Wow Im not knowed its posible to have citysens thay early😆 I know you have recorded somethink like +5 videos but... You can disable the construction office with buses to auto asing roads becouse no body wants to waste workers on road construction site.
Worth considering is that the materials for building a full sewage system (without treatment) is way cheaper than for a water system. So it might be worth doing sewage first and later do water. Also IIRC most of the work days can be done by excavators without needing workers, so most of the building of pipes just uses excavator while all other CO vehicles and all workers are free to do other things. In other words it might be a good idea to place the long pipe to a sewage discharge early on, set it to low priority and zero workers, and let the construction offices work at it when there is nothing else to do. (Btw, don't forget that the sewage discharge needs maintenance, i.e. it has to be within auto search range for COs). Also an intermediate step might be a well, a pump, probably a small water tower and a water treatment plant but still use technical offices to distribute water to other buildings. This saves the cost of a lot of water pipes but still gets rid of the water vehicles from the customs office.
If you took this map it has resources...if you picked a different one I don't know what to tell you. Don't forget to unlock the map resource view via research.
You can use technical services to bring water from custom house to water end points (whatever they're called) and get sewage from sewage collection points to custom house. You can leave building wells, pipes and the rest for way later.
CO for 24 vehicles is exceedingly big (for no good reason compared to CO16) and has ugly texture in terms of parking spots - they are too long and and not even in the same line...
I love your WoR videos, but please stop with the tutorials.. I like to watch you because you know what you're doing, and because you're good at this game it makes it interesting to watch. I understand someone haven't played this game before, but you already have 9 other seasons of this game which people can watch. So please, stop with the tutorials, It's not entertaining and not necessary
@@niibor1 I'm absolutely not being selfish, and I said I love his videos, but theres no need for a tutorial now after so many seasons and after the game has been out for so long in the current state. I just voiced my opinion, and if this is just going to be a tutorial season it shouldn't be labeled as a new season, it should be labeled as tutorial for new players. I love watching gamers who really know what they're doing and that are good at a game, and that's interesting even though I don't understand everything about the game itself. So there's absolutely no hate from my side, I love bbaljo, I've just voiced my opinion on season 10
@Carlern my channel exists because of tutorials. Each season has shown something new so far. Nobody watches anything before season 8 anymore, so we can ignore everything that was before then, thanks to UA-cam. The first few episodes of any season will always be tutorial-esk, it's the nature of the game. One of the the most common comments I get is "I like that you explain what you're thinking while you're doing it" which by itself is very close to a tutorial. Just saying, Ive tried to explain less before, and it has done worse, so I don't think I want to steer away from this style.
@@bballjo Okay, that's fine, thanks for an explanation! I've watched many, many hours of your videos, but I haven't seen this kind of video from you before. I'll tune in again for the next videos:)
It's so interesting to see the beginnings of your new republic. My republic is over two years old, I'm only rebuilding cities, not building new ones.
Question: Do bears sh1t in the forest? Yes! So do firemen! Why? Because bballjo was too fiscally responsible with our glorious leader's limited budget, to provide adequate sewage removal for them. 🤣
Hilarious :))
Thank you for not skipping ahead off camera!! I really want to learn this game on a deep level and your explanations are perfect. The fact that you show how to do everything while giving little tips and tricks along the way is so nice man. I’m so excited to catch up on this series and see where this progresses!!
The pacing of this series is also well done. The little skip ahead are well placed and presented, A perfect balance to stay invested but still feel involved watching the city get built.
bballjo: "The Heating Plant should be far enough away from the residential area..."
bballjo: _places Heating Plant directly next to school_
School is clearly not residential ;)
Hey, that's par for the course in the Eastern Bloc. 😁 I remember having a huge heating plant along with the large coal yard literally next to my primary school.
The snow was mostly black in the winter, but good days all around!
This is the first I'm seeing of post-1.0 release and I LOVE IT! Back in early access some of us would do "realistic mode" just as a challenge, but it would require building at least a couple residences so you had workers...but then people would be majorly unhappy b/c they were having to build all the buildings that were supposed to make them happy. Now? Now you can build EVERYTHING w/o having to have actual "citizens"! I love watching you just take the time to plan it and build it with these "foreign workers"...plus some free buildings for construction stuff! I'm so excited to start my first new game in a couple years!
Wonderful!
Amazing videos. I rarely watch long videos anymore - but I love how you break these series up into easy-to-follow segments where each video has a purpose. Furthermore, you don't just say what you're doing - but you explain why which makes it easier to diagnose my own cities or adapt to different maps.
Been playing this game for 3 years and still learn something new from your videos! Love it!
Rewatching and Loving the depth of info, should title the videos 'Introduction of mechanics' or something on side for new players to know this is great for such info
Here some other options for peeps (not required, just giving ideas of things you can do):
1 You can bring workers from border (or his border+bus station) to the heat station to prep it up before citizens pulled in. Minor but still a decent move. I would recommend just buying a few cars and set them up with the route -they hold just 2-4 which is all you need to get the plant humming. This also works for fire-station, asphalt, and cement when you just want a few peeps there
2 Dirt roads, besides the main roads. Then vehicles which cant go fast enough to reach gravel speeds will stick to those and allow faster vehicles less restricted travel.
Quite ironic to be born in USSR and to watch the guide "how to build up soviet republic properly" made by capitalistic man (just joking, no offence :D). Thank you a lot for your videos, guides and experience sharing. I'm just in second hundred hours playing and believe this game is worth to play but realy hard for beginners. Just started the first "realism run" so I'm your devoted follower for now =)
Welcome home! 😁
I haven't played W&R for ages, so I really appreciate your explanations along with your choices of things to work on next!
Really enjoying this series so far! I'm a newbie but you make it seem like I could actually learn to play realistic mode 🙂 Thanks for all the in-depth explanations and not skipping ahead
Well, they say adversity is the best teacher. You built a funtional city with everything they need to work but not the most efficient but cheap (hard money is amazing). This makes me feel creative with my starts.
Perfect!
17:19 when did they add those little animated workers to the construction sites?
that is so cool
That's part of the 1.0 fancy:)
@@bballjo nice
I might have to go back to it at some point
Hallo bballjo! Ich habe mittlerweile 500+ Stunden in WRSR investiert und ich habe jede Sekunde genossen. Das hat kein Anno, Civilization oder sonst ein anderes Spiel geschafft. Ich lehne mich zwischendurch immer mal wieder zurück und schaue einfach nur dem Gewusel meiner Republik zu. Ich denke, ich kenne mich im Spiel einigermaßen aus und dennoch fordert mich das Spiel jedes Mal aufs Neue. Einfach nur toll!
Ich bin zufällig auf deinen Kanal gestoßen und nehme viele Anregungen und Ideen für mein eigenes Spiel mit. Abo haste und weiterhin alles Gute!
Excellent! Well put ..this game will always keep you on your toes.
@@bballjo Oh yeah it really does!
Oh, I enjoy your trying something different with the Small heating plant in the City. One thing you could do instead of tearing it down is just leave it with no staff and have an emergency heating plant incase your main one goes down. I haven't done that yet but will be how I will moving forward since fires in winter can be deadly.
Having a backup is never a bad idea...but that's prime real estate right there...plus heating issues would be self imposed at this point, so I gotta fix those :)
Had to sub because i couldnt wait!
😈
Having just started realistic myself, I'm so impressed you've got a city going Year 1. It took me five years, lol.
I actually invited 400 people to my city in Year 1. It grew to 500ish and suddenly all died(absolute 0). My mental canon is Moscow conscripted my guys to fight Afghans. Now some of the new 10k residents say they froze to death but nobody is alive to testify to the urban myth.
Always like a small boarder village start, even if it will be outgrown quickly
I was looking forward to next part whole day👌
A fire station with no water? Shouldn't be a problem
I just made the experience that you can send your firetruck manually to a fire even before you have any workers! The truck will happily drive to the fire site and start spraying water, the only problem being that the water does not have any effect on the fire ... 😖
I didn't know you could just do water, sewer, trash at the border like that. I've got a lot to learn about this game. No wonder I struggle so much on realistic mode trying to get everything built. 😂
It's a process!
How to get your own citizens before first snow.
0) Don't wait for roads to be graveled, gravel them in parallel with building buildings by ensuring while you're graveling a road there's always another mud road to reach the destination - don't hesitate to spam temporary mud roads as they're free and you can always remove them later
1) First building to build should always be the fire station, as anything can catch fire at any moment. With any luck it won't, but it can. Bring workers from the border to the fire station for now.
2) Residential building where your citizens will eventually live. Don't forget to turn off auto-invite, as you don't want them to live here just yet!
3) Shopping center. You can go for a small one if you're going for a smaller city ( Somewhere around here you can start on constructing your first industries in parallel with other constructions.
13) Next you want a university to ensure school doesn't run out of teachers. You can choose between a small party HQ (can be used to unlock distribution offices) or small technical university (can be used to unlock more industries), although if you're going for a bigger starter city, like one that needs a large shopping center, you might go for both.
14) Then you want all the law enforcement things: police, court and prison, all small ones for now. Note that they aren't really useful until you have all three.
I don’t remember to like/comment enough of your things, but you are the man and I will do better
You better! I'm watching you 😁
THIS IS MY BIBLE!! XD Thx dude, great work :)
Hey @bballjo, question about reducing worker count in various buildings. As you go through and reduce max worker allotments, it seems you're using your judgement from playing the game for so long to figure out which number is "right" - is there a rule of thumb for this, as in, how many service workers in building X will be required to service a population of Y? Is there an overview of these ratios somewhere? Thanks a ton for all of your videos, really great material to get into the game!
The rule of thumb is look at the current empty slots, and reduce worker numbers to a level you're comfortable with, 10% extra is probably fine, but when you do that you have to keep checking it while population growths.this also depends on building supply and happiness, so large changes there should warrant changes to numbers...which is also why there are no defined numbers
7 tons pollution. i read that you can take 25 meter distance to residents per ton of pullution. so actually the small heating should have distance of about 175 meter to next residents.
Interesting 🤔 would love to know who came up with that number...and don't forget, those values are at max production...
Im learning so much as i watch your videos and play along. Great stuff!! One question tho...my buss from the Road Depot is going to the customs house to pick up workers, but it wont pick up anybody. Now it is just driving empty from the customs house too the bus stop several times. Could it be a bug or have i missed something? On the Construciton office it just says no workers at the station.
Probably a problem in setup?
@@bballjo Correct...i forgot to tick off that they are forced off on the on the bus stop. All good now!
1. You want to turn off road and footpath construction for your excavator CO. Bulldozers are better at roads, meanwhile excavators should work on groundwork for buildings.
2. You're still wasting a lot of time by waiting for roads to be built. That's counterproductive for the goal of getting own citizens in the first year. You can get your citizens before snow if you do everything right.
Hey man sub is must have ;) watching this and spend hours already just doing step by step what you do, also watching this other vid "beginners mistake" where you fix players devastating cities., i am brand new with this game and watching this series i wonder if it would make sense to have an uncovered truck in the construction sites with heavy machinery and have them transport said vehicles on place? maybe it is not worth it? you are the mastermind, tell me please :D
You can...the big machines alcan slowdown your traffic, but transporting them can slow down your open hull deliveries...it's always up to you how you want to handle it. Later on I generally have more dedicated construction offices, but early on money is tight.
@@bballjo thx
What about running a bus from the border bus stop to the heating plant so it warms up enough to invite citizens? Is there a down-side to this?
Using foreign workers IS the downside...
Foreign workers work for very short time, they're really not good for anything work related and you only really want them to get your first city started.
Yes, if you didn't manage to get your citizens before winter, then it's probably a good idea to first use foreign workers to warm it up, as it can take quite some time in winter. Then once it's warm enough, invite your own citizens and switch to using them, as using them is the whole point of having them.
I cant wait for 1.0. I hope the devs will continue to release (paid and free) content for this project
There is quite long interview with Peter (developer and father of this game) in czech/slovak and he said they now have clear path what will be done, he spoke about cca 4 DLCs. All other energy will be (and already is starting to be) concentrated in next game - WR2 ❤
Hey Bbalijo! I had came back to this episode, becouse i follow your advice of using the small heating plant in town, i dont know if im paranoic, but at 2k people , the pollution start to grow up arround the city near winter until summer and is hard to manage, have you notice the same?
Yes...it's time to replace the plant at that time
@@bballjo Ufff, that was close, winter came, and lost 250 people, i should know to not delate critical buildings next time lol!
😂
Up only 17 minutes? God is with me that I get to see this so quick!
porque iniciou a cidade no inverno ? não era melhor esperar ele passar ? I'm Brazilian, thanks for the content!
If it survived, it was fine
Hey bballjo, loving all the material you have published. Plants and trees, is their function only to make certain attractions more attractive to tourists, pretty sure I,ve read this somewhere. I believed other city builders use vegetation to reduce pollution. Do tree and vegetation have that functionality in W&R? Thanking you in advamce
Mostly decorations. I think they do affect attractiveness score for some tourism buildings, but that's it.
For your worry about inviting people in the winter because the heating plant needs time to build up capacity, could you not use foreign workers for the first month or two until the people have settled in?
Been suggested many times 😁 could have done, yes.
If they want heat they should just work for it.
Its maybe a bit late to ask but.. Can you use the foreign workers to build up the heat buffer in the heating plant before you invite your own ? I'd consider using them for the fire station too before your own population stabilizes.
Yes, you can.
So i guess normies watch TV news and reality shows after work, i watch bballjo nerd out on a new W&R start for the 10th time... Guess that's my autism.
I just started with w&r and it's been a blast! But I have a problem with this playtrough. There is no concrete at my custom house available! How can I fix this? I'm using the same map.
@@carl6168 what makes you think there is no concrete available at your customs house?
@@bballjo If I open the menu of the custom house I can see all the available resources but there is no concrete. I ordered my mixers to get the concrete from the custom house but they aren't moving.
@@carl6168 are your mixers in a construction office? You can't transport concrete anywhere, so lines can't load it
@@bballjo I've two mixers and they are just sitting at their construction office doing nothing.
@@bballjo I figured it out. There was a tiny bit of street which had construction on pause in front of the building I was trying to build. So they couldn't reach the construction site. This game is crazy lol
How did you get the water to the city, my tanker wont load any and just goes in and out and target is in range ??
It will only load if there is something in the export tank
@@bballjo Hm, OK thanks :) no idea what that means but I go and have a look
I always have the problem wiht snow i always have that one truck thats to slow of geting people to the heating plants than you see you populatien die so many times that happend i just put it off because its so anoying. And building in snow to.
It's a challenge...you need to have redundancies somewhere, and you need to stay below the max, otherwise any mistake is deadly
With the extra connections on the electric substation, can you now link them?
Keep watching..tried it live;)
Residential buildings never really use their max power even at night. From what I've seen you can safely go 200% if not higher on the substation capacity.
150% is my cut off, I have seen flickering with loads of 175%.
But you're right...the consumption is always dependent on the current occupancy, so if 50% of people are working, and 20% are shopping, you should only need 30% of those numbers.
@@bballjo Someone on another video said, that flickering is mostly due to a limitation to ... 4? 5? MW per transformer. But I can be wrong.
I'm always so bad at getting new citizens, I'm doing the map too and I tried to do citizens in '61 and failed because I still didn't get heating up. Getting them by '62 always seems feasible for me though
Everyone should go at their own pace. This was really the first time I went with this approach, specifically the small heating plant, and so far, I'm pleasantly surprised.
How to get your own citizens before first snow.
0) Don't wait for roads to be graveled, gravel them in parallel with building buildings by ensuring while you're graveling a road there's always another mud road to reach the destination - don't hesitate to spam temporary mud roads as they're free and you can always remove them later
1) First building to build should always be the fire station, as anything can catch fire at any moment. With any luck it won't, but it can. Bring workers from the border to the fire station for now.
2) Residential building where your citizens will eventually live. Don't forget to turn off auto-invite, as you don't want them to live here just yet!
3) Shopping center. You can go for a small one if you're going for a smaller city ( Somewhere around here you can start on constructing your first industries in parallel with other constructions.
13) Next you want a university to ensure school doesn't run out of teachers. You can choose between a small party HQ (can be used to unlock distribution offices) or small technical university (can be used to unlock more industries), although if you're going for a bigger starter city, like one that needs a large shopping center, you might go for both.
14) Then you want all the law enforcement things: police, court and prison, all small ones for now. Note that they aren't really useful until you have all three.
I wish it was November 16th again.. summer is too hot
legit did not know that you can build roads without workers by simply using a bulldozer
Wow Im not knowed its posible to have citysens thay early😆
I know you have recorded somethink like +5 videos
but... You can disable the construction office with buses
to auto asing roads becouse no body wants to waste workers
on road construction site.
hey where can i find season 9 playlist?
What is season 9?
I tried to transport sewage/water with trucks and it failed. The demand was just to high. I hope it works better for you
Limit is near 2k
Worth considering is that the materials for building a full sewage system (without treatment) is way cheaper than for a water system. So it might be worth doing sewage first and later do water. Also IIRC most of the work days can be done by excavators without needing workers, so most of the building of pipes just uses excavator while all other CO vehicles and all workers are free to do other things. In other words it might be a good idea to place the long pipe to a sewage discharge early on, set it to low priority and zero workers, and let the construction offices work at it when there is nothing else to do. (Btw, don't forget that the sewage discharge needs maintenance, i.e. it has to be within auto search range for COs).
Also an intermediate step might be a well, a pump, probably a small water tower and a water treatment plant but still use technical offices to distribute water to other buildings. This saves the cost of a lot of water pipes but still gets rid of the water vehicles from the customs office.
I also took the map and it has no resources, I noticed when I almost finished to build the city , does anyone have an idea how I can fix it?
If you took this map it has resources...if you picked a different one I don't know what to tell you.
Don't forget to unlock the map resource view via research.
@@bballjo I have to do research, thanks
Why didn't you just use foreign workers to pre-heat everything? ;-) Is that a hidden 5th rule?
Once I have workers, heat will fill fast enough...
Wait! They don't need water?
They all need water.
@@bballjo I mean: not from the start?
They always need water.
You can use technical services to bring water from custom house to water end points (whatever they're called) and get sewage from sewage collection points to custom house. You can leave building wells, pipes and the rest for way later.
CO for 24 vehicles is exceedingly big (for no good reason compared to CO16) and has ugly texture in terms of parking spots - they are too long and and not even in the same line...
I love your WoR videos, but please stop with the tutorials.. I like to watch you because you know what you're doing, and because you're good at this game it makes it interesting to watch. I understand someone haven't played this game before, but you already have 9 other seasons of this game which people can watch. So please, stop with the tutorials, It's not entertaining and not necessary
Game is being properly released soon, people will want something that’s up to date. Don’t be selfish
@@niibor1 I'm absolutely not being selfish, and I said I love his videos, but theres no need for a tutorial now after so many seasons and after the game has been out for so long in the current state. I just voiced my opinion, and if this is just going to be a tutorial season it shouldn't be labeled as a new season, it should be labeled as tutorial for new players. I love watching gamers who really know what they're doing and that are good at a game, and that's interesting even though I don't understand everything about the game itself.
So there's absolutely no hate from my side, I love bbaljo, I've just voiced my opinion on season 10
@Carlern my channel exists because of tutorials. Each season has shown something new so far. Nobody watches anything before season 8 anymore, so we can ignore everything that was before then, thanks to UA-cam.
The first few episodes of any season will always be tutorial-esk, it's the nature of the game.
One of the the most common comments I get is "I like that you explain what you're thinking while you're doing it" which by itself is very close to a tutorial.
Just saying, Ive tried to explain less before, and it has done worse, so I don't think I want to steer away from this style.
@@bballjo Okay, that's fine, thanks for an explanation! I've watched many, many hours of your videos, but I haven't seen this kind of video from you before.
I'll tune in again for the next videos:)
Why do your distances seem so much shorter than mine?
@@rc5924 which distances?
Oh it's because you're using metric. I always put my buildings so much closer together usually huddled around a train station