Reverse Trains: A Cursed Optimization -Factorio 2.0

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  • Опубліковано 14 гру 2024

КОМЕНТАРІ • 185

  • @InferAGoodTime
    @InferAGoodTime  3 дні тому +135

    Slight Correction: Locomotives have a weight value of 2000 and not 3000 which means the drag modifier for 1 wagon trains is:
    Normal Trains: 0.9975
    Reverse Trains: 0.9966r

    • @ethribin4188
      @ethribin4188 2 дні тому +1

      I mean... effectivly the same as in the video.
      Thanks for correcting the locomotive weight though ^-^

  • @258thHiGuy
    @258thHiGuy День тому +511

    wtf do you mean this game has atmospheric drag

    • @kuber2317
      @kuber2317 День тому +32

      It should be different surface to surface.

    • @Michaelonyoutub
      @Michaelonyoutub День тому +30

      even space ships have drag

    • @mattb6001
      @mattb6001 23 години тому +4

      @@kuber2317 robot movement speed affected by this too?

    • @INFJ-ThaneTr
      @INFJ-ThaneTr 17 годин тому

      ​@@Michaelonyoutubnot in space

    • @SimonWoodburyForget
      @SimonWoodburyForget 8 годин тому +1

      @@mattb6001 Only the pink ones.

  • @newtybot
    @newtybot 2 дні тому +318

    THIS IS EXACTLY WHAT I NEEDED ON FULGORA THANK YOU!!!

    • @hellnawnaw
      @hellnawnaw День тому +23

      Oh damn, I thought this is neat but ultimately not useful, but it makes a lot of sense to use it on fulgora!

    • @wherdgo
      @wherdgo День тому +1

      Why?

    • @giin97
      @giin97 День тому +35

      ​@@wherdgosmall little islands, too small for multiple segments of a train to be in a straight stretch.

    • @thecarwasherofshangri-la
      @thecarwasherofshangri-la День тому +5

      I think double headed trains are more practical

    • @davidmartensson273
      @davidmartensson273 День тому +10

      @@thecarwasherofshangri-la Two locomotives in the back would allow for even more wagons I think since both locomotives can be in the curved part and you do not need a curve in the other ends since it can be a terminal :)

  • @smol_bean_1469
    @smol_bean_1469 3 дні тому +211

    I am going to make it my mission to use all these cursed designs in my base, simultaneously

    • @tortenschachtel9498
      @tortenschachtel9498 День тому +5

      Backwards and forward trains on the same track, with separate stations for each?

    • @ClowdyHowdy
      @ClowdyHowdy День тому +20

      ​@@tortenschachtel9498 how about omni-dorectional trains with two locomotives back to back with cargo wagons on each end?

    • @M_1024
      @M_1024 День тому

      I am going to do that next time I play multiplayer

    • @123890antonioj
      @123890antonioj День тому

      ​@@ClowdyHowdyA train reverse-sandwich. Absolutely terrible and lovely

    • @SoakedBurrito
      @SoakedBurrito День тому +1

      Just by thinking it, I feel messy already

  • @Jackpkmn
    @Jackpkmn День тому +116

    Double headed trains, but with the locomotives facing the cargo wagons in the middle.

    • @AaroLyali
      @AaroLyali День тому +26

      I've actually run a base using 12-6-6-12 trains before. Wrapped the locomotives around the u-turn in the station and loaded on 2 tracks

    • @GameCyborgCh
      @GameCyborgCh День тому +9

      @@AaroLyali that's hilarious

    • @lagg1e
      @lagg1e 17 годин тому

      You mean double butted trains.

  • @Shaberony
    @Shaberony 2 дні тому +75

    this is cursed. please continue.

  • @mrman5517
    @mrman5517 2 дні тому +120

    0:51 'traditional 3 wagon trains' ...heresy!!

    • @seismicfloss
      @seismicfloss День тому +5

      Had to pause there too lmao

    • @Etrexum
      @Etrexum День тому +3

      He probably just meant 1-2 trains.

    • @Soken50
      @Soken50 День тому +9

      ​@@Etrexum No, there are clearly 3 wagon unloading bays so it's a 1-3 (and 3-1) train that is talked about.

    • @Etrexum
      @Etrexum День тому +3

      @@Soken50 Oh. Well, I didn't want to fact-check myself in case I got cursed with the truth.

    • @Soken50
      @Soken50 День тому +2

      @@Etrexum Then carry on your blissful existence...

  • @Universe822
    @Universe822 3 дні тому +63

    Thanks man, fun video
    Artillery trains have an air resistance of 0.015, compared to wagon's 0.01 and loco's 0.0075
    So if loco-first have 100% drag, wagon-first have 133% drag and arty-first have 200% drag. Probably why artillery was so shitty.
    As for energy efficiency, I'm wondering if we aren't in a flamethrower scenario. The one where even the worst, almost-empty oil patch can power your entire train fleet no problem.

    • @haph2087
      @haph2087 2 дні тому +12

      I think the energy efficiency concern is less about the materials, and more about lag/logistical overhead. Unless you're using wood/coal, you probably can make way more than you need and making less is better because you can do other things with your CPU, rather than because it's easier.

    • @ethribin4188
      @ethribin4188 2 дні тому +7

      You need to go quite bog to worry about lag.
      But thats also where youd start doing niche weird things like reverse trains xD

    • @SimonWoodburyForget
      @SimonWoodburyForget 7 годин тому +1

      ​@@haph2087 Except trains are so ridiculously fuel efficient that it doesn't really matter. I have literal thousands of rocket fuel floating around on Fulgora, and solid fuel piles up so high I'm literally recycling it.

    • @haph2087
      @haph2087 7 годин тому

      @@SimonWoodburyForget False.
      It doesn't matter none.
      It does matter little.
      Welcome to the world of micro-optimizations!

  • @rubixman7x7
    @rubixman7x7 День тому +43

    This is amazing on Fulgora, where space is limited and fuel is plentiful.

  • @Pystro
    @Pystro День тому +39

    The only application where "locomotives not in front" is a no-brainer is trains with more than 1 locomotive. Putting the extra locomotives in the back has literally no downsides. You still get the drag bonus from the locomotive in the front, the station is next to that locomotive and doesn't block inserter positions, and your station platforms fit in the same footprint as if you used 1 locomotive.
    Well, actually, there is 1 downside; You don't get the increased breaking force.

    • @roderik1990
      @roderik1990 День тому +4

      Though I don't think that boost in braking performance outweighs the loss in acceleration and fuel efficiency in most situations.

    • @Michaelonyoutub
      @Michaelonyoutub День тому +1

      You also have to run fuel lines to the front and back with multi locomotive trains with engines at the front and back

    • @Pystro
      @Pystro День тому +1

      @@Michaelonyoutub True, fuel logistics is ever so slightly more involved and can in rare instances be an actual problem.
      But I'd guess that most players switch to drones for fuel at some point. And in most cases where you are using belts, you usually run them to the next set of train stations too, so you're passing the back ends of the trains anyways. The only exception that I've seen is a city block scheme where the fuel comes in on its own train.
      So if you really don't have the space for one extra fuel belt, then your station layout has to be weirdly hyper-optimized.

    • @Pystro
      @Pystro День тому +2

      @@roderik1990 True, better acceleration from _less_ drag and better braking from _more_ drag are very very very close, to the point where I would say you can assume they cancel exactly.
      I simply did not want to leave the _advantage_ of wagon drag unmentioned after I mentioned it as a _disadvantage._

  • @demondkiller666
    @demondkiller666 День тому +15

    I love that i find this AFTER spending hours on a railway book...

  • @pindab0ter
    @pindab0ter День тому +3

    The algorithm recommended this video to me and I love it. You’re thorough, have a great voice and are exploring something fun while not making the video longer than necessary.
    Subscribed.

  • @shufadragon
    @shufadragon День тому +12

    Great testing! I am a fan of a 1-8-(-1) train where the tail pushes. This gives a slightly shorter requirement on the straight as you mentioned and has the subjective bonus of having smoke from both ends of a moving train.

    • @GameCyborgCh
      @GameCyborgCh День тому +2

      1-X-1 trains are nice aesthetically since their are symmetric

  • @bramfokke1460
    @bramfokke1460 2 дні тому +18

    Angry upvote for the quantum finish joke

  • @OneFilthyMyaa
    @OneFilthyMyaa 3 дні тому +16

    Fun fact: All "normal" rail systems are backward compatible.
    And don't forget to click "publish"

    • @simdimdim
      @simdimdim День тому +1

      Totally did not misread that as 'Punish' xD

  • @flora_76
    @flora_76 2 дні тому +11

    STOP
    PLEASE MAKE HIM STOOOOP

  • @timothynewton5231
    @timothynewton5231 2 дні тому +9

    Normalcy be damned, I am absolutely using this cursed setup in my build.

  • @Demiuuu
    @Demiuuu 2 дні тому +15

    Since you can get legendary rocket fuel really easy by just duping it on aquilo, I would like to see a test using legendary rocket/nuclear fuel, they give a really great acceleration boost, maybe the "realistic" scenario has the reverse pull out ahead stronger, since they are more equalized with the normal in acceleration, so the faster stopping matters more

    • @LeCheckmate
      @LeCheckmate День тому +1

      You can also produce infinite free rocket fuel on Fulgora, as long as you drop the ice down from a Space Platform..
      Now I want to try this 👀

    • @moonythm
      @moonythm День тому +2

      I mean, you can also produce infinite rocket fuel on gleba. The deciding factor between the different methods is the easy of grinding quality.

    • @asquil7805
      @asquil7805 День тому +1

      They changed the rocket fuel recipe on aquilo a couple days ago, you can't dupe it anymore.

  • @twobitcalamity595
    @twobitcalamity595 День тому +2

    Keep up the amazing videos really high quality man!

  • @CarpetDiem
    @CarpetDiem День тому

    I love the unique concepts on your channel! You are inspiring me to try out more non-standard builds

  • @-YELDAH
    @-YELDAH 8 годин тому +1

    You changed the outcome by measuring it!

  • @DavidSmith-cr7mb
    @DavidSmith-cr7mb День тому

    this game is amazing. its so unique you can optimise in ways you didnt know you could.... thanks mate!!! pretty sweet!

  • @KevinMarquette
    @KevinMarquette День тому

    I love these types of deep analysis of game mechanics and clever tricks.

  • @kerb755
    @kerb755 День тому +5

    this is absolutely horrible
    well done

  • @ethribin4188
    @ethribin4188 2 дні тому +4

    Definitely fun and cool discovery.
    But if you have to worry about space, your factory isnt big enough.

  • @JKGrimm
    @JKGrimm День тому +1

    I love how this gaming community has a game with just about limitless land to build but they will obsess about getting just a few pixels of space out of a design

  • @ethribin4188
    @ethribin4188 2 дні тому +2

    Like most unusual things, they have their niche applications.
    The cool thing is that we can see differences.

  • @catarianepeta
    @catarianepeta День тому

    i tried and failed to make reverse trains work in a death world i was doing about a year ago. This is going to make me consider using them for a space age run with friends, that plus the goofiness factor with running them makes me like them a lot. Very good and informative video!

    • @catarianepeta
      @catarianepeta День тому

      The saved space alone is enough for me to use them, by the way.

  • @BORN753
    @BORN753 День тому

    Wait, this is such a simple idea, I am fascinated I never ever thought of this.

  • @ZeroPointAlpha
    @ZeroPointAlpha День тому

    One potential advantage to wagon-first trains is simplicity in expanding logistics.
    I'm currently working on a set of blueprints that features factories that are served from a single wagon section of a train, tileable so you can place as many factories as you have wagons. You can have multiple trains in parallel if multiple resource types are required, and you can have a factory for each wagon on the train, each serviced by its own wagon of materials.
    The advantage of this particular layout is that if you need to increase production, just slap down more factories along the ones you already made, lengthen your trains, and maybe modify your mining bases to accommodate for the length of your new trains.
    But, as you've pointed out in your video, the train station does remove a lot of potential unloading zones on one side, and when I experimented with this train layout when prototyping my blueprints, I found this caused a lot of issues with my factory layouts, too.

  • @TheSandsofFlowingTime
    @TheSandsofFlowingTime День тому +7

    Gonna start making 1-1-1 reverse trains because thats just even more cursed

  • @leomathguy
    @leomathguy День тому

    Such an underrated factorio youtuber!!!

  • @bottlekruiser
    @bottlekruiser День тому +1

    @9:00 w8 what do you mean most people don't rocket fuel their trains

  • @willamyte
    @willamyte День тому

    Damn, I was just figuring some out train stops and thinking “why tf can’t I place stations on curves”. This is awesome!

  • @themenagerie5622
    @themenagerie5622 День тому

    used this strategy once or twice before 2.0 and it is SO useful in a Fulgora base that has to deal with things

  • @Blackfire123creation
    @Blackfire123creation День тому

    This is very cursed and very interesting! I hate it. Looking forward to the next video!

  • @quilusy7503
    @quilusy7503 День тому

    "Traditional 3 wagon trains" may be the most cursed things about this video.

  • @SenjaiYT
    @SenjaiYT 2 дні тому +6

    How do people set up this map editor without going to a real map? Embarrassed to say I’ve been struggling to figure this out

    • @SchizoidPsycho
      @SchizoidPsycho День тому +3

      There's multiple options, I default to the mod "Blueprint Sandboxes" though it's only one option of many. It's not the one this video uses I'm sure, but it still serves the same purpose.

    • @Nullevoy
      @Nullevoy День тому +1

      In the "Surfaces" tab of the editor, there should be a few buttons to fill the map with lab tiles and clear any entities/decoratives. Should yield a map similar to this.

  • @mrkv4k
    @mrkv4k День тому

    In my vanila playtrough, I had a 64 wagon train for coal. It was 32 wagons in front, then 8 locomotives and then 32 wagons behind. The loading station was U shaped and those locomotives fit in the bend.

  • @DocJade
    @DocJade День тому +1

    Big day for 1-1 train fans 🗣️

  • @syb3r_yt
    @syb3r_yt День тому +1

    Nice educational video, thanks 👍

  • @Kags
    @Kags 5 годин тому

    I'm too much in love with trains to disgrace them this way. I would never, no matter how much data you present on their efficiency, it will never happen.

  • @ukaszrzasa9685
    @ukaszrzasa9685 День тому

    This is HUGE! THANKS!

  • @powerdust015lastname4
    @powerdust015lastname4 День тому +2

    7:40 did you account for 32bit floating point inprecision?
    jk great video + i might try this train type in a future base

  • @Shaberony
    @Shaberony 2 дні тому

    also if factorio is gonna be regular content im defo subscribing :D

  • @wzdew
    @wzdew День тому +1

    Very cool video. Thanks for the science! Does atmospheric drag change based on the planet?
    I could definitely see this setup being used on Fulgora where fuel efficiency is unimportant and compact load/unloading stations are a must.

  • @Diogenerate
    @Diogenerate День тому

    thanks I wil be sure to cite this in my manifesto

  • @linamishima
    @linamishima День тому

    It would be interesting to see how the performance difference is affected by congested networks and as the typical block size tends towards the length of trains. My gut is that, as ability to stop becomes the limiting factor for train speed and keeping blocks unreserved, this will further favour the wagon-first design

  • @Bobbobbob984
    @Bobbobbob984 День тому

    You've convinced me. Maybe ill use on my next play through. Or my next planet. It looks funny and thats sorta a plus. Maybe

  • @highdefinist9697
    @highdefinist9697 День тому

    So, legendary nuclear fuel (and possibly legendary rocket fuel as well) might actually be *faster* with reverse trains, since they can (probably) accelerate faster than decelerate. So, additional air resistance will decrease the time it takes to break more than it will increase the time to accelerate.

  • @MiraLeaps
    @MiraLeaps День тому +2

    I can feel Dosh either getting absolutely excited or completely terrified already

  • @cantingpython
    @cantingpython День тому +3

    So put the first locomotive first and all the rest in the back. Gotcha

    • @SimonWoodburyForget
      @SimonWoodburyForget 7 годин тому

      You use more than one locomotives? How long are you trains?

  • @speedstyle.
    @speedstyle. День тому

    I did this to make a tiling design with 1-4 stations slightly narrower, giving better roboport and pylon efficiency. Didn't think about the air resistance but I don't think fuel efficiency really changes my mind

  • @dnkbmc
    @dnkbmc День тому +1

    Nice! What about double-headed trains though? 😅

    • @barte6128
      @barte6128 День тому

      place them both in the back in opposing directions

  • @ivanlagayacrus1891
    @ivanlagayacrus1891 День тому

    To follow up pm your closing thoughts, of compact builds is the goal a more practical answer to recommend would be bidirectional trains, as their stops are entirely vertical rather than horizontal and can fit in series as little as 4 tiles apart

    • @Pystro
      @Pystro День тому +3

      Does the drag modifier apply to backwards locomotives? Because that would open up _the_ most cursed trains:
      double headers, but with the locomotives pointing inwards towards the wagons.

    • @Takyodor2
      @Takyodor2 День тому

      @@Pystro Your genius is almost scary :0

    • @Porkey_Minch
      @Porkey_Minch День тому +1

      @@Takyodor2 "Brilliant, but scary"

  • @AlexAegisOfficial
    @AlexAegisOfficial День тому

    Ah, the shopping cart design. so this is why it's called a "Mall"

  • @anomonyous
    @anomonyous День тому

    Oh God. What have you unleashed...

  • @MhDaMaster
    @MhDaMaster 3 дні тому

    your videos are really good.

  • @Kaiasky
    @Kaiasky День тому

    This is really really cool!!!!

  • @ethribin4188
    @ethribin4188 2 дні тому +1

    So, reverse trains are slightly worse in through-put and fuel efficiency.
    But they are slightly better in terms of space and station shape flexability.

  • @LddStyx
    @LddStyx 21 годину тому

    Think of them as minecarts that are pushed around and they are beautiful again.

  • @joykillz7431
    @joykillz7431 День тому +1

    Have you informed Dosh doshington? would he enjoy it?

  • @HL65536
    @HL65536 День тому +1

    So, 1 locomotive in front, all others in the back (for long single drive direction trains)?

  • @844SteamFan
    @844SteamFan День тому

    imo the freight cars look more aerodynamic than the locomotives lol
    Also, iirc streamlining isn’t really effective until speeds somewhere past 100 mph (for example, look at the UP FEF-3s that were designed to operate up to 120 mph, though it isn’t known if they ever did get up to that speed), though idk how fast Factorio trains are.

  • @6Twisted
    @6Twisted День тому +1

    I wish I had never seen this.

  • @susq_345
    @susq_345 14 годин тому +1

    speaking of cursed... do locomotives still have the lowest drag coefficient when they're facing backwards?

  • @Alabar3000
    @Alabar3000 День тому

    Nuking the one pipe system was uncalled for 🤣

  • @zacharys8141
    @zacharys8141 18 годин тому

    I will now use 1-2-1 trains with the middle cars being locomotives

  • @zyangul
    @zyangul День тому

    後ろに設置しての停車駅省スペース化は目からウロコやった😂
    空気抵抗や燃費を考慮しても十分これにする価値あり!
    ただ醜いのには同意する...😅

  • @Wisiro819
    @Wisiro819 День тому

    I'd call these Shopping Cart Trains

  • @stefanklass6763
    @stefanklass6763 15 годин тому

    I do use 3-8 trains together with double headed
    [ ][ ][ ]

  • @nokdu.99
    @nokdu.99 День тому

    I started using these when I had to fit stations into a single chunk for ribbon maze addon.

  • @ОннокорОктябрь
    @ОннокорОктябрь 2 дні тому

    Where was this video when i was forced to making stations 2 (nearly 3) wagon width because otherwise i couldn't fully fit a wagon?

  • @CJfoks
    @CJfoks День тому

    How do You make lap and lap time counters ?

  • @ilayfedorenko9713
    @ilayfedorenko9713 День тому

    The worse part is that those designs are realy usefull.

  • @koofendorfin5871
    @koofendorfin5871 9 годин тому

    Does anyone have a blueprint to the train station at the beginning of the video?

  • @ОлегПолканов-д1н

    Nice!!
    I use 2-8 trains ans it bothers me to make 2-8 trains because ot not in the middle of a block, so i wonder is it better to make 1-8-1 trains? Visually all wagons would be exactly in the middle of a block to make nice simmetrical load/unload stations. And then i get to this video!
    What do you think about 1-8-1 trains?

  • @acanadianderg4035
    @acanadianderg4035 2 дні тому

    If I ever get on multiplayer I’m going to use reverse trains to mess with everyone

  • @mqb3gofjzkko7nzx38
    @mqb3gofjzkko7nzx38 День тому

    I guess I should switch from using 2-4 trains to 1-4-1 trains because only the front car matters.

  • @UninstallingWindows
    @UninstallingWindows День тому

    I didnt even know that the wagon can be in front of the train :D

  • @white_145
    @white_145 День тому

    minecraft truly was ahead of its time

  • @MrGlockshna
    @MrGlockshna День тому

    Dammit. Now I have to remake my rail book.

  • @phenixqc3197
    @phenixqc3197 6 годин тому

    I used that design only to make my friend that like thing to look nice rage

  • @fischyfischy7532
    @fischyfischy7532 День тому

    Reverse Trains:are peak

  • @giin97
    @giin97 День тому

    Heh. I've used pusher trains a couple times, but I could never bring myself to making that my default design 😂

  • @tomsterbg8130
    @tomsterbg8130 День тому

    Pro tip: to show prototype info use (Ctrl+Shift+F)

  • @triusmalarky290
    @triusmalarky290 День тому

    okay but what if you did wagon-locomotive-wagon-wagon
    is that just silly? or could it change something slightly

  • @ethribin4188
    @ethribin4188 2 дні тому

    I didnt know the devs considered something as tiny as drag on waggons o.o

  • @imeryakwut6437
    @imeryakwut6437 2 дні тому +1

    Train station in the way of first wagon loading, so it's not really optimal.

  • @permanent8387
    @permanent8387 7 годин тому

    FFFFFFF- if only i had thought of this when i was making a similar train network that doshdoshington used in his k2 playthrough but couldnt make it tileable with 1:2 trains and scrapped the whole idea and went with a very nice looking bus 😭

  • @morpheus_uat
    @morpheus_uat День тому

    not only the locomotive is on the back "pushing" the wagons, but he even have 3 wagon trains, good luck balancing the output, what do you use? a 4 to 4 balancer and just feed it with 3 belts? or no balancing at all? that could be even more cursed

  • @kefkja
    @kefkja 2 дні тому

    My strange city block design has an evil flaw where I need to deviate from the pattern to build fluid wagon unloading. Essentially no reasonable station could draw from all 4 fluid cargo wagons, it was always exactly 1 tile off. Having learned about reverse trains, I can now fix this irregularity.
    But do I really want to?

    • @gabrielclay63
      @gabrielclay63 2 дні тому

      I had the exact same problem, and came to the same solution. As far as I can tell, it's worth it, but it does bring me pain on some level.

  • @arrowinmygluteusmaximus
    @arrowinmygluteusmaximus 2 дні тому

    Interesting 🤔

  • @alexandrutonita736
    @alexandrutonita736 2 дні тому +4

    Thank you for your facts, but I choose sanity over this

    • @jockeril
      @jockeril День тому

      I share this sentiment

  • @honk_tm
    @honk_tm День тому

    What the hell?? Its so simple, why didn't i think of this??

  • @MattWyndham
    @MattWyndham День тому

    Remember, 666 is just 2/3 of 1000

  • @joejane9977
    @joejane9977 День тому

    what was fluid wagon data
    was great thank you

  • @MrAntiKnowledge
    @MrAntiKnowledge День тому

    Now do doubleheaded reverse trains.

  • @princedest1ny
    @princedest1ny День тому

    How bout a train with a locomotive sandwiched between cargo wagons?

  • @shoobfloof22
    @shoobfloof22 3 години тому

    Why does this guy sound exactly like Superfast Matt? Lol