Speedrunning Super Mario Bros. but there's NO CUTSCENES??
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- Опубліковано 31 лип 2024
- This is probably the coolest alternate version of Super Mario Bros. I've played! Really satisfying and a blast to speedrun as well. Huge thanks to UnknownJoe796/MadScientistMoses for making this! More information: / 1251001660031172608
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/ kosmic
/ kosmicd12
Second Channel (unedited VODs, etc.):
/ @kosmicspeedruns
Edited by Bismuth:
/ bismuth9
/ bismuth9
/ bismuthi
Intro Music: • Video
Outro music: • Video
00:00 With Warps
10:58 Warpless
23:57 Extra Versions
#SMB1 #Kosmic #Speedrun
Speedrunning Super Mario Bros. but there's NO CUTSCENES??
• Speedrunning Super Mar...
Kosmic
/ kosmicd12 - Ігри
I have lots more fun Twitch streams like this coming up! In fact, I'm in the middle of a 12+ hour stream at the time I'm writing this comment!
Come say hi and follow!
www.twitch.tv/kosmic
Early oh yeah baby
Why the reply is more then the likes
You deserve more subscribers man
🎧🎮👍😋😇😛
😅😅😅😅😅😅😅😅😅😅😅
Oh no you can't eat you pizza and drink your coke now. Sad.
lmao
lol
is that a badabun reference?
I get it lol
@@iamerror6546 yup
OK, now imagine a bus. Except the bus drivers are on strike so youd better go walking
Lmao
@@Duval-In-The-Wall lolololol
Yellow Toad
Yellow Toad
Dry Bones
Dry Bones
Noah Gentry
Noah Gentry
“The music is reaching places it never reaches”
Yep, this dude’s a speedrunner
"Omg guys, the part of the song where it goes 'doodoodoo du doo doo, doo' a second time?!
Wild shit"
@@no-man_baugh "wtf this game has power ups?"
@@pentelegomenon1175 huh? Lives? Never heard of it
@@Firefly256 man I didn't know you could let go of the run button!?
@Tyler Giles This is a GAME!?!?
Thanks for running my mod! Ever since I made it I've wanted to see a professional speed through it.
Can you tell me how to apply the patch to the rom? Or is it really simple and I can figure it out for myself?
@@Alienrun it's pretty easy - use the IPS file there with a program called FLIPS and a copy of the original game and you're good to go!
Have you heard of the roblox game BEAR* and BEAR (Alpha)? If so it would be crazy if you made a rom hack about the game. Lol
@@nidicey lmao noone would do that
Jamsybob Redstone and also roblox games don’t have roms
4:03 The bridge instantly getting destroyed and Bowser falling like a rock made me laugh way too much...
He’s like, “yea frick this I don’t have time”
Lol
He decided he is not gonna still be there
Just to suffer
@@agoodusername6665 every night
"I guess i'll die"
21:03
World 7-4 "Thank you Mario, but my sister is in another castle"
Wondered about that too
What I assume is happening is that this ROM has a flag where if World=8, then the toad at the end of the castle levels switches out to peach.
@@FusionCyborg you can actually see peach appears before the level switches to 8-1
@@thisnameisbad3609 then the flag must be part of the original cutscene itself
@@thisnameisbad3609 To be fair, 8-1 was already loaded
12:18 Toad: "Thank you, Mar-"
Mario "Yea, whatever, like I care about you."
Bruh 69th like
Toad: wait mario but the-
Mario: the princess! I Know
Toad: she's in an-
Mario: ALREADY THERE
Peach: thank you mar-
Mario: YES NEW RECORD!!!
Not calling it "Super Mario Flows" was a real missed opportunity.
Super Mariflo
The revolutionary new toilet technology developed by the Super Mario Bros.
@@knightshousegames super mafia
@@thischanneldiedlol2234 no
@@everything.editzz supflow
@@Austinkeith2010sumaflo
1:37 I love how Kosmic just casually does a wall jump for fun
21:05 , no one noticed the princess was in the 7th Castle. MARIO DIDN'T NEED TO DO WORLD 8.
Yeah, the princess was a toad for like one frame, then when the palette changed to 8-1s palette the toad transformed into the princess for some reason, lol
I noticed XD
what if I literally came to comments cause I noticed that?
@@PixelWasTaken_ then you're like me XD
@@themightyripples6582 actually 3 frames
20:12 If you look, the timer says "MOO"
Haha nice observation
I see...
and then "B99"
Actually M00
Also at 1:32
Mario running through this whole continuous mushroom kingdom like a maniac without stopping for one second adds a lot of urgency to him wanting to save peach.
Checking all of Bowser's castles for her in just over 13 minutes
Watching Mario go over the stairs and not hitting a flagpole feels like trying to sit down and having the chair not be there.
1:35 Only this guy would pull off one of the hardest techniques to master in this game just to wait for a goomba
Dang impressive a wall jump
@@ultimatebreak827 salty
um... how is that salty?
@@usernametaken017 i feel like *you're* salty
@@usernametaken017 Nobody's being salty here but you buddy.
I just realised 1/3rd of the any% run is cutscenes, holy shit!
There's a reason we play everything with dialog boxes in Japanese.
7:19 are we not going to mention how perfectly the music cuts here?
"World record is THREE TWENTY-NINE!"
*casually does **3:37** with safe Bowser*
1:38 Just casually performing a frame perfect trick and not even noticing
It feels so weird just watching this game with the transitions either sped up or cut all together
12:32 Banned, hit every button on the controller for a frame somehow.
His cartridge gas glitching
2 frames
Since there’s no level transitions, he could’ve ran on the roof in 6-4 like he initially jumped on.
Facts hahaha
Bowser locks the screen until you kill him, which there’s no way to do from up there, so the second he scrolled the screen past the entrance he’d have gotten himself stuck
Imagine the paper Mario games without cutscenes
it would be 3 minutes long
Sticker Star would remain the same length
You only have a 50/50 chance of dying each encounter
Then I bet the games would be more, *flat*
It probably would crash the game.
21:26 Mario is in such a hurry he just runs and leaves the Princess behind. Love it!
21:04
Someone needs to make a TAS of the super fast version just to see how fast you can go.
early access hype!
yes, now no early access hype
Thank you Charlie, very cool!
@Finn I share it in my twitch stream early sometimes 👀
Bismuth: The ACTUAL final minute barrier in Super Mario Bros.
Also 21:00 umm the input display?
@@arock9529 the game has glitched. I registered every input even though they are not pressed
man imagine if the next 2d mario was like this, sort of 'open world"
ViIvaNunner metroidvania Mario? I‘d play that !
"if you push down, you'll fall immediately." that's called groundpounding.
21:04 how kosmic just didnt notice that there was peach instead of toad LUL
‘My thumbs are tired’
We finally find a purpose of cutscenes and transitions
Someone should make a mod where all of the levels are backwards
... I kinda want to try this. Let me think about it.
This Flow hack needs to be applied to the 2-player co-op hack by T.I. and Corpse Grinder!!
Nes remix
they should also make luigi the main character
Super Luigi Bros from NES Remix.
I wonder what this cross with the level select patch would be.
Also having a bullet bill or a koopa shell come with you between levels
whats the level select patch do
Uhhm I was wondering if the level would work normally if you went above the castle level, mainly 6-4. I mean, you wouldn't be able to hit the axe or kill bowser right?
I think the screen stops scrolling when you get to bowsers room, so I doubt it would work, but I also think itd be worth a try.
i think the level transitions are changed from being based on touching an object to reaching a certain x position, and the game doesn't stop scrolling at the end of a level, so theoretically you could just walk right over 6-4
Mod author here; you could totally go over top. I didn't think about that. When the level runs out of data to load, the counter increments, so you totally could go above.
@@UnknownJoe796 speedrun strat
Came into the comments to look for this exact topic.
He should remove all cutscenes from every Mario game
There's a feature in the SM64 practice ROM that disables leaving the stage after grabbing a star, and people do speedruns of it
Hack author here - I only know so much. I might be able to get SMB2J to do this, if there's enough interest! Thanks though!
@@UnknownJoe796 do you think it would be possible to stitch games together?
@@Danjanon funny you mention that, I was wondering the same thing
@@UnknownJoe796 that would definitely be cool!
I do suspect that a cutsceneless SMB2 USA wouldn't be too hard for someone--like just hijack the bird mouth animation and jump the game to the next level. (Also maybe boss death animations for the world transitions.) It wouldn't look fancy like your hack, but it seems doable for someone who knows NES code.
22:47 - Those threw excess hammers as well. If I were to make a guess, the Bowser/hbro hammer throwing logic is shared, and something about the hack prevents Bowser's pattern from unloading after 7-4.
Pizza and coke: we have now been left to die.
The level transitions are super satisfying to watch.
This makes me picture a romhack that's the entire game essentially on one level and you just have to see how far you can get. Warps still work as usual (will take you to the beginning of a level's section), so speedrunners can easily beat the whole game before time runs out, but the warpless challenge is seeing how far you can go.
Like chrome dinosaur?
This might be the best Mario 1 rom hack I've ever seen.
Would love to see more old games get updates like this.
All it needs is an NES era whoosh sound when you change levels, kinda like when an airship moves around in SMB3.
3:45 *Very nice transition*
21:04 Just casually walking past the princess lmao
Those transitions are sickly done! Loving it!
this is really cool, big props to the person making this romhack :)
Cosmic you can probably run across the roof of 6-4 since level transitions.
Might be worth an attempt. As long as you don't have to grab ax.
Huh, interesting idea! Should've tried
I honestly think this non-stop version should be the new meta. It's so fast-paced and entertaining to watch
1:35 casually jumps off wall like it’s nothing.
I love that even the fat was cut from the title screen logo. Very subtle, but representative of what the hack is about.
Nice touch on how the music lines up perfectly between the video's transitions.
7:19 perfect transition
I love the idea of this. This is awesome :D
Edit: Imo, I like the levels transitioning but I don't like the missing pipe transitions.
So now it's just a big IL without framerules, NOICE.
Also it seems that hammerbros are always mad at you, i assume it's because technically the level hasn't changed.
I made a Doom map where all of Knee deep in the dead was all in one map. I love stuff like this
Cool! Is it available somewhere?
@@noor-rx1ij It currently is not. I did it just for fun but maybe I can find it on my old computer and make it availible.
7:20
Very smooth transition there
I would have never thought of producing a hack like this. The whole game is like one continuous level.
I love how at 13:49 it cuts but the music is perfectly fine
That quick Bowser death is a nightmare fuel
KOSMIC IS THE KING OF SUPER MARIO BROS
This is awesome!
this is the 2nd video I watched rn and Big fan already
Kosmic: "no, not fast"
me: *mind explodes with speed*
Whoever thought of the idea for this romhack is a genius. Changing a couple tiny things changes the whole game
for being a mod which mix all the levels, it load so fast when you get to the pole and when you start, that mod is really well optimized
i love that mario dying is also faster, like instead of going up a little and then going down he just goes straight down like he's getting spiked offscreen
When Mario goes through the pipe it’s like a perfectly cut scream without the scream
Wow congrats on 20k more subs since the last month!
I've stared at this way too long without blinking and when finally looked away stuff was still scrolling.
Footage of Todd Rogers’s record times in Super Mario Bros
It’s funny because it’s true
It’s crazy when I realize how much time the flagpoles and stuff take normally
id love for this (or just no framerules) become an actual speedrun catergory
Awesome skills kosmic
This should seriously be considered as a contestant for the new most famous speedgame.
Bro what the he’ll he’s literally using King Crimson on his NES he’s Diavolo guys, and i am really scared he could beat any game without any effort.
man, that super speed version was reminding me of the times I changed the speed of a fan made super mario bros game.
Sometimes when I watch a youtube video it throws in subtitles. For some reason this happens every time at Kosmic's entries. When he says 'warpless' it's translated to 'worthless'. Trust me your warpless runs aren't worthless.
They're auto generated
@@Kosmicd12 ikr
7:20
Perfect timing
This romhack is absolutely brilliant :P
The instant power up remembers me of Super Mario Land 2
6 golden coins you mean?
That first warpless attempt was legendary
Kosmic you deserve more subscribers seriously
5:39
Now THAT'S a flow!
Woah, this is such a simple yet powerful concept. Nintendo better adopt this idea for Mario Maker 😬 The transition is much needed. Even if there's a small loading frame to load the next level, the entire "flag pole" idea seems to be a limiting factor
Btw, the reason the axe beings you to the right is similar to a bump.
You start moving before the screen starts scrolling.
Man the crystal chronicles music hit me in the nostalgia so hard
Playing Binding Of Isaac with all the doors and holes unlocked has the same energy as this
This is so crazy!
I want to see a warpless run of this game with the added condition that at some point mario has to make it to the far right edge of the screen
Every Bowser that you killed became a different enemy on defeat in the Warpless.
Dream: former entertainer, now entertainer and speedrunner
Kosmic: former speedrunner, now speedrunner and entertainer
hahaha true
WOW that speeds up the game so much!
The level transition made me think this is like a demo of what the ps5 is gonna be like, but with a triple a game of course
Thats cool!
me: after all these years: *I can finally beat it in under 5 minutes*
Man I love it when toad dresses up as the princess. It’s great. #world7
13:49 bro this cut in your video synthed with music perfectly
22:22 kosmic exists*
Hammer bros go brrrrrr
This hack lowkey feels like an hypothetical true arcade SMB
I'd love to see this sort of thing for something like Super Mario World. You could start at Yoshi's House, walk right for YI2, and left for YI1. A big hill at the end of YI1 leads to the yellow button. No map screen! idk how secret exits would work, but it's an idea I've always liked.
I love the original Mario game and this is just hilarious