Thanks for these. Having never played and now getting into it with gamepass, just these first three have helped me start to understand what I’m supposed to be doing!
Since a gridiron is built over existing parallel tracks it may be desirable to set up odd number tracks routes, with the middle line being used both ways if there is an overload of railway traffic.
You can select how many tracks are in your grid iron when you place them. Look to the top right, it is set to max by default. You can select the number of tracks from 2 to 8, so you can also have odd tracked gridirons if desired. This opens up the possibility to have more than one gridiron at the end of the station should the situation call for it.
Warehouses: "You must unlearn what you have learned" Well into the second campaign mission I'm starting to really like the new warehouse logic, especially running mixed trains early on results in much less micro-managing and also a lot less track-spaghetti. As the cities grow you can switch to dedicated trains and even specialized stations, although I had no (capacity) problem in the first mission growing both Boston and New York to 100k+ and Albany to 200k+ with just one 8-track station in each city, didn't run a lot of passengers though.
I wish your videos where a day ahead because they would have saved me lots of gameplay time hahaha. Yesterday i built a huge network from above bangor to buffalo, new york and another part of the map and i really didn't get the warehouse mechanic so i had trains all over the place😂😂😂😂 getting gridlocked it was a mess hahaha. Trains seem (even with gridiron down) to went to stick to 1 track.
Yes I think the freight has a fixed fee whereas express passenger is shortest distance and speed I believe. Edit: You should put corn in the warehouses too [near Buffalo] - You saw it at the end. lol Could you make your own 'maintenance yard' station out in nowhere land [like the warehouse] and would they use it I wonder? Don't forget to do your staff maintenance. Giving bonuses, training, wages etc. reduces breakdowns [and quickens the repairs], can repel sabotage etc.
Just tested the warehouse [like in RE1] and it only works if you assign the station as part of the route [just add 0 drop off/pick up I guess]. Going through it, they do not stop even when in the red, only if added to the route.
@@anglosaxon5874 thanks, i took a nap and didn't get no gaming in today hahaha going to get started after something to eat. Going to start all over again..... Again😂😂😂😂
City A - repair station/Warehouse station - City B. You will be repairing your trains while using the warehouse, which kind of reduce the use of the tiny repair post's repeating cost.
At one point you were noting that the cows were more profitable than the wood, but early on you'd prioritized cows, so was that part of the reason why?
There's more demand for cows than wood in the early game. Any city with a Meat Business will require 2.4 cows per week at level 1. Meanwhile, cities below 20k only require 0.4 wood per week. There's a caveat, and that is; Buying out wood industries that are level 1 and 0% production are cheap! So not a complete loss. I cover some of that in today's episode. :)
I downloaded this game on "game pass" yesterday, and played though the campaign, god the trains are quirky, and I don't like the behavior. I will do a replay through and see if I can beat the campaign over the next couple of days. Albany is a easy goal to get, but the next chapter not so easy!
I stuck the warehouse in Boston and the maintenance yard in every city. Moving meat, wood, and cloth somewhat different from your outside warehouse setup. Later adding sugar.
so, it sounds like multiple specialist stations in cities will be a thing, unless later on you can build more additions, as you could in railroad tycoon 2
You have to unlearn the way it worked in RE1. In RE2 they do not generate any demand, they act as transfer stations. So you have to connect with a line to another city that demands the good(s). Another difference now is that a single warehouse can feed as many cities as you can connect to it so long as supply can keep up with demand. Which brings be to another point. If you create a warehouse at a station that picks up raw materials you no longer need to select it in the warehouse for it to be picked up. Freeing another slot. So technically, if warehouses are set up at RGO's, they can have 6 good besides the one(s) already being picked up by the station. At locations where the stations pick up two good, then you have access to 8 goods from one warehouse. Despite what some say, RE2 is NOT a reskin of RE1, they are not the same under the hood, even if the paint job is a similar hue.
@@Karelwolfpup I got confused by this as well. In the tutorial he says the trains repair automatically in train stations. Took me a while to figure you actually need maintenance building in them
I listen to this video while studying and its way better than listening to podcasts. cheers !
I think we all can agree that the best thing that this game improved, was getting rid of Betrix Von Pomp.
Ahhh, my arch-nemesis from the original.
Thanks for these. Having never played and now getting into it with gamepass, just these first three have helped me start to understand what I’m supposed to be doing!
Since a gridiron is built over existing parallel tracks it may be desirable to set up odd number tracks routes, with the middle line being used both ways if there is an overload of railway traffic.
I ran into this Last night and I'm my case nothing helped😂
You can select how many tracks are in your grid iron when you place them. Look to the top right, it is set to max by default. You can select the number of tracks from 2 to 8, so you can also have odd tracked gridirons if desired. This opens up the possibility to have more than one gridiron at the end of the station should the situation call for it.
Warehouses: "You must unlearn what you have learned"
Well into the second campaign mission I'm starting to really like the new warehouse logic, especially running mixed trains early on results in much less micro-managing and also a lot less track-spaghetti. As the cities grow you can switch to dedicated trains and even specialized stations, although I had no (capacity) problem in the first mission growing both Boston and New York to 100k+ and Albany to 200k+ with just one 8-track station in each city, didn't run a lot of passengers though.
I wish your videos where a day ahead because they would have saved me lots of gameplay time hahaha. Yesterday i built a huge network from above bangor to buffalo, new york and another part of the map and i really didn't get the warehouse mechanic so i had trains all over the place😂😂😂😂 getting gridlocked it was a mess hahaha. Trains seem (even with gridiron down) to went to stick to 1 track.
All part of the learning curve. You'll have it mastered in no time!
Completely new to the game. Thanks for explaining stuff and showing us and not skipping steps. Im playing and learning along with this video lol
Absolutely had to subscribe as I'm new to this and you actually explain the game so much easier for me thank you ❤
Thank you, and welcome aboard!
Yes, the warehouse mechanism is really quite difficult.
It really quite isn't though. Gives you much more options than RE1
It's not difficult at all.
Yes I think the freight has a fixed fee whereas express passenger is shortest distance and speed I believe.
Edit: You should put corn in the warehouses too [near Buffalo] - You saw it at the end. lol
Could you make your own 'maintenance yard' station out in nowhere land [like the warehouse] and would they use it I wonder?
Don't forget to do your staff maintenance. Giving bonuses, training, wages etc. reduces breakdowns [and quickens the repairs], can repel sabotage etc.
I love this game but i had no idea how complex it was once i started it and now I'm hooked.
Just tested the warehouse [like in RE1] and it only works if you assign the station as part of the route [just add 0 drop off/pick up I guess].
Going through it, they do not stop even when in the red, only if added to the route.
@@anglosaxon5874 thanks, i took a nap and didn't get no gaming in today hahaha going to get started after something to eat. Going to start all over again..... Again😂😂😂😂
@@coltfathwell6185 😂 It's good to get ideas and apply your own tweeks. 😎
City A - repair station/Warehouse station - City B. You will be repairing your trains while using the warehouse, which kind of reduce the use of the tiny repair post's repeating cost.
Getting ready to play on my days off, so these videos are a great heads up! I hope there is something to iron out those ugly kinks in the track!
At one point you were noting that the cows were more profitable than the wood, but early on you'd prioritized cows, so was that part of the reason why?
There's more demand for cows than wood in the early game. Any city with a Meat Business will require 2.4 cows per week at level 1. Meanwhile, cities below 20k only require 0.4 wood per week. There's a caveat, and that is; Buying out wood industries that are level 1 and 0% production are cheap! So not a complete loss.
I cover some of that in today's episode. :)
I downloaded this game on "game pass" yesterday, and played though the campaign, god the trains are quirky, and I don't like the behavior. I will do a replay through and see if I can beat the campaign over the next couple of days. Albany is a easy goal to get, but the next chapter not so easy!
I stuck the warehouse in Boston and the maintenance yard in every city. Moving meat, wood, and cloth somewhat different from your outside warehouse setup. Later adding sugar.
I rework that warehouse setup today. It's much cleaner.
@@GrandT Get ready to rebuild your network GranT
@@GrandT Don't worry about buying business at 1st, you will be able to later, when the money comes in.
so, it sounds like multiple specialist stations in cities will be a thing, unless later on you can build more additions, as you could in railroad tycoon 2
That's the way I see it so far. No unlocks from what I've seen.
@@GrandT right, so a bit more planning and convolution to deal with, but doable
hey @GrandT, you're not exporting lumber from your lumber mill. if i remember correctly :)
We are, there just isn't much demand early on. Around 0.4 - 0.5 per week for smaller cities.
Do cities work as warehouses so that we don't have to choose meat in the warehouse of the city let's say in the city that produces meat?
does buying company before connecting to it?
I tried building a warehouse in Boston to build up stocks of wheat, beer and corn but nothing every seemed to get delivered to it?
I did have freight deliveries being made from Boston onwards
You have to unlearn the way it worked in RE1. In RE2 they do not generate any demand, they act as transfer stations. So you have to connect with a line to another city that demands the good(s).
Another difference now is that a single warehouse can feed as many cities as you can connect to it so long as supply can keep up with demand. Which brings be to another point. If you create a warehouse at a station that picks up raw materials you no longer need to select it in the warehouse for it to be picked up. Freeing another slot. So technically, if warehouses are set up at RGO's, they can have 6 good besides the one(s) already being picked up by the station. At locations where the stations pick up two good, then you have access to 8 goods from one warehouse.
Despite what some say, RE2 is NOT a reskin of RE1, they are not the same under the hood, even if the paint job is a similar hue.
hang on, so... do you have no maintenance buildings on yer stations, then?
Only the ones I built today. lol
@@GrandT yeah, saw that, for some reason I figured they came with them automatically
@@Karelwolfpup I got confused by this as well. In the tutorial he says the trains repair automatically in train stations. Took me a while to figure you actually need maintenance building in them