Why The Current META Is So Fast Paced | AoE2

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  • Опубліковано 29 вер 2024

КОМЕНТАРІ • 249

  • @nickpease1597
    @nickpease1597 Рік тому +38

    This community is so fucking lucky to have one of the very best professional players also be one of the very best content creators. Absolutely incredible to be honest.

  • @caleb4836
    @caleb4836 Рік тому +79

    Loved this video! As a semi casual player it can be really hard to keep up with the what, why, and how of the ever changing meta. More general overviews like this and deeper dives into more specific topics would be extremely helpful.

    • @krystofcisar469
      @krystofcisar469 Рік тому

      Game nearly upside down just within last year. As casual player, i cant keep up with amounts of changes. Shortly after i bought game and learned something, got a bit confident with arcehr rushing and then theres nerf and half year after new dlc :D

  • @ThatGuanfranco
    @ThatGuanfranco Рік тому +4

    Great video. Will always watch a Hera commentary video.

  • @Trastoto17
    @Trastoto17 Рік тому

    Really good video. I like to watch you play on youtube but now that you make those videos it makes me more motivated to watch you even more. It's good to show different point of views and make people think in order to evolve as gamers and people, so this kind of content with the content of your other channel is really good and i really appreciate it. I hope people also appreciates it, and i root for you and every player on the game to improve and make this game even better since nowadays is hard to find a good game. Thanks for the video and I'm looking for the next one!

  • @hansoskar1911
    @hansoskar1911 Рік тому +3

    one big thing you didnt make explicit: on anything but drush faster uptime means military advantage bc on 1 production builds you are mostly limited by production time, not rescources. but another production buildings costs 175 wood which is a lot so starting 25s ealier gives you the military advantage if you can keep up your macro cycles.

  • @a.delafrancesca1459
    @a.delafrancesca1459 Рік тому

    Super interesting Hera, I really learned. Your energy seems great as well, keep it up and best of luck!

  • @Klepske
    @Klepske Рік тому

    What I heard: Drush into MAA needs a buff. Good video, really enjoyed this.

  • @xrayjohnson6972
    @xrayjohnson6972 Рік тому +1

    Hera, that background you're using around 1:40 when talking about the history of ups is ruining my eyes, not sure if alone

  • @connormiddlemiss1012
    @connormiddlemiss1012 Рік тому

    As a Age of Mythology player who turned into a AoE2 player, it's funny watching AoE2 meta turn into the AoM meta

  • @beetoven8193
    @beetoven8193 Рік тому

    Great video! Provoked a lot of thought!

  • @patcoston
    @patcoston Рік тому

    I had to look up what META stood for. I keep hearing it in AOE2 videos but everyone expects you to understand all the acronyms they use. Most Efficient Tactic Available.

  • @bhnane
    @bhnane Рік тому

    Idea for your channel. Pick a random player’s demo from discord once every 7-10days, make a video of it and point to good things, mistakes etc

  • @s0uldr4ke
    @s0uldr4ke Рік тому

    Dear Hera, I know you probably are busy right now preparing for NAC 4 but afterwards would you mind to update your build orders?
    I am still using the build orders you shared in the discord 2-3 Years ago and seeing this now I guess a 22pop Archer build has fallen out of fashion.
    Thx in advance and for the great content, keep it up!

  • @chronographer
    @chronographer Рік тому

    Hera, were you even born when daut was doing the classic 40 fishing ship dark age build? I think you missed how slow the old starts were.

  • @fo0l913
    @fo0l913 Рік тому

    Good breakdown, appreciated

  • @flowerpower555
    @flowerpower555 Рік тому +3

    A friend just like... Really let me down. And it's disheartening.
    Some Hera helpful helps. Fuck yass thanks algorithm

    • @HeraAgeofEmpires2
      @HeraAgeofEmpires2  Рік тому +1

      Sorry to hear that, enjoy the video hope it helps!

    • @flowerpower555
      @flowerpower555 Рік тому

      @@HeraAgeofEmpires2 tbh it did, and my girlfriend and I played some double 12 dominoes too that also helped

    • @flowerpower555
      @flowerpower555 Рік тому

      @@HeraAgeofEmpires2 been watching more and more, I loved that funny moments vid the other day.
      Your charisma is so passed 9000 Vegeta is chapped

  • @enfynet
    @enfynet Рік тому

    My 15 minute fast feudal at 10 pop is unstoppable

  • @LeftJoystick
    @LeftJoystick Рік тому

    9:03 Hey that's me, the "up and coming player"!
    jk im a dirty low elo nub :(

  • @sifly4331
    @sifly4331 Рік тому

    If you build a stable with 10 vills instead of 2, you save 25 seconds. This is more resource efficient than going up 1 pop earlier. (lose 50 vill seconds ~ 17 resources)
    If you would have the vills around the tc and build the stable close, would this be good option?
    (Probably just not practical in case of smoothness of your eco)

    • @quakesquakes
      @quakesquakes Рік тому +1

      My math says you are losing 54s, plus way, way more in increased walking time. I can't see building a stable with more than 6-7 vils being good, the marginal value of another builder is just so low.

    • @EliasHasle
      @EliasHasle Рік тому

      @@quakesquakes From what I heard another day, additional builders contribute with only 1/3 of the speed of the first one. And while building, they can neither walk anywhere nor extract resources.

    • @quakesquakes
      @quakesquakes Рік тому

      @@EliasHasle What's your point?

    • @EliasHasle
      @EliasHasle Рік тому

      @@quakesquakes That moving a worker from gathering a resource to assisting on a building project dramatically reduces their efficiency, even if only for a short while. I understand, however, that it may be of high priority to get started producing scouts, and I have not done the math to compare with any alternatives.

    • @quakesquakes
      @quakesquakes Рік тому

      @@EliasHasle That's what I was saying, are you a bot?

  • @MatterJV
    @MatterJV Рік тому

    anyone else hear it?? @ 10:19

  • @krystofcisar469
    @krystofcisar469 Рік тому +1

    Only meta that dont change is Hoanging someone! :D

  • @MiGluXHD
    @MiGluXHD Рік тому

    and nowdays fast castle is like 22-24pop 11 it was 27-28 before

  • @xShikari
    @xShikari Рік тому

    Men at arms do not seem feasible much anymore. They lack the range archers have and the mobility scouts have. Infantry in general is in a weird spot and could use a little balancing.

  • @rubensmaximus
    @rubensmaximus Рік тому

    This is amazing, but at the same time it might cut off new players. The game has become an "epic empires" game that ends way too early every single time. That is, unless you join the early aggression Olympics and sweat out the first opportunity to cause chaos. Can be fun? But really do not explore the full potential of the game and its promisse of huge imperial battles that every new player comes in with.
    Huge respect for the maximization of what the games currently gives all of us. You are playing the game at the best level. And the sweet spot in that ratio, between pop and resources, it is amazing! I guess I will really have to submit to the meta as I see no other way to win, given the current state of the game.

  • @Combinebobnt
    @Combinebobnt Рік тому +139

    Dark age became Deer (luring) age due to changes in map scripts and being able to find all your stuff easier. More food (deer) and consistent resources = faster builds

    • @0oShwavyo0
      @0oShwavyo0 Рік тому +26

      Plus DE convenience features like shift-queue mean there’s so much more spare attention for early game efficiency.

    • @riukasoulripper8252
      @riukasoulripper8252 Рік тому +2

      @@0oShwavyo0 do you feel that this change was good? Or do you prefer how it was before?

    • @0oShwavyo0
      @0oShwavyo0 Рік тому +25

      @@riukasoulripper8252 oh it was amazing, big fan hands down. I admit it is a shame that it may push out certain play styles by encouraging faster play, but since DE you realize how much mental energy was spent on things that are just not fun in the old days. The mental loop is shorter and more focused on the fun gameplay elements instead of on remembering to build farms every X minutes. The old game feels like playing concentration by comparison, more of a test of memory than a test of quick thinking and good execution.

    • @orionl7406
      @orionl7406 Рік тому +2

      now if only deer were easier to push

    • @balooojeffersong4234
      @balooojeffersong4234 Рік тому +4

      I remember back in the day when you didn’t start with being able to see your sheep automatically lol

  • @pointteaboy7113
    @pointteaboy7113 Рік тому +57

    Can you talk about relic collections as well? I feel like back in the day pro players were not prioritizing relics as much as today. It seems pretty obvious that shift click has a big impact on how hard/easy is it to collect them.

    • @djjazzyjeff1232
      @djjazzyjeff1232 Рік тому +2

      100% I'm mostly an Arena clown and in DE you can just build one monk and shift click all 5 relics and then let him do his thing while you focus on protecting the relics and taking map control, assuming you can take map control before your opponent, which I almost always do.

    • @mbvglider
      @mbvglider Рік тому +2

      I honestly love how shift-click works for monks. I love that if one relic is gone from the map, the monk will just go to the next relic.

    • @EliasHasle
      @EliasHasle Рік тому

      @@mbvglider The monk will not skip the planned return trip to the monastery, right? Or is there some trick to shift-queue the all-relic tour without manually assigning delivery trips for each relic?

    • @mbvglider
      @mbvglider Рік тому +1

      @@EliasHasle If the relic disappears, I'm pretty sure he just goes to the next waypoint (monastery) and then to the next one. In theory, this could be slightly inefficient if the relic he is tasked to is removed from the map while the monk is on his way. In practice, I've not found this to actually be a problem, as it's not that likely to happen, and I usually don't expect one monk to be able to do all five anyway, so will queue a second monk to grab a couple himself.

    • @EliasHasle
      @EliasHasle Рік тому

      @@mbvglider Thank you. The inefficiency I had in mind was that the monk returns to the monastery (as planned) before heading for the next relic. He could save some time by going directly to the relic, much like a villager will go to the next tree automatically. But of course, it would just be annoying if the direct path went right through the opponent's base or past a known castle. And also, villagers choose their own resource dropping points, whereas relic dropping points actually do matter.
      PS (kind of off-topic): The game "Knights and Merchants", from around the same time as AoE1, took the simulation realism further, by having all resources be movable entities. If a storage building were destroyed, your resources in that building were lost. And serfs had to bring food and wine(!) out to your army. Too bad the pathing behavior and game interface were really lousy. 😅

  • @ar1sm70
    @ar1sm70 Рік тому +32

    Very interesting topic, it's crazy that a game as old as Aoe2 keeps evolving! In terms of watching, less walls makes for more action usually so that's good. But in terms of playing, personally I kinda struggle to keep up with the added speed lol

  • @sourathghosh5170
    @sourathghosh5170 Рік тому +7

    Hi Hera, excellent video! I never thought of this before. Over the years, did something similar happen for the Imperial age timing as well? Would love to hear your thoughts on full cattle age vs faster imp too.

  • @adelhijazi9091
    @adelhijazi9091 Рік тому +10

    I was asking myself the same question. I play on and off in binges. Each time I get better, but the meta always changes nowadays when I get back. Started at 1150 and learned archers>scouts in the wall meta, then came back and did a lot of MAA to archers (1450), and now I’m having to learn these faster builds. Great for players who like aggressive scout builds (my fav back on game ranger) since we don’t have to worry about walls as much.
    Always watch your videos, you make the best aoe content

  • @Jompa10
    @Jompa10 Рік тому +7

    We love you Hera! It just feels so good to watch your videos. You are very humble, kind, and motivational ❤️

  • @devagr
    @devagr Рік тому +11

    How about a video on post-imp meta, what units and compositions are favorable over others, what civs struggle in post imp (both with gold and without gold), etc

    • @Sheppo42
      @Sheppo42 Рік тому +2

      He's got a video on every civs post imp compositions

    • @ihmpall
      @ihmpall Рік тому +1

      Post imp meta is Flemish revolution

    • @Sheppo42
      @Sheppo42 Рік тому

      @@ihmpall or early imp like NAC4 final

  • @jonrite4
    @jonrite4 Рік тому +2

    ooo yes I can't wait for all my fellow 1100ers to stop getting eco upgrades because they think you told them to 1111

    • @krystofcisar469
      @krystofcisar469 Рік тому

      lol true :D lot of my losses were caused by skipped horse collar and then forgot that i dont have it.

  • @slimjong-un5743
    @slimjong-un5743 Рік тому +4

    Can you cover power spike timings for each civ? Or like when it is best to attack with each civ (e.g. early castle)

  • @mabster314
    @mabster314 Рік тому +13

    I also think top players have gotten better at micro and doing more with less in the last few years. This lets them get away with much smaller armies in early fights and really enables the fast up meta. I think Hoang is a good example of someone who was ahead of the meta here, he's been doing these ultra-thrifty pushes for a while now

    • @teddyhaines6613
      @teddyhaines6613 Рік тому +5

      He also did drush-FC and doesn't really do that anymore to my understanding, though. The meta actually got too fast for him and even he had to adapt.

    • @markburke1396
      @markburke1396 Рік тому +2

      I think the faster servers compared to the P2P helps. way back in the day, people would even get Loom before luring any boars as the lag could be really bad and was common to loose vils as a result. But that could be a combination of skill and lag and knowledge and as Hera mentioned the Quality of life features.

  • @1AEGIS
    @1AEGIS Рік тому +2

    while watching this I got ad of another medieval game, lol

  • @martindebaeremaecker2024
    @martindebaeremaecker2024 Рік тому +3

    @hera If you go up quick with scout rush, and can only choose between horse collar and double bit axe. what if you choose horse collar first, because you need to farm quick, and and get double bit axe, for the wood bonus. Why would most pros get double bit axe quick even though some farms, or probably most farms in feudal end up with no horse collar? Isnt the first way better for aggresive and some economic approach?

  • @cityabsurdia6680
    @cityabsurdia6680 Рік тому +3

    Interesting stuff! On a side note, all the blur in this video makes it difficult to watch. It's like a cataract simulation.

  • @adamjames7721
    @adamjames7721 Рік тому +1

    Hi Hera, would you recommend walling up one side if you're a mid ELO player (I'm 1600) I tend to find that I don't get surprised by raids as much and I can protect the other side with army.

  • @jojozxc1234
    @jojozxc1234 Рік тому +2

    Watched one of Spirit of the Law’s videos that mentioned collection rate were different before DE. With the pathing change, vils collect more than before. That’s probably why current builds are affected as well.

  • @koushiksen4046
    @koushiksen4046 Рік тому +1

    doesn't matter because I play Arena only at 800 elo for 20+ years haha

  • @zeynel_99
    @zeynel_99 Рік тому +1

    Im 22 and i search a duomate if Someone want to play with me i speak german english turkish

  • @maurocamerini90
    @maurocamerini90 Рік тому +2

    I think now is easier to lure deer because of a better map generation, the lack of lag let you hit the boar with tc (and not killing it), and shift queing makes builds more efficient. Also walls are weaker, more expensive and takes longer to build, so it's essier to make damage now.

  • @SoIstDassAlso
    @SoIstDassAlso Рік тому +1

    i kinda disliked the blured screen, its okay, but its stays on to long... without any text

  • @ronanwaring3408
    @ronanwaring3408 Рік тому +1

    Yea I came back to it yesterday and got creamed every time I was like, since when did people start being this good?

  • @johncohnor9655
    @johncohnor9655 Рік тому +1

    Not gonna lie, watching zoomers developing 18 pop ARCHERS made me go full boomer and yell get out of my lawn😅

  • @balooojeffersong4234
    @balooojeffersong4234 Рік тому +2

    Awesome video, so insightful! I’d love to see a video on why we see 2 militia drush rather than the 3 militia today. And why we don’t see the 5 militia drush from Aztecs as much anymore

    • @EliasHasle
      @EliasHasle Рік тому

      Interesting question! I am no expert, but it seems highly related to the faster feudal. 2 militia can attack faster than 3, before Feudal counters are on the table, and make a similar distraction at a lower cost (and less long term "commitment" of attention and economy to keep them alive). If you can get the defender to spend TC time on Loom or chase your militia with many villagers, that is costly. If they defend with militia of their own, you will at least have superior knowledge of their army (composition and location) and economy, giving you a fair chance of "welcoming" them with an appropriate Feudal defence.

  • @domingossn
    @domingossn Рік тому +2

    Nice topic! I liked the discussion, but think the script was less developed than your usual... also too much shade in the image, feels kinda weird...
    Just to contribute with the discussion, IMHO, the effect of dark age in endgame is even heavier to lower elo (Idle TC, Inefficient Builds, Far Gather, Housed... or the sum of those parts!) than pro players (that somehow can comeback from losing vils to MAA,).

    • @HeraAgeofEmpires2
      @HeraAgeofEmpires2  Рік тому +3

      What do u mean shade? Also i dont use a script when doing videos its all natural

    • @domingossn
      @domingossn Рік тому +2

      @@HeraAgeofEmpires2 as always you're wholesome to heart such feedback :).
      By shade I mean the unfocused / obfuscated effect in the video... feels like I'm not wearing glasses, you know?
      About the script, usually your "natural" have better flow, making it more enjoyable... and I say that not to be mean, as I love your content :)...

  • @arcan762
    @arcan762 Рік тому +5

    To me the current meta is more like a real-time tactics game than a real-time strategy.
    If I wanted to have to worry about microing military in the first few mins of playing I would play StarCraft that does that kind of thing better IMO.
    Could also say this all comes from how oppressive archers are against almost everything at all stages of the game right now.
    Back to Farmville for me I guess...

    • @krystofcisar469
      @krystofcisar469 Рік тому

      Why tf people crying about archers all the time :D They are military units - supposed to be oppresive :D They are low hp, cant do much against buildings, have a lot of different counters from various civs.

  • @adrijc
    @adrijc Рік тому +1

    Very nice video...imo the appearance of new civs (and new eco bonuses) also makes it possible. For instance, Khmer and Poles with their farms, Japanese with cheaper mill and lumbercmp, Portuguese with new passive wood income, just to mention some. My top BO is still MAA+Archers 22 pop...very powerful!

  • @shadowsun4055
    @shadowsun4055 Рік тому

    I play slavs, so that's my excuse to not lure dear... It's not because I suck, it's because I want farms as soon as possible.

  • @IAmBael
    @IAmBael Рік тому

    To Hera's editor: I thought the blurred background was actually more distracting, it gave my tiny brain very little to focus on after taking in the text and zoning out easier when listening. Just my two cents! Love the video though! ❤
    Edit: I noticed the blur was already replied to on another comment so nevermind me. :D

  • @markvanderwerf8592
    @markvanderwerf8592 Рік тому

    Math is a bit wrong.
    Going up 1 vil later gives you 130 dark age villager seconds. That is worth about 50 wood. However double bit axe is also 25 seconds later which is worth (# of lumberjacks x 0.2 x 25) villager seconds. So with 8 lumberjacks for example the extra wood from earlier double bit is also about 15 wood.
    All in going up 1 vil earlier costs 30-35 wood roughly.
    Pushing 1 deer however is much more than that as it's already half a farm worth of food (30 wood) it also collects much faster than farm food. Collecting 115 food of a farm takes about 57 villager seconds longer than food of hunt which in turn is also another ~20 wood.
    So basically 1 vil earlier costs 30-35 wood but pushing a deer is ~50 wood. Pushing all deer however can leave you a bit in the blind but if you do AND go super fast scouts or archers you are safe, you can pressure and you economy is better than someone who upped later and didnt get deer.

  • @knights162
    @knights162 Рік тому

    Feedback - the background music was a little loud/distracting. Personally I'd prefer just gameplay sounds faintly in the background.

  • @jeffseidl
    @jeffseidl Рік тому

    As a player from Age of Kings era, I can’t stand this- too fast and too much prep, defeats the purpose of it being a fun way to relax. Even around 580-600 ELO, it’s a little bit better bc it’s of course an equal playing field, but wish there was more incentive for variety in approaches to ant given match.

  • @poiuttyrfghj8474
    @poiuttyrfghj8474 6 місяців тому

    When I started playing DE I was like 1000 ELO but I took a break and came back and keep losing game after game. I like the online community and watching the competitive scene but I think all the optimization has made it so there’s a huge skill gap and the meta is moving too fast for a casual player to just have fun.

  • @quakesquakes
    @quakesquakes Рік тому

    Your math at 5:40 doesn't check out. It costs 380 - the 200 extra res from going up later = 180 res for the MAA, and 140 + 175 = 315 for the archer player to defend, so the MAA player is "ahead".

  • @LightGreenCorona
    @LightGreenCorona Рік тому

    Are there Build Orders in use that lure deer with Militia, so you could scout simultaneously?
    I don't play much online and thus wanted to end games early and have an edge. I tested this:
    - inital vills build 2 houses, then go on straggler trees
    - the first new vill on stragglers
    - force drop of wood and then the first 5 vills on sheep
    - 6th vill builds a barrack and a house, then on stragglers
    - 7th on sheep
    - 8th lures boar
    - 9 and 10 on stragglers
    - 11 lures boar, create militia at this point and lure deer (with follow command)
    - when 100 wood build Lumbercamp or Mill

  • @ruhtraeel
    @ruhtraeel Рік тому +1

    It's super interesting to see the differences between AoE2 and something like Starcraft Brood War. AoE2 has so much more creativity because things are slower paced and aren't mapped out nearly as much.
    In Brood War, people do stuff like mineral boosting at the beginning to be 8 minerals ahead in a 1 second window, which is not nearly as much of a difference as being 8 wood ahead for 1 second in AoE2.

  • @ryanforgo3500
    @ryanforgo3500 Рік тому

    Hera, just one correction though. When you factor in double bit axe, considering the value of the tech increases with the number of vils on wood, that means there is deminision returns kinda thing on the population of dark age. In other words, for every additional dark age pop gained the value of all the previous dark age pop goes down.
    If i am not maoing sense, then lets simply say double bit axe equals 4.88 wood per minute per villager. So wood lost by delaying the tech would be 4.88 multiplied by X where X is the number of "dark age villagers". So yhe higher X goes the more wood per minute is lost which is then reducing the value of the next dark age pop in a way.

  • @jellevermeulen1732
    @jellevermeulen1732 Рік тому

    I like your video's, very informative. If you want to improve something (for me), you talk very nervous. It sounds like you need to be somewhere in 5minutes and you want to quickly squize out a video. And somehow it stresses me, while I prever to be relaxed when watching your videos.
    (still love your content!)

  • @kristianburys160
    @kristianburys160 Рік тому +1

    Yeah, cant agree more. This is heavily seen on arena and bf as well. You can easily go 22 pop fc boom with nearly every civ, better civs even 20, i am around 1700 in TGs

    • @valger3652
      @valger3652 Рік тому

      With standard resources setup 22+2 pop fc into boom not worty for most civs. Not possible to afford bow saw+ heavy plow+ minimum TC's idle. Most agressive fc boom is 23+2 with eco bonuses or 24+2 without.
      Although fc into agression (like siege or CD) some civs can make with 22+2 pop or even earlier.

    • @kristianburys160
      @kristianburys160 Рік тому

      @@valger3652 i disagree, you dont need bow saw nor heavyplow if you have extra tcs minute faster than others

    • @valger3652
      @valger3652 Рік тому

      ​@@kristianburys160 Eco with +4 exrta vils, but with 6-7 min delayed castle age eco upgrades, don't have better efficiency in relation to collected resources.
      Overall goal of boom approach - is to give imp army with good timing. There is many ways to solve it, every player choose most comfortable buildorder for him.

  • @nargaman261
    @nargaman261 Рік тому

    you know, as a starcraft player it is lowkey funny to me how aggression after 5 minutes is considered "fast-paced" in aoe2. Though, since legacy of the void the initial worker count went from 6 workers to 12 workers, double of what it was previously. Makes you think whether upping the initial worker count could be an option for aoe2, since let's be real, dark age is the most boring phase of the game, and the quicker it's over, the faster the match starts to get exciting

  • @stooge_mobile
    @stooge_mobile Рік тому

    My man, that backing track really sounded like Freestyler by Bombfunk MCs. I nearly spat my coffee out.
    Great video though. Luring deer is definitely a big reason for these faster builds, gotta be.

  • @superjarri
    @superjarri Рік тому

    nowadays people at my level (1600) is playing always 18 pop archers, boring as hell. Men at arms are useless and scauts are easily countered as well. Amazing how unbalanced archers are and nobody is complaining about it. They current balance ruins the game for me.

  • @undefined6341
    @undefined6341 Рік тому

    Maybe infantry should be cheaper. If it was a bit more expensive to counter them in the early game, it might slow the meta back down. This fast meta is kind of awful to play, and awful to watch too. It's just not fun to play or watch 3-4 units micro against each other.

  • @pedrocarvalho307
    @pedrocarvalho307 Рік тому +8

    I understand the reason why u almost every game skips horse collar. However, I really think that u have to think more carefully about this decision in each particular game. Most games, farms without horse colar begin to expire right at the time u reach castle, and sometimes is a crucial window to have your farms working.
    I saw many games that your lack of horse colar in feudal (and imperial without heavy plow), make your economy much weaker.
    I undertand that if you lose in feudal, there is no Castle age lmao. But I think you have to check this trade-off more carefully according to the game situation.

    • @tupacshakur5868
      @tupacshakur5868 Рік тому +4

      Maybe you could hit him up via dm and ask if you could offer him a little coaching session, he sure can learn alot from you.

    • @pedrocarvalho7480
      @pedrocarvalho7480 Рік тому

      ​@@tupacshakur5868 ty, u can learn to be less stupid as well

    • @HeraAgeofEmpires2
      @HeraAgeofEmpires2  Рік тому +12

      I agree with that, its a more tricky decision than it seems

  • @ChromeShineAQW
    @ChromeShineAQW Рік тому +1

    Let's Go Hera, you'll definitely hit 100k subs this year, I'm rooting for you , definitely deserve to get more recognition

  • @TheEarthbound12
    @TheEarthbound12 Рік тому +1

    I would love to see a video about what features you would like to see come into the game. Game controls, optimizations, mods that should be part of the game, etc.

  • @CG-eh6oe
    @CG-eh6oe Рік тому

    Hey, i noticed that your recent videos often have a very blurred background and some text in front; maybe its just me, but looking at this makes me sick, its so disturbing to look at blurred picutes for a longer period of time...

  • @meoff7602
    @meoff7602 Рік тому +1

    You don't need more economy. You just need enough to keep pumping.

  • @NedtureTVT
    @NedtureTVT Рік тому

    You forgot houses cost a lot less this days compare to old, the economy is better this days, more economy bonuses, all civs has economy bonus, por example koreans, huuuge Boost to the worst economy civ back in the days HERA

  • @EddyFisico
    @EddyFisico Рік тому +2

    Great video! Thanks, Hera.

  • @hikatoyshi
    @hikatoyshi Рік тому +1

    So what do you think about the fastest 9 pop -> idle TC -> scout rush with Khmers ?

  • @AvyScottandFlower
    @AvyScottandFlower Рік тому

    I'd like to see a video on shortcuts, it's a very big topic I think, and I see pro players clicking things like crazy, I still drag my PC mouse one villager at a time lol

  • @graigaron1215
    @graigaron1215 Рік тому

    At which elo would you recommend to switch to the faster builds? Do you recommend to learn all the basic BOs at the same time or one trick and master each individually?

  • @jundrix3675
    @jundrix3675 Рік тому

    I ceased to play AoE2 after trush had become the meta on arabia. I recently came back and I've been having fun since.

  • @jatinsingh1856
    @jatinsingh1856 Рік тому +1

    Good one man. It would be great if you could make another series of how to open - scouts into knights, maa into archers, drush fc, scouts into archers in the new meta.
    And at the same time another series of how to counter the same.

  • @redbullmax662
    @redbullmax662 Рік тому

    Cool info and all but please talk to your video graphics people to stop that blurring affects between the text. Its annoying as hell.

  • @IceSpoon
    @IceSpoon Рік тому

    And here I was thinking "going up with less than 26 vils is inefficient" holy cow.

  • @7353.
    @7353. Рік тому

    background noise is a bit stressful over the course of the video, ac i guess. but great video as always

  • @Pilgrim_HYR
    @Pilgrim_HYR Рік тому

    The blurry background is painful to look at when there is no text or image on top of it to focus on. Would suggest to not use blur 🙂

  • @archilzhvania5991
    @archilzhvania5991 Рік тому

    Very nice video, but blurring of the video was pretty annoying.

  • @Retax7
    @Retax7 Рік тому

    Great video. Though shift click did exist in AOC though.

  • @Uliio
    @Uliio Рік тому +5

    I literally get eye sores whilst playing aoe nowadays. Kinds feels you don't have time to blink anymore, lol. The skill level of the average joe on ranked is pretty strong
    Very happy for the success of AoE though.

    • @HeraAgeofEmpires2
      @HeraAgeofEmpires2  Рік тому +1

      Agreed! Luckily stuff like campaigns and scenario editor is a great way to enjoy the game at a slower pace

  • @NinthSettler
    @NinthSettler Рік тому

    the AI is so good at archer rushing me in feudal :(

  • @abdalrahmanaiham1434
    @abdalrahmanaiham1434 Рік тому

    AOE2 is the only game i played online and enjoyed , the problem is that i'm old and slow

  • @77SuperIsaac77
    @77SuperIsaac77 Рік тому

    I’m new to the game and I would rush to 12-15 pop then go to the next yikes loll

  • @AEGIS-2317
    @AEGIS-2317 Рік тому

    why the meta is fast paced? cause you literally form the meta, and people want to be just as fast as you!

  • @unclientrandom5371
    @unclientrandom5371 Рік тому

    I hate the fact that this game is all about early rushing. There is way too much advamtage to rush Ages

  • @adhamkalaoun2030
    @adhamkalaoun2030 Рік тому

    Hero please we need a complete guide how to know how many villager is enough for each resource in every age

  • @javiervargas9862
    @javiervargas9862 Рік тому +1

    I think also the improvements of the AI on the villagers also affects how good your economy is... i thing sotl has one video comparing diferent resource collection ratio on diferent AI villagers

    • @EliasHasle
      @EliasHasle Рік тому +1

      The villager pathfinding and traffic behavior is still disastrous at times, though. E.g.: Lumberjacks occasionally go on a strike (idling) if access to the perimeter of the lumber camp is modestly constrained, such as down to ~two tiles, while alternative drop-off paths are also blocked by walls. I have not studied in detail how this happens, but I think the villagers give up on resolving what should have been minor traffic jams. UPDATE: Even a single villager displayed this behavior in a constrained space (between a market, a house, a lumbercamp, and a dense forest). I think the villager idled after every completed tree. He could then easily find a new one to chop once tasked again. I guess he was just lazy! 😂 (or there is a bug in the algorithm for choosing the next tree).
      Likewise, milling for shore fish in small pits sometimes results in villagers locking at points on the shore. At first, I thought they were interlocking, since they stacked up in one point, but it turned out that a single villager showed the same behavior. I lost the game, obviously...

  • @grizzbro
    @grizzbro Рік тому

    I can do 16 pop up but it still takes 12 minutes of idling my TC lol

  • @Davtwan
    @Davtwan Рік тому

    tl;dr: 50 resources don’t mean crap compared to sudden upgrades

  • @frequensea9434
    @frequensea9434 Рік тому

    Well now you need to remake Japanese meta build order video

  • @kytong954
    @kytong954 Рік тому +1

    Ty for this video. Sent it to my friends. Lol

  • @thorstenmarquardt7274
    @thorstenmarquardt7274 Рік тому

    Because of all the tryharders with copy pasted feudal rushes

  • @lfishl22
    @lfishl22 Рік тому

    Important knowledge for casual like me

  • @u9vata
    @u9vata Рік тому

    I think pros severly underestimate staggler trees.
    - You can use fewer vills for the beginning on wood (spared walk to LC and LC build time which builds later)
    - Between the first and second boar you should extract out a staggler with the boar vills - instead of timing the arrival of the second one right when the first go off, this is better utilization and easy to change.
    - Before boars you should push deer for this.
    - For me this works best with Huns. My issue is not that I cannot go 18 pop scout rush - but that I always forget to do so after playing a closed map haha
    This also not work for double-stable stuff. Also it might be unusual at first because you literally have no one constantly on wood like the 4 on wood simple stuff, but its more adhoc between having 0 and like 7-10 (depending on when the timing is between the two boars). Also right when building the LC from the 100 wood collected this way, you should make the vills stay there.
    At least this works for me. On a 6vill start I was able to reach 14:37 castle time with 27 vills up (Huns), but usually I do this with the 3 vill starts. Have no idea how stuff like having mongols or 9 vill starts change this.

  • @LegitCe
    @LegitCe Рік тому +1

    Yeah, i was asking the same, a few year ago it was crazy thinking this meta

  • @avalanchas336
    @avalanchas336 Рік тому

    "Skipping horse collar" - angry Viper noises