It's better just because the turning points feel more natural on marathon. If you play on a giant map in normal speed your soldiers are already outaded if when you finally reach the enemies border.
Only him? I mean... I had a similar win on an older civ that came unexpectedly. Was trying to win through Dom/conquest and happened to capture some cities that had world wonders in them then got a cultural victory because of the culture it was making me
All his most heroic attempts to keep peace have failed, but he still does not ask you to understand why he does what he does, since you, horrible warmonger, would never understand him.
Its actually based on an old glitch in the og game or maybe a slightly later one where ghandi is so peaceful, having an aggression rating of something close to 2, that when he adopts democracy and reduces his aggression even further he runs out of low numbers and his a aggression sets itself at almost the highest possible level.
2 aggression but democracy drops your aggression down three but there is no zero so it just Loops back around to 10 from my understanding making him the most aggressive person in history. Hitler's probably an eight
When you ascend like spiff has, time becomes simply a concept. In spiffs world this run took both a lifetime and no time at all.. he plays through civ6 extreme constantly day in day out. Perfectly balanced 👌
So how the victory works: having a luxury resource monopoly (60%+ copies of the in-game luxury), you get a massive tourism boost. That moment you get a Tea monopoly and WHOOPS CULTURE VICTORY!
I'm curious if marathon Babylon gets a similar result. Since Eureka's give full tech not just partial, that could allow you to so out-tech speed everyone else that they can't keep up.
Yes. If you get a builder from a tribal village and unlock mining (after 30+ turns since you get 1/2 science) you can immediately get Apprenticeship, Men at Arms, and Industrial Zones.
You still have to build units and generate the gold to upgrade them in a marathon game, but it would definitely make Babylon even more broken than they already are (providing you can actually get the boosts)
Super slow research speed is a strategy I use in a bunch of games to break them. You can micromanage and super focus on the research while the AI will never do that and you easily outpace them to the point that you are so technologically advanced they don't stand a chance.
@Jamie521 The majority of my games are in marathon speed, and usually by the time I'm researching modern era techs and civics there is still multiple AI civs that hasn't even researched a renaissance tech or civic. It's all about understanding which techs and civics will give you the best boost forward based on your current situation and ignoring everything else. Marathon speed helps this tremendously as you have much more time to go for the inspirations which make a huge difference when it could speed up a research by 20 or more turns. I've had a game where I didn't research masonry until the modern era just because I controlled my entire landmass and only needed naval units.
@@bigfudge2031 Also a great effect, though going for any win other than science it might be better to do a different civilization. My favorite civ for marathon games is Bull Moose Theodore Roosevelt. His bonuses to culture and science on high appeal tiles can add tremendous boosts to early game and having wildcard policy slots instead of diplomatic slots allows either hyperfocusing or broad array tactics to either rush a specific win or to delay other win scenarios while focusing one.
6:20 this 15% also applies to the builders themselves, which makes it much more considerable. If you stack it with some other things you can get your builders above 20% per charge, pumping out wonders with 5 charges
Even excluding other potential exploits, marathon is just much easier on high difficulties, because the AI cheats. It cheats about the same level, but on Marathon you build relatively quicker and can move your units a lot quicker relative to progress. 1) That means more unit strategy, which is something Civ AI DOES NOT get better at. 2.1) Also, while the AI does get a shitton of units, they can't always handle that (money) 2.2) and you typically can produce enough units to strategize effectively, building a wall of units that you just have to stop their flood of units on.
@@side-beeetaloniswolfwolfac4179 what if i don't wan't to support the devs with pay to win dlc? it's a lose-lose situation, and the game is less well assembled than 2022 Ladas from russia
@@wazoo41 _ALL_ AI cheat in games, because all AI are not even close to comparable to what a human can do so they have to fudge it so we're not bored outta our minds. As to the monetization, that has nothing to do with the AI>
@@leadpaintchips9461 Yeah that person clearly isn't very smart and seems to be arguing with himself. You're wrong about all AI cheating though. Chess is the obvious example of an AI that doesn't cheat while winning against grand masters. While the simplicity of the game compared to most videogames in the number of possible actions you can take does make it easier for the AI, they should be able to surpass the average player in a game like Civ provided enough work has been put into designing it. It's difficult, but very much possible for the AI to compete with players in strategy games, with the abilities of the AI varying from game to game. The Age of Empire 2 AI and AI War: Fleet Command AI are both strong and don't cheat all too much. Also, even the default CIV ai doesn't cheat in some of the easier difficulties. The cheats only artificially inflate the difficulty. Then there's also purely skill based games like FPS', and games like Tetris and Tohou. The AI should be able to make movies with perfect accuracy and so obvious beat any player. Technically, that's not cheating. So not all the AI cheat in games.
Honestly the combo of percent decrease you can get for producing anti cavalry and playing as gorgo can be scary for other people. 1-2 turn hoplites are horrifying considering how strong they are in groups. You can early war deity ai with gorgo (especially on zombies mode, farming zombies for culture supercharges you)
This game mechanic can also be abused with Aztec's ability "Legend of the Five Suns", that every build charge makes 20% of the construction cost of the districs, it ain't as fast tho but Eagle Warriors can capture builders from defeated units, so you can spam districts with just building them.
Yeah, culture victory is so incredibly broken that you regularly can get that ON ACCIDENT. Even without marathon. Just build a handfull or two of wonders and you are set.
India and China are the most annoying opposing civilizations in Civilization Revolution on Xbox 360. All other civilizations are annoying as well but they are far more polite/patient then India & China. While India & China will frequently start attacking me when their Cities are barely built up while others at least wait a little bit longer and actually give up at certain points while India & China just keep attacking until you nuke them!
Of all of the perfectly balanced strats I've seen you use over the years. This is the first one for which I can say, this is just downright unfair. Well Done!
This is one of my earliest strategies. Its so fan to just have all of the early wonders in marathon, add being able to camp barbarians and every 10 turns you get gold.
Reminds me of playing Civ: Beyond Earth as a kid. That fuckin game had a civ that once per city could instant build a wonder... you can imagine how easy it was to snowball as them, especially on marathon.
In the first Civilization game there was a bug that allowed you to build the Apollo Program and the spaceship so fast that you could very fast, but because the spaceship gets launched very early it may reach Alpha Centauri during a year that is between turns so you would not get the Space Race victory, but because you have the Apollo Program you get to see every city in the world, so you can get a military victory very easily.
Dramatic Ages mode is super punishing to the AI, as each player losers several cities whenever they fail to hit a Golden Age. Also, I strongly suspect this wasn't on Deity difficulty - it was still fun even so, but the AI needs a bit of help just to keep up with a non-exploiting player, heh
Somehow, it really doesn't feel like he is playing on a real difficulty level. Simply because the AI didn't cheat and start with 3 cities and vastly improved yields.
Yeah I agree, spiff still made it a fun video but it isn't really an exploit. Anybody can win a game of civ on Prince difficulty, regardless of the speed lol.
Spiff love the video and I had a idea There’s a game called roblox now it has manny games on it but… the plat form those games are made on have a *few* exploits. Such as Infinite jumping up walls Clipping through walls with just a dance emote Jumping abnormally high Phase shifting through walls as if your the flash if you have a key presser toggling you items(works in most games was “*patched*” just requires a fps unlocker at a low fps nowadays). These exploits are just what the PLATFORM HAS IMAGINE WHAT OTHER BUGS THE GAMES THEM SELVES HAVE
By default, I play Marathon. Reason being that all the stacking research bonuses can be truly felt and appreciated on the greatest magnifying scale it provides. If getting a tech 1 turn for normal or getting a tech 1 turn for marathon, that further magnifies the player's ability to outpace the AI. Meaning, if you can have enough bonuses to get new tech in 1 turn, it's better to do so on marathon than normal.
This seriously reminds me of one of (if not _the_) most incredible Civ VI playthroughs of all time made by youtuber civ6trader. I very VERY much recommend any fan of Civ to go watch his campaigns, made when Civ 6 was just launched
And the thing is, it seems like the developers of Civ VI have given up on more patches, so these exploits will continue to be there for a long time (unlike some of the previous exploits). IIRC there's also an "Infinitely harvest Barbarian Clan Mode Barbarian Camp with Ottoman's Barbary Corsair" but I'm pretty sure Spiff did it already.
I mean the game came out almost 6 years ago and they added a ton of stuff since then. Eventually they have to move on to the next game. I'm sure Civ 5/4 are loaded with exploitable stuff left in the final versions as well.
After years of watching your content I broke down and bought some of Taylor's Yorkshire tea (gold) and damnit I haven't touched coffee since. More on the way and likely will always have some in the house. For Christmas I plan on giving all my friends and family some as well. As a good lad, I already shared some with my mom.
Hi Spiff! I just beat emperor for the first time (I got Civ 6 4-5 days ago playing hours on end looking for exploits) and I have something semi-broken for you, which is pillaging. This is likely already well known, but I used normal scouts to pillage the districts (with double pillaging bonus) and farmed them to 1. research better units and 2. buy those units (like infantry vs musketmen). Won a domination victory in my first 50 hours of playing. Have I made you proud as an exploiter?
this is spiff's world, we only live in it 🙏
youtube!1!1?1?
OMG ITS THE REAL ONE
BRING BACK DISLIKES
ITS VERIFIED
THATS NKT A FAKE MARK
ITS PINNED NOW
that's cool
*Rome wasn't built in a day. It was actually built in about 27 mins thanks to chinese workers!*
Since ive edited this comment now you have to guess how got these likes >:)
they're pretty good ngl and fast
Indeed so true
Perfectly balanced 🫖
Love the Vids man, Thank you.
"It's turn 64 and we almost have pottery."
If there is ever a way to know how cursed marathon is, this is it.
I went. Huh. 64!? How? 😐
It's better just because the turning points feel more natural on marathon. If you play on a giant map in normal speed your soldiers are already outaded if when you finally reach the enemies border.
@@Robin-sf3gk I think like, map and pace go hand in hand, small maps, short time
Big maps, long times
@@cosmicfails2053 yes exactly.
I only play marathon and on huge Maps... Everything else just doesn't feel right
Marathon speed also helps Gilgamesh, since the barbarian camps don't have a delay in their respawn and each one is a tribal village for Gigamesh.
Marathon is best with the greeks......as it fits well considering....
didn't the first greek dude to run the distance just...fcking die?
to be fair I think he was going top speed all the way
@@nouhorni3229 he was running the pre-alpha version. They fixed the fatality glitch when it went to open beta
Gilgachad
@@SportyMabamba they 'mitigated' the fatality glitch, it still strikes on a random low roll
Only Spiff could accidentally win a game sooner than even he expected to in a way he didn't expect.
One more like.
Only him? I mean... I had a similar win on an older civ that came unexpectedly. Was trying to win through Dom/conquest and happened to capture some cities that had world wonders in them then got a cultural victory because of the culture it was making me
People really need to turn off the Victories they WON'T be aiming for or just simply ignore them and keep going for the one you want.
I feel like a monster for being accustomed to the marathon speed by now
how do you perceive time. I refuse to believe it is normal
I also only play marathon
Scientists will study the ridges carved on the inside of his skull by the writhing, pulsating wrinkled brain that strained within.
Same, started playing on Marathon. It's actually pretty fun
Yeah I prefer Marathon too, otherwise it feels like tech moves too fast, and unique units often upgrade before they even get used.
'Nuclear Ghandi Activated' is the most terrifying sentence I have ever heard
*Purge Siren*
All his most heroic attempts to keep peace have failed, but he still does not ask you to understand why he does what he does, since you, horrible warmonger, would never understand him.
Its actually based on an old glitch in the og game or maybe a slightly later one where ghandi is so peaceful, having an aggression rating of something close to 2, that when he adopts democracy and reduces his aggression even further he runs out of low numbers and his a aggression sets itself at almost the highest possible level.
2 aggression but democracy drops your aggression down three but there is no zero so it just Loops back around to 10 from my understanding making him the most aggressive person in history. Hitler's probably an eight
@@imperatortenebrarum6472 Ghandi underflow
PotatoMcWhiskey: Tries to break CivVI marathon speed
Spiff: You ain't seen nothing yet
And that is even WITH Spiff taking the smoothbrained (in-) action of not properly leveraging golden ages.
to be fair they don't play on the same difficulty
E
PotatoMcWhiskey won in 181 turns on Marathon...
PotatoMcWhiskey technically did it better when looking at the number of turns before winning.
"this game is broken" doesn't really narrow down the game spiff...gandhi does tho
valid point... :D
Am i triping? Or did spiff just replied?!
I thought he dont have time
@@Diddydiddler5 hexagons are the bestagons
@@StrokeMahEgo All praise the hexagon.
They are indeed the bestagons
When you ascend like spiff has, time becomes simply a concept.
In spiffs world this run took both a lifetime and no time at all.. he plays through civ6 extreme constantly day in day out.
Perfectly balanced 👌
E
Time is just a suggestion
I love this new series where PotatoMcWhiskey and The Spiffing Brit keep trying to outdo each other on marathon speed.
Spiff: Marathon is so long
Also Spiff: let's finish it in less than 300 turns!
I demand a second version of this video that can only be watched properly in 0.5x speed!
So how the victory works: having a luxury resource monopoly (60%+ copies of the in-game luxury), you get a massive tourism boost. That moment you get a Tea monopoly and WHOOPS CULTURE VICTORY!
So he won because of Yorkshire tea? I can't think of a more Spiffing Brit victory than that.
At this point I'm EXTREMELY frightened on what spiffy would do with enough power
A SOLID BLOCK OF URANIUM-233!
Pull a Gandhi and nuke da world?
E
PM all the way!
I mean
He already exploitet to get a free country so...
I demand a second version of this video that can only be watched properly in 0.5x speed!
Im watching in .75 and it works well
1.25 is the way
Spiff: Ok Civ 6 I’ve exploited every single aspect of your entire existence, surely you’re not that broken
Civ 6: *I DIDN’T HEAR NO BELL*
E
@@EEEEEEEE e
L
L
F
I'm curious if marathon Babylon gets a similar result. Since Eureka's give full tech not just partial, that could allow you to so out-tech speed everyone else that they can't keep up.
Yes. If you get a builder from a tribal village and unlock mining (after 30+ turns since you get 1/2 science) you can immediately get Apprenticeship, Men at Arms, and Industrial Zones.
Holy shit this sounds broken and fun
@@blockchiken yes but you have to have killed 3 barbarians to get iron other wise you could not build men at arms or upgrade in to them.
You still have to build units and generate the gold to upgrade them in a marathon game, but it would definitely make Babylon even more broken than they already are (providing you can actually get the boosts)
More power is the last thing Babylonians need
When spiff doesn't even bother saying that civ 6 is "balance with no exploits at all", you know it's really broken
22:26
Super slow research speed is a strategy I use in a bunch of games to break them. You can micromanage and super focus on the research while the AI will never do that and you easily outpace them to the point that you are so technologically advanced they don't stand a chance.
how can you micro research to outpace the ai?
@Jamie521 The majority of my games are in marathon speed, and usually by the time I'm researching modern era techs and civics there is still multiple AI civs that hasn't even researched a renaissance tech or civic. It's all about understanding which techs and civics will give you the best boost forward based on your current situation and ignoring everything else. Marathon speed helps this tremendously as you have much more time to go for the inspirations which make a huge difference when it could speed up a research by 20 or more turns. I've had a game where I didn't research masonry until the modern era just because I controlled my entire landmass and only needed naval units.
or just play Babylon for the same effect...
@@bigfudge2031 Also a great effect, though going for any win other than science it might be better to do a different civilization. My favorite civ for marathon games is Bull Moose Theodore Roosevelt. His bonuses to culture and science on high appeal tiles can add tremendous boosts to early game and having wildcard policy slots instead of diplomatic slots allows either hyperfocusing or broad array tactics to either rush a specific win or to delay other win scenarios while focusing one.
@@garethmascarello681 how is that micromanaging research? thats just. normal researching in civ
6:20 this 15% also applies to the builders themselves, which makes it much more considerable. If you stack it with some other things you can get your builders above 20% per charge, pumping out wonders with 5 charges
Even excluding other potential exploits, marathon is just much easier on high difficulties, because the AI cheats. It cheats about the same level, but on Marathon you build relatively quicker and can move your units a lot quicker relative to progress.
1) That means more unit strategy, which is something Civ AI DOES NOT get better at.
2.1) Also, while the AI does get a shitton of units, they can't always handle that (money)
2.2) and you typically can produce enough units to strategize effectively, building a wall of units that you just have to stop their flood of units on.
ai cheat because game bad
@@wazoo41 AI cheat because AI bad. Game against other humans=GOOD
@@side-beeetaloniswolfwolfac4179 what if i don't wan't to support the devs with pay to win dlc? it's a lose-lose situation, and the game is less well assembled than 2022 Ladas from russia
@@wazoo41 _ALL_ AI cheat in games, because all AI are not even close to comparable to what a human can do so they have to fudge it so we're not bored outta our minds.
As to the monetization, that has nothing to do with the AI>
@@leadpaintchips9461 Yeah that person clearly isn't very smart and seems to be arguing with himself.
You're wrong about all AI cheating though. Chess is the obvious example of an AI that doesn't cheat while winning against grand masters. While the simplicity of the game compared to most videogames in the number of possible actions you can take does make it easier for the AI, they should be able to surpass the average player in a game like Civ provided enough work has been put into designing it. It's difficult, but very much possible for the AI to compete with players in strategy games, with the abilities of the AI varying from game to game. The Age of Empire 2 AI and AI War: Fleet Command AI are both strong and don't cheat all too much. Also, even the default CIV ai doesn't cheat in some of the easier difficulties. The cheats only artificially inflate the difficulty.
Then there's also purely skill based games like FPS', and games like Tetris and Tohou. The AI should be able to make movies with perfect accuracy and so obvious beat any player. Technically, that's not cheating.
So not all the AI cheat in games.
I love watching you and Potato McWhiskey bounce off each other. You did Civ5 Marathon, then he did Civ6 Marathon, now you're doing Civ6 Marathon too
As per the new UA-cam meta, especially since this game is already going to take 3x as long, I'm watching this at .25x speed.
Honestly the combo of percent decrease you can get for producing anti cavalry and playing as gorgo can be scary for other people. 1-2 turn hoplites are horrifying considering how strong they are in groups. You can early war deity ai with gorgo (especially on zombies mode, farming zombies for culture supercharges you)
You know a game is broken when the master of breaking games has no clue how he won XD
just became a member today, love u Spiffing Dilf
The thing I love about spiff is how much effort he puts into his vids to make them as entertaining as he can
This game mechanic can also be abused with Aztec's ability "Legend of the Five Suns", that every build charge makes 20% of the construction cost of the districs, it ain't as fast tho but Eagle Warriors can capture builders from defeated units, so you can spam districts with just building them.
Spiff shouting out the Binley Mega Chippy is the crossover I didn't know I needed
for the first time in years, i decided to pour myself a cup of tea thanks to spiff's reminder at the beggining
Spiff has made time speed up by slowing it down. Amazing!
I miss many of the old exploits that you showcased this video makes me soo happy!!
Yeah, culture victory is so incredibly broken that you regularly can get that ON ACCIDENT.
Even without marathon.
Just build a handfull or two of wonders and you are set.
I should probably turn off culture victory, it ends some of my games too early xD
"so we can get a vampire unit" ...... what? The hell has been going on in this game since I last played it?!
The moment I see Gandhi on the thumbnail, i had flashbacks to all the wars and nukes he used on me.
Ah civ such a treasure.
India and China are the most annoying opposing civilizations in Civilization Revolution on Xbox 360.
All other civilizations are annoying as well but they are far more polite/patient then India & China. While India & China will frequently start attacking me when their Cities are barely built up while others at least wait a little bit longer and actually give up at certain points while India & China just keep attacking until you nuke them!
Of all of the perfectly balanced strats I've seen you use over the years. This is the first one for which I can say, this is just downright unfair. Well Done!
It's not broken, it's "unintentional" game design. Love your content Spiff
You know when you see a spiff upload your gonna get some amazingly broken strats 😖😂
This is a great example of how Qatar put up their world cup stadium - just sacrifice builders!
This is one of my earliest strategies. Its so fan to just have all of the early wonders in marathon, add being able to camp barbarians and every 10 turns you get gold.
Reminds me of playing Civ: Beyond Earth as a kid. That fuckin game had a civ that once per city could instant build a wonder... you can imagine how easy it was to snowball as them, especially on marathon.
In the first Civilization game there was a bug that allowed you to build the Apollo Program and the spaceship so fast that you could very fast, but because the spaceship gets launched very early it may reach Alpha Centauri during a year that is between turns so you would not get the Space Race victory, but because you have the Apollo Program you get to see every city in the world, so you can get a military victory very easily.
Dramatic Ages mode is super punishing to the AI, as each player losers several cities whenever they fail to hit a Golden Age. Also, I strongly suspect this wasn't on Deity difficulty - it was still fun even so, but the AI needs a bit of help just to keep up with a non-exploiting player, heh
seemed like it was on one of the easiest difficulties from the first AI encounter lol
Deity only loses 10% of its cities, so not actually that punishing
Yeah I'm pretty sure it was Prince since they seemed to only start with 1 city, and I'm assuming Spiff wouldn't put it below the default lol.
Last time I was this early to video release the British hadn't discovered tea yet.
Accidentally getting the culture victory is like treading on legos. You never expect it.
I always forget how unbelievable slow marathon is. 1500 turns is like playing every SINGLE year starting when Ceasar was alive. That's sooo long
Somehow, it really doesn't feel like he is playing on a real difficulty level. Simply because the AI didn't cheat and start with 3 cities and vastly improved yields.
Yeah I agree, spiff still made it a fun video but it isn't really an exploit. Anybody can win a game of civ on Prince difficulty, regardless of the speed lol.
I watched the Armchair Admirals stream where you talked to Potato about this. :D I'm so glad it became something.
I'm surprised it took this long, since this was my first strategy on beating Deity difficulty on civ 6.
Sorry for a year late reply.
There's nothing like watching Spiff's video while enjoying a hot coffee.
Spiff love the video and I had a idea
There’s a game called roblox now it has manny games on it but… the plat form those games are made on have a *few* exploits.
Such as
Infinite jumping up walls
Clipping through walls with just a dance emote
Jumping abnormally high
Phase shifting through walls as if your the flash if you have a key presser toggling you items(works in most games was “*patched*” just requires a fps unlocker at a low fps nowadays).
These exploits are just what the PLATFORM HAS IMAGINE WHAT OTHER BUGS THE GAMES THEM SELVES HAVE
I cannot believe a broken game is being played on The Spiffing Brit channel. Absolutely astonishing news
By default, I play Marathon. Reason being that all the stacking research bonuses can be truly felt and appreciated on the greatest magnifying scale it provides. If getting a tech 1 turn for normal or getting a tech 1 turn for marathon, that further magnifies the player's ability to outpace the AI. Meaning, if you can have enough bonuses to get new tech in 1 turn, it's better to do so on marathon than normal.
This seriously reminds me of one of (if not _the_) most incredible Civ VI playthroughs of all time made by youtuber civ6trader. I very VERY much recommend any fan of Civ to go watch his campaigns, made when Civ 6 was just launched
20:33
This 180 from subdued game commentary to boldfaced WTF legit made me *almost* spit my tea in laughter.
I feel like Babylon would be equally broken because eurekas grants the full research instead of only a part of it, I feel like you'd get ahead fast
Shit, I never even thought of this. I've been looking for a fun new angle in my next playthrough, might try this!
Qwin Shin Hang...amazing, couldn't make it past that lol.
The only way to watch The Spiffing Brit is while drinking Yorkshire Tea
Damn I love a good Civ6 Vid! Hyped for this!
I am starting to believe either he's a god or he's a robot, because if this man was alive/human the world would have been exploited so much already
what if we are already being exploited?!?
I've been waiting for some more civ 6 "gameplay" for so long. Thank you my friend and all hail the mighty tea gods.
spiff is so good even he doesnt know how he does it
I am in no way shape or form a Civ game player but I really like your game-breaker runs on them. Life is weird.
8:00 "how strong the IA are", Simon having 4 military rating... and the other having less than 20 and being really far away
also, low dificult setting
Time for you to move to Coventry, that way you can visit Binley Mega Chippy everyday.
Love your content man!
That is an absolutely juicy start location.
I have no idea how a brit can produce this much cheese
Being originally from Bude, I was very surprised to see our once Igloo themed Bude Tunnel as one of your wonders
When China isn't by far the strongest civ in the game, that's how you know the game was not made in China.
and the fact Hong Kong exists at all.
So... Aoe2 is made by china?
I havent been binge watching your videos and so super happy for a new video. Hurt my back and i cant do much so you are a welcome distraction.
Spif can make anything broken. Spiff could break Chess. Love the work keep it up!
That would be a video i would use!
easiest way to win a game of civ is to have an AI in an airpod tell you every move to make ;)
I have no clue how he would break chess but i known that he would find a way.
I got here from Spiff's 0.5x viewing speed video. It's like a lottery, ending up with a random follow up video with a drunk filter
If you really want to see spiff do well, you would watch this at .5x
Imagine how fast it would of been if your brain hadn't been smooth.
It took me 700 turns for my first Cultural Victory and this tea-loving man did it in less than 300 lol
Thank you for another civ 6 video! Time to now celebrate with a lovely cup of yorkshire tea
In over 400 hours in Civ6, I don't think I've ever played without marathon speed. Is 18 turns for a warrior actually that bad?
yes, by this time my capital can propably build 2 wonders and a ship on normal speed
I can't help but chuckle every time he tries to pronounce "faith"
And the thing is, it seems like the developers of Civ VI have given up on more patches, so these exploits will continue to be there for a long time (unlike some of the previous exploits). IIRC there's also an "Infinitely harvest Barbarian Clan Mode Barbarian Camp with Ottoman's Barbary Corsair" but I'm pretty sure Spiff did it already.
I mean the game came out almost 6 years ago and they added a ton of stuff since then. Eventually they have to move on to the next game. I'm sure Civ 5/4 are loaded with exploitable stuff left in the final versions as well.
I still hear Bobcat whenever you say Barb Camp and it’s really amusing
SPIFFING BRIT PLEASE STOP EXPLOITING YOU FOUND A WAY TO BUY SCOTLAND FOR FREE PLEASE THIS IS INSANE
Had to look up binley mega chippy now got the song stuck in my head
Mahatma Gandhi said, " whenever someone slaps you on one cheek, show him the other." but this guy choose violence 🤣
Coincidentally I was already drinking tea whence I began viewing this splendid video.
What difficulty were you playing this on?
After years of watching your content I broke down and bought some of Taylor's Yorkshire tea (gold) and damnit I haven't touched coffee since. More on the way and likely will always have some in the house. For Christmas I plan on giving all my friends and family some as well. As a good lad, I already shared some with my mom.
Anyone else gonna let this play at 0.25 speed?
lol I just watched your .5 speed video and forgot to change it and it made your voice sound funny in this video so far.
I feel like Ghandi would be extremely broken if he just had some tea on him at all times
Gotta love that Tofu-Dreg construction. Allows you to build as fast as you want.
Hi Spiff! I just beat emperor for the first time (I got Civ 6 4-5 days ago playing hours on end looking for exploits) and I have something semi-broken for you, which is pillaging. This is likely already well known, but I used normal scouts to pillage the districts (with double pillaging bonus) and farmed them to 1. research better units and 2. buy those units (like infantry vs musketmen). Won a domination victory in my first 50 hours of playing. Have I made you proud as an exploiter?
Extreme civilization...isn't that just BBQ?
Man I have 700+ hours in CIV VI yet only have a bit over 1/3 of the Achievements Spiff teach me some Bugs to get them all
Every time I open up a spif video I get a sudden urge to go make a cup of yorkshire tea. Brb.
This is like the 8th time you've broke Civ 6. My man should win his own dlc faction or something as a reward.
Brit drinking game; 1 shot every time he says indeed. Gonna be drunk in 10mins which is nice indeed
I ordered Yorkshire tea because of you.
Grabbed a nice cup of Yorkshire tea and my phone opened up UA-cam and started playing this video.
You make amazing content, been watching since 2018!!
I always tell my friends that the biggest issue with Civ 6 is that it's far too easy to get a culture victory. Thank you for proving my point.