I actually forgot to mention one amazing built-in add-on! It's called Add Mesh: Extra Objects. I use it all the time and it adds additional mesh objects and shapes which you can simply add to your scenes with Shift+A. Definitely make sure to enable it! 🤓
One of my favorite add-ons is Loop Tools. It makes it really easy to do things like Bridge when editing. Just select your vertices, right-click and it's right there on top.
I haven't used Blender for a year, and I needed to remember all the basic setups that I made years ago! This video is a perfect start! Thank you for summarizing everything we need to know! I wish you reach a million subs! Good luck! And thanks!
Enabling developer extras also allows you to enable and specify a disk cache for the video sequencer, instead of just relying on prefetching and proxies when video editing.
8:32 You can also right click and select vertical/horizontal split, so you don't accidentally join two workspaces. This was introduced on 3.0 or something.
Somebody probably said it already but if you select "view" in that second from the top left bar, and then fiddle about with the submenus you should find an option to toggle "quad view" in place of the four windows. I find that to be more convenient with less windows to deal with and less toolbars and menu bars, and it doesn't let you accidently offset the orthographic perspective. Downside is that means I don't think you can change which ortho perspectives you're seeing, but better than me constantly forgetting which views are supposed to be dedicated
@KaizenTutorials yeah, I was planning from the start to make something amazing right out the gate, but that kept failing, so I got into the taskmaster mode of trying to find everything in the interface and look it up until I had a very clear idea what it all meant. If you're already good, it's not totally necessary, but I highly recommend it because I've found so many neat tricks like that
Congrats on 100k man! Videos like this is an incredible resource for myself and my team of video game 3D artists. We're uptraining some 2D artists to 3D too so stuff like this is just tremendous help.
Nice video, Kaizen. It took me a decade to make all these second-nature but I wish I knew it before I started! Then again, Blender changes and evolves constantly and some of these came out very recently in my timeline lol.
Congrats on the 100k subs! You've earned it! Keep on creating valuable Blender content! On a side note regarding splitting viewport windows, here's a fun fact: Click-dragging from an upper corner of a window and then holding down the Control key creates a new split viewport window using snap increments! This is handy if say, you want to split a viewport window to 50%-50%. This is not limited to creating a new window however! Begin sliding a window border (to resize it) and then once again hold down the Control key while click dragging will also result in snapping the window border's position!
I have a desktop with full keyboard and scroll-wheel mouse -- and I use the "emulate 3-button mouse" because for me it's so much easier to use the keyboard modifier to rotate than to push down on the scroll wheel of my mouse. Nice to have options.
Me solucionaste la vida con este video , gracias a el me di cuenta que mi blender crasheaba porque tenia activado el "gpu subdivisión" y mi gragica no era compatible , gracias
GPU subdivision is the most bugged function. Very often I saw messages from different people when after using the Subdivision modifier their objects just disappear. And the main reason was GPU subdivision. So be careful with this.
2:25 Well.. honestly, "Orbit Around Selection" SUСKS. There is a MUCH better way to choose the orbit point - just "ALT + MIDDLE MOUSE CLICK" will set the orbit point on mesh or on ANY point in a Scene, which was clicked this way. Such approach gives MUCH more freedom and agility for work, than "Orbit Around Selection"
I would suggest adding a contect_toggle shortcut so laptop users and tablet users can tooggle on and off the emulate 3 button mode. If its ON, you cant use alt the apply inouts to multiple selected objects
Yeah, finally someone says you need to disable CPU in optix section when using Cycles to render. Because by disabling CPU, the scene data can all be stored in Vram and your GPU can utilize the feature called RTX acceleration. I am not making that up, this feature came with first generation of RTX card ( RTX 20 series), since RTX cards have specialized units called RT cores (raytracing cores) which can give you a boost in raytracing operations. The only requirement for that to function is to store scene data in Vram. If you check both CPU and GPU, CPU has higher priority so CPU wants data in ram then GPU will not have the access to scene date directly in Vram. That is why you must disable CPU in optix section. Also, this is not only applied to Cycles, if you use other software and other render engine, it is the same situation, just buy a better GPU and disable CPU in render setup if your Vram is sufficient.
@@KaizenTutorials No problem, I just learned this accidentally. Last year I used Octane for blender as my main render and I saw many people on forum asking developers for CPU support for Octane, then one official developer came out and explained this on forum and since there is no way for GPU to access data from Ram, you just have to disable CPU instead. Probably a big obstacle on hardware level.
@@BrianShewoerer. Yeah and as with most UA-cam information its 100% wrong, blender used to have a problem balancing the slower CPU side of the render with the GPU but they fixed that in one of the previous releases I believe it was 3.2 so now it actually does utilize the CPU and the GPU properly together which if you test it you'll find in almost all cases get a faster render with the CPU enabled. I've done tests myself and I'm getting for sure 10% faster renders with the GPU and CPU enabled
@@aegisgfx "Yeah and as with most UA-cam information its 100% wrong," Yikes, be careful with the confrontation. My experience is the opposite and so have some others here if you read the comments. I can think of a few reasons that might be but I'm not going to claim to know. It may depend on factors other that BF simply fixing it for certain HW/scene factors. 🤷🏻
In my experience Kaizen is right. On an RTX 1050Ti I didn't notice a problem (Win 8.1) but on an RTX 3080 (Win 11) OMG just a cube took several times longer (so, a few seconds, but I didn't benchmark a more complex scene)
@@NotSoMuchFrankly It highly depends on your CPU and tilesize. Many people still have their default tilesize set to something very high because this was faster than low tile sizes before CyclesX. Now if the tilesize is 64x64, the performance should be good for both CPU and GPU. I'fe had some scenes taht rendered faster on Hybrid. I have an old GPU though. GTX 1080 and Ryzen 5 1600.
the tip about disabling CPU rendering isnt correct. it depends. i had nvidia 1060, it rendered quicker with cpu and gpu together. cpu alone, 8 hours, gpu alone, 2 hours, cpu and gpu, 1 hour. Now that im on 3060, just gpu renders faster.
Not as far as I knoow. Especially when using Optix rendering. Optix is optimized to use NVIDIA GPU's to their full potential, so the CPU just limits that effect in this case. I believe in CUDA, adding in your CPU could help, but I'm not 100% sure about that. So the short answer; is there a disadvantage? No, besides slightly longer render times.
few things, great blender channel. How do you get your sounds they are really good. Love the old style tv channel way of showing Patreon user name. Thanks for all the hard work. edit: sound got it. Epidemic Sounds.
As a foreign the thing that makes me curious about it, is this guy saying "why", everywhere i go i see him, i just want to actually meet who he is, than the meme will makes sense to me, well even without knowing him its stills funny xD
I have no access to newer hardware so I'm stuck with cpu rendering. I guess the devs just could'nt imagine anyone would use a newer version of blender on a computer that "old".
Hey man, for some reason I can't seem to get my walls perfectly white in Cycles. Is there a workaroud for this or is it just a disadvantage of Blender?
The default white color in Blender is not 100% white, so you'll have to make sure the material you add uses a 100% white color. Alternatively this could also be a result of the lighting you're using. If for example you use a sky texture your walls will never be 100% white as a result of the bounce lighting and light absorption.
0:55 "GPU subdivision" this seems to be auto activated at least in Blender 3.6.2. Also I can see you have "Viewport Anti-Aliasing" turned down quite a lot. This does not seem to make a visual difference on my install, although I also restarted Blender ... Am I missing something?
uhm anti aliasing doesnt change much no. the outlines become a bit more jagged, but it can have an impact on overall performance, so thats why mine are low.
I have a RTX 3080, I did a basic lounge render, unfortunately it keeps saying out of GPU, I did the necessary settings, I got very nice blender projects but no way to render them….
Ah dang! You can render using render layers, meaning you're separating it into parts using render layers. These can eb rendered separately saving on GPU ram.
02:50. I have always rendered with optix, my Nvidia GeForce RTX 2060 and AMD Ryzen 7 4800H with Radeon Graphics both turned on. When you had your AMD turned off, I was a bit conflicted. So I did a test render with the scene I am currently working on. With just the Nvidia turned on, it rendered in 33 seconds but with both on, it rendered in 40 seconds. Maybe this is just applies to the scene but I'd run another test with a different scene in future to see how that works out. But with the aforementioned specs, does it mean my AMD kind of hampers my GPU during rendering?
Yeah your CPU bottlenecks your GPU basically. I've heard that if you have a CPU that outperforms your GPU it does make your renders go faster to have both on, but in almost all cases this is not how it works since most people have a CPU that bottlenecks their GPU.
@@KaizenTutorialsthe blender team fixed that but in 3.2 I believe, so if you do test renders now you should see that GPU plus CPU is a little faster than GPU alone. It was a load balancing issue from what I remember reading
I actually forgot to mention one amazing built-in add-on! It's called Add Mesh: Extra Objects. I use it all the time and it adds additional mesh objects and shapes which you can simply add to your scenes with Shift+A. Definitely make sure to enable it! 🤓
Shift A?
Yep that one haha! Ill edit my comment, oopsie
J mesh and j curve are also great free addons
Yes they save me some time always
@@KaizenTutorials you forgot the #add
One of my favorite add-ons is Loop Tools. It makes it really easy to do things like Bridge when editing. Just select your vertices, right-click and it's right there on top.
Loop tools is a great Builtin Addon for sure!
I haven't used Blender for a year, and I needed to remember all the basic setups that I made years ago! This video is a perfect start! Thank you for summarizing everything we need to know! I wish you reach a million subs! Good luck! And thanks!
Thank you! Really appreciate that and I hope to reach that mystical million one day too. 🙌🏻
This is the king of videos to save in the must have list, for whenever you're in a situation when you have a fresh install.
Wow, thanks for the big praise!
The autosave feature has saved me from many many hours of pain. Thank you!
I should say that using a trackpad for Blender modeling is pure masochism. Always carry a small mouse with you lol.
SM is a thing you know 😜
Cycle renders took so long, the gpu preference trick helps, thanks so much!
You're welcome!
Enabling developer extras also allows you to enable and specify a disk cache for the video sequencer, instead of just relying on prefetching and proxies when video editing.
Ooh nice one, didn't know that!
8:32 You can also right click and select vertical/horizontal split, so you don't accidentally join two workspaces. This was introduced on 3.0 or something.
Nice, yeah I like that better than clicking in corners tbh!
Somebody probably said it already but if you select "view" in that second from the top left bar, and then fiddle about with the submenus you should find an option to toggle "quad view" in place of the four windows. I find that to be more convenient with less windows to deal with and less toolbars and menu bars, and it doesn't let you accidently offset the orthographic perspective. Downside is that means I don't think you can change which ortho perspectives you're seeing, but better than me constantly forgetting which views are supposed to be dedicated
Good tip, thanks!
@KaizenTutorials yeah, I was planning from the start to make something amazing right out the gate, but that kept failing, so I got into the taskmaster mode of trying to find everything in the interface and look it up until I had a very clear idea what it all meant. If you're already good, it's not totally necessary, but I highly recommend it because I've found so many neat tricks like that
Congrats on 100k man! Videos like this is an incredible resource for myself and my team of video game 3D artists. We're uptraining some 2D artists to 3D too so stuff like this is just tremendous help.
Thank you and thank you! Love to here comments like these. Glad I can play a part in people’s growth!
small solutions but they have big impact.
Thanks for this! btw that click sound is sooo satisfying
Glad you liked it!
Nice video, Kaizen. It took me a decade to make all these second-nature but I wish I knew it before I started! Then again, Blender changes and evolves constantly and some of these came out very recently in my timeline lol.
Thanks a lot! Yeah these things constantly change and they do make a real difference. That’s for sure!
Really awesome video. The built-in add-ons you mentioned are great and I feel bad for not digging into them sooner!
Thanks and no worries, they're quite confusing sometimes when you don't know what they are, so it makes sense to leave 'm be when you're new.
Congrats on the 100k subs! You've earned it! Keep on creating valuable Blender content! On a side note regarding splitting viewport windows, here's a fun fact: Click-dragging from an upper corner of a window and then holding down the Control key creates a new split viewport window using snap increments! This is handy if say, you want to split a viewport window to 50%-50%. This is not limited to creating a new window however! Begin sliding a window border (to resize it) and then once again hold down the Control key while click dragging will also result in snapping the window border's position!
Great tip! Thanks for sharing it. And thanks for the kind words 🤗
I didn’t know that I could desactivate the cpu and make the laptop only use the gpu !
You just saved my life for ever ! 😭🙌❤️🔥
Haha glad to help 🙌🏻
I have a desktop with full keyboard and scroll-wheel mouse -- and I use the "emulate 3-button mouse" because for me it's so much easier to use the keyboard modifier to rotate than to push down on the scroll wheel of my mouse. Nice to have options.
Never thought about it like that, but yeah it's good to have options!
Yooo that was so Awesome. Specially the camera Rig Addon is gonna help me a lot in the future.
Thanks Harnai!
the load ui checkbox was new to me :) good to know, thanks!
CONGRATULATIONS man! I can't believe you don't have MORE ....
1MILLION SUBS here we come!
Aah thanks a lot! Yeah I really hope to be able to get 1 million some day! It's truly a dream!
@@KaizenTutorials again congrats, well done so far, you deserve it bro.
Thank you so much for your support °!*
No problem!
You're a goldmine. We appreciate your work so clean so intricate and professional. Inspiring work!
Thanks so much 😊
Well deserved, excellent content.
Thank you!
Congratulations on 100k! I've learned a ton of useful information from your channel. Here's to the next 100k and beyond. Cheers.
Thanks a lot!
Congrats on 100k bro👍
Thank you so much 😀
Congratulations on 100K and thank you for so much great support and content for us!
Thank you, appreciate it! Glad to help :-D
thank you for sharing
Me solucionaste la vida con este video , gracias a el me di cuenta que mi blender crasheaba porque tenia activado el "gpu subdivisión" y mi gragica no era compatible , gracias
De nada! Glad I could help :-)
GPU subdivision is the most bugged function. Very often I saw messages from different people when after using the Subdivision modifier their objects just disappear. And the main reason was GPU subdivision. So be careful with this.
Hmm ok, haven’t experienced that yet! But good to know 👌🏻
afaik this only happens when you dont have a discrete gpu
finally, save ui was what i needed omg ty
2:25 Well.. honestly, "Orbit Around Selection" SUСKS.
There is a MUCH better way to choose the orbit point - just "ALT + MIDDLE MOUSE CLICK" will set the orbit point on mesh or on ANY point in a Scene, which was clicked this way.
Such approach gives MUCH more freedom and agility for work, than "Orbit Around Selection"
Good tip, thanks for sharing! 💡
As a person who has way to many addons I use all in built and more
Great video!! Really nice for getting started. Thank you!
Glad it helped!
Now 152K subs. Impressive and well deserved.
Thanks a lot! Yeah we're still growing at a steady pace, love it!
Congrats on 100k!
Thanks a lot! 🙏
I think if anyone hasn't heard of node-wrangler before, they probably haven't watched more than 1 blender tutorial... xD
I think you're right 😂
>100k congrats... Well deserved! 👍
Thank you very much!
I already missed a video of yours, thanks Kaizen!
Awh, thanks! Appreciate it. More frequent videos following again :-D
Thanks Homie
Sensei, Keep dropping the usual banger contents, and the channel will be in million in no time!.....🥳🥳🥳🥳🥳...
Congratulations 🎊
Thanks so much! appreciate it as always. ❤
@@KaizenTutorials “Sensei” - You got that right, brother!
Let's gooooooo!
Awesome vid man 💪
Thanks dude! 🙏
Great video!
Thanks a lot! 🙏🏻
Thanks for all these helpful tips! 👍😃
You're very welcome!
3:39 Back to square one! Nnoice lol!
I would suggest adding a contect_toggle shortcut so laptop users and tablet users can tooggle on and off the emulate 3 button mode. If its ON, you cant use alt the apply inouts to multiple selected objects
Hmm yeah that would be nice
oh boy i cant wait to turn these on
🙏🏻👌🏻
never mind it is in the video. i should watch the whole thing before asking questions.
haha nice
CG FOR 100K🥳
Thank you! 🎉
the "emulate numpad" is actually also a benifit to 60% and 10keyless keayboard users
cuz we dont have a numpad
Very true!
🎉Congrats my friend! But also another essential video tyty
Thank you! I appreciate it 🙏
Gpu subdivision W..T..F.. so glad I watched this! Years, YEARSS
Haha sorry mate, it's such a simple fix but sadly a lot of people don't know it.
*Thank you for share*
My pleasure
These were some great tips! Thank you!
Glad to hear it, thanks!
Thanks, I learned. (and Subscribed)
Thanks for the sub!
Great Work
Thank you!
Nice. Thank you.
Welcome!
Thanks You Sir ❤
No problem!
worth mentioning: Zoom to Mouse Cursor
Nice addition, absolutely!
Nice video. very helpful
Glad to hear that 💪
congrats🎉 u deserve more keep up❤
Thank you! Appreciate it.
Congrats on the 100K subs dude, also, thx for ur wisdom senpai
Thank you! Glad to share what I know 🤗
congrats on 100k!!
Thanks a lot!
Congratulations on your 100K subscribers! You certainly deserve them. Great channel.
Thank you, appreciate it! 🎉
thx! muchas gracias! esta genial el video! ♥
Thank you, gracias!
Orbit Around selection and zoom to cursor fits only limited purposes. It doesnot fit massive cluttered scenes.
Hmm I like it in all scenarios, but I can see what you mean yeah.
Thank you!! Have implemented most of these :)
Awesome!
congrats
Thank you!
TIL that as of when he recorded this, I have the same CPU as Kaizen lol
Thanks for sharing
My pleasure
Thank you!
You're welcome!
congratulations!!
Thank you Gary!
Yeah, finally someone says you need to disable CPU in optix section when using Cycles to render. Because by disabling CPU, the scene data can all be stored in Vram and your GPU can utilize the feature called RTX acceleration. I am not making that up, this feature came with first generation of RTX card ( RTX 20 series), since RTX cards have specialized units called RT cores (raytracing cores) which can give you a boost in raytracing operations. The only requirement for that to function is to store scene data in Vram. If you check both CPU and GPU, CPU has higher priority so CPU wants data in ram then GPU will not have the access to scene date directly in Vram. That is why you must disable CPU in optix section. Also, this is not only applied to Cycles, if you use other software and other render engine, it is the same situation, just buy a better GPU and disable CPU in render setup if your Vram is sufficient.
Wow! I never knew why you had to disable it. But it’s great to see someone who knows. Thanks for the explanation!
@@KaizenTutorials No problem, I just learned this accidentally. Last year I used Octane for blender as my main render and I saw many people on forum asking developers for CPU support for Octane, then one official developer came out and explained this on forum and since there is no way for GPU to access data from Ram, you just have to disable CPU instead. Probably a big obstacle on hardware level.
So wish I realized this before.. thanks for the detailed information!!
@@BrianShewoerer. Yeah and as with most UA-cam information its 100% wrong, blender used to have a problem balancing the slower CPU side of the render with the GPU but they fixed that in one of the previous releases I believe it was 3.2 so now it actually does utilize the CPU and the GPU properly together which if you test it you'll find in almost all cases get a faster render with the CPU enabled. I've done tests myself and I'm getting for sure 10% faster renders with the GPU and CPU enabled
@@aegisgfx "Yeah and as with most UA-cam information its 100% wrong,"
Yikes, be careful with the confrontation. My experience is the opposite and so have some others here if you read the comments. I can think of a few reasons that might be but I'm not going to claim to know. It may depend on factors other that BF simply fixing it for certain HW/scene factors.
🤷🏻
спасибо, Kaizen)
You’re welcome!
Hybrid rendering on GPU + CPU MIGHT for many people actually be faster for very complex scenes.
Maybe so yeah, but in my testing it definitely isn't. But on lower end pc's you're probably right.
In my experience Kaizen is right. On an RTX 1050Ti I didn't notice a problem (Win 8.1) but on an RTX 3080 (Win 11) OMG just a cube took several times longer (so, a few seconds, but I didn't benchmark a more complex scene)
@@NotSoMuchFrankly It highly depends on your CPU and tilesize. Many people still have their default tilesize set to something very high because this was faster than low tile sizes before CyclesX. Now if the tilesize is 64x64, the performance should be good for both CPU and GPU. I'fe had some scenes taht rendered faster on Hybrid. I have an old GPU though. GTX 1080 and Ryzen 5 1600.
"Make sure to set to GPU only"
me on a 2014 macbook pro: "sure. I have that. I think."
Lol, sorry bro haha
Let's goo!
😎😎
insane tutorial
Thanks! Atleast I hope that's positive haha
For that 4 view part. Why not use quad view. Much easier and everytmivee along in rwch window area section. If i remember correctly
I mean yeah you can use that just fine. I was more or less just showcasing how to edit a workspace and save it for future use!
the tip about disabling CPU rendering isnt correct. it depends. i had nvidia 1060, it rendered quicker with cpu and gpu together. cpu alone, 8 hours, gpu alone, 2 hours, cpu and gpu, 1 hour. Now that im on 3060, just gpu renders faster.
That's true and actually also the case for almost all settings for rendering; test it with your own hardware as things might be different!
I love your name KaiZen 😍😍
Thank you! 💚
Is there a disadvantage to setting OptiX to both GPU and CPU? I have Ryzen 7700X CPU and an NVIDIA RTX 4080.
Not as far as I knoow. Especially when using Optix rendering. Optix is optimized to use NVIDIA GPU's to their full potential, so the CPU just limits that effect in this case. I believe in CUDA, adding in your CPU could help, but I'm not 100% sure about that. So the short answer; is there a disadvantage? No, besides slightly longer render times.
Nice T-shirt, however, in that setting, why not a tuxedo?
Thanks haha, yeah maybe.. why not? 😜
how do i set it up so i don't have to change it to mm every time i start something new?
saw you fixed it lol
3:12
i have 3060 TI and ryazen 5950x
and GPU+CPU faster if both is ON
Ah ok! Well it could be Blender changed things to be honest.
I want to know what is going on @ 7:59 ! That looks super interesting!
Thats actually a part of this video; The NEW Geometry Nodes Gamechanger!
ua-cam.com/video/-NOqNMWukl0/v-deo.html
@@KaizenTutorials Sweet!!! Absolutely love the channel and your way of conveying the import info!
@@dez7852 thank you, means a lot to hear these kind words! 🤗
few things, great blender channel. How do you get your sounds they are really good. Love the old style tv channel way of showing Patreon user name. Thanks for all the hard work.
edit: sound got it. Epidemic Sounds.
Thank you! My sounds are all through Epidemic Sounds. You can get it here; share.epidemicsound.com/73h5ua
what about blender's built in lightning addons?
Pretty useful, but I don't really use them often. So that's why I decided not to mention them!
As a foreign the thing that makes me curious about it, is this guy saying "why", everywhere i go i see him, i just want to actually meet who he is, than the meme will makes sense to me, well even without knowing him its stills funny xD
Hahaha it's a meme. I believe he's a pastor, preaching something!
I have no access to newer hardware so I'm stuck with cpu rendering. I guess the devs just could'nt imagine anyone would use a newer version of blender on a computer that "old".
Ah dang! Yeah maybe not, I think Blender still performs pretty good on older PC's, just not for rendering perse.
Hey man, for some reason I can't seem to get my walls perfectly white in Cycles. Is there a workaroud for this or is it just a disadvantage of Blender?
The walls are a little grey-ish
The default white color in Blender is not 100% white, so you'll have to make sure the material you add uses a 100% white color. Alternatively this could also be a result of the lighting you're using. If for example you use a sky texture your walls will never be 100% white as a result of the bounce lighting and light absorption.
8.11 how did you make that white ribs on cube and it’s self coloured
If you mean the shading on the cube; that's because of a matcap I'm using instead of Blender's default viewport shader.
Great!
Thanks!
I turned up my undo steps to max, because my happy little accidents look like ass.
very nicee❤
Thank you!
0:55 "GPU subdivision" this seems to be auto activated at least in Blender 3.6.2. Also I can see you have "Viewport Anti-Aliasing" turned down quite a lot. This does not seem to make a visual difference on my install, although I also restarted Blender ... Am I missing something?
uhm anti aliasing doesnt change much no. the outlines become a bit more jagged, but it can have an impact on overall performance, so thats why mine are low.
Can we do a tutorial for themes
I could, but it would be 10 hours long since there's about 3000 options to change haha
I have a RTX 3080, I did a basic lounge render, unfortunately it keeps saying out of GPU, I did the necessary settings, I got very nice blender projects but no way to render them….
Ah dang! You can render using render layers, meaning you're separating it into parts using render layers. These can eb rendered separately saving on GPU ram.
02:50. I have always rendered with optix, my Nvidia GeForce RTX 2060 and AMD Ryzen 7 4800H with Radeon Graphics both turned on. When you had your AMD turned off, I was a bit conflicted. So I did a test render with the scene I am currently working on. With just the Nvidia turned on, it rendered in 33 seconds but with both on, it rendered in 40 seconds. Maybe this is just applies to the scene but I'd run another test with a different scene in future to see how that works out. But with the aforementioned specs, does it mean my AMD kind of hampers my GPU during rendering?
Yeah your CPU bottlenecks your GPU basically. I've heard that if you have a CPU that outperforms your GPU it does make your renders go faster to have both on, but in almost all cases this is not how it works since most people have a CPU that bottlenecks their GPU.
@@KaizenTutorials Oh okay, good to know. Thank you
@@KaizenTutorialsthe blender team fixed that but in 3.2 I believe, so if you do test renders now you should see that GPU plus CPU is a little faster than GPU alone. It was a load balancing issue from what I remember reading
GPU Subdivisions is a standard setting?
It’s not enabled by default. But it is a default available setting yes