Realistic Snow Shader [Blender Material Displacement in Blender 3.0]

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  • Опубліковано 18 вер 2024

КОМЕНТАРІ • 76

  • @adeo
    @adeo 2 роки тому +33

    Mixing the displacements with a mix rgb is technically incorrect. Even though the result is the same you should add the noise textures and plug the result in a single displacement node, or daisy chain the two displacement, plugging the output of the first one in the "normal" socket of the second.
    Other than that, nice tutorial

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +3

      Great tips! I figured a MixRGB would do nicely and didn’t know this, but great tip. Thanks!

    • @jganzie2632
      @jganzie2632 2 роки тому

      Would this affect things down the road if used the way the tutorial shows? Like slower renders or visual issues?

    • @Frigus3D-Art
      @Frigus3D-Art Рік тому +1

      @@jganzie2632 when you do it by blending the grayscale values before the displacement you need less nodes so it's faster to calculate, you have better control over the look (blend factors of the add nodes), it's the correct way of using displacement. it can produce weird shadows and glitches when you color mix displacement nodes.

    • @kevinsundelin8639
      @kevinsundelin8639 Рік тому

      How do I go about adding the noise textures into a single displacement node without mixRGB?

    • @Frigus3D-Art
      @Frigus3D-Art Рік тому +1

      @@kevinsundelin8639 you use mixRGB nodes to mix the noises and then pipe the result into the displacement node. the problem in the video is that he mixed multiple displacement nodes together.

  • @RyanKingArt
    @RyanKingArt 2 роки тому +12

    Nice snow material! ❄️

  • @user-fj3kg2ws8c
    @user-fj3kg2ws8c Місяць тому +1

    I like your explanation, thank you

  • @snow_mamba
    @snow_mamba 2 роки тому +5

    Nice job, this looks great!

  • @Thesupperals
    @Thesupperals Рік тому +2

    I say that after the second step, you're good. I don't know why someone would try harder when most of the times, it is the detail that "other" people looking at it most often don't pay attention to.

    • @KaizenTutorials
      @KaizenTutorials  Рік тому +1

      I get what you mean and you're not wrong. But it's more or less just to show how you can achieve realistic snow. If you want to do a super close up scene, having it this way can help improve the overall look I think.

  • @Just3DThings
    @Just3DThings 2 роки тому +3

    That is looking great : )

  • @3dfaction585
    @3dfaction585 Рік тому +1

    absolutely gorgeous tutorial

  • @neerajbhatt3368
    @neerajbhatt3368 2 роки тому +1

    Thanx Kaizen....indeed Zen tutorial!!

  • @krissosful
    @krissosful Рік тому +1

    Great job!!

  • @letsd0good
    @letsd0good Рік тому +1

    wow thanks!

  • @ilgussy
    @ilgussy 2 роки тому +1

    Nice

  • @renderpeach
    @renderpeach Рік тому +1

    Great tutorial... This snow is extremely heavy in my already heavy scene though hahaha Blender is on the brink of crashing lol

    • @KaizenTutorials
      @KaizenTutorials  Рік тому

      Thanks! Yeah it is a pretty computationally heavy material, due to the displacement. You can remove the experimental adaptive subdivision and instead use a regular one and use this for the displacement. It will look less detailed, but it will still work fine :-)

  • @ruslandad365
    @ruslandad365 6 місяців тому +1

    Amazing Tutorial!!!!
    Thanks!!!!

  • @amadeo8070
    @amadeo8070 Рік тому +1

    if i want this texture to be displaced by an object how would i go about that? Also scattering the snow etc

    • @KaizenTutorials
      @KaizenTutorials  Рік тому

      Sorry im not sure I follow. Scattering would mean creating a weight paint map or using a noise texture to basically merge materials and create a mask between the two (or more)

  • @michaeloshinvisuals
    @michaeloshinvisuals Рік тому +2

    I want to start my blender or 3D journey and next year I'm going college which means I won't always be home. So my question is from your perspective what do you think have the power and will work for me, a custom build home desktop or a laptop and if it's laptop (should I go for gaming PC or which kind)
    I will really appreciate your feedback

    • @KaizenTutorials
      @KaizenTutorials  Рік тому +1

      I think if you get a decent laptop you are more than fine. Invest in a laptop with a good CPU and GPU and Blender will run just fine. Only thing is I'd also take a separate mouse with you, since trackpads kinda suck for 3D in my opinion. Obviously a Desktop will be better, but if you want flexibility a laptop will be perfect.

    • @michaeloshinvisuals
      @michaeloshinvisuals Рік тому +1

      @@KaizenTutorials Thanks cause of flexibility I will go for Laptop and take my time to research for good and affordable ones. And surely I will let you know before I buy one so once again thanks

  • @mahabbat1960
    @mahabbat1960 2 роки тому +2

    Will it work in eevee?)

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому

      Not without exporting it as textures! Realtime displacement via shaders is a Cycles only thing.

    • @janmar5576
      @janmar5576 2 роки тому

      @@KaizenTutorials He could use the displacement modifier

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому

      Yeah for sure, but then you’d still need to export the textures first! But yes you’re absolutely right. Thanks!

  • @flangalvin5368
    @flangalvin5368 Рік тому +1

    I'm using a laptop rn and I seriously cant see your actions clearly because how small the ui is.Plz scale it up for people who has a small screen!

  • @djdenzo6901
    @djdenzo6901 9 місяців тому

    Hey! How i found the "Add" Node in Blender 3,6,2? Thank you!

    • @KaizenTutorials
      @KaizenTutorials  9 місяців тому +1

      Add is just a Math node set to add. Also the Mix RGB is now called Mix node.

    • @djdenzo6901
      @djdenzo6901 9 місяців тому

      Thank you! @@KaizenTutorials

  • @assenhol4622
    @assenhol4622 Рік тому

    Dear Buffalo, New York: Snow is becoming increasingly more rare due to global warming. Just FYI.

    • @KaizenTutorials
      @KaizenTutorials  Рік тому

      Haha well I guess not all places are as snowfree as the Netherlands have been the last decade or so.

  • @londerru
    @londerru Рік тому

    Please screenshot finish nodes if it good

  • @NishthaAgrawal-zu7kb
    @NishthaAgrawal-zu7kb 8 місяців тому

    hey, viewer node is not showing on my screen

  • @sirluckaffe130
    @sirluckaffe130 Рік тому

    I will never understand why the displacement and bump Settings dont work for me. I follow exactly as told and it never looks the same as Tutorials mention it. Is there something wrong with my Blender version or am i rly this dumb? :D

    • @KaizenTutorials
      @KaizenTutorials  Рік тому

      That's weird yeah. Do you have enough geometry to work with? Try subdividing your model or enabling experimental subdivision.

  • @Seaweed_animations
    @Seaweed_animations Рік тому

    I applied this tutorial to my landscape and everything looks like ice with this exact setup. Only after I bring the scale of the other noise to something like 20 000k scale it starts to look like this but still the surface displacement is really big. What am I doing wrong? Thanks anyway!

    • @KaizenTutorials
      @KaizenTutorials  Рік тому +1

      You probably need to change the texture coordinate to maybe use Object coordinates instead of generated, that usually results in lower scale values still getting proper sizes. For the displacement you need enough geometry to work with and you can always tone down the displacement with the height setting in the displacement node.

    • @Seaweed_animations
      @Seaweed_animations Рік тому

      @@KaizenTutorials Thank you so much for the quick reply! I will test this when I get to my pc

  • @avfx111
    @avfx111 2 роки тому

    I am encountering this problem since years, I had this problem since starting blender. Is there any way to use eevee just on CPU? I have an i3 5005U at 2.00GHz clock speed with 6GB of RAM and 1gb of video memory for Intel HD 5500 integrated graphics (with latest drivers and openGL 4.3.0). The problem is whenever I try to do viewport rendering, or just a single image render or an animation with eevee, blender freezes, black screens and crashes with a popup message that the display driver had stopped working and recovered successfully. I am forced to use cycles to render out animations and wait for days to finish rendering which could be done in hours if eevee had worked. Is there any solution?
    And I'm using Windows 7 Professional? if the OS is the problem then I would not mind switching to linux or a higher version of Windows. Because dont want to waste gigabytes of internet switching softwares only to realize that it does not change anything. But if it does then I would not hesitate to upgrade

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому

      That's a good question! If I compare your specs to the minimum requirements stated by Blender (www.blender.org/download/requirements/) you're both short on RAM and VRAM (video mem). On the CPU side you should be OK, but the CPU is just not available within EEVEE. It's a pure GPU based system and renders the same way a game engine would. Thus requiring a dedicated GPU, in this case with atleast 2GB of video memory.
      So I guess my final answer might not be very useful... but only upgrading your hardware seems like a viable solution. Getting a lower end GPU (if you can replace yours) seems like the best solution. Something like the NVIDIA 1050 and up range GPU's will do.
      Hope this helps any! Best of luck to you.

    • @avfx111
      @avfx111 2 роки тому

      @@KaizenTutorials thanks for the suggestion, I was also thinking about an upgrade, but was unsure of it as my laptop is not modifiable so I would need to buy a new one. So I guess I will have to manage with cycles for a year, because I will get a new laptop only after I clear my 10th grade exams. Thanks for the quick reply :)

  • @Marwatt
    @Marwatt 2 роки тому +1

    great video but please add some space between sentences... :-)

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +1

      Thanks! I’ll try to leave a bit more space next time 🙏🏻

  • @adrianhebreros
    @adrianhebreros Рік тому

    this only works on cycles?

    • @KaizenTutorials
      @KaizenTutorials  Рік тому

      With displacement, yes!

    • @adrianhebreros
      @adrianhebreros Рік тому +1

      @@KaizenTutorials thanks! i ended up using eevee for my scene but it still looked plenty nice, thanks for the video!

  • @theyori6346
    @theyori6346 11 місяців тому +1

    I've followed the tutorial 1 to 1. Even tried from the beginnig 3 times and analyzed your vid for exact number for coordinates on lighting and numbers for color ramp and mine result looks so horrendous.
    It is so spiky and dark places it shouldt be. It looks like spiky fur on a white dog that have never been taken care of. It looks so different from your result.
    I thought F it, let's just experiment and see what happens. I found that changing the mapping type from point to normal makes it look much better. Although not as good as your result.

    • @KaizenTutorials
      @KaizenTutorials  11 місяців тому

      Hmm that's strange. Do you have enough displacementgoing on in the subdivision dicing scale? And do you have proper lighting and light paths going on so the light can properly pass through the icy material?

    • @theyori6346
      @theyori6346 11 місяців тому

      @@KaizenTutorials My scene should be set up exactly like yours. Every single coordinate and value the exact same. Although the light placement might not be the exact same. (As it's 3 dimensional, so I don't know your exact placement.)
      I even played around with the roughness, as they grey I picked might have been too light, but no dice.
      I dunno if the values are a bit different after a Blender update or something, but I used a fresh install of Blender, so my object (the sphere) should have the proper size too.
      BTW great video! I think what I got does work and it is most likely me who missed something stupid. I'll keep playing with the settings and such :D
      Thanks for the fast answer!

    • @g_rad_3d
      @g_rad_3d 6 місяців тому

      Try to use Discplacement Only (that reduce black artefacts in my scene)@@theyori6346

  • @cheir1000
    @cheir1000 Рік тому +1

    i made a snowman

  • @edwardhitten2678
    @edwardhitten2678 2 роки тому +6

    PLEASE dont'start with blanks statements likde "global warming". Stick too what you know, it's better for your credibility.

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому

      Thanks for the feedback. I’ll take it into consideration for future videos 👍🏻

    • @stanniskins
      @stanniskins 2 роки тому +3

      @@KaizenTutorials Please don't xD your work is great keep it up!

    • @KaizenTutorials
      @KaizenTutorials  2 роки тому +2

      Haha thank you so much! 🙏🏻

    • @oodoodoopoopoo
      @oodoodoopoopoo 8 місяців тому +1

      ​@daris5089- I believe they may have meant "blanket statement". Their familiarity with simple colloquialisms is apparently as strong as their tolerance to passing quips about modern day hot topics.