THANK YOU SO MUCH! I've followed a lot of tutorials on youtube that tries to explain how to make this kind of loop, but nobody actually properly explained where the loop happens and where on the time line to focus. I never got it right untill now. Thank you for properly and slowly explaning how, where and why. Really, thank you so much!
thanks man, the middle 5 minutes of this provide some great baseline knowledge of particle systems and force fields. i am a better blenderer thanks to you :) using collections for particle sims is really cool and i always thought it would be more complicated than just putting objects in a box and picking from it
I love how you focus on one main technique already leading to a very satisfying overall result (pro snowfall) yet giving additional, but only required explanations (on force fields) to learn from. Also, the general view on accompanying background knowledge (animation, the seamless way, noise setting) is well presented and highly appreciated!! 💜
This tutorial was fantastic! It was inspiring, and, as a beginner, I would say it makes many things (about particles and forces) clear. Just want you to know that you’re doing great and keep on doing it! Thanks a lot! Subscribed.
@@aaronvdw agreed with @Mikk Pärg, for a first tutorial you already have nice habits: talking calmly (great for non-native english speakers), nice scene organization/asset naming (not so common in tutorials, when it should), congrats 👍🏽
Would recommend this tutorial. I'm only a noob and tried a couple of other snowing tutorials with little luck (that would be me and my lacking knowledge), however I found this tut was succinct and easy to understand, with fantastic explanations as to what and why I was making changes to settings so that I can learn to make future adjustments with more confidence. Thanks for putting this together and sharing your expertise to improve our skills
Great feedback, thanks for taking the time to comment. A lot (most?) tutorials out there are very time-efficient, but they don't take a moment to explain what is happening at a given step, or why you're doing a certain thing. I try to spend a bit of time on that without increasing the total time of the video too much. Glad it worked for you!
for a first tutorial, this was very good. I'd used this technique before several years ago and completely forgotten how to do it. As I am making some animated, projected backdrops for a theatrical production, that requires snow, your tutorial was very timely for me. Great stuff. Keep it up.
Hey this tutorial was great! I’ve tinkered around with looping animations and it really frustrated me to play around with particle systems. Never thought of the fact that I had Brownian turned up for some randomness and it only occurred to me after seeing this! Good job on teaching a thought process and love the use of grease pencil to help illustrate what you mean!
Easy, simple to follow, and super helpful. As a beginner, I would have liked to see some of the materials settings of the final render even if you didn't explain each setting, but then again I suspect it's a simple white shader. Great video!
Amazing video! I love it! Could you make another to explain how to do the entire winter scene with the deers ? Or, is it possible to get this blender project ? Or I could buy it to you ? Thanks, Best regards!
The entire scene is quite extensive to make and I don't think I have time to create a full tutorial on it but I might look at Patreon or other ways to make the models available - thanks for the suggestion.
@@aaronvdw you stick to the topic, and whats nessasary, not running out a path babbling about alot of stuff that is not nessasary, or show like 3 different ways to do it to confue one :) nice simple clear step by step, not a speed run
Excellent. I was specifically looking for this and found your gem. Helped with a different set of particle simulation but had the same effect I wanted to accomplish. Such a cool way to think about it. Thanks.
Wow this was an amazing tutorial for me , exactly what i was looking for and the pace of the video was perfect , everything worked as entended,thank you verry much and im looking forward to learn some more great trick with you. i was wondering how you made the snow on the ground and the roof. another tutorial maybe.
Oh, yes - it is possible. With collision effector in particle systems. Chose ground as an effector... Before that set plane or any object as collision object in physics. Just... I made it with leaves and they do not lay flat, but rather sometimes cut into the surface. Not sure how to fix that.
Found this really helpful, thank you! Great pace throughout it - maybe a screen some in on some of the features and settings would help at times, as was quite hard to follow those bits. Also, I wonder if it would be possible to also show the snow settling and increasing on the ground?
Thanks for watching and for that feedback. It's possible to animate accumulation on the ground, but then the animation could not loop. If you didn't care about looping, you could have a separate particle system on the ground, where it spawned snow particles but without any gravity (or any physics at all). So they would just come into existence in one static position, if that makes sense.
This is great - I was not aware that the particle systems settings would render exact same result when duplicated - my expectation was that duplicating a particle system would have different results in positionings of the emitted particles so this is a very nice finding that allows for looping. Also love this approach to snow using wind and turbulance as previously I was using brownian and other settings which would make it impossoble to loop. Lastly that preview range thing is a bonus was not aware of but im not cleear on the difference between setting timeline to start at 181 or using the preview button to see the start at 181?
Hm it might not be any different to start it at 181 as opposed to using the frame preview to view it from there. Haven't tried it that way. You could also technically use negative frames and set things up so the first loop starts at -180 to 0, and the second from 1 to 180. Either way.
Thank you very much for the tutorial! Creating your own snow in blender and watching it fall feels magical for some reason. I have a small question. Is it possible to add a colision for particles? Like, for example, it falls down to the ground, lies on it until its lifetime ends and then disappears instead of falling through?
@@aaronvdwOh, yeah it resets abrubtly, plus the wind and force field makes snow roll around the ground after falling :/ Anyway, thank you for the link and tutorial !
@@aaronvdw Hm, I watched a video on simulation and understood that im satisfied with current snowfall for now 😄The setup looks really complex. So, maybe ill try it when Im more experienced with blender (and physics XD)
Thanks so much for the great tutorial.. Relatively new to Blender, so sorry if these are self-evident questions, but 1: If it's part of a larger animation and the snow is just one element in the background outside a window, is there a way to make the looping still work? 2. How do you light this so it's visible? I try to make it a realistic size, but even when i add a "moon" spotlight to catch the flakes from the side, and jack it to 5000W, it still doesn't pick up the flakes in camera in cycles. I have the world set to a dark blue at 1 strength to mimic just before nightfall, and it's outside a window in a lit cabin, where the scene takes place. The material of the flake is just white color that's slightly transluscent.
Is there any way to render the loop as when rendering, it doesn't show the loop and instead starts the particles from the beginning when they are beginning to fall
Hi! Thank you very much for a very easy to follow tutorial. I was wondering, if I wanted to make a floating ashes atmosphere, it would take to play more with the force, right?
Thanks for the tutorial, It worked for me but, during the first frame of my animation, there are no particles seen, but during the second frame, it goes haywire and messes up the motion blur for only that frame, it goes back to normal after that, but throughout the animation, there have been constant disappearing particles for 1 frame and come back on the next, and sometimes just absolutely no particles for 1 frame, and to the next its normal. Any idea on how to fix this problem? the loop worked fine.
This tutorial was magnificent! I have one slight problem. When I do the preview range to loop the second particle system, I can definitely tell that its being looped...even though I followed your tutorial to the letter. I even deleted everything and started over...and it still loops...please assist
Hi there. I'm not sure I understand the question, but here I've made the .blend file available for you to have a look at: www.dropbox.com/s/dv6mgcwsjkxoztf/snowfall-5.blend?dl=0
@@W4YN0T Yes I should have pointed that out. Clearing the bake and then rebaking all dynamics is the surest way to know you have current data in the animation!
Thank you very much for teaching me how to make your snow the best, sir, but can you make a complete tutorial, sir, at the same time as the house with snow on it?🙏🙏🙏
hello, thanks for your Tuto, I use it for make some loop with Metaball and particle system, you can see the result on my Chanel, but hard to slowly wind and loop the particle, but I find it ! thanks again for your tutorials.
@@aaronvdw I tried, and it didn't work, because it is generated by blender in blender, for apart project/file it has to have each particle apart, or maybe blender have some same option that I didnt find. But thx anyways! ;)
@@andrewsyrbu1942 just to chime in if anyone is wondering about this. I have done this before with a script that instanced objects along each particle then animated each frame according to particle position rotation scale. If you get that far just delete any keys outside of the loop range and bake all that to a single fbx take and you have a looped exportable animation.
I am having a weird issue where when I duplicate the particle system to make the loop the particles emit from the wrong place, anyone else having this issue?
SOLVED it was modifier order creating an issue causing all of the duplicated particles to emit from origin point. Just rearrange the particle modifiers to the top to fix
Great tutorial. Thank you. But when I tried, snow1 doesn’t show up at the places they should be if I start rendering at 181. All the particles seem to have already ben\en emitted but all start falling from the very top instead. Already duplicated snow 1 to snow 2 like you did. Don’t know why the results are not the same
i have tried this tutorial 3 times now, and everything is great until you do the loop i cannot get this to loop for the life of me its like when you do the stop watch to get just the 180 to 360, no matter the settings, it restarts the simulation as if 180 was the first frame
Hi ostad (Grand 3D master) Please can you nomad sculpt in the mobile application Teach a simple small isometric environment My facilities and utility are very limited. I mean, I do not have an laptop
More tutorials pleeeease!!!!!!! You're such a great teacher, this tut was really educational, with really great explanations!! Thanks
Thanks for that feedback, really kind of you to take the time to let me know. I will certainly work on more!
Works, and great explanation.
This was really helpful for my snow globe project.
Awesome, let me know how I can see it when you're done!
THANKYOU SO MUCH FOR THIS!!!
THANK YOU SO MUCH! I've followed a lot of tutorials on youtube that tries to explain how to make this kind of loop, but nobody actually properly explained where the loop happens and where on the time line to focus. I never got it right untill now. Thank you for properly and slowly explaning how, where and why. Really, thank you so much!
Thanks for the kind feedback and letting me know it helped you!
thanks man, the middle 5 minutes of this provide some great baseline knowledge of particle systems and force fields. i am a better blenderer thanks to you :) using collections for particle sims is really cool and i always thought it would be more complicated than just putting objects in a box and picking from it
so happy it helped, and thanks for the feedback!
I love how you focus on one main technique already leading to a very satisfying overall result (pro snowfall) yet giving additional, but only required explanations (on force fields) to learn from. Also, the general view on accompanying background knowledge (animation, the seamless way, noise setting) is well presented and highly appreciated!! 💜
Awesome, thank you!
This is great. I am looking forward to many more great tutorials!
This tutorial was amazing, so helpful, thank you!!!!!!!!!!!
glad to hear it helped you! 🌨
the best tutorial i ve watched ever! thanks!
This tutorial was fantastic! It was inspiring, and, as a beginner, I would say it makes many things (about particles and forces) clear. Just want you to know that you’re doing great and keep on doing it! Thanks a lot! Subscribed.
Hey thanks and really value your feedback! Happy to know that it helped and I hope to get back to making more.
Thank you so much for the tut bro!
Love your work on Insta btw!
Thanks Sam 🙏
Awesome! You are very calming and methodical! I also love that you use Collections as I do, which makes it so easy to follow you.
Thanks mate. Collections are underrated!
@@aaronvdw agreed with @Mikk Pärg, for a first tutorial you already have nice habits: talking calmly (great for non-native english speakers), nice scene organization/asset naming (not so common in tutorials, when it should), congrats 👍🏽
Would recommend this tutorial. I'm only a noob and tried a couple of other snowing tutorials with little luck (that would be me and my lacking knowledge), however I found this tut was succinct and easy to understand, with fantastic explanations as to what and why I was making changes to settings so that I can learn to make future adjustments with more confidence. Thanks for putting this together and sharing your expertise to improve our skills
Great feedback, thanks for taking the time to comment. A lot (most?) tutorials out there are very time-efficient, but they don't take a moment to explain what is happening at a given step, or why you're doing a certain thing. I try to spend a bit of time on that without increasing the total time of the video too much. Glad it worked for you!
for a first tutorial, this was very good. I'd used this technique before several years ago and completely forgotten how to do it. As I am making some animated, projected backdrops for a theatrical production, that requires snow, your tutorial was very timely for me.
Great stuff. Keep it up.
Thanks, I hope to get better and produce more and get more comfortable. And so glad to hear it helped out with the production backdrop!
Great job and a nice start to the channel, we are waiting for your next lessons
Wow!Awesome tutorial, thanks for making this!
Glad you liked it!
bro you're underrated. really good tutorial!
Hey thanks, appreciate the support!
Hey this tutorial was great! I’ve tinkered around with looping animations and it really frustrated me to play around with particle systems. Never thought of the fact that I had Brownian turned up for some randomness and it only occurred to me after seeing this! Good job on teaching a thought process and love the use of grease pencil to help illustrate what you mean!
Ha yeah that Brownian will get you every time with looping. Thanks for the kind feedback!
other tutorial vids are helpful, but this one actually saved me. i had no idea how complicated it is to make a seamless loop.
thanks a bunch!
Brilliant!
This was helpfull. You explain very well. Thanks!
Congratulations, very comprehensive and good tutorial
Great, thanks for the feedback and glad it helps!
Very well done. Your pacing is perfect for me and you speak clearly. Keep up the good work. I'm looking forward to more of your work.
Thanks a lot for that feedback! I hope to make some more of these videos soon.
You had me at "seamless looping particle systems."
That's awesome man. I thank you!
Great tutorial! I’m sure it will come in handy in the future!
Thank you Ron!
Easy, simple to follow, and super helpful. As a beginner, I would have liked to see some of the materials settings of the final render even if you didn't explain each setting, but then again I suspect it's a simple white shader. Great video!
you cant listent to this without All I Want For Christmas Is You playing in the background
Thank you!
Man we need more of this and all of what u upload on insta
Thanks! I hope to do more of all of that soon!
Great tutorial thanks❤❤❤
Awesome tutorial!!!! perfect phase. I am new to blender had no problems following along. Looking forwarded for some more videos!! ♥♥♥
Amazing video! I love it! Could you make another to explain how to do the entire winter scene with the deers ?
Or, is it possible to get this blender project ? Or I could buy it to you ?
Thanks,
Best regards!
The entire scene is quite extensive to make and I don't think I have time to create a full tutorial on it but I might look at Patreon or other ways to make the models available - thanks for the suggestion.
Great tutorial! Love your work and looking forward to more videos!
I hope to make some more and thanks for dropping by!
Great video
THANKS SO MUCH, very good explained!!
Thanks and glad it helps!
great tutorial not running away, carm and informative
Thanks! And what do you mean by 'running away'? Just so I know not to do that with any future ones I make :)
@@aaronvdw you stick to the topic, and whats nessasary, not running out a path babbling about alot of stuff that is not nessasary, or show like 3 different ways to do it to confue one :) nice simple clear step by step, not a speed run
@@mistube Great thanks for the feedback!
Excellent. I was specifically looking for this and found your gem. Helped with a different set of particle simulation but had the same effect I wanted to accomplish. Such a cool way to think about it. Thanks.
Nice, yeah this method should work with pretty much any particle system!
This was a great tutorial! Really love to have explanations like this and really understand and learn.
Great to hear, I'm glad that the format worked for you and I'll plan more soon!
Beautiful work! You are an artist my friend!
thanks mate
Thank you so much!
Wow this was an amazing tutorial for me , exactly what i was looking for and the pace of the video was perfect , everything worked as entended,thank you verry much and im looking forward to learn some more great trick with you.
i was wondering how you made the snow on the ground and the roof. another tutorial maybe.
So glad to hear it helped you and thanks for the feedback on pace!
Is it possible to add physics (rigid body) so that snow collecting on the ground?
Oh, yes - it is possible. With collision effector in particle systems. Chose ground as an effector... Before that set plane or any object as collision object in physics. Just... I made it with leaves and they do not lay flat, but rather sometimes cut into the surface. Not sure how to fix that.
Found this really helpful, thank you! Great pace throughout it - maybe a screen some in on some of the features and settings would help at times, as was quite hard to follow those bits. Also, I wonder if it would be possible to also show the snow settling and increasing on the ground?
Thanks for watching and for that feedback. It's possible to animate accumulation on the ground, but then the animation could not loop. If you didn't care about looping, you could have a separate particle system on the ground, where it spawned snow particles but without any gravity (or any physics at all). So they would just come into existence in one static position, if that makes sense.
i have liked and subscribed!
This is great - I was not aware that the particle systems settings would render exact same result when duplicated - my expectation was that duplicating a particle system would have different results in positionings of the emitted particles so this is a very nice finding that allows for looping.
Also love this approach to snow using wind and turbulance as previously I was using brownian and other settings which would make it impossoble to loop.
Lastly that preview range thing is a bonus was not aware of but im not cleear on the difference between setting timeline to start at 181 or using the preview button to see the start at 181?
Hm it might not be any different to start it at 181 as opposed to using the frame preview to view it from there. Haven't tried it that way. You could also technically use negative frames and set things up so the first loop starts at -180 to 0, and the second from 1 to 180. Either way.
Thank you very much for the tutorial! Creating your own snow in blender and watching it fall feels magical for some reason. I have a small question. Is it possible to add a colision for particles? Like, for example, it falls down to the ground, lies on it until its lifetime ends and then disappears instead of falling through?
You can, but then the scene won't loop seamlessly. This is a decent explanation ua-cam.com/video/sSq-ueXccaU/v-deo.html
@@aaronvdwOh, yeah it resets abrubtly, plus the wind and force field makes snow roll around the ground after falling :/
Anyway, thank you for the link and tutorial !
@@Max-hn5tc Give simulation nodes a try. You can control things more but it's a more complicated setup
@@aaronvdw Hm, I watched a video on simulation and understood that im satisfied with current snowfall for now 😄The setup looks really complex.
So, maybe ill try it when Im more experienced with blender (and physics XD)
Thanks!
Thanks so much for the great tutorial.. Relatively new to Blender, so sorry if these are self-evident questions, but 1: If it's part of a larger animation and the snow is just one element in the background outside a window, is there a way to make the looping still work? 2. How do you light this so it's visible? I try to make it a realistic size, but even when i add a "moon" spotlight to catch the flakes from the side, and jack it to 5000W, it still doesn't pick up the flakes in camera in cycles. I have the world set to a dark blue at 1 strength to mimic just before nightfall, and it's outside a window in a lit cabin, where the scene takes place. The material of the flake is just white color that's slightly transluscent.
Just spam lights lol in every area. also prob still work but laggier
Great tutorial! I have been wondering how this is done for a while.
So glad to hear it helped :)
Great tutorial! Anyways, I've tried to render but there's no snowfall on final. Could you help me with that please? Thanks in advance!
Is there any way to render the loop as when rendering, it doesn't show the loop and instead starts the particles from the beginning when they are beginning to fall
Hi! Thank you very much for a very easy to follow tutorial. I was wondering, if I wanted to make a floating ashes atmosphere, it would take to play more with the force, right?
Glad it helped! For ashes, I would experiment with some combination of reducing the world gravity, the mass of the particles, and more upward force.
Thanks for the tutorial, It worked for me but, during the first frame of my animation, there are no particles seen, but during the second frame, it goes haywire and messes up the motion blur for only that frame, it goes back to normal after that, but throughout the animation, there have been constant disappearing particles for 1 frame and come back on the next, and sometimes just absolutely no particles for 1 frame, and to the next its normal. Any idea on how to fix this problem? the loop worked fine.
This tutorial was magnificent! I have one slight problem. When I do the preview range to loop the second particle system, I can definitely tell that its being looped...even though I followed your tutorial to the letter. I even deleted everything and started over...and it still loops...please assist
Hi there. I'm not sure I understand the question, but here I've made the .blend file available for you to have a look at: www.dropbox.com/s/dv6mgcwsjkxoztf/snowfall-5.blend?dl=0
I think I had the same issue. Clearing the particle cache and baking "all dynamics" helped resolve it. Hope that helps!
@@W4YN0T Yes I should have pointed that out. Clearing the bake and then rebaking all dynamics is the surest way to know you have current data in the animation!
@@aaronvdw No worries 🙂 Thanks for the great tutorial 👍
Thank you very much for teaching me how to make your snow the best, sir, but can you make a complete tutorial, sir, at the same time as the house with snow on it?🙏🙏🙏
Glad you liked the tutorial 🙏 But I'm afraid a full tutorial on the entire scene would be a bit too much for me right now.
hello, thanks for your Tuto, I use it for make some loop with Metaball and particle system, you can see the result on my Chanel, but hard to slowly wind and loop the particle, but I find it ! thanks again for your tutorials.
Thank you!!! But I have a question, would that snow work as exported .glb file for webgl?
Great question and I have no idea unfortunately, never tried it. Lmk if it works
@@aaronvdw I tried, and it didn't work, because it is generated by blender in blender, for apart project/file it has to have each particle apart, or maybe blender have some same option that I didnt find. But thx anyways! ;)
@@andrewsyrbu1942 just to chime in if anyone is wondering about this. I have done this before with a script that instanced objects along each particle then animated each frame according to particle position rotation scale. If you get that far just delete any keys outside of the loop range and bake all that to a single fbx take and you have a looped exportable animation.
@hono I think it's a great solution! And may be the only, because particle is not defined as multi object, but as one entire object.
How do I get it to show in cycles when rendering?
Assign a material to the Flake object and it should show up
Why don't you use the brownian effect ?
Because Brownian adds noise based randomness, which makes seamless looping very difficult to do.
I am having a weird issue where when I duplicate the particle system to make the loop the particles emit from the wrong place, anyone else having this issue?
SOLVED it was modifier order creating an issue causing all of the duplicated particles to emit from origin point. Just rearrange the particle modifiers to the top to fix
@@NebMotion Glad you figured it out!
goat
Great tutorial. Thank you. But when I tried, snow1 doesn’t show up at the places they should be if I start rendering at 181. All the particles seem to have already ben\en emitted but all start falling from the very top instead. Already duplicated snow 1 to snow 2 like you did. Don’t know why the results are not the same
FYI Anyone that is having the same problem, I solved it buy baking the particle cache and everything is perfect. Thank you for the great tutorial
Yes I should have noted that clearing the cache and rebaking will give a fresh result. Thanks for highlighting that!
Do you think you can make this Blender file downloadable? :)
Fan from india
i have tried this tutorial 3 times now, and everything is great until you do the loop i cannot get this to loop for the life of me its like when you do the stop watch to get just the 180 to 360, no matter the settings, it restarts the simulation as if 180 was the first frame
Hi ostad
(Grand 3D master)
Please can you nomad sculpt in the mobile application
Teach a simple small isometric environment
My facilities and utility are very limited. I mean, I do not have an laptop