Doom 2 is probably the most inconsistent of the original titles, and I can't say I like all the maps ("The Pit", "Tricks and Traps" and "Barrels of Fun", as much as I love them conceptually, do get tiring on repeat playthroughs). Nonetheless, I think it's one of the best experiences I've ever had. You can really tell they had a lot of fun making it, with each stage being drastically different from the last, which can't really be said about Doom 1 or 64. Also, I love sequels that don't really add much. Super Mario Galaxy 2 is much better than the first title, despite just being conceived as "more Mario Galaxy". So you don't necessarily need to break new ground. That's what Quake was for, anyway.
I had to double take when I realized it was Doom II's 30th Anniversary today. I'll never forget the day my dad shown me both this and the first game running on our home computer at the time, it blew my mind and I was hooked ever since.
The recent PS5 port inspired me to return to classic Doom. Everytime I start playing it after a few years' break, it becomes the best thing ever all over again.
One of the most fascinating things about Doom 2 is that some of the monsters were planned to be in the original but just weren't modeled in time - these are the Chaingunner, Revenant, Mancubus and Arch Vile. But others were added when deaigner Sandy Petersen pitched some 'easy solutions' for "new" monsters: the Hell Knight reused the Baron of Hell's existing graphics assets, the Arachnotron was the Spider Mastermind sprite shrunk down, and the Pain Elemental was a slightly redrawn Cacodemon with identical flight behavior that spits Lost Souls - all of these assets already existed in the program and could be kitbashed together as new enemies fast with minimal tweaking, but all of them were important contributions to Doom 2 having a larger roster of enemies.
I think GermanPeter made a valid criticism when he said the Super Shotgun deletes half the arsenal. It really does render the chaingun obsolete when shells are plentiful. A lot of slaughtermaps are built around the SS being a Big Boy Gun.
In some ways it's why I think pistol starting does a lot to restore balance. You get the SSG way to early and carry it with you through nearly every level of the game, but pistol starting every level forces the player to make use of more of the arsenal.
My cousin introduced me to Doom II. He had the CD for it and we would play it. I still keep that CD after all this time, I believe he gave it to me or I borrowed it and never returned it. He's a Dentist now, and me... well I still play Doom II. Just installed Brutal Voxel Doom.
If I encountered a random celebration in the wild and asked what this was all about and someone just said “Doom” I would understand completely and join in the revery.
One of my favorite games of all time. Not just because it's part of my childhood times at best, but it's also the most adjustable in many different levels. Special Thanks to the open source-code, there's countless amounts of gameplay experiences that can be done and redone with DOOM 2. Merges the past into the present to make a better-future. Even feels like the moment you purchase the game (and the 1st), you ultimately claim a huge-bundle of mod-options that provides even more capabilities of all kinds compared to modern games released this year.
Doom 1 and Mortal Kombat were the first games I played on my 486 :) I already dwelled with the spectrum, and snes, but the PC gaming experience blew my mind! I played Doom 1 countless nights, and I didn't had a soundboard a the time! PC Speaker, baby! Doom 2 was more of the same, such a kick-ass game. I was obsessed for a while with custom maps (another thing that blew my mind with Doom), and I even bought a honest-for-goodness thick paper book on the subject :D Doom is indeed eternal!
On that note I'm also not sure if Doom 2 (even a pirated cut down WAD) would fit on ONE floppy disk. Unless it was a ZIP disk or something. I think even the Doom 1 Shareware (just Episode 1) came on TWO 1.44MB floppies? But I mean, distant memories and all that :P
My most favorite mod, or mods, to play with Doom 2, especially these days, is Zagemod, as well as Golden Souls, and Golden Souls 2. Zagemod is a Doom-style class selection mod, and Golden Souls and its sequel is... think Super Mario smashed together with Doom. xD
Maybe he's talking about the doom 2 v1.666. You can find it easily online. It has a few mapping differences, like bars in the room behind the first door in underhalls.
The double shotgun is *so* good that instead of people criticising Doom 2 only having one weapon the conversation is always about how good that one weapon is. How often could that happen?
Weird behaviour from a pirated version seems, well, weird..... As I remember it, Doom 1 and 2 had no copy protection. I'm pretty sure for Doom 2 a friend and I clubbed together and bought it on CD, then just each installed it on our PCs.
I've always felt sort of alone in feeling that Doom 2 was better than Doom 1. I prefer its faster, more arena-focused level design compared to the scattered and flat hallways of Doom 1. The SSG also helps significantly with the pace of the combat, as classic Doom has sorta always had a problem with tanky enemies. It was worse in D1 where you only had Barons, no Knights, and just the regular shotgun. And with the BFG exclusive to E3 and 4, you spent most/half the game dealing low damage (with the close quarters making rockets not nearly as viable as in D2).
@GreatFox42 They're definitely very different experiences despite changes to the game engine being minimal. Virtually from Underhalls onwards there's a much greater sense of being set upon by bigger packs of enemies, but you also have a better weapon to deal with them. O of Deatruction/Circle of Death and Dead Simple were really where many modern slaughter wads can trace DNA to, I remember playing those levels for the first time and really feeling like the gloves are off, and the game doesn't let up. Doom 1 is much more ponderous.
@@lancebaylis3169 It's very true. Although I think Circle of Death is more of a breather level compared to what came before and after. Dead Simple started a chain of big arenas, with Tricks and Traps just being a spoke-and-wheel of arenas, then the Pit which has a really high monster count, followed up with Refueling Base which may as well be the boss map off E1. The highest monster count in the game, and it's just one long mostly continuous battle across the entire level. CoD, by comparison, is much smaller, more compact, has far fewer monsters, and overall I think easier than both RB and The Factory. RB is, incidentally, one of my favorite levels in D2 specificially because of that. Suburbs and Courtyard as well, both featuring massive battles where you get to hold the fire button down.
My first Doom game that I played was Doom RPG and I played original games a lot later when I got my very first PC when I was 13 years old back in the beginning of 2007, starting with Doom 3 and then Doom 1 and 2. Coming out from this and judging from my own experience I can say that, Doom 2 in my personal opinion, is not so much "bigger" and "better" than Doom 1. Like, it has more levels but their quality started to fall down after, I don't know, maybe first 5 levels. Like, they became more boring, frustrating and it felt like they were rushed and thus uninspired. And then there is nothing new to Doom 2 in comparison to Doom 1. Sure, there is one super shotgun and few new enemies but that's not enough to call it Doom 2. So I would rather call it a Doom 2.0 because, to call it Doom 2 it has to have different sprites, assets, look, feel and stuff like that. But at the end of the day it's just Doom 1 but with more levels, few new enemies and one new gun. The only way that I personally could have fun by playing Doom 2 is with mods. Without them, after I complete first like 5 levels or so, it becomes boring and frustrating. But hey, it's just me. If you like it then play whatever you enjoy playing. There is nothing wrong with playing whatever you like.
Doom 2 is probably the most inconsistent of the original titles, and I can't say I like all the maps ("The Pit", "Tricks and Traps" and "Barrels of Fun", as much as I love them conceptually, do get tiring on repeat playthroughs). Nonetheless, I think it's one of the best experiences I've ever had. You can really tell they had a lot of fun making it, with each stage being drastically different from the last, which can't really be said about Doom 1 or 64.
Also, I love sequels that don't really add much. Super Mario Galaxy 2 is much better than the first title, despite just being conceived as "more Mario Galaxy". So you don't necessarily need to break new ground. That's what Quake was for, anyway.
I had to double take when I realized it was Doom II's 30th Anniversary today. I'll never forget the day my dad shown me both this and the first game running on our home computer at the time, it blew my mind and I was hooked ever since.
The recent PS5 port inspired me to return to classic Doom. Everytime I start playing it after a few years' break, it becomes the best thing ever all over again.
One of the most fascinating things about Doom 2 is that some of the monsters were planned to be in the original but just weren't modeled in time - these are the Chaingunner, Revenant, Mancubus and Arch Vile. But others were added when deaigner Sandy Petersen pitched some 'easy solutions' for "new" monsters: the Hell Knight reused the Baron of Hell's existing graphics assets, the Arachnotron was the Spider Mastermind sprite shrunk down, and the Pain Elemental was a slightly redrawn Cacodemon with identical flight behavior that spits Lost Souls - all of these assets already existed in the program and could be kitbashed together as new enemies fast with minimal tweaking, but all of them were important contributions to Doom 2 having a larger roster of enemies.
3:35 "as well as bowels of fun"
I think GermanPeter made a valid criticism when he said the Super Shotgun deletes half the arsenal. It really does render the chaingun obsolete when shells are plentiful. A lot of slaughtermaps are built around the SS being a Big Boy Gun.
In some ways it's why I think pistol starting does a lot to restore balance. You get the SSG way to early and carry it with you through nearly every level of the game, but pistol starting every level forces the player to make use of more of the arsenal.
My cousin introduced me to Doom II. He had the CD for it and we would play it. I still keep that CD after all this time, I believe he gave it to me or I borrowed it and never returned it.
He's a Dentist now, and me... well I still play Doom II.
Just installed Brutal Voxel Doom.
"Doom 2 is THE game to me"
-- That Nukem Guy
"Daym. That's not lookin good."
If I encountered a random celebration in the wild and asked what this was all about and someone just said “Doom” I would understand completely and join in the revery.
One of my favorite games of all time. Not just because it's part of my childhood times at best, but it's also the most adjustable in many different levels. Special Thanks to the open source-code, there's countless amounts of gameplay experiences that can be done and redone with DOOM 2. Merges the past into the present to make a better-future. Even feels like the moment you purchase the game (and the 1st), you ultimately claim a huge-bundle of mod-options that provides even more capabilities of all kinds compared to modern games released this year.
30 years ago wow incredible, Back then Doom was given to you when you got your pc so getting Doom 2 was a must... Great video Shaun
this also means that john romeros hellion megawad for doom 2 is gonna release very soon! Great video tough.
Doom 1 and Mortal Kombat were the first games I played on my 486 :) I already dwelled with the spectrum, and snes, but the PC gaming experience blew my mind! I played Doom 1 countless nights, and I didn't had a soundboard a the time! PC Speaker, baby!
Doom 2 was more of the same, such a kick-ass game. I was obsessed for a while with custom maps (another thing that blew my mind with Doom), and I even bought a honest-for-goodness thick paper book on the subject :D Doom is indeed eternal!
10/10/1994
Picked up Doom2 at my local software shop.
Along with the guide.
10/10/2024
Playing Doom+Doom2 in my PS4
🤓🤓🤓🥳🥳🥳
You repeated the don’t pirate section
On that note I'm also not sure if Doom 2 (even a pirated cut down WAD) would fit on ONE floppy disk. Unless it was a ZIP disk or something. I think even the Doom 1 Shareware (just Episode 1) came on TWO 1.44MB floppies?
But I mean, distant memories and all that :P
@@phattjohnson
Probably why it didn’t work 🤣
Mod the fudge out it
@@phattjohnson My buddies copy was 5 floppy disks
Don't pirate kids.
Great video 😊 Doom 2 was a big part of my childhood and is still an all-time favourite
My most favorite mod, or mods, to play with Doom 2, especially these days, is Zagemod, as well as Golden Souls, and Golden Souls 2. Zagemod is a Doom-style class selection mod, and Golden Souls and its sequel is... think Super Mario smashed together with Doom. xD
DOOM II served as the perfect foundation for DOOM Eternal and the recent DOOM II RTX is masterful!
Happy 30th birthday Doom II ! My favourite game of all time
I like to think Doom 2 as more of an update than a sequel. DOOM 1 actually gets better with D2's enemies and SSG.
I'm curious to see this "pirated" version you speak of
Maybe he's talking about the doom 2 v1.666. You can find it easily online. It has a few mapping differences, like bars in the room behind the first door in underhalls.
D2 is the game for sure! Still fun as hell!
I'll drink to that sir.
The double shotgun is *so* good that instead of people criticising Doom 2 only having one weapon the conversation is always about how good that one weapon is. How often could that happen?
super shotgun goat
DOOM!!! 🤘😈
Weird behaviour from a pirated version seems, well, weird.....
As I remember it, Doom 1 and 2 had no copy protection. I'm pretty sure for Doom 2 a friend and I clubbed together and bought it on CD, then just each installed it on our PCs.
I've always felt sort of alone in feeling that Doom 2 was better than Doom 1. I prefer its faster, more arena-focused level design compared to the scattered and flat hallways of Doom 1. The SSG also helps significantly with the pace of the combat, as classic Doom has sorta always had a problem with tanky enemies. It was worse in D1 where you only had Barons, no Knights, and just the regular shotgun. And with the BFG exclusive to E3 and 4, you spent most/half the game dealing low damage (with the close quarters making rockets not nearly as viable as in D2).
@GreatFox42 They're definitely very different experiences despite changes to the game engine being minimal. Virtually from Underhalls onwards there's a much greater sense of being set upon by bigger packs of enemies, but you also have a better weapon to deal with them. O of Deatruction/Circle of Death and Dead Simple were really where many modern slaughter wads can trace DNA to, I remember playing those levels for the first time and really feeling like the gloves are off, and the game doesn't let up. Doom 1 is much more ponderous.
@@lancebaylis3169 It's very true. Although I think Circle of Death is more of a breather level compared to what came before and after. Dead Simple started a chain of big arenas, with Tricks and Traps just being a spoke-and-wheel of arenas, then the Pit which has a really high monster count, followed up with Refueling Base which may as well be the boss map off E1. The highest monster count in the game, and it's just one long mostly continuous battle across the entire level. CoD, by comparison, is much smaller, more compact, has far fewer monsters, and overall I think easier than both RB and The Factory.
RB is, incidentally, one of my favorite levels in D2 specificially because of that. Suburbs and Courtyard as well, both featuring massive battles where you get to hold the fire button down.
Doom 2 is masterpiece
I love Doom 2 but it's the level design that holds it back.
DooM brother.
My first Doom game that I played was Doom RPG and I played original games a lot later when I got my very first PC when I was 13 years old back in the beginning of 2007, starting with Doom 3 and then Doom 1 and 2. Coming out from this and judging from my own experience I can say that, Doom 2 in my personal opinion, is not so much "bigger" and "better" than Doom 1. Like, it has more levels but their quality started to fall down after, I don't know, maybe first 5 levels. Like, they became more boring, frustrating and it felt like they were rushed and thus uninspired. And then there is nothing new to Doom 2 in comparison to Doom 1. Sure, there is one super shotgun and few new enemies but that's not enough to call it Doom 2. So I would rather call it a Doom 2.0 because, to call it Doom 2 it has to have different sprites, assets, look, feel and stuff like that. But at the end of the day it's just Doom 1 but with more levels, few new enemies and one new gun. The only way that I personally could have fun by playing Doom 2 is with mods. Without them, after I complete first like 5 levels or so, it becomes boring and frustrating. But hey, it's just me. If you like it then play whatever you enjoy playing. There is nothing wrong with playing whatever you like.
Yes, but what happened when your dad brought home Doom 2 on a floppy disk?
Dude, return to your original avatar. This one suuuuuuuuuuuuuuuucks.