How Different Are Doom 64's Demons?

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  • Опубліковано 26 вер 2024

КОМЕНТАРІ • 1,3 тис.

  • @peterludwig4599
    @peterludwig4599 2 роки тому +3376

    The cool thing is that there is an in game explanation that the demons are so different. The mother demon used the radiation and altered the demons because they failed before. She wanted to win and took the extra mile. But still lost.

    • @QuasarEE
      @QuasarEE 2 роки тому +621

      I love how the story puts it ... she "systematically altered the decaying, dead carnage". So metal.

    • @AB0BA_69
      @AB0BA_69 2 роки тому +256

      I just want to know why the Doom64 demons are so CHONK. Did they give them bigger height/width (and thus hitboxes) to make it easier on console players?😊

    • @thenate5367
      @thenate5367 2 роки тому +249

      @@AB0BA_69 Their graphics are also way bigger, everything just feels the same because the player is bigger too

    • @doozy5184
      @doozy5184 2 роки тому +64

      I just came up with a similar theory while watching the video. Nice to see that they actually did give an explanation to it.

    • @phillipmele8533
      @phillipmele8533 2 роки тому +111

      @@AB0BA_69 That radiation added a few tumor pounds.

  • @DeepWeeb
    @DeepWeeb 2 роки тому +1405

    I like how the loss of every other enemy cut due cartridge limitations is treated as a tragedy (even the Arch-vile), *except for the Spider Mastermind*

    • @that1ctrl
      @that1ctrl 2 роки тому +189

      Probably because the Spider Mastermind only appears twice in DooM as Boss demons foe ep. 3 and 4, and every encounter in DooM II can be skipped. (Don't know about TNT or Plutonia)

    • @alex91849
      @alex91849 Рік тому +89

      Arch vile can have a bfg round, as a treat.

    • @ayylmao575
      @ayylmao575 Рік тому +71

      The Arch Vile is a fun bad guy, the Spider Mastermind isn’t.

    • @worsethanhitlerpt.2539
      @worsethanhitlerpt.2539 Рік тому +37

      You gotta admit its suprising they have sprites for the demons to face sideways and away from you
      That is usually the first thing to get chopped

    • @HermaphroGynandro
      @HermaphroGynandro Рік тому +28

      If they had one of the larger cartridge sizes, imagine how much bigger the game would've been and how the other enemies would've looked! We would've had brand new enemies, too!

  • @eljaminlatour6633
    @eljaminlatour6633 2 роки тому +450

    And if you noticed about the Pain Elementals from Doom 64, they have a mullet. Some Doom players see it as a homage to John Romero.

    • @De-M-oN
      @De-M-oN Рік тому +40

      Me was the same while watching decino's video. "Is that Romero's hair??" :D

    • @worsethanhitlerpt.2539
      @worsethanhitlerpt.2539 Рік тому

      I saw one appear in the ceiling and float down facing the other way. It was weird it didnt even look
      like a monster just a shrunken head w/ gross rat hair

  • @CreatorofSecks
    @CreatorofSecks 2 роки тому +725

    Due to the fact that the rockets fire from the cyberdemon’s launcher, they move downward a bit, meaning the splash damage is even more deadly since it can hit the floor even if you dodge the rocket.

  • @metalheadmaniac8686
    @metalheadmaniac8686 2 роки тому +736

    The AGONIZING PAIN family is growing at an amazing rate!

    • @sharpfalcon6196
      @sharpfalcon6196 2 роки тому +71

      AGONIZING GENITAL PAIN and AGONIZING ORAL PAIN, oh, my!

    • @SergeiKotikov
      @SergeiKotikov 2 роки тому +56

      I think these people found the perfect way to troll a youtuber. It's just so delightfully evil.

    • @zerotheero
      @zerotheero 2 роки тому +6

      oh god I just realized there +1 now lmao

    • @bababooey5402
      @bababooey5402 Рік тому +5

      AGONIZING mental PAIN

  • @wyrmboi6172
    @wyrmboi6172 2 роки тому +1516

    No Revenants, no chaingunners, and no archviles?
    Doom 64 is like an anti-Plutonia

    • @Kyezoar
      @Kyezoar 2 роки тому +245

      Technically the Revenant got merged into a very annoying projectile wall

    • @Aikisbest
      @Aikisbest 2 роки тому +100

      And it is mostly better for it, in my opinion.

    • @Commrade-DOGE
      @Commrade-DOGE 2 роки тому +91

      Modders and sprite artists: now this looks like a job for me

    • @jlewwis1995
      @jlewwis1995 2 роки тому +45

      Well the marines can technically act as a stand in for chaingunners so those aren't gone completely :P

    • @wet-read
      @wet-read 2 роки тому +23

      @@Aikisbest
      Revenants would have improved the gameplay a good deal.

  • @lhfirex
    @lhfirex 2 роки тому +1082

    Doom64 barrel is like in Doom 2 and feels no pain. Both of them have huge guts! I think that makes them infinitely tougher than the cyberdemon, too, if my math is right about their pain chances.

    • @nomecognome5911
      @nomecognome5911 2 роки тому +20

      That's facts bro

    • @AnInnocuousBlueCube
      @AnInnocuousBlueCube 2 роки тому +67

      I've certainly been killed by barrels more often than cyberdemons, that's for sure.

    • @Meatman8089
      @Meatman8089 2 роки тому +11

      The math checks out

    • @KamenRaiden
      @KamenRaiden 2 роки тому +13

      But the cyberdemon is huge which means it HAS HUGE GUTS RIP AND TEAR YOUR GUTS
      Idk if anyone has read the comics but some of those lines were great lol

    • @СергейМисюк-ж1к
      @СергейМисюк-ж1к 2 роки тому +1

      ​@@nomecognome5911 when I read it, a vouce from Marvin's facts sounded in my head.

  • @niconutz898
    @niconutz898 2 роки тому +1688

    Ahhh the monthly dose of Decino narrated doom nerdiness

  • @Damian_1989
    @Damian_1989 2 роки тому +330

    What i love about D64 is how satisfyingly BEEFY the weapons sound when you fire them, with the chaingun being my personal favorite

    • @jackimus8987
      @jackimus8987 2 роки тому +52

      D64 chaingun is glorious agreed. Not just the sound but the muzzle flash and small screen shake is so visceral and satisfying

    • @pauldee7504
      @pauldee7504 Рік тому +8

      Agree, my personal favourite is the Plasma Rifle, because of its eargasmic sound, too.

    • @Anomaly188
      @Anomaly188 11 місяців тому +4

      Thing is, the sounds are all reused from Playstation Doom.

    • @demonjmh
      @demonjmh 10 місяців тому +4

      It used the exact same sounds as the PS1 ports of the original dooms.
      The music is also creepier because it was the same composer as the PS1 ports also.

    • @Damian_1989
      @Damian_1989 9 місяців тому +4

      Aubrey "distorted baby cries are an instrument" Hodges

  • @unfathomable3434
    @unfathomable3434 2 роки тому +551

    If we dropped the pain elemental we could've had the chaingunner in DOOM 64, never forget

    • @BlazingShadowSword
      @BlazingShadowSword 2 роки тому +133

      But knowing how they made the pain elemental so much more evil, what would the chaingunner be like?

    • @mad_scientist5597
      @mad_scientist5597 2 роки тому +68

      We could've dropped both to have the arch-vile :(

    • @tundcwe123
      @tundcwe123 2 роки тому +37

      And if we had no cinematic exclusive enemies we maybe could have arch-viles

    • @decino
      @decino  2 роки тому +198

      The cinematic exclusives recycle already existing sprites and states and barely use up any extra memory.

    • @tornado100able
      @tornado100able 2 роки тому +63

      Revenants not being included is really sad

  • @tonyf3431
    @tonyf3431 Рік тому +66

    the 64 Megabytes joke was just as funny every single time

  • @DergSol
    @DergSol Рік тому +30

    The Pain Elemental was creepy at first, but now I can’t stop wondering if it can speak in Stereo

  • @AimlessAvian
    @AimlessAvian 2 роки тому +209

    The random screams just get me laughing heavily. You certainly don’t overuse it and when it’s very faint, I have to replay to make sure I heard it correctly.
    “She will let out a blood curtling scream”
    **AAAaAaAaaAaaAAA!!**

    • @darkprinc979
      @darkprinc979 2 роки тому +28

      Or that little farting noise she made right after he mentioned that the missiles she fires off are capped at nine.

    • @SoldierOfFate
      @SoldierOfFate 9 місяців тому +2

      @@darkprinc979 I thought I was the only one that noticed that!

  • @windhelmguard859
    @windhelmguard859 2 роки тому +40

    I guess the chaingunners, revenants, and archviles all got used up in plutonia and none were left for this game.

  • @peanutbutter946
    @peanutbutter946 2 роки тому +482

    This version of doom has to be my favorite. It has a much different atmosphere then the other dooms and the ambient music is very creepy too, especially those crying babies… God I love doom.

    • @RDR1Dutch0003
      @RDR1Dutch0003 2 роки тому +22

      I'm playing it rn. Decino's "Unmaker" analysis got me fired up!

    • @justiciar1964
      @justiciar1964 2 роки тому +38

      It's supposed to be the spooky take on Doom, and it doesn't even have the spooky skeletons. 0/10 worse than Doom 3.

    • @chairslots3792
      @chairslots3792 2 роки тому +22

      The PlayStation Doom 2 release had this ambience.

    • @doomerrasa8475
      @doomerrasa8475 2 роки тому +8

      The aesthetics are good, but the lack of archviles and chaingunners means the game has trouble challenging you at times imo.

    • @Kippykip
      @Kippykip 2 роки тому +12

      You should try doom for the PS1, its atmosphere is the same while having the original sprites and level design with dark coloured lighting.

  • @ImRandomDude
    @ImRandomDude 2 роки тому +255

    Not sure if this is nostalgia speaking, but there is something with these old skool 3D models. Nice to look at, not overly detailed but just right, yet capturing the essence of the creature.
    Pleasing to the eye

    • @decino
      @decino  2 роки тому +123

      I never played Doom 64 until 2020 and I agree with the 90s-core 3D renders. They're excellent.

    • @TheRyujinLP
      @TheRyujinLP 2 роки тому +48

      Agreed. I forgot how clean these designs were.
      Granted that's probably because I only played it once, rented it for my Thanksgiving weekend after it came out and sadly the main day I played it... wasn't a good day lol.
      My ma bought a huge ass turkey but got like the cheapest dollar store tray to cook it in. There I was, off from school just living it up playing the shit out of Doom 64. Never owned a PC (wouldn't be till almost 2010 I got my first computer heh) so this was my first experience with Doom and it was awesome. She called me out to take the turkey from the oven since it was too heavy for her. I paused my game and went to do so, mind you I was wearing shorts at the time... this will be important in a second... . Now the tray it was cooking in was one of those large foil metal trays you normally see used... it was just paper think for it's size.... and when I grabbed the pan out of the oven (with oven mitts of course)... once the bottom of tray was not longer supported by the oven grate.... the bottom bulged under the weight and the side walls folded.... and boiling hot turkey gravy sprayed all over my bare legs.... Doom 64 was kinda the last thing on my mind from that moment on lol.

    • @SimonBuchanNz
      @SimonBuchanNz 2 роки тому +37

      @@TheRyujinLP Now that's what I call splash damage! ... Too soon?

    • @TheRyujinLP
      @TheRyujinLP 2 роки тому +35

      @@SimonBuchanNz Bwahahahahaha! Who new that cheap turkey trays were explosive barrels spiritual brothers.
      Needless to say my pain chance was 100% and my pain time was a whole lot longer then a few milliseconds lol

    • @TheHumppaidiootti
      @TheHumppaidiootti 2 роки тому +5

      I think animations are not up to par of original, too static and lifeless, but style itself I like

  • @clearspira
    @clearspira 2 роки тому +120

    I will never forget the first time I tried to chainsaw a Doom 64 Pain Elemental and having it blow up in my face like a rocket. Combine that with double the Lost Soul spam and just thank whatever God you believe in that these are not in Plutonia.

    • @De-M-oN
      @De-M-oN Рік тому +12

      sounds like an interesting mod to do that 🤣

  • @Hydronisa
    @Hydronisa 2 роки тому +34

    "He's just standing there. MENACINGLY!!"

  • @QuasarEE
    @QuasarEE 2 роки тому +166

    It's fantastic that you went to the trouble to sum all this up finally. Hopefully we can integrate this info into the Doom Wiki in a reasonable amount of time.

  • @Mac-bp9nj
    @Mac-bp9nj 2 роки тому +70

    God I love the Arachnotron redesign, it looks so damn cool with its legs looking like knifes as well as its face being threatening instead of it looking like a ugly sponge.Awesome video dude, excited to see whats next for doom 64.

    • @notcardlinsytaccount1355
      @notcardlinsytaccount1355 2 роки тому +7

      Lmao. It’s like the evil sponge from that episode of goosebumps.

    • @fojisan2398
      @fojisan2398 2 роки тому +16

      And it was so good it served as the design base for the Eternal Arachnotron.

  • @ballisticblocker9163
    @ballisticblocker9163 2 роки тому +32

    My guess on why Spectres have wider hit boxes than Pinkies is to give the player more leeway when fighting them. They’re invisible so you don’t have to be quite as accurate.

  • @OrangMario
    @OrangMario 2 роки тому +112

    Lets be honest, no one's gonna miss the chaingunner in DooM64.

    • @De-M-oN
      @De-M-oN Рік тому +30

      While PSX had him in E1M1 lol
      Was quite shocking to see that the first time after playing tons of doom 1 and doom 2 PC.

    • @worsethanhitlerpt.2539
      @worsethanhitlerpt.2539 Рік тому +10

      DOOM 64 gets by ok with the monsters it has except I think the Cacodemon looks too cheesy

  • @rankoinazuma6788
    @rankoinazuma6788 2 роки тому +83

    A shame some of the enemies were left out of 64, but well, it's understandable, technical limitations back then.
    And besides, sometimes less is more.

    • @HermaphroGynandro
      @HermaphroGynandro Рік тому +8

      If the cartridge had been a larger size or if the Expansion Pak was used, imagine how much more would've been in the game.

    • @1mariomaniac
      @1mariomaniac 3 місяці тому +1

      ​@@HermaphroGynandro Expansion Pak doesn't help with limitations of ROM size inside the cartridge. The Expansion Pak is a RAM upgrade for the N64 from 4mb to 8mb. This helps large, ambitious titles like Donkey Kong 64 and Perfect Dark to actually function well on the system. If the cartridge had been of larger size the game would've also probably been more expensive.

  • @furorteutonicus9045
    @furorteutonicus9045 2 роки тому +68

    When decino does not upload for a long period of time he is most certainly working on another analysis video. And here we are! Can't wait to watch this. :)

  • @scatman1236
    @scatman1236 2 роки тому +33

    I don't know who remembers Space Hulk: Vengeance of the Blood Angels on PS1/Saturn, but the demons in 64 always reminded me of the gene stealers in that game. Something about their claws, eyes and teeth make them look similar, which for me helped the 64's demons seem more terrifying.
    Thanks again truly for uploading more Doom 64 content btw, always good to see this game get love.

  • @aydinmakesthings
    @aydinmakesthings 2 роки тому +51

    I really hope 64 has or gets custom wad support!
    I love it's art style and gameplay, and would love to see custom levels.

    • @aydinmakesthings
      @aydinmakesthings 2 роки тому +6

      @@Kr00zA NIce!

    • @QuasarEE
      @QuasarEE 2 роки тому +18

      @@aydinmakesthings The recent patches we put out were mainly to fix modding issues in fact.

  • @CyberattackWorld
    @CyberattackWorld 2 роки тому +25

    Love to see Doom 64 get some attention, especially its overall aesthetic. The look and feel of that game were awesome.

  • @MrMisfortune
    @MrMisfortune 2 роки тому +59

    I love these enemy and gun breakdown videos. I'd very much like to see a Doom 2016 breakdown in this manner, though I imagine that would be really difficult to capture footage for.

    • @elimgarak3597
      @elimgarak3597 2 роки тому +35

      Not gonna happen. New Id Software doesn't publish source code anymore, and no one has attempted to reverse engineer it either. The times of John Carmack are definitely gone.

    • @cowrocks3630
      @cowrocks3630 2 роки тому +8

      @@elimgarak3597 Quite unfortunate.

    • @fojisan2398
      @fojisan2398 2 роки тому +6

      @@elimgarak3597 You can find enemy stat values from the game's .decl files

    • @SergeantLuke
      @SergeantLuke 2 роки тому +7

      @@elimgarak3597 Doom 3 DID have its source code published, so maybe we could have an analysis video on that one, although Decino rarely seems interested in doing videos about 3.

    • @elimgarak3597
      @elimgarak3597 2 роки тому +3

      @@SergeantLuke op said "Doom 2016" , not "Doom 3" (which was from a time when Carmack was still in charge), hence my comment. Both Carmack and Romero where heavily influenced by the hacker's ethic concept Steven Levy talked about in his book, "Heroes of the computer revolution", and sharing the source is part of that ethic. Seems like those values are lost in modern Id. A Doom 3 comparison would indeed make an interesting video anyways.

  • @Sniff738
    @Sniff738 2 роки тому +32

    People will bring up the cut D2 enemies but let's not forget the cut new ones: 2 headed dog, double Cybie and HR Giger lady.
    Also, have you ever thought of a video comparing classic D1/2 enemies to their 2016/Eternal counterpats?

    • @decino
      @decino  2 роки тому +25

      The games are too different to make any logical comparisons unless you mean the looks of the enemies which is not really an interesting topic in my opinion.

    • @Gebohq
      @Gebohq 2 роки тому +6

      Or Doom 3 even?

  • @KatOwO2235
    @KatOwO2235 2 роки тому +13

    you forgot to mention how DOOM 64 cacodemons look like classic pain elementals

  • @midnightfox5234
    @midnightfox5234 2 роки тому +30

    I always liked how the Doom 64 demons look, they look more menacing than their classic versions, too bad we didn't get the complete roster due to the memory limitation

    • @HermaphroGynandro
      @HermaphroGynandro Рік тому +3

      If only they had one of the larger cartridges at that time…

  • @gjtrue
    @gjtrue 4 місяці тому +6

    The DOOM 64 design of the Pain Elemental is nightmare fuel. And the Cyberdemon just standing there like a statue comes off as rather creepy to me.

  • @livingcorpse5664
    @livingcorpse5664 2 роки тому +5

    "Why would you give the Pain Elemental two mouths, you absolute monsters!?" - Civvie 11

  • @terence7009
    @terence7009 2 роки тому +11

    hell knights and barons infighting was so handy - my biggest gripe with 64 is that they really do just swarm you with an absurd amount of the bull bois. after a while you get sick of seeing them.

  • @SpringDavid
    @SpringDavid 2 роки тому +5

    1:55 "Decino, the accident wasn't your fault, you have to let him go"

  • @HappyMario1990
    @HappyMario1990 2 роки тому +18

    I remember the first time I saw a plain elemental in from 64 and I was scared!

  • @MasterBiggie21
    @MasterBiggie21 2 роки тому +91

    Just wanted to say thank you for your content Decino. I find your videos to be incredibly cathartic. I've only been subscribed for a short time but you have become one of my top five favorite creators.

  • @YatzeeWillWearAGreenHat
    @YatzeeWillWearAGreenHat 2 роки тому +22

    On the Cacodemon you can really see the 3d render they've screenshot for the frames

    • @robo3007
      @robo3007 Рік тому +5

      Same with the Mancubus

  • @Jurarigo
    @Jurarigo 2 роки тому +7

    Doom 64'a Pain Elementals are the stuff nightmares are made of.

  • @nocfox3050
    @nocfox3050 4 місяці тому +2

    1:14 - Homestly, I think for the shotgunner, a colour swap with the hair and elbow pads being grey and the shirt being green would have made it much easier to differentiate between the other zombieman

  • @cy_mx
    @cy_mx 2 роки тому +23

    lets go a 20 minute analysis video
    great video as usual, the doom64 enemy sprites are awesome, kinda surprised how close their stats are to their DOOM II counterparts

  • @dingusdongus61
    @dingusdongus61 2 роки тому +3

    The mancubus gag was so good

  • @NerfPlayeR135
    @NerfPlayeR135 2 роки тому +7

    We now have AGONIZING GENITAL PAIN to add to the other types of AGONIZING PAIN… but they’re only a tier 2 Patreon sub, so their name wasn’t read!

  • @luckilyduckily
    @luckilyduckily 2 роки тому +14

    super glad to see you making doom 64 videos! its by far my favorite classic doom game personally

  • @Phryj
    @Phryj 2 роки тому +21

    I think a lot of the changes to monster stats and logic are inherited from the PSX version. Also, if I remember correctly, the code for the Nightmare Specter from the PSX is still in Doom 64, but there's no way to put them in levels because the map format doesn't support it.

  • @johnlewisbrooks
    @johnlewisbrooks 2 роки тому +11

    The chaingunner missing from Doom 64 is a blessing. Look no further than Plutonia to see what I'm getting at lol.

    • @dafoex
      @dafoex 2 роки тому +5

      Also Archie won't be missed

  • @E_blanknamehere
    @E_blanknamehere Рік тому +5

    If one thing is definitely different it's that incredible juicy dumper they sculpted onto the imp

  • @Ayerle
    @Ayerle 2 роки тому +9

    Doom 64 is underrated. I love to see more videos.

  • @alterablebark54
    @alterablebark54 2 роки тому +4

    6:28 cacodemussy

  • @meromute4016
    @meromute4016 2 роки тому +17

    If there was a way to make doom 64 maps with the marine enemies, there would probably be a lot of mods with plots about them and it would be cool in general to fight other ai marines especially as they have different firing modes.
    Although i imagine someone may have figured out a way, if so then i would love to see gameplay by them.

    • @Roebloz
      @Roebloz 2 роки тому +4

      There is already quite a few mods (Or in this case, hacks) of Doom 64.

    • @TheDoughboy1917
      @TheDoughboy1917 Рік тому +2

      Agreed! It's a shame that they went through all that trouble of making AI Marines and then just never used them!

  • @fuzzywuggzy506
    @fuzzywuggzy506 2 роки тому +11

    I've admittedly never played N64 DOOM (I had a Saturn...) and was curious if they fixed the Revenant height considering they've edited the values for all the other monsters... I guess they reduced it to zero.

  • @ElCriticoCitrico77
    @ElCriticoCitrico77 2 роки тому +6

    A minute of silecne for Chaingunners, Revenant, the archvile and the mama. 😢

    • @Gna-rn7zx
      @Gna-rn7zx 2 роки тому +2

      The mama got homewrecked

  • @indiananock6477
    @indiananock6477 2 роки тому +10

    Yes! I'm am so glad you made this video. I was literally going to ask if you could do more Doom 64 analysis videos. Like how the different weapons work, or where they got the textures and sounds. Similar to your Doom 1 and 2 analysis videos.

    • @iguana9173
      @iguana9173 2 роки тому +5

      The sound effects have to be next.

  • @malignantpootis213
    @malignantpootis213 2 роки тому +2

    Doom 64's enemies underwent a major glow up (Shoves Pain Elemental behind)

  • @andrewmaher9867
    @andrewmaher9867 2 роки тому +3

    9:55 the dean of doom reference is great! Awesome video

  • @ernestoosuna4594
    @ernestoosuna4594 Рік тому +3

    WAIT... I JUST NOTICED THE MANCUBUS NIPPLES. Thanks for the nightmares Decino

  • @spacehunter2004
    @spacehunter2004 Рік тому +5

    The mother demon flame kinda gets me thinking about the Arch-vile’s flame attack…

  • @kyledodson2992
    @kyledodson2992 Рік тому +6

    Doom 64 is my second fav in the series right behind the almighty Ultimate Doom. It’s just so damn good. Hope Beth puts out more maps for it

  • @levesteM
    @levesteM 2 роки тому +19

    Loving all the Doom 64 analyses. I guess an arsenal comparison would be next somewhere down the line.
    On a side note, this got me wondering: would you consider allowing D64 maps for the next viewer submission(or any D64 WAD playthrough in the future)? I haven't had a chance to play any myself, but I'm curious what the community has managed to cook up for this game.

    • @decino
      @decino  2 роки тому +18

      I don't see why not!

    • @SkullArrol
      @SkullArrol 2 роки тому +1

      Is d64 wads even a thing? Ive looked for years.
      I would love to see decino do a comparison of the weapons

  • @rodiroddude6204
    @rodiroddude6204 Рік тому +2

    I love the thumbnails. The realistic demons in a simple yellow background. I think it's kinda nice :)

  • @DOOMSlayer6476
    @DOOMSlayer6476 Рік тому +5

    The music and the demons go great with the environment in DOOM64 imo

  • @mattwadd6402
    @mattwadd6402 2 роки тому +3

    I love Doom 64 arachnotrons so much

  • @mefistowski5292
    @mefistowski5292 2 роки тому +40

    Doom64 is definitely a gem, I remember playing map 20 for first time and the music alongside more devilishly looking demons actually made me feel something akin to anxiety.
    Definitely leaving a like and a comment to boost stats, because I love this game and hope for more content with 64 as a subject.

  • @Spencer-ni6yb
    @Spencer-ni6yb 5 місяців тому +3

    mancubus weight: caseoh

  • @Verity_Auger
    @Verity_Auger 2 роки тому +3

    Finding out about this version and the fact that it is a totally different game was like x-mas and thanksgiving at the same time! Fully in love with this game.

  • @maltardraco9555
    @maltardraco9555 2 роки тому +2

    He just stands there... MENACINGLY!

  • @BlazingShadowSword
    @BlazingShadowSword 2 роки тому +10

    I like being able to actually see these demons.
    Ya know, cause Doom 64 is so dark?
    It's DARK!
    I CAN'T SEE ANYTHING BECAUSE IT'S SO DAMN DARK!

    • @SoundlessMound
      @SoundlessMound Рік тому +2

      Civvie, it that you?

    • @BlazingShadowSword
      @BlazingShadowSword Рік тому +3

      @@SoundlessMound Ever since that rat bag got moved up, it's been quiet down here in the lower levels. All because he's "good for revenue" and "hasn't set anyone on fire recently" 90 deserved it.

  • @ReddestRosies6298
    @ReddestRosies6298 Рік тому +1

    I'm building a Doom 64 project and will absolutely be using this and the weapons video as balancing guidelines.

  • @maxcorrice9499
    @maxcorrice9499 2 роки тому +4

    You forgot to mention how great it is when lost souls infight and try to beat eachother to Urdak

  • @JewelManDLN069
    @JewelManDLN069 2 роки тому +1

    That little fart sound effect at 17:11 caught me off-guard lol. Great video as always, decino. :D

  • @euugh8877
    @euugh8877 Рік тому +3

    I just realised that they basically added the nightmare imp back in doom eternal in 2020. It's just that they changed his name into "prowler".

  • @WIldXIII
    @WIldXIII 2 роки тому

    I never noticed the John Romero hair on the 64 Pain Elemental before. Now I can't unsee it.

  • @kurtismcdeath6836
    @kurtismcdeath6836 Рік тому +2

    I've just noticed the Mother Demon's shape and animation has a resemblance to a huge heart when viewed at a certain angle,that is awesome.

  • @drmajalis1583
    @drmajalis1583 2 роки тому +6

    I think it would be really cool to see modders try and create sprite sets to re-add demons that had to be cut for cartridge size, but, I dunno how feasible that is

    • @sporeham1674
      @sporeham1674 Рік тому

      It's the doom community, it's very viable and will be done eventually

  • @AirFoxx
    @AirFoxx 2 роки тому +1

    Almost choked, the chaingunner comparison caught me off guard.

  • @RetroGamingWithEdgarRivera
    @RetroGamingWithEdgarRivera 2 роки тому +11

    OH HECK YES!!! more Doom 64 analysis videos right about time for the halloween season with one of my favorite Childhood N64 games of all time. Great Video as always it was joy to learn new stuff with Doom 64.

  • @SMJSmoK
    @SMJSmoK 2 роки тому +1

    "What do you mean 'no friends'? You still have me!"
    -The Explosive Barrel

  • @guidobonzani2072
    @guidobonzani2072 2 роки тому +4

    Thank you for another great analysis video Decino. Really great channel

  • @BigHailFan
    @BigHailFan 2 роки тому +2

    interesting to note, also, that it seems of the classic monsters, the arachnotron is the only one that kept a look similar to the doom 64 variant with the brain shape as well as it being built into the body rather than just on top of it.

  • @EvilishDem0nic8732WhatItDo
    @EvilishDem0nic8732WhatItDo 2 роки тому +9

    I actually wanted to know this back in the day. Doom 64 is kinda odd as well as Quake 2 for 64

  • @TheNeonController24O6
    @TheNeonController24O6 6 місяців тому +1

    9:54 look at that helpless little delinquent. Aww!

  • @jamesypal
    @jamesypal 2 роки тому +3

    Such a well put together video!

  • @mulhollandoverdrive
    @mulhollandoverdrive 6 місяців тому +2

    I always loved how grim and evil D64 was visually, it really feels like Romero's action-horror vision of DOOM honed and perfected. And it suited the game, being a progression of DOOM II and Final DOOM, a beaten down and weary Doomguy versus what remains of Hell's armies - the Pain Elemental was a standout, looking cobbled together from whatever remains the Mother Demon could find, resulting in two grotesque mouths and a greasy mullet, which is deeply evil. I also liked the wobbly Mancubus, like they weren't designed to have the bandolier and backpack that they now need.
    As a kid I always imagined the Spider Mastermind leading almost a splinter faction of Hell that sought to use cybernetics over magic, and the events of the series have whittled it down so much that the Arachnotrons are all that's left, now folded in with the "pure" demons led by the Mother Demon and later the Resurrector. I did also imagine as a kid that the Unmaker was so evil that Doomguy preferred to stay in Hell as a gatekeeper than risk turning back home on Earth. A tragic ending for a guy who happened to be in the wrong place at the right time.

  • @LeGabrielMan
    @LeGabrielMan 6 місяців тому +3

    Why’d they have to make the mancubus waddle like a mentally handicapped Penguin, he’s too adorable

  • @Florian0799
    @Florian0799 2 роки тому +1

    That Spongebob reference on the cyber demon got me. xD

  • @kinetic03
    @kinetic03 2 роки тому +4

    whoever designed that pain elemental sprite...well idk it's just cool how nightmareish it is. Pinky is scary as hell too

  • @LoganOnTheRun20
    @LoganOnTheRun20 2 роки тому +1

    The Doom 64 era of Decino videos
    Peace in our time...

  • @saibot1246
    @saibot1246 2 роки тому +3

    1:59
    Good but i also maybe they didn't put him because of the hit scan attack who in higher difficulty is bs hit scan with high rate of fire is really cheap

  • @jasonmanadraw
    @jasonmanadraw 2 роки тому +2

    you are awesome man! Learning so much i never knew with your videos

  • @PeterLawrenceYT
    @PeterLawrenceYT 2 роки тому +6

    Cyberdemono-ass 👊😔

  • @TheUKNutter
    @TheUKNutter 2 роки тому +1

    You’re doing Doom64 stuff now. I love this

  • @returnoftherat641
    @returnoftherat641 2 роки тому +1

    Seeing a new decino upload is like finding the bfg in a new map after dying multiple times.

  • @d-_-b-Phil
    @d-_-b-Phil Рік тому +5

    17:56 We were $5 away from greatness...

  • @DMSwordsmaster
    @DMSwordsmaster 2 роки тому +2

    Let's be real, we're all glad the Chaingunner is permadead... Imagine a Chaingunner with the 64 Chaingun. Pure hell.

  • @FuelAirSparkTime
    @FuelAirSparkTime Рік тому +3

    When this game first came out, I remember it being about 30 dollars more expensive than the average game. Yet, still not enough memory to get some more frames of animation from the monsters they didn't cut.
    This would be my favorite Doom of all time if they had done just a bit more with it.

  • @iguana9173
    @iguana9173 2 роки тому +2

    This analysis video made my day.

  • @ag23415
    @ag23415 2 роки тому +5

    Ok I have to ask; do original MIDIs conflict with copyright? I see you use James Paddock’s and Peter Lawrence’s music in your analysis videos and I was wondering if they’re free to use as long as you credit them.

    • @decino
      @decino  2 роки тому +6

      If the MIDIs are freely distributed in WADs then I don't see the problem as long as you credit the artists.

  • @Brucifer2
    @Brucifer2 2 роки тому +2

    Im only JUST NOW finding out 64's shotgunners are just a pallet swap of pants so they had the memory storage... This means the fact they look almost the same was intentional.

  • @KurtHectic97
    @KurtHectic97 2 роки тому +7

    More Doom 64, great stuff.

  • @GameplayandTalk
    @GameplayandTalk 2 роки тому

    That information about the introduction in particular was fascinating. Great work as always!