Let me guess: it's a combination of "Play a Spiritborn or go home" and the terrible new loot system that makes good ancestrals harder to find than Mythics.
Lol nailed it, sorc and necromancer are good but the itemization is kinda worse imo 😂😂😂 I dunno I didn't play long, and they hid part of the season rewards behind pay wall And some of their changes didnt need to be done, it's weird I haven't played since season 4
Finally, someone says the REAL problem with season 6. GA legendary drops were not an issue in season 4 and 5. by now I would have by entire build with at least 2ga everywhere and with no trading. The affix’s on ga legendaries are 90% trash they are supposed to be a dopamine hit because they are supposed to be a power upgrade on your builds but they are not! They are depressing if one even drops at all. In this way we are forced as a player base to play speed farming builds to get the possibility of more ga drops.
You need to get back to Diablo II Resurrected if you're a solo player. The holy grail run truly is the ultimate quest. Amazing graphics also (way better than Diablo IV), and golden Edge sunder charms and all of that. Plus, contrary to Diablo IV, Diablo II tends to take itself seriously, me thinks.
lol it sucks for everyone. There is nothing in the game playing solo or in a group that allows you to farm ancestrals efficiently. Also, why are you the way you are? Why stubbornly refuse to ever play in a group? I don’t get it.
@@bhec7715 It sucks in group play, but it's way worse solo. And the reason we like playing solo is because we like playing solo, asking why is like asking why is your hair the color it is, why are you the height you are... And sure, we could play with a group but for a lot of us that feels like a chore when we want to have a chill time playing at our pace and however we want.
1. Spiritborn is so overpowered that it makes every other class less desirable to play 2. Spiritborn the jack of all, other classes need a overhaul 3. Camera view "FAR", we need much more zoomed out view. Playing on TV everything feels gigantic. We need another Options "More FAR", like standing in front of whispers tree should be an option at least. 4. Group Forcing, I forced myself into grouping up with others just because making rotations/speed farming in groups gives so much more reward. We NEED Solo Self Found that is rewarding for the time spent. Those of us that don't enjoy grouping should not be forced into it. 5. "Blasting" going fast, has ruined the charm of the game. Your actions/skills don't matter anymore. 6. Bosses / Mobs are badly designed, lack polish and creativity, it's just boring to engage in many of these fights, specially dungeon bosses 7. Repainting/overusing boss/monsters and calling it "new content", game needs a lot more real rememberable NEW content with new distinct mobs and bosses 8. D4 is building Activities to redo until you want to throw up, it's extremely boring. POE has maps and a lot of other fun progression in endgame. 9. Build diversity, to many restrictions, just give us the tools and let us figure out the builds 10. Inventory needs a complete overhaul, remove restriction of stacking materials/keys/elixirs 11. Trading, going on too external sites feels horrible, for those that like trading there should be a AH in game 12. Inflation of the game economy, this is season 6 and still the game is having problems with duping, players tricking 18 resolves stacks and much more, this needs to be fixed 13. Sell all button and reduce the legendary 750 trash items or auto salvage option 14. Must do Pits to grind xp instead of distributing it equally over all other content 15. Grinding/bricking the few good items you get feels horrible when you want to try different builds/alts 16. All items should be more efficiently obtainable within Torments 1-4, otherwise remove things like blue runes from crafting 17. Loot progression in endgame and within a season feels tedious and not rewarding for the time spent 18. Seasons/Events are lacking some fun and engaging content/mechanics 19. Pet has a very slow and limited pickup radius 20. Over tuned spells/effects, screen is full of explosions, big booms to the point that its sometimes hard to even see your own character 21. Spells from other players needs transparent options 22. Leatherboards for a lot of different activities, why do we need external sites like pit pushing 23. Only Nightmare Dungeons in Torment, unlock all within a season instead of a few and make a progression system for dungeons where you get rewarded for completing different Dungeons. Leaderboards of who completes the progression first. 24. Faster/Better class balance, it feels like many critical bugs still sneak in and it takes multiple weeks before it's fixed 25. A lot of Unique items are useless and often synergize only with a few spells 26. To much RNG that you have no control over, item drop rng, temper rng, master working rng, enchanting rng 27. Some Aspects may be hard to obtain, introduce a counter when salvaging the same Aspect x amount of time gives you the next rank of that same aspect 28. Remove useless stats like "Life per 5 Seconds" 29. Much needed Armory 30. Masterwork locking, hit desirable 4 of 12 lock it, reroll from 4/12 to 8/12 than lock that, unlock if you want to reset that tier (agree with wudijo) 31. Reroll unique effects with Sparks (agree with wudijo) 32. Greater Gold compensation from playing the game and doing activities 33. Proper Stat squish, lower numbers are visually more readable 34. Promise of "Play it your way" to actually be a reality
@@Amatsuichi DLC should have been part of original game to begin with as a quality of life update... Imagine people who bought the "premium" edition for 100$ or more on launch and feel scammed now.
no we do not need a much more zoomed out view.... this isnt world of warcraft and you don't need your ccharacter to look like a friggin ant. the camera distance is just fine.
@@stonecold5373 tbh a bit more zoomed out would help a lot, especially in the citadel boss encounters where you have to run around and kite the boss and 80% of time you dont even see him due to how zoomed in you are
I got tired of the grind for the sake of grind. I was lucky with Mythics but majority of mythics aren't used in builds anymore and I just need a bit of more purpose in the game to keep going. As of now I feel pretty bored doing the same thing so that I can potentially get better loot only to do the same thing.
@washoywa oh right, because this game is rocket science... Kid, this game is basically go to your website of preference, pick a build that I'm sure you didn't put together and repeat the same activity dozens of times. What good has to do with killing Duriel and Andariel hundreds of times without them dropping what you need? I'm sorry, I have other stuff to do in my life.
@@alancoulibaly1533dude I have a 245 on SC and a 262 on HC. The loot system is absolute trash and those streamers are BUYING most of their gear so people playing 60 hours a week still can’t find great gear 🤣
100% this is the source of the majority of everyone's frustration. A looter game with bad loot mechanics. Shouldn't have to trade for good gear at endgame. Basic legendaries Shouldn't even drop in tier4
The question is easy to answer. Spiritborn dominates everything. All other chars of existing customers have been destroyed. All the hard-earned Ubers and so on are now worthless. Nobody wants to go to all the trouble of rebuilding their existing chars and farming all the items again. So each of the inventory customers only builds his spiritborn if he has season 6 and VoH and that's it. It's Blizz's own fault. The drop rate of Ancestrials is also a catastrophe, so progress is no longer a given and you let it go. Ubers hardly ever drop anymore. I've only gotten one Uber in over 200 runs and it's worthless. Also, after over 150 hours in the game, I haven't even begun to collect the runes to get an Uber. The drop rate of Ancestrials is also a disaster, so progress is no longer a given and you don't bother.
I'm a single parent due to the death of my girlfriend and I'm losing interest because I know I don't have time to max out my character. I love Diablo but my kids have to come first and I only get 1 day each week to play for more than an hour. Season 4 was the first time I've ever maxed out a character and that was going to be my goal to max out a different class each season but it takes so long now that I don't see a point in trying. They need to figure something out before I lose interest
The cycle of D4 season releases. Rhykker:This is best season yet, no longer D4 bad….. 2 weeks later… Fixes went in making the season complete…… I month later D4 bad and how they can fix
I never played it to begin with. Too many people have forgotten how much of a disappointment D4 was on launch, and they expect us to pay for an expansion right as they start getting the game to a decent state? Hard pass.
I'll tell you what's up. Realmwalkers freaking suck! It's tedious following it around, waiting for it to finally stop, so we can attack it. Then we have 2 dungeon rooms to clear, just for some opals and whack gear.
This is it for me 100%. The seasonal mechanic around realm walkers is boring af. I played a lot of season 5 and quit season 6 after 2 weeks because there was nothing new and fun about it.
also the fact that seasonal reputation is harder to farm than any previous season and no infinite final caches... it makes it a chore you have to do regularly just so your xp gain isn't absolute garbage.
1. The grind is too long, too frustrating. Doesn't allow for alts because primary character takes too much grind. 2. 1 broken class (Spiritborn) means no one wants to play any other class and therefore role an alt. Eventually it gets boring grinding Paragon levels. I'm at this point.
just about every class has to build around 1 broken build... Spirit Borns being 10,000x stronger than the other classes is another issue yet another issue is the game devolved into just a cluttered colorful span feast (like jingling keys for a toddler)
@@washoywano it isn’t. You play 250 hours and you have an aspect that’s not even close to being maxxed? Or you found one 2GA piece of gear and had to brick it? 🤣 I have all perfectly masterworked gear. All 1ga… think about that then stop being an idiot.
Because the average player doesn't like the game to be a slog. Streamers who get to play the game as a job might like grinding for runes and mythics, most players get fucking bored an turn to something that actually respects their time. Hardcore's can bitch about how "free" everything was in season 5 but just look at the numbers, most players prefer that.
I think players are tired of leveling up all their gear to 12/12 and not feeling strong, plus the loot is horrible and the game loop is quite limited and toxic.
I completely agree. Unless you follow the meta builds exactly you will hit a hard roadblock and find it extremely hard to overcome or eventually quit like I did. I’m not wasting my time to have to copy someone else to get by. Let me run the build I want and get farther or I’m just simply out: I have d2 and d3 to play otherwise
cuz u have to play the real end game to actually matter with ur 12/12s, which is material grinding...and you will burn through an INSANE amount of those materials to reach it. Its frustrating
@@Karl_Drogo55whats worst is when u finally got everything build after all the amount of efforts put in, it become legacy and useless. New season new start. Time to repeat all again. It was fun first time. Now its just stupid. I got my char to lvl60, experience all the content and than bye bye
@@Karl_Drogo55 You hit the nail on the head with the material grinding thing. Material grinding sucks, nothing worse than spending literally hours grinding and then blowing it all and getting zero progress on your character. Grinding and RNG lie at the core of the arpg experience, but D4 does them quite poorly because the vast majority of the game is material grinding, and what little grinding for drops you do (tormented bosses) is boring af. That's what made D2 so addictive, the majority of the game is grinding for drops, which is the fun part of any arpg. It's all about pulling the lever on that slot machine, and when grinding for materials, that lever is not being pulled at all for hours on end, and then it's all done at the end, so when you don't get the result you want the whole thing feels like a waste of time. But when you're grinding for drops, the lever is being pulled constantly, so the whole experience is engaging. You can spend the same amount of time doing both, with the same result in the end, but if you don't get the drop you want, it doesn't feel as bad and it doesn't feel like you wasted your time. That comment ended up being a lot longer than I expected. I hope my rant made some sense somewhere lol
I, as a casual player hit a ceiling, where I felt I did not find anything that made me stronger (ancestrals), and I stopped, sayng to myself:" I do not have time for this.", so I stopped playing.
Biggest issue in D4 for me is the loot, and the developers simply don't seem to understand how to make it progressively fun at high levels. It hit me around 200 paragon. Ancestrals are too rare, ancestrals with 2 or more greater affixes are even more rare, mythics are a joke too but it's the ancestrals that are the real problem. Most of the time at 217 paragon now I'm just getting standard legendaries and useless uniques over and over, the very rare time I get a couple of ancestrals they're almost always straight to the trash. I wish these developers would look at other games that manage to do it better. Nioh 2 has a fantastic end game gear progression, that continues to be fun and rewarding for a really long time after finishing the main campaign. Where's the fun/interesting loot in D4? It just hits a wall far too soon and not enough control is given to the player to fix (temper etc), and why can't they let us re-roll greater affixes, instead of completely losing them? These devs ever since the beginning, are so frightened of power creep that they continually hinder the potential fun the game could offer.
Here's my solution: Torment I: Ancestrals start dropping fairly frequently and always have at least 1 greater affix. Torment II: Ancestrals drop more frequently and always have at least 2 great affixes + extra normal affix Torment III: Ancestrals now always have at least 3 greater affixes + another extra normal affix And so on..There will always be an eventually wall you hit where it's hard to continually get new an exciting loot, and the gear progression slows down, but this would make the loot drops exciting and fun for a good chunk of time. This game needs more tiers of loot with more affixes opening up, it doesn't matter how powerful you get, you build around it.
@stateazure with ur solution..for the avg player maybe it works..but for the non stop , full timers...they will hit that wall in no time..maybe a few days..and then they'll whine about it still. I'm not saying the current is good by any means and I'm not defending their adjustments either..but i also don't like power creep..remember d3? The bul kathos set bonus always made me laugh.. +40,000% dam to ww ..thats ridiculous. But basically if you make everything easier to get..the faster you complete a build and rhe faster you get bored with content..then they decide to make things harder by increasing TTK and all which will make people complain and the devs counter will be more power creep..its a vicious cycle..again I agree the loot grind is awful right now..im living in it as well..I said to a friend of mine before the launch of the exp...their changing way too much too fast..especially after everyone loved season 5 changes...but they completely done away with all of it..
@@iannewman7672 I agree, no matter what you do, the blasters will hit that wall quickly and the only solution to that is to have many more end game systems and things to do (see POE or Lost Ark etc). I'm looking at this from a semi-casual perspective, and that wall should NOT happen this early. It seems to be almost as soon as you hit T3 or even earlier, but around the time your build is fairly completely, the loot fun/excitement is already gone and you hit a point where it's very, very rare incremental upgrades far too early. Again, look at Nioh 2, ever New Game+ they introduce an entire new set of gear, with new affix slots, new picture scrolls and the new gear drops VERY often, you continouslly feel rewarded and excited every time loot drops. You want to keep playing and gaining more loot. The power never really becomes an issue until you hit the very end of this loot progression. The devs of D4 treat this game like it's PvP, they're far, far too frightened of that power creep...and for what reason? There's no auction house, no PvP. This is a loot grind game that lacks exciting loot grind.
I'm not saying that what you describe isn't an issue, but that's not the #1 problem. The #1 problem is that at high level most players think they can use their time in a better way : by playing another game, or watching a movie, etc, etc. They can add as many gimmick dungeons in the endgame like the undercity, the pit or whatever, the question will remain : *WHY ARE YOU STILL PLAYING D4* when there are so much more excitement to be had by, for example, playing a new game. The solution is for Blizzard to add exciting game-changing stuff to chase for. Things that players will want. Example : unlock all offensive aspects in your codex at full power (or with the current rarity of aspects, at 50% power at least) and all your characters in that realm now have constant infinite resource. Unlock all defensive aspects at 75% power and you unlock a barrier that never goes out. Unlock all mobility aspects and you can now walk through enemies... Things that are hard to get but completely change the game / feel game-breaking would be a start. Maybe an altar like in Diablo 3 seasons? We want to work towards something that will really have an impact and give a lot of fun, because currently continuing to farm for gear and levels feels empty. Reaching Pit 102 instead of 97, or killing T4 Tormented Duriel in 2 minutes instead of 5 minutes, yay... ...no **** they're leaving the game. If you have powerful game changing stuff to unlock at very high levels, you can even keep good ancestrals rare, people won't mind.
Some points: 1- For a casual player, it's increasingly tedious to know that you'd have levelled to 201 by now (where all my alts in the eternal realm are). Level to 300 would be ok... if it was attainable. 2- Endgame bosses not even dropping ANY 800 lvl loot (I've been stuck with the go-to Spiritborn weapon on 750 since forever). 3-Everything that drops is miserly, unless you can play several hours a day. A lot of my friends who play this are middle-aged like myself. We've played through every Diablo and all agree this version update is quite possibly the worst version we've ever played. 4- The forced multi-player aspect. None of my friends like the toxic multi-player environment. 5- No-one likes their class being hammered because of Blizzard's own ineptitude. 6- The runes are an absolute mess and bosses dropping a common rune every time you kill them is withering the remnants of pleasure even more. "Trade your runes for the ones you need", they say. I have nothing to trade. 7- The only mythic i've seen is random one i crafted, and thank god it wasn't the amulet! I'll never be in a position to craft a preferred mythic. 8- Switching the locations for everything you need to max out has been frustrating. I'm still not sure what the point of the Infernal Hordes is, this season. It certainly isn't about getting much needed gold- again miserly. I felt cheated when i had to trade in my entire aether on torment 3 and then 4 after a difficult fight and got... 5 million gold. 9- Changing specs to try out different ideas? Not a chance. And the new glyph boards means re-learning everything again. 10- Aspects. Wtf Blizzard! You can't even find comfort in levelling your aspects to the best level. It seems like Blizzard is catering only to the hardcore players who do nothing else BUT play Diablo. 11- This is a minor thing. Druids. Boring. Also never seen a female druid in the game. Ever. And not seen too many male's either. It's obviously an internal prejudice to play "fantasy" characters, so why not allow more body shape options? Last season i had a huge amount of fun killing everything at top level with my sorcerer. Now i'm stressing about even getting my resistances and armour to an adequate level for Tier 4. I haven't even bothered with the sorcerer because i can't even get the S tier Spiritborn levelled OR geared up. This is NOT a fun game any more. Blizzard has lost all my goodwill with this patch and expansion.
I have my sorcerer at 250 paragon, got my 3 mythics i needed but - The chase for even get a 2GA item is too hard let along 3GA and 4GA. - There is no meaningful way that I can make my character stronger to progress further into the game. -The trading scene is way over inflated. people just want billions of gold and screw anyone who wants to pay 80% of what they are asking I am armour capped, resistances capped, all my items have the stats I want. But now its just waiting for items to drop
What "forced" multiplayer aspect? You're not forced to do the citadel. You can get tempering scrolls from Hordes. The only thing Citadel offers is some cosmetics which aren't that great IMO. I also went through all the Citadel with randoms a few times now and it wasn't "toxic". Didn't even have to communicate with them at all. I agree with some of the other things though.
Mechanically, i think the changes are or would be fine, but there are a few major problems: 1. Spiritborn is too strong and makes everything else feel weak. 2. They nerfed too many classes builds. In previous seasons, playing alts was more fun when you had more options that were fun. 3. The drop changes for gear was overboard. It's too difficult to get what you need.
For me personally, I feel the reason I stopped playing S6 is a combination of burning out on the grind for better gear and not wanting to start any alts due to the Spirit Born being so disproportionately OP. It's not a good feeling every time you get a greater affix unique drop that you could actually use and the legendary power is the lowest roll. Plus the change to crafting mythics is horrible. As a casual player I was actually able to craft the mythics I needed last season, now I feel like there's no chance I'll get the runes I need to craft the ones I want. All and all there are too many instances of feeling bad in proportion to the feeling good moments to keep me playing this season.
This, especially last part of your explanation. Where is the rewarding part of playing another 100 hours? Got nothing special, just watching a different class outperforming me in a small timeframe of playing. Naah. I check again after 50 patches, maybe!
For me, the gearing is too much crafting and too much RNG. When you finally get an item, the powers roll shitty, GA on the wrong things, several GA but the power rolls low so its practically garbage". Its honestly not that fun. To me, the legendary powers should be a fixed amount so the GAs should be the added bonus you'll always be happy with. I miss when you got items and you got excited because what you got is the "best" of that item you could get. I miss looting items and be happy with them. The legendary powers and some tempering are also boring. Why isnt my Whirlwind doing the damage instead of some damn Dust Devils? I want my skill to be powerful and not some added ability. Same with the runewords. They are extremely uninteresting and is yet another random thing that happens you cant really control. I want runewords to make me an item. Actual Items is what this game is lacking. I'm tired of altering my existing items to oblivion. There are alot of things with the loot experience i dont particularily enjoy and these are just a few.
I'm glad it's not just me that wants to whirlwind and have the actual skill do damage and not some stupid effect that doesn't always path correctly doing all the damage. It just feels like shit, in particular the skill tree is where this game feels the weakest to me. None of the choices matter and I don't feel like I'm getting stronger when I spend skill points it really sucks. I could deal with a bland skill tree if investing in something I liked actually felt like it made any kind of a difference
Listening to the streamers and blasters too much. They don't play games for fun, you design a game around having to play it like a full time job you are going to lose most people.
@@Kain9407 Why are you defending the worst balancing of any arpg ever, if you combine every other class together and multiple it by 100 spirit born is still stronger.
@@99range92def Pointing out bad arguments is not defending anything. In all but 1 aspect this might as well be a single player game. It's not competitive, there are no leader boards. Class balance really doesn't matter.
@@Kain9407yeah sure, no one is stopping anyone from grabbing a meteor sorc and do T4 content… EXCEPT THAT YOU CANT DO ENOUGH DAMAGE TO HANDLE T4 CONTENT AS A METEOR SORC. This game balance sucks bad, it even feels they’re doing it on purpose to showcase some classes than others every season. They cant be this incompetent.
@@KevinMannix-sf5zk Blizzard puts a ton of money into marketing, getting a lot of people to try the game. I think the art and sound design on d4 were top tier, but found the game pretty shallow. Excited to try out PoE2 and you should try it to, no reason not to see the differences between games.
I keep repeating this point, I tried D2 for the first time after D4s second beta, and despite having 0 endgame, 0 scaling difficuilty levels, repeating quests, rifts etc. I absolutely loved the game and I would rather play D2R than D4. I would even play D3 over D4 at the moment. I'm sorry but I am so annoyed at the D4 community, the feedback a lot of the streamers and blasters give Blizzard, make them focus on the wrong things. The game is inherently unfun and poorly made. I disagree completely on the point at 11:30 , the loot is 99% of an ARPG. Diablo is just a loot simulator set in a very grim but interesting universe. It doesn't need to have an endgame, the game shouldn't be hard. It's just an aRPG, the story is meant to captivate you through the playthrough and then you can keep playing for loot you'll never get. In D2 you need to pick up some white items because they can be incredible bases for runewords, therefore if you look for them you cant have too much MF. You can find ethereal gold items that people want as trophies. You can find the godly +6/+40%atk speed javelin which is blue rarity. You can find a blue Jewelers monarch, that probably alot of people have dropped, not knowing its value. I cant stress this enough: It is just an aRPG, it does not have the depth to do what people are asking. In Diablo 4 you just bum-rush a billion enemies and they all evaporate into shiny colours and then lootbeams of legendaries pop. It's just too much, there is no beauty to the game. The story was also so, so incredibly bad. Your character in the story feels so incredibly weak, unknowing and non-lethal. Rathma was killed off-screen, the one character in the universe who could help illuminate the tragedy of Sanctuary. No mention of Nephalem, Tyrael shattered the world stone but in D3 the main character managed to stop Diablo as he was turning into Tathamet. I dont know, I'm just disappointed. They won't fix the game though, D4 is just another footnote in modern gaming history. No chance the devs have the power to do anything meaningful to the direction.
Wow. this comment hits home! Am very much onboard with you here that this kind of game does need an endge to be seigned for it. The concept worked just fine in D2 for it to be forced onto people. Make the game itself good and endgame will just be people replaying it because of that alone. This could have also kept on catering for bot old and new players.
Should be more like "Why Diablo 4 season 0 is losing players fast" because the entire design theory around the game is crap, and they bamboozled us with a great demo.
So true I wanted to keep playing after I had my fill of SpiritBorn, but knowing all the other classes suck I just decided to call it this season until they fix the other classes next season
One of the reasons I personally gave up was because I played summon necro, ring of mendeln seemed really fun, but on T4 I was struggling, and like there are several interactions under the hood that fuck with the success of the intended operation of the build. Between the fact your support merc summon and extra summons like wolves from runes reset this internal counter for the explosion, to the fact that the explosion will be physical only, no matter what which means I had no super good scaling at my disposal for physical damage. Even with runes where my active skeletal priest will change my warrior damage to shadow, it won't change that explosion to shadow which scales so much easier with necro paragons. Then like to top it off, the only scaling it did give was off of minion damage, and not skeletal warrior damage or skeletal mage damage, or golem damage and like the amount of minion damage scaling there was was scarse, it meant everything I invested in was only going to scale so high and t4 was just a struggle all together because the name of the game for half of the content in t4 is killing things *quickly* versus just killing them and clearing without dying. But also the hindsight of the build kinda became that my CDR/survivability was tied around my soul rift barrier - which needed to be up 24/7 and I can't do that without cursed enemies taking damage on a 15% chance - which meant I had to sit in this middle ground of quick killing, but slow enough to get enough hit procs to keep my cooldowns up 24/7 it was just a weird tightrope walk and I realized spiritborn didn't even have to put in a fraction of this effort to clear shit and it demotivated me and I didn't want to bandwagon spiritborn.
As a D4 casual, the chase is tedious. You can trick yourself into believing those legendary aspects are a bonus that you don't actually need, but a lot of people see them as necessary for completion. Chasing runes is tedious in order to get your mythics, so now it feels worse than what we had before -- especially since most builds need more than one. Bricking items as a more casual player is still just as painful as before. A solution for the Solo player would be an AH. I don't want to engage with trading because I don't have enough time to figure out the value of the item I'm buying at the time (things change with supply and demand), and then finding out you got ripped off feels bad. Also, the possibility of buying a dupe that will straight up vanish is daunting. So I'm hesitant to do it. I don't know how POE does it, but I feel better chasing items in that game, than D4. And all I do in POE is solo self found. I think it's because of the money you're forced to invest, rather than choosing to invest (you have to buy the base game, the expansion, the seasonal battle-passes). So, you feel like you're being strung along because they still want you to buy their cosmetics. But, maybe I'm wrong. Either way, I stopped after completing the battlepass.
I don't really get the aspect complaints. The reality is that you get 99.9% of their power in the first day of playing. Going from 105% multiplicative to 110% multiplicative on an aspect isn't going to let you push 10 more pit tiers. It's meaningless. Just a feeling of completion... which is fine and fun, but people who enjoy that aren't gonna complain about having stuff to do.
I stopped because I want to play the class fantasy I choose and still complete my journey and build. I do not want to be handicapped by playing something other than Spirit Born. It's that simple. Also, finding good ancestrals to build off of feels like a neverending slog. I don't mind grinding, but I need more of a reward than gambling obols because every drop I acquire is bad. This is doubly true because masterworking is a dice roll.
The problems : -Spiritborn is too strong -Other classes are too weak -Ancestral Legendaries are too rare -Double GA and Triple GA are a bit too uncommon -Boss fights need to be a bit more challenging -Paragon 300 is too much of a grind ( i want it to be a grind but right now its too crazy) -Maxxing aspects is not balanced -Some mythics need to be fixed ( some are absolute garbage ) -What number squish ??? -We need better events -CONDUIT SHRINE WTF !?!? The game has been fun, though. They just need to clean up these tidbits.
Hmmm, let's see: Pay and get an unbeatable class character that gets redundantly boring after none stop, brainless effort or be strung up like the rest and fall down the rabbit hole of forgotten players that had hope they would be treated like equals.
A point I'd make as someone who plays a lot but casually (on a second screen a lot, not a lot of min maxing) it seems to me that most of the strongest builds are pretty much the same build using a lot of generic (increase block / crit / armor) affixes, then add main skill of choice. Playing a spiritborn, it you're not using ravager / armored hide / hunter regardless of your build then you're already behind. Secondly, the lack of any kind of thought toward the endgame lore is just disheartening. Consider POE, where you encounter The Envoy, who tells you of the Maven's arrival, and then you have to fight a buffed map boss to gain her favor, then you complete more buffed map bosses to complete her challenges, then she warns you of the other pinnacle bosses, then you find their beacons, fight through influenced maps to defeat their harbingers, then fight through harder influences maps to fight the pinnacle boss, then you need to fight the Maven herself. Compare that to Diablo's endgame "hey, you found a thing, you can fight a boss now." The only lore or buildup is hover text on a tool-tip. Who the hell is Grigiore? I dunno, go fight him. My third point is The Diablo is series of games are horror ARPGs. Blizzard constant desire to change it into a multiplayer game, to change it into an MMORPG, is frustrating as hell. It was a game about atmosphere and dread and terror, but now it less a fight against the forces of darkness, and more just a giant bloody rave. Trying to do a boss in Helltides when there's 15 other people running around firing of skills is NOT WHAT I play this game for. I have no idea what I'm accomplishing or adding to the fight, there's just a whole bunch of effects going of demons are appearing, then dying just as fast, here's some rewards, oh, can't pick it up, more demons. Ditch the ominous soundtrack, and just pump some EDM into the game.
Yea d4 lore is just like a cartoon u found on the back of newspaper in the old days. Some random story of some random things happening. N what u mean other builds and other classes, d4 only got spiritborn
I agree with the end-game lore problem so much! Plus, I'm missing a reason for trying to build a strong character. If the game allows me to fight Uber Lilith on T1, kill her with one hit and get a resplended spark for that, what's the point? This is why I quit after 1 week. There's no interesting hard challenge that the game is promising a reward for. After you get into T2-T3, all the bosses are easy if you want them to be. It's all just about increasing efficiency. But efficiency to do what? If there was some deeper boss chain that somehow continues throughout T1 to T4 in a meaningful way and perhaps an interesting in-game reward for completing each difficulty, it would make more people interested in pushig further and playing longer.
@@bronzejourney5784not with a random number generator or with 3 sets of 6 random runes, especially with 6 same legendary runes. It’s as hard as F to get 6 of same runes. It’s easier to get mythic from bosses than to craft one.
I did everything there is do with Spiritborn, I'm Paragon 256, and I'm done playing now. I usually create 3-5 characters every season. This season is not it. The grind up to T4 is not fun. Ancestorial gear drop rate is far too low. In T4, Ancestorial gear should drop very commonly. Tormented Bosses should still drop Ancestorial gear + Uniques. A tormented boss should never drop gear that is lower than max (800). At the every least, Duriel and Andariel should be that way. There's no point to grind to 300. It takes far, far too much XP. The average player will never reach that. Where is the fun in knowing you can acquire 328 paragon points, but also knowing that you'll never actually have them? Hint: there isn't any fun in that system. Every season, D4 has reduced the XP needed to level up to 100 and has increased XP gained for glyphs. This season reset all of that. Why? Who knows. Who thought that would make the game more fun? Sure, you can reach level 60 very quickly, but level 60 doesn't matter. You can't do anything at level 60. Leveling glyphs to 100 actually didn't feel bad at all, and I had fun doing it. However, I also did it as a Spiritborn. I can't imagine failing constantly to level up a glyph on any other class because I'm stuck doing level 80 Pits. Why do a Pit 100 that takes 10+ minutes just to still possibly fail an upgrade? That doesn't make any sense. Glyphs shouldn't fail, period. The XP gained should just be more the higher the pit level. The raid is fun. Under City is fun, though the tributes worth running have a stupid rare drop rate (except the boss tributes). Personally, I think Hordes feel bad now. D4 reduced the resource types needed to masterwork gear, but they also made masterwork levels 9-12 require an absurd amount of Obducite. Why? In Season 5, it was possible to get a good Horde run and take a piece of gear from 0-12 with that one run. That's impossible now. I masterworked the least amount of gear this season. Which also means I experimented and theory crafted the least. Experimenting and theory crafting keeps people playing, and they made it frustratingly difficult to do this season because Ancestorial gear rarely drops, and when you do get something good, you need to run 3-5 Hordes just to get it to 12. God forbid you need to reset that piece of gear, and don't get me started on Rawhide and Iron. For me, they ruined the three main things Seasons 4 and 5 gave us: - Better loot (it's not better when I can't get it) - Masterworking (huge bottlenecks with Rawhide and Iron and Obducite cost too high for 9-12) - Hordes (doesn't drop enough Obducite, and the tributes for masterworking are too uncommon) None of this unfixable. - Reverse making Ancestorial gear rare. The fun part of farming gear is trying to find the right pieces, not just trying to find any Ancestorial at all. Personally, I think only Ancestorial should drop in T4, but I understand some might not (not sure why). - Either super buff Rawhide and Iron drop rates and places to acquire them or remove them from materials needed for masterworking. - Either nerf the Obducite needed for levels 9-12 or increase how much Hordes drop + increase the drop rate for Masterwork Tributes. - Glyphs should not fail to level. Simply provide more XP/levels we can gain in higher Pit tiers. - Significantly reduce the XP needed to reach level 300. I have 150 hours in this season. I should've been 300 a long time ago. They seemed to be understanding that the majority of the playerbase does not want to spend most of their time leveling; they want to be in the end game and do end game activities. They have forgotten that again this season.
Shocking, a company obsessed with maximizing profits over everything is more focused on making the mobile game more appealing while the pc game is left to rot.
thank you. personally, I tune in every now and then to watch the dumpster fire. blizz is such a transparently soulless greedy enitity, mildly amused by the stockholm syndrome at play.
I get you, but I really do think Blizzard is trying very hard to make D4 fun. Why is it that in some games, I will happily grind for what I need, but in D4, it just never feels worth the time? I try to jump in at season start and bounce off again.
My GF and I stopped playing this season, because we are casual gamers and they turned down legendaries so much that we weren't getting anything good, on the way to the level cap. Between us, we had 5 characters at max level last season. We don't have one this season. Good, helpful legendaries don't drop. Too much grinding, it takes too much time.
It's a pretty simple season. I'm actually playing the expansion on Eternal because I'm not really feeling rushed on it, lol. I think a lot of people just finished it and went to do other things while waiting for the next season. This has happened EVERY season. You can set a clock to these videos; one month in every time.
My biggest reason for dropping out is I stopped feeling rewarded once I feel like I’m not seeing improvements in my gear (this happened early for me this season cause bad drops had me go multiple days without good drops), and there is always the gloom that all my materials and gear reset at season so doesn’t make sense to prepare for something new so I just stop and wait for next season.
As a casual player who perhaps gets one or 2 mythic a season at most to have several then for Blizzard to trash all my items from seasons 1 to 5 was a joke and a real kick in the teeth for casual players.
A couple days into gearing my first alt, it was clear that gearing is awful. Coming off seasons 4 and 5 when gearing and building up alts was amazing, this iteration is unplayable for me.
@@GameTimeWhyEver heard of the term toxic positivity? Its the term when some people eat poop and pretend it to be chocolate and accept everything even if its bad products.
@@Velshin1986 I hadn't. That's a fantastic term that describes this perfectly. I do understand not wanting to have rage bait but at this point he has contributed to people spending money on this garbage.
@@GameTimeWhy You all on this comment are EXACTLY RIGHT!!!!! He on Blizzard payroll and has just been trolling his own subs just like Blizzard has with all the D4 players. Season 6 and the game is still bugged worse then ever and now crashes constantly. That alone is unacceptable, but could make a list pages long with everything it's still lacking, things that need fixing, etc. just like all the streamers of D4 have been calling out and telling Blizzard, but they ignore 90% of it because, well I guess they know better, pathetic. I have a long post/comment I just dropped on this video calling him out for trolling his own subs, it ain't right.
Great video, Rhyker! I've put more than 140 hours into this season and the combination of slow progression (the amount of XP to level each level after 250 paragon is insane) with painfully rare drop rates on max affixes on Ancestral Legendaries is ridiculous. I love the Spiritborn but it IS dramatically overpowered, so I find myself destroying the upper echelon of the Pit wondering "what am I doing here? I've finished 98% of the season and I'm relying on Random Number Gesus to give me the loot so I can 'complete' my build? Why do I keep playing when I'm basically done?" I don't mind a game being challenging. It's a completely different problem when it feels like you're not making any progress and you're just beating your head against the wall. That's called "boring." ... all that being said, I'm still playing so guess who's the idiot at the end of the day?
Good gear harder to find, Spiritborn or GTFO, seasonal theme and mechanic worse then S1, halloween event worse then any, while seeing Immortal haveing huge events, seasons, class updates and new classes, activities added with each season. Tonedeaf devs asking if they should nerf SB, but not provideing buffs to the original 5, SB being so synergistic the origan 5 classes needs a complete rework, cookiecutter mythincs dominating the meta, no semblance of balance, constat change in direction as leadership changes. Not being able to keep game breakeing bugs in check, makeing certain builds/variants unplayable and tradeing economy broken each season due to dupes. No effort, for big money. It's a mess.
I stopped at the beginning because the answer is obvious The EXP grind to 300 is insane. There's only one class to play. There are no continuing mechanics after the initial reward tracks And the seasonal events on lackluster when you boil It down the seasonal event is a 15% exp buff with a minor buff and another drop rate of your choice. That is really what the season is so everyone got bored.
Basically the _main_ issue with Season 6 is the Spiritborn, that's it. Solution: don't play the Spiritborn = don't taste the lack of balance, don't burn through content in 2 weeks, and you're set. That's what I did. I _tried_ the Spiritborn for a week. I literally started on Penitent and it felt like it was on Hard (at best) from Level 1. By lvl 40 I started to notice the power the class had and stopped there, because I immediately saw myself in another week ahead _just_ playing it and nothing else. So I deleted it and went on the other classes to make up my own builds for fun. I'll wait until they actually take the time to balance the Spiritborn before playing it on the long term. And my guess is that it will take at least 2 more Seasons for that to happen. In the meantime I do have genuine fun with my other characters. My only other complaint for Season 6 is the dramatic low drop rate for Greater Affix legendaries in Torment difficulties (especially T2 and T3). I don't see any good reasons for me to find +2 / +3 /+4 GA Uniques _first_ before I can even find +1 GA Legendaries; and that's exactly what's going on for me anyway. They need to balance the drop rates especially on T2 and T3, because that's where you'd expect good rewards to start showing up more. But it really doesn't make much of a difference between that, and T1 (only noticeable difference is the quantity of general crafting-related Resources, but that's it).
I guess the weak mid season event was the nail in the coffin. In S5 we could farm sparks with new chars to craft mythics, now not only the crafting system got worse with runes, but the season mechanic is terrible, with too much grind for little reward. We have no reason to come back with an alt.
I actually had a lot of fun and put in a ton of time over a week or two. The problem is that i eventually hit a wall at about paragon 150 - i stopped getting *any* worthwhile equipment, so I masterworked eberything to 8. But then it was just diminishing returns. I was looking at a massive amount of grinding with very little reward. I'm not an expert so i looked up how to get mythic uniques and started farming bosses. Not a single drop after numerous runs. That balance between grind and reward kept me going, but suddenly it felt like it ground to a halt. At that point it was "spend hundreds of hours doing the same shit with little appreciable difference," so I bailed. I'm not generally unhappy, so I'll gladly be back for next season, but I'm not going to stick around and turn something which should be a pleasure into gruelling work.
Respectfully, there are a lot of issues that I don't believe you've touched on here Rhykker, which are in fact the biggest issues imo. 1) No leaderboards = No real goal or competition. 2) Ridiculous unaddressed bugs with some people clearing Pit 150s like they are Pit 75s. Its very disheartening. 3) Dupes are completely out of control. 4) The new mythic crafting system is horrendous. Now everyone needs to buy duped runes in order to craft mythics. 5) HC players really can't do the Dark Citadel because of 1 shot mechanics. Seriously - WTF?!?! Thats half the reason I was excited for the expansion. 6) Issues with itemization others have mentioned. Now its a game of accumulating or buying massive amounts of gold and then buying duped 3 and 4 GA items in trade chat. Thats not fun. I could go on, but some of this stuff is very disheartening and I kind of think you are avoiding speaking up about the real issues to ensure you remain Blizzard friendly.
Playing a Spiritborn feels like a must this Season, every other class is an absolute Dumpster Fire in S6. There are also so many problems for people trying to stay connected, not crash, not disconnect, not have some error/blank screen pop up, or my personal favorite, "Reconnecting to Diablo IV." I haven't been able to enjoy this Season, because it seems like we're always waiting on the next patch, to fix errors/problems that keep on persisting throughout the season so far. I'm personally at my breaking point, with all the consumables that I have lost, Boss mats gone, ect. Blizzard just doesn't seem to care, they've made their money from sales, so they don't care about who can or cannot play, or that SB is brokenly-op while all other classes are dog water.
I stopped when it became clear Blizzard wasn't planning on dropping me any more nice items, and that they wanted me to go to a 3rd party website to get any new items i might want.
Forced to play a Spiritborn is a main one, but honestly for me, it's the noticeable decline in general stability in the game. With inventory lag and any menuing creating noticeable delays, bad lag caused by server sharding occurring in transitional areas, bad FPS drops that weren't there on launch.. Even my barbarian just not attacking because a mob's hitbox merged with his and the game doesn't know wth to do.. D4 plays a lot more like a cheap mobile game you'd whip out while using the restroom, than an actual diablo game with the polish we know and love from the company that Blizz used to be.
What do you mean "what happened?" Its a Blizzard game, thats it. thats all the answers you need. Cant wait for the next video "I played s7, is D4 saved?!" to be followed by "Diablo 4 is..." cuz ya know, gotta have that cliff hanger title to get the clicks, only to bookend the trilogy with "Why D4 s7 is losing players!"
I quit D4 S6, because I wanted to theory craft some Spiritborn builds, but the meta turned out to be "find broken interactions and build for some super obscure and specific stats to take advantage of the bugs" instead of "find cool synergies and trust that things work exactly how they are written on the tooltip"
Unfortunately, that appears to be how Blizzard designs D4 in general. It's been how every season has been from launch. Stupid, broken bugged interactions being the only way to be "meta" in endgame, and anything that doesn't use said interactions being awful. Nothing like D3, D2, D1, or its other ARPG competitors.
You can take aspects like frosty strikes and kill everything with it. A cold spiritborn made from a weak dmg aspect... that's how powerful the class is. Just make weird builds.
@@AleXelerate8 I'm not complaining that I can't kill everything in the game. I made my own version of touch of death and I destroyed almost all content in the game. That's not the issue
@@AleXelerate8 That's more down to the bad design of D4, but yeah, different way of saying the same thing. Damage and viability in D4 doesn't come from clever interactions, it comes from stacking as many multiplicative mods as possible. Spiritborn multiplicative mods just happen to be "bugged" to do thousands of times more damage than they should, and more than other classes can ever get.
Played a sorc (fireball), a SB (Quil volley) and a rogue (dual core rapid fire). I could rush with SB to T4 easily grinded my gear and had a lot of fun. Then I started sorc and rogue and i took me much longer to reach T3 where I am currently stuck with upgraded gear and even mythics. Game makes only fun currently with SB, because of the absurd dmg output while other classes feal weak. Balance of SB ruined the progression feeling for me. I think T3 was intended where most people would hang around and T4 only for the absolute min maxed builds but rigth now everyone hangs in T4 with SB because its very easy to reach it. Playing anything than SB makes you feel stupid.
I am pretty much a sorc only player because mages are just the most fun classes in these types of games for me, but Sorc has so many problems rn that i just dont have any fun playing it and i doubt the midseason patch will change it tbh
The game is too grindy and repetitive and monsters never evolve or vary THAT is the main issue with D4 And even further will say if you equate power and fun then you're part of the problem as well 6 seasons in and still not learning the lesson that power and fun are not the same thing Power is one thing and has a purpose, fun is another and has a different purpose The devs have to learn to combine and differentiate them for proper reasons and in proper ways The part of the playerbase that is incapable of differentiating this is also hurting (or not helping at the very least)
Spiritborn being strong meant I got to the end game point I wanted to faster than in previous seasons. Had fun but satisfied for now. Looking forward to season 7. Peace
This is what happens to games without a proper FUN grind and not much depth. Games that have zero grind or a boring one aren't going to retain players very well. I always have a lot of fun playing D4 for a couple of weeks and then I hit a point where I'm just done. I wish that weren't so, but it is right now. My biggest problem with the game right now is bugged builds. Each season the best builds or class is almost always due to bugs. I'm not opposed to very strong or OP builds, but when it's always happening due to bugs is frustrating.
Or more like not even revolve the game around grind? D4 does not lack grind, it has too much of it The problem is content is easy and monsters never evolve
Have not watched yet but Season mechanic sucks Spiritbirn is pretty much the only coass worth playing Halloween event was worthless I still hate tempering
Bro i got 5/6 of the same temp that i did not need or want slapped the restore scroll got another 4/6 of the same temp again like bro what is that rng? Impossible we needed that lock system that i have been saying not a fuckn scroll to reset attempts 🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️😂
@@cgerman Diablo is my game Feedback makes the game better After watching the video, two of the things I mentioned in my comment were mentioned in the video were commenting on. This game is going to be supported for years. Day one is different than year 5. Fan feedback is critical
Playing solo I realize I will never get a mythic item. And I’ve been GRINDING. That’s probably why I stopped. It was fun though. Every build highlights mythic items. I’ve never seen one after grinding every season.
So blizzard is telling everybody that every new season we gonna level up all the way to Paragon 300 and Glyps 100? I'm out if that's the case, sick, tired and burned out.
I got tired faster than ever, main reason is because i didn't pay for the "expansion" therefore losing an important part of the build balancing. I don't think the main game is finished already and i see no reason for another 40€ on top of the 70€ gave them last year. The game loop has changed in a good way, but the gameplay still sucks, do gigabillion dmg or what? Not much reason to avoid things, just go face and hope you have the perfect gear for that barrage of damage coming to you.
Total agree why i have to pay for more contents when the base game is so far from finished and balanced... they add stuff seems casually and then we have the gigatrillion build just for bugs and interactions not even inteded
Well said, the group of players I play with frequently recently stopped playing due to pretty much everything you said. Most of us ran Spiritborn and got our builds good enough to destroy everything in the game without breaking a sweat and just wasn't worth the time to improve it any further, especially due to the atrocious drop rates of ancestral legendaries right now. A couple of us played the "other" classes, and even with BiS gear, they don't even remotely compare to Spiritborn, which is extremely demotivating when you're playing alongside a Spiritborn and get to see the disparity firsthand. I tried playing a Fireball sorc, which was relatively pretty damn good for the current state of the "other" classes, after getting bored with annihilating everything as spiritborn. It was enjoyable having to actually play through certain mechanics instead of one shotting everything. But quickly began to feel that power gap weighing on me and just couldn't stick with it, because I just kept comparing everything to how fast I would clear content with the spiritborn. Why would I handicap myself just seeking diversity?
What did it for me: I main Sorc, and can't remotely compete with Spiritborn no matter what I do 278 straight Andariel/Duriel kills with no mythic drops Worst game stability I've seen since launch. Endless crashes, horrible lag, and 50/50 shot of game crashing on launch.
Honestly try Gregoire or Zir, they got bugged again and now drop as much then duriel or higer. Basicaly all the mythic that I found came from them. Strangely almost all of them were just Doombringer and Lycan Spear
They released a p2w expansion, and I still played to torment 3, but at this point I'd rather go back to d2 or wait for PoE2 than be treated like a second class player.
Not specific to Season 6, but for D4 as a whole: You can either do a grindy game where getting the max and getting BiS is a challenge and a grind and an achievement, or you can do Seasonal content. Doing both at the same time feels awful. I would prefer the former, but the genre is devolved into the latter. They wanted to make an MMO lite, where D4 is a living world which is a fantastic idea (MMOARPG), but still decided to do the stupid Seasonal reset stuff. if the goal every couple of months, is to get the same character to max level and get the same Mythics and gear, and they make the leveling super easy and quick, whats the point? might as well just stop resetting, just update with new content, and let us continue building the same ongoing characters.
I can't even craft a mystic because I need some random runes to drop to make mystics. It takes too long to max everything out. Super grindy and not enough fun
You can either do a grindy game where getting the max and getting BiS is a challenge and a grind and an achievement, or you can do Seasonal content. Doing both at the same time feels awful. I would prefer the former, but the genre is devolved into the latter.
I’m waiting until blizzard confirms they won’t ruin my gear ever again. They refuse to stop making massive changes. No point in grinding gear to full master working when they’ll slap an ugly red skull on it, and call it legacy.
Exact reason I'm not playing at all now. Just regrinded all my gear to play last season after a bit of a break and now I have to regrind it all again. And this is on Eternal
I enjoyed season 2. Played the heck out of it. Since then, nothing has felt anywhere close to how fun that was. Every improvement made has come with 2-3 steps back somewhere else. I tried seasons 3 & 4, skipped season 5 until the last few weeks, then maxed out a character in 6 and haven’t touched it since. I looked at everything PoE 2 has to offer and asked myself a question. Why am I wasting my time in D4? This series used to be the best. Diablo was once the Standard for all other ARPG’s to follow and now it’s just a popular game living off the name.
Got the cache for dark citadel challenge, 3 legendaries and no affix’s, instantly logged back off, just waiting for POE 2 at this point. Anything’s better than loot is rn in Diablo
I got bored of grinding for 3 or 4 hours getting obducite and rawhide, only to not hit your double crit on masterworked gear over and over again. I did this for well over a couple weeks and said fuck it I'm out.
Yep, with a piss poor story on VoH to the game just being a bore to play people are done. What’s funny is I can boot up D2R and feel just great replaying the same missions for the umpteenth time.
One thing they could change is a bad luck protection on your glyph rolls, so that every time you miss a roll you get a 5% bonus on the next roll on that glyph.
As a new player it really sucks to get attached to a skill I like only to find out in Torment 2 that there’s not actually any Uniques that synergize with it, so my whole character is geared for a build that doesn’t exist. I was having a lot of fun making huge Hemorrhage explosions up until the point where it takes a million years to kill a boss, and I don’t have the heart to scrap my whole character and try again. To be clear, yes this could’ve been avoided by following a build, but that shouldn’t be the only enjoyable way to play the game.
The issue with D4 is straightforward: it's a simplistic arcade game that strays from its core identity (similar to the missteps with D3). The seasonal content feels uninspired - meet an NPC, kill enemies to build reputation, and repeat. I haven’t even touched the walkers in S6, as they feel like recycled D3 content. Despite the map's size, it often feels empty, though areas like the Kurast jungle are a step in the right direction with their dense and engaging environments. Dungeons should be reimagined as challenging, rewarding endgame content that requires players to strategize and manage mob aggro carefully. Right now, the endgame content is lackluster, and it’s evident that fresh ideas are hard to come by. The Pit, for example, is just a basic dungeon with a timer. Tormented Bosses are simply recycled versions of previously defeated bosses with slightly increased difficulty. Boss animations, effects, and mechanics lack polish and creativity - they need a full overhaul. And don’t even get me started on the world bosses; they’re practically a joke. Infernal hordes feel repetitive, and the Dark Citadel seems out of place, as if it belongs in World of Warcraft, not here. I just can’t understand why it’s so difficult for Blizzard to create a truly dark, satanic, and dread-filled game steeped in cult worship, gore, and horror. Honestly, they might as well hand the rights over to Disney - they’d probably do a better job at this point! It’s a shame, as I have fond memories of the terror of facing the Butcher in D1 and the epic storyline and progression in D2. D4 promised so much, but it ultimately lost its identity - and with it, its claim as the ARPG king.
Rhykker! I've been subscribed for a long time and have been a huge Diablo fan since the first game. I have over 25 years invested in the Diablo storyline! The game was renowned for its story, cinematics, and engaging gameplay, but it's gone. The Diablo I fell in love with is gone! The story feels lacklustre, the game is riddled with bugs, and the world feels empty. You must stop defending your cash cow that has clearly earned your nonsensical and dreary defence. Start producing some honest content that doesn't make it seem like you're a Blizzard employee.... I couldn't even make it to the end of your video...
I didn't buy the expansion but still was curious to try the new systems with paragon and more levels etc. I played Druid (second Druid I make since the start and it's by far the least fun class to play). Anyway I got my sparkling things and I wanted to craft the Ring of Starless Skies to be able to continue playing without much "no-spirit un-fun" but no. They changed it. They effing changed it. I can only craft a "random" thing. The list of Mythics from before is gone. I can't choose what I get, and of course I got something useless. I have friends who have the expansion and they told me you need runes to craft specific Mythics. No runes without expansion = you get a random Mythic. That's their way of pushing people like me into buying the expansion. So I just stopped playing. Thank you Blizzard. You know I was thinking I would buy it later when the price drops, but now I'm not.
I played spiritborn first. Then i rolled a barb. In wt4 at 60-240 barb is a slog and not fun. I kinda just said why am i even playing if everything isnt fun. The balance is fucked this season.
Rhykker here with the obvious take of the day: The season is halfway over and people are "leaving the game" surprising nobody.... since... the season has been going for almost 6 weeks and people accomplish what they set out to do and move on.
You didn't watch the video did you? Last season players weren't leaving in droves by week 4. Season 6 even with the expansion has lower player retention AND less concurrent players than season 5. This is an absolute failure for a season + expansion.
@@dizk8488 This is week 5, first of all. Second, yes... they were. In EVERY SINGLE SEASON. If you're going to simp for someone at least have the facts.
@@queenbrightwingthe3890 I literally just did... This is when the playerbase leaves in droves every single season. Most people that are play-hards are done in the first few days, the ones that don't have jobs are generally done in the first week and the rest of us are done by week 4.
I think you hit the nail on the head with regards to off-meta builds not being fun. I bought the game at launch, played a little, didn't enjoy it enough to even finish the campaign, and quit. I bought the expansion based off good reviews, loved the Spiritborn, got it to max level, which I didn't even do with my mage the first time around, then went back to my mage, had a blast with her too, got her to max, then tried the other classes, and wow... with both Rogue and Necromancer I got into the thirties and then stalled out because I just wasn't do anywhere near as well as I was doing with my Spiritborn and lightning mage. I mean I noticed there was a power difference between my spiritborn and lightning mage, with my mage not being as good, but with the rest of the classes? I can't find a build to make rogue viable for me. I went and tried working with the best leveling builds I could find on icy veins, and it was terrible, and with the necromancer it wasn't a whole lot better. They're both stuck now in the high 30s and I just don't want to play them anymore. And as for Barbarian and Druid? Holy crap I couldn't hardly get them into their 20s before I was sick of dying all the time. I'm not a noob in terms of this genre by a longshot, I've probably been playing longer than most gamers in this genre have been alive. I started with Diablo 1 within weeks of its release. But to be fair I also can't stand how boring the leveling process is in Path of Exile either, and that's what this feels like to me. It's just a long boring grind with no reward in sight for quite some time. However in D4, I've only put maybe 100 hours in at most to this point, so maybe there's still some big picture stuff I've missed to this point? So I'm done with the other builds. I love my mage I love my spiritborn. The rest just aren't worth it. The other major issue I see is that I don't see how to make NEW fun builds either. The thing that got me playing Diablo 3 so much was that once I completed gathering a new set, I could make a new build for my character, and play the character in a totally different way and most of the time it was a very fun and successful build even if it might be a little weaker than a different more popular build. That kind of thing really only mattered if you were pushing greater rifts. At this point I think the only hope I have of finding interest again is if I learn about something I've to this point not known about that allows me to create a handful of new, viable builds for each class and can make headway on grinding those out without it getting monotonous. D3 did a great job in that respect, but I don't see it 'yet' in D4. Now I haven't quite comfortably cracked torment yet, and I can see there's some stuff locked behind that difficulty level, so maybe if I keep working at it, more stuff will open up and I'll change my opinion. So between the power disparity with the different classes, and not being able to see much in the way of class diversification and finding a bunch of different viable builds for each class, I just feel like it's really lacking STILL, so I've really dropped off on my playing despite loving it after the expansion was released.
A fun Rogue build is Heartseeker plus Arrow storms. Even at lower levels, with the right aspects, it's funny to watch. Just shoot a basic skill and watch it spawn clouds of arrows.
@@chrisdufresne9359 I'll definitely look into that. I enjoyed the Demon Hunter builds in D3, and the bow Amazon in D2. I had been using a build with Heartseeker, with Multishot and it worked well up until about level 30, then it just dropped off dramatically. After that it was about 7 levels of trying to find a new build and not finding anything. I feel like with the right gear and affixes that multishot build I was using would be good again because I'd probably get very close to 100% uptime on it, but right now I just don't have it and farming it is a nightmare even on normal difficulty. I mean, when I start dying on normal, it's just discouraging.
"Why should I put twice as much work into some other class if they will only ever be 1/2 as good". After you finish spiritborn, it feels hopeless to get any more satisfaction.
Farming for items became a chore. Especially runes and mythics. Add the fact that we only get one resplendent spark from a cache, it makes boss hunting tedious.
Regret getting the expansion. I just lost interest and haven't even finished the story mode. The buggy op thing doesn't exactly help the game, just makes me want to play it even less.
So you've played like 2/3 hours? I power level chars in HC using the expansion story and end up at lvl 55 by skipping everything at a 3.5 hour run time
We're about halfway through the season. Everyone's build is pretty much done. All that's left is the grind of upgrading already functional gear and eking out the final 50 points of your paragon. So you are either a diehard fan that will continue on the power-creep trail for the rest of the season, or you are going to move on to one of the billion other cool games that keep coming out. At least till the next season starts. PS: Overpowered spiritborn builds have only accelerated the process of getting to the power-creep trail.
I stopped playing S6 cause they nerfed the Evade Spiritborn build. Like not even the damage, but how much i could zoom around with it, it WAS fun af, now just feels slow and sluggish like everything else.
It's a Single-Player game with shoe horned multiplayer "features" to be able to sell battle passes. It's not surprising when people are done with the new content they move to something else.
@@kildain3438 Nah its more like they dont know whether its a single player or multiplayer. Confused dev team is the answer imo. They dont understand that D2 was designed fully as a single player and then added multiplayer layers on top. The devs are idiots.
@@muellmanni1678 Yeah for sure. I think it's true nonetheless. Not meant personally though but the team as whole make idiot decisions. Probably too many cooks in the kitchen or demands from out of touch shareholders.
Let me guess: it's a combination of "Play a Spiritborn or go home" and the terrible new loot system that makes good ancestrals harder to find than Mythics.
Lol nailed it, sorc and necromancer are good but the itemization is kinda worse imo 😂😂😂
I dunno I didn't play long, and they hid part of the season rewards behind pay wall
And some of their changes didnt need to be done, it's weird I haven't played since season 4
Finally, someone says the REAL problem with season 6. GA legendary drops were not an issue in season 4 and 5. by now I would have by entire build with at least 2ga everywhere and with no trading. The affix’s on ga legendaries are 90% trash they are supposed to be a dopamine hit because they are supposed to be a power upgrade on your builds but they are not! They are depressing if one even drops at all. In this way we are forced as a player base to play speed farming builds to get the possibility of more ga drops.
Quite simply for me. I f****** hate the progression system they changed too
No, its literally just everyone coming to play the expansion and not all of them being seasonal players. THAT IS IT.
@@joshcarel8761 and next season they will make ancestrals rain from the sky again. Rinse and repeat.
Chasing Aspects on Ancestral Gear as a solo player sucks!
i agree with you.
@@peelthismonkeywe can farm together
You need to get back to Diablo II Resurrected if you're a solo player. The holy grail run truly is the ultimate quest.
Amazing graphics also (way better than Diablo IV), and golden Edge sunder charms and all of that. Plus, contrary to Diablo IV, Diablo II tends to take itself seriously, me thinks.
lol it sucks for everyone. There is nothing in the game playing solo or in a group that allows you to farm ancestrals efficiently.
Also, why are you the way you are? Why stubbornly refuse to ever play in a group? I don’t get it.
@@bhec7715 It sucks in group play, but it's way worse solo. And the reason we like playing solo is because we like playing solo, asking why is like asking why is your hair the color it is, why are you the height you are... And sure, we could play with a group but for a lot of us that feels like a chore when we want to have a chill time playing at our pace and however we want.
1. Spiritborn is so overpowered that it makes every other class less desirable to play
2. Spiritborn the jack of all, other classes need a overhaul
3. Camera view "FAR", we need much more zoomed out view. Playing on TV everything feels gigantic. We need another Options "More FAR", like standing in front of whispers tree should be an option at least.
4. Group Forcing, I forced myself into grouping up with others just because making rotations/speed farming in groups gives so much more reward. We NEED Solo Self Found that is rewarding for the time spent. Those of us that don't enjoy grouping should not be forced into it.
5. "Blasting" going fast, has ruined the charm of the game. Your actions/skills don't matter anymore.
6. Bosses / Mobs are badly designed, lack polish and creativity, it's just boring to engage in many of these fights, specially dungeon bosses
7. Repainting/overusing boss/monsters and calling it "new content", game needs a lot more real rememberable NEW content with new distinct mobs and bosses
8. D4 is building Activities to redo until you want to throw up, it's extremely boring. POE has maps and a lot of other fun progression in endgame.
9. Build diversity, to many restrictions, just give us the tools and let us figure out the builds
10. Inventory needs a complete overhaul, remove restriction of stacking materials/keys/elixirs
11. Trading, going on too external sites feels horrible, for those that like trading there should be a AH in game
12. Inflation of the game economy, this is season 6 and still the game is having problems with duping, players tricking 18 resolves stacks and much more, this needs to be fixed
13. Sell all button and reduce the legendary 750 trash items or auto salvage option
14. Must do Pits to grind xp instead of distributing it equally over all other content
15. Grinding/bricking the few good items you get feels horrible when you want to try different builds/alts
16. All items should be more efficiently obtainable within Torments 1-4, otherwise remove things like blue runes from crafting
17. Loot progression in endgame and within a season feels tedious and not rewarding for the time spent
18. Seasons/Events are lacking some fun and engaging content/mechanics
19. Pet has a very slow and limited pickup radius
20. Over tuned spells/effects, screen is full of explosions, big booms to the point that its sometimes hard to even see your own character
21. Spells from other players needs transparent options
22. Leatherboards for a lot of different activities, why do we need external sites like pit pushing
23. Only Nightmare Dungeons in Torment, unlock all within a season instead of a few and make a progression system for dungeons where you get rewarded for completing different Dungeons. Leaderboards of who completes the progression first.
24. Faster/Better class balance, it feels like many critical bugs still sneak in and it takes multiple weeks before it's fixed
25. A lot of Unique items are useless and often synergize only with a few spells
26. To much RNG that you have no control over, item drop rng, temper rng, master working rng, enchanting rng
27. Some Aspects may be hard to obtain, introduce a counter when salvaging the same Aspect x amount of time gives you the next rank of that same aspect
28. Remove useless stats like "Life per 5 Seconds"
29. Much needed Armory
30. Masterwork locking, hit desirable 4 of 12 lock it, reroll from 4/12 to 8/12 than lock that, unlock if you want to reset that tier (agree with wudijo)
31. Reroll unique effects with Sparks (agree with wudijo)
32. Greater Gold compensation from playing the game and doing activities
33. Proper Stat squish, lower numbers are visually more readable
34. Promise of "Play it your way" to actually be a reality
20. shop with cosmetics makes all the money Blizzard needs - so they focus mainly on that :)
@@Amatsuichi DLC should have been part of original game to begin with as a quality of life update... Imagine people who bought the "premium" edition for 100$ or more on launch and feel scammed now.
no we do not need a much more zoomed out view.... this isnt world of warcraft and you don't need your ccharacter to look like a friggin ant. the camera distance is just fine.
@@stonecold5373 tbh a bit more zoomed out would help a lot, especially in the citadel boss encounters where you have to run around and kite the boss and 80% of time you dont even see him due to how zoomed in you are
@@stonecold5373 We need it, i quit because i get no overview, feels horrible
I got tired of farming for runes and mythics that never dropped.
Lol then you are not very good
@@washoywa Ive gone well over 600 boss runs without a single good rune or any mythic its not a skill issue or a time issue its just RNG
I got tired of the grind for the sake of grind. I was lucky with Mythics but majority of mythics aren't used in builds anymore and I just need a bit of more purpose in the game to keep going. As of now I feel pretty bored doing the same thing so that I can potentially get better loot only to do the same thing.
boring game
@washoywa oh right, because this game is rocket science... Kid, this game is basically go to your website of preference, pick a build that I'm sure you didn't put together and repeat the same activity dozens of times. What good has to do with killing Duriel and Andariel hundreds of times without them dropping what you need? I'm sorry, I have other stuff to do in my life.
The new loot system is aggravating. We don't have the time to grind like streamers do.
So you think you should get the same gears as someone who play the game 24/7? Is it your first time playing video games?
@@alancoulibaly1533dude I have a 245 on SC and a 262 on HC. The loot system is absolute trash and those streamers are BUYING most of their gear so people playing 60 hours a week still can’t find great gear 🤣
True I spend a lot of time grind and not getting any good gear and no mystic n I kill almost a 1000 bosses
But.. how much do you really care about topping charts?
100% this is the source of the majority of everyone's frustration.
A looter game with bad loot mechanics.
Shouldn't have to trade for good gear at endgame. Basic legendaries Shouldn't even drop in tier4
The question is easy to answer. Spiritborn dominates everything. All other chars of existing customers have been destroyed. All the hard-earned Ubers and so on are now worthless. Nobody wants to go to all the trouble of rebuilding their existing chars and farming all the items again. So each of the inventory customers only builds his spiritborn if he has season 6 and VoH and that's it. It's Blizz's own fault.
The drop rate of Ancestrials is also a catastrophe, so progress is no longer a given and you let it go.
Ubers hardly ever drop anymore. I've only gotten one Uber in over 200 runs and it's worthless. Also, after over 150 hours in the game, I haven't even begun to collect the runes to get an Uber. The drop rate of Ancestrials is also a disaster, so progress is no longer a given and you don't bother.
I prefer S4-S5 progression, now it feels like a fulltime job
S5 was peak
I don’t even have paragon 300 this shit take so much time
@@CookaSoupNieceEH yes!!!
@@Erad3rBut you don't need 300. Even 200 is enough to do pit 100
I'm a single parent due to the death of my girlfriend and I'm losing interest because I know I don't have time to max out my character. I love Diablo but my kids have to come first and I only get 1 day each week to play for more than an hour. Season 4 was the first time I've ever maxed out a character and that was going to be my goal to max out a different class each season but it takes so long now that I don't see a point in trying. They need to figure something out before I lose interest
The cycle of D4 season releases.
Rhykker:This is best season yet, no longer D4 bad….. 2 weeks later… Fixes went in making the season complete…… I month later D4 bad and how they can fix
life of a grifter
@@balazstoth7061 Because Rhykker is on Blizzard payroll and is a COMPLETE IDIOT anyways. Rhykker is a dirtbag who troll's his own subscribers.
lol Rhykker is paid to promote, he is a blizzard shill.
Easy content treadmill to make money from dumb blizzard fan boys that need to find a new (and better) addiction.
I never played it to begin with. Too many people have forgotten how much of a disappointment D4 was on launch, and they expect us to pay for an expansion right as they start getting the game to a decent state? Hard pass.
Haha exactly. Making me buy the game again was the nail in the coffin. Now there is a 0% chance I'll play again.
Instead they just broke it all again, last season before xpac was almost good
I’m in the same boat. Was super hyped before release and then left severely disappointed after seeing the lore.
I'll tell you what's up. Realmwalkers freaking suck! It's tedious following it around, waiting for it to finally stop, so we can attack it. Then we have 2 dungeon rooms to clear, just for some opals and whack gear.
This is it for me 100%. The seasonal mechanic around realm walkers is boring af. I played a lot of season 5 and quit season 6 after 2 weeks because there was nothing new and fun about it.
facts
also the fact that seasonal reputation is harder to farm than any previous season and no infinite final caches... it makes it a chore you have to do regularly just so your xp gain isn't absolute garbage.
Yeah that was a fail. If the whole game didn’t change it would have been a sad(see) season
Youre all insanly stu pid and it never ends
1. The grind is too long, too frustrating. Doesn't allow for alts because primary character takes too much grind.
2. 1 broken class (Spiritborn) means no one wants to play any other class and therefore role an alt. Eventually it gets boring grinding Paragon levels.
I'm at this point.
just about every class has to build around 1 broken build...
Spirit Borns being 10,000x stronger than the other classes is another issue
yet another issue is the game devolved into just a cluttered colorful span feast (like jingling keys for a toddler)
Grind is fine.
I don’t think aarpgs are for you…
@washoywa not according to the drop off of players
@@washoywano it isn’t. You play 250 hours and you have an aspect that’s not even close to being maxxed? Or you found one 2GA piece of gear and had to brick it? 🤣
I have all perfectly masterworked gear. All 1ga… think about that then stop being an idiot.
Because the average player doesn't like the game to be a slog. Streamers who get to play the game as a job might like grinding for runes and mythics, most players get fucking bored an turn to something that actually respects their time. Hardcore's can bitch about how "free" everything was in season 5 but just look at the numbers, most players prefer that.
But if people quit playing, wtf is the blacksmith going to do without all the salvage?
I think players are tired of leveling up all their gear to 12/12 and not feeling strong, plus the loot is horrible and the game loop is quite limited and toxic.
I completely agree. Unless you follow the meta builds exactly you will hit a hard roadblock and find it extremely hard to overcome or eventually quit like I did. I’m not wasting my time to have to copy someone else to get by. Let me run the build I want and get farther or I’m just simply out: I have d2 and d3 to play otherwise
How is toxic ?
cuz u have to play the real end game to actually matter with ur 12/12s, which is material grinding...and you will burn through an INSANE amount of those materials to reach it. Its frustrating
@@Karl_Drogo55whats worst is when u finally got everything build after all the amount of efforts put in, it become legacy and useless. New season new start. Time to repeat all again. It was fun first time. Now its just stupid. I got my char to lvl60, experience all the content and than bye bye
@@Karl_Drogo55 You hit the nail on the head with the material grinding thing. Material grinding sucks, nothing worse than spending literally hours grinding and then blowing it all and getting zero progress on your character. Grinding and RNG lie at the core of the arpg experience, but D4 does them quite poorly because the vast majority of the game is material grinding, and what little grinding for drops you do (tormented bosses) is boring af. That's what made D2 so addictive, the majority of the game is grinding for drops, which is the fun part of any arpg. It's all about pulling the lever on that slot machine, and when grinding for materials, that lever is not being pulled at all for hours on end, and then it's all done at the end, so when you don't get the result you want the whole thing feels like a waste of time. But when you're grinding for drops, the lever is being pulled constantly, so the whole experience is engaging. You can spend the same amount of time doing both, with the same result in the end, but if you don't get the drop you want, it doesn't feel as bad and it doesn't feel like you wasted your time.
That comment ended up being a lot longer than I expected. I hope my rant made some sense somewhere lol
I, as a casual player hit a ceiling, where I felt I did not find anything that made me stronger (ancestrals), and I stopped, sayng to myself:" I do not have time for this.", so I stopped playing.
you did multiple videos saying the haters were wrong tho...
they wronged themselves into being right lmfao
This is a person who gets paid for making content. What do you want?
@@ThisIsMeArnoldmaking SHILL content
🤣🤣🤣
This guy doesn't even play D4... wasn't he the one that got busted reposting other people's builds in D3?
Biggest issue in D4 for me is the loot, and the developers simply don't seem to understand how to make it progressively fun at high levels. It hit me around 200 paragon. Ancestrals are too rare, ancestrals with 2 or more greater affixes are even more rare, mythics are a joke too but it's the ancestrals that are the real problem. Most of the time at 217 paragon now I'm just getting standard legendaries and useless uniques over and over, the very rare time I get a couple of ancestrals they're almost always straight to the trash. I wish these developers would look at other games that manage to do it better. Nioh 2 has a fantastic end game gear progression, that continues to be fun and rewarding for a really long time after finishing the main campaign. Where's the fun/interesting loot in D4? It just hits a wall far too soon and not enough control is given to the player to fix (temper etc), and why can't they let us re-roll greater affixes, instead of completely losing them? These devs ever since the beginning, are so frightened of power creep that they continually hinder the potential fun the game could offer.
Here's my solution:
Torment I: Ancestrals start dropping fairly frequently and always have at least 1 greater affix.
Torment II: Ancestrals drop more frequently and always have at least 2 great affixes + extra normal affix
Torment III: Ancestrals now always have at least 3 greater affixes + another extra normal affix
And so on..There will always be an eventually wall you hit where it's hard to continually get new an exciting loot, and the gear progression slows down, but this would make the loot drops exciting and fun for a good chunk of time. This game needs more tiers of loot with more affixes opening up, it doesn't matter how powerful you get, you build around it.
True
@stateazure with ur solution..for the avg player maybe it works..but for the non stop , full timers...they will hit that wall in no time..maybe a few days..and then they'll whine about it still. I'm not saying the current is good by any means and I'm not defending their adjustments either..but i also don't like power creep..remember d3? The bul kathos set bonus always made me laugh.. +40,000% dam to ww ..thats ridiculous. But basically if you make everything easier to get..the faster you complete a build and rhe faster you get bored with content..then they decide to make things harder by increasing TTK and all which will make people complain and the devs counter will be more power creep..its a vicious cycle..again I agree the loot grind is awful right now..im living in it as well..I said to a friend of mine before the launch of the exp...their changing way too much too fast..especially after everyone loved season 5 changes...but they completely done away with all of it..
@@iannewman7672 I agree, no matter what you do, the blasters will hit that wall quickly and the only solution to that is to have many more end game systems and things to do (see POE or Lost Ark etc). I'm looking at this from a semi-casual perspective, and that wall should NOT happen this early. It seems to be almost as soon as you hit T3 or even earlier, but around the time your build is fairly completely, the loot fun/excitement is already gone and you hit a point where it's very, very rare incremental upgrades far too early. Again, look at Nioh 2, ever New Game+ they introduce an entire new set of gear, with new affix slots, new picture scrolls and the new gear drops VERY often, you continouslly feel rewarded and excited every time loot drops. You want to keep playing and gaining more loot. The power never really becomes an issue until you hit the very end of this loot progression. The devs of D4 treat this game like it's PvP, they're far, far too frightened of that power creep...and for what reason? There's no auction house, no PvP. This is a loot grind game that lacks exciting loot grind.
I'm not saying that what you describe isn't an issue, but that's not the #1 problem. The #1 problem is that at high level most players think they can use their time in a better way : by playing another game, or watching a movie, etc, etc. They can add as many gimmick dungeons in the endgame like the undercity, the pit or whatever, the question will remain : *WHY ARE YOU STILL PLAYING D4* when there are so much more excitement to be had by, for example, playing a new game. The solution is for Blizzard to add exciting game-changing stuff to chase for. Things that players will want. Example : unlock all offensive aspects in your codex at full power (or with the current rarity of aspects, at 50% power at least) and all your characters in that realm now have constant infinite resource. Unlock all defensive aspects at 75% power and you unlock a barrier that never goes out. Unlock all mobility aspects and you can now walk through enemies... Things that are hard to get but completely change the game / feel game-breaking would be a start. Maybe an altar like in Diablo 3 seasons? We want to work towards something that will really have an impact and give a lot of fun, because currently continuing to farm for gear and levels feels empty. Reaching Pit 102 instead of 97, or killing T4 Tormented Duriel in 2 minutes instead of 5 minutes, yay... ...no **** they're leaving the game. If you have powerful game changing stuff to unlock at very high levels, you can even keep good ancestrals rare, people won't mind.
I believe they designed Vessel of hatred around streamers not casual players.
"I believe they designed Vessel of hatred around SALES not casual players." - Here I fixed your sentence for you :)
@@b.stankov3356I think both of you are right. Definitely feels like a streamers paradise more than a cash grab though.
they designed d4 around money and udders,
That would be the dumbest model ever
think you just hate streamers and find anything to blame them on
Season 5 was just fine. This "overhaul" ruined everything.
Some points:
1- For a casual player, it's increasingly tedious to know that you'd have levelled to 201 by now (where all my alts in the eternal realm are). Level to 300 would be ok... if it was attainable.
2- Endgame bosses not even dropping ANY 800 lvl loot (I've been stuck with the go-to Spiritborn weapon on 750 since forever).
3-Everything that drops is miserly, unless you can play several hours a day. A lot of my friends who play this are middle-aged like myself. We've played through every Diablo and all agree this version update is quite possibly the worst version we've ever played.
4- The forced multi-player aspect. None of my friends like the toxic multi-player environment.
5- No-one likes their class being hammered because of Blizzard's own ineptitude.
6- The runes are an absolute mess and bosses dropping a common rune every time you kill them is withering the remnants of pleasure even more. "Trade your runes for the ones you need", they say. I have nothing to trade.
7- The only mythic i've seen is random one i crafted, and thank god it wasn't the amulet! I'll never be in a position to craft a preferred mythic.
8- Switching the locations for everything you need to max out has been frustrating. I'm still not sure what the point of the Infernal Hordes is, this season. It certainly isn't about getting much needed gold- again miserly. I felt cheated when i had to trade in my entire aether on torment 3 and then 4 after a difficult fight and got... 5 million gold.
9- Changing specs to try out different ideas? Not a chance. And the new glyph boards means re-learning everything again.
10- Aspects. Wtf Blizzard! You can't even find comfort in levelling your aspects to the best level. It seems like Blizzard is catering only to the hardcore players who do nothing else BUT play Diablo.
11- This is a minor thing. Druids. Boring. Also never seen a female druid in the game. Ever. And not seen too many male's either. It's obviously an internal prejudice to play "fantasy" characters, so why not allow more body shape options?
Last season i had a huge amount of fun killing everything at top level with my sorcerer. Now i'm stressing about even getting my resistances and armour to an adequate level for Tier 4. I haven't even bothered with the sorcerer because i can't even get the S tier Spiritborn levelled OR geared up. This is NOT a fun game any more. Blizzard has lost all my goodwill with this patch and expansion.
I have my sorcerer at 250 paragon, got my 3 mythics i needed but
- The chase for even get a 2GA item is too hard let along 3GA and 4GA.
- There is no meaningful way that I can make my character stronger to progress further into the game.
-The trading scene is way over inflated. people just want billions of gold and screw anyone who wants to pay 80% of what they are asking
I am armour capped, resistances capped, all my items have the stats I want. But now its just waiting for items to drop
What's your player tag? I might have some stuff you could use.
4. That‘s a you and your friends problem I guess? Why call them friends if you are toxic towards each other?
Skill issue, even if you do make a couple salient points.
What "forced" multiplayer aspect? You're not forced to do the citadel. You can get tempering scrolls from Hordes. The only thing Citadel offers is some cosmetics which aren't that great IMO. I also went through all the Citadel with randoms a few times now and it wasn't "toxic". Didn't even have to communicate with them at all. I agree with some of the other things though.
Mechanically, i think the changes are or would be fine, but there are a few major problems:
1. Spiritborn is too strong and makes everything else feel weak.
2. They nerfed too many classes builds. In previous seasons, playing alts was more fun when you had more options that were fun.
3. The drop changes for gear was overboard. It's too difficult to get what you need.
I stopped playing because I'm not grinding fucking rawhide all day.
For me personally, I feel the reason I stopped playing S6 is a combination of burning out on the grind for better gear and not wanting to start any alts due to the Spirit Born being so disproportionately OP. It's not a good feeling every time you get a greater affix unique drop that you could actually use and the legendary power is the lowest roll. Plus the change to crafting mythics is horrible. As a casual player I was actually able to craft the mythics I needed last season, now I feel like there's no chance I'll get the runes I need to craft the ones I want. All and all there are too many instances of feeling bad in proportion to the feeling good moments to keep me playing this season.
Well said, I think the same
This, especially last part of your explanation. Where is the rewarding part of playing another 100 hours? Got nothing special, just watching a different class outperforming me in a small timeframe of playing. Naah. I check again after 50 patches, maybe!
For me, the gearing is too much crafting and too much RNG. When you finally get an item, the powers roll shitty, GA on the wrong things, several GA but the power rolls low so its practically garbage". Its honestly not that fun. To me, the legendary powers should be a fixed amount so the GAs should be the added bonus you'll always be happy with.
I miss when you got items and you got excited because what you got is the "best" of that item you could get. I miss looting items and be happy with them.
The legendary powers and some tempering are also boring. Why isnt my Whirlwind doing the damage instead of some damn Dust Devils? I want my skill to be powerful and not some added ability.
Same with the runewords. They are extremely uninteresting and is yet another random thing that happens you cant really control. I want runewords to make me an item.
Actual Items is what this game is lacking. I'm tired of altering my existing items to oblivion.
There are alot of things with the loot experience i dont particularily enjoy and these are just a few.
I'm glad it's not just me that wants to whirlwind and have the actual skill do damage and not some stupid effect that doesn't always path correctly doing all the damage. It just feels like shit, in particular the skill tree is where this game feels the weakest to me. None of the choices matter and I don't feel like I'm getting stronger when I spend skill points it really sucks. I could deal with a bland skill tree if investing in something I liked actually felt like it made any kind of a difference
Every single time I Temper an item I stop playing for the day because it’s a total feel bad. It’s not fun at all is a terrible play experience.
Listening to the streamers and blasters too much. They don't play games for fun, you design a game around having to play it like a full time job you are going to lose most people.
That’s because it’s “play spiritborn or go home”
No it's not. Nothing is stopping anyone form playing other classes. There is only 1 part of the game that requires more than 1 person.
@@Kain9407 Why are you defending the worst balancing of any arpg ever, if you combine every other class together and multiple it by 100 spirit born is still stronger.
@@Kain9407blizzdrone spotted
@@99range92def
Pointing out bad arguments is not defending anything. In all but 1 aspect this might as well be a single player game. It's not competitive, there are no leader boards. Class balance really doesn't matter.
@@Kain9407yeah sure, no one is stopping anyone from grabbing a meteor sorc and do T4 content… EXCEPT THAT YOU CANT DO ENOUGH DAMAGE TO HANDLE T4 CONTENT AS A METEOR SORC. This game balance sucks bad, it even feels they’re doing it on purpose to showcase some classes than others every season. They cant be this incompetent.
Path of Exile 2: Be patient, my friends. We're almost there...
Fakyeah! Just got finished 48 hours necro settlers league and time flies fast in this league, less than month to go
Exactly, GGG will fix Blizzards problems for them.
POE maximum players online 3m D3 15 million around season 8
POE is a solo player game, D3 most of us were playing 4 player meta
@@KevinMannix-sf5zk Blizzard puts a ton of money into marketing, getting a lot of people to try the game. I think the art and sound design on d4 were top tier, but found the game pretty shallow. Excited to try out PoE2 and you should try it to, no reason not to see the differences between games.
@@KevinMannix-sf5zk D4 looks pretty but at it's core it's lacking something
I keep repeating this point, I tried D2 for the first time after D4s second beta, and despite having 0 endgame, 0 scaling difficuilty levels, repeating quests, rifts etc. I absolutely loved the game and I would rather play D2R than D4. I would even play D3 over D4 at the moment.
I'm sorry but I am so annoyed at the D4 community, the feedback a lot of the streamers and blasters give Blizzard, make them focus on the wrong things. The game is inherently unfun and poorly made. I disagree completely on the point at 11:30 , the loot is 99% of an ARPG. Diablo is just a loot simulator set in a very grim but interesting universe. It doesn't need to have an endgame, the game shouldn't be hard. It's just an aRPG, the story is meant to captivate you through the playthrough and then you can keep playing for loot you'll never get.
In D2 you need to pick up some white items because they can be incredible bases for runewords, therefore if you look for them you cant have too much MF. You can find ethereal gold items that people want as trophies. You can find the godly +6/+40%atk speed javelin which is blue rarity. You can find a blue Jewelers monarch, that probably alot of people have dropped, not knowing its value.
I cant stress this enough: It is just an aRPG, it does not have the depth to do what people are asking. In Diablo 4 you just bum-rush a billion enemies and they all evaporate into shiny colours and then lootbeams of legendaries pop. It's just too much, there is no beauty to the game. The story was also so, so incredibly bad. Your character in the story feels so incredibly weak, unknowing and non-lethal. Rathma was killed off-screen, the one character in the universe who could help illuminate the tragedy of Sanctuary. No mention of Nephalem, Tyrael shattered the world stone but in D3 the main character managed to stop Diablo as he was turning into Tathamet. I dont know, I'm just disappointed.
They won't fix the game though, D4 is just another footnote in modern gaming history. No chance the devs have the power to do anything meaningful to the direction.
Wow. this comment hits home! Am very much onboard with you here that this kind of game does need an endge to be seigned for it. The concept worked just fine in D2 for it to be forced onto people. Make the game itself good and endgame will just be people replaying it because of that alone. This could have also kept on catering for bot old and new players.
Should be more like "Why Diablo 4 season 0 is losing players fast" because the entire design theory around the game is crap, and they bamboozled us with a great demo.
It's because Spiritborn is so op, other characters are not even worth to try.
That's a dumb point
Not true. Only classes that are not worth a look this season are rouge a d druid. SB will likely get a nerf but druid and rogue need a huge buff
Yet I play necromancer, even if I could play SB, which I did and found boring.
@@woneluvhnie9885except that is exactly what happened
So true I wanted to keep playing after I had my fill of SpiritBorn, but knowing all the other classes suck I just decided to call it this season until they fix the other classes next season
One of the reasons I personally gave up was because I played summon necro, ring of mendeln seemed really fun, but on T4 I was struggling, and like there are several interactions under the hood that fuck with the success of the intended operation of the build. Between the fact your support merc summon and extra summons like wolves from runes reset this internal counter for the explosion, to the fact that the explosion will be physical only, no matter what which means I had no super good scaling at my disposal for physical damage. Even with runes where my active skeletal priest will change my warrior damage to shadow, it won't change that explosion to shadow which scales so much easier with necro paragons.
Then like to top it off, the only scaling it did give was off of minion damage, and not skeletal warrior damage or skeletal mage damage, or golem damage and like the amount of minion damage scaling there was was scarse, it meant everything I invested in was only going to scale so high and t4 was just a struggle all together because the name of the game for half of the content in t4 is killing things *quickly* versus just killing them and clearing without dying. But also the hindsight of the build kinda became that my CDR/survivability was tied around my soul rift barrier - which needed to be up 24/7 and I can't do that without cursed enemies taking damage on a 15% chance - which meant I had to sit in this middle ground of quick killing, but slow enough to get enough hit procs to keep my cooldowns up 24/7 it was just a weird tightrope walk and I realized spiritborn didn't even have to put in a fraction of this effort to clear shit and it demotivated me and I didn't want to bandwagon spiritborn.
As a D4 casual, the chase is tedious. You can trick yourself into believing those legendary aspects are a bonus that you don't actually need, but a lot of people see them as necessary for completion. Chasing runes is tedious in order to get your mythics, so now it feels worse than what we had before -- especially since most builds need more than one. Bricking items as a more casual player is still just as painful as before. A solution for the Solo player would be an AH. I don't want to engage with trading because I don't have enough time to figure out the value of the item I'm buying at the time (things change with supply and demand), and then finding out you got ripped off feels bad. Also, the possibility of buying a dupe that will straight up vanish is daunting. So I'm hesitant to do it.
I don't know how POE does it, but I feel better chasing items in that game, than D4. And all I do in POE is solo self found. I think it's because of the money you're forced to invest, rather than choosing to invest (you have to buy the base game, the expansion, the seasonal battle-passes). So, you feel like you're being strung along because they still want you to buy their cosmetics. But, maybe I'm wrong. Either way, I stopped after completing the battlepass.
I don't really get the aspect complaints. The reality is that you get 99.9% of their power in the first day of playing. Going from 105% multiplicative to 110% multiplicative on an aspect isn't going to let you push 10 more pit tiers. It's meaningless. Just a feeling of completion... which is fine and fun, but people who enjoy that aren't gonna complain about having stuff to do.
I stopped because I want to play the class fantasy I choose and still complete my journey and build. I do not want to be handicapped by playing something other than Spirit Born. It's that simple.
Also, finding good ancestrals to build off of feels like a neverending slog. I don't mind grinding, but I need more of a reward than gambling obols because every drop I acquire is bad. This is doubly true because masterworking is a dice roll.
The problems :
-Spiritborn is too strong
-Other classes are too weak
-Ancestral Legendaries are too rare
-Double GA and Triple GA are a bit too uncommon
-Boss fights need to be a bit more challenging
-Paragon 300 is too much of a grind ( i want it to be a grind but right now its too crazy)
-Maxxing aspects is not balanced
-Some mythics need to be fixed ( some are absolute garbage )
-What number squish ???
-We need better events
-CONDUIT SHRINE WTF !?!?
The game has been fun, though. They just need to clean up these tidbits.
D4 makes D3 looking like a masterpiece in comparison (not to mention it had better expansion as well), also can't wait for POE2 early access
It wasn't generating money that was Blizzard's main concern... I ponder.
I just went back playing some d3 and its astonishing how much more fun it is.
Paragon levelling from 240 was too slow so I'm playing other games now
Hmmm, let's see: Pay and get an unbeatable class character that gets redundantly boring after none stop, brainless effort or be strung up like the rest and fall down the rabbit hole of forgotten players that had hope they would be treated like equals.
A point I'd make as someone who plays a lot but casually (on a second screen a lot, not a lot of min maxing) it seems to me that most of the strongest builds are pretty much the same build using a lot of generic (increase block / crit / armor) affixes, then add main skill of choice. Playing a spiritborn, it you're not using ravager / armored hide / hunter regardless of your build then you're already behind.
Secondly, the lack of any kind of thought toward the endgame lore is just disheartening. Consider POE, where you encounter The Envoy, who tells you of the Maven's arrival, and then you have to fight a buffed map boss to gain her favor, then you complete more buffed map bosses to complete her challenges, then she warns you of the other pinnacle bosses, then you find their beacons, fight through influenced maps to defeat their harbingers, then fight through harder influences maps to fight the pinnacle boss, then you need to fight the Maven herself. Compare that to Diablo's endgame "hey, you found a thing, you can fight a boss now." The only lore or buildup is hover text on a tool-tip. Who the hell is Grigiore? I dunno, go fight him.
My third point is The Diablo is series of games are horror ARPGs. Blizzard constant desire to change it into a multiplayer game, to change it into an MMORPG, is frustrating as hell. It was a game about atmosphere and dread and terror, but now it less a fight against the forces of darkness, and more just a giant bloody rave. Trying to do a boss in Helltides when there's 15 other people running around firing of skills is NOT WHAT I play this game for. I have no idea what I'm accomplishing or adding to the fight, there's just a whole bunch of effects going of demons are appearing, then dying just as fast, here's some rewards, oh, can't pick it up, more demons. Ditch the ominous soundtrack, and just pump some EDM into the game.
Yea d4 lore is just like a cartoon u found on the back of newspaper in the old days. Some random story of some random things happening. N what u mean other builds and other classes, d4 only got spiritborn
I agree with the end-game lore problem so much! Plus, I'm missing a reason for trying to build a strong character.
If the game allows me to fight Uber Lilith on T1, kill her with one hit and get a resplended spark for that, what's the point? This is why I quit after 1 week.
There's no interesting hard challenge that the game is promising a reward for. After you get into T2-T3, all the bosses are easy if you want them to be. It's all just about increasing efficiency. But efficiency to do what? If there was some deeper boss chain that somehow continues throughout T1 to T4 in a meaningful way and perhaps an interesting in-game reward for completing each difficulty, it would make more people interested in pushig further and playing longer.
It’s literally boss mats do bosses ..repeat in d4 ..it’s god awful and I’m only at 259 ..I’ve moved on to new world and I’m having a blast 🫡
I loved how you craft Mythics in Season 5. Now it feels nearly impossible to get the Mythic you want.
You can craft mythics in season 6 too.
@@bronzejourney5784not with a random number generator or with 3 sets of 6 random runes, especially with 6 same legendary runes. It’s as hard as F to get 6 of same runes. It’s easier to get mythic from bosses than to craft one.
@@Peeps86 learn the economy. It's the same every damn season.
I don't agree, trading runes with other players in trade chat is easy as hell 😂😂
@@onij2127you can also just buy
Because it’s all about spirit born and other classes suck unfortunately
Nahh bro its deeper problem, i have 50h on spiritborn and i already got bored
they purposely make overpower spiritborn than other classes so that everyone will buy the expansion
@@galabov03250h is already much more than the average player in a season
@@galabov032Me too.
It's bad on Spiritborn too.
With season 6, it never felt like I was getting stronger. The new difficulty system sucks
You are damn right t3-t4 monster are 15x stronger and have more def+life
I did everything there is do with Spiritborn, I'm Paragon 256, and I'm done playing now. I usually create 3-5 characters every season. This season is not it. The grind up to T4 is not fun. Ancestorial gear drop rate is far too low. In T4, Ancestorial gear should drop very commonly. Tormented Bosses should still drop Ancestorial gear + Uniques. A tormented boss should never drop gear that is lower than max (800). At the every least, Duriel and Andariel should be that way.
There's no point to grind to 300. It takes far, far too much XP. The average player will never reach that. Where is the fun in knowing you can acquire 328 paragon points, but also knowing that you'll never actually have them? Hint: there isn't any fun in that system.
Every season, D4 has reduced the XP needed to level up to 100 and has increased XP gained for glyphs. This season reset all of that. Why? Who knows. Who thought that would make the game more fun? Sure, you can reach level 60 very quickly, but level 60 doesn't matter. You can't do anything at level 60.
Leveling glyphs to 100 actually didn't feel bad at all, and I had fun doing it. However, I also did it as a Spiritborn. I can't imagine failing constantly to level up a glyph on any other class because I'm stuck doing level 80 Pits. Why do a Pit 100 that takes 10+ minutes just to still possibly fail an upgrade? That doesn't make any sense. Glyphs shouldn't fail, period. The XP gained should just be more the higher the pit level.
The raid is fun. Under City is fun, though the tributes worth running have a stupid rare drop rate (except the boss tributes).
Personally, I think Hordes feel bad now. D4 reduced the resource types needed to masterwork gear, but they also made masterwork levels 9-12 require an absurd amount of Obducite. Why? In Season 5, it was possible to get a good Horde run and take a piece of gear from 0-12 with that one run. That's impossible now. I masterworked the least amount of gear this season. Which also means I experimented and theory crafted the least. Experimenting and theory crafting keeps people playing, and they made it frustratingly difficult to do this season because Ancestorial gear rarely drops, and when you do get something good, you need to run 3-5 Hordes just to get it to 12. God forbid you need to reset that piece of gear, and don't get me started on Rawhide and Iron.
For me, they ruined the three main things Seasons 4 and 5 gave us:
- Better loot (it's not better when I can't get it)
- Masterworking (huge bottlenecks with Rawhide and Iron and Obducite cost too high for 9-12)
- Hordes (doesn't drop enough Obducite, and the tributes for masterworking are too uncommon)
None of this unfixable.
- Reverse making Ancestorial gear rare. The fun part of farming gear is trying to find the right pieces, not just trying to find any Ancestorial at all. Personally, I think only Ancestorial should drop in T4, but I understand some might not (not sure why).
- Either super buff Rawhide and Iron drop rates and places to acquire them or remove them from materials needed for masterworking.
- Either nerf the Obducite needed for levels 9-12 or increase how much Hordes drop + increase the drop rate for Masterwork Tributes.
- Glyphs should not fail to level. Simply provide more XP/levels we can gain in higher Pit tiers.
- Significantly reduce the XP needed to reach level 300. I have 150 hours in this season. I should've been 300 a long time ago. They seemed to be understanding that the majority of the playerbase does not want to spend most of their time leveling; they want to be in the end game and do end game activities. They have forgotten that again this season.
Shocking, a company obsessed with maximizing profits over everything is more focused on making the mobile game more appealing while the pc game is left to rot.
thank you. personally, I tune in every now and then to watch the dumpster fire.
blizz is such a transparently soulless greedy enitity, mildly amused by the stockholm syndrome at play.
I get you, but I really do think Blizzard is trying very hard to make D4 fun. Why is it that in some games, I will happily grind for what I need, but in D4, it just never feels worth the time? I try to jump in at season start and bounce off again.
I hate mobile gaming. I say that meaning gaming on a cellphone. D4 should have had the same holiday love as DI.
PFP checks out another reactionary comment with no substance.
@@arbitraryhubris that's because D4 has no actual endgame. There is no carrot at the end of the stick. Nothing to grind for. No need to grind. NOTHING
My GF and I stopped playing this season, because we are casual gamers and they turned down legendaries so much that we weren't getting anything good, on the way to the level cap.
Between us, we had 5 characters at max level last season. We don't have one this season. Good, helpful legendaries don't drop. Too much grinding, it takes too much time.
Same for my wife and I. Stuck on T2, Just no luck with drops.
It's a pretty simple season. I'm actually playing the expansion on Eternal because I'm not really feeling rushed on it, lol.
I think a lot of people just finished it and went to do other things while waiting for the next season. This has happened EVERY season. You can set a clock to these videos; one month in every time.
My biggest reason for dropping out is I stopped feeling rewarded once I feel like I’m not seeing improvements in my gear (this happened early for me this season cause bad drops had me go multiple days without good drops), and there is always the gloom that all my materials and gear reset at season so doesn’t make sense to prepare for something new so I just stop and wait for next season.
As a casual player who perhaps gets one or 2 mythic a season at most to have several then for Blizzard to trash all my items from seasons 1 to 5 was a joke and a real kick in the teeth for casual players.
Let’s face it old blizzard creator for Diablo 1 and 2 would have made a much sexier Lilith 😊
A couple days into gearing my first alt, it was clear that gearing is awful. Coming off seasons 4 and 5 when gearing and building up alts was amazing, this iteration is unplayable for me.
Some of us said the expansion isn't that good and the season is weak but you knew better...
Some people praise him for being positive but at what point does positivity become delusion?
@@GameTimeWhyEver heard of the term toxic positivity? Its the term when some people eat poop and pretend it to be chocolate and accept everything even if its bad products.
@@Velshin1986 I hadn't. That's a fantastic term that describes this perfectly. I do understand not wanting to have rage bait but at this point he has contributed to people spending money on this garbage.
@@GameTimeWhy You all on this comment are EXACTLY RIGHT!!!!! He on Blizzard payroll and has just been trolling his own subs just like Blizzard has with all the D4 players. Season 6 and the game is still bugged worse then ever and now crashes constantly. That alone is unacceptable, but could make a list pages long with everything it's still lacking, things that need fixing, etc. just like all the streamers of D4 have been calling out and telling Blizzard, but they ignore 90% of it because, well I guess they know better, pathetic. I have a long post/comment I just dropped on this video calling him out for trolling his own subs, it ain't right.
Great video, Rhyker!
I've put more than 140 hours into this season and the combination of slow progression (the amount of XP to level each level after 250 paragon is insane) with painfully rare drop rates on max affixes on Ancestral Legendaries is ridiculous. I love the Spiritborn but it IS dramatically overpowered, so I find myself destroying the upper echelon of the Pit wondering "what am I doing here? I've finished 98% of the season and I'm relying on Random Number Gesus to give me the loot so I can 'complete' my build? Why do I keep playing when I'm basically done?"
I don't mind a game being challenging. It's a completely different problem when it feels like you're not making any progress and you're just beating your head against the wall.
That's called "boring."
... all that being said, I'm still playing so guess who's the idiot at the end of the day?
Good gear harder to find, Spiritborn or GTFO, seasonal theme and mechanic worse then S1, halloween event worse then any, while seeing Immortal haveing huge events, seasons, class updates and new classes, activities added with each season. Tonedeaf devs asking if they should nerf SB, but not provideing buffs to the original 5, SB being so synergistic the origan 5 classes needs a complete rework, cookiecutter mythincs dominating the meta, no semblance of balance, constat change in direction as leadership changes. Not being able to keep game breakeing bugs in check, makeing certain builds/variants unplayable and tradeing economy broken each season due to dupes. No effort, for big money. It's a mess.
I stopped at the beginning because the answer is obvious The EXP grind to 300 is insane. There's only one class to play. There are no continuing mechanics after the initial reward tracks And the seasonal events on lackluster when you boil It down the seasonal event is a 15% exp buff with a minor buff and another drop rate of your choice. That is really what the season is so everyone got bored.
Basically the _main_ issue with Season 6 is the Spiritborn, that's it.
Solution: don't play the Spiritborn = don't taste the lack of balance, don't burn through content in 2 weeks, and you're set.
That's what I did. I _tried_ the Spiritborn for a week. I literally started on Penitent and it felt like it was on Hard (at best) from Level 1. By lvl 40 I started to notice the power the class had and stopped there, because I immediately saw myself in another week ahead _just_ playing it and nothing else. So I deleted it and went on the other classes to make up my own builds for fun.
I'll wait until they actually take the time to balance the Spiritborn before playing it on the long term. And my guess is that it will take at least 2 more Seasons for that to happen. In the meantime I do have genuine fun with my other characters. My only other complaint for Season 6 is the dramatic low drop rate for Greater Affix legendaries in Torment difficulties (especially T2 and T3). I don't see any good reasons for me to find +2 / +3 /+4 GA Uniques _first_ before I can even find +1 GA Legendaries; and that's exactly what's going on for me anyway. They need to balance the drop rates especially on T2 and T3, because that's where you'd expect good rewards to start showing up more. But it really doesn't make much of a difference between that, and T1 (only noticeable difference is the quantity of general crafting-related Resources, but that's it).
I guess the weak mid season event was the nail in the coffin. In S5 we could farm sparks with new chars to craft mythics, now not only the crafting system got worse with runes, but the season mechanic is terrible, with too much grind for little reward. We have no reason to come back with an alt.
I actually had a lot of fun and put in a ton of time over a week or two. The problem is that i eventually hit a wall at about paragon 150 - i stopped getting *any* worthwhile equipment, so I masterworked eberything to 8. But then it was just diminishing returns. I was looking at a massive amount of grinding with very little reward. I'm not an expert so i looked up how to get mythic uniques and started farming bosses. Not a single drop after numerous runs. That balance between grind and reward kept me going, but suddenly it felt like it ground to a halt. At that point it was "spend hundreds of hours doing the same shit with little appreciable difference," so I bailed. I'm not generally unhappy, so I'll gladly be back for next season, but I'm not going to stick around and turn something which should be a pleasure into gruelling work.
This happens every season, it's Diablo's circle of life
The expansion does not have enough content. It's considerably less then expected tbh.
Only one new class is simply cheaping out.. (Traditionally we get two)
better give them more money next time, that is clearly the lesson.
@@thelemetric that’s not what I meant at all.
@@tommywierper giving blizz money *again , you really cede the right to complain, is the point.
@@tommywierper You mean like on D3 where there was 1 act and 1 character? Oh.
Almost like 'Traditionally you're wrong'.
Respectfully, there are a lot of issues that I don't believe you've touched on here Rhykker, which are in fact the biggest issues imo.
1) No leaderboards = No real goal or competition.
2) Ridiculous unaddressed bugs with some people clearing Pit 150s like they are Pit 75s. Its very disheartening.
3) Dupes are completely out of control.
4) The new mythic crafting system is horrendous. Now everyone needs to buy duped runes in order to craft mythics.
5) HC players really can't do the Dark Citadel because of 1 shot mechanics. Seriously - WTF?!?! Thats half the reason I was excited for the expansion.
6) Issues with itemization others have mentioned. Now its a game of accumulating or buying massive amounts of gold and then buying duped 3 and 4 GA items in trade chat. Thats not fun.
I could go on, but some of this stuff is very disheartening and I kind of think you are avoiding speaking up about the real issues to ensure you remain Blizzard friendly.
its not a bug... it was a monetary incentive feature....
called spirit born
Well spoken. Not even touching the top of the iceberg.
Playing a Spiritborn feels like a must this Season, every other class is an absolute Dumpster Fire in S6. There are also so many problems for people trying to stay connected, not crash, not disconnect, not have some error/blank screen pop up, or my personal favorite, "Reconnecting to Diablo IV." I haven't been able to enjoy this Season, because it seems like we're always waiting on the next patch, to fix errors/problems that keep on persisting throughout the season so far. I'm personally at my breaking point, with all the consumables that I have lost, Boss mats gone, ect. Blizzard just doesn't seem to care, they've made their money from sales, so they don't care about who can or cannot play, or that SB is brokenly-op while all other classes are dog water.
I stopped when it became clear Blizzard wasn't planning on dropping me any more nice items, and that they wanted me to go to a 3rd party website to get any new items i might want.
Forced to play a Spiritborn is a main one, but honestly for me, it's the noticeable decline in general stability in the game.
With inventory lag and any menuing creating noticeable delays, bad lag caused by server sharding occurring in transitional areas, bad FPS drops that weren't there on launch.. Even my barbarian just not attacking because a mob's hitbox merged with his and the game doesn't know wth to do..
D4 plays a lot more like a cheap mobile game you'd whip out while using the restroom, than an actual diablo game with the polish we know and love from the company that Blizz used to be.
What do you mean "what happened?" Its a Blizzard game, thats it. thats all the answers you need. Cant wait for the next video "I played s7, is D4 saved?!" to be followed by "Diablo 4 is..." cuz ya know, gotta have that cliff hanger title to get the clicks, only to bookend the trilogy with "Why D4 s7 is losing players!"
I quit D4 S6, because I wanted to theory craft some Spiritborn builds, but the meta turned out to be "find broken interactions and build for some super obscure and specific stats to take advantage of the bugs" instead of "find cool synergies and trust that things work exactly how they are written on the tooltip"
It stinks cause Spiritborn is the most creative toolbox we have been given in a class and its just stuck in this fairly rigid meta box.
Unfortunately, that appears to be how Blizzard designs D4 in general. It's been how every season has been from launch. Stupid, broken bugged interactions being the only way to be "meta" in endgame, and anything that doesn't use said interactions being awful. Nothing like D3, D2, D1, or its other ARPG competitors.
You can take aspects like frosty strikes and kill everything with it.
A cold spiritborn made from a weak dmg aspect... that's how powerful the class is.
Just make weird builds.
@@AleXelerate8 I'm not complaining that I can't kill everything in the game. I made my own version of touch of death and I destroyed almost all content in the game. That's not the issue
@@AleXelerate8 That's more down to the bad design of D4, but yeah, different way of saying the same thing. Damage and viability in D4 doesn't come from clever interactions, it comes from stacking as many multiplicative mods as possible. Spiritborn multiplicative mods just happen to be "bugged" to do thousands of times more damage than they should, and more than other classes can ever get.
Played a sorc (fireball), a SB (Quil volley) and a rogue (dual core rapid fire). I could rush with SB to T4 easily grinded my gear and had a lot of fun. Then I started sorc and rogue and i took me much longer to reach T3 where I am currently stuck with upgraded gear and even mythics. Game makes only fun currently with SB, because of the absurd dmg output while other classes feal weak. Balance of SB ruined the progression feeling for me. I think T3 was intended where most people would hang around and T4 only for the absolute min maxed builds but rigth now everyone hangs in T4 with SB because its very easy to reach it. Playing anything than SB makes you feel stupid.
I am pretty much a sorc only player because mages are just the most fun classes in these types of games for me, but Sorc has so many problems rn that i just dont have any fun playing it and i doubt the midseason patch will change it tbh
The game is too grindy and repetitive and monsters never evolve or vary
THAT is the main issue with D4
And even further will say if you equate power and fun then you're part of the problem as well
6 seasons in and still not learning the lesson that power and fun are not the same thing
Power is one thing and has a purpose, fun is another and has a different purpose
The devs have to learn to combine and differentiate them for proper reasons and in proper ways
The part of the playerbase that is incapable of differentiating this is also hurting (or not helping at the very least)
@@Tomhevford you have three characters and I still have the same one
Spiritborn being strong meant I got to the end game point I wanted to faster than in previous seasons. Had fun but satisfied for now. Looking forward to season 7. Peace
This is what happens to games without a proper FUN grind and not much depth. Games that have zero grind or a boring one aren't going to retain players very well. I always have a lot of fun playing D4 for a couple of weeks and then I hit a point where I'm just done. I wish that weren't so, but it is right now. My biggest problem with the game right now is bugged builds. Each season the best builds or class is almost always due to bugs. I'm not opposed to very strong or OP builds, but when it's always happening due to bugs is frustrating.
Yeah haha Spiritborn isn’t even OP to sell the DLC it’s just OP on accident 😂
Or more like not even revolve the game around grind?
D4 does not lack grind, it has too much of it
The problem is content is easy and monsters never evolve
Have not watched yet but
Season mechanic sucks
Spiritbirn is pretty much the only coass worth playing
Halloween event was worthless
I still hate tempering
Bro i got 5/6 of the same temp that i did not need or want slapped the restore scroll got another 4/6 of the same temp again like bro what is that rng? Impossible we needed that lock system that i have been saying not a fuckn scroll to reset attempts 🤦🏻♂️🤦🏻♂️🤦🏻♂️🤦🏻♂️😂
Yeah it's clear that some tempers are more common than others
Only being able to use one scroll is also dumb
Bricked a sick double ga ring last month
Sounds like diablo 4 isn't your game, maybe move on to something else? Just trying to help.
@@cgerman Diablo is my game
Feedback makes the game better
After watching the video, two of the things I mentioned in my comment were mentioned in the video were commenting on.
This game is going to be supported for years. Day one is different than year 5. Fan feedback is critical
You don't hate tempering enough.
Playing solo I realize I will never get a mythic item. And I’ve been GRINDING. That’s probably why I stopped. It was fun though. Every build highlights mythic items. I’ve never seen one after grinding every season.
Me and my friend either...
So blizzard is telling everybody that every new season we gonna level up all the way to Paragon 300 and Glyps 100? I'm out if that's the case, sick, tired and burned out.
I got tired faster than ever, main reason is because i didn't pay for the "expansion" therefore losing an important part of the build balancing. I don't think the main game is finished already and i see no reason for another 40€ on top of the 70€ gave them last year. The game loop has changed in a good way, but the gameplay still sucks, do gigabillion dmg or what? Not much reason to avoid things, just go face and hope you have the perfect gear for that barrage of damage coming to you.
Total agree why i have to pay for more contents when the base game is so far from finished and balanced... they add stuff seems casually and then we have the gigatrillion build just for bugs and interactions not even inteded
Well said, the group of players I play with frequently recently stopped playing due to pretty much everything you said.
Most of us ran Spiritborn and got our builds good enough to destroy everything in the game without breaking a sweat and just wasn't worth the time to improve it any further, especially due to the atrocious drop rates of ancestral legendaries right now.
A couple of us played the "other" classes, and even with BiS gear, they don't even remotely compare to Spiritborn, which is extremely demotivating when you're playing alongside a Spiritborn and get to see the disparity firsthand.
I tried playing a Fireball sorc, which was relatively pretty damn good for the current state of the "other" classes, after getting bored with annihilating everything as spiritborn.
It was enjoyable having to actually play through certain mechanics instead of one shotting everything. But quickly began to feel that power gap weighing on me and just couldn't stick with it, because I just kept comparing everything to how fast I would clear content with the spiritborn. Why would I handicap myself just seeking diversity?
What did it for me:
I main Sorc, and can't remotely compete with Spiritborn no matter what I do
278 straight Andariel/Duriel kills with no mythic drops
Worst game stability I've seen since launch. Endless crashes, horrible lag, and 50/50 shot of game crashing on launch.
That’s my problem. Killing all of these bosses and the one mythic item I got, sucked 🍑.
Honestly try Gregoire or Zir, they got bugged again and now drop as much then duriel or higer.
Basicaly all the mythic that I found came from them.
Strangely almost all of them were just Doombringer and Lycan Spear
@ thanks
I still play, but I find that my gaming sessions are shorter and shorter... the grind burnout is increasingly frustrating.
They released a p2w expansion, and I still played to torment 3, but at this point I'd rather go back to d2 or wait for PoE2 than be treated like a second class player.
Not specific to Season 6, but for D4 as a whole: You can either do a grindy game where getting the max and getting BiS is a challenge and a grind and an achievement, or you can do Seasonal content. Doing both at the same time feels awful. I would prefer the former, but the genre is devolved into the latter. They wanted to make an MMO lite, where D4 is a living world which is a fantastic idea (MMOARPG), but still decided to do the stupid Seasonal reset stuff. if the goal every couple of months, is to get the same character to max level and get the same Mythics and gear, and they make the leveling super easy and quick, whats the point? might as well just stop resetting, just update with new content, and let us continue building the same ongoing characters.
or just allow that playstyle by not treating the eternal realm like a hated stepchild.
I can't even craft a mystic because I need some random runes to drop to make mystics. It takes too long to max everything out. Super grindy and not enough fun
You can either do a grindy game where getting the max and getting BiS is a challenge and a grind and an achievement, or you can do Seasonal content. Doing both at the same time feels awful. I would prefer the former, but the genre is devolved into the latter.
You will never be able to craft a mystic. Mystics don't exist in diablo 4.
I wish the mystic existed in D4. Good luck crafting one tho. Keep us posted.
Imagine crafting an Enigma in d2 without trade runes. Same things here, but 100 times easier
@@cgerman mythics mystics same crap
I’m waiting until blizzard confirms they won’t ruin my gear ever again. They refuse to stop making massive changes. No point in grinding gear to full master working when they’ll slap an ugly red skull on it, and call it legacy.
Exact reason I'm not playing at all now. Just regrinded all my gear to play last season after a bit of a break and now I have to regrind it all again. And this is on Eternal
i deleted all the characters i had that were "legacy" as i figured, what was the point.
I enjoyed season 2. Played the heck out of it. Since then, nothing has felt anywhere close to how fun that was. Every improvement made has come with 2-3 steps back somewhere else. I tried seasons 3 & 4, skipped season 5 until the last few weeks, then maxed out a character in 6 and haven’t touched it since. I looked at everything PoE 2 has to offer and asked myself a question. Why am I wasting my time in D4?
This series used to be the best. Diablo was once the Standard for all other ARPG’s to follow and now it’s just a popular game living off the name.
Got the cache for dark citadel challenge, 3 legendaries and no affix’s, instantly logged back off, just waiting for POE 2 at this point. Anything’s better than loot is rn in Diablo
I got bored of grinding for 3 or 4 hours getting obducite and rawhide, only to not hit your double crit on masterworked gear over and over again. I did this for well over a couple weeks and said fuck it I'm out.
Game is boring as shit. Learn the economy and it gets boring after first week.
Yeah, that's the one and only reason I quit. Booooring!
Yep, with a piss poor story on VoH to the game just being a bore to play people are done. What’s funny is I can boot up D2R and feel just great replaying the same missions for the umpteenth time.
One thing they could change is a bad luck protection on your glyph rolls, so that every time you miss a roll you get a 5% bonus on the next roll on that glyph.
Paragon grind is way to long
As a new player it really sucks to get attached to a skill I like only to find out in Torment 2 that there’s not actually any Uniques that synergize with it, so my whole character is geared for a build that doesn’t exist. I was having a lot of fun making huge Hemorrhage explosions up until the point where it takes a million years to kill a boss, and I don’t have the heart to scrap my whole character and try again. To be clear, yes this could’ve been avoided by following a build, but that shouldn’t be the only enjoyable way to play the game.
The issue with D4 is straightforward: it's a simplistic arcade game that strays from its core identity (similar to the missteps with D3). The seasonal content feels uninspired - meet an NPC, kill enemies to build reputation, and repeat. I haven’t even touched the walkers in S6, as they feel like recycled D3 content.
Despite the map's size, it often feels empty, though areas like the Kurast jungle are a step in the right direction with their dense and engaging environments. Dungeons should be reimagined as challenging, rewarding endgame content that requires players to strategize and manage mob aggro carefully. Right now, the endgame content is lackluster, and it’s evident that fresh ideas are hard to come by. The Pit, for example, is just a basic dungeon with a timer.
Tormented Bosses are simply recycled versions of previously defeated bosses with slightly increased difficulty. Boss animations, effects, and mechanics lack polish and creativity - they need a full overhaul. And don’t even get me started on the world bosses; they’re practically a joke. Infernal hordes feel repetitive, and the Dark Citadel seems out of place, as if it belongs in World of Warcraft, not here.
I just can’t understand why it’s so difficult for Blizzard to create a truly dark, satanic, and dread-filled game steeped in cult worship, gore, and horror. Honestly, they might as well hand the rights over to Disney - they’d probably do a better job at this point!
It’s a shame, as I have fond memories of the terror of facing the Butcher in D1 and the epic storyline and progression in D2. D4 promised so much, but it ultimately lost its identity - and with it, its claim as the ARPG king.
💯! What they promised wasn't what they delivered...
It never had a claim to be arpg king.
Rhykker! I've been subscribed for a long time and have been a huge Diablo fan since the first game. I have over 25 years invested in the Diablo storyline! The game was renowned for its story, cinematics, and engaging gameplay, but it's gone. The Diablo I fell in love with is gone! The story feels lacklustre, the game is riddled with bugs, and the world feels empty. You must stop defending your cash cow that has clearly earned your nonsensical and dreary defence. Start producing some honest content that doesn't make it seem like you're a Blizzard employee.... I couldn't even make it to the end of your video...
I didn't buy the expansion but still was curious to try the new systems with paragon and more levels etc. I played Druid (second Druid I make since the start and it's by far the least fun class to play).
Anyway I got my sparkling things and I wanted to craft the Ring of Starless Skies to be able to continue playing without much "no-spirit un-fun" but no. They changed it. They effing changed it. I can only craft a "random" thing. The list of Mythics from before is gone. I can't choose what I get, and of course I got something useless. I have friends who have the expansion and they told me you need runes to craft specific Mythics. No runes without expansion = you get a random Mythic. That's their way of pushing people like me into buying the expansion.
So I just stopped playing. Thank you Blizzard.
You know I was thinking I would buy it later when the price drops, but now I'm not.
I played spiritborn first. Then i rolled a barb. In wt4 at 60-240 barb is a slog and not fun. I kinda just said why am i even playing if everything isnt fun. The balance is fucked this season.
Rhykker here with the obvious take of the day: The season is halfway over and people are "leaving the game" surprising nobody.... since... the season has been going for almost 6 weeks and people accomplish what they set out to do and move on.
You forgot the "Hi Foaks" in the beginning.
You didn't watch the video did you? Last season players weren't leaving in droves by week 4. Season 6 even with the expansion has lower player retention AND less concurrent players than season 5. This is an absolute failure for a season + expansion.
@@dizk8488 This is week 5, first of all. Second, yes... they were. In EVERY SINGLE SEASON. If you're going to simp for someone at least have the facts.
@@baconoverlord7982 And what facts do you got ? Tell them.
@@queenbrightwingthe3890 I literally just did... This is when the playerbase leaves in droves every single season. Most people that are play-hards are done in the first few days, the ones that don't have jobs are generally done in the first week and the rest of us are done by week 4.
I’m a casual player and I’m playing my first season. I finished the battle pass. I just have to clear Pit tier 50 to finish the season.
I think you hit the nail on the head with regards to off-meta builds not being fun.
I bought the game at launch, played a little, didn't enjoy it enough to even finish the campaign, and quit. I bought the expansion based off good reviews, loved the Spiritborn, got it to max level, which I didn't even do with my mage the first time around, then went back to my mage, had a blast with her too, got her to max, then tried the other classes, and wow... with both Rogue and Necromancer I got into the thirties and then stalled out because I just wasn't do anywhere near as well as I was doing with my Spiritborn and lightning mage. I mean I noticed there was a power difference between my spiritborn and lightning mage, with my mage not being as good, but with the rest of the classes? I can't find a build to make rogue viable for me. I went and tried working with the best leveling builds I could find on icy veins, and it was terrible, and with the necromancer it wasn't a whole lot better. They're both stuck now in the high 30s and I just don't want to play them anymore. And as for Barbarian and Druid? Holy crap I couldn't hardly get them into their 20s before I was sick of dying all the time. I'm not a noob in terms of this genre by a longshot, I've probably been playing longer than most gamers in this genre have been alive. I started with Diablo 1 within weeks of its release. But to be fair I also can't stand how boring the leveling process is in Path of Exile either, and that's what this feels like to me. It's just a long boring grind with no reward in sight for quite some time. However in D4, I've only put maybe 100 hours in at most to this point, so maybe there's still some big picture stuff I've missed to this point?
So I'm done with the other builds. I love my mage I love my spiritborn. The rest just aren't worth it.
The other major issue I see is that I don't see how to make NEW fun builds either.
The thing that got me playing Diablo 3 so much was that once I completed gathering a new set, I could make a new build for my character, and play the character in a totally different way and most of the time it was a very fun and successful build even if it might be a little weaker than a different more popular build. That kind of thing really only mattered if you were pushing greater rifts.
At this point I think the only hope I have of finding interest again is if I learn about something I've to this point not known about that allows me to create a handful of new, viable builds for each class and can make headway on grinding those out without it getting monotonous. D3 did a great job in that respect, but I don't see it 'yet' in D4. Now I haven't quite comfortably cracked torment yet, and I can see there's some stuff locked behind that difficulty level, so maybe if I keep working at it, more stuff will open up and I'll change my opinion.
So between the power disparity with the different classes, and not being able to see much in the way of class diversification and finding a bunch of different viable builds for each class, I just feel like it's really lacking STILL, so I've really dropped off on my playing despite loving it after the expansion was released.
A fun Rogue build is Heartseeker plus Arrow storms. Even at lower levels, with the right aspects, it's funny to watch. Just shoot a basic skill and watch it spawn clouds of arrows.
@@chrisdufresne9359 I'll definitely look into that. I enjoyed the Demon Hunter builds in D3, and the bow Amazon in D2.
I had been using a build with Heartseeker, with Multishot and it worked well up until about level 30, then it just dropped off dramatically. After that it was about 7 levels of trying to find a new build and not finding anything. I feel like with the right gear and affixes that multishot build I was using would be good again because I'd probably get very close to 100% uptime on it, but right now I just don't have it and farming it is a nightmare even on normal difficulty.
I mean, when I start dying on normal, it's just discouraging.
"Why should I put twice as much work into some other class if they will only ever be 1/2 as good". After you finish spiritborn, it feels hopeless to get any more satisfaction.
Farming for items became a chore. Especially runes and mythics. Add the fact that we only get one resplendent spark from a cache, it makes boss hunting tedious.
Regret getting the expansion. I just lost interest and haven't even finished the story mode. The buggy op thing doesn't exactly help the game, just makes me want to play it even less.
Same, I regret it also. Played a few days, and went "I'm out."
I keep forgetting to finish the story lol and get everything in the new area.... seems like a chore
SAME. This was my last chance for Blizzard. Uninstalled and never looking back.
Totally agree, wasted 40$.
So you've played like 2/3 hours? I power level chars in HC using the expansion story and end up at lvl 55 by skipping everything at a 3.5 hour run time
Factorio: Space Age has been more fun and FF14 patch 7.1 is around the corner.
We're about halfway through the season. Everyone's build is pretty much done. All that's left is the grind of upgrading already functional gear and eking out the final 50 points of your paragon. So you are either a diehard fan that will continue on the power-creep trail for the rest of the season, or you are going to move on to one of the billion other cool games that keep coming out. At least till the next season starts.
PS: Overpowered spiritborn builds have only accelerated the process of getting to the power-creep trail.
They weren’t improvements they were just changes..
I stopped playing S6 cause they nerfed the Evade Spiritborn build.
Like not even the damage, but how much i could zoom around with it, it WAS fun af, now just feels slow and sluggish like everything else.
It's a Single-Player game with shoe horned multiplayer "features" to be able to sell battle passes. It's not surprising when people are done with the new content they move to something else.
@@kildain3438 Nah its more like they dont know whether its a single player or multiplayer. Confused dev team is the answer imo. They dont understand that D2 was designed fully as a single player and then added multiplayer layers on top. The devs are idiots.
@@menamgamgThat‘s a bit harsh
@@muellmanni1678 Yeah for sure. I think it's true nonetheless. Not meant personally though but the team as whole make idiot decisions. Probably too many cooks in the kitchen or demands from out of touch shareholders.
Answer - because Season 6 theme is 1 monster copied from D3.