Is "Realistic" Video Game Gravity Accurate? (Testing 15 Different Games)

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  • Опубліковано 31 січ 2020
  • Gravity in "realistic" games feels about right, but is it really? The answer surprised me, so it should surprise you too unless you know more about this stuff than I do.
    Part 2: • The Strangeness of Vid...
    Here is all the data I collected + a bit more: docs.google.com/spreadsheets/...
    (I cannot 100% guarantee this data is perfectly accurate to the data I copied over from Excel)
    Stick around till the end for a special announcement and an explanation for this being part 1 of 2 and not just a single video.
    *Note*: I recorded the voice-over for this before considering margin of error, which means sometimes I say a number to a higher precision than is allowed by the error. This is a bit annoying but isn't too big of a deal. When in doubt, the number on screen is always the correct value. There were also a few times I later corrected a value, so I had to update the voice-over (using Google translate because I'm lazy).
    The way I handled margin of error in post was to take a ± (plus/minus) for the time (which was two frames at 60 FPS usually) and a ± for the height of each fall. These values are combined into a single ± for the gravitational acceleration. For more info and the exact values for ± time and ± height, see the spreadsheet linked above.
    Music used (in order of appearance):
    Song - Artist/band/game
    9-Bit Expedition - Dustforce OST
    Graze The Roof - Plants vs. Zombies OST
    The Prettiest Weed - Sword & Sworcery OST
    Piccadilly Circus - Call of Duty: Moden Warfare OST
    The Only Easy Day Was Yesterday Part 1 - CoD: Modern Warfare 2 OST
    Intermission - 3Force
    Venice Rooftops - Assassin's Creed 2 OST
    Dust to Dust - Cod: Modern Warfare 3 OST
    Solomon's Theme - Battlefield 3 OST
    Wandering the Wastes - Fallout 3 OST
    Power Core - Far Cry 3: Blood Dragon OST
    Main Theme - Goat Simulator OST
    Flying Music - Grand Theft Auto V OST
    Snowy Mountains - Battlefield: Bad Company 2 OST
    One Final Effort - Halo 3 OST
    Menu Theme - Insurgency: Sandstorm
    Of The Leper Butterflies - Ne Obliviscaris
    Piano Sonata No. 11 III. Alla Turca - Mozart
    Wake - Unfound
    Bermuda Riviera - Atoma
    Sources for videos/gameplay used (in order of appearance):
    Channel - Video description - link
    CuteStockFootage - Dust particles overlay - • Overlay With A Dust Pa...
    The Interesting World - New York City time lapse - • Busy streets of New Yo...
    schnooleheletteletto - Lemon muffin tower falling over - • Lemon muffin tower fal...
    dProgrammer lopez - 2D Spacetime Curviture - • Curvature of Spacetime...
    Best0fScience - Graviton visualization - • Photons, Gravitons & W...
    ZackScottGames - New Super Mario Bros U Deluxe gameplay - • New Super Mario Bros U...
    Paraline Games - Unreal Engine 4 Physics Simulation - • Unreal Engine Physics ...
    MKIceAndFire - Breath of the Wild gameplay - • Video
    AbdallahSmash026 - Mega Man 11 gameplay - • Mega Man 11 - FULL GAM...
    Gaming Dog - Celeste gameplay - • Celeste - Chapter 3 B-...
    temujin9000 - Metroid (NES) gameplay - • Metroid (NES) - Full Game
    Zebra Gamer - Super Smash Bros. Ultimate gameplay - • Super Smash Bros. Ulti...
    WillyB - Far Cry 5 plane gameplay - • DESTROYING THE YES SIG...
    Father - Hollow Knight gameplay - • Hollow Knight Part 1 -...
    Gamer3471 - Blood splatter - • Blood Splatter on the ...
    4K Relaxation Channel - Death Valley footage - • Death Valley National ...
    BBC Earth - Ocean and fish footage - • Open Ocean: 10 Hours o...
    Teton Gravity Research - Himalayas footage - • The Himalayas from 20,...
    TelescopeFeed - Geoid of Earth - • Geoid Animation/Map of...
    Wanderbots - SteamWorld Dig gameplay - • Let's Play SteamWorld ...
    GEM ‘N’ I - Wind Tunnel - • iFLY Melbourne, Austra...
    PBS Nova - Jupiter - www.pbs.org/video/the-planets...
    Falkenauge - Fire from the left overlay - • Ghosts Intro Fire - Fr...
    ENOCK MANDELA - Fire from below overlay - • Fire overlay
    Zyrex90 - Far Cry 3 healing - • Far Cry 3 Healing Anim...
    Its Gman - Partal 2 moon - • Portal 2 FINAL BOSS + ...
  • Ігри

КОМЕНТАРІ • 1,5 тис.

  • @burritobowl0190
    @burritobowl0190 4 роки тому +7302

    HE USED THE PYTHAGOREAN THEOREM OUTSIDE OF SCHOOL, THE MAD MAN

    • @elijahgavin6706
      @elijahgavin6706 4 роки тому +554

      Burrito Bowl01 he didn’t even mention the mitochondria is the powerhouse of the cell. Fucking idiot.

    • @chaser1735
      @chaser1735 4 роки тому +37

      @@elijahgavin6706 LMAO

    • @Jamman-hv3sx
      @Jamman-hv3sx 4 роки тому +3

      It’s about time

    • @CubeValidus
      @CubeValidus 4 роки тому +5

      lmao, I have used it before when modeling lol

    • @marmolejomartinezjoseemili9043
      @marmolejomartinezjoseemili9043 4 роки тому +32

      yes I hate when people think these kinds of information are not useful and they just ignore it

  • @over00lordunknown12
    @over00lordunknown12 4 роки тому +2848

    Student: “We will never use this knowledge in life.”
    Teacher:

    • @papabear6431
      @papabear6431 4 роки тому +32

      over00lord Unknown and it was used in a videogame... who would have thought

    • @Maxgamer-fd7hv
      @Maxgamer-fd7hv 4 роки тому +25

      That was the worst thing I have ever thought in my entire life. I wish schools in my region used a better way of teaching why the stuff taught to you is important than just saying "oh it's just important for some reason.".

    • @papabear6431
      @papabear6431 4 роки тому +7

      Max gamer 20 it's important to pass the test, then u can forget it.

    • @Maxgamer-fd7hv
      @Maxgamer-fd7hv 4 роки тому +5

      @@papabear6431 Why would I want to forget it? The science and math taught in school is very important for me.

    • @LetsCrashThisParade
      @LetsCrashThisParade 4 роки тому

      He got us good with this one daaaamn

  • @uncomfortablyclose8481
    @uncomfortablyclose8481 4 роки тому +376

    I never thought I’d hear the words “hipster” and “pythagorean theorem” in the same sentence about a video game.

  • @IvosFortune
    @IvosFortune 4 роки тому +53

    the subtle humour in this is amazing “if the floor is not keeping you from falling rn, stop watching this video and get some help”

  • @George_Bland
    @George_Bland 4 роки тому +5199

    Should have done Minecraft the distance calculations would be easy

    • @pgtd
      @pgtd 4 роки тому +124

      he probably did on part 2

    • @0Synergy
      @0Synergy 4 роки тому +75

      yea considering a block is 1m squared

    • @George_Bland
      @George_Bland 4 роки тому +9

      Uh why does this comment get more likes than my videos!

    • @PartyCrasher04
      @PartyCrasher04 4 роки тому +56

      George Bland because no one watches your videos lol

    • @0Synergy
      @0Synergy 4 роки тому +1

      @A &Ω oof yea that one

  • @Healtsome
    @Healtsome 4 роки тому +1283

    Funny how incredibly unrealistic game has the most realistic gravity out of all listed here.

    • @linkskywalker5417
      @linkskywalker5417 4 роки тому +18

      Reality can be quite unrealistic. Like how in the real world, there are supernatural elements

    • @cypher_2259
      @cypher_2259 4 роки тому +90

      @@linkskywalker5417 hmmm, care to expand?

    • @linkskywalker5417
      @linkskywalker5417 4 роки тому +7

      @@cypher_2259 Well, there is proof of paranormal spirits in some people's houses, as well as certain hotels. There's also proof that the great plague in Egypt did in fact, happen.

    • @scytheluna
      @scytheluna 4 роки тому +230

      @@linkskywalker5417 there has never been any proof of paranormal activity ever recorded.

    • @thesauciestboss4039
      @thesauciestboss4039 4 роки тому +90

      @@linkskywalker5417 no, that defies physics as we know it. Perhaps the movie Interstellar has it the closest, but we can't know for sure yet. What you see on TV is just made up. Stay off the History Channel, and the drugs

  • @Komak57
    @Komak57 4 роки тому +453

    Game Physics to Note. First, a characters "collider" is usually a capsule, which usually wont start falling until it has completely left the building's collider. Some games reset gravitational draw to 0 when this happens so the fall itself matches real world physics, since you sometimes require 2G for the collider to "stick" to the terrain, which messes with falls when walking off ledges. This can result in you looking like you're walking down a stair before hovering, and then falling. Done poorly, this could look like walking on air, immediately accelerating a few frames, pausing, and then falling again. Jumps are usually much safer in this aspect. Second, almost every game has a "terminal velocity" when falling to avoid falling through terrain at high speeds low framerates, which would account for varying differences when calculating gravity from higher and higher distances. Some games also have a "death velocity" in which, upon reaching it, your character is marked for death no matter what happens, and gravity accelerates normally after that (Dark Souls has colliders that decide this instead of speed or fall distance).

    • @Henrix1998
      @Henrix1998 4 роки тому +17

      That terminal velocity explanation is bonkers, modern games know how to do continuous physics and certainly DO NOT tie physics to framerate

    • @BudgiePanic
      @BudgiePanic 4 роки тому +7

      Henrix98 older games did though

    • @willeupi
      @willeupi 4 роки тому +15

      Henrix98 I’m pretty sure that fallout 4’s engine was tied to the frame rate, which is why many people were having some weird glitches like items suddenly launching off when they went over 60 FPS

    • @lolwutizit
      @lolwutizit 4 роки тому +8

      Henrix98 Modern games such as *looks at notes* Skyrim, Fallout 4, Dark Souls...

    • @leonardsollaku1779
      @leonardsollaku1779 4 роки тому +1

      jesus fucking christ m8

  • @SpaceMissile
    @SpaceMissile 4 роки тому +740

    Therapist: "6m Ezio isn't real, he can't hurt you."
    6m Ezio:

  • @SmogHouseTradingCo
    @SmogHouseTradingCo 4 роки тому +780

    The reason why gravity is larger than ours on earth is for a few reasons. 1. Jump heights are much higher in games. A normal human can't jump very high and would get stuck on terrain if justing using jumping. In games we increase that height but to mask it, we increase the fall speed so it feels like a similar jump to one we can make in the real world. 2. Since we have been making games for years and early games set jump heights to 1-2m, the gravity used to mask the jump heights has become expected. This is similar to movies and how we expect certain phenomena to behave like films we have seen rather than reality. this is why games with a more realistic jump height still have the higher gravity, you are expecting it. There are probably other reasons, like making falls more dramatic, or making the hangtime of a jumping arc appear much slower relative to the free fall.

    • @SteinGauslaaStrindhaug
      @SteinGauslaaStrindhaug 4 роки тому +75

      Yes. Also i think most games reach the internal "terminal velocity" really quickly since a constant velocity makes calculations much easier, and players won't notice anyway sine most living people have any experience wit falling large heights except maybe for parachutes or bungee jumping. I'd expect a lot of games doesn't even calculate gravity acceleration and air resistance, it's probably just a predefined acceleration curve from stationary to terminal velocity.

    • @gketchup777
      @gketchup777 4 роки тому +1

      Humans can't jump high enough IRL?
      Yeah...
      ua-cam.com/video/EG2kJWKFyGE/v-deo.html

    • @cowmoo5596
      @cowmoo5596 4 роки тому +48

      @@gketchup777 Alright, now have them do that with the around 100 pounds of gear a soldier has to carry and well see how high they'll jump

    • @JoshuaRFox
      @JoshuaRFox 4 роки тому +16

      @@gketchup777 except your legs remain rigid in a video game. A jump like that would be equivalent to jumping and then crouching, which is a more complex way of jumping than the average player is used to.

    • @Bourikii2992
      @Bourikii2992 4 роки тому

      Man in grade 3 our starting high jump was 65 cm. Most people can jump 1m.

  • @pixstixx9207
    @pixstixx9207 4 роки тому +2066

    Where are this man's subs?

  • @BaumgratzE
    @BaumgratzE 4 роки тому +82

    1:36
    King Crimson just activated his ability

    • @oskamah1935
      @oskamah1935 4 роки тому +3

      Eduardo Baumgratz who’s that

    • @derp3044
      @derp3044 4 роки тому +1

      @@oskamah1935 jojo reference

    • @derp3044
      @derp3044 4 роки тому

      @@oskamah1935 jojo

    • @brokereigns
      @brokereigns 4 роки тому

      golden wind

    • @plumcakey
      @plumcakey 4 роки тому

      KING CRIMSON

  • @marcoling2173
    @marcoling2173 4 роки тому +3

    One thing I'd like to add is that from my experience, most video games seem to hit terminal velocity rather quickly. When you start to fall, you'd accelerate but only briefly, and you'll be falling at a constant speed. These varying results might be a result of the high acceleration low terminal velocity physics in place.

  • @Saidriak
    @Saidriak 4 роки тому +513

    Fun fact with portal: if you open the dev console you can just type "cl_showpos 1" and it will give you the velocity of your player, then just convert the hammer units meters :P

    • @TheUKNutter
      @TheUKNutter 4 роки тому +55

      Kazoo This also works with EVERY OTHER SOURCE GAME, such as Half-Life 2, Team Fortress 2 and many others. You could even make your own map on Hammer to test the falling heights

    • @russellwen1410
      @russellwen1410 4 роки тому +4

      As well as id Tech and maybe IW as well

    • @timrattenbury4768
      @timrattenbury4768 4 роки тому +9

      Good old source engine

    • @thesuperpunmaster6369
      @thesuperpunmaster6369 4 роки тому +3

      It even applies to goldsrc games, as they use the same units

    • @Henrix1998
      @Henrix1998 4 роки тому +10

      And sv_gravity tells the acceleration. 800 hu/s^2 which translates to 15.2m/s^2. That's roughly in the same ballpark as the games tested here

  • @YellowBunny
    @YellowBunny 4 роки тому +543

    11:15 I have a feeling that drawing isn't quite to scale.

    • @jimbo4333
      @jimbo4333 4 роки тому +18

      YellowBunny what makes you think that

    • @TristanPopken
      @TristanPopken 4 роки тому +6

      @@jimbo4333 hehehe, if youre blind then please dont mind

    • @Shadow-fb2ec
      @Shadow-fb2ec 4 роки тому +9

      Tristan Popken wooooosh

    • @jimbo4333
      @jimbo4333 4 роки тому +12

      Angryshadow Gaming retract your shit
      No wooosh yet, except you

    • @Ellemen_LMN
      @Ellemen_LMN 4 роки тому

      Angryshadow Gaming
      Bruhhh

  • @gregtheflyingwhale6480
    @gregtheflyingwhale6480 4 роки тому +102

    The most realistic thing is when you're fus-roh-daing a bear in ice off the cliff and he starts spinning randomly and eventually ends up on Mars

  • @zat5176
    @zat5176 4 роки тому +36

    All jokes aside, this guy is a PHYSICS legend measuring all this

  • @Raycevick
    @Raycevick 4 роки тому +193

    This is exactly the type of geeky analysis I love, and on a subject that to be honest, I haven't really thought about. Looking forward to Part 2!
    And yes, I can very much relate to being a slow editor; just take your time.

    • @SovernGaming
      @SovernGaming  4 роки тому +31

      Holy crap, thanks so much for saying something! You were one of a handful of gaming UA-camrs who inspired me to start a channel. Means a lot that you saw something of mine, and keep making great content!

    • @Raycevick
      @Raycevick 4 роки тому +32

      @@SovernGaming If this is what I'm inspiring, then I'm only more pleased. You too, keep up the great work!

    • @erickane8163
      @erickane8163 4 роки тому +1

      Fancy seeing you here stranger, can i get a hello ray?

    • @yaboycyn
      @yaboycyn 4 роки тому +2

      This chain makes me happy

  • @Monody512
    @Monody512 4 роки тому +408

    I don't know how accurate it really is, but most Source Engine games use a standard scale of 16 units = 1 imperial foot.
    The player's vertical coordinate can be displayed with cl_viewpos. (Or is it cl_drawpos? I don't remember.)
    This makes me interested to learn if Elite: Dangerous is realistic in its depiction of gravity. Air resistance isn't a problem, since currently only planets with no atmosphere can be landed on. The game also helpfully displays the current gravity in the HUD.
    I've felt for a while that the super-low gravity environments are too high. (You feel heavier in 0.03G than you realistically should. This was likely done for gameplay reasons.)

    • @Voltaic314
      @Voltaic314 4 роки тому +4

      You are correct. cl_viewpos 1 shows the unit measurement in source games. I know this due to bhopping in counter strike as well as funnel flying in Portal 2

    • @hannah42069
      @hannah42069 4 роки тому +3

      omg yes! Elite: Dangerous would be the perfect game to test this

    • @user-po6hn9id1t
      @user-po6hn9id1t 4 роки тому +5

      BeamNG drive is the best game to investigate gravity

    • @wrije
      @wrije 4 роки тому +3

      Technically while using Source engine you can easily recreate any form of gravity. sv_gravity “” is a fun command to use.

    • @Broskibrother
      @Broskibrother 4 роки тому

      i thought it was cl_showpos 1 . at least in csgo

  • @HoonHoodie
    @HoonHoodie 4 роки тому

    awesome vid my guy. im taking calc 2 and calc based physics right now and it's interesting to see some of the course material relating to video games physics. subbed for part 2!

  • @julians7268
    @julians7268 4 роки тому

    Awesome video! Glad this popped up in my feed.

  • @SovernGaming
    @SovernGaming  4 роки тому +134

    FYI, I read every comment, and I just want everyone to know that your support (and even criticism) means a lot to me. I’d heart every comment I get, but that would kind of lessen the value of it, if you know what I mean.

    • @omnibomni7661
      @omnibomni7661 4 роки тому +2

      Have you considered putting tags on the video. It helps with the algorithm

    • @SovernGaming
      @SovernGaming  4 роки тому +7

      I put tags on all my videos. You have to have a browser plug-in to see them

    • @omnibomni7661
      @omnibomni7661 4 роки тому

      @@SovernGaming I thought you didn't since sometimes I can see them without using a plug-in

    • @Gef1ManArmy
      @Gef1ManArmy 4 роки тому +2

      Bro if you need any help with the math or physics of this stuff hit me up and we'll see if my astrophysics degree will finally be relevant for something lol. Great work man keep it up (thumbs up emoji).

    • @grzk
      @grzk 4 роки тому

      You didnt seem to cover racing games like Hrand turismo of Project cars which because they're simulations, should be fairly accurate.

  • @liamfoss294
    @liamfoss294 4 роки тому +120

    This vid got randomly reccomend to me and the quality was so good that I just assumed that this channel was like others with hundreds of thousands of subs - dunno how he doesn't have more

  • @azmonator
    @azmonator 4 роки тому

    I love all this analysis, along with all the uncertainties in your results! Awesome!

    • @azmonator
      @azmonator 4 роки тому

      and nice Ulcerate shirt!

  • @markus8197
    @markus8197 4 роки тому

    The effort that went into this one. Great video!

  • @vhoang1029
    @vhoang1029 4 роки тому +251

    Imaging this is our homework, we would jump from the building to find out the answer.

    • @sarowie
      @sarowie 4 роки тому +2

      this reminds me of a college test that asked to measure gravity with a stop watch and a thermometer. Do not search to far - you can simple drop the thermometer and measure its time to fall. (I mean: the test is kind of unfair as neither the thermometer nor the stop watch give a reference for height and if you would get a ruler, the thermometer would be redundant... and if I assume to know my own height, I can also assume that I can "drop" my self, again making the thermometer redundant...)

    • @Anthony-pl2hk
      @Anthony-pl2hk 4 роки тому +1

      Thanks for speaking for everyone in the world

  • @aayushdas19
    @aayushdas19 4 роки тому +102

    Thought I'd take a break from studying for my physics exam.

  • @maxon1672
    @maxon1672 4 роки тому +1

    You literally have 3x the subscribers than you did two weeks ago announcing 10k. That’s amazing, nice work!

  • @5GentleGiants
    @5GentleGiants 4 роки тому

    I just found your channel n definitely will wait here for your part 2

  • @makotoyuki345
    @makotoyuki345 4 роки тому +171

    Maybe I want to keep watching this video whilst falling

    • @Suxxey
      @Suxxey 4 роки тому +4

      Bad door kun

    • @Ring_nuts
      @Ring_nuts 4 роки тому

      Nice Minato picture

    • @LuciferMorningstar-ju3bw
      @LuciferMorningstar-ju3bw 4 роки тому

      Weebs

    • @Suxxey
      @Suxxey 4 роки тому +1

      @@LuciferMorningstar-ju3bw shut the fuck up Lucifer headass

    • @Ring_nuts
      @Ring_nuts 4 роки тому +1

      @@LuciferMorningstar-ju3bw It's literally from a game in a series you might know called Persona.

  • @joshuaraymer1705
    @joshuaraymer1705 4 роки тому +18

    I saw someone else point this out, but the gravity in Portal can actually be determined from the engine itself. Same with Fallout.
    In Portal, gravity is 600 HU/s^2, the difficulty then becomes in finding out how big a HU is. While the *maps* use 16 HU/foot, player models use a 12 HU/foot scale (fun fact, in TF2 alone it's 14 HU/foot for the players). This would make gravity somewhere between 11.43-15.24 m/s^2, depending on whether or not you consider the environmental or player scale to be more important.
    In Fallout's engine (which is the same engine used for all of Bethesda's games, meaning there's likely equal gravity among them) it's 64 units/yard. I cannot find any resources online for what the specific value in game is, but I know that you can get the exact value through a console command added by a plug-in (last source below). Then you'd just divide that by 64 and convert yards/second^2 to meters/second^2.
    Sources:
    developer.valvesoftware.com/wiki/Dimensions
    developer.valvesoftware.com/wiki/Gravity
    geckwiki.com/index.php?title=Units
    geckwiki.com/index.php?title=GetLocalGravity

  • @Psykehuset
    @Psykehuset 4 роки тому

    Need to see part 2. Subbed

  • @APeskyDunce
    @APeskyDunce 4 роки тому

    Well, get ready to grow! Your content is great and I can’t wait to see more

  • @innsj6369
    @innsj6369 4 роки тому +46

    I've got some information about Portal (which runs in the Source engine) that some of you might be interested in.
    There are technically two measurements of size; world dimensions and player dimensions in Portal. World geometry is upscaled. So a block that is 15cm on world scale is 20cm on player scale. Wanted to get this out of the way first so there is no confusion. I used player scale for my measurements. I will be talking about player scale from now on.
    Half life 2, Portal, GMod, these games all use a measurement system called Hammer Units (HU). According to the developer wiki, 1 Hammer Unit is 2.54cm, or 1 inch exactly. In order to see your position and velocity in HU and HU/second, you must go to settings, keyboard, advanced, and enable developer console. Press the key assigned to console ` by default, and type "cl_showpos 1".
    If you type in "sv_cheats 1", and then "host_timescale (number)" you can speed up and slow down time, which is handy. Host_timescale is set to 1 by default.
    I did some testing in Garry's Mod, and I admit the small possibility of some differences with Portal. Here are my results.
    The game has a parameter called sv_gravity. By default this is set to 600. I took some measurements and found that the default has an acceleration of 14.42 m/s^2, plus or minus 0.5. This is in line with the high gravities in other games.
    To set gravity to be realistic, you have to change sv_gravity to 408 (rounded). You can try this in game too, it feels really floaty. No wonder they made it artificially high.
    Anyways, thanks for reading my comment. I might have the measurements wrong but I wanted to share some of my knowledge of the Source engine because it might be helpful for others who want to do their own measurements.
    Edit: developer.valvesoftware.com/wiki/Dimensions
    edit 2: CORRECTION: I've realised that sv_gravity is measured in inches/second squared. Standard gravity on Earth would be sv_gravity 386

    • @cophfe
      @cophfe 4 роки тому

      Since portal deals a lot more with falling physics for gameplay, I wouldn't really say that it's just a small possibility of differences between portal and gmod, especially since the source engine wasn't designed with specifically portals physics in mind. Either way good job

    • @markmystery3536
      @markmystery3536 4 роки тому

      Really informative! Thanks

  • @221Prohunter
    @221Prohunter 4 роки тому +6

    The amount of work that goes into these videos is crazy, you deserve way more subs. Hype for part 2!

  • @andersbredgaard8770
    @andersbredgaard8770 4 роки тому

    Wow just found your Chanel randomly, but i must say i look forward to seeing more from you ;))

  • @Zaknafein
    @Zaknafein 4 роки тому

    What a great video! I highly appreciate a scientific approach to questions like these concerning video games. You did a wonderful job explaining and investigating.
    My only minor quarrel is that at the end you spend a considerable time explaining why it is in two parts... as opposed to just having part two occupy those minutes, which when combining the two parts makes them overall shorter. Also 26 minutes is not that long (just ask Joseph Anderson).
    Keep up the good work!

  • @thetwan
    @thetwan 4 роки тому +18

    This is insanely fascinating and there's an overwhelming amount of research done. This video oughtta blow up.

  • @littletiger500
    @littletiger500 4 роки тому +3

    This is my favorite blossoming channel keep it up my guy

  • @Loddez
    @Loddez 4 роки тому

    This was a damn smart way to make me subscribe. This video showed up in recommend and I want to see part 2 now :[

  • @byadriaan1588
    @byadriaan1588 4 роки тому

    Nice work. Way to interesting the gravity in videogames. I had no idea of this lol

  • @dscobeans
    @dscobeans 4 роки тому +57

    1:36 lol

    • @Arovna
      @Arovna 4 роки тому

      If you don't understand/OOTL please proceed to doing to your brain the number one technological advice given by tech support.
      It might function properly again.
      ...
      Alright if you didn't understand.
      Turned off.
      Yeah it was funny lol.

    • @terellchapman8737
      @terellchapman8737 4 роки тому

      HunterTheAndrew took me a long while to get it 😂

    • @POOKISTAN
      @POOKISTAN 4 роки тому +1

      @@Arovna Eh - That was actually a lot more dumb than clever, and not really funny. Anyone could do that 'joke' at any point in any video when they say 'off' and it would still be just as dumb...

    • @Arovna
      @Arovna 4 роки тому

      @@POOKISTAN killjoy

  • @Isaacreeper
    @Isaacreeper 4 роки тому +110

    Just saying that Spartans (and mister master chief) are 7 feet tall in their armor.

    • @CaveyMoth
      @CaveyMoth 4 роки тому +4

      And you have Master Chief in your pfp, so credibility is doubled.

    • @Isaacreeper
      @Isaacreeper 4 роки тому +2

      @@CaveyMoth lel yeaup

    • @rustyshackleford9362
      @rustyshackleford9362 4 роки тому

      He's right. The Chief is 7 feet tall. It's kinda common knowledge 😂

  • @0nlyhalfevil333
    @0nlyhalfevil333 4 роки тому

    This was really interesting and your narration was engaging. Subbed.

  • @meerslemany2529
    @meerslemany2529 4 роки тому

    Get it going bro, can’t wait for the part 2💜

  • @robertcone5368
    @robertcone5368 4 роки тому +16

    You are a gem m8. Need more subscribers

  • @Kk-tu4xs
    @Kk-tu4xs 4 роки тому +11

    The one time the Pythagorean theorem was actually used out of school

  • @NexusHydra
    @NexusHydra 4 роки тому +1

    You've been blessed by the UA-cam recommendations. Good video dude! 👍

  • @Koniako
    @Koniako 4 роки тому

    Saw this in my UA-cam recommended and you now have a new sub :) Its so nice and refreshing when I find a "smallish" channel to watch.
    And I provide you with the honor of me liking the video (I havent liked a video in about 6 years i think)

  • @RadicalShiba1917
    @RadicalShiba1917 4 роки тому +6

    After he kills the street preacher, you can see he's still giving his sermon at 8:31 even in death

  • @bzeffer
    @bzeffer 4 роки тому +7

    1:27
    Imagine the sigh of relief not having Jugg taken by the Cosmonaut

  • @congruentcrib
    @congruentcrib 4 роки тому

    I’m glad to hear you got 10k subs... but it looks like you’re doing much better since then. But strange to hear someone who is content with where ever they are... really nice to hear. And honestly I loved the video so I’d sub, but that’s just another reason to sub to you

  • @Preohhh
    @Preohhh 4 роки тому

    Hey man, nice video! Very entertaining!
    I believe the reason why your Portal measurements were so off is because the game limits your velocity when going through a portal. Your velocity drops to 1000 hammer units whenever you go through one. The game is effectively slamming on the brakes every second.
    There's also a hard speed limit in the game, ~3500 h/u or so, that could probably be considered the "real" terminal velocity.
    Good stuff! Looking forward for part 2!

  • @oshotz
    @oshotz 4 роки тому +16

    holy shoot
    i just realized why using “9.8” as the force for gravity in my game is so big... it’s meters per SECOND, not per FRAME...
    i feel so dumb rn

  • @saltykjb8070
    @saltykjb8070 4 роки тому +3

    Subscribers will come. Keep going

  • @randallcromer66
    @randallcromer66 4 роки тому

    Damn dude now you got me wanting to see part 2 now. I never realized that gravity would be different in different game's. I can't hardly wait to see the conclusion.

  • @huitlang931
    @huitlang931 4 роки тому

    Its like a way more chill version of game theory, keep making em

  • @knight-mares
    @knight-mares 4 роки тому +38

    For the portal one, the achievement notification is delayed, that's the error.

    • @awesome7732
      @awesome7732 4 роки тому +8

      you wont get that much of a difference from even a few seconds of delay+

    • @foxxinrox
      @foxxinrox 4 роки тому +9

      uhhh no. The delay isn't nearly so big to allow that small a number. It's just that Source engine games like Portal and Counter Strike specifically have very high default air resistance values, so falling objects reach terminal velocity very very quickly. It's part of the reason why you can throw your guns off of Vertigo and Agency (CSGO maps on skyscrapers) before jumping off and still fall past your guns before you reach the death zone. Ciel hits terminal velocity well within at most 20 passes through close portals.

    • @azazelleblack
      @azazelleblack 4 роки тому

      @@foxxinrox Chell. Ciel is the cute robot girl from Mega Man Zero. 👀

    • @dixie_rekd9601
      @dixie_rekd9601 4 роки тому +1

      @@foxxinrox not quite, the g in source games isnt insanely higher or lower than any other game but since the testing took so long and was averaged out over such a long time, the percentage of that time spent actually accelerating was a miniscule fraction. whilst the achievement test is a good test of overall terminal velocity, its a terrible test of acceleration due to gravity, since after only a few seconds you are at full speed and stop accelerating, dont forget "g" is only a measure of acceleration and has nothing to do with fall speed.

  • @perfectionbox
    @perfectionbox 4 роки тому +18

    In VR, gravity may be closer to Earth's. But otherwise, the "dollhouse effect" means players dilate time, so physics have to compensate.

    • @CaveyMoth
      @CaveyMoth 4 роки тому

      Let's test the gravity in games like Windlands and To The Top!

  • @endornaut
    @endornaut 4 роки тому

    The effort you put into this is really amazing, I subbed instantly.
    And also, now I'm curious to see how would a game with realistic G feel like. I'm considering to try to develop one myself even lol

  • @darth_dan8886
    @darth_dan8886 4 роки тому

    Subscribed cause I can't wait for part two. No idea what's going on with the gravity here.

  • @collinschiebel
    @collinschiebel 4 роки тому +4

    Him: The binoculars measured with an increased margin of error at lowers values
    His teammates: *all getting f**king RAILED but the other team* what the sh*t are you doing!?!?

  • @UnwovenSleeve
    @UnwovenSleeve 4 роки тому +31

    Not sure why you had such a problem with portal, that should’ve been the easiest to measure. All source games map’s are made with “hammer editor” which uses “hammer units” these units can be roughly translated to metres. You could also probably find the gravity values online somewhere

  • @giomaster2329
    @giomaster2329 4 роки тому

    Good for you for doing all this work and math. Good job honestly

  • @krossbow_
    @krossbow_ 4 роки тому

    hell yeah man been subscribed for a while, glad you're blowin up

  • @Diphenhydra
    @Diphenhydra 4 роки тому +4

    I feel like that "Free Fallin" joke is going to be missed by most people. But I appreciated it.

  • @Zman44444
    @Zman44444 4 роки тому +3

    1:37
    I thought I had a stroke..

  • @Buckshotyankee
    @Buckshotyankee 4 роки тому

    Congrats man, another 14 thousand subscribers in just a week!

  • @gunterdapenguin5896
    @gunterdapenguin5896 4 роки тому

    Goddamn, you've worked hard for this, good job.

  • @TheL0rd0fSpace
    @TheL0rd0fSpace 4 роки тому +9

    "60 FPS is twice as accurate for measuring as 30 FPS"
    Clearly, the solution is to play these games on pc, and use 120+ FPS!

    • @KuraIthys
      @KuraIthys 4 роки тому +2

      Sure. But only if your framerate is consistent.
      If it isn't, then you have to keep an exact log of frame times and work out what the rate was at any given moment during your fall...

  • @zaryaka3661
    @zaryaka3661 4 роки тому +28

    “After all the earth is perfectly spherical”
    Flat earthers: My Time Has Come..

    • @agentp7295
      @agentp7295 4 роки тому +5

      He said it's not perfectly spherical lol

    • @jackmills5071
      @jackmills5071 4 роки тому

      @@agentp7295 right, it's an oblate disc

  • @EdgarFleming
    @EdgarFleming 3 роки тому

    Amazing work! Thank you.

  • @thec-m
    @thec-m 4 роки тому

    Strange that this is the first video I’ve been recommended from this channel, despite never watching one. Interesting video.

  • @fawful94
    @fawful94 4 роки тому +3

    I love how everyone is nerding out about measurements and distance in videogames. I feel at home.

  • @bwaaah5066
    @bwaaah5066 4 роки тому +6

    He said part two was going to come out on February 31st. I cant be the only person he realized that there is no February 31st

  • @bussdriver6087
    @bussdriver6087 4 роки тому

    Wow, nice video. I have these gravitation and pressure things in physics class atm.

  • @inthefade
    @inthefade 4 роки тому

    This is great. I was totally captivated when you cut it off.
    I'm also surprised that, despite some janky methodology, gravity is so consistently high across all games.
    My guess is that this is to compensate for being given extra high jumping abilities and speed? Or something like that.
    I'm very curious to see the next part.

  • @lizardizzle
    @lizardizzle 4 роки тому +13

    14:30 Battlefield 4 is one of those games that will feel modern for another whole decade. I still play it religiously.

    • @SovernGaming
      @SovernGaming  4 роки тому +10

      BF4 is my favorite multiplayer game this generation. Totally agree

    • @awesomeguy2009
      @awesomeguy2009 4 роки тому +1

      I still play and enjoy Battlefield 4's MP from time to time.

    • @urfork1
      @urfork1 4 роки тому

      I wish servers were still active. I can’t seem to find a game anymore sadly.

  • @the_hanged_clown
    @the_hanged_clown 4 роки тому +15

    1:36 weird cut of about 2 seconds here, what happened?

  • @boo-4478
    @boo-4478 3 роки тому

    great vid, insane editing from a small channel

  • @nightmarechameleon7502
    @nightmarechameleon7502 4 роки тому

    Can we appreciate the quality in this video, though? The editing, the research, the in depth analysis really shows quality.

  • @troyroberts9076
    @troyroberts9076 4 роки тому +3

    The one time some one was happy they where taught the Pathagorium theorem

  • @TheAdvertisement
    @TheAdvertisement 4 роки тому +9

    Mario: *sweats intensely*

  • @typ0ds
    @typ0ds 4 роки тому +1

    10k in 10 days?! Congratulations!!!

  • @UltraBadass
    @UltraBadass 4 роки тому

    The quality of this is awesome

  • @Zeekvo
    @Zeekvo 4 роки тому +3

    9:20 I mean none of this is really *necessary* but, it's interesting!

  • @dippidousfippidous4837
    @dippidousfippidous4837 4 роки тому +3

    2:42 5Head ahhh yes I see

  • @shuumo453
    @shuumo453 4 роки тому

    WTF how do you not have like a million subs? Such a high quality video.

  • @heytheregamers8721
    @heytheregamers8721 3 роки тому

    Thanks i was loking for the formula you used for a project in school

  • @TheUKNutter
    @TheUKNutter 4 роки тому +6

    12:07 Listen for the hidden secret

    • @endornaut
      @endornaut 4 роки тому

      What does it say I can't make it out

    • @TheUKNutter
      @TheUKNutter 4 роки тому +1

      DrummerGamer “My leg!” - Spongebob reference.

  • @ry_an.
    @ry_an. 4 роки тому +5

    I havent heard of Medal of Honor: Airborne in years... jeez.

  • @misterbuzz8778
    @misterbuzz8778 11 місяців тому +1

    i know this is a really old video, but i just needed to sincerely say thank you. i was drowning with an essay i need to write on this topic and this saved me thank you so much.

  • @mta1567
    @mta1567 4 роки тому

    Well crafted video. Deserves a million views at least. It was entertaining!

  • @Link-fu9bd
    @Link-fu9bd 4 роки тому +3

    When your science teacher plays games

  • @haydenbates3766
    @haydenbates3766 4 роки тому +3

    i honestly have always thought pretty much all games have lower gravity than irl i’m confused now

  • @endlesnights3817
    @endlesnights3817 4 роки тому +1

    In Halo 3 (and most Halo games) The sniper rifle is equipped with a range finder than you can use to measure distances and elevation when aiming at a target.

  • @wile123456
    @wile123456 4 роки тому

    and this video just increased your subs by 50% in 10 days, congrats bro

  • @leaves6762
    @leaves6762 4 роки тому +12

    "I recently reached 10,000" subscribers. Yeah don't think that will stop.

  • @Supreme_Court.
    @Supreme_Court. 4 роки тому +3

    11:15 Math looks a bit sketchy

  • @LeoLikesLamb
    @LeoLikesLamb 4 роки тому

    This was really interesting I never thought about this stuff

  • @Arriss2121
    @Arriss2121 4 роки тому

    Amazing Work