Most of the numbers should be pretty accurate here! I did whiff some Izi shots in a few B&S rotations. So that added damage would only prove that B&S is more favorable. I still highly recommend having both of these ready to go if you can manage it tho! Edit: I also made a mistake and said you need '15' finder bricks at the end for max ammo when using bipod. Meant to say '5' finder bricks. (That gives 15 rockets which would fill up a full reserve of 14)
@@Oggy_597 You do the honed edge reload before grabing the banner so you have the x4 with 4 bullets, don't know why but it's done that way. Also you can see it's dealing the full damage a 4x honed shot would deal.
@@ElMigol_ If most of your dmg is coming from the rocket , then is better to do a regular shot the 2nd time around rather than waiting for the rehone. Especially for most dps phases by the time you hit the 2nd BnS cycle you are already nearing the end of the dps phase , and 1 more rocket dumped is usually preferable than waiting for izi . Tho there are caveats to that argument as izi roughly does about 70% of the rocket's dmg with honed x 4 . And you would technically save a rocket . so Dps vs total dmg over multiple phases argument if you know you can't get max ammo again for the next phase.
No sniper rotations for Bipod? Something like a BnS Supremacy would be perfect to slot in as a DPS option while Reconstruction is doing its thing, or even a Lucky Pants Malf. Anything that rewards you for staying on it for just enough time for Reconstruction to reload all four shots. Just seems a little silly to put up Izzy + GL numbers for BnS but no such swapping for Bipod to make the comparison. You mentioned how once a Bipod rocket shoots all of its shots, you’re back to only shooting a special weapon and the “damage will drop off considerably.” Why include the special ammo damage from Izzy and GL for BnS then? Imagine adding ~8 more seconds of special ammo damage to the Bipod roll to compare against Izzy + GL. 8 seconds of a BnS Supremacy closes the gap considerably, and you’d probably even get a little more time compared to the spamming rotation because you aren’t spending time to reload. I ran BnS Supremacy/Bipod Apex in Kingsfall the other day and compared to a buddy doing honed Izzy shots and a Cold Comfort, I ended up dealing about 20% more damage on Oryx (which, given Supremacy’s total damage being around 20-25% higher than Izzy’s and Bipod being slightly worse than BnS, it made sense).
I feel like bipod isn’t really being best illustrated here as for most swap loadouts with B&S the supplenental dps weapons like Izi are using all their ammo by the time you run out of rockets whereas with bipod spamming you’re essentially using none. How does bipod stack up when factoring in supplemental damage in longer dps phases? I imagine it closes the gap and is still way easier to execute.
this is exactly why this video fails. when incorporating other weapons, Bipod beats BnS loadouts with more total damage and way better ammo economy. video is so poorly done.
true but id bet because damage phases don't last that long he didn't test it. usually there are wipe mechanics if you can't kill the boss in x amount of phases
@@Casualfield just used my bipod rocket on some raids the other day, oryx, nezerac, and rhulk I was able to get off all my rockets and still have some time for supplemental dps. It’s definitely something that comes up fairly often so that’s why I’m confused why he didn’t test it.
@@EggyWeggyIIIya, like why didnt he use an exotic special / kinetic, or a super since in this example he had like 10+ seconds of doing nothing after bipod.
My entire thought process on the Bipod vs. Bait-and-Switch argument is simple. Bipod for casual fuckery or low effort farm, and Bait-and-Switch for Boss Bakes, Master Content, Day 1's, and Endgame Min-Max Setups. Perks don't have to be built for EVERYTHING in the game, somethings are just going to be better in one area the others, no need think any further in my opinion. But I'm a Titan Main, so what do I know?
Super insightful video! One thing I will say though. With double finder mods/double reserves/one solar scavenger I seem to be getting 4 rockets from finder bricks and 6 from normal heavy bricks, so I don't think the ammo economy is too horrendous
I feel like Bipod will be better for short damage phases like the Explicator on the planets encounter in RoN. I noticed that B&S for that encounter takes too long to proc and make good use of since the DPS phases are too short between immunity phases. Bipod would be perfect to just dump rockets instead of proccing B&S, then firing, especially when the first rocket doesn't get B&S.
Problem being you might as well be using CC with envious BnS at that point . Is like much stronger than apex with a good roll. The only caveat is that access to it especially for day 1 for ppl who don't already have it is very rng .
I got the b&s gl with envious and it is perfect for lucky pants timing it takes 10 seconds to fire 17 gl shots with b&s and it does 150k dps if im correct. This with lucky pants is insane.
@@KevinBrevin oh is actually 17? Good to know I thought it was 15 like the regnant. I suppose the mag size is higher on the trials gl. And yeah short term dps the envious bns roll out dpses rockets. and I ran some maths and the total damage is actually not far off whatsoever (higher without wolf pack).
@@stuartfoxcroft2940 ah right the same way how you can get 4 rockets in cc. I think you can get a 7 mag with extended mag on a gl. So that would become 18? Rounded up, and you can probably get your entire reserves in 1 mag with the glitch lol. no spiked nades sucks on a h gl tho
I say spam 4 rockets (w bipod obv), go to town with Merciless, then spam however many more rockets as you can before the damage phase ends. Merciless is crazy good and consistent damage, plus both are solar 😉
Even so, the ammo economy is still not the best with Bipod. Their are two variable factors. How fast you can blow you load, and how much ammo is left over. You could only fire off three Bait n Switch rockets and 8 bipod rockets, but because you are firing off less Bait n Switch rockets, in that moment the economy is better as you have more remaining ammo. The trade off is damage of course. That’s why when testing, you want to use same type builds to find what is truly a better damage source.
Month late but I agree especially if you're using a Strand special or kinetic for surge matching. Not to mention Field Prep and the origin trait Head Rush actually pairs amazingly well as you not only double up on the reload bonus but it also helps negates the reload speed decrease from Bipod. Any time you're crouching for the Field Prep reload you'll naturally also proc Head Rush. Honestly I think it's slept on. Enhanced Bipod is -15 reload. Enhanced Field Prep grants +55 reload. Head Rush gives +10 reload.
Im pretty sure the ammo reserve buffs dont stack unfortunately, my buddy had reserve mods with bipod, and i had the same but with field prep but we both only had 15 rockets
Bipod has to still get one very specific buff for me to consider it usable. It needs to be able to pickup 2 Rockets from a finder brick at base and scale accordingly wit more finders etc.
@@messiahnyx971 while it would definitely benefit the perk I kind of doubt it, as it would get too close to simply turning into an upgraded Clown Cartridge at that point. It already does enough dmg for it's intended role, the one thing that would truly make it a viable perk, as I said is improving it's ease of use
@@digiorno1142 no it definitely makes sense. While it doesn't double reserves, it vastly increases them. if amm pickups stay as is, then the perk literally also nerfs them. It increases reserves by 5, which on a typical rocket (base reserves, no mods) equals to 7 shots, so it increases reserves by 70%. Imo it would make 100% sense if the perk also improved ammo pickups by on average 70% or at the very least add a +1 multiplier or something, so you always at least pick up two. Since imo the scavenger argument doesn't help here, since you could easily also say the same about regular rockets of which you then would still get more bang for your buck.
So apex predator has the perk reconstruction which makes it auto load after a little more than 3 secs. You can be shooting other weapons during this time and bipod gives you extra time to do it because optimally you proc it twice. Rocket spam will not be the meta in day one because as we saw they are limiting the damage we are gonna do
I believe you may have misread the patch notes. They’re increasing (not decreasing) the cap on player outgoing damage for Contest Mode so we’ll actually be able to potentially output more damage than we normally would locked at 1790. Rockets will likely still be the play, they’re just in too good of a spot right now not to use.
I will personally be going with bipod for day one since it allows more flexibility with my other two weapons with less reliance on burning a ton of special ammo for dps. Good to see the harder combo also does more damage though.
I like b&s but bipod seems more reliable in some situations. I’m probably going to craft another rocket with bipod so I could have both to choose from.
@@lenxmu9765a scav with a finder while using an exotic primary i hit max reserves on both bosses in root with plenty bricks to spare. I also had top dmg when paring it with cartisan
Interesting to see a difference of opinion here compared to Aegis' most recent videos, and to mirror other comments on this video; effective use of B&S requires using other ammo like Izi heavily, and also requires re-proccing, as opposed to bipod which doesn't required another weapon as heavily, potentially preserving special ammo. One factor to account for is the value of each individual rocket as well, for consistency: if you miss one or two bait and switch rockets, the loss in damage is far greater than missing one or two bipod rockets. You're also relying on hitting more crits with Izi, which can easily be missed. The ammo economy issue is the only thing that would make me strongly favour B&S, but with the amount of ways we currently have to generate ammo (Cenotaph, Aeon's, Exotic primaries, Elemental artifact mods), I feel like bipod might be the way to go, even in day 1. Except for highly skilled teams of course, who have that consistency of hitting their shots accurately. Great video all the same. Valuable information.
i think a really good set up would be with malfesance and lucky pants, a cascade point shotgun and bipod enhanced reconstruction, i havent been lucky enough to get the ed borders to make my own apex but id love to see someone test it out
I’ve only been using apex with recon/bipod and lucky pants with malf, but a cascade point shotgun might actually be worth it if some damage phases are really close to the boss.
I don’t expect Malfeasance to get to Day 1. It’s probably gunna be on the list of disabled guns with the Overload/Unstoppable double dip bug. I wouldn’t plan on it.
Idea for Crota specifically (assuming his 2 DPS phases still last 5 seconds): x4 Izanagi’s (don’t reload) then 4 apex rockets (reload 2, reconstruction puts in a 3rd) then reload a x4 Izi while the 4th Apex rocket loads via Reconstruction I did the math on pickups and you can have 8 rockets per phase for 4 phases if you rally with max reserves and pickup 6 per phase (assuming your team is running scouts and maybe a cenotaph this should be no problem with scavs)
i crafted the new season 22 rocket with quick launch, impact casing, enhanced field prep, enhanced bipod and reload masterwork. (just make sure to crouch when reloading!) with 1 strand reserve mod i have 15 rockets. no other rocket in the game can do this. 14 rockets is good but 15 is better 🙃 picking up a single ammo brick (not a finder or scout brick) gives a guaranteed 4 rockets, but can be 5 with rng. the ammo efficiency is insane with this setup! when the rest of the team is out of heavy and swapping to a fusion or sniper, i am still shooting rockets. also with bad rng of heavy ammo drops, i need less heavy drops to fill back up. math is math and numbers dont lie. i respect the time and effort you applied to provide this information. however, one of the intangibles of gameplay is rng. not every encounter is going to have an ideal setup and be raining with heavy ammo drops. you can fully mitigate being starved with heavy just by using the above setup.
@@TheRivs80plus you have fewer damage options for surges too. If someone’s using witherhoard that’s off the table, if you take izzy you have no matching element fusion rifle or even GL or shotgun I can think of that is secondary and stasis besides the new Tessalation exotic but then you gotta drop Izzy.
@@connormcateer7125 Ok this is a huge misconception with surges. CC is so much better that the 1 surge difference isn't actually going to make apex better . This is has been thoroughly tested. Is like wilderflight. That gl is so much better than even WITHOUT surge matching it does more dmg than every other energy breach gl.
@@soraneptune4178 what testing, I’d like to see that then. I know cold comfort is better in ideal scenarios, ballidores and at max capacity and what not but that’s not easy task. So I’d be curious to see the tests and the conditions they show for how at one surge CC is better than apex at 3 surges.
I'm curious how much of a difference it makes when you can have auto-loading paired with bipod instead of reconstruction, since then you can still use it to full effect in a weapon rotation as it loads both rockets at a time. Osprey can roll alh+bipod, though it *is* a lower damaging frame I'd still like to see the numbers if you can get your hands on that/are willing to test
Bipod in my experience is king in things like lost sectors where you need them a lot but might not need all the damage. This gives you a lot more shots at quickly ending a fight.
With reconstruction and bipod, I tend to not use anything that boosts reload speed, at standard reload speed the animation finishes just before reconstruction procs resulting in 3 rockets per reload. Haven't done the numbers on DPS with that it though
I don't see how these numbers are realistic why would you just stop dealing damage after spamming the bipod rockets? You still have up to like 12 second left over after RDM bipod before you'd run out of rockets doing Izzy fusion, why not just use that 12 seconds after to follow up with special weapons? Seems like that would make up the difference
its not the fact of which loadout could do more damage, its which rocket perk is better. BaS requires you to use your other weapons, so you have to use it to proc the perk. Comparing the Radient Dance Machine Numbers shows it all because he never needed to reproc BaS in that time. The BaS apex did more damage with less rockets and even faster time than bipod, so the dps for BaS is much better than bipod. The only reason Bipod would be good is if the dps phase is really short, like 15 seconds short.
It would not make up the difference because no non-heavy in the game, except for maybe lucky pants malfeasance or fourth horseman, is hitting anywhere remotely close to 92,900 damage per second over 12 seconds, meaning it will considerably lower the dps. For example, let’s consider some arbitrary weapon that we can swap to with a dps of 50,000. If we do 16.26s of RDM bipod dps, then 12s of this weapon’s dps, that leaves us at (1,510,000 + 12*50,000)/(16.26 + 12) = 74,663.84 < 92,900.
@@jonathange5450 fair point, for the record, hunter main here, totally had malfeasance in mind when I commented, I doubt it makes a huge difference, I just thought it was weird to compare using all three weapons with BaS against only using the rockets for bipod lol
I love how he's basically saying "Bipod is just as good as B&S when just shooting rockets, but when I add these other guns - B&S wins." Well, no shit. Is there a reason you couldn't use Izanagi with the Bipod rocket as well? You've got about 10 seconds after emptying all your rockets with Bipod before you reach the B&S time, so why not fill that time with Izanagi shots? And you're only counting finder bricks for your ammo pickups? Obviously if you're running 3 scavangers until dps phase, you'll only need a couple normal bricks to max out Bipod (the finder bricks are just a bonus). Not saying B&S isn't good (or even better) compared to Bipod, but you weighted your findings pretty heavily to one side. I'd also like to see the Envious/Bipod dungeon rocket taken into consideration :).
Both are good. The true test would be a team of 5 players with bipod and 1 with ghorn just melting a boss. If the boss dies super quick then there’s no need to even use bait and switch.
? I mean during regular raids sure . But for day 1 unless we get another nezarec situation , you are going to want the extra time with other weapons and extra total damage that BnS provides. Rn bipod is worse of both worlds unless you are one of those players who has never played with a dps rotation before and relied on solely holding left click on one weapon for dps you can't really mess up a basic BnS rota .
The positive things about Bipod are as follows: 1. Deeper reserves means that switching Heavy is always + 2. You can choose to disperse your damage a lot more flexibily because each rocket is a fractional amount by comparison, whereas using one BnS chunks your damage potential because the damage is frontloaded 3. Missing one round of Bipod is not as bad as missing a single round of BnS which immediately tanks your total damage from the damage being compounded into one rocket vs Bipod dishing out smaller values in case you do screw up, thus it is less forgiving for a BnS vs Bipod. 4. Because it has fractional damage by comparison, it means you have fewer opportunities to "overkill" enemies with the rocket, as in, using a round that does more than sufficient damage that could have been better used elsewhere. (Like trying to kill a screeb with a sword even though it will already kill itself anyway)
I used to love your videos, but this one is a bit meh. You don't want to spam with bipod, you can swap too. My rotation against this oger is : 4 rocket > reload > 5 fusions shots > 4 rockets > reload > 2 fusions shots > 3 rockets > reload > 2 fusions shot > 3 rockets. Then you launched your 14 rockets with lot a fusions. But i have to agree on the economy part tho.
I think a good compromise for the B+S swap rotations would be Izi, Fusion, and B+S. Probably a bit less overall damage/DPS and than Izi, GL, B+S but when you run out of Izi ammo you’ll still be able to use reconstruction to reload the rocket and shoot the fusion in the downtime. Could also use Supremacy with Kinetic Tremors or another good roll so you can maintain ammo longer for the B+S rotation. The main weakness I see with the Izi, GL, B+S rotation is that Izi runs out of ammo very quickly and leaves you unable to proc B+S any further. Is it worth it to just manually reload the rocket once you’re out of Izi to get as many B+S rockets as possible?
Yall slept on it until my Cold Comfort with Restoration Ritual and Bipod can shoot 4 rockets in 2 seconds also unless you can somehow optimize the Hive Sword for better damage, I dont think its gonna matter day 1
im not gone lie it seems kind of unfair for bipod that you have fully tested damage rotation with weapon swaps for B&S when you cna also do that for bipod all you need to do is use something like the supremicy with rewind and 4th times damage rotaion would be very simple just shoot of your bipod rockets reload then switch to supremicy shoot about 9- 11 times switch back to rocket and it will be fully reloaded shoot thos of and repeat, also ngl the fussion you used when you were talking abotu weapon swaping with bipod is increadibly slow from the looks of it so offcores it was gone be pretty ass.
Control burst High impact are the best fusion for damage and dps so no eremite wasn’t a bad choice, the problem is that to fully load a bipod rocket with recon you need 14s which is a long time and while reduce your dps by a lot. If your dps phase is infinite sure it could be a good idea to go with something like Supremacy + Eremite + Apex, dump your rocket, swap to a special for 14s then go back to apex etc. But most of the time you just dont have the time for it to be worth it.
@@azzarnthelizard that is why i said "shoot of your bipod rockets RELOAD then switch to supremicy shoot about 9- 11 times" you dont have to wait for all 4 of the rockets to reload just manual reload then switch to what ever you got and wait for the last 2 while you dump what ever else you got
@@deadviking2494 the thing is if you arent going to wait to fire all your rocket, there isnt really any reason to not use BS. The only interesting aspect of Bipod is being able to shoot alot of rocket rapidly, like you could do with field prep/clown hothead before. With BS you could easily shoot supremacy twice to proc tremor and go back to BS while shooting your primary or a gl once in a while.
Don't know the numbers (could check aegis spreadsheet but I'm lazy lol) but I guess it would be even better than apex since you can buff the damage even further with the warlock exotic, don't remember the name.
This honestly looks like a very biased test to me. If you were truly trying to give by bipod a fair chance, you should done the rotations something like Izanagi's, Ikelos Sniper with fourth time the charm and focused fury. You start by shorting 4 rockets, Izanagi's, 8 Ikelos Sniper (reload), and then 4 rockets would be ready again. Also, you're wrong about the ammo economy. I've noticed that once you pick up the first brick, I was consistently getting five rocket from one heavy ammo break with only one scavenger mod on. I generally only needed to pick up 3 or 4 heavy ammo bricks to have max ammo again, the same if I was using bait switch. Another thing you forgot to mention is that with enhanced bipods, it's only a 20% reduction, not 25%. I personally decided to use bipod rockets over bait and switch because I notice I would get far less damage on a boss that moves around a lot If I missed one of my shots in the rotation with bait and switch, but using bipod I can shoot everything and it doesn't matter if I miss one or not.
7:00 Are you sure Centotaph always capped at 2 rockets? I swear running GMs last season my teams set-up was giving 3 per pickup. Perhaps it was just that I was using field prep hothead for arc surge.
This was with scavenger and max reserves. Field prep might change things, but bipod also looks to increase ammo per pickup and it didn't seem to with cenotaph.
Running bipod on my seasonal RL and it’s great for majors, and add clear. It hits alright for bosses but if I need to melt a boss I’m just going with my hot head with auto loading /EL and Izanagis. It’s so easy to use its mind dulling.
I find it so funny that, this rocket the last wish rocket is now part of the meta, remember when we all said this thing was trash, oh how the mighty have rise
I am gonna be honest that for a player like me who are still decently new and not exactly grasping the damage strategy, its much better to do Malfeseance Lucky Pants & Bipod Apex. 4 Apex - 18 Malfeseance Shot - reload Mal - Shoot 3 Ikelos sniper - back to spam 4 more apex
Do u guys know something i don't know? , Crota's End technically didn't have a damageable boss, is there any leaks or r u guys guessing they changed it just like Oryx? .
I got demo and bipod on apex and it feels terrible. On paper it should be great but it's just meh. I've been using osmio warlock for easy nade regen while in dps
Here is my problem with B&S for rockets point blank the reload. Reloading even when optimized means your dps literally stops entirely meaning at least a few seconds for the duration of Bait and switch is not even used. Lets also not forget that the first rocket is base THEN you get damage. With bipod i can incorporate other swaps without losing out on all of my heavy. Its up to preference honestly, if you want to risk dumping all your rockets then praying before next damage phase you get a random heavy brick be my guest. However for me what made bait and switch so good on linears was the ammo economy rockets don't have that. Personally I would rather take overall less damage if it meant on the next phase i can for sure have heavy.
It has been proven with health bar testing btw (more accurate than wipe screen numbers) that BnS when procced specifically like the following : shoot kinetic , shoot energy , shoot heavy . WILL make the first shot buffed even if it doesn't show it on the wipe screen. I don't really think not having heavy is that much of an argument here considering that little "feature". As even if you have no heavy ammo , you have done exactly the same damage with rockets as someone who spreads it through 2 phases. if you shot say 10 BnS rockets in 1 phase . That's exactly the same as shooting 5 BnS over 2 phases. Having no rockets doesn't typically lower the dps of your other weapons . So if you were using a conventional izi + fusion or izi + gl cycle for BnS , you can still use those weapons in the next phase even without rockets. And they don't get any worse (most of the time) without the rocket . I feel like this is a common misconception with ammo economy . Just because you didn't use all of your rockets it doesn't mean you are improving your overall dmg . you are both going to end up shooting the same amount of rockets overall and therefore the same amount of dmg from your rocket. The only valid scenario where this is not the case is for specifically final stand. But we have seen time and time before as of late that final stand is perfectly manageable with even just primaries .
I'd argue that for strikes is better because you can't predict the boss will have orbs to gather, or you may die by accident etc Bipod just gives you a truckload more rockets to use trough whole strike to speedrun those But that is just my opinion
Bipod would be closer if Wolfpack was truly a flat increase but it actually isn’t and bait and switch increases Wolfpack damage which is why the damage is high overall and why I feel bait and switch will remain best for rockets for the time being
Crota's End isn't exactly a raid with a lot of DPS phases, or at least DPS phases that need guns. Unless they totally change the mechanics, Deathsinger is probably the only boss you'll need to DPS & I would have thought Well + 6 x Lament would be the way to tackle her anyway.
@@twizms2 see I expect them to steer into the lack of DPS phases even more. We're getting too good at DPS (see this video for reference) so if they really want to challenge the day one teams, making it more about timing & good mechanical play would seem like the way to up the challenge.
It's solid but loses to rockets. With tight DPS checks for contest it's probably better to run Rockets + gjally. Leviathan's Breath is good for no brain dps rotation bcuz the only thing you need to do is aim. However, because Bipod exists if you don't want to do izzy swaps with Apex BnS, Bipod is just the better option between leviathan breath and apex.
so overall think about crota raid and what we know from d1. except crota there is only "add clear" encounters. and even crota isnt a normal weapon burst boss you just need to break his shield. where you can realy use bait and switch in this whole raid? i think bipod just couse you have so much more ammo is the way to go or even the good old way autoloading + light
On semiotician that’s what I crafted. Without reserves, you get 14 rockets. Great large filler damage, as I run Navigator and Judgement Glaive with strand titan. It’s great for range and large chuck damage.
You get up to 4 ammo per brick using bipod before any other mods or exotics are concidered. You didn't check any sort of damage swap anything for bipod, just dismissed it outright for no given reason and then compared it to the goated damage swap rotation. You have proven that a single perk on its own is not as good as the best damage swap rotation in the meta. Applause.
@@soraneptune4178 but in the Patchnotes they use the term: per damage event. And i know that they tuned faster weapons different than slower and primarys got an extra tuning. So is it really dmg based and not weapon Typ based?
How do you get 4 rockets in the chamber with apex predator? I crafted mine with enhanced reconstruction and enhanced bipod, but it's only holding 3 tickets when I reload.
People always talked about bipod swaps for like the dungeon where you need to switch from one exotic weapon to the other, but bipod apex to bns apex functions like a scav mod almost
Most of the numbers should be pretty accurate here! I did whiff some Izi shots in a few B&S rotations. So that added damage would only prove that B&S is more favorable.
I still highly recommend having both of these ready to go if you can manage it tho!
Edit: I also made a mistake and said you need '15' finder bricks at the end for max ammo when using bipod. Meant to say '5' finder bricks. (That gives 15 rockets which would fill up a full reserve of 14)
a good portion of the clips, you dont have x4 honed edge at the start. You can see you still have 4 in the mag...
@@Oggy_597 You do the honed edge reload before grabing the banner so you have the x4 with 4 bullets, don't know why but it's done that way. Also you can see it's dealing the full damage a 4x honed shot would deal.
@@ElMigol_ you get 3 more shots by honing before flag
@@VioletSteel13 yeah i get that but how is that important? Anyway I have to reload again to get x4 honed edge right?
@@ElMigol_ If most of your dmg is coming from the rocket , then is better to do a regular shot the 2nd time around rather than waiting for the rehone. Especially for most dps phases by the time you hit the 2nd BnS cycle you are already nearing the end of the dps phase , and 1 more rocket dumped is usually preferable than waiting for izi . Tho there are caveats to that argument as izi roughly does about 70% of the rocket's dmg with honed x 4 . And you would technically save a rocket . so Dps vs total dmg over multiple phases argument if you know you can't get max ammo again for the next phase.
I switched to bipod because 4 rockets gives me more dopamine than 2
My favorite DPS equation.
I got a crux termination with bipod and envious assassin so I can blow a fat load with that thing
No sniper rotations for Bipod? Something like a BnS Supremacy would be perfect to slot in as a DPS option while Reconstruction is doing its thing, or even a Lucky Pants Malf. Anything that rewards you for staying on it for just enough time for Reconstruction to reload all four shots. Just seems a little silly to put up Izzy + GL numbers for BnS but no such swapping for Bipod to make the comparison.
You mentioned how once a Bipod rocket shoots all of its shots, you’re back to only shooting a special weapon and the “damage will drop off considerably.” Why include the special ammo damage from Izzy and GL for BnS then? Imagine adding ~8 more seconds of special ammo damage to the Bipod roll to compare against Izzy + GL. 8 seconds of a BnS Supremacy closes the gap considerably, and you’d probably even get a little more time compared to the spamming rotation because you aren’t spending time to reload.
I ran BnS Supremacy/Bipod Apex in Kingsfall the other day and compared to a buddy doing honed Izzy shots and a Cold Comfort, I ended up dealing about 20% more damage on Oryx (which, given Supremacy’s total damage being around 20-25% higher than Izzy’s and Bipod being slightly worse than BnS, it made sense).
This. Why would he not do sniper/shotgun rotations for bipod as well 😅
This sounds like you didn't 1 phase oryx . The total damage shouldn't matter for oryx unless is on master.
I feel like bipod isn’t really being best illustrated here as for most swap loadouts with B&S the supplenental dps weapons like Izi are using all their ammo by the time you run out of rockets whereas with bipod spamming you’re essentially using none. How does bipod stack up when factoring in supplemental damage in longer dps phases? I imagine it closes the gap and is still way easier to execute.
this is exactly why this video fails. when incorporating other weapons, Bipod beats BnS loadouts with more total damage and way better ammo economy. video is so poorly done.
@@sdfE36 yep, I get that he wanted to minimize variables but in doing so he removed the one major factor that allowed bipod to compete with B&S.
true but id bet because damage phases don't last that long he didn't test it. usually there are wipe mechanics if you can't kill the boss in x amount of phases
@@Casualfield just used my bipod rocket on some raids the other day, oryx, nezerac, and rhulk I was able to get off all my rockets and still have some time for supplemental dps. It’s definitely something that comes up fairly often so that’s why I’m confused why he didn’t test it.
@@EggyWeggyIIIya, like why didnt he use an exotic special / kinetic, or a super since in this example he had like 10+ seconds of doing nothing after bipod.
My entire thought process on the Bipod vs. Bait-and-Switch argument is simple.
Bipod for casual fuckery or low effort farm, and Bait-and-Switch for Boss Bakes, Master Content, Day 1's, and Endgame Min-Max Setups.
Perks don't have to be built for EVERYTHING in the game, somethings are just going to be better in one area the others, no need think any further in my opinion. But I'm a Titan Main, so what do I know?
True and bipod deals with bursting down a champion or yellowbar quicker while getting the 25%damage buff. B&S setup isn’t as quick
Thats what explosive light on apex pred is for@@G1224Alex
Crayons, You know crayons.
And punching.
Super insightful video! One thing I will say though. With double finder mods/double reserves/one solar scavenger I seem to be getting 4 rockets from finder bricks and 6 from normal heavy bricks, so I don't think the ammo economy is too horrendous
I feel like Bipod will be better for short damage phases like the Explicator on the planets encounter in RoN. I noticed that B&S for that encounter takes too long to proc and make good use of since the DPS phases are too short between immunity phases. Bipod would be perfect to just dump rockets instead of proccing B&S, then firing, especially when the first rocket doesn't get B&S.
Bipod seems like strong filler damage, like waiting for double slugs to reload or for lucky pants to reproc
Problem being you might as well be using CC with envious BnS at that point . Is like much stronger than apex with a good roll. The only caveat is that access to it especially for day 1 for ppl who don't already have it is very rng .
I got the b&s gl with envious and it is perfect for lucky pants timing it takes 10 seconds to fire 17 gl shots with b&s and it does 150k dps if im correct. This with lucky pants is insane.
@@KevinBrevin oh is actually 17? Good to know I thought it was 15 like the regnant. I suppose the mag size is higher on the trials gl. And yeah short term dps the envious bns roll out dpses rockets. and I ran some maths and the total damage is actually not far off whatsoever (higher without wolf pack).
@@soraneptune4178 It's supposed to be 15, Envious Assassin is currently bugged and ignoring the 2.5x mag cap so 17 is possible at the moment
@@stuartfoxcroft2940 ah right the same way how you can get 4 rockets in cc. I think you can get a 7 mag with extended mag on a gl. So that would become 18? Rounded up, and you can probably get your entire reserves in 1 mag with the glitch lol. no spiked nades sucks on a h gl tho
I say spam 4 rockets (w bipod obv), go to town with Merciless, then spam however many more rockets as you can before the damage phase ends. Merciless is crazy good and consistent damage, plus both are solar 😉
Good point on the ammo economy, seems like a rough tradeoff to not pick up any extra ammo even though you've traded weaker rockets for higher reserves
Even so, the ammo economy is still not the best with Bipod. Their are two variable factors. How fast you can blow you load, and how much ammo is left over. You could only fire off three Bait n Switch rockets and 8 bipod rockets, but because you are firing off less Bait n Switch rockets, in that moment the economy is better as you have more remaining ammo. The trade off is damage of course. That’s why when testing, you want to use same type builds to find what is truly a better damage source.
You do pick up more ammo per brick with bipod. Up to 4 before mods or exotic perks. I do not know why this was not mentioned.
The new strand seasonal rocket with enhanced field prep and bipod is amazing imo. I'd like to see some breakdowns of it if possible.
Month late but I agree especially if you're using a Strand special or kinetic for surge matching. Not to mention Field Prep and the origin trait Head Rush actually pairs amazingly well as you not only double up on the reload bonus but it also helps negates the reload speed decrease from Bipod. Any time you're crouching for the Field Prep reload you'll naturally also proc Head Rush. Honestly I think it's slept on.
Enhanced Bipod is -15 reload. Enhanced Field Prep grants +55 reload. Head Rush gives +10 reload.
@@ROFLWAFFLELAWL4 foe tracer with strand subclass and strand rocket, insane damage
Its ass
Perfect timing. Was going to make the new strand rocket with field prep and bipod.
Im pretty sure the ammo reserve buffs dont stack unfortunately, my buddy had reserve mods with bipod, and i had the same but with field prep but we both only had 15 rockets
@@krispiests6554 near max reload speed while crouching is probably what op is going for
Bipod has to still get one very specific buff for me to consider it usable.
It needs to be able to pickup 2 Rockets from a finder brick at base and scale accordingly wit more finders etc.
Good point. That would make it a pretty solid consideration for me.
Honestly just lower the reductio a bit more or change the heavy ammo drop rate and bipod would be good
@@messiahnyx971 while it would definitely benefit the perk I kind of doubt it, as it would get too close to simply turning into an upgraded Clown Cartridge at that point.
It already does enough dmg for it's intended role, the one thing that would truly make it a viable perk, as I said is improving it's ease of use
That doesn’t make sense though because bipod doesn’t double reserves. Just run a scavenger mod between phases
@@digiorno1142 no it definitely makes sense.
While it doesn't double reserves, it vastly increases them.
if amm pickups stay as is, then the perk literally also nerfs them.
It increases reserves by 5, which on a typical rocket (base reserves, no mods) equals to 7 shots, so it increases reserves by 70%.
Imo it would make 100% sense if the perk also improved ammo pickups by on average 70% or at the very least add a +1 multiplier or something, so you always at least pick up two.
Since imo the scavenger argument doesn't help here, since you could easily also say the same about regular rockets of which you then would still get more bang for your buck.
So apex predator has the perk reconstruction which makes it auto load after a little more than 3 secs. You can be shooting other weapons during this time and bipod gives you extra time to do it because optimally you proc it twice. Rocket spam will not be the meta in day one because as we saw they are limiting the damage we are gonna do
Doubt*
I believe you may have misread the patch notes. They’re increasing (not decreasing) the cap on player outgoing damage for Contest Mode so we’ll actually be able to potentially output more damage than we normally would locked at 1790. Rockets will likely still be the play, they’re just in too good of a spot right now not to use.
@@Kehls no it was decreased damage and crota takes 25% less damage from rockets and 25% more damage from swords so thats fun
I will personally be going with bipod for day one since it allows more flexibility with my other two weapons with less reliance on burning a ton of special ammo for dps. Good to see the harder combo also does more damage though.
I like b&s but bipod seems more reliable in some situations. I’m probably going to craft another rocket with bipod so I could have both to choose from.
At this point u will get more value from a CC FP hothead, bipod has way too low of an ammo pickup
@@lenxmu9765a scav with a finder while using an exotic primary i hit max reserves on both bosses in root with plenty bricks to spare. I also had top dmg when paring it with cartisan
@@lenxmu9765 While 2 per finder brick is kind of ass, 4-5 per random heavy is kinda nice, ngl.
@@sauceinmyface9302 u still have 4-5 even with bns
Interesting to see a difference of opinion here compared to Aegis' most recent videos, and to mirror other comments on this video; effective use of B&S requires using other ammo like Izi heavily, and also requires re-proccing, as opposed to bipod which doesn't required another weapon as heavily, potentially preserving special ammo. One factor to account for is the value of each individual rocket as well, for consistency: if you miss one or two bait and switch rockets, the loss in damage is far greater than missing one or two bipod rockets. You're also relying on hitting more crits with Izi, which can easily be missed. The ammo economy issue is the only thing that would make me strongly favour B&S, but with the amount of ways we currently have to generate ammo (Cenotaph, Aeon's, Exotic primaries, Elemental artifact mods), I feel like bipod might be the way to go, even in day 1. Except for highly skilled teams of course, who have that consistency of hitting their shots accurately.
Great video all the same. Valuable information.
Yeah I agree with pretty much everything you said. Basically if you don't burger shots tho, might as well run B&S.
i think a really good set up would be with malfesance and lucky pants, a cascade point shotgun and bipod enhanced reconstruction, i havent been lucky enough to get the ed borders to make my own apex but id love to see someone test it out
I do goldie, lucky malf, cascade ikelos, recon bipod apex all enhanced about 2.3 mil vs Kali when I exhaust all ammo
Is there a slug shotty with Cascade point yet?
I’ve only been using apex with recon/bipod and lucky pants with malf, but a cascade point shotgun might actually be worth it if some damage phases are really close to the boss.
@@SidVirtuous not that I know, I'm using the ikelos one, my aim isn't good enough for slugs anyway
I don’t expect Malfeasance to get to Day 1. It’s probably gunna be on the list of disabled guns with the Overload/Unstoppable double dip bug. I wouldn’t plan on it.
perfect vid I was literally looking for a vid answering this question earlier
Idea for Crota specifically (assuming his 2 DPS phases still last 5 seconds):
x4 Izanagi’s (don’t reload) then 4 apex rockets (reload 2, reconstruction puts in a 3rd) then reload a x4 Izi while the 4th Apex rocket loads via Reconstruction
I did the math on pickups and you can have 8 rockets per phase for 4 phases if you rally with max reserves and pickup 6 per phase (assuming your team is running scouts and maybe a cenotaph this should be no problem with scavs)
i crafted the new season 22 rocket with quick launch, impact casing, enhanced field prep, enhanced bipod and reload masterwork. (just make sure to crouch when reloading!)
with 1 strand reserve mod i have 15 rockets. no other rocket in the game can do this. 14 rockets is good but 15 is better 🙃
picking up a single ammo brick (not a finder or scout brick) gives a guaranteed 4 rockets, but can be 5 with rng.
the ammo efficiency is insane with this setup!
when the rest of the team is out of heavy and swapping to a fusion or sniper, i am still shooting rockets.
also with bad rng of heavy ammo drops, i need less heavy drops to fill back up.
math is math and numbers dont lie. i respect the time and effort you applied to provide this information.
however, one of the intangibles of gameplay is rng. not every encounter is going to have an ideal setup and be raining with heavy ammo drops.
you can fully mitigate being starved with heavy just by using the above setup.
Dont forget the dungeon rocket. Can roll with envious assassin and bipod. With the reload on empty you can launch seven rockets without reloading.
stacking surges is harder, thats why most people will use apex.
u can actually do 9 if u do the EA glitch
@@TheRivs80plus you have fewer damage options for surges too. If someone’s using witherhoard that’s off the table, if you take izzy you have no matching element fusion rifle or even GL or shotgun I can think of that is secondary and stasis besides the new Tessalation exotic but then you gotta drop Izzy.
@@connormcateer7125 Ok this is a huge misconception with surges. CC is so much better that the 1 surge difference isn't actually going to make apex better . This is has been thoroughly tested. Is like wilderflight. That gl is so much better than even WITHOUT surge matching it does more dmg than every other energy breach gl.
@@soraneptune4178 what testing, I’d like to see that then. I know cold comfort is better in ideal scenarios, ballidores and at max capacity and what not but that’s not easy task. So I’d be curious to see the tests and the conditions they show for how at one surge CC is better than apex at 3 surges.
Thanks for the vid man amazing work on the dps testing
I'm curious how much of a difference it makes when you can have auto-loading paired with bipod instead of reconstruction, since then you can still use it to full effect in a weapon rotation as it loads both rockets at a time. Osprey can roll alh+bipod, though it *is* a lower damaging frame I'd still like to see the numbers if you can get your hands on that/are willing to test
I'd love to see Osprey tested.. with Cluster + Bipod.
i know its late, but auto loading doesnt work on breach launchers or rocket launchers
Bipod in my experience is king in things like lost sectors where you need them a lot but might not need all the damage. This gives you a lot more shots at quickly ending a fight.
With reconstruction and bipod, I tend to not use anything that boosts reload speed, at standard reload speed the animation finishes just before reconstruction procs resulting in 3 rockets per reload. Haven't done the numbers on DPS with that it though
pretty sure it will be worse than just equipping an instant reload exotic or just playing hunter still .
I don't see how these numbers are realistic why would you just stop dealing damage after spamming the bipod rockets? You still have up to like 12 second left over after RDM bipod before you'd run out of rockets doing Izzy fusion, why not just use that 12 seconds after to follow up with special weapons? Seems like that would make up the difference
its not the fact of which loadout could do more damage, its which rocket perk is better.
BaS requires you to use your other weapons, so you have to use it to proc the perk. Comparing the Radient Dance Machine Numbers shows it all because he never needed to reproc BaS in that time. The BaS apex did more damage with less rockets and even faster time than bipod, so the dps for BaS is much better than bipod. The only reason Bipod would be good is if the dps phase is really short, like 15 seconds short.
It would not make up the difference because no non-heavy in the game, except for maybe lucky pants malfeasance or fourth horseman, is hitting anywhere remotely close to 92,900 damage per second over 12 seconds, meaning it will considerably lower the dps.
For example, let’s consider some arbitrary weapon that we can swap to with a dps of 50,000. If we do 16.26s of RDM bipod dps, then 12s of this weapon’s dps, that leaves us at (1,510,000 + 12*50,000)/(16.26 + 12) = 74,663.84 < 92,900.
@@jonathange5450 fair point, for the record, hunter main here, totally had malfeasance in mind when I commented, I doubt it makes a huge difference, I just thought it was weird to compare using all three weapons with BaS against only using the rockets for bipod lol
Very well made, exactly what I was looking for
I love how he's basically saying "Bipod is just as good as B&S when just shooting rockets, but when I add these other guns - B&S wins." Well, no shit. Is there a reason you couldn't use Izanagi with the Bipod rocket as well? You've got about 10 seconds after emptying all your rockets with Bipod before you reach the B&S time, so why not fill that time with Izanagi shots? And you're only counting finder bricks for your ammo pickups? Obviously if you're running 3 scavangers until dps phase, you'll only need a couple normal bricks to max out Bipod (the finder bricks are just a bonus). Not saying B&S isn't good (or even better) compared to Bipod, but you weighted your findings pretty heavily to one side. I'd also like to see the Envious/Bipod dungeon rocket taken into consideration :).
great video, well explained, thanks for the hard work
Both are good. The true test would be a team of 5 players with bipod and 1 with ghorn just melting a boss. If the boss dies super quick then there’s no need to even use bait and switch.
? I mean during regular raids sure . But for day 1 unless we get another nezarec situation , you are going to want the extra time with other weapons and extra total damage that BnS provides. Rn bipod is worse of both worlds unless you are one of those players who has never played with a dps rotation before and relied on solely holding left click on one weapon for dps you can't really mess up a basic BnS rota .
wsg my little pumpkin
... what. 😅
@@wxl2562wasgood my butter cream pie
@@wxl2562wsg sugah
@@SlongestKongest wasgood my cuddlecake
@@dudeman757wsg my sweet little crumbcake
The positive things about Bipod are as follows:
1. Deeper reserves means that switching Heavy is always +
2. You can choose to disperse your damage a lot more flexibily because each rocket is a fractional amount by comparison, whereas using one BnS chunks your damage potential because the damage is frontloaded
3. Missing one round of Bipod is not as bad as missing a single round of BnS which immediately tanks your total damage from the damage being compounded into one rocket vs Bipod dishing out smaller values in case you do screw up, thus it is less forgiving for a BnS vs Bipod.
4. Because it has fractional damage by comparison, it means you have fewer opportunities to "overkill" enemies with the rocket, as in, using a round that does more than sufficient damage that could have been better used elsewhere. (Like trying to kill a screeb with a sword even though it will already kill itself anyway)
I used to love your videos, but this one is a bit meh. You don't want to spam with bipod, you can swap too. My rotation against this oger is : 4 rocket > reload > 5 fusions shots > 4 rockets > reload > 2 fusions shots > 3 rockets > reload > 2 fusions shot > 3 rockets. Then you launched your 14 rockets with lot a fusions. But i have to agree on the economy part tho.
I think a good compromise for the B+S swap rotations would be Izi, Fusion, and B+S. Probably a bit less overall damage/DPS and than Izi, GL, B+S but when you run out of Izi ammo you’ll still be able to use reconstruction to reload the rocket and shoot the fusion in the downtime. Could also use Supremacy with Kinetic Tremors or another good roll so you can maintain ammo longer for the B+S rotation. The main weakness I see with the Izi, GL, B+S rotation is that Izi runs out of ammo very quickly and leaves you unable to proc B+S any further. Is it worth it to just manually reload the rocket once you’re out of Izi to get as many B+S rockets as possible?
This man doing the Lord's work
15 bricks? That’s more than rockets in reserves. 6:28
Meant to say 5 bricks
@@gmeinersYT you really out here man! Keep up the good work!
Yall slept on it until my Cold Comfort with Restoration Ritual and Bipod can shoot 4 rockets in 2 seconds
also unless you can somehow optimize the Hive Sword for better damage, I dont think its gonna matter day 1
im not gone lie it seems kind of unfair for bipod that you have fully tested damage rotation with weapon swaps for B&S when you cna also do that for bipod all you need to do is use something like the supremicy with rewind and 4th times damage rotaion would be very simple just shoot of your bipod rockets reload then switch to supremicy shoot about 9- 11 times switch back to rocket and it will be fully reloaded shoot thos of and repeat, also ngl the fussion you used when you were talking abotu weapon swaping with bipod is increadibly slow from the looks of it so offcores it was gone be pretty ass.
Control burst High impact are the best fusion for damage and dps so no eremite wasn’t a bad choice, the problem is that to fully load a bipod rocket with recon you need 14s which is a long time and while reduce your dps by a lot. If your dps phase is infinite sure it could be a good idea to go with something like Supremacy + Eremite + Apex, dump your rocket, swap to a special for 14s then go back to apex etc. But most of the time you just dont have the time for it to be worth it.
@@azzarnthelizard that is why i said "shoot of your bipod rockets RELOAD then switch to supremicy shoot about 9- 11 times" you dont have to wait for all 4 of the rockets to reload just manual reload then switch to what ever you got and wait for the last 2 while you dump what ever else you got
@@deadviking2494 the thing is if you arent going to wait to fire all your rocket, there isnt really any reason to not use BS. The only interesting aspect of Bipod is being able to shoot alot of rocket rapidly, like you could do with field prep/clown hothead before. With BS you could easily shoot supremacy twice to proc tremor and go back to BS while shooting your primary or a gl once in a while.
Have you tried cold comfort bns vs bipod?
Don't know the numbers (could check aegis spreadsheet but I'm lazy lol) but I guess it would be even better than apex since you can buff the damage even further with the warlock exotic, don't remember the name.
This honestly looks like a very biased test to me. If you were truly trying to give by bipod a fair chance, you should done the rotations something like Izanagi's, Ikelos Sniper with fourth time the charm and focused fury. You start by shorting 4 rockets, Izanagi's, 8 Ikelos Sniper (reload), and then 4 rockets would be ready again. Also, you're wrong about the ammo economy. I've noticed that once you pick up the first brick, I was consistently getting five rocket from one heavy ammo break with only one scavenger mod on. I generally only needed to pick up 3 or 4 heavy ammo bricks to have max ammo again, the same if I was using bait switch. Another thing you forgot to mention is that with enhanced bipods, it's only a 20% reduction, not 25%. I personally decided to use bipod rockets over bait and switch because I notice I would get far less damage on a boss that moves around a lot If I missed one of my shots in the rotation with bait and switch, but using bipod I can shoot everything and it doesn't matter if I miss one or not.
There’s something to bed head for how much easier bipod is to use as opposed to having to time your weapon swaps and such
So about the same damage with one proc of bait… at that point might as well just us bipod. Less steps to get the full damage 🤷🏻♂️
What do you think about using rap fire fusion vs high impacts for damage
how about a overview at the end what does what dmg ect.
I have an adept braytech osprey with envious assassin and bipod. I out damaged my buddy using B&S apex. Thoughts? I was also using witherhoard
This video is going to get a lot more views this week lol
your Bns switch times are way longer. I don't see why you couldn't add filler dps for bipod.
This exactly. 8ish seconds to close a gap of 650k is not insurmountable. A BnS Supremacy can so that.
How do you have pack hunter enabled? Isn’t that glallhorns perk? I’m new to d2
someone nearby shooting a gjallarnhorn will grant wolfpack rounds to other nearby legendary rocket launchers
p sure whole point of bipod is flexibility to nuke minibosses in runup, and using more special in dps for long phases (>30sec) for higher total damage
Does that mean that bipod is better than explosive light which obviously gets outclassed by bait and switch?
7:00 Are you sure Centotaph always capped at 2 rockets? I swear running GMs last season my teams set-up was giving 3 per pickup. Perhaps it was just that I was using field prep hothead for arc surge.
This was with scavenger and max reserves. Field prep might change things, but bipod also looks to increase ammo per pickup and it didn't seem to with cenotaph.
I do not understand this math. Everyone says bipod got a 25% buff. But -40+25=-15. It is only a 15% buff by the looks of it. Am I missing something???
If it did 60% damage and now does 75% damage compared to other rockets, its damage over increased by 25%.
0.75 / 0.6 = 1.25
So i have a apex predator bait and switch plus reconstruction. Is that good?
What would be better for Gambit: Bipod or BnS on an Apex Predator with Reconstruction?
Neither, use parasite or a sword for boss DPS.
Rockets are awful for Gambit
Any reason why you're not running impact casing on the bipod roll?
Running bipod on my seasonal RL and it’s great for majors, and add clear. It hits alright for bosses but if I need to melt a boss I’m just going with my hot head with auto loading /EL and Izanagis. It’s so easy to use its mind dulling.
EL?
Explosive Light @@shawndog321
Another thing to consider is that bipod rockets plus pack hunter is now the best add clear
If a Warlock using Ceno w Navigator and this, it would pack a big punch in GMs
I find it so funny that, this rocket the last wish rocket is now part of the meta, remember when we all said this thing was trash, oh how the mighty have rise
Seems like Bipod was made with the idea that you can run it in hard contents to take out big health pool majors with a healthy ammo economy.
I am gonna be honest that for a player like me who are still decently new and not exactly grasping the damage strategy, its much better to do Malfeseance Lucky Pants & Bipod Apex. 4 Apex - 18 Malfeseance Shot - reload Mal - Shoot 3 Ikelos sniper - back to spam 4 more apex
That's exactly the meta rotation for malfeasance :)
I really love that 1 handed RL thumbnail. Thanks for the info
Link to vid to optimize heavy brick pick ups?
good video big g
This might be dumb but can someone explain how he was able to have 4 rockets in the mag?
Do u guys know something i don't know? ,
Crota's End technically didn't have a damageable boss, is there any leaks or r u guys guessing they changed it just like Oryx? .
Definitely gonna be changed like oryx
@@jaken4224 i hope so
I got demo and bipod on apex and it feels terrible. On paper it should be great but it's just meh.
I've been using osmio warlock for easy nade regen while in dps
Here is my problem with B&S for rockets point blank the reload. Reloading even when optimized means your dps literally stops entirely meaning at least a few seconds for the duration of Bait and switch is not even used. Lets also not forget that the first rocket is base THEN you get damage. With bipod i can incorporate other swaps without losing out on all of my heavy. Its up to preference honestly, if you want to risk dumping all your rockets then praying before next damage phase you get a random heavy brick be my guest. However for me what made bait and switch so good on linears was the ammo economy rockets don't have that. Personally I would rather take overall less damage if it meant on the next phase i can for sure have heavy.
It has been proven with health bar testing btw (more accurate than wipe screen numbers) that BnS when procced specifically like the following : shoot kinetic , shoot energy , shoot heavy . WILL make the first shot buffed even if it doesn't show it on the wipe screen. I don't really think not having heavy is that much of an argument here considering that little "feature". As even if you have no heavy ammo , you have done exactly the same damage with rockets as someone who spreads it through 2 phases. if you shot say 10 BnS rockets in 1 phase . That's exactly the same as shooting 5 BnS over 2 phases. Having no rockets doesn't typically lower the dps of your other weapons . So if you were using a conventional izi + fusion or izi + gl cycle for BnS , you can still use those weapons in the next phase even without rockets. And they don't get any worse (most of the time) without the rocket . I feel like this is a common misconception with ammo economy . Just because you didn't use all of your rockets it doesn't mean you are improving your overall dmg . you are both going to end up shooting the same amount of rockets overall and therefore the same amount of dmg from your rocket. The only valid scenario where this is not the case is for specifically final stand. But we have seen time and time before as of late that final stand is perfectly manageable with even just primaries .
@@soraneptune4178 This.
Is impact casing the best on this rocket?
impact casing isn't really needed
Would be curious if bipod now beats explosive light for general use rockets for strikes and lost sectors.
I'd argue that for strikes is better because you can't predict the boss will have orbs to gather, or you may die by accident etc
Bipod just gives you a truckload more rockets to use trough whole strike to speedrun those
But that is just my opinion
someone forgot to tell Gmeiners that fashionis the ultimate end game in destiny
i wonder is izzy - rapid fire sniper- 2 shot bipod rotation really a dmg loss?
Why no impact casing and why the normal bipod?
Bipod would be closer if Wolfpack was truly a flat increase but it actually isn’t and bait and switch increases Wolfpack damage which is why the damage is high overall and why I feel bait and switch will remain best for rockets for the time being
Wouldn't cold comfort technically be better, as it is able to fit a whole 5 rocket in one chamber ?
With envious assassin and bns ?
What shader is that 😍
Crota's End isn't exactly a raid with a lot of DPS phases, or at least DPS phases that need guns. Unless they totally change the mechanics, Deathsinger is probably the only boss you'll need to DPS & I would have thought Well + 6 x Lament would be the way to tackle her anyway.
I’d say Grand Overture would be great on the deathsinger.
It's gonna be different. I expect crota to be flipped.
@@twizms2 see I expect them to steer into the lack of DPS phases even more. We're getting too good at DPS (see this video for reference) so if they really want to challenge the day one teams, making it more about timing & good mechanical play would seem like the way to up the challenge.
What is the name of the song that starts at 2:48?
BnS is gonna be better for me, Bipod spam gives me bad memories of forced to starfire meta.
Thanks for this video I have been looking
This week apex has dual pod and tracking in case ur short on red boarders
Thanks, G
i just wish i could should whisper for a whole damage phase and have it at least be reliable
Well ur comparsing assumes that the guy using bi pod gies completely afk after shooting all his rocketed which simply just nwver happens
When I am out of rockets I definitely swap to Fusion rifle😂
"I will have a video linked below"
ILL keep my crafted enhanced apex with incandecant and bipod. bait and switch takes way to much work for only 400k more damage.
what are your thoughts on leviathans breath for the day one raid?
@@josephsmith2417lmao they weren't a random group. They're only random if you're a casual player
Great for high end add clear, bad for boss damage
It's solid but loses to rockets. With tight DPS checks for contest it's probably better to run Rockets + gjally. Leviathan's Breath is good for no brain dps rotation bcuz the only thing you need to do is aim. However, because Bipod exists if you don't want to do izzy swaps with Apex BnS, Bipod is just the better option between leviathan breath and apex.
they were NOT a random group at all, they were known speedrunners with with very good placements in the past@@josephsmith2417
@@josephsmith2417They were a well known group of speedrunners goofy.
If they put bipod in the first column it's over
What's the fusion rifle rifle used?
The eremite or Cartesian Coordinate.
Cartesian is better for rotations and Eremite for spam
so overall think about crota raid and what we know from d1. except crota there is only "add clear" encounters. and even crota isnt a normal weapon burst boss you just need to break his shield. where you can realy use bait and switch in this whole raid? i think bipod just couse you have so much more ammo is the way to go or even the good old way autoloading + light
Field prep + bipod, might change the game max reload massive ammo reserve
On semiotician that’s what I crafted. Without reserves, you get 14 rockets.
Great large filler damage, as I run Navigator and Judgement Glaive with strand titan. It’s great for range and large chuck damage.
I think they play here for day one is 3 cenotaph warlocks 2 on solar and one on strand
You get up to 4 ammo per brick using bipod before any other mods or exotics are concidered.
You didn't check any sort of damage swap anything for bipod, just dismissed it outright for no given reason and then compared it to the goated damage swap rotation.
You have proven that a single perk on its own is not as good as the best damage swap rotation in the meta. Applause.
I think bipod is good on strang with thread of generation. More hits more grenade energy bit i need to test it .
Is not just based on hits , is based on dmg dealt. this is why an smg isn't giving you old starfire protocol levels of nade regen
@@soraneptune4178 but in the Patchnotes they use the term: per damage event. And i know that they tuned faster weapons different than slower and primarys got an extra tuning. So is it really dmg based and not weapon Typ based?
What about the new seasonal rocket launcher Semiotician? Can roll with field prep + bipod giving 17 rockets total
How do you get 4 rockets in the chamber with apex predator? I crafted mine with enhanced reconstruction and enhanced bipod, but it's only holding 3 tickets when I reload.
People always talked about bipod swaps for like the dungeon where you need to switch from one exotic weapon to the other, but bipod apex to bns apex functions like a scav mod almost
Short answer no
Simply put no.
Since then it’s been buffed and bait and switch has been nerfed go Bipod