Houdini Tutorial - Fluffy Pillow Simulation with Vellum

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  • Опубліковано 15 лип 2024
  • Dive into the cozy world of pillow simulations with our latest tutorial on creating and simulating fluffy pillows using Vellum in SideFX Houdini! 🛏️✨ This step-by-step guide will take you through the intricacies of Vellum simulations, allowing you to craft realistic and inviting pillow dynamics.
    🔍 What you'll learn:
    - Basics of Vellum simulations in SideFX Houdini
    - Techniques for creating soft and fluffy pillow models
    - Pro-level tips for achieving realistic fabric fold dynamics
    Ready to take your simulations to the next level? Access the project file for this tutorial and unlock exclusive perks by joining our Patreon community! Your support not only helps us create more content but also grants you insider access to valuable project files and additional learning resources. Click the Patreon link to become a patron and enhance your Houdini skills today. 🖱️🌟 #HoudiniTutorial #VellumSimulation #PillowDynamics #PatreonSupport
    PROJECT FILE DOWNLOADS ☁️
    🛏️ Patreon Subscription - / project-file-in-74813986
    100 ABSTRACT SHAPES PACK🔶
    🌀 Gumroad - graphicinmotion.gumroad.com/l...
    Keywords
    Pillow simulation, Vellum dynamics, SideFX Houdini tutorial, 3D fabric simulation, Soft body physics, Procedural pillow modeling, Vellum cloth dynamics, Houdini simulations, Realistic fabric movement, CGI pillow tutorial, Vellum solver techniques, Pillow animation, Dynamic soft furnishings, Houdini Vellum basics, 3D simulation mastery, Visual effects tutorial, Pro-level fabric dynamics, SideFX learning resources, Patreon perks, Simulation techniques
    Content
    00:00 Introduction
    01:30 Volume modelling
    06:37 UV unwrapping
    10:20 Setting up creases
    13:49 Call out - Patreon & Discord
    14:36 Vellum soft body simulation
    28:02 Adding more objects
    35:11 Outro
    Support
    🌟 Elevate Your Support: If you've found value and inspiration in our tutorials, consider joining our Patreon community! 🚀✨ Your support helps us create more in-depth content, unlock exclusive perks, and take my tutorials to new heights. Together, let's fuel the creative journey and make more amazing content possible. Join us on Patreon today and be a part of the behind-the-scenes magic!
    🎬🔗 / graphicinmotion
    #supportcreators #PatreonCommunity #Gratitude 🙌
    Weblinks
    Website - www.graphicinmotion.com
    Patreon - / graphicinmotion
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КОМЕНТАРІ • 126

  • @graphicINmotion
    @graphicINmotion  5 місяців тому

    PROJECT FILE DOWNLOADS ☁

    🛏 Patreon Subscription - www.patreon.com/posts/project-file-in-74813986
    100 ABSTRACT SHAPES PACK🔶
    🌀 Gumroad - graphicinmotion.gumroad.com/l/3dobjectspack1

  • @animain788
    @animain788 Рік тому +57

    for those who dont have exoside quad remesher you can get a similar result with setting the point radius scale in vdbfromparticle to 0.15 and adabtivity value in convert vdb to 1.5 its not perfect but it will do :)

    • @jsolidd713
      @jsolidd713 Рік тому +2

      Thx, I have exoside quadremesher but its throwing out an error every time I try and use it so I think I will be doing it this way.

    • @raima8256
      @raima8256 Рік тому +1

      hero 👌

    • @Covenanttrooper
      @Covenanttrooper Рік тому +1

      @@jsolidd713 you automaticaly get it with labs plugin but you need the liscence to cook! I had the same problem!

    • @Covenanttrooper
      @Covenanttrooper Рік тому +1

      thanks so much, i tried everything with instant meshes, remesh and fast remesh for hour

    • @3dfaction585
      @3dfaction585 Рік тому +5

      it's frustrating to know that c4d and even blender i think have a similar "remesh to quads" feature, that's not separate from the main software, unlike Houdini.

  • @mikejohnsoncg
    @mikejohnsoncg Рік тому +1

    Yes joined Patroen for Houdini! Great break down

  • @visualscience2502
    @visualscience2502 11 місяців тому +1

    thank you for this aawesome tutorial!

  • @cemgulpunk
    @cemgulpunk 9 місяців тому +1

    Result is amazing. Thanks for the helpful video, please keep it going.

  • @togangokbakar
    @togangokbakar Рік тому +11

    Please make a video about the rest. texturing , lighting, rendering...

    • @MrJemabaris
      @MrJemabaris 9 днів тому

      Just wanted to comment the same. Very nice tutorial, but I always feel like a tutorial is not really complete if shading and lighting are skipped.

  • @bcrbdb
    @bcrbdb Рік тому +8

    Great tutorial! More Houdini Tutorials, please. You explained everything very clearly. Thanks!

    • @Ivan_Novgorodsky_
      @Ivan_Novgorodsky_ Рік тому

      Make a detailed analysis of lighting and rendering in karma

  • @pbdionet
    @pbdionet Рік тому +1

    Well done. That's a good setup for a realistic result. Thanks for the share.

  • @jhova
    @jhova Рік тому +3

    Completely underrated, defiantly becoming a patron

    • @graphicINmotion
      @graphicINmotion  Рік тому

      Thank you! I am currently recording a lot of content for Patreon, so stay tuned.

  • @no_damage
    @no_damage 9 місяців тому +1

    Beautiful work!

  • @yayitsyasuo
    @yayitsyasuo Рік тому +2

    so unique and well-thought

  • @massimobaita7178
    @massimobaita7178 Рік тому +2

    Thank You very much, Roland!

  • @phibmobil
    @phibmobil 5 місяців тому +2

    Excelent tutorial, thank you!

  • @travislrogers
    @travislrogers Рік тому +3

    Loved this one! Keep up the great work!

  • @philippwelsing9108
    @philippwelsing9108 Рік тому +3

    Sooooo good. Thank you very much. SUBSCRIBED.

  • @yujinson2569
    @yujinson2569 9 місяців тому +1

    Thank you for the tutorial

  • @user-sl309jd90
    @user-sl309jd90 Рік тому +2

    I subscribed for Houdini contents! Thank you

  • @peterxbuilt
    @peterxbuilt Рік тому +1

    Yes! please do more Houdini!!!!!!!!!!!!

  • @scarabrae
    @scarabrae Рік тому +2

    Lovely and clear, cheers!

  • @RMAFIRE
    @RMAFIRE Рік тому +1

    Surprising⚡🔥

  • @mohamedboukhraz1588
    @mohamedboukhraz1588 Рік тому +1

    New subscriber here! I already bought the shapes about one week but I didn't know who made them till I saw your tutorial, Great tutorial, what about the texturing/lighting/rendering parts :D!

  • @ZAIDARTSS
    @ZAIDARTSS Рік тому +1

    amazing tutorial waiting for more

  • @Covenanttrooper
    @Covenanttrooper Рік тому +1

    Great tuto! I share!

  • @Lakttos
    @Lakttos Рік тому +2

    Projeto incrível. ✌

  • @Byronx3000
    @Byronx3000 10 місяців тому +1

    The final render looks amazing! great work

    • @graphicINmotion
      @graphicINmotion  10 місяців тому

      Many thanks!

    • @mohamedboukhraz1588
      @mohamedboukhraz1588 10 місяців тому

      @@graphicINmotion do you have a ready-to-be-rendered scene in your patreon? THANK YOU IN ADVANCE!

    • @graphicINmotion
      @graphicINmotion  10 місяців тому

      @@mohamedboukhraz1588 not for this project, but for other projects

  • @Vaibhav_Stark
    @Vaibhav_Stark Рік тому +1

    Really good one

  • @jonathanwennstromm1578
    @jonathanwennstromm1578 Рік тому +1

    Excellent Video bud!

  • @tondann
    @tondann Рік тому +4

    at 18:35 you can also just set the destination class in the attribute transfer itself! 😊 great video!

    • @Godkiller08
      @Godkiller08 11 місяців тому

      you mean just switching the Destination group type to Primitives ?

  • @asger1572
    @asger1572 Рік тому +1

    great tutorial bro!

  • @Ivan_Novgorodsky_
    @Ivan_Novgorodsky_ Рік тому +5

    I really hope that there will be daily Houdini lessons on this channel

    • @graphicINmotion
      @graphicINmotion  Рік тому +2

      Daily will be difficult :D But new ones are in the making right now!

    • @Ivan_Novgorodsky_
      @Ivan_Novgorodsky_ Рік тому

      @@graphicINmotion At least once a week and with a render redshift (arnold, karma)

    • @graphicINmotion
      @graphicINmotion  Рік тому

      @@Ivan_Novgorodsky_ 👍 when I get enough support on Patreon 🙂

  • @ItsJessEdits
    @ItsJessEdits Рік тому

    Hello! Great tutorial for someone like me who is a literal beginner just starting out. Can I ask how I might go from here (after making the simulation) to assign materials to each of the cross shapes individually? I've found some cool materials/textures online that I downloaded, but im not sure how to go about specifying them for each, when these shapes are within one geometry node. Thanks!

    • @IanFrederick01
      @IanFrederick01 Рік тому +1

      You need to put down a unique "name" node for each of the shapes before they go into the vellum sim. Then after the sim you can use a "blast" node to select those names individually and isolate each shape.

  • @yayitsyasuo
    @yayitsyasuo Рік тому +1

    every other vellum tutorial sticks to 2d grids, this is priceless

  • @hieranchauhan5882
    @hieranchauhan5882 Рік тому +2

    Watched this tutorial a few times to really try understand the process - it’s so well explained !
    I completely fall apart at the attribute wrangle section however as I simply don’t understand VEX. I don’t like to just copy from tutorials if I don’t understand what I’m doing as that’s not practical from a production POV.
    Any chance you can explain the steps to recreate from a VOP level?

    • @graphicINmotion
      @graphicINmotion  Рік тому +3

      I also had problems with VEX in the beginning. But it’s such a fundamental and powerful part of Houdini, that I would highly recommend to take the time and learn it. VOP and VEX use the same concepts, the one uses visual programming (VOP), the other code (VEX). But the basic operation does not change. So if you understand the operation in VOP, you also understand it in VEX and the other way around. Write each line of code, read the documentation of the used functions and you will understand, what’s going on.

  • @wewatchtheskywaiting
    @wewatchtheskywaiting 2 місяці тому

    nice, what will be the wrangle to use rest mask in dop ? (vellum constrain properties node in the solver) to animate the pressure...? thanks

  • @fivethreefive8265
    @fivethreefive8265 Рік тому

    Thank you for this! This is great! How would I go about animating the restlengthscale? I know it can be done only through the vellumconstraintproperty inside the solver, but can't seem to figure out how to bring the @mask attribute in and behave similarly to your setup.

    • @tondann
      @tondann Рік тому +1

      So you would need to go into the Vellum Solver and lay down a vellumconstraintproperties node, like it recommends in the comment. On that node you can specify a group and animate the restlength scale there! :) I can also recommend Entagmas balloon "Silly Pillow" tutorial for more information

  • @theCreativeAddict3d
    @theCreativeAddict3d Рік тому +1

    Thank you. Could you share some points to texture it amazingly as you did?

    • @graphicINmotion
      @graphicINmotion  Рік тому

      I textured this in C4D using materials from greyscalegorilla. The process is not really exciting.

  • @joshwalter5009
    @joshwalter5009 9 місяців тому +2

    how do i add the materials
    greta tutorial btw

  • @MAHMOUDELRAGHEB
    @MAHMOUDELRAGHEB 11 місяців тому +1

    Thanks for sharing! wanted to ask you... did you have to buy quadremesher or does it come with houdini? and what version of houdini are you using, indie?

    • @graphicINmotion
      @graphicINmotion  11 місяців тому

      Yes I bought quadmesher. But Houdini comes with a 30 day trail for quadmesher. I use indie.

  • @carlosrivadulla8903
    @carlosrivadulla8903 Рік тому

    there is another way to drive a vellum param through attrs?, it should be as that easy as write @mask in the rest length scale param but it doesn't work. I also tried with using a fit01(@mask,1,5) in the param but doesn't work. I think people uses vellum constraint properties node to do this but Idk how it works

  • @roblesvfx
    @roblesvfx Рік тому

    looks like a great tutorial, unfortunately I couldn't follow it without quad remesher. I couldn't find any alternative to remesh to quads.

  • @jquintero462
    @jquintero462 Рік тому +1

    Thank you for the video. However, how do you add colors, textures, lighting, and style to the pillow?

    • @graphicINmotion
      @graphicINmotion  Рік тому

      There are plenty of texturing and rendering tutorials. In this case I rendered with Redshift in Cinema 4D using materials from greyscalegorilla.

    • @YAXHY
      @YAXHY 6 місяців тому

      I'm day 0 on Houdini and want to just understand the workflow... You modeled and set up the simulation in Houdini, but then exported that to C4d to add materials and to render? So is the export of Houdini a mesh that has rendered "keyframes" from the simulation, so you can add materials to it on top of that?

  • @user-ve6yu3fl4p
    @user-ve6yu3fl4p 10 місяців тому

    How to put texture in to the UVs? New to Houdini

  • @makadi86
    @makadi86 8 місяців тому +1

    why we have stiffness and rest scale in three different nodes! how can I differentiate between them?

    • @graphicINmotion
      @graphicINmotion  8 місяців тому

      You can specify groups for the different attributes.

  • @bhushankandalkar3104
    @bhushankandalkar3104 Рік тому +1

    Great work!! Where r the textures from???

  • @jonathanwennstromm1578
    @jonathanwennstromm1578 Рік тому

    I've got one question!
    How do I simulate them falling on another Object, e.g. a Floor? The Pillows just become as Flat as a Handkerchief that had a drunk night out and are done with life, a little unsure what Attributes I'd need to change and/or if I need to add a Constraint then?
    I'd appreciate a response on this, if you don't have time for that just let me know (please) and I'll try to find another way.
    Thanks Roland

    • @graphicINmotion
      @graphicINmotion  Рік тому +1

      You can just take the pillows geometry and create a new softbody simulation. Or you try to add strut constraints to the balloon setup, but this will change the inflation.

  • @DeadbatteryVT1300
    @DeadbatteryVT1300 Рік тому +1

    did you texture and render in Houdini?

    • @graphicINmotion
      @graphicINmotion  Рік тому

      I rendered this in C4D with textures from greyscale gorilla. But I use Redshift in both programs, so the workflow is similar.

  • @Aviba
    @Aviba 7 місяців тому +1

    How would i go about assigning different materials to each of the objects in Solaris? They seem to get imported as one single object using the SOP import.

    • @graphicINmotion
      @graphicINmotion  7 місяців тому +1

      I actually cover that in my Introduction to Solaris Tutorial. You can assign name atttributes in SOPs to each object. Solaris will recognise that.

    • @Aviba
      @Aviba 7 місяців тому

      @@graphicINmotion Thanks, I'll go watch it.

  • @albanl8979
    @albanl8979 Рік тому +1

    Hello, thank you for the tutorial. How did you get the parameter panel to show up overlapping of the network view ?

    • @graphicINmotion
      @graphicINmotion  Рік тому +1

      Just press „P“ key over the network view.

    • @albanl8979
      @albanl8979 Рік тому

      @@graphicINmotion Thank you, is that redshift you used to render the intro render ?

    • @graphicINmotion
      @graphicINmotion  Рік тому +1

      @@albanl8979 yes

    • @albanl8979
      @albanl8979 Рік тому

      @@graphicINmotion Thank you and last question sorry I'm new to houdini. Would there be a way to select the edges for the seams in a procedural way ? Like the group node let's say to select by random chance but to select random edge loops that are connected and closed ? Thank you

    • @graphicINmotion
      @graphicINmotion  Рік тому +1

      @@albanl8979 in Houdini there is usually a way for everything. In this case the group by expression node could help. But for the expression that would select random edge loops, you would have to ask one of the VEX pros out there.

  • @dentreveal3820
    @dentreveal3820 9 місяців тому

    Can this be done in Blender?

  • @brunosuraski5026
    @brunosuraski5026 Рік тому

    I am getting an error with quadremesher from labs. Do you know how to solve it? I can copy paste the text , but it is quite extensive for a yt thread.
    Thank you

    • @graphicINmotion
      @graphicINmotion  Рік тому

      I probably can’t help with that. Try the SideFX forums.

  • @pearlwhite-si7im
    @pearlwhite-si7im Рік тому +1

    Thank you for the great tut !!! But may i ask you something ?
    This:
    > @restlength = lerp(@restlength, @restlength*chf("restscale"), @mask);
    Is not working for me, many errors there :(
    How can i fix this ? Am i blind? 😂

    • @graphicINmotion
      @graphicINmotion  Рік тому +1

      It should work if you follow all steps. Make sure that the wrangle is set up correctly. Check whether all attributes are spelled correctly.

    • @pearlwhite-si7im
      @pearlwhite-si7im Рік тому

      @@graphicINmotion Thank you sir !

  • @jbdh6510
    @jbdh6510 25 днів тому

    How fast is the simulation in Houdini compared to Cinema 4D?

    • @graphicINmotion
      @graphicINmotion  24 дні тому +1

      I did not try the new cloth sim in C4D, but Houdini is fast.

  • @brunosuraski5026
    @brunosuraski5026 Рік тому

    HI I double check values at min 24 with mine and the mesh behaves quite differently. Is this a version issue?

    • @graphicINmotion
      @graphicINmotion  Рік тому

      Is the size of your mesh the same? I don’t think it’s related to the version.

    • @brunosuraski5026
      @brunosuraski5026 Рік тому

      @@graphicINmotion I believe it is the lenght of the lines is 1, unfortunately I am trying to open the file from Patreon, and it does not work.

    • @graphicINmotion
      @graphicINmotion  Рік тому

      @@brunosuraski5026 What is happening when you run the simulation?

    • @brunosuraski5026
      @brunosuraski5026 Рік тому

      @@graphicINmotion I will try to send it to you via Patreon if the system allows attachments.

    • @brunosuraski5026
      @brunosuraski5026 Рік тому

      @@graphicINmotion It just flexes differently.

  • @JvOeditorR
    @JvOeditorR Рік тому

    Man, can i model something, create the UV and selection, and export that info to Houdini ? looks more simple model and UV in Blender and import to Houdini than create everything in Houdini...

  • @thisisryker
    @thisisryker Рік тому

    Shader anyone ? I'm here for shading and lookdev)

  • @IgorSinitsky
    @IgorSinitsky 11 місяців тому

    Wait a sec , the fact that you've made a mask means that forces that push vertices together act only on points within the mask (creases) right ?