From Basics to Brilliance: Vellum Tutorial Series in Houdini (1/3)
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- Опубліковано 21 сер 2024
- Dive into the world of Vellum simulations with our comprehensive tutorial series, designed to master the basics of Vellum in SideFX Houdini! 🌐✨ This three-part series takes you from foundational concepts to advanced techniques, providing a solid understanding of Vellum simulations.
🔍 What each part covers:
- Part 1: Basic introduction to Vellum simulations in SOPs (Surface Operators) - • From Basics to Brillia...
- Part 2: Advanced setups with Cloth & Soft Bodies - • From Basics to Brillia...
- Part 3: Advanced Vellum setups in DOPs (Dynamic Operators) - • From Basics to Brillia...
🚀 Ready to elevate your Houdini skills? Access the project files for this tutorial series by joining our Patreon community! Your support not only grants you exclusive perks but also helps us create more content and share industry insights. Click the Patreon link to become a patron and unlock the project files for a hands-on learning experience. 🖱️🌟 #HoudiniTutorial #VellumSimulations #PatreonSupport #3danimation
PROJECT FILE DOWNLOAD
Patreon Subscription - / project-file-76148382
Keywords
Vellum cloth, Soft body simulations, SideFX Houdini, 3D animation, Visual effects, Procedural dynamics, Simulation basics, Cloth dynamics, Houdini introduction, Creative workflows, Pro-level techniques, Dynamics in Houdini, Vellum solver, Computer graphics, Houdini essentials, Learning Vellum, CGI animation, Soft body physics, Simulation mastery, Houdini tutorials
Tutorial Content
- Basic Vellum cloth simulation setup in SOPs
- Add a collider object to the simulation
- Important Vellum nodes (Constraints, Solver, Post-Process, etc)
- Important Vellum attributes (width, mass, stretch stiffness, rest length, etc.)
- Changing attributes to get different simulation results
- Creating pin point groups
Support
🌟 Elevate Your Support: If you've found value and inspiration in our tutorials, consider joining our Patreon community! 🚀✨ Your support helps us create more in-depth content, unlock exclusive perks, and take my tutorials to new heights. Together, let's fuel the creative journey and make more amazing content possible. Join us on Patreon today and be a part of the behind-the-scenes magic!
🎬🔗 / graphicinmotion
#supportcreators #PatreonCommunity #Gratitude 🙌
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Such a talented teacher. This video is incredible. Thank you!!
You are very welcome!
Thank you so much for not just clicking a shelf-button. So many tutorials do that and don't seem to understand that the entire point of houdini is to learn how it works under the hood. 10/10 tutorial
I hope you're not getting discouraged by the viewership, great houdini tutorials so far, your "old" viewshiper that has little to do with 3d/Houdini might not be interested in that but then again you draw a new viewership like me to your channel. Well done pal.
Thanks Jonathan! You are absolutely right. I am aware that After Effects and Houdini tutorials do not have the same audience. But time passes, things change, we keep developing. I don’t get discouraged, no worries. New challenges bring new motivation!
just started houdini today. so great to have your videos I will try your premium course when I'm done with this beginner one :)
Great beginners tutorial. I am new to vellum and simulations in houdini and I m enjoying it. Thank you
You are welcome, Adersh. I’m glad it’s helpful.
Many thanks to your tutorial
You‘re very welcome!
Very good thank you for sharing
Thank You very much!
You are welcome!
More free videos means More Subscribers and More Views ❤❤
Good day, thank you for the video and for teaching, I wanted to ask you if the courses you mention come with subtitles?
How did you make the cool visualization from the thumbnail. Great video btw
I just made some colored area lights, a simple backdrop and added materials to the objects. That’s really it. Thanks 😊
Thank you for the great introduction. How can I convert the cloth mesh to quads again (after the sim) ? Thank you
You can use exoside quad remesher. But you can also just simulate a quad mesh.
You can also drive a high-res quad mesh with a low-res triangle simulation using point deform. I show this also on Patreon in the Slide project.
@@graphicINmotion Just thought triangles worked better; thank you!
@@brunosuraski5026 triangles work usually a bit better, but it also works with quads. It always depends what you want to achieve and how the resolution is.
15:47 How do you get your Thicken shape to be smooth like this? Mine is a hard edge. Thank you for these excellent tutorials!
Use thicken on the Vellum Post Process node. Make sure your display is set to smooth shading.
What CPU are you using?