From Basics to Brilliance: Vellum Tutorial Series in Houdini (3/3)

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  • Опубліковано 21 сер 2024
  • Dive into the world of Vellum simulations with our comprehensive tutorial series, designed to master the basics of Vellum in SideFX Houdini! 🌐✨ This three-part series takes you from foundational concepts to advanced techniques, providing a solid understanding of Vellum simulations.
    🔍 What each part covers:
    - Part 1: Basic introduction to Vellum simulations in SOPs (Surface Operators) - • From Basics to Brillia...
    - Part 2: Advanced setups with Cloth & Soft Bodies - • From Basics to Brillia...
    - Part 3: Advanced Vellum setups in DOPs (Dynamic Operators) - • From Basics to Brillia...
    🚀 Ready to elevate your Houdini skills? Access the project files for this tutorial series by joining our Patreon community! Your support not only grants you exclusive perks but also helps us create more content and share industry insights. Click the Patreon link to become a patron and unlock the project files for a hands-on learning experience. 🖱️🌟 #HoudiniTutorial #VellumSimulations #PatreonSupport #3danimation
    PROJECT FILE DOWNLOAD
    Patreon Subscription - / project-file-76148382
    Keywords
    Vellum cloth, Soft body simulations, SideFX Houdini, 3D animation, Visual effects, Procedural dynamics, Simulation basics, Cloth dynamics, Houdini introduction, Creative workflows, Pro-level techniques, Dynamics in Houdini, Vellum solver, Computer graphics, Houdini essentials, Learning Vellum, CGI animation, Soft body physics, Simulation mastery, Houdini tutorials
    Tutorial Content
    - Basic Vellum cloth simulation setup in SOPs
    - Add a collider object to the simulation
    - Important Vellum nodes (Constraints, Solver, Post-Process, etc)
    - Important Vellum attributes (width, mass, stretch stiffness, rest length, etc.)
    - Changing attributes to get different simulation results
    - Creating pin point groups
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КОМЕНТАРІ • 22

  • @jellsart
    @jellsart 7 місяців тому +2

    Great series! It certainly helped me comprehend vellum better.

  • @philippwelsing9108
    @philippwelsing9108 Рік тому +3

    Sooo good. Thank you!

  • @aaa.academy.3d
    @aaa.academy.3d Рік тому +2

    This was Super helpful thanks so much
    you are a really good teacher

  • @jaijiu
    @jaijiu Рік тому +2

    so good! thank you

  • @poroty1648
    @poroty1648 Рік тому

    Hello! I have a question.I have several objects that are connected to the vellum solver they fall at the same time, but I need the first one to fall first, and then the second one.Thank you in advance, you are the best!

    • @graphicINmotion
      @graphicINmotion  Рік тому +1

      You could group your objects and use separated Vellum Source nodes on the groups inside the solver. Then you can key frame the activation. You could also do that in a DOP network.

  • @albanl8979
    @albanl8979 Рік тому

    Thanks a lot but I don't get something, you say you can't add new geometry to the stream on basic SOP context but isn't that what you did on part 2 with the waffle thing ?

    • @graphicINmotion
      @graphicINmotion  Рік тому +2

      You cannot emit new geometry during the simulation. The waffle is added before the simulation. But recently I discovered that you can use the vellum source node inside vellum solver in SOPs and emit geometry during the sim that way too.

    • @albanl8979
      @albanl8979 Рік тому

      @@graphicINmotion Ho okay thank you very much

  • @asr59
    @asr59 Рік тому

    Any reason why you used 2 splits instead of using 2 and it's 2 outputs? Thanks

    • @graphicINmotion
      @graphicINmotion  Рік тому

      I just wanted to split each group individually. If I use the second output of the first split, I would get the other groups as one stream.

    • @asr59
      @asr59 Рік тому

      @@graphicINmotion AHH thanks. So basically is like using two inverted blast nodes?

    • @graphicINmotion
      @graphicINmotion  Рік тому +1

      @@asr59 yes, exactly.

  • @rubysnell6755
    @rubysnell6755 Рік тому

    Do you have any idea why my Houdini might be crashing instantly when I try to play the simulation at 8:22 and 8:48? I just can't get past this part! Thank you!

    • @graphicINmotion
      @graphicINmotion  Рік тому +1

      No, I have no idea. Maybe something in your setup is not right.

    • @rubysnell6755
      @rubysnell6755 Рік тому

      @@graphicINmotion No problem, thank you

    • @rubysnell6755
      @rubysnell6755 Рік тому +1

      If anyone else has this problem, it was a bug with the vellum pressure node in Houdini version 19.5.303. If you update it from that version, the node works fine :)

  • @theCreativeAddict3d
    @theCreativeAddict3d Рік тому +1

    This is amazing Tutorial on Vellum intro.. You are terrific! Please accept my Patreon Subscription.

    • @graphicINmotion
      @graphicINmotion  Рік тому

      Thank you very much! You are welcome to join me at Patreon anytime.