I actually like Vualt 81; aside from the fact that the social experiment never happened, it's the only vault in the Boston area where genuine vault dwellers still live inside. And I do like to see that.
@@coldfusionwaffles from what I understood from the audio logs, none of them wanted to commit suicide, so they had 1 of the 5 pull the trigger. The last man alive went out into the wastes to die alone.
I always found it weird how no one talks about how the GECK was changed. It was just a case full of seeds and methods to reinitialize soil to help it be fertile again. Not some fusion reactor that reforms matter.
I kinda like the new geck, instead of some lame bag of seeds that you risked your life for, it's of unimaginable importance. Plus it doesn't really make sense that the original geck was somehow able to lead to the way vault city was in 2. Reforming matter to make a basically pre war settlement, makes sense. A bag of seeds and farming manuals to make it look like that, sure I guess.
@@DoofusChungus This is taken straight from the wiki In reality, it was a more modest tool. The kit included seed and soil supplements, a fusion power generator (referred to as cold fusion in briefing materials), matter-energy replicators, atmospheric chemical stabilizers and water purifiers.[1] The replicators were advertised as capable of creating food and basic items needed for building new environments.
I doubt it, since Vault Tec used pretty much every single vault to run experiments on the unsuspecting vault dwellers. I think there's only one vault that didn't have a sinister purpose, and was intended to function exactly as Vault Tec claimed - to be a safe haven in the desolate wasteland. One vault. Every other vault was a sick, twisted experiment. I may be wrong though.
Vault 87 always felt so cursed to me in particular. After about halfway through the Garden of Eden quest my soul always just felt so tired and heavy being in 87 for so long, but it's in a good way. It makes you think about how the people or beings imprisoned there feel. The pervasive dark orange glow and the blood stained walls and corridors that all holler out echoes of some forgotten tragedy, it's haunting and its great how it can effect someone like that.
The Puppet man Vauly is played as a joke but the thought of someone who was locked away for so long that they develop split personality, and one of the personalities is a pure rage and killing machine is kinda terrifying
even though the last one was fucked up for the children and teenagers, at least in the end one the teenagers became a scientist and with the help of the kids and teens successfully rebelled against the other fucked up scientists and left the vault.
You missed Vault 92. Subliminal messages broadcast through the entire vault, turning the inhabitants into murderers is perhaps even creepier than when they did it with the drugs. And most of them were musicians... Who said Vault-Tec doesn't have a sense of irony?
It sucks too since it was designed to keep the music of america alive too. The professor who taught everyone begged the overseer to stop the experiment and he didnt. It was horrible.
Here’s my question, if these vaults were planned to house the last of humanity/do crazy physiological testing, who was going to see the results of those tests?
Vault Tech has a headquarter Vault, but it was destroyed or fucked up I forget how, and there's speculation other Vault Tech leadership will show up in later games.
@@WeAreChoasIncarnate I would enjoy a dlc or something that explores Vault tech, what they knew, and how much (if at all) they were involved with the bombs dropping. As well as their plans for the future of the wasteland
The Vault 22 survivors ultimatly ended up dead in Zion due to the Father In The Caves (aka the ex desert ranger guy). You can find out this by exploring in the Honest Hearts dlc.
And yet it only takes 1 mistake for them to be portrayed as lazy and incompetent, its a shame that a lot of the Fallout fandom can only see the bad parts of the fallout universe.
I believe Vault 112 is based on a Twilight Zone episode called It's a Good Life where a child, player by Billy Mumy, terrorizes his town with psychic powers.
Ah yeah, loved this! It's a bit of a morbid fascination but I really enjoy hearing the stories about the experiments that were imagined for the different vaults. They're absolutely horrifying but it's important to realize that things like this have happened and do happen regularly in the real world as well. People have been experimenting on each other since we ever existed. Really wild what the mind can think up in terms of how to treat individuals or test group dynamics. A lot of really sinister stuff going on in these vaults though. Would happily watch a part 2! XD Well played!
I always wondered how Vault-Tec intended to use the data they gathered from the vaults, especially in a post-nuclear world where they likely wouldn’t exist anymore. Like, Tactics justified it with Vault 0 and the Calculator observing the vaults, but they’re kinda non-canon now.
Love your work. For me the three most disturbing vaults seen in-game would have to be vaults 11, 75, and 87. I'd also have to add vaults 68 & 69 as honorable mentions, there is simply no way that went well for the lone woman/man respectively
Yeah there’s a audio log that plays their final moments. I think 1 is out there and she or he gives you the quest. Can’t fully remember. Should have mentioned that in the video
@@derekmensch3601 the vault was only operational for 18 years. The final survivor left in 2095 there is no way he would still be alive (as a human) during the events of fallout new vegas or most other fallout titles.
@DarkBlade-45 nah the logs show 5 people surviving and only 4 skeletons at the front.You can also hear the survivor sighing and leaving after the 4 died.
As a former drug addict, the vault that was full of addicts that were force to become sober, only to have their drugs of choice brought inside en masse is just terrible.
Fun fact: Gary 23 was kidnapped by the Brotherhood Outcasts and was taken to an Outcast outpost near Bailey's Crossroads. He was interrogated by the Outcasts for a Pip Boy used to access the simulation pod inside the vault. Because Gary was unable to reason with him nor comply orders, Specialist Olin took a drastic measure by amputate his right arm, causing the Gary clone to die from hypovolemic shock. His corpse can be found in the Easy locked room across from Protector McGraw.
It's been a while so I could be wrong, but I think your explanation of Vault 11 is a bit off. The way I remember it, during the last cycle some people wanted to fight against the computer, and others didn't because they were convinced the computer would kill them all. This lead to a war in the vault between the 2 factions, which explains all the skeletons inside (also I seem to remember things like barricades for cover and lots of weapons laying around). At the end there were just the 5 people left, and they were the ones to say "enough is enough" and got the "congratulations" message. Then realizing all the people died for nothing, formed the suicide pact that we hear in the audio log. I also got the impression that the 5th person basically chickened out, and them leaving wasn't the original plan.
I think the main fault in the experiment was how they were informed of it...... they were told by a computer voice....... and outside of HAL 9000 and GlaDoS, no one would ever think a Computer could lie to them. If it was done with a person telling them and authenticating maybe then shit wouldn't have gone so wrong. But it show what happens when you leave automation to do a nuanced task meant for a living being
@@Sonichero151 maybe, but I think that only really applies to AIs, which both Glados and HAL were. This was just a simple computer relaying instructions pre-programmed by Vault Tec. And yeah I guess they could have interpreted it how you described, but I think that is just overthinking it tbh. Imo the simple answer isjust that if given the choice between killing one or killing all, yourself included, people are always going to choose the one. It wasn't until they had nothing left to lose that they said fuck it and said no to the computer.
I swear people hardly mention vault 75 when they talk about messed up vaults. However, it is definitely among the worst. Imagine being tortured you entire life just to be killed when you turn 18. Oh and your parents being killed.
in vault 112, by activating certain objects in a specific order, you can open a door and escape, freeing your AWOL dad and leaving the "good" doc in his pod forever.
Why no ones talked about Vault 17? it had one of the most saddest endings, the Vault never shown to be experiments and their inhabitant were probably normal people living the life normally, until Master with his super mutant raider it, taking everyone as hostages and transforming them as super mutants, destroying all their humanity to become wild beasts that only listened to the Master, this was the past of Lily one of the companions in NV, sad destiny.
There is a British comedy called "only fools and horses"very popular .There was an episode where they found a chap who could not speak English ,he could only say the name they gave him "Gary" this could not be a coincidence
I think the Fallout Lore is better than the game itself, although I do enjoy their games as well. I never really understood why vault tec enclave would choose this time period to experiment on people, I suppose it's the only realistic time you could get them confined.
Great video, but sometimes I couldn't understand idea behind these experiments. "Geez, I wonder what will happen if we drug people?", I dunno, they will be drugged? What was the point?
I like the newer games music, but it's telling that you used tracks from F1/F2 to set the tone. Just something about those two games music, I haven't found anything quite like them since.
They beat out 3’s ambient score every time for me. There was another UA-camr who pointed out that what made the first two soundtracks great was that they weren’t really sounding like traditional instrumental pieces but like the final lurch of a dying world. I’m paraphrasing but that was the gist. I felt like they were to on the nose with 3’s ambience with the patriotic sound. I felt like they hammed it up because it took place in DC
Apparently the vault experiments were meant to prepare for a self-sufficient starship that could leave Earth. It seems like Mr. House had the same ambitions
I think Vault 95 has got to be the worst one. I know several people who have spent many years down the hole of drug addiction and they all describe it as the worst hell anyone can experience. One of them even said that they wouldn’t wish it on their worst enemy. One of them I met was when I was in church a few years ago and he said that when he was on drugs, he felt like he had no free will to the point where he didn’t even think it existed. His whole life was controlled by drugs and he cared more about drugs than food and water. His wife left him, took the kids, kicked out of his house for not having enough money for rent and utilities, and went from 180lbs-117lbs. He struggled with addiction for 10 years. I still keep in touch with him from time to time and he’s been sober for 6 years now and has a 6-figure job and is able to see his teenage kids for one weekend a month. Anyways, the reason I think Vault 95 is the worst one is because Vault-Tec specifically wanted the population to consist of drugs addicts and conduct social experiments on them. At first everything seemed normal and there were games, group therapy sessions, food, water, gyms, and even had jobs of their own within the Vault. Even in the database shows that the Vault Dwellers recovered. But a secret stash of chems (drugs) was discovered and the residents relapsed and killed each other and went back to using chems until they all died and the vault was abandoned.
could the folks of oasis be survivors of vault 22? think about it. some want to keep the flora to themselves, whereas others think they should spread it to restore mother earth to her former glory. least the plants don't sing. btw, the poor bastard who became a tree (i forget his name) was from either fallout or fallout 2.
Damn I really wanna play fallout 3 again... and now that the games for windows have *FINALLY* been removed I can with far less of a headache with just playing even without modding
@@WiseFish yeah was good work as always! Can you plz make more Fallout? I would also be interested in Warhammer 40k lore but that would be something for later
I’d like to but they don’t seem very popular when I upload them. Seems not many want to watch them! Maybe I’ll do 40K one day but man that universe is huge!!
Just hearing about this just makes me feel sick. Its just horrible what they have done to those innocent citizens. Like why do experiments??? Seriously??? Why just not make a normal vault that legit was safe and then actually maybe 1000 years later or they cryo freezed EVERYONE the world could of actually been back to normal
do a backstory on fawkes the friendly (by super mutant standards), super mutant. he came to your rescue as soon as you escape the capital wasteland enclave base. returning the favour. i never encountered the other one, uncle summat.
@@MasterGordon5115 Oh i know that, what im wondering is what was the point of faulty vaults and experiments if there was no one left to actually do the research
@@antcow1239 The US government or the Enclave wanted to collect all of that data and like send a few humans out into space if i'm right. making them the ultimate species out there. Like they colonize in the future and stuff. Idk where I read it tho. I think its from one of the games or wiki
I think that needs to be explained in fallout sometime. Enclave is involved, but I think they are just partners with Vault tec and don't have much interest in vaults.
@@mrnigl1 idk but if i remember most of the informations came from the fallout bible i forgot if it canon or used to be canon but it was made by the original fallout developer Interplay
Okay, but like, how the fuck does vault 106 have hundreds of years worth of deliriants to be pumping still to this day enough to make you trip mega fucking balls. If this is what the tail end of a vault’s worth of hallucinogenic drugs looks like I feel sorry for the dwellers
Fallout 4's design for the ghouls is more realistic for what radiation burns actually look like, so I get what they were going for. But they aren't horrifying to look at. The whole point as to why most people hate ghouls, is because of how grotesque they look.
Hope you guys enjoyed the video! Let me know if there are other lore topics you’d like to see!
Maybe some games like Wasteland, or Warhammer 40k lore, or Red Dead Redemption 1 & 2 lore & side quests?
Those would be cool.
I liked the theme and detail of this video.
Borderlands sounds fun to listen to!
i just need to know, what was the "experiment" of vault 101
What is the ambient sound called on time 2:00? Please, write it down below. I know it’s from new Vegas.
I actually like Vualt 81; aside from the fact that the social experiment never happened, it's the only vault in the Boston area where genuine vault dwellers still live inside. And I do like to see that.
Because overseers quardian goes bam bam bam
Vault 76 was the only Vault that was a real success
@@markmagician2471 Vault 21 was quite successful.
@@markmagician2471 Ehhh, considering how many egotistical assholes emerged from that Vault... (Take That!)
Social experiment that failed???
Actually, 4 of the 5 survivors of Vault 11 didn't leave the Vault. They killed themselves
I was about to make the same comment
Well technically they wanted to kill themselves but the 5th didnt want to and shot them in self defense and left.
@@papasquat123 are you sure? The audio logs made it sound like they killed themselves while he watched, also the skeletons had a single gun on one.
@@coldfusionwaffles from what I understood from the audio logs, none of them wanted to commit suicide, so they had 1 of the 5 pull the trigger. The last man alive went out into the wastes to die alone.
@@papasquat123 nah that's just some shit oxhorn made up
You'd think that after cloning the 20th Gary the scientists would've caught on to the fact that this was a bad idea, but no, Gary. Gary never changes.
Arent all the gary's still regular people though? The only difference is that they can only say Gary, they cant survive a super sledge to the head
🤣🤣🤣
@@EnragedPilgrim what if the Garys were to be subjected to the FEV or Ghoulification?
Gary
@@EnragedPilgrimyeaper
I always found it weird how no one talks about how the GECK was changed. It was just a case full of seeds and methods to reinitialize soil to help it be fertile again. Not some fusion reactor that reforms matter.
So you saying Bethesda fucked the GECK lore?
I kinda like the new geck, instead of some lame bag of seeds that you risked your life for, it's of unimaginable importance.
Plus it doesn't really make sense that the original geck was somehow able to lead to the way vault city was in 2. Reforming matter to make a basically pre war settlement, makes sense. A bag of seeds and farming manuals to make it look like that, sure I guess.
@@DoofusChungus It also contains information on technology from construction methods to making materials.
@@JobeStroud Where did you see that? I don't remember the game saying that but I could be wrong
@@DoofusChungus This is taken straight from the wiki
In reality, it was a more modest tool. The kit included seed and soil supplements, a fusion power generator (referred to as cold fusion in briefing materials), matter-energy replicators, atmospheric chemical stabilizers and water purifiers.[1] The replicators were advertised as capable of creating food and basic items needed for building new environments.
I wonder if a "Top 10 Best and Most Wholesome Vaults in Fallout" would be possible
I doubt it, since Vault Tec used pretty much every single vault to run experiments on the unsuspecting vault dwellers. I think there's only one vault that didn't have a sinister purpose, and was intended to function exactly as Vault Tec claimed - to be a safe haven in the desolate wasteland. One vault. Every other vault was a sick, twisted experiment. I may be wrong though.
Well not holesome vault 69 would top my list
Don't think there's enough. There's vault 21, aaaand that's it iirc
@@MisterCuddlez control vaults were in the minority, but there was more than one.
@@MisterCuddlez Vault 3.
The editing in this is fantastic man. You're such a good storyteller
Ah thank you so much man that really means the world, especially from someone who is amazing at telling stories themselves!
Vault 75 and 77: horrible and terrifying experiments
People of vault 76: am I safe?
Vault 87 always felt so cursed to me in particular. After about halfway through the Garden of Eden quest my soul always just felt so tired and heavy being in 87 for so long, but it's in a good way. It makes you think about how the people or beings imprisoned there feel. The pervasive dark orange glow and the blood stained walls and corridors that all holler out echoes of some forgotten tragedy, it's haunting and its great how it can effect someone like that.
Scary beings found in vaults, gone wrong gone sexual!?!?!?!?
That’s how you get on the algorithm!!
The Puppet man Vauly is played as a joke but the thought of someone who was locked away for so long that they develop split personality, and one of the personalities is a pure rage and killing machine is kinda terrifying
There's a reason even Raiders are afraid of him decades after he left the vault.
@@concept5631lole
The Meatsafe Murderer, Ivan Dobsky
even though the last one was fucked up for the children and teenagers, at least in the end one the teenagers became a scientist and with the help of the kids and teens successfully rebelled against the other fucked up scientists and left the vault.
Well, that's good to hear.
@@EnragedPilgrim And afterwards they became raiders. Ir rather super militant mercenary raiders
@@HappyBeezerStudios are not they found little lamplight?
@@khususgabut5727 Fallout 4 was 10 or so years after 3 so I doubt it
You missed Vault 92. Subliminal messages broadcast through the entire vault, turning the inhabitants into murderers is perhaps even creepier than when they did it with the drugs. And most of them were musicians... Who said Vault-Tec doesn't have a sense of irony?
It sucks too since it was designed to keep the music of america alive too. The professor who taught everyone begged the overseer to stop the experiment and he didnt. It was horrible.
Here’s my question, if these vaults were planned to house the last of humanity/do crazy physiological testing, who was going to see the results of those tests?
Vault Tech has a headquarter Vault, but it was destroyed or fucked up I forget how, and there's speculation other Vault Tech leadership will show up in later games.
@@WeAreChoasIncarnate I would enjoy a dlc or something that explores Vault tech, what they knew, and how much (if at all) they were involved with the bombs dropping. As well as their plans for the future of the wasteland
@@Pip3603 they were involved with the bombs dropping, I just don't remember how.
@@EnragedPilgrim I believe one of the DLCs had a computer terminal that eluded to that, but I don’t know that it is concrete
@@Pip3603 It likely is, fallouts lore is very big B)
The Vault 22 survivors ultimatly ended up dead in Zion due to the Father In The Caves (aka the ex desert ranger guy). You can find out this by exploring in the Honest Hearts dlc.
It always amazes me how the team at Bethesda or Obsidian has put so much effort and content into these games.
And yet it only takes 1 mistake for them to be portrayed as lazy and incompetent, its a shame that a lot of the Fallout fandom can only see the bad parts of the fallout universe.
@@EnragedPilgrim what do they consider bad
@@BuzzingMeat Mostly the newer games, they are really good and well made yet the community loves the older games only.
I believe Vault 112 is based on a Twilight Zone episode called It's a Good Life where a child, player by Billy Mumy, terrorizes his town with psychic powers.
Ah yeah, loved this! It's a bit of a morbid fascination but I really enjoy hearing the stories about the experiments that were imagined for the different vaults. They're absolutely horrifying but it's important to realize that things like this have happened and do happen regularly in the real world as well. People have been experimenting on each other since we ever existed. Really wild what the mind can think up in terms of how to treat individuals or test group dynamics. A lot of really sinister stuff going on in these vaults though. Would happily watch a part 2! XD Well played!
I always wondered how Vault-Tec intended to use the data they gathered from the vaults, especially in a post-nuclear world where they likely wouldn’t exist anymore. Like, Tactics justified it with Vault 0 and the Calculator observing the vaults, but they’re kinda non-canon now.
I guess they didn't think it would be total nuclear annihilation. Just a bomb near New York, DC, and maybe a another major city?
Wasn't Vault-Tec apart of the Enclave?
Maybe the Enclave was their backup plan that got destroyed by the Chosen One.
@@concept5631 Nope. The Enclave is the remnants of the American government, Vault-Tec is just a powerful corporation.
The data was intended to be used to help deal with isolation during space exploration.
@diamondmetal3062 UPDATE: Fallout Tactics: Brotherhood of Steel is now canon.
Vault 11 Mainframe: "Here at Vault-Tec, Your safety is our no. One concern."
Me: "Bullshit."
I always figured Vault 75 was a testbed for the Gunner faction. Kind of like the film Soldier.
You are a master at making videos man. This was so well edited and your dialog is 10/10! Keep it up :D
Ah thanks so much dude that means the world! Glad you liked it :)
Love your work. For me the three most disturbing vaults seen in-game would have to be vaults 11, 75, and 87. I'd also have to add vaults 68 & 69 as honorable mentions, there is simply no way that went well for the lone woman/man respectively
Absolutely agree. After learning the lore of vault 11 i felt so bad for the dwellers
Vault 112 sounds like the experience of every npc in a video game and the sadistic doctor is the player.
Actually and rather sadly out of those five surviving vault dwellers, four committed suicide with only one surviving. He hesitated.
But why did they commit suicide? If I was them I would probably walk out into the wastelands to be gutted by a deathclaw or a gulper.
@@EnragedPilgrim survivors guilt.
@@angryponyvulcanm6116 oh dang
Vault 11, most of the remaining committed suicide. Only one left if I remember rightly.
Yeah there’s a audio log that plays their final moments. I think 1 is out there and she or he gives you the quest. Can’t fully remember. Should have mentioned that in the video
@@WiseFish there is no showing of the only survivor. Although some people theorize its No-Bark Noonan
@@derekmensch3601 the vault was only operational for 18 years. The final survivor left in 2095 there is no way he would still be alive (as a human) during the events of fallout new vegas or most other fallout titles.
@@canadaspace0395 I know, but I've seen people say it
@DarkBlade-45 nah the logs show 5 people surviving and only 4 skeletons at the front.You can also hear the survivor sighing and leaving after the 4 died.
As a former drug addict, the vault that was full of addicts that were force to become sober, only to have their drugs of choice brought inside en masse is just terrible.
Good on you for being a former drug addict bro, I'm proud of you 👊
@@michaelvd2467 Thanks man! means a lot to hear that from someone besides my family.
@@andrewfornes5320 you're welcome man, hope you have a great day :)
Fun fact: Gary 23 was kidnapped by the Brotherhood Outcasts and was taken to an Outcast outpost near Bailey's Crossroads. He was interrogated by the Outcasts for a Pip Boy used to access the simulation pod inside the vault.
Because Gary was unable to reason with him nor comply orders, Specialist Olin took a drastic measure by amputate his right arm, causing the Gary clone to die from hypovolemic shock. His corpse can be found in the Easy locked room across from Protector McGraw.
It's been a while so I could be wrong, but I think your explanation of Vault 11 is a bit off. The way I remember it, during the last cycle some people wanted to fight against the computer, and others didn't because they were convinced the computer would kill them all. This lead to a war in the vault between the 2 factions, which explains all the skeletons inside (also I seem to remember things like barricades for cover and lots of weapons laying around). At the end there were just the 5 people left, and they were the ones to say "enough is enough" and got the "congratulations" message. Then realizing all the people died for nothing, formed the suicide pact that we hear in the audio log. I also got the impression that the 5th person basically chickened out, and them leaving wasn't the original plan.
I think the main fault in the experiment was how they were informed of it...... they were told by a computer voice....... and outside of HAL 9000 and GlaDoS, no one would ever think a Computer could lie to them. If it was done with a person telling them and authenticating maybe then shit wouldn't have gone so wrong. But it show what happens when you leave automation to do a nuanced task meant for a living being
@@Sonichero151 maybe, but I think that only really applies to AIs, which both Glados and HAL were. This was just a simple computer relaying instructions pre-programmed by Vault Tec. And yeah I guess they could have interpreted it how you described, but I think that is just overthinking it tbh. Imo the simple answer isjust that if given the choice between killing one or killing all, yourself included, people are always going to choose the one. It wasn't until they had nothing left to lose that they said fuck it and said no to the computer.
I swear people hardly mention vault 75 when they talk about messed up vaults. However, it is definitely among the worst. Imagine being tortured you entire life just to be killed when you turn 18.
Oh and your parents being killed.
Which also meant that the kids would have to reproduce like at 14-17 to keep the population up.
in vault 112, by activating certain objects in a specific order, you can open a door and escape, freeing your AWOL dad and leaving the "good" doc in his pod forever.
Why no ones talked about Vault 17? it had one of the most saddest endings, the Vault never shown to be experiments and their inhabitant were probably normal people living the life normally, until Master with his super mutant raider it, taking everyone as hostages and transforming them as super mutants, destroying all their humanity to become wild beasts that only listened to the Master, this was the past of Lily one of the companions in NV, sad destiny.
You forgot to mention that in Vault 75 that their was a rebellion led to kill their tormentors.
I just started getting into Fallout. Playing Fallout 4. I never realized how dark and horrific the Fallout story is. Espeailly.... The Vaults
Awesome vid! Would love to see a Pt.2.
Just discovered you and I've been watching youre vids non stop, keep up the good work 🖤
Yah it makes sense that worst vault to date is in Malden, Massachusetts. seems like something they would do
Overseer of vault 106: well i hope you packed your bags kids because you're about to go on a trip.
There is a British comedy called "only fools and horses"very popular .There was an episode where they found a chap who could not speak English ,he could only say the name they gave him "Gary" this could not be a coincidence
Vault 112 confused the shit out of me when I played Fallout 3. But oh my, what a great game.
I think the Fallout Lore is better than the game itself, although I do enjoy their games as well.
I never really understood why vault tec enclave would choose this time period to experiment on people, I suppose it's the only realistic time you could get them confined.
that brings up a question, why does the desese almost kill a kid, but give the main character -10 max hp
Love fallout lore
Solid video lad 👍🏻
I want Bethesda or Obsidian to make a fallout game in post-war China.
It's about time to venture outside the U.S!
You have a wonderful narration voice.
Great video, but sometimes I couldn't understand idea behind these experiments. "Geez, I wonder what will happen if we drug people?", I dunno, they will be drugged? What was the point?
Got laid off today and having trouble sleeping. It's nice to listen to these videos thanks wisefish
I like the newer games music, but it's telling that you used tracks from F1/F2 to set the tone. Just something about those two games music, I haven't found anything quite like them since.
They beat out 3’s ambient score every time for me. There was another UA-camr who pointed out that what made the first two soundtracks great was that they weren’t really sounding like traditional instrumental pieces but like the final lurch of a dying world. I’m paraphrasing but that was the gist. I felt like they were to on the nose with 3’s ambience with the patriotic sound. I felt like they hammed it up because it took place in DC
Apparently the vault experiments were meant to prepare for a self-sufficient starship that could leave Earth. It seems like Mr. House had the same ambitions
If I remember correctly, the recording of Vault 11 survivors has gun shots and finally the sound of a single person leaving (who, we aren't told)
fallout devs trying their hardest not to make the sadistic crazy genius scientist german
I think Vault 95 has got to be the worst one. I know several people who have spent many years down the hole of drug addiction and they all describe it as the worst hell anyone can experience. One of them even said that they wouldn’t wish it on their worst enemy. One of them I met was when I was in church a few years ago and he said that when he was on drugs, he felt like he had no free will to the point where he didn’t even think it existed. His whole life was controlled by drugs and he cared more about drugs than food and water. His wife left him, took the kids, kicked out of his house for not having enough money for rent and utilities, and went from 180lbs-117lbs. He struggled with addiction for 10 years. I still keep in touch with him from time to time and he’s been sober for 6 years now and has a 6-figure job and is able to see his teenage kids for one weekend a month. Anyways, the reason I think Vault 95 is the worst one is because Vault-Tec specifically wanted the population to consist of drugs addicts and conduct social experiments on them. At first everything seemed normal and there were games, group therapy sessions, food, water, gyms, and even had jobs of their own within the Vault. Even in the database shows that the Vault Dwellers recovered. But a secret stash of chems (drugs) was discovered and the residents relapsed and killed each other and went back to using chems until they all died and the vault was abandoned.
could the folks of oasis be survivors of vault 22? think about it. some want to keep the flora to themselves, whereas others think they should spread it to restore mother earth to her former glory. least the plants don't sing. btw, the poor bastard who became a tree (i forget his name) was from either fallout or fallout 2.
Great Video as always!
Thanks my man!! Really appreciate it :)
How are there survivors in vault 106? Did the drugs extend their life or something? Fallout 3 is set 200 years after the great war soo how come..
Vault 77 is my favorite one. Idk there’s just something interesting about a guy who went crazy from talking to puppets
Would love a dlc of the puppet man
19:16 Hi there Wilson 😃
Damn I really wanna play fallout 3 again... and now that the games for windows have *FINALLY* been removed I can with far less of a headache with just playing even without modding
You didn't give vault 11 enough justice.
Vault 108 has to be one of the funniest things in fallout
What is the ambient sound called on time 2:00? Please, write it down below. I know it’s from new Vegas.
What I've learned from This? When WW3 starts just take your slim to none chances on the surface
Will watch it later
But I'm sure it's great work as Always 👌
Edit: Yeah I was right Great Work keep it up man
More Fallout?
Hope you enjoy it when you get a chance to watch :)
@@WiseFish yeah was good work as always!
Can you plz make more Fallout?
I would also be interested in Warhammer 40k lore but that would be something for later
I’d like to but they don’t seem very popular when I upload them. Seems not many want to watch them! Maybe I’ll do 40K one day but man that universe is huge!!
@@WiseFish over 60k now, so, success
My new Fallout mentor 🙌
Thanks dude haha glad you liked it
Vault 11's experiment is such a dick move!
Did you use gameplay from Oxhorn? I noticed he had Charon with the wig and T51B
Indeed, I need to credit that actually thanks for reminding me!
@@WiseFish No problem, it's great that you're cool about it :) I knew it looked familiar lmao
Oh thank god I thought it was just me 😂
Just hearing about this just makes me feel sick. Its just horrible what they have done to those innocent citizens. Like why do experiments??? Seriously??? Why just not make a normal vault that legit was safe and then actually maybe 1000 years later or they cryo freezed EVERYONE the world could of actually been back to normal
With how rich elites are in this universe. Why the fuck not? They get to go to the oil rig and similar areas and get entertainment and control.
Because that would be boring. Literally the only reason.
Haha...Gary...
Gaaaarrrrrryy
Reading Seitokai Yakuindomo ch112 when he starts talking about vault 112... like... wut? Coincidence? I think not!
You forgot to mention the suicides with vault 11.
do a backstory on fawkes the friendly (by super mutant standards), super mutant. he came to your rescue as soon as you escape the capital wasteland enclave base. returning the favour. i never encountered the other one, uncle summat.
Here is a question, how was Vault tech going to do research after the Armageddon?
They had secret bases and vaults all across the country if i'm right
@@MasterGordon5115 Oh i know that, what im wondering is what was the point of faulty vaults and experiments if there was no one left to actually do the research
@@antcow1239 The US government or the Enclave wanted to collect all of that data and like send a few humans out into space if i'm right. making them the ultimate species out there. Like they colonize in the future and stuff. Idk where I read it tho. I think its from one of the games or wiki
@@MasterGordon5115 Well, too bad the Enclave is dead then, all those plans for nothing
I think that needs to be explained in fallout sometime. Enclave is involved, but I think they are just partners with Vault tec and don't have much interest in vaults.
Good video man
Thanks dude!
the door wasn't left wide open. it was barely closed.
All these experiments are pretty useless. The sample size is way to small and there is no control group.
Sigma Courier: I don't need no vault
How are there stories about the Puppetman if he killed everyone he meets? Who tells these stories?
i think theres a comic for that and the vault suit that the puppet man have exist in fallout 3
@@magicalkillerz9130 ok, who writes these comics then?
@@mrnigl1 idk but if i remember most of the informations came from the fallout bible
i forgot if it canon or used to be canon but it was made by the original fallout developer
Interplay
Can anyone tell me what experiment took place in vault 101?
The vault door was never going to open, thats it.
Right off the bat, an opening vault hatch.
But theye did start an upriseing in Vault 75. Cant remember the details thought.
Putting on the Ritz: trying hard to look like Gary Cooper.
I wonder if Elon musk started vault tec in this alternate timeline
Gary!!!!!
You know most of this footage is made by oxhorn
“Lethal molerat disease”
*-10 health*
Imagine the last thing you hear being Garrrrrryyy...would be one hell of am embarrassing last experience lol
Surprised Vault 92 wasn't on the list.
Gary, Gary never changes
Okay, but like, how the fuck does vault 106 have hundreds of years worth of deliriants to be pumping still to this day enough to make you trip mega fucking balls. If this is what the tail end of a vault’s worth of hallucinogenic drugs looks like I feel sorry for the dwellers
I'm still waiting to see the Circus Vault in Sarasota.
So basically Vault 112 is just like Darkseid's Omega Sanction.
I wish the ghouls maintained their grotesque appearance as the first fallout
Yeah me too.
I wish the newer games kept that aspect. "Nuclear horror" type stuff.
Fallout 4's design for the ghouls is more realistic for what radiation burns actually look like, so I get what they were going for.
But they aren't horrifying to look at. The whole point as to why most people hate ghouls, is because of how grotesque they look.
You know what I low key thought this was someone else’s video based on title and thumbnail lol. These vaults sound horrid..
Damn I need to work on personalising my thumbnails then!
@@WiseFish you had a personal touch, it was the blue background. I remember it fondly.
Man the first vault sounds like San Fran...
I have a question are there any actual good vaults
Vault 76 and 101 were alright I believe. Could be wrong. I’d have to research that
Vault 11 and Vault 69 are my favorites
@@akramgimmini8165 vault 69 would be an experience that I dono if I’d enjoy or not!
@@WiseFish would be an good Harem Anime thou xD
Vault 21
Imagine the last thing you hear is “Gary.” 😂😂😂
I still think 112 was a typical person playing SIMS
Some of the vaults need to burn to the ground definitely vault 22 like my god
Yeah Vault 22 freaks me out
Part 2 plz