Spaceship VFX Graph Breakdown!

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  • Опубліковано 25 жов 2019
  • The node-base effects in Visual Effects Graph enable you to create amazing VFX in real-time! In this demo project, there are plenty of examples showing the variety of effects you can achieve with this tool!
    ole.unity.com/unityspaceship
    Visual Effect Graph empowers you to author next-generation visual effects through its node-based behaviors and GPU-based compute power.
    unity.com/visual-effect-graph
    blogs.unity3d.com/2019/08/19/...
    blogs.unity3d.com/2019/03/06/...
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КОМЕНТАРІ • 34

  • @simoncodrington
    @simoncodrington 4 роки тому +4

    Great videos guys, I'd be really keen on seeing more visual effect graph videos, preferably with some breakdown of the various components (so we can build our own effects)

  • @wrymen
    @wrymen 4 роки тому +3

    looks like star citizen, but much cleaner, nice job guys

  • @457Deniz457
    @457Deniz457 4 роки тому +1

    Rly Nice Video, Thanks ! :)

  • @XZYSquare
    @XZYSquare 2 роки тому

    thank you unity

  • @TedThomasTT
    @TedThomasTT 4 роки тому +1

    Good video

  • @Seacat17
    @Seacat17 4 роки тому +1

    I can't learn Unity on my PC... But this video was really interesting!

  • @joshua.jebadurai
    @joshua.jebadurai 4 роки тому +1

    Damn, this looks rad.

  • @PixelMystique
    @PixelMystique 4 роки тому

    Looks like I'll be making tutorials for these. Luckily I haven't done any particle tutorials yet 😅

  • @GTgamesetutorials
    @GTgamesetutorials 4 роки тому

    Awsome

  • @user-yt4ed9ux7c
    @user-yt4ed9ux7c 4 роки тому +2

    Потрясающее видео! Отличная демка! Если бы я знал английский, было бы вообще супер 😁

  • @KibritCreativeSolutions
    @KibritCreativeSolutions 4 роки тому

    may I please ask you that "how can I have Collision particles with an object" ? I seen that plane box etc, could not find anything object that what I have on scene.

  • @jonteboimakesgames
    @jonteboimakesgames 4 роки тому +1

    WOW

  • @evobytegaming4484
    @evobytegaming4484 4 роки тому

    Wait, how is the particles colliding with the objects in the scene, I thought the GPU particles could not collide. Is this something new?

    • @emilegreyling7913
      @emilegreyling7913 4 роки тому +1

      It's usually too slow to pass the particles from the GPU to CPU. However, you can do collisions between particles and the depth buffer on the GPU which is probably what's happening here.

    • @evobytegaming4484
      @evobytegaming4484 4 роки тому

      @@emilegreyling7913 That's pretty cool, thanks for explaining

  • @vistitol
    @vistitol 4 роки тому +1

    One video doing the same thing using the "old" way, only to compare!!!

  • @lemetamax
    @lemetamax 4 роки тому +1

    1 question: I thought the VFX graph is simulated on the GPU, and because of that, physics calculations like collisions can't be done with the VFX graph. What's up with the collision(depth) block, and how does the particles collide with the floor?

    • @Gonzakoable
      @Gonzakoable 4 роки тому +1

      I don't know how they do it exactly but the main problem with GPU computing is not giving them information but taking information out of them. So having some slight physics simulation in GPU is OK

    • @emilegreyling7913
      @emilegreyling7913 4 роки тому +2

      It's not so much that you can't do physics calculations on the GPU and more about the fact that the GPU knows nothing about your CPU colliders. What depth based collision does is very simple. It takes the camera depth buffer on the GPU and compares it to the depth of a particle. If the particle is at a further depth than the depth buffer value, for example below a floor, it considers it to have collided with the floor. It's not entirely foolproof or accurate but it's good enough in most situations

    • @lemetamax
      @lemetamax 4 роки тому

      That's actually really good. Thanks!

    • @garrettstevensen2467
      @garrettstevensen2467 4 роки тому

      Emile Greyling man you are one smart guy... what is your role/position/job title?

    • @emilegreyling7913
      @emilegreyling7913 4 роки тому +1

      @@garrettstevensen2467 I don't work at Unity, but I am a game developer. I made a GPU particle system for my studio back when Unity didn't have this type of stuff and I've messed around with VFX Graph source code a bit, so I figured I'd just share some knowledge. I'd rather call myself experienced than smart, but thank you 🙂

  • @iamarugin
    @iamarugin 4 роки тому

    2019.3? Please?

  • @werewolf2206
    @werewolf2206 4 роки тому

    🌟🌟🌟🌟🌟

  • @vaishnav_mallya
    @vaishnav_mallya 4 роки тому +2

    You guys should complete that demo and make it a game.

  • @impheris
    @impheris 4 роки тому

    IDK, for me, it looks waay more complicated this way

    • @elektra81516
      @elektra81516 4 роки тому

      Exactly, it's for more complicated effects that require lots of fine tuning, it is also simulated on the GPU rather than the Cpu which makes it much faster and more particles can be created.

    • @Foxtrop13
      @Foxtrop13 4 роки тому

      @@elektra81516 give me the gpu stuff keep the overcomplicated state machine

    • @elektra81516
      @elektra81516 4 роки тому +2

      @@Foxtrop13 its not that complicated, if you cant take the time to understand it then i dont think you should be trying to make games

    • @kendarr
      @kendarr 3 роки тому

      Trust me the sooner you learn node based stuff you'll never want to come back

  • @ElDesarrollador
    @ElDesarrollador 4 роки тому

    Ok... nice... but... talk to me about FPS and optimization... not everybody can afford a pc gamer...