32:15 "Emergency surface? Yeah, let's not do that, shall we?" What, you'd rather sink with all hands? Because that's your choice at this point. The boat is lost; the emergency surface is to allow the crew to abandon ship.
The USS Houston being partially submerged and proudly flying the American flag has to be the most cowboy thing I've ever seen in this game. This is even more fitting as the namesake of the sub is in Texas.
If you've seen Dr Strangelove, that's some big 'Major Kong riding an A-bomb out of the bomb-bay yelling YEEHAW' energy. Sometimes you've just got to love Americans.
Honestly, if this game (when it fully releases) has a multiplayer or coop option. I think that it would be amazing and quite fun to simulate these battles!
Hey Stealth, Nikos here. Interesting scenario, I think one of the most difficult, as you have a lone submarine against a whole battle group. I believe you were detected from the Tu-142 very early and it dropped some torpedoes, but most of them, the UMGT-1s (400 mm diameter), were the carries of the SS-N-14s that came from Udaloy and the Krivak. The Tupolev acted as I've seen you using the helicopters, dropping sonobuoys and checking the area. So, you were detected early and you got influxed with counters of any kind. Also, your torpedoes were also detected and the RBUs did a very good job. The emergency surface was hilarious, indeed... 🤣🤣🤣 As for the 100 mm hits, I noticed that the Krivak noted you as you surfaced and hit you with their cannons, they have two AK-100 (Krivak II class). Have a nice time, I'll watch your next scenarios - they are very interesting.
Good news. You managed to close the bulkhead so that no more water is coming into the sub. So, the sub is not sinking. Bad News. The water pumps cannot get rid of the water and the sub is only able to get the front above the water's surface.
I believe the biggest issue was you needed to create separation as soon as possible for the enemy subs to either eliminate them or force them back far enough to go after the surface ships. They were the bigger threat in detecting you below the layer. One Mk48 south probably would have done that and focusing on eliminating the west subs probably would have been better. Early on, it would have been an essential bit of information in calculating the amount of time you had left before you needed to book at safe quiet speed (20 kts) to intercept main surface group at optimal torpedo range. At 26 knots, those ships are practically deaf, which equals blind targets but with standoff ASW weapons. Give the scenario to Jive Turkey and see how he fares.
He was never killing a ship in that fleet. In this game, ships have RBUs, which are currently 100% effective against torpedos, basically. 2 or three subs firing off ~8 or so torpedoes each from different angles might have a chance of getting a few through, but a single LA class is never going to push a torp through the RBU barricade. Torpedoes are loud, and so even if the fleet is steaming at 15 knots or so, they will detect the torps well before they get within RBU minimum range.
Ah you must already have a hundred hours in the game that hasn't been released yet yes? Considering you clearly seem to know better than Stealth himself what moves he should make... Just stfu, watch and enjoy the video. Nobody needs your incessant backseating. Especially considering you haven't even played the game.
Tough scenario, I think you chose correctly in trying to kill the subs first. It will be restricted information about max speed before you lose wires but I think 15 knots was what Cold Waters chose so likely about there. You can also break the wire changing course or depth. Bit surprised at reload time of 15 mins unless that’s for all four tubes. Reloading whilst you sprinted to new location was the right time to do it too. That Bear was blatantly getting a selfie with you.
You could mark the position of the enemies when above the layer and then launch from below, it should mask you quite well, unfortunately there is not control of the cruise depth of the torpedoes like in cold water, where you can tell them to stay on the other side of the layer until they go active.
The Houston with the bow up out of the water because the stern is flooded is very familiar to Cold Waters players. I've 'killed' many a sub, only to see it speeding around at 32 knots with the bow up out of the water, as it's the only way it can keep from sinking. Full speed, planes up. Of course, now the bow is a great big radar target for a harpoon missile, or gunfire for a nearby ship
ESM isn't "electronic signals measurement," it's "electronic support measures." Just wanted to make sure you don't get more comments like this in the future!
@@bigboy379 Out of curiosity, which navy? Maybe it varies from country to country, because Google says otherwise. www.google.com/search?q=esm+military&rlz=1C1VDKB_enGB1088GB1088&oq=esm+&gs_lcrp=EgZjaHJvbWUqBggBEEUYOzIGCAAQRRg7MgYIARBFGDsyEAgCEC4YrwEYxwEYgAQYjgUyDQgDEC4YrwEYxwEYgAQyDQgEEC4YrwEYxwEYgAQyBwgFEAAYgAQyBwgGEAAYgAQyBwgHEAAYgAQyBwgIEAAYgAQyBwgJEAAYjwLSAQgyOTI2ajBqN6gCCLACAQ&sourceid=chrome&ie=UTF-8
For this kind of game, I don't know that they actually need to model the SLBM's. Those are intended to attack land targets, like cities or major bases, and not ships.
Hi Stealth, This video was hilarious! I hope the Devs fix some of this, but I 😂 over this! Anyway, a suggestion for a single sub vs a large group heading in a "general" direction. Match their course (and speed as best you can). Keep the wires if at all possible. Go ahead and fire. Say you're shadowing a group going 000 and they're to port. So they're 270 to you. But you need to fire 315 so ships and torpedoes meet. If you mask your torpedoes well, they'll counterfire to their 135 while you are almost at their 090. Every time they have to evade let's you stay ahead of them. Tactical conditions apply.
I hope they enable the ballistic missiles at least to be fireable as an event thing. Not like, to employ in a fight, but would be great for mission building
37:25 Must have been an experimental LA class that was able to fire the harpoons into open air instead of the canisters from under water. More reliable delivery.
Love your vids long time viewer. I think you need to be more patient, get in closer and from behind. Sounds easier than it is but i think you might get better results.
The UMGT-1 Torpedo can be dropped from aircraft, but also can be dropped from the SSN-14 “Silex” anti-sub missile. Those Krivak class ships can carry four such missiles each.
Its my understanding submarines really can get that bow-up. There was one incident in WWII where an American sub was so out of trim engineering put the screws to flank trying to stop a descent because the tail was approach crush depth with the nose still high. When they did an emergency blow the bow got all the air, the trim problem got worse and the sub was more or less vertical when it broached. Crazier stories than that you probably don't live to tell, though.
Interesting. After going down a quick Sovremenny DDG rabbit hole, the explanation is that these ships weren't fitted with permanent hangars, rather they all had temporary telescopic aluminum hangars they can put on and take down whenever they pleased to protect their helicopters from the elements (unless they have these hangars fitted on and off while in port, where they put said hangar away for safe keeping on board the ship is beyond me). Regardless, there was only enough fuel aboard for 2 refuels for their helicopter (nothing I've read suggests they had reloads for weapons, sonar buoys, etc. on board), so these ships were not supposed to operate Ka-27s permanently.
would be nice to start with air assets already in the air with carriers the sudden rush to get planes off the deck and the subsequent micromanagement is too tedious and can do with a change
This takes me back to Silent Hunter III, where I used to hunt in that exact area in the later years of the war due to the lessened asw threat. Good times.
The sub riding with the nose facing the stars happens on cold waters as well. If you use the nuke missiles or torpex torpedoes on the ships with the mod in cold waters, when it hits the ships they go 100s of feet in the air spinning 200 rps, it is crazy. Yes they need to fix this game with the submarines. In silent hunter 4 the crew in life boats, are yelling for help.
cold waters has a submarine (that doesn't exist in the real world) that can easily beat anything in this game. It has everything a capitol missile ship has, and it has a turbo boost so you can get out of the way of torpedoes real fast. You can also shoot down the bear, and helicopters, and has an RPU 6000 (but it can't shoot at torpedoes only subs. One day someone might put it in this game as a mod, but it would be too easy and not much fun. This game is excellent, however right now my ships have a problem with not firing when I want them to even though they are in range and ready, and they won't always obey my nav commands. It looks easy to adjust the config files, however I would like to see a way to adjust the load outs and maybe add ships in the missions, and maybe a camphane where you start out a ship captain and then graduate eventually into a fleet admiral.
I'm pretty sure the mk48 adcap is supposed to have a really good come on its sonar which is why they were able to search just below the surface but still detect the subs running deeper. In cold waters the mk48 is amazing as well lol
Does the enemy know your location because you are not that deep? Also, does doglegging help, or is the AI too "AI" to fire back on the last bearing where the torpedoes are coming from?
I saw Jive Turkey play a sub mission and he said that apparently this game doesn't let you control the torps like Cold waters, even if they are wire guided. The game will do it automatically as long as the contact is on the mini map. I guess it's one way to lower micro-ing the game. But I like it to be an option.
there aren't really that many in the game (yet). Just two (quite similar) submarines (one being basically an upgrade of the other) and a fast attack (missile) boat for the west as well as a minesweeper for the east.
The problem with any sub scenario in this game right now where the AI is the surface force is the AI won't use sonar bouys (it hadn't been implemented yet) hence makes these a "bit" unfair and too easy for the sub player.
RBUs are incredibly powerful right now.. they are almost a guarenteed kill on any torps with one salvo. Unless their effectiveness is nerfed, shooting torps at any ship with an RBU is going to be a waste of time.
I don't think we can uphold this "formidable navy" myth after their recent showings. Although the AI should be a lot more up to scratch, given that it doesn't drink🤣
Dawg, the soviet navy of 1983 was alot more capable than the russian navy any time post 1991. I don't think they would be doing any of the outlandish scenarios like invading the US or some shit but it would be prudent to always prepare for the worst. Edit: grammar Edit2: on second thought Stealth here does try to be dramatic with his scenarios, I don't see the soviets ever trying to break the GIUK gap with anything less than submarines. The soviet naval doctrine more or less centered around negating the air craft carrier and submarine threat of the US rather than going for massive attacks of their own.
It's going to need some patching for realism though, have ships stop at random moments because the AI sold off their fuel or spare parts of a few extra rubles.
interesting strategy you tried with this. one method I could see working is sense you detect the group very early on, I'd get close to the surface, then launch a spread of Tomahawks before crash diving at flank to below the lair, you then run at flank to an intercept point say 20 miles away from where you were. you slow to 1/3rd and come just above the lair and wait, in the US Navy this maneuver is called Sprint and Listen. though the general way that's used is to try and triangulate a sub's position. regardless by that point you'd be far enough away from the location of your first attack that their ASW assets might be searching in the wrong area... LA Class Subs are crazy quiet, I think they radiate less noise then the background sea sounds which is what makes them so deadly IRL.
Remember, the French sold the plans to the Lafayette class SSBN's to the Soviets. That's why they are so similar. Try replaying the scenario. Go deep, go flank, go west.
@@DrydockDreamsGameshow do you know they don’t have em? They are NATO members and if they ever were in negotiations of buying the ship from the US they would have access to em, at least the exported version.
@@Lfcsweden-n5m We might be allies, but we don't even share our actual position for boomers, otherwise we wouldn't end up colliding with each other. Last thing you're going to do is share schematics for boomers (SSBNs are not the kind of things you offer for exportation 1:1) knowing that the French had to develop their own naval nuclear propulsion program (rejecting eventually US help), and from 1959 on elected to have an independent nuclear development and usage doctrine, specifically aimed at excluding all links to the US in that department (which involved warheads & missile technology too). What was done with the British in that regard cannot be generalized (and the same goes for today) and the Redoutable class had to be developed by the French on their own. At any rate I don't even know where that story of the French selling out Lafayette secrets might come from. I'd like to see actual stories about that, if they exist outside the imagination of the gentleman above ^^
32:15 "Emergency surface? Yeah, let's not do that, shall we?" What, you'd rather sink with all hands? Because that's your choice at this point. The boat is lost; the emergency surface is to allow the crew to abandon ship.
The USS Houston being partially submerged and proudly flying the American flag has to be the most cowboy thing I've ever seen in this game.
This is even more fitting as the namesake of the sub is in Texas.
If you've seen Dr Strangelove, that's some big 'Major Kong riding an A-bomb out of the bomb-bay yelling YEEHAW' energy.
Sometimes you've just got to love Americans.
Hey stealth, the UGMT-1 is the torpedo that the SS-N-14's (the silex's) drop, pretty much russian ASROC torpedo
SS-N-15 is the Soviet version of ASROC IMO, with the Ikara being the -14's Western predecessor.
Honestly, if this game (when it fully releases) has a multiplayer or coop option. I think that it would be amazing and quite fun to simulate these battles!
Multi-player would be fun.
@@Possumbaby1413As if it isn't buggy enough as single player. Could only start to imagine what other bugs that would introduce.
iirc the devs have said they might consider adding it when the single player version is done
They said that they currently have no plans to add multiplayer/coop support
Hey Stealth, Nikos here. Interesting scenario, I think one of the most difficult, as you have a lone submarine against a whole battle group. I believe you were detected from the Tu-142 very early and it dropped some torpedoes, but most of them, the UMGT-1s (400 mm diameter), were the carries of the SS-N-14s that came from Udaloy and the Krivak. The Tupolev acted as I've seen you using the helicopters, dropping sonobuoys and checking the area. So, you were detected early and you got influxed with counters of any kind. Also, your torpedoes were also detected and the RBUs did a very good job. The emergency surface was hilarious, indeed... 🤣🤣🤣 As for the 100 mm hits, I noticed that the Krivak noted you as you surfaced and hit you with their cannons, they have two AK-100 (Krivak II class). Have a nice time, I'll watch your next scenarios - they are very interesting.
Good news. You managed to close the bulkhead so that no more water is coming into the sub. So, the sub is not sinking.
Bad News. The water pumps cannot get rid of the water and the sub is only able to get the front above the water's surface.
16:40 I don't know why they would be running deep, you targeted nothing, that was a snapshot on a bearing, they don't know what they're looking for.
I believe the biggest issue was you needed to create separation as soon as possible for the enemy subs to either eliminate them or force them back far enough to go after the surface ships. They were the bigger threat in detecting you below the layer.
One Mk48 south probably would have done that and focusing on eliminating the west subs probably would have been better.
Early on, it would have been an essential bit of information in calculating the amount of time you had left before you needed to book at safe quiet speed (20 kts) to intercept main surface group at optimal torpedo range.
At 26 knots, those ships are practically deaf, which equals blind targets but with standoff ASW weapons.
Give the scenario to Jive Turkey and see how he fares.
He was never killing a ship in that fleet. In this game, ships have RBUs, which are currently 100% effective against torpedos, basically. 2 or three subs firing off ~8 or so torpedoes each from different angles might have a chance of getting a few through, but a single LA class is never going to push a torp through the RBU barricade.
Torpedoes are loud, and so even if the fleet is steaming at 15 knots or so, they will detect the torps well before they get within RBU minimum range.
Ah you must already have a hundred hours in the game that hasn't been released yet yes? Considering you clearly seem to know better than Stealth himself what moves he should make... Just stfu, watch and enjoy the video. Nobody needs your incessant backseating. Especially considering you haven't even played the game.
@@okem8408 Correct (to your first question and statement about knowing more than Stealth himself).
@@mavor101 Ok cool. But i wasnt talking to you child.
@@okem8408 Uh oh toxic UA-cam commenter alert. ;D
Tough scenario, I think you chose correctly in trying to kill the subs first. It will be restricted information about max speed before you lose wires but I think 15 knots was what Cold Waters chose so likely about there. You can also break the wire changing course or depth.
Bit surprised at reload time of 15 mins unless that’s for all four tubes. Reloading whilst you sprinted to new location was the right time to do it too.
That Bear was blatantly getting a selfie with you.
You could mark the position of the enemies when above the layer and then launch from below, it should mask you quite well, unfortunately there is not control of the cruise depth of the torpedoes like in cold water, where you can tell them to stay on the other side of the layer until they go active.
The Houston with the bow up out of the water because the stern is flooded is very familiar to Cold Waters players. I've 'killed' many a sub, only to see it speeding around at 32 knots with the bow up out of the water, as it's the only way it can keep from sinking. Full speed, planes up. Of course, now the bow is a great big radar target for a harpoon missile, or gunfire for a nearby ship
"I'll just pop up the ESM mast, see if that gives me any info, oh we just detected everybody based off their radar, well we were spotted"
You can blow ballast several times, it just has a recharge time.
knew it was gonna be fun when i saw the kirov
ESM isn't "electronic signals measurement," it's "electronic support measures." Just wanted to make sure you don't get more comments like this in the future!
Ok thanks
Wrong, it’s electronic signal measurement. I was a navy ESM tech for 10 years
Tak naprawdę to jest skrót od "Estera Ssie Migdały"
@@bigboy379 Out of curiosity, which navy? Maybe it varies from country to country, because Google says otherwise.
www.google.com/search?q=esm+military&rlz=1C1VDKB_enGB1088GB1088&oq=esm+&gs_lcrp=EgZjaHJvbWUqBggBEEUYOzIGCAAQRRg7MgYIARBFGDsyEAgCEC4YrwEYxwEYgAQYjgUyDQgDEC4YrwEYxwEYgAQyDQgEEC4YrwEYxwEYgAQyBwgFEAAYgAQyBwgGEAAYgAQyBwgHEAAYgAQyBwgIEAAYgAQyBwgJEAAYjwLSAQgyOTI2ajBqN6gCCLACAQ&sourceid=chrome&ie=UTF-8
@@JakowFomiczWariennikow nobody knows what you’re saying man
Stern depth planes are bonkered. Hence no raising of the tail.
For this kind of game, I don't know that they actually need to model the SLBM's. Those are intended to attack land targets, like cities or major bases, and not ships.
There's land battles in this game
They could take out naval bases or air bases, but a war going nuclear would make most units obsolete compared to the nuclear munitions
Someone needs to mod this game to act as a visual front to Command Modern Operations
I was on the Houston SSN-713 from 2012 to her decommissioning in 2016. Loved that boat. Hooyah warship Houston.
Classic Cold water sub scenario, Nice flashbacks!! very nice content!!
Hi Stealth,
This video was hilarious!
I hope the Devs fix some of this, but I 😂 over this!
Anyway, a suggestion for a single sub vs a large group heading in a "general" direction.
Match their course (and speed as best you can).
Keep the wires if at all possible.
Go ahead and fire. Say you're shadowing a group going 000 and they're to port. So they're 270 to you. But you need to fire 315 so ships and torpedoes meet.
If you mask your torpedoes well, they'll counterfire to their 135 while you are almost at their 090.
Every time they have to evade let's you stay ahead of them.
Tactical conditions apply.
One other thing, I thought that the MK-48 had a transit speed of 40-45 kts and when activated jumped to 55 kts.
Uss Houston: I'm fookin invisible...lol😂
@@ShadowOfAnEpicSaxmanExclusive The Galloping Ghost of the Barents coast
@@Possumbaby1413 The red on the keel makes it go invisible 😂😂
@@E.V.A.N-COProductions WAAAAAAGH :D Smash them Sovyees
I hope they enable the ballistic missiles at least to be fireable as an event thing. Not like, to employ in a fight, but would be great for mission building
37:25 Must have been an experimental LA class that was able to fire the harpoons into open air instead of the canisters from under water. More reliable delivery.
the camera facing thru the Delta/Yankee made the water fog go away at 17:40. I could see a sub, not sure if its the LA or the other Soviet SSN/SSBN
The Sub captain must be a biker having his boat doing a wheely in front of the Soviet fleet.
What a chad :D
Love your vids long time viewer. I think you need to be more patient, get in closer and from behind. Sounds easier than it is but i think you might get better results.
The UMGT-1 Torpedo can be dropped from aircraft, but also can be dropped from the SSN-14 “Silex” anti-sub missile. Those Krivak class ships can carry four such missiles each.
Its my understanding submarines really can get that bow-up. There was one incident in WWII where an American sub was so out of trim engineering put the screws to flank trying to stop a descent because the tail was approach crush depth with the nose still high. When they did an emergency blow the bow got all the air, the trim problem got worse and the sub was more or less vertical when it broached. Crazier stories than that you probably don't live to tell, though.
Funny, the Dolpin style jump!
That's got to be the first time I've seen a sub pull a wheelie.
4:09 the Sovremenny class destroyers are different from each other, i think 2 of thos doesn't have a Helicopter hangar.
Interesting. After going down a quick Sovremenny DDG rabbit hole, the explanation is that these ships weren't fitted with permanent hangars, rather they all had temporary telescopic aluminum hangars they can put on and take down whenever they pleased to protect their helicopters from the elements (unless they have these hangars fitted on and off while in port, where they put said hangar away for safe keeping on board the ship is beyond me).
Regardless, there was only enough fuel aboard for 2 refuels for their helicopter (nothing I've read suggests they had reloads for weapons, sonar buoys, etc. on board), so these ships were not supposed to operate Ka-27s permanently.
I've been playing modded cold waters as i wait for sea powers release date
would be nice to start with air assets already in the air with carriers the sudden rush to get planes off the deck and the subsequent micromanagement is too tedious and can do with a change
This takes me back to Silent Hunter III, where I used to hunt in that exact area in the later years of the war due to the lessened asw threat. Good times.
The sub riding with the nose facing the stars happens on cold waters as well. If you use the nuke missiles or torpex torpedoes on the ships with the mod in cold waters, when it hits the ships they go 100s of feet in the air spinning 200 rps, it is crazy. Yes they need to fix this game with the submarines. In silent hunter 4 the crew in life boats, are yelling for help.
Cue Benny Hill music :D
It might help to have a no escape calculator for torps.
cold waters has a submarine (that doesn't exist in the real world) that can easily beat anything in this game. It has everything a capitol missile ship has, and it has a turbo boost so you can get out of the way of torpedoes real fast. You can also shoot down the bear, and helicopters, and has an RPU 6000 (but it can't shoot at torpedoes only subs. One day someone might put it in this game as a mod, but it would be too easy and not much fun. This game is excellent, however right now my ships have a problem with not firing when I want them to even though they are in range and ready, and they won't always obey my nav commands. It looks easy to adjust the config files, however I would like to see a way to adjust the load outs and maybe add ships in the missions, and maybe a camphane where you start out a ship captain and then graduate eventually into a fleet admiral.
I'm pretty sure the mk48 adcap is supposed to have a really good come on its sonar which is why they were able to search just below the surface but still detect the subs running deeper. In cold waters the mk48 is amazing as well lol
Yeah, this bug is now getting on the nerves, better to get it fixed ASAP XD.
Does the enemy know your location because you are not that deep? Also, does doglegging help, or is the AI too "AI" to fire back on the last bearing where the torpedoes are coming from?
I saw Jive Turkey play a sub mission and he said that apparently this game doesn't let you control the torps like Cold waters, even if they are wire guided. The game will do it automatically as long as the contact is on the mini map. I guess it's one way to lower micro-ing the game. But I like it to be an option.
GO FOR THE HEAVIES
Could you do more Missions with German Ships and subs?
there aren't really that many in the game (yet).
Just two (quite similar) submarines (one being basically an upgrade of the other) and a fast attack (missile) boat for the west as well as a minesweeper for the east.
@@Seth90 Lütjens class DDG is coming.
Enjoying the vids, stealth. Hope your doing well
Thanks man. Doing well today. How are you?
34:46 Sea Power's production was managed by Todd Howard, confirmed. 😉
It just works©
No, that's quite literally exactly what you want to do in this situation.
There seems to be something wrong with our bloody subs today
Nose on the surface do make sense when your stern is full of water
35:25: (Pirate of the Caribbean theme intensifies)
I saw it in the event log, your 3rd MK48 was intercepted by an RBU-6000
22:07 Silex drops the UMGT-1
Can you use nukes eg from SSBNs to attack a base?
No, nukes aren't in
I just checked; the SS-N-14b Silex can carry the UGMT-1. That's probably where they all came from.
why are you yeeting the torps in the sub direction instead of launching them AT the sub?
It seems by shooting harpoons at them while your sub is stuck at the surface, you are keeping them occupied so they can't attack your sub.
The problem with any sub scenario in this game right now where the AI is the surface force is the AI won't use sonar bouys (it hadn't been implemented yet) hence makes these a "bit" unfair and too easy for the sub player.
UGMT-1 is air-dropped. I know this because I played Cold waters dot mod and airdropped it with a helix
RBUs are incredibly powerful right now.. they are almost a guarenteed kill on any torps with one salvo. Unless their effectiveness is nerfed, shooting torps at any ship with an RBU is going to be a waste of time.
Question: doesn't a towed array get damaged (or even snapped off) when going too fast without retrieving it?
Not sure. It should, but I haven't seen it yet
@@Stealth17Gaming Thanx, tell the developers if you happen to :)
Do we know where Sea Power devs get the data on these vessels, I’m hoping Jane’s and not their mate Dave form the pub.
War Thunder forums
@@Stealth17Gaming😂😂😂
@@Stealth17Gaming Think Dave might have given me more confidence. I was curious why the LA class didn’t have tomahawk cruise missiles.
@@magnus800 But this is a FLight 1, i dont think that had VLS yet?
@@xxxm981You are correct, it didn't
could you do a "Hunt For Red October" scenario. Single missile boat chased into us waters by large surface force and single / few ambush subs.
is there the arleigh burke or American vls in sea power
Not yet
@@Stealth17Gaming thx for letting me know
20:00 Can you not just right click the torpedo and click "unit reference?" Or does that not work with weapons?
Doesn't work on weapons. It's a feature I've requested
@@Stealth17Gaming Great. Hope they add it.
I noticed when you paused and accidentally went to the menu there was finally a save thing. Dose that mean they got it working?
Not yet. Work in progress
its electronic support measures ESM
Why does it feel like no vessel in this game has bulkheads? Slightest hull damage and the entire thing floods out
If it's a 20 mile radius circle it's not a unit circle...
the ingame encyclopedia needs a search function. Would be great QoL
what is the soundtrack?
It's the in-game soundtrack.
@@Stealth17Gaming yeah but i have been trying to find and its not on UA-cam its not on Spotify. Couldnt even Google it.
But where Can i find the songs couldnt find on UA-cam, Spotify or Google where are they?
As critical as I've been about the AI. You've done well. Excellent presentation and you are solid on fundamentals concerning naval warfare.
I don't think we can uphold this "formidable navy" myth after their recent showings. Although the AI should be a lot more up to scratch, given that it doesn't drink🤣
Dawg, the soviet navy of 1983 was alot more capable than the russian navy any time post 1991. I don't think they would be doing any of the outlandish scenarios like invading the US or some shit but it would be prudent to always prepare for the worst.
Edit: grammar
Edit2: on second thought Stealth here does try to be dramatic with his scenarios, I don't see the soviets ever trying to break the GIUK gap with anything less than submarines. The soviet naval doctrine more or less centered around negating the air craft carrier and submarine threat of the US rather than going for massive attacks of their own.
It's going to need some patching for realism though, have ships stop at random moments because the AI sold off their fuel or spare parts of a few extra rubles.
@@nvelsen1975 ok that would be funny.
Well this is the 80s. Back then the Soviets _were_ a formidable opponent.
alledgedly
Say what you like about the USSR, but they did make good looking ships (and boats).
The Kirov is basically a missile land base with some shafts stuck in it by force
People say this about everything the Soviets make
I... I don't think it's supposed to do that
interesting strategy you tried with this. one method I could see working is sense you detect the group very early on, I'd get close to the surface, then launch a spread of Tomahawks before crash diving at flank to below the lair, you then run at flank to an intercept point say 20 miles away from where you were. you slow to 1/3rd and come just above the lair and wait, in the US Navy this maneuver is called Sprint and Listen. though the general way that's used is to try and triangulate a sub's position. regardless by that point you'd be far enough away from the location of your first attack that their ASW assets might be searching in the wrong area... LA Class Subs are crazy quiet, I think they radiate less noise then the background sea sounds which is what makes them so deadly IRL.
Remember, the French sold the plans to the Lafayette class SSBN's to the Soviets. That's why they are so similar. Try replaying the scenario. Go deep, go flank, go west.
The French sold plans they did not have in the first place? That must have been quite the deal of the century. Sounds legit.
@@DrydockDreamsGameshow do you know they don’t have em? They are NATO members and if they ever were in negotiations of buying the ship from the US they would have access to em, at least the exported version.
@@Lfcsweden-n5m We might be allies, but we don't even share our actual position for boomers, otherwise we wouldn't end up colliding with each other. Last thing you're going to do is share schematics for boomers (SSBNs are not the kind of things you offer for exportation 1:1) knowing that the French had to develop their own naval nuclear propulsion program (rejecting eventually US help), and from 1959 on elected to have an independent nuclear development and usage doctrine, specifically aimed at excluding all links to the US in that department (which involved warheads & missile technology too). What was done with the British in that regard cannot be generalized (and the same goes for today) and the Redoutable class had to be developed by the French on their own.
At any rate I don't even know where that story of the French selling out Lafayette secrets might come from. I'd like to see actual stories about that, if they exist outside the imagination of the gentleman above ^^
@jwrockets still nothing to add to the original claim? I'd like to remember, really, please do humor us a bit further.
The little white and red things on top of subs are retractable umbrellas for crew to sunbathe under when not on the mission.
It's the rescue buoy.
34:46 Is that the USS Biden/Harris?
LA class torpedo boomer!
Playing in God-mode is completely pointless.