good tut, learned a lot actually, seeing you mess around with those sliders made me do the same thing and i learned a bunch of cool things. ty for this :)
i think they changed the edge detect node, its not working as in your video, unfortunately (despite of that, your tutorial is amazing, taught me a lot!)
Am I missing something??!!!! How can the normal and height map give out the result that bump??? I mean you wouldn't believe the bump surface is fake. It'ss like a surface that have topology give out that bump intensity. I mean HOW?!! OMG i need to test this, I didn't believe that flat surface can turn out like that.
Hello 3dEx at exactly 0:36 you realize that your ambient occlusion has a problem and you click on the 3D view to open a tab, what is this shortcut to open this tab? thank you so much
sir i have an issue with my MAYA model ( TEXTURE ISSUE ). when i applied normal map on my model some of part visible black. i know the reason behind it. the reason is in UV. some part who is visible black are facing opposite side in UV. i manually change that wrong sided UV. is there any technique who is gonna simplify this headache ?? Bcoz when we model hardsurface modeling this manually technique waste lots of time. i tried vertex and face normals technique. but this technique is work on model's opposite face not on UV's opposite direction. could you pls help me to out this ??
It would be better to show how to properly export your material. And then in the Substance painter it looks like a hat full. PS I would be very grateful.
I'm learning designer and it's been like 3 days since I installed it but I'm loving it thanks to people like you!
Awesome! Great to hear!
Oh Designer, How I love and hate you at the same time lmao
good tut, learned a lot actually, seeing you mess around with those sliders made me do the same thing and i learned a bunch of cool things. ty for this :)
Awesome!
Dude you really helped me with my modeling skills thanks so much, just got substance painter can't wait to learn more about it
Awesome! Great to hear
First song is the Beach theme from Plok if anyone's still wondering
Helpful as always. Have been applying your techniques to my own stylized art pieces. Appreciate it. Will definitely support your patreon
ty!
is this the full process? like could i recreate it?
Thank a lot mate exactly the kind of tut i was waiting for!
i think they changed the edge detect node, its not working as in your video, unfortunately (despite of that, your tutorial is amazing, taught me a lot!)
daaang, normally I hate when the tutorials have music, but this was exactly what I listen to while I'm working lol.
Great stuff!
Haha nice!
That's Amazing :D
Thank you!
Am I missing something??!!!! How can the normal and height map give out the result that bump??? I mean you wouldn't believe the bump surface is fake. It'ss like a surface that have topology give out that bump intensity. I mean HOW?!! OMG i need to test this, I didn't believe that flat surface can turn out like that.
Hello 3dEx at exactly 0:36 you realize that your ambient occlusion has a problem and you click on the 3D view to open a tab, what is this shortcut to open this tab? thank you so much
to preview it in the 3D view, hold down right mouse click over the ambient occlusion and drag it to the 3D view and choose "ambient occlusion"
@@3dextrude thanks you :
Amazing ! Is it available for purchase on your gumroad page ?
Thank you! It is, link in the description.
I loved the list of songs! Does anyone know the author?
The tracks are from the games plok and axelay
Hi, at 1.27, Why my Flood Fill to Gradient cannot connect with the Blend node? I was confused..
Really? Make sure you are using the grayscale version and not the color version for both the flood fill and the splatter nodes.
@@3dextrude Thank you !! Fixed! Appreciated!
New to this. Can someone tell me how to import a cube in here at start
Plok theme :D
You know it!
Hi, which rgaph template did you use? i dont have the AO output.
You can duplicate one of the outputs and set it to AO
@@3dextrude got it. Thank you
Are you tought long because creat these model?
Not sure what you mean, I make it as I record; I don't really rehearse it.
you can really see he gone through some trial and error phases.
can i get a music name?
Wait.. DOes it not tile?
If I remember correctly it should
@@3dextrude No it does not
the slack notification sound at like 7:55 threw me off
haha
sir i have an issue with my MAYA model ( TEXTURE ISSUE ). when i applied normal map on my model some of part visible black. i know the reason behind it. the reason is in UV. some part who is visible black are facing opposite side in UV. i manually change that wrong sided UV. is there any technique who is gonna simplify this headache ?? Bcoz when we model hardsurface modeling this manually technique waste lots of time. i tried vertex and face normals technique. but this technique is work on model's opposite face not on UV's opposite direction. could you pls help me to out this ??
It would be better to show how to properly export your material. And then in the Substance painter it looks like a hat full.
PS I would be very grateful.