Adobe Substance Designer: All Nodes Needed To Create Rocks In MINUTES
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- Опубліковано 2 сер 2024
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Bite-sized, easy-to-follow breakdown/tutorial on how to make rocks within minutes in Adobe Substance Designer!
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0:00 Intro
0:28 Getting started (Node overview)
0:39 Getting started (generators)
1:05 Generating shapes (Distance node)
1:53 Generating shapes (Edge detect)
2:10 Deformation (Directional warp)
2:38 Quick tip!
2:48 Creating height (Flood fill)
4:18 Bevel/smoothing edges
4:30 Using gradient maps
6:06 Smoothing edges technique #2
7:30 Summarizing nodes
8:07 Summarizing what we made - Ігри
I don't usually bother commenting but this was fantastic tutorial, keep making more!
And the more I appreciate you taking the time to tell me this, thank you very much! :D
Even after two years, this tutorial holds so so much value, Thank you very much.
One of the best Substance Designer tutorials on UA-cam
That means a lot! stay tuned since I'm back at making them and planning to drop them around the end of the year (building up some bulk first :) )
As good as it could be. I am admired with your skill of presentation of information. Great job. Thank you
This is such a good video, wish I'd seen it when I was first starting out. Definitely going to send it to as many people as i can
Appreciate it an awful lot!! :D
Underrated video. Pure gold bro. Thx for sharing! Keep doing this stuff!
Awesome breakdown! Thank you!
Your tutorial is so cool, exactly what I needed! I want to see more graphical techniques! More geometric piecing techniques!In fact, I want to watch all substance designer tutorials! Haha, forgive my greed, but if you can make a long tutorial, I am willing to pay for it!
You absolutely made my day! Thank you so much! The next upload should be on how to make Arcane-style textures/materials and techniques on that, and I'm definitely planning on expanding. Comments like these definitely give me even more motivation to do so! :D
Really good video, I wish there were more tutorials out there that cover foundations like this
Great tutorial! Thanks!
Nice tutorial. Thanks!!
Very amazing thank's!
Oh man this is fire!
as a beginner these are very helpfiul keep it up!
Very glad to hear!
Holy shit you make substance designer easy. The internet needs more of this
Can't express how much this means to me. My entire goal and that of AnArtBrand is to make things as easy and straight to the point as possible for all levels of expertise. So really glad to get comments like these! Thanks for leaving it and checking out the content :)
excellent i subbed
subbed
Worth noting is that the tile random node is MUCH faster (because 'simpler') than the tile sampler node.
distance doesnt do hard edge for me
how did you separate materials (rocks) from each other?
What is your favourite thing to make in Substance Designer? 🤔
Hello, I am a beginner and @5:40 when using gradient map, I only can connect yellow line right after. So whatever I connect next, only yellow line falls into. How did you maintain the grey line?
wait, I got it. changed into gayscale.. whoo!
Thanks, I solved this reading your comment.@@abibackground
just "play with Tile Random's settings" isn't that eay to follow! prob a good tutorial but i think i have to pass as a beginner, i can only get it to do regular tiles not the wird patterns you start with
@@DarkShroom I appreciate your feedback! But the best way to learn is to try things yourself besides only following step by step, or that's my philosophy and of the content I make. It might not be for everyone but I still appreciate the comment and your thoughts :)