Substance Designer - Stylized Clover Material

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  • Опубліковано 27 лис 2024

КОМЕНТАРІ • 53

  • @MoD-zf9lv
    @MoD-zf9lv 5 років тому +1

    wow the last trick with slope blur to add variation of albedos was really cool

  • @JayAnAm
    @JayAnAm 6 років тому +2

    Great video as always and very nice material!

  • @CouchFerretmakesGames
    @CouchFerretmakesGames 6 років тому

    I love this stylized style, more of this pls more! :D The first time I tried Substance Designer like 3-4 years ago I thought it is for realistic styles only.

    • @3dextrude
      @3dextrude  6 років тому +1

      Its for all styles.

  • @pawpotsRS
    @pawpotsRS 6 років тому +3

    I SUBS!!!, this is a nice video thanks for uploading this. more subscriber

  • @MrMagacitl
    @MrMagacitl 6 років тому +2

    thanks for the interesting video

  • @ChocolateMilkMonster
    @ChocolateMilkMonster 6 років тому +2

    Awesome work. You've convinced me to learn this program.

    • @3dextrude
      @3dextrude  6 років тому

      Awesome! Great to hear.

  • @brunogomes-tm6cm
    @brunogomes-tm6cm 6 років тому +2

    Muito bom amoo esse canal ❤

  • @ShadowMagnus
    @ShadowMagnus 6 років тому

    this is an awesome tutorial

  • @ahmadtalal.official
    @ahmadtalal.official 5 років тому

    Can u make a full step by step tutorial of creating stylized assets in substance designer?
    I will buy it even if its premium.
    Thanks

    • @3dextrude
      @3dextrude  5 років тому

      I posted a video a tutorial not too long ago, it's in my channel; the medieval wall one

  • @TDS201X
    @TDS201X 6 років тому

    Nice, SD is so interesting to play with, and not as hard as i first look at someone's messy graph. 😂

    • @3dextrude
      @3dextrude  6 років тому +1

      graphs can definitively get messy haha

  • @Evillivy-Utau
    @Evillivy-Utau 5 років тому

    This texture is so nice!!
    I followed along and I was wondering, how did you get so much height in your final version? I'n mine it's a few millimeters and your looks like you got about a centimeter(as a comparison, not literally)

    • @remon563
      @remon563 5 років тому

      you have to set HEIGHT displacement to Tesselation height and up the values. You can set this in your 3D material preview, top left somewhere

    • @Evillivy-Utau
      @Evillivy-Utau 5 років тому +2

      @@remon563 thank you so much!!

  • @anhhung11013
    @anhhung11013 3 роки тому

    @6:40 thank you for this amazing tutorial but i have a question, is there a way to prevent the intersection between 2 leaves. At first it's hard to notice but during the base color process it's started to show very clearly.

    • @3dextrude
      @3dextrude  3 роки тому +1

      There is through masking and blending different clumps instead of all in one node

  • @remon563
    @remon563 5 років тому

    Hi 3dEx, love this channel! have you tried the "Curve Drawing System for Substance Designer" yet ? its a custom add-on which you can draw crazy accurate shapes with. It would be cool to see you try it out, maybe for foliage ? cheers!

    • @3dextrude
      @3dextrude  5 років тому +1

      I haven't, I might take a look

  • @FPstyle1
    @FPstyle1 5 років тому

    Cool work man! Just wondering, around 7:20 (or the final render itself), there are leaves that are intersecting each other because you have a gradient on your leaf. How would you fix that problem?

    • @3dextrude
      @3dextrude  5 років тому +1

      Best way would be to try not to have leaves that intercept like that, this can be done by making two or more sets of leaves and putting them together with masks.

    • @FPstyle1
      @FPstyle1 5 років тому

      @@3dextrude Thanks for the reply man! I figured as much as well! Thank you for the time

  • @dragoneelyuu
    @dragoneelyuu 6 років тому

    for every stuation , is substance designer better than the other workflows ? forexample im using maya > zbursh > s.painter to take for any coating texture

    • @3dextrude
      @3dextrude  6 років тому +1

      It depends, it is easier to change and update a texture using Designer, but it doesn't necessarily mean it's a better workflow. The maya to zbrush sculpt also works fine and it's easier to get what you want.

    • @nourghafarji
      @nourghafarji 5 років тому

      +3dEx so can we conclude that getting materials from designer is almost for game engines where we need a certain material to be applied throughout the level on multiple objects, in the other hand z brush gives you the material for a certain mesh not a seamless material
      if i make any sense lol

  • @EnberFeres
    @EnberFeres 6 років тому

    Im completely ignorant if we talk about substance designer. It''s possible to make the first clover in photoshop and import it on substance designer?

    • @3dextrude
      @3dextrude  6 років тому

      You can do that, yes.

  • @nourghafarji
    @nourghafarji 5 років тому

    is there a way to add a pattern in sub, like an svg file or png, the vector kind

  • @yggrassildigital8483
    @yggrassildigital8483 6 років тому

    nice! thank you. your background music like from the playstation 1 game - Brave Fencer Mushashi

    • @3dextrude
      @3dextrude  6 років тому +1

      The music Is from various yugioh games.

    • @yggrassildigital8483
      @yggrassildigital8483 6 років тому

      3dEx wow. i will watch this always till i learn to create materials like this. thanks

  • @dragoneelyuu
    @dragoneelyuu 6 років тому

    do alot of work at a texture is effect the fps in game as high poly-low poly balance ? or how much

    • @3dextrude
      @3dextrude  6 років тому

      No because you will import the low poly to the game, the high poly is only used to bake details.

  • @Strelokos666
    @Strelokos666 5 років тому

    I can't believe these basic geometrical patterns are meant to be used to create any of nature's shapes.

  • @thenortherndoge
    @thenortherndoge 6 років тому

    I'll never understand how some people are able to do ridiculously complex maps in designer like the procedural ramen i saw at artsation.

    • @3dextrude
      @3dextrude  6 років тому

      Yeah there are some people who are insanely good.

  • @ValeGoG
    @ValeGoG 6 років тому +2

    Топ! :)

  • @ferozhossain3401
    @ferozhossain3401 6 років тому +1

    Lovely, but substance designer seems very tedious.

    • @3dextrude
      @3dextrude  6 років тому +2

      It gets fun once you learn the basics.

    • @strrb8578
      @strrb8578 6 років тому +3

      At first it is, still is for me. The best thing to do is blindly follow the steps of videos like this one, and then explore and play around with the options. Good luck !

    • @learn3d659
      @learn3d659 5 років тому

      @@3dextrude How you figure out which node to you? I am new to the designer and have just started learning so asked :).

    • @3dextrude
      @3dextrude  5 років тому

      First by watching some tutorials, I recommend the substance academy website and then it's mostly by trial and error and you get a better idea of when to use what node.

  • @エレダー
    @エレダー 4 роки тому

    copyright song duelist of the roses, dislike?

  • @Frez121212
    @Frez121212 4 роки тому

    what is that awful music? sounds like 10 songs overlapping

  • @thegingerbreadman8919
    @thegingerbreadman8919 6 років тому +1

    solid work