I love this stylized style, more of this pls more! :D The first time I tried Substance Designer like 3-4 years ago I thought it is for realistic styles only.
This texture is so nice!! I followed along and I was wondering, how did you get so much height in your final version? I'n mine it's a few millimeters and your looks like you got about a centimeter(as a comparison, not literally)
@6:40 thank you for this amazing tutorial but i have a question, is there a way to prevent the intersection between 2 leaves. At first it's hard to notice but during the base color process it's started to show very clearly.
Hi 3dEx, love this channel! have you tried the "Curve Drawing System for Substance Designer" yet ? its a custom add-on which you can draw crazy accurate shapes with. It would be cool to see you try it out, maybe for foliage ? cheers!
Cool work man! Just wondering, around 7:20 (or the final render itself), there are leaves that are intersecting each other because you have a gradient on your leaf. How would you fix that problem?
Best way would be to try not to have leaves that intercept like that, this can be done by making two or more sets of leaves and putting them together with masks.
for every stuation , is substance designer better than the other workflows ? forexample im using maya > zbursh > s.painter to take for any coating texture
It depends, it is easier to change and update a texture using Designer, but it doesn't necessarily mean it's a better workflow. The maya to zbrush sculpt also works fine and it's easier to get what you want.
+3dEx so can we conclude that getting materials from designer is almost for game engines where we need a certain material to be applied throughout the level on multiple objects, in the other hand z brush gives you the material for a certain mesh not a seamless material if i make any sense lol
At first it is, still is for me. The best thing to do is blindly follow the steps of videos like this one, and then explore and play around with the options. Good luck !
First by watching some tutorials, I recommend the substance academy website and then it's mostly by trial and error and you get a better idea of when to use what node.
wow the last trick with slope blur to add variation of albedos was really cool
Great video as always and very nice material!
I love this stylized style, more of this pls more! :D The first time I tried Substance Designer like 3-4 years ago I thought it is for realistic styles only.
Its for all styles.
I SUBS!!!, this is a nice video thanks for uploading this. more subscriber
thanks for the interesting video
Awesome work. You've convinced me to learn this program.
Awesome! Great to hear.
Muito bom amoo esse canal ❤
Tmj mano!
this is an awesome tutorial
Thank you!
Can u make a full step by step tutorial of creating stylized assets in substance designer?
I will buy it even if its premium.
Thanks
I posted a video a tutorial not too long ago, it's in my channel; the medieval wall one
Nice, SD is so interesting to play with, and not as hard as i first look at someone's messy graph. 😂
graphs can definitively get messy haha
This texture is so nice!!
I followed along and I was wondering, how did you get so much height in your final version? I'n mine it's a few millimeters and your looks like you got about a centimeter(as a comparison, not literally)
you have to set HEIGHT displacement to Tesselation height and up the values. You can set this in your 3D material preview, top left somewhere
@@remon563 thank you so much!!
@6:40 thank you for this amazing tutorial but i have a question, is there a way to prevent the intersection between 2 leaves. At first it's hard to notice but during the base color process it's started to show very clearly.
There is through masking and blending different clumps instead of all in one node
Hi 3dEx, love this channel! have you tried the "Curve Drawing System for Substance Designer" yet ? its a custom add-on which you can draw crazy accurate shapes with. It would be cool to see you try it out, maybe for foliage ? cheers!
I haven't, I might take a look
Cool work man! Just wondering, around 7:20 (or the final render itself), there are leaves that are intersecting each other because you have a gradient on your leaf. How would you fix that problem?
Best way would be to try not to have leaves that intercept like that, this can be done by making two or more sets of leaves and putting them together with masks.
@@3dextrude Thanks for the reply man! I figured as much as well! Thank you for the time
for every stuation , is substance designer better than the other workflows ? forexample im using maya > zbursh > s.painter to take for any coating texture
It depends, it is easier to change and update a texture using Designer, but it doesn't necessarily mean it's a better workflow. The maya to zbrush sculpt also works fine and it's easier to get what you want.
+3dEx so can we conclude that getting materials from designer is almost for game engines where we need a certain material to be applied throughout the level on multiple objects, in the other hand z brush gives you the material for a certain mesh not a seamless material
if i make any sense lol
Im completely ignorant if we talk about substance designer. It''s possible to make the first clover in photoshop and import it on substance designer?
You can do that, yes.
is there a way to add a pattern in sub, like an svg file or png, the vector kind
nice! thank you. your background music like from the playstation 1 game - Brave Fencer Mushashi
The music Is from various yugioh games.
3dEx wow. i will watch this always till i learn to create materials like this. thanks
do alot of work at a texture is effect the fps in game as high poly-low poly balance ? or how much
No because you will import the low poly to the game, the high poly is only used to bake details.
I can't believe these basic geometrical patterns are meant to be used to create any of nature's shapes.
I'll never understand how some people are able to do ridiculously complex maps in designer like the procedural ramen i saw at artsation.
Yeah there are some people who are insanely good.
Топ! :)
Lovely, but substance designer seems very tedious.
It gets fun once you learn the basics.
At first it is, still is for me. The best thing to do is blindly follow the steps of videos like this one, and then explore and play around with the options. Good luck !
@@3dextrude How you figure out which node to you? I am new to the designer and have just started learning so asked :).
First by watching some tutorials, I recommend the substance academy website and then it's mostly by trial and error and you get a better idea of when to use what node.
copyright song duelist of the roses, dislike?
:(
what is that awful music? sounds like 10 songs overlapping
:(
solid work