@@DarkchGames especially since one of the key problems people have is the npcs doing stupid stuff apparently, and this reviewer is like "WOW the npcs DO STUFF". That said, it still looks like it's alreay better than MD in many ways. The MD fans had to practically BEG the devs to allow more combat.
I can assure you I wasn't paid for this video 😂 I was invited to the playtest which is what this video was based off, and then I bought the game like everyone else to keep playing it. So far I'm not regretting it
one thing about medieval dynasty that sets itself apart from other types of these games is that MD is mainly just a farming/decoration game with some survival elements. I don't think it was ever supposed to be combat oriented.
hows MD is decoration game ? you can't even deco inside the house, you can't even ROTATE your fcking farm plot. you can't simply MOVE the house without having to destroy everything.
I do like the autonomy of the NPCs in bellwright but I also like the family aspect of medieval dynasty where you can have a spouse and children to carry on your legacy when your character dies.
This video is EXACTLY what I was looking for! I enjoyed Medieval Dynasty a ton, but definitely ran out of stuff eventually (before even needing the "dynasty" aspect...). Thank you!
Basically where your goal is to create a character, pick a side of the map, and conquer the map at a certain set of time. Custom game mode sort of thing.
Manor Lords isn’t a survival game, it’s a city builder that’ll be forgotten by the vast majority of people in a couple of weeks because the game barely has any content yet, I’ve seen streamers beat the game in less than 5 hours on normal difficulty
@@ThinkPositiveDude my guy if it’s an early access game yeah I’m pretty sure you can beat the game in 5 hours, it’s like you people don’t understand the words “early access” or your just choosing not to have common sense
Brilliant video, such a succinct overview and comparison. Really well presented and put a new game on my radar. Got a sub from me, hope to see more Bellwright content on your channel!
@@cryptic-s7o I'm not totally sure how that aspect works yet, not tried it since 1.0 release but I think your character only. Not quite like Bellwright/Bannerlord etc but you do fight other villages I think
I've played both and logged over 100 hours in Medieval Dynasty. I'm currently around 30 hours in Bellwright. From my experience, Bellwright is so much more grindy, sometimes almost to a fault. For instance, going to Tier 2 by building the Village Hall was a pain in the arse. For one, it takes so much resources and two, it takes forever to build. Even with assigning the villagers to build it, it still takes a while to complete. Also, researching and crafting things takes longer than it needs to be. In Medieval Dynasty I don't remember being pissed off quite as often because things were taking way too long to build. In Bellwright it feels like everything takes twice as long to build. Both are extremely fun to play, but I will have to give the edge to Medieval Dynasty because it doesn't piss me off as much as Bellwright.
I'm also at that stage of the game, although I'm playing co-op so that helps a bit speeding things up. From what I can tell hiring lots of villagers and prioritising their tasks based on their skills is the key to alleviating a lot of the grind - I'm still wrapping my head around the prioritisation system. It may be worth submitting your feedback to the Devs as they are doing daily tweaks, fixes and adjustments based on feedback and bug reports :) I absolutely love Medieval Dynasty but sometimes it feels like pure micro management and not enough action. We'll see if Bellwright will keep scratching that itch or if it ends up the same :)
I was going to give MD a shot when I found Bellwright. Now I'm about 300 hours in the game bascially forgot that there was some kind of main quest line and have still not reached the final tech tier. ;-) Though due to raids I must say it kept me so busy at times that it was outright stressful. On the other hand there is always something to do: Inspecting outposts if they have all tools and food, scouting for new resources, fortification, expansion of the village, buying seeds for farming, managing storage and preparing for winter and raiding the raiders back of course. So you can do quests but usually it's easy to set own own goals like for example I've just geared up a whole NPC village, let's see if they now can fight back without my assistence. ;) Thoug I must say as of now it's too cumbersome to lead an army arround the map because you constantly have to stock up everybody wíth food and that in turn spoils fast. They've improved on the latter meanwhile so it lasts longer but the cheap basic food like dried mushrooms or berries is gone in about 2 in game days, so you hardly can't be on an expedition for weeks. Also the weapons break after a while and need to fixed or replaced. Finally since there are teleporters in the game that only can be used by the player, I most of the time end up fighting enemies myself. My people have better things to do anyway, like taking care of the farms or chopping more wood. ;-)
Perfect video, exactly what I was looking for. I'm very surprised you only have 1k subs, this video was the quality that I'd expect of a 200k-1mil channel! I've been looking for a replacement for Medieval Engineers since that game's development was abandoned, and Bellwright looks closer to it than Medieval Dynasty due to the larger emphasis on combat. I was very disappointed to learn the buildings are pre-built in both though, and that Bellwright doesn't really have survival mechanics. In the month since you released this video, have you learnt anything about if they have any plans to add free-form building like ME, or more in-depth survival mechanics like ME or MD?
Thank you so much 🥹 this means a lot. Totally agree with you there, if only MD and Bellwright had freeform building...! I dream of being able to build like in Valheim or Enshrouded. I doubt that will be added after the fact as it completely changes the building mechanics, but I suspect/hope they'll add more decoration pieces, customisable build pieces like different walls, windows etc like in MD. Bellwright Devs will definitely add more survival elements down the line, so that will make it interesting too
looks good. Hopefully with MD and SD the game loop doesn't get boring. Good thing they implemented some brains into the NPCs tho :) Also yes, the playtest video is requested.
I'm so glad that these kinds of games can get made these days. This is what I have wanted devs to use modern PC power for. Not perfectly realistic lighting, a huge world with dynamic gameplay.
This feels like the other half of what Bannerlord is missing. A game that had a blend of the two (Large scale battles and armies/factional warfare, with a micromanaged world building element like this) would honestly be a dream come true.
6:42 You may not need to drink the water in Bellwright ... but I bet you were actually really happy to have build near water when you needed to go gather River Reed, weren't you?
@@GwentheShieldmaiden I just started playing, so I am not that far into the game. Is it possible to build some building close to the water, and have them collect the River Reed that way? Like with a mining camp and tin/copper ore?
Yes, this was a great compare and contrast. Thank you. If they add just a couple of survival mechanics to Bellwright, it sounds like a nearly perfect game. Or perhaps some mods could be created? But I LOVE the NPC system. Sounds amazing.
Thank you for watching! 🌸 And yes I believe there are already some mods for Bellwright, and the Devs are keen to do mod support as they were modders themselves before
Yes! But this will come later, the devs are working on it :) There's already limitations on what you can forage in the winter so seasons have more of an impact now
@@Yt81818That's fair, I played on stream for 9h straight yesterday and barely scratched the surface of all the content, I'll probably get another 70h out of it so I don't regret buying it for that price :) Glad I gave it a shot
It does have interesting elements that we don't often see in survival games. I hope it captivates me more than Enshrouded, as I'm not much of a builder anyway!
@@GwentheShieldmaiden Enshrouded has some fun gameplay, but yeah. It is the building elements that drags people in for sure 🙂 Anyway, if you'll play Bellwright, I'll sure watch it.
I haven't played Bellwright since the last couple of big updates but I'm planning to dive back in closer to 1.0 to see what has changed. I'm currently playing the MD Autumn Update and enjoying the new weapons, armour etc but wishing there were a few more enemies to fight. So far the bandit camps have been a little easy!
Medieval Dynasty seemed a little too tedious because of the micro-managing of the villagers. Bellwright, as you mentioned, seems to have greatly improved the mechanics of village management and seems to be a lot more fun. Think I'll try it out....after I complete the Ashlands in Velheim
Having enough villagers helps a bit to speed things up, and I am playing co-op with 3 friends so even though it's grindy, I don't feel the pain as much. I'm also not yet at tier 2 (still building the village hall) so maybe things will get harder after building wise. But it may be worth submitting your feedback to the Devs as they're constantly tweaking and patching the game based on player feedback. They've been very proactive on the official Discord to address pain points
What i would love is a game like this, but based more in fantasy! Let me be an orc building up my clan! Let me be a dwarf managing my own mine and smithy
Keep in mind that the company behind Bellwright has a history of releasing games in EA and never finishing them. It's worth checking out the video Kira did on it before you consider buying the game.
so what i heard is that they left last oasis after the player basis died.. but they still made 2 more seassons before leaving it after the player basis died. is that what you mean?
@@xXChemikerXx What I mean is look up the youtube channel Kira and look at his video on Bellwright from yesterday. He explains quite clearly their previous projects and why he doesn't have faith that this one will get finished.
Thanks for the video! I've played Medieval Dynasty in the past but it was just... too passive? I played the Bellwright beta last year and I've been pretty hyped for it. Thing is now I'm trying to look for more info on Manor Lords since it keeps being compared to Bellwright. Either way, I want to give the Bellwright Devs a chance solely because I found the game to be very fun. I will miss those Survival Elements though. I actually really loved that in MD.
I totally get the passive thing with MD, I love that game but really do miss action! I wish it were more like Valheim in that regard. Maybe that's why I'm enjoying Bellwright, it feels like the stakes are higher as you could be killed at any time by bandits!
Thanks for watching! From the official Discord: "We'll have controller support soon, it should work partially out of the box but you'll definitely be missing some buttons you need"
Was watching SirJayWalkers Bellwright Stream and he mentioned you and came to check it from another perspective... Very awesome video and comparison between the 2 games... I feel like medieval dynasty needs more late game content to break the autonomy... it kinda gets boring late game without any action, but from what i watched, bellwright might be more fun with weapons and combat.
Yes you've hit the nail on the head! I'm towards the end of my co-op playthrough of Medieval Dynasty and we've almost unlocked every building and decorated our town, there's not much else to do other than hunting for sport and endless fetch quests. I really want my kid to be of age to experience the dynasty aspect, but that's going to take another 100h of gameplay 😩 way too long
This is a really sketchy video (just like the developer). Comparing a game overly favourably to another game thats designed to be completely different.
Question: I played Medieval Dynasty, one thing who bugged me was the repetitive tasks, I mean I can't play hours and hours so I'm annoy to spend my gaming time to collect wood and painfully skill my farming skill... what is your thought on that for both games ?
With both games you're supposed to hire NPCs to do the grunt work for you, to the point you should be able to be completely hands off... hypothetically. It's always still some micro management to make sure the NPCs collect the things you need, but if set up properly you should be able to cut out grinding entirely
@@GwentheShieldmaiden IIRC In medieval dynasty you need to skill your character to unlock techs. It was too repetitive IMO, but I did not play that game for more a year, maybe even two...
@@Nick-y9c yes that's right, and in Bellwright there's an element of that but it's not as prevalent. To upskill you can read books that you find through quests or buy
I just bought MD a few days ago i love it, but yes it lacks combat. I hear they are slowing improving that aspect. The 2 games need to merge tbh haha thats the game we are all looking for. MD for 17$ was an absolute steal in my eyes.
Yes, they have it on their roadmap! I'm very excited too. Another game in the Dynasty series, Sengoku Dynasty is currently in EA with a full release next month and they have an improved combat. Still lacks the army and raiding element Bellwright has though
Thanks! I understand. I just keep my expectations knowing that the game might not evolve more, but in its current state it's enough for me to have fun so I was ok spending the money :) Also I had heard of ORKAM and LO, what's the 3rd game they developed?
Yes true! Although Bellwright might eventually come out on console too after 1.0, typically EA games are first released on PC until stabilised and optimised enough, and then develop consoles, cross-play etc. I hope they do!
Oxygen Not Included already exposed the glaring issue with priorities, and non-specific assignments: workers do one step of a task and go to the next task, wasting time on traveling back and forth between them, taking forever to finish anything. I've had a worker with research on priority 9 and construction on 5, and it still lugged a single log from the communal chest to a building site, then went back to research for one second, before going on his way to fell trees, so I've had to completely disable all activities except research for that worker to stick to researching. Sorry, but eventually having to resort to disregarding priorities and setting everything to disabled while keeping one task active, is just functionally the same thing Medieval Dynasty already has with its own specific assignments, so there is no way less micromanagement nightmare involved here...
Yeah I'm still trying to wrap my head around this priority system now that I've played the EA version a bit, the devs have been taking feedback on those points so there might be some tweaks in the future. We shall see. I'm just happy they actually do stuff even without a specific assignment, rather than being idle like in MD
OH also you might have gotten the priority ranking the wrong way around: Priority 1 will get tackled first, Priority 9 is bottom of the list. So if you want them to do research first, you need to put it in 1 :)
@@GwentheShieldmaiden Now that's totally counterintuitive. Thanks. The issue I described with workers doing just one step of a task to go do one step of another task still persists with equal priorities though, just like it does in ONI. Oh well... releasing half-finished games is the norm nowadays, what can you do.
To be fair it's in Early Access :) so yeah it's not finished, and if those issues are reported to the devs they can fix them quicker (they've already done 4-5 patches since release so they're definitely listening)
@@GwentheShieldmaiden I'm a child of an era where you bought disks that actually had the game files on them, you put them into your computer, and what you installed was the game everyone was playing for years. Then came internet. Patching is convenient now. Higher speed internet -> larger patches are excusable -> what the hell, let's just not finish games and release them. Oversimplified, but accurate. The only excuse for unfinished content in my book is episodic content.
Absolutely, there's plenty of games (KCD, Mount & Blade etc) that do that aspect better! I found that interesting that Bellwright is trying to mix that element with other survival and crafting elements too. Unique mix :)
Not really bellwright is more a RPG And Dynasty is more a survival management game The only thing you can compair is the city building element the rest is totaly different
@@GwentheShieldmaiden the entire tech tree is manor lords. 80% of this game is basically manor lords. All they did was add hunger to your person, and your the worker not the one telling others to work. Oh wait that’s there TOO It’s literally third person manor lords lol.
@@RameyFamily I'd say it's closer to Bannerlord than ML in that case. But I still think they're totally different games in a totally different category. I'm not interested in playing Manor Lords because it's an RTS, while Bellwright is an action survival/RPG that happens to have battles and city building, which is more my thing. Ultimately it's down to the balance of different elements that will attract different players :)
@@GwentheShieldmaiden I’m a fan of both. I played the demo thing manor lords released last year for about a week. The similarities are basically copy and paste I do enjoy this game though but it really does seem exactly like manor lords when you look at the tech tree. And the workers in the community you build. Some of it even looks copy and paste. I’m a huge fan of banner lords. But lately the only modding community has been its only saving grace. Same with Total War if you’re a historical type gamer like me. What else do you guys play?
@RameyFamily I'm more of a co-op survival player so things like Medieval Dynasty, Valheim and 7DTD. Dabbled a bit with Enshrouded but wasn't taken by it, and sometimes play some Mordhau for bash bash (but I'm absolutely TERRIBLE at it but it's fun for meme value). And back in the day I played a bit of AoE 2. I really love Medieval Dynasty but it's a lot of micro management which can be frustrating at times
The gaming community is a toxic place. This game is great and a good comparison video. One tip eat meat it has a health regen aspect. And seasons have a small debuf slightly less productive in winter followers are have a small mood change because it’s raining and you’re running across the landscape. It’s a great game as is fully playable and complete story included right to end game at day one of ea release that’s impressive. I played medieval dynasty at day one. I couldn’t play it it was horrible I picked it up like 6 months later and enjoyed it ended up many hours in but at day one to day one this is insanely better.
Ngl I feel like they picked the worst time possible to release this game, because it’s not going to compete with Manor Lords, that’s a fact. They should have given Manor Lords a few months for the hype to die down. I’m still getting the game, just definitely not now.
Yeah Medieval Dynasty has that, but not Bellwright as it would be very hard to manage alongside the raiding system (would children fight too? what if both parents die before a child is old enough? etc etc)
Idk, I learned that the developer's are owned by Snail Games, and snail games have a history of not being able to publish and host good quality, finished games. I bought Dark and Light when it first came out, super excited about it because it was like, fantasy medieval/DND + ARK, and content creators were going BANANAS over it. Then it just dropped off the face of the earth. Abandoned by snail. I won't purchase another Early Access game from them or any sub-developers owned by them again.
Idk , to be honest i was following medieval dynasty since 0.8 version , and it improved quite a lot along the way , but at the same time is was not that laggy , idk the visual in both look the same but the level of detail in bellwright is just out of place , i mean do we really need 150k polygon trees ? the game feels more like alpha then early access , ppl forgot how early access started all along, it started with games being almost finished , like they had the base gameplay but some content was still in development , now EA basically throw at you a laggy mess with somehow finished mechanics and stuff like that
I have played Bellwright over 120 hours. Its a great game. It does need some work and polish here and there, such as, *using fences* to farm and kill bandits is OP and needs tweaking. The leveling of skills takes too long as well. Other than that I have thoroughly enjoyed it. Medieval Dynasty is garbage. With the ability being able to modify how easy the enemies are to kill, the game is super easy, and lacks any challenge. They shouldn't allow you to massively lower enemy health at all. Its like a built-in cheat code. Even if the Dev's drop Bellwright and never develop it again its already more fun and challenging then MD was.
Bellwright looks cool but I'm very sceptical seeing the developers, donkey crew. Their last two games got lots of hype and buys and were later abandoned before being fully released when they were unable to improve the games significantly and the playerbases died. The devs can either be viewed as incompetent or fraudulent, neither of which gives you lots of hope when buying into an alpha.
That's fair, and everyone should do their own research and weigh the pros and cons before buying any game. For me, having playtested it and seeing how much content there is, it was worth the purchase and I'll get my money's worth in game hours, even if development goes no further
@@GwentheShieldmaiden That's all well and good, but that's like sitting down at a restaurant, paying for your meal; waiting two hours and only getting half the course and saying "Well, for the money spent even though we didn't get everything promised, I still enjoyed what they offered and the time we spent waiting." That's the problem; too many people are comfortable paying for a third or half of a promised product; and that promotes developers to look at the numbers and say "Well, the player base has dipped down, it's not worth it for us to keep making the game, let's shelve it and just start work on a new one, and people will buy into it in a year or two when we put it up as 'early access' and we'll see how that goes." Nobody goes into a restaurant, orders a meal, and when only a fraction of the meal is delivered; are happy to pay for less than was promised. Nor does anyone goto a movie and when the movie is turned off on the last 15 minutes, do they get up and say "Well, I enjoyed what I got to watch."
Developers should forget the "directional" combat thing, and never look back. It looks and feels somewhat complex, but damn, these are games... Its just bad.
The crafting and building seemed interesting but I really disliked the intro of Bellwright. So much that i took it off my wishlist as soon as I saw someone playing the demo and heard the intro. The story seemed just so badly written and unrealistic that i lost all interest. What's your thought on the story? Does it improve further down the line? Are you forced to follow a rather rigid story arc and does the game end when you finish the story or can you play endlessly like in Medieval Dynasty?
Yeah the intro is a bit long winded, the TL;DR is just: you are coming back to a land you had to flee as a child after being wrongly accused of murdering the future King, now his sister is in power and a tyrant and everything's turned to shite Brexit style, so you come back to liberate villages from the bad lords and Queen. That last bit is really the key takeaway and end goal, but you're pretty much left to do whatever you want like in MD. There don't seem to be a rigid story line beyond that at some point you should liberate other villages, but not even sure that's being enforced. Good news is you can skip that intro cinematic ;)
@@GwentheShieldmaiden the constant praise of bellwright, but then not mentioning medevil dynasty’s benefits. And also the devs might abandon the game which i hope they don’t
I tried to focus more on sharing the key differences between the two games for those who don't know Bellwright and want to benchmark it against a more established game, and concluded that which one might prefer is really down to preferred playstyle. MD has less action (as of now and before their next Combat update) and is a lot more chill to play, but also has a more enjoyable settlement building/decoration element to it. I found that in MD once you max out all the tech and progression, it can get a bit stale. But I still really enjoyed it which is why I started playing Sengoku Dynasty next. Bellwright felt like it had a lot going on from the get-go, it feels like it has a lot of content from the start which makes it pretty exciting early game. But I hit a bit of a wall with the progression which made it a bit frustrating (but probably more user's fault tbf). And some parts of the settlement management and UI aren't as intuitive, but the Devs have been continuously improving on those bits since EA release so hopefully that will get better too. And it's still an EA game, so it comes with some bugs and improvements needed ofc. Overall I do think both have their merits, it really depends what you want to get out of your gaming experience, what kind of progression you enjoy, and even your mood imo :)
@@GwentheShieldmaiden Wow all facts.. idk how tf you how articulately explained both sides of the argument in a non bias way, THROUGH TEXT!? But you did. That’s really quite impressive, i went from being more sceptical about your channel to an eager subscriber who is waiting to hear your outlook on future topics!
@@PashaOCEThank you for taking the time to watch, comment and have a constructive discussion, that's really appreciated! :) Hope you enjoy the rest of the videos 😊
Note to devs: 1. Speed up the pace of the game itself by at least 10%, ideally 20%, all around (way to slow to move/run without any gear, let alone when you equip full set of plate armor) 2. Improve storage capacity for all buildings, by 100% 3. Speed up the building animations by 30-40% (clicking on a few dots at first, to build any starter building is nice, but starting tier 2 and don't let me start on tier 3 buildings, it is a nightmare, especially when you need something quickly and you are doing all the building yourself, at night, when your AI helpers are sleeping) 4. Combat needs a lot of polishing, for an early access experience it is ok, but leaves a lot to be desired 5. Being able to equip only 1 cloth quiver is really handicapping you in any kind of raid scenario, should also be improved upon 6. While finding food is not the issue, getting all the ore types is another story... 7. Minimap needs a complete rework (it is a complete mess at this point). 8. Getting the Bellwright status at any neutral village shouldn't be the prerequisite to build "Village archery range" and "Village training grounds", cause you need those buildings to help you earn required "Trust points" (they can only be build once you have maxed trust points). Not being able to place "Travel sign" closer to a village is ridiculous. 9. No water interaction in any way, so kind of makes it funny having to provide food for your subjects, but water is not the issue. 10. Day goes by really quickly, needs to be addressed in a way that we should get somewhere in the ball park of 40-50% more daylight than it is at the moment. Overall, game has a lot of potential, but also needs a ton of work. Judging their track record, I am not keeping my hopes high. If they manage to get things sorted out, in a few years time (I would say at least 2 more years before the official release) this game could become one of the best in genre.
I think MD has slowed a lot, they went the path of co op and other platforms over more content being released first, it's their game but they chose to get more money over a better game.
Wow this was such a great video! The side by side comparisons are fantastic!
I would trust the Medieval Dynasty developers more than the Bellwright developers which have a history of incomplete games.
exactly, they ignored the history of the company that never delivered what they promised, it looks like a paid review
Medieval Dynasty is really derpy.
@@DarkchGames especially since one of the key problems people have is the npcs doing stupid stuff apparently, and this reviewer is like "WOW the npcs DO STUFF".
That said, it still looks like it's alreay better than MD in many ways. The MD fans had to practically BEG the devs to allow more combat.
This is true, but at the moment I'm seeing up to half a dozen updates every day. Not that that's a long term sign, but it's a positive move
I can assure you I wasn't paid for this video 😂 I was invited to the playtest which is what this video was based off, and then I bought the game like everyone else to keep playing it. So far I'm not regretting it
one thing about medieval dynasty that sets itself apart from other types of these games is that MD is mainly just a farming/decoration game with some survival elements. I don't think it was ever supposed to be combat oriented.
Totally! Although did you see the next big update on their roadmap is a combat update? I'm very excited and curious about that!
That's what makes it so good.
I don’t think so medieval dynasty is exactly what’s it’s called medieval dynasty just developers ain’t gonna give us everything right away
hows MD is decoration game ? you can't even deco inside the house, you can't even ROTATE your fcking farm plot. you can't simply MOVE the house without having to destroy everything.
Medieval Dynasty: survival aspects as an individual
Bellwright: survival aspects as a group of people
That's such a good way to describe it!
exactly.. not even close to the same game. I have no desire to play bellwright..
@@oztuber2 Medieval Dynasty is trash... waaay to easy
I do like the autonomy of the NPCs in bellwright but I also like the family aspect of medieval dynasty where you can have a spouse and children to carry on your legacy when your character dies.
autonomy of the NPC's is lazy imo... might as well watch a movie rather than play the game
it is about time Mount & Blade had a Baby with Medieval Dynasty and made Bellwright .
Fantastic video; it was quite helpful. I would be interested in seeing gameplay content as well. Keep up the excellent work. Thanks!
Love the new games in that genre that are coming out. Always wanted Bannerlord + Valheim
This video is EXACTLY what I was looking for! I enjoyed Medieval Dynasty a ton, but definitely ran out of stuff eventually (before even needing the "dynasty" aspect...). Thank you!
Great video! I can't wait for the next medieval game Middle Ages: Peasants & Knights, which will probably be even better!
Basically where your goal is to create a character, pick a side of the map, and conquer the map at a certain set of time. Custom game mode sort of thing.
This dev has a really bad rep. They always abandon their games. It's Manor Lord for me.
Weird that she didn't mention that
Manor Lord looks boring even dev said it's casual city builder
Manor Lords isn’t a survival game, it’s a city builder that’ll be forgotten by the vast majority of people in a couple of weeks because the game barely has any content yet, I’ve seen streamers beat the game in less than 5 hours on normal difficulty
Both for me
@@ThinkPositiveDude my guy if it’s an early access game yeah I’m pretty sure you can beat the game in 5 hours, it’s like you people don’t understand the words “early access” or your just choosing not to have common sense
I was very excited until I saw Snail is behind it.
All I'm going to suggest is, wait and see how this goes before buying.
They have....a history.
Donkey crew also they made Of Kings and men. Took the money stoped developing and left game dead. Last oasis also i dont trust them at all.
Brilliant video, such a succinct overview and comparison. Really well presented and put a new game on my radar. Got a sub from me, hope to see more Bellwright content on your channel!
Thank you so much for the lovely comment!
Md with proper war mechanics, where you can, raid, conquer or ally with other villages would be perfect
It looks like Sengoku Dynasty, the new Toplitz game set in medieval Japan has more elements of that!
@GwentheShieldmaiden can you lead men into battle, or is it just your character
@@cryptic-s7o I'm not totally sure how that aspect works yet, not tried it since 1.0 release but I think your character only. Not quite like Bellwright/Bannerlord etc but you do fight other villages I think
Great Video. It helped me a lot. And I would love to see gameplay content.
Keep up the good work. Thank you!
Thanks so much Rappodon, and thank you for the donation! 🙏
I've played both and logged over 100 hours in Medieval Dynasty. I'm currently around 30 hours in Bellwright. From my experience, Bellwright is so much more grindy, sometimes almost to a fault. For instance, going to Tier 2 by building the Village Hall was a pain in the arse. For one, it takes so much resources and two, it takes forever to build. Even with assigning the villagers to build it, it still takes a while to complete. Also, researching and crafting things takes longer than it needs to be. In Medieval Dynasty I don't remember being pissed off quite as often because things were taking way too long to build. In Bellwright it feels like everything takes twice as long to build. Both are extremely fun to play, but I will have to give the edge to Medieval Dynasty because it doesn't piss me off as much as Bellwright.
I'm also at that stage of the game, although I'm playing co-op so that helps a bit speeding things up. From what I can tell hiring lots of villagers and prioritising their tasks based on their skills is the key to alleviating a lot of the grind - I'm still wrapping my head around the prioritisation system. It may be worth submitting your feedback to the Devs as they are doing daily tweaks, fixes and adjustments based on feedback and bug reports :)
I absolutely love Medieval Dynasty but sometimes it feels like pure micro management and not enough action. We'll see if Bellwright will keep scratching that itch or if it ends up the same :)
I was going to give MD a shot when I found Bellwright. Now I'm about 300 hours in the game bascially forgot that there was some kind of main quest line and have still not reached the final tech tier. ;-) Though due to raids I must say it kept me so busy at times that it was outright stressful. On the other hand there is always something to do: Inspecting outposts if they have all tools and food, scouting for new resources, fortification, expansion of the village, buying seeds for farming, managing storage and preparing for winter and raiding the raiders back of course. So you can do quests but usually it's easy to set own own goals like for example I've just geared up a whole NPC village, let's see if they now can fight back without my assistence. ;) Thoug I must say as of now it's too cumbersome to lead an army arround the map because you constantly have to stock up everybody wíth food and that in turn spoils fast. They've improved on the latter meanwhile so it lasts longer but the cheap basic food like dried mushrooms or berries is gone in about 2 in game days, so you hardly can't be on an expedition for weeks. Also the weapons break after a while and need to fixed or replaced. Finally since there are teleporters in the game that only can be used by the player, I most of the time end up fighting enemies myself. My people have better things to do anyway, like taking care of the farms or chopping more wood. ;-)
Great video! Helped me get much more hyped for Bellwight while I wait 12 more minutes to play it for the first time!
Glad you enjoyed it! :)
Perfect video, exactly what I was looking for. I'm very surprised you only have 1k subs, this video was the quality that I'd expect of a 200k-1mil channel!
I've been looking for a replacement for Medieval Engineers since that game's development was abandoned, and Bellwright looks closer to it than Medieval Dynasty due to the larger emphasis on combat. I was very disappointed to learn the buildings are pre-built in both though, and that Bellwright doesn't really have survival mechanics. In the month since you released this video, have you learnt anything about if they have any plans to add free-form building like ME, or more in-depth survival mechanics like ME or MD?
Thank you so much 🥹 this means a lot.
Totally agree with you there, if only MD and Bellwright had freeform building...! I dream of being able to build like in Valheim or Enshrouded. I doubt that will be added after the fact as it completely changes the building mechanics, but I suspect/hope they'll add more decoration pieces, customisable build pieces like different walls, windows etc like in MD. Bellwright Devs will definitely add more survival elements down the line, so that will make it interesting too
looks good. Hopefully with MD and SD the game loop doesn't get boring. Good thing they implemented some brains into the NPCs tho :) Also yes, the playtest video is requested.
I think for Bellwright the combat/raid aspect will keep players on their toes, so they won't get bored as easily
I'm so glad that these kinds of games can get made these days. This is what I have wanted devs to use modern PC power for. Not perfectly realistic lighting, a huge world with dynamic gameplay.
This is such a great video and exactly what I was looking for.
This feels like the other half of what Bannerlord is missing. A game that had a blend of the two (Large scale battles and armies/factional warfare, with a micromanaged world building element like this) would honestly be a dream come true.
You should do more reviews, you have a talent for it!
6:42 You may not need to drink the water in Bellwright ... but I bet you were actually really happy to have build near water when you needed to go gather River Reed, weren't you?
Yes! Still, not near enough to have the villagers grab it for us 😫
@@GwentheShieldmaiden I just started playing, so I am not that far into the game.
Is it possible to build some building close to the water, and have them collect the River Reed that way? Like with a mining camp and tin/copper ore?
@@Grubnaryes although you'll need a Foraging hut near the river reeds for them to be collected :)
@@GwentheShieldmaiden Aha! Thank you, I'll try that!
Yes, this was a great compare and contrast. Thank you.
If they add just a couple of survival mechanics to Bellwright, it sounds like a nearly perfect game. Or perhaps some mods could be created? But I LOVE the NPC system. Sounds amazing.
Thank you for watching! 🌸
And yes I believe there are already some mods for Bellwright, and the Devs are keen to do mod support as they were modders themselves before
Great side by side comparison! I love this genre/setting of these games, so the more the merrier for me 😆
Likewise!
Weather system is a must needs some sort of survival element like drinking water and winter being cold and farms get affected
Yes! But this will come later, the devs are working on it :) There's already limitations on what you can forage in the winter so seasons have more of an impact now
@GwentheShieldmaiden game has potential but all the reviews say they will just abandon the game so I'm just gonna wait and see how it progresses
@@Yt81818That's fair, I played on stream for 9h straight yesterday and barely scratched the surface of all the content, I'll probably get another 70h out of it so I don't regret buying it for that price :) Glad I gave it a shot
@@GwentheShieldmaiden iv just been watching your video lol
@@GwentheShieldmaiden can you raid villages whenever you want not just bandit camps also will the other villages raise army's to raid you back
It gives me vibe that this is mix of Medieval Dynasty and Mount and Blade
Yes I felt that way too :)
Bellwright looks really interesting, especially combat. Looking forward to that clip you might share 😉
It does have interesting elements that we don't often see in survival games. I hope it captivates me more than Enshrouded, as I'm not much of a builder anyway!
@@GwentheShieldmaiden Enshrouded has some fun gameplay, but yeah. It is the building elements that drags people in for sure 🙂
Anyway, if you'll play Bellwright, I'll sure watch it.
Great video! It was fun testing the Beta together!
Such a good comparison video! Thank you so much! Curious if opinions have changed since the past few updates.
I haven't played Bellwright since the last couple of big updates but I'm planning to dive back in closer to 1.0 to see what has changed. I'm currently playing the MD Autumn Update and enjoying the new weapons, armour etc but wishing there were a few more enemies to fight. So far the bandit camps have been a little easy!
Very nice review. Have both games. Both games have their own merits.
Thank you!
Excellent analysis and review Gwen! Great job!
Thank you A-Train!
Looking forward to it on Tuesday!
Likewise! Will probably stream it in the evening :D
Good video! I'd be interested in a bit of gameplay footage for sure :)
exceptional video, went to 2 or 3 streams to figure it out about this question and only now i have an idea
Thank you! Glad it was useful :)
Medieval Dynasty seemed a little too tedious because of the micro-managing of the villagers. Bellwright, as you mentioned, seems to have greatly improved the mechanics of village management and seems to be a lot more fun. Think I'll try it out....after I complete the Ashlands in Velheim
This looks awesome and I can't wait! I wish I had the chance to play in the beta! Of course you are concerned about the food. lol
Yes I think you'd really enjoy it!! Happy to play it with you if schedules align :)
@@GwentheShieldmaiden That would be awesome!
8:45 over 100 hours you say, more like over 10 years IRL. Building is just painfully grindy and long
Having enough villagers helps a bit to speed things up, and I am playing co-op with 3 friends so even though it's grindy, I don't feel the pain as much. I'm also not yet at tier 2 (still building the village hall) so maybe things will get harder after building wise. But it may be worth submitting your feedback to the Devs as they're constantly tweaking and patching the game based on player feedback. They've been very proactive on the official Discord to address pain points
@@GwentheShieldmaiden you will see in tier 2 how painful is
Love the game’s concept! If it spent more time in development then it could potentially turn out really well.
Agreed! Looking forward to seeing what the Devs have planned next, and if it makes it to full release it has a great potential
Extremely professional, well done!
Thank you! 😊
Very well done. Earned a sub!
Thank you so much! 😊
what an amazing video new sub here thanks for sharing this!
Thank you, glad you liked it!
What i would love is a game like this, but based more in fantasy! Let me be an orc building up my clan! Let me be a dwarf managing my own mine and smithy
Keep in mind that the company behind Bellwright has a history of releasing games in EA and never finishing them. It's worth checking out the video Kira did on it before you consider buying the game.
so what i heard is that they left last oasis after the player basis died.. but they still made 2 more seassons before leaving it after the player basis died. is that what you mean?
@@xXChemikerXx What I mean is look up the youtube channel Kira and look at his video on Bellwright from yesterday. He explains quite clearly their previous projects and why he doesn't have faith that this one will get finished.
I heard Alexander Nakarada's music in the background, love his work! Great video, I just subscribed to your channel, keep it up.
Thank you, this was a wonderful comparison.
Awesome video 🙏🏽
Thanks for the video! I've played Medieval Dynasty in the past but it was just... too passive? I played the Bellwright beta last year and I've been pretty hyped for it. Thing is now I'm trying to look for more info on Manor Lords since it keeps being compared to Bellwright. Either way, I want to give the Bellwright Devs a chance solely because I found the game to be very fun.
I will miss those Survival Elements though. I actually really loved that in MD.
I totally get the passive thing with MD, I love that game but really do miss action! I wish it were more like Valheim in that regard. Maybe that's why I'm enjoying Bellwright, it feels like the stakes are higher as you could be killed at any time by bandits!
A great video, i hella like it
Thank you so much! Glad you liked it :)
@@GwentheShieldmaiden my pronoun is a male/pancake now. Yay
Thx for the video. Does anyone know if there is controller support?
Thanks for watching! From the official Discord: "We'll have controller support soon, it should work partially out of the box but you'll definitely be missing some buttons you need"
you get a debuff in the cold
Yeah I didn't notice that in the playtest, seems to be the case now!
Was watching SirJayWalkers Bellwright Stream and he mentioned you and came to check it from another perspective... Very awesome video and comparison between the 2 games... I feel like medieval dynasty needs more late game content to break the autonomy... it kinda gets boring late game without any action, but from what i watched, bellwright might be more fun with weapons and combat.
Yes you've hit the nail on the head! I'm towards the end of my co-op playthrough of Medieval Dynasty and we've almost unlocked every building and decorated our town, there's not much else to do other than hunting for sport and endless fetch quests. I really want my kid to be of age to experience the dynasty aspect, but that's going to take another 100h of gameplay 😩 way too long
How do I get ahold of the developers? I want to ask if they can make a empire's mode Like dynasty warriors empires.
Probably the best place to ask is in the Bellwright Official Discord
This is a really sketchy video (just like the developer). Comparing a game overly favourably to another game thats designed to be completely different.
very well done video! Sub! And yes, would love to hear more about the game and roadmap.
ON POINT REVIEW! Thank you!! SUbbed!!
I like these type of games
Question: I played Medieval Dynasty, one thing who bugged me was the repetitive tasks, I mean I can't play hours and hours so I'm annoy to spend my gaming time to collect wood and painfully skill my farming skill... what is your thought on that for both games ?
With both games you're supposed to hire NPCs to do the grunt work for you, to the point you should be able to be completely hands off... hypothetically. It's always still some micro management to make sure the NPCs collect the things you need, but if set up properly you should be able to cut out grinding entirely
@@GwentheShieldmaiden IIRC In medieval dynasty you need to skill your character to unlock techs. It was too repetitive IMO, but I did not play that game for more a year, maybe even two...
@@Nick-y9c yes that's right, and in Bellwright there's an element of that but it's not as prevalent. To upskill you can read books that you find through quests or buy
@@GwentheShieldmaiden ok thx! I'll keep an eye to it
Super detailed, great info
Thank you, I appreciate it!
I just bought MD a few days ago i love it, but yes it lacks combat. I hear they are slowing improving that aspect. The 2 games need to merge tbh haha thats the game we are all looking for. MD for 17$ was an absolute steal in my eyes.
Yes, they have it on their roadmap! I'm very excited too. Another game in the Dynasty series, Sengoku Dynasty is currently in EA with a full release next month and they have an improved combat. Still lacks the army and raiding element Bellwright has though
fantastic channel
Thank you ☺️
I hope they optimize the game and a fix combat/raids a bit.
Great video ty, subbed.
Thank you so much! Glad you enjoyed it
yes yes gameplay!!!!!!
Great video, and comparison.
great video - subscribed :)
MD is a deep as a puddle. If the developers keep working on Bellwright, it is going to be a better game.
its 2025 we need a update?
Indeed - a lot of things have changed in Bellwright! I need to get back into it when I find the time
Nice video :) sadly i never gonna buy another game donkey crew, that did leave 3 other games in early acess, i dont trust them anymore
Thanks! I understand. I just keep my expectations knowing that the game might not evolve more, but in its current state it's enough for me to have fun so I was ok spending the money :) Also I had heard of ORKAM and LO, what's the 3rd game they developed?
Can't rule out the factor that Bellwright is for PC only and Dynasty is for both console as well as PC.
Yes true! Although Bellwright might eventually come out on console too after 1.0, typically EA games are first released on PC until stabilised and optimised enough, and then develop consoles, cross-play etc. I hope they do!
Excellent!
Hi Gwen! I love your vids!
Hi there, thank you so much! :)
Oxygen Not Included already exposed the glaring issue with priorities, and non-specific assignments: workers do one step of a task and go to the next task, wasting time on traveling back and forth between them, taking forever to finish anything. I've had a worker with research on priority 9 and construction on 5, and it still lugged a single log from the communal chest to a building site, then went back to research for one second, before going on his way to fell trees, so I've had to completely disable all activities except research for that worker to stick to researching.
Sorry, but eventually having to resort to disregarding priorities and setting everything to disabled while keeping one task active, is just functionally the same thing Medieval Dynasty already has with its own specific assignments, so there is no way less micromanagement nightmare involved here...
Yeah I'm still trying to wrap my head around this priority system now that I've played the EA version a bit, the devs have been taking feedback on those points so there might be some tweaks in the future. We shall see.
I'm just happy they actually do stuff even without a specific assignment, rather than being idle like in MD
OH also you might have gotten the priority ranking the wrong way around: Priority 1 will get tackled first, Priority 9 is bottom of the list. So if you want them to do research first, you need to put it in 1 :)
@@GwentheShieldmaiden Now that's totally counterintuitive. Thanks. The issue I described with workers doing just one step of a task to go do one step of another task still persists with equal priorities though, just like it does in ONI.
Oh well... releasing half-finished games is the norm nowadays, what can you do.
To be fair it's in Early Access :) so yeah it's not finished, and if those issues are reported to the devs they can fix them quicker (they've already done 4-5 patches since release so they're definitely listening)
@@GwentheShieldmaiden I'm a child of an era where you bought disks that actually had the game files on them, you put them into your computer, and what you installed was the game everyone was playing for years. Then came internet. Patching is convenient now. Higher speed internet -> larger patches are excusable -> what the hell, let's just not finish games and release them. Oversimplified, but accurate.
The only excuse for unfinished content in my book is episodic content.
Think I'd prefer kingdom come deliverance if I was worried about wars or combat mechanics.
But a really nice comparison vid ❤
Absolutely, there's plenty of games (KCD, Mount & Blade etc) that do that aspect better! I found that interesting that Bellwright is trying to mix that element with other survival and crafting elements too. Unique mix :)
a bit of medieval dynasty n stranded dawn in my opinion
Not really bellwright is more a RPG
And Dynasty is more a survival management game
The only thing you can compair is the city building element the rest is totaly different
it looks nice
Wanna play it? ;)
A new endless series? Lol
I love Medieval Dynasty due to the almost complete lack of fighting.
Yeah it's a nice chill game for building and exploring without fear of mobs or raids :)
For me I was hugely disappointed with the NPC in dynasty. I am thinking getting bellwright for the better NPC stuff
It’s 3rd person manor lords
If Manor Lords would let you play as a character, and with the survival, crafting and RPG elements... Sure 😜
@@GwentheShieldmaiden the entire tech tree is manor lords.
80% of this game is basically manor lords.
All they did was add hunger to your person, and your the worker not the one telling others to work. Oh wait that’s there TOO
It’s literally third person manor lords lol.
@@RameyFamily I'd say it's closer to Bannerlord than ML in that case. But I still think they're totally different games in a totally different category. I'm not interested in playing Manor Lords because it's an RTS, while Bellwright is an action survival/RPG that happens to have battles and city building, which is more my thing. Ultimately it's down to the balance of different elements that will attract different players :)
@@GwentheShieldmaiden I’m a fan of both. I played the demo thing manor lords released last year for about a week.
The similarities are basically copy and paste
I do enjoy this game though but it really does seem exactly like manor lords when you look at the tech tree. And the workers in the community you build. Some of it even looks copy and paste.
I’m a huge fan of banner lords. But lately the only modding community has been its only saving grace.
Same with Total War if you’re a historical type gamer like me.
What else do you guys play?
@RameyFamily I'm more of a co-op survival player so things like Medieval Dynasty, Valheim and 7DTD. Dabbled a bit with Enshrouded but wasn't taken by it, and sometimes play some Mordhau for bash bash (but I'm absolutely TERRIBLE at it but it's fun for meme value). And back in the day I played a bit of AoE 2. I really love Medieval Dynasty but it's a lot of micro management which can be frustrating at times
I'm more into bannerlord than a medieval survival game... Bellwright resembles more of that.
The gaming community is a toxic place. This game is great and a good comparison video. One tip eat meat it has a health regen aspect. And seasons have a small debuf slightly less productive in winter followers are have a small mood change because it’s raining and you’re running across the landscape.
It’s a great game as is fully playable and complete story included right to end game at day one of ea release that’s impressive.
I played medieval dynasty at day one. I couldn’t play it it was horrible I picked it up like 6 months later and enjoyed it ended up many hours in but at day one to day one this is insanely better.
Ngl I feel like they picked the worst time possible to release this game, because it’s not going to compete with Manor Lords, that’s a fact. They should have given Manor Lords a few months for the hype to die down.
I’m still getting the game, just definitely not now.
seems legit
Wish they had generations. You can have children and pass down to the next gen. Imagine if NPCs also could do that.
Yeah Medieval Dynasty has that, but not Bellwright as it would be very hard to manage alongside the raiding system (would children fight too? what if both parents die before a child is old enough? etc etc)
@@GwentheShieldmaiden can easily be managed. Poor excuse.
Idk, I learned that the developer's are owned by Snail Games, and snail games have a history of not being able to publish and host good quality, finished games.
I bought Dark and Light when it first came out, super excited about it because it was like, fantasy medieval/DND + ARK, and content creators were going BANANAS over it.
Then it just dropped off the face of the earth. Abandoned by snail.
I won't purchase another Early Access game from them or any sub-developers owned by them again.
Will this be abandoned like all the others...ummmmm yes!
Idk , to be honest i was following medieval dynasty since 0.8 version , and it improved quite a lot along the way , but at the same time is was not that laggy , idk the visual in both look the same but the level of detail in bellwright is just out of place , i mean do we really need 150k polygon trees ? the game feels more like alpha then early access , ppl forgot how early access started all along, it started with games being almost finished , like they had the base gameplay but some content was still in development , now EA basically throw at you a laggy mess with somehow finished mechanics and stuff like that
I have played Bellwright over 120 hours. Its a great game. It does need some work and polish here and there, such as, *using fences* to farm and kill bandits is OP and needs tweaking. The leveling of skills takes too long as well. Other than that I have thoroughly enjoyed it. Medieval Dynasty is garbage. With the ability being able to modify how easy the enemies are to kill, the game is super easy, and lacks any challenge. They shouldn't allow you to massively lower enemy health at all. Its like a built-in cheat code. Even if the Dev's drop Bellwright and never develop it again its already more fun and challenging then MD was.
Bellwright looks cool but I'm very sceptical seeing the developers, donkey crew. Their last two games got lots of hype and buys and were later abandoned before being fully released when they were unable to improve the games significantly and the playerbases died. The devs can either be viewed as incompetent or fraudulent, neither of which gives you lots of hope when buying into an alpha.
That's fair, and everyone should do their own research and weigh the pros and cons before buying any game. For me, having playtested it and seeing how much content there is, it was worth the purchase and I'll get my money's worth in game hours, even if development goes no further
@@GwentheShieldmaiden That's all well and good, but that's like sitting down at a restaurant, paying for your meal; waiting two hours and only getting half the course and saying "Well, for the money spent even though we didn't get everything promised, I still enjoyed what they offered and the time we spent waiting."
That's the problem; too many people are comfortable paying for a third or half of a promised product; and that promotes developers to look at the numbers and say "Well, the player base has dipped down, it's not worth it for us to keep making the game, let's shelve it and just start work on a new one, and people will buy into it in a year or two when we put it up as 'early access' and we'll see how that goes."
Nobody goes into a restaurant, orders a meal, and when only a fraction of the meal is delivered; are happy to pay for less than was promised. Nor does anyone goto a movie and when the movie is turned off on the last 15 minutes, do they get up and say "Well, I enjoyed what I got to watch."
@@ShevaiAsandid you try the game though?
at the same time, those games were both basically mmos. this is at most a coop game. the scale and needs for development are far simpler here.
Developers should forget the "directional" combat thing, and never look back. It looks and feels somewhat complex, but damn, these are games... Its just bad.
The crafting and building seemed interesting but I really disliked the intro of Bellwright. So much that i took it off my wishlist as soon as I saw someone playing the demo and heard the intro. The story seemed just so badly written and unrealistic that i lost all interest. What's your thought on the story? Does it improve further down the line? Are you forced to follow a rather rigid story arc and does the game end when you finish the story or can you play endlessly like in Medieval Dynasty?
Yeah the intro is a bit long winded, the TL;DR is just: you are coming back to a land you had to flee as a child after being wrongly accused of murdering the future King, now his sister is in power and a tyrant and everything's turned to shite Brexit style, so you come back to liberate villages from the bad lords and Queen. That last bit is really the key takeaway and end goal, but you're pretty much left to do whatever you want like in MD. There don't seem to be a rigid story line beyond that at some point you should liberate other villages, but not even sure that's being enforced.
Good news is you can skip that intro cinematic ;)
What an unfair video? Sounds bias.. nearly like a dev bias. Or at least a glazer bias
How is it unfair?
@@GwentheShieldmaiden the constant praise of bellwright, but then not mentioning medevil dynasty’s benefits. And also the devs might abandon the game which i hope they don’t
I tried to focus more on sharing the key differences between the two games for those who don't know Bellwright and want to benchmark it against a more established game, and concluded that which one might prefer is really down to preferred playstyle. MD has less action (as of now and before their next Combat update) and is a lot more chill to play, but also has a more enjoyable settlement building/decoration element to it. I found that in MD once you max out all the tech and progression, it can get a bit stale. But I still really enjoyed it which is why I started playing Sengoku Dynasty next.
Bellwright felt like it had a lot going on from the get-go, it feels like it has a lot of content from the start which makes it pretty exciting early game. But I hit a bit of a wall with the progression which made it a bit frustrating (but probably more user's fault tbf). And some parts of the settlement management and UI aren't as intuitive, but the Devs have been continuously improving on those bits since EA release so hopefully that will get better too. And it's still an EA game, so it comes with some bugs and improvements needed ofc.
Overall I do think both have their merits, it really depends what you want to get out of your gaming experience, what kind of progression you enjoy, and even your mood imo :)
@@GwentheShieldmaiden Wow all facts.. idk how tf you how articulately explained both sides of the argument in a non bias way, THROUGH TEXT!? But you did. That’s really quite impressive, i went from being more sceptical about your channel to an eager subscriber who is waiting to hear your outlook on future topics!
@@PashaOCEThank you for taking the time to watch, comment and have a constructive discussion, that's really appreciated! :) Hope you enjoy the rest of the videos 😊
Note to devs:
1. Speed up the pace of the game itself by at least 10%, ideally 20%, all around (way to slow to move/run without any gear, let alone when you equip full set of plate armor)
2. Improve storage capacity for all buildings, by 100%
3. Speed up the building animations by 30-40% (clicking on a few dots at first, to build any starter building is nice, but starting tier 2 and don't let me start on tier 3 buildings, it is a nightmare, especially when you need something quickly and you are doing all the building yourself, at night, when your AI helpers are sleeping)
4. Combat needs a lot of polishing, for an early access experience it is ok, but leaves a lot to be desired
5. Being able to equip only 1 cloth quiver is really handicapping you in any kind of raid scenario, should also be improved upon
6. While finding food is not the issue, getting all the ore types is another story...
7. Minimap needs a complete rework (it is a complete mess at this point).
8. Getting the Bellwright status at any neutral village shouldn't be the prerequisite to build "Village archery range" and "Village training grounds", cause you need those buildings to help you earn required "Trust points" (they can only be build once you have maxed trust points). Not being able to place "Travel sign" closer to a village is ridiculous.
9. No water interaction in any way, so kind of makes it funny having to provide food for your subjects, but water is not the issue.
10. Day goes by really quickly, needs to be addressed in a way that we should get somewhere in the ball park of 40-50% more daylight than it is at the moment.
Overall, game has a lot of potential, but also needs a ton of work. Judging their track record, I am not keeping my hopes high. If they manage to get things sorted out, in a few years time (I would say at least 2 more years before the official release) this game could become one of the best in genre.
I think MD has slowed a lot, they went the path of co op and other platforms over more content being released first, it's their game but they chose to get more money over a better game.
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the developers tend to leave their game hanging like last oasis so be warned, might 🏴☠ this sht just to try it out but wouldnt buy the early access.