All resources gathering camps based on distance from specific resource, not on region. And I wish we could see that distance and available resources in camp's radius before placing it.
This is amazing. It's like the took all the bad parts out of Medieval Dynasty. You sold me with workers will go find what is needed and will build for you!
Top tip for the traps. You can replace them with a new one which takes time and resources. OR you can go to the build menu('B') choose disassemble from the top and disassemble the broken trap. It's moved into your inventory from which you can use it again and it will be placed as a working trap again. Zero resources used and takes a few seconds. This is probably unintended so they will likely patch it later.
I have found that while all the streamers are saying to put your 1st camp in the same field, if you place it close to the copper node near the first quest wolves, its MUCH MUCH better..virtually every resource is right on hand and the only real threat is the initial wolf cave
@@Kingpin2 that first node you come to as you are heading to the wolfcave from that field kind of cradled in the rocky outcrop. There is plenty of room for a good basecamp...everything is in abundance too such as young trees, water reeds, berries, loose stone, and all the fibers plus loads of shrooms
@@brandx7711 i wish i could comment with a photo, i would show exactly where i am referring to..its just between the first guy you recruit and the wolf cave
The worker mechanics are amazing but I found a better way to use them. Equip your highest labourers with the tool for the job and make them companions and then order them to build whatever you’re working on. It’s a Lot faster than planting the materials and leaving them to pick it up on their tasks.
Great video. I'm struggling with the game big time. This has helped me. Thing I'm struggling with is getting the helpers to craft things. Think the game is great.
Don't build near roads, travelling bandits will attack often Make a cloth quiver, put your arrows in it and save 9 slots in your inventory. Small hill north of Padstow's lake, west of a spot for hemp and south of herbalist near Haerndean is an excellent starting area. You are close to both towns and within short distance to ressources, even reeds at the pond. Put traps close together, and near berry bushes or mushrooms.
It’s extremely important to make sure your crafting skill is higher. It will drastically save you time if your companions are too busy with more important tasks. Besides your crafting gets quicker with the increase of the crafting skill. Buildings don’t count towards crafting skill
Solid advice I have followed as well, I generally try to keep the combat books and crafting and give the others to followers. I am still trying to figure out if the hunting skill is better for a follower or not as they seem to be limited to where they will actually harvest, and I'm too early game to know if there is a command table to send them to hunt for food...???
One note I see every video skipping over. BAGS! If you equip a bag, it adds 9 slots for collecting, but it also works for companions. They start with only 9, so this actually doubles their carry capacity. I haven't tested to see if they'll use those extra slots when picking items up to craft/construct with, but if you're passing items to them, it's a huge help.
I think I managed to build my first base directly into the path of a few groups of wandering bandits so my villagers kept getting killed like every 10 minutes. Really demotivated me from playing the game for a long time but now I'm trying again
I cannot figure out when I have a research desk at a base, priority set as 1, sometimes the research priority tab shows up greyed out as I don't have one available, so everyone just wanders around until I give them a job. And also, I guess you can only have two research tables anywhere at any given time?
That Resource table might be assigned to a different outpost/settlement than the one you're looking at. Make sure your worker is assigned to the same outpost as the research table and have the research table set as #1 priority. That way the worker will always do the research first.
@@likialopex7719 I actually got this figured out last night, but you are 100% correct, thank you. It can be a little confusing, I have learned in my now 3rd start to name each item you craft according to location!! lol
Trust is used to better your relationship with villages, they give you levels like 'friend' or 'protector'. Renown is more like a currency, you can earn it similar to trust by completing quests and killing bandits, but renown is used up when hiring or building fast travel signs.
Renown it is used for "hire" people for your settlement, as the video says is like another "currency" in game...Trust is what you get from the elder of the village, this is needed so you can get more quests from the place and this gives you the option to recruit the villagers too, so in resume you need both things, but 1 is for recruit and the other is for getting more missions and more options to recruit.
You can say that, but they are putting out daily updates and bug fixes. I've enjoyed the game so far and it was a little over 20 dollars. Meanwhile Triple A devs are putting out 80-90 dollar games with day 1 dlc with loot boxes. If they abandon the game, I still had fun and it didn't cost me an arm and a leg.
Even completely abandoned with no progress beyond this early access it's easily worth it's current price point already. It's not a massive multiplayer pvp experience reliant on playerbase and server stability like last oasis.
All resources gathering camps based on distance from specific resource, not on region. And I wish we could see that distance and available resources in camp's radius before placing it.
Thanks for the info! Strange they don't show you the distance, or even mention it 🤣
@@Kingpin2 yep, so I took my meter put to the screen and measured the possible distance from camps to resources 😂
This is amazing. It's like the took all the bad parts out of Medieval Dynasty. You sold me with workers will go find what is needed and will build for you!
Sounds like a buy 🧐
Top tip for the traps. You can replace them with a new one which takes time and resources. OR you can go to the build menu('B') choose disassemble from the top and disassemble the broken trap. It's moved into your inventory from which you can use it again and it will be placed as a working trap again. Zero resources used and takes a few seconds. This is probably unintended so they will likely patch it later.
Thanks for the tip!
I have found that while all the streamers are saying to put your 1st camp in the same field, if you place it close to the copper node near the first quest wolves, its MUCH MUCH better..virtually every resource is right on hand and the only real threat is the initial wolf cave
Oh thanks for letting me know, I'll keep that in mind!
@@Kingpin2 that first node you come to as you are heading to the wolfcave from that field kind of cradled in the rocky outcrop. There is plenty of room for a good basecamp...everything is in abundance too such as young trees, water reeds, berries, loose stone, and all the fibers plus loads of shrooms
@@Keef_DGAF yea my people eat shrooms like its goin out of style in winter lmaoooo
@@brandx7711 i wish i could comment with a photo, i would show exactly where i am referring to..its just between the first guy you recruit and the wolf cave
@@Keef_DGAF I know the place i think
The worker mechanics are amazing but I found a better way to use them. Equip your highest labourers with the tool for the job and make them companions and then order them to build whatever you’re working on. It’s a Lot faster than planting the materials and leaving them to pick it up on their tasks.
Running on roads uses way less stamina than running through fields.
Thanks for that tip! I'll keep it in mind for a future video
Great video. I'm struggling with the game big time. This has helped me. Thing I'm struggling with is getting the helpers to craft things. Think the game is great.
Thanks for the comment, have you tried prioritising the work bench?
@@Kingpin2 Didn't know you could do it so that's probably the issue. Cheers.
Agreed, I'm on day 36 or so and this is still an issue for me (followers crafting, orders, gathering and hunting basically).
Don't build near roads, travelling bandits will attack often
Make a cloth quiver, put your arrows in it and save 9 slots in your inventory.
Small hill north of Padstow's lake, west of a spot for hemp and south of herbalist near Haerndean is an excellent starting area. You are close to both towns and within short distance to ressources, even reeds at the pond.
Put traps close together, and near berry bushes or mushrooms.
Thanks for the tips!
2nd attempt my base was at the pond, near a crossroad. I could barely go to any village before my workers were injured.
Injured how?
@@Kingpin2 From raids or wandering bandits
I cant put arrows in the quiver...ther arrows take up a bnch of slots in the inv.... how do you put them in?
It’s extremely important to make sure your crafting skill is higher. It will drastically save you time if your companions are too busy with more important tasks. Besides your crafting gets quicker with the increase of the crafting skill. Buildings don’t count towards crafting skill
Thanks for the tip!
Solid advice I have followed as well, I generally try to keep the combat books and crafting and give the others to followers. I am still trying to figure out if the hunting skill is better for a follower or not as they seem to be limited to where they will actually harvest, and I'm too early game to know if there is a command table to send them to hunt for food...???
One note I see every video skipping over. BAGS! If you equip a bag, it adds 9 slots for collecting, but it also works for companions. They start with only 9, so this actually doubles their carry capacity. I haven't tested to see if they'll use those extra slots when picking items up to craft/construct with, but if you're passing items to them, it's a huge help.
That's a good shout, I'll keep it mind for the next tips video
I think I managed to build my first base directly into the path of a few groups of wandering bandits so my villagers kept getting killed like every 10 minutes. Really demotivated me from playing the game for a long time but now I'm trying again
well done, nice voice over good tone and tempo.
Thank you!
Superb video!
Thanks!
Great video for beginner tips. Thank you
Glad you like it!
Thank man . Best review .
Glad you liked it!
thank you, helped alot
Glad it helped!
Great video thanks for the info
Glad I could help!
thank you
No worries!
How can your villagers change bait in a traps or change a trap then it will broke?
On the top of my head, I think that's managed at the trapper hut, you can turn off what they use for bait
Where can I harvest Reed? Only near the pond and it says belongs to the villagr.
There are other rivers around the map, there is some right next to Padstow.
I cannot figure out when I have a research desk at a base, priority set as 1, sometimes the research priority tab shows up greyed out as I don't have one available, so everyone just wanders around until I give them a job. And also, I guess you can only have two research tables anywhere at any given time?
Have you tried prioritising the research job for the individuals as well as prioritising the research table?
@@Kingpin2 Yea, it actually tells me "you don't have that resource available here" or something
So research requires mats. that you can put into the research bench. Later down the road research requires specialized people.
That Resource table might be assigned to a different outpost/settlement than the one you're looking at. Make sure your worker is assigned to the same outpost as the research table and have the research table set as #1 priority. That way the worker will always do the research first.
@@likialopex7719 I actually got this figured out last night, but you are 100% correct, thank you. It can be a little confusing, I have learned in my now 3rd start to name each item you craft according to location!! lol
whats the difference between trust and renown?
Trust is used to better your relationship with villages, they give you levels like 'friend' or 'protector'. Renown is more like a currency, you can earn it similar to trust by completing quests and killing bandits, but renown is used up when hiring or building fast travel signs.
Renown it is used for "hire" people for your settlement, as the video says is like another "currency" in game...Trust is what you get from the elder of the village, this is needed so you can get more quests from the place and this gives you the option to recruit the villagers too, so in resume you need both things, but 1 is for recruit and the other is for getting more missions and more options to recruit.
there is a hunger mechanic, try not feeding your villagers...
not for the player there isn't, you won't die if you don't eat as it is in other survival games
Missed a key begining part....HOW TO GET WOOD AND START BUILDING THE BASE
I based it from my experience and finding wood wasn't too difficult so I didn't mention it
You want turnip beetroot and onion to boost your health and stamina.
Mainly your stamina.
You just turn off raids completely. One less thing to worry about if you're new.
You could, but I think it's more fun with raids on personally
@@Kingpin2 i agree..its tempting to shutoff but it ganks a huge motivation mechanic if you do.
I'm not sure where to find water. I've been walking forever!
I had the same problem 🤣 then I realised if you look at the map, they appear as dark spots, there's pond near the 2nd village Padstow as well
@@Kingpin2 Yeah I found it yesterday, but I had to kill some wolves to get there. I was able to do it with my two hired goons.
this is more a tutorial than tips tbh
Yea it's a getting started guide
Nothing helpfull
the best start is not buying this shit.... don't give money to these devs, they'll eventually abandon the game like they did with their past games
Don't be a sheep.
A lot of the reviews on Steam are saying the same thing, I think they were regarding Last Oasis but I never played it
You can say that, but they are putting out daily updates and bug fixes. I've enjoyed the game so far and it was a little over 20 dollars. Meanwhile Triple A devs are putting out 80-90 dollar games with day 1 dlc with loot boxes.
If they abandon the game, I still had fun and it didn't cost me an arm and a leg.
It's a good game, well worth its current price. Also, how would you be able to judge it, if you followed your own advice?
Even completely abandoned with no progress beyond this early access it's easily worth it's current price point already. It's not a massive multiplayer pvp experience reliant on playerbase and server stability like last oasis.