Residual manifest can come in clutch, the trick is not to get a flashlight as soon as you spawn into the map. Flashlight saves only work when the killer isn't expecting it, and killers rarely face walls if they don't see a flashlight in the lobby. Pulling a flashlight out of seemingly nowhere can get you a flashlight save on the dead-on-hook survivor who the killer had been tunneling the whole match, because the killer likely won't be expecting it.
@@MintSkull Also, you'd still have to search chests (twice) instead of doing gens, and the killer could still wind up facing a wall regardless, or the meg-head that's being tunneled could go down literally five seconds later. Residual Manifest is still a bad perk 90% of the time, but it can occasionally come in clutch.
Corrective action isn’t for new players. It’s for those friends of new players who are tired of seeing their friend run technician and causing their gen to never get done. It’s not great for solo queue at all but I never leave it behind with my newer friends cause it gives them the feeling of a safety net that doesn’t absolutely devastate gen progression
Alternatively, it's great for your hyperfocus/stake out teammate. Pair up with them on that gen and they can keep focusing on hitting their hyperfocus skillchecks without worrying about messing up the skillcheck too early.
@@FangelicVive I'm pretty sure hyper focus requires great skill checks, which corrective action doesn't give. Corrective action just makes good skill checks from failed skill checks.
@@amokriinprolgiid3409 which is why Fangelic paired it with Stake Out. Stake Out turns good skill checks into Great Skill Checks. So, if a teammate with that combo is trying to get a great skill check, but misses early, Corrective Action will turn it into a Good check, and Stake Out will make it a Great one. But that is super niche, so the teammate might as well run Prove Thyself, haha.
Exactly, when my cousin just started to play the game I ran that perk non stop just to let him learn the game and the timing of skillchecks. He did improve massively because of it because he took his time with the skillchecks and never rushed it.
Distortion is a great perks or a useless perk, depending on what killers use in terms of add-ons/Perks. Bite the Bullet is stronger but one thing to keep in mind is that you need either Self-care, a medkit or bring Boon: Coh. Lucky Break is the better perk but I can see why you chose Distortion. Great vid! :D
Funny thing of Distortion is that even if it doesn't waste a stack, it gives you info on what perks the killer doesn't have, so for example you can be comfortable knowing they don't have lethal pursuer, or barbaque and chilly!
@@MintSkull Agreed. It's been in my base kit since it's release and more and more new killers have aura reading perks. I would say roughly 1 in 4 game it doesn't get used but when it does it have saved me more than any other perk.
@@theguybrarian but even in the games it doesn't use tokens and is useless, you know they can't read your aura and have nothing but gen regression perks most likely.what is surprisingly better than I thought is Premonition. I just started using it and it outclasses old and new spine chill and any aura reading perks cause it'll give you a tip off to either run or stay on the gen, no matter what killer it is. It's not tied to their terror radius, just the fact that the killer is within 36 m of your location. Alot of the time I can straight walk off the gen and disappear instantly. It's not op but it'll give you an advantage in chase or to your stealth approach.
They need to BUFF spine chill to where it lights up at a full 360 degrees and also buff kindred to where I can still see the killer even if they crouch or go invisible which is extremely broken and makes those matched unplayable I have ZERO clue where he is and he can 1 shot every time I lose pretty much every game against ghost face and most against wraith whatever his name is
Aftercare is my fav aura perk for survivors. Ik it's basically kindred but you can't see the killer but this effect lasts after kindred so I like it more because when I can't find a gen or a teammate to heal then I can just see them all the time it's very good from Jeff johansen
Autodidact is actually underrated af, you just need to swf or use some aura reading perk to find the guy quickly. Imagine how you counter sloppy? At 5 stacks it's literally half the progress and it's not limited you can 2tap full health state. First 2 negative skill checks is actually a blessing, it gives you more time to get other 3 skill checks. Fun mini game You like numbers? It gives 5 Free win if you get it early Comes with 2 other God tier perks and 6.4 stealth machine of a dude.
Resilience is the most underrated perk in the game, especially as a solo q often injured gen rusher like myself. Reactive healing and autodidact also quite underrated, have come in clutch for me in certain situations.
Autodidact is amazing versus hit and run killers if the autodidact user has empathy and/or empathic connection. I remember a game I was in where this autodidact user carried the whole match because the killer was hit and running near the end and we were scrambling for gen pressure. The constant heals meant that we never lost a person. Was the first time I saw the perk get so much value, but it's definitely a niche perk that has a huge potential rather than a good perk to bring frequently.
During the first days when i started playing, i thought Luck would help me to stay away from the Killer longer 😅 so whenever a Killer walked past me without noticing, i thought "hell yeah, i'm really lucky! Thanks to my offering"😂😂
I like low profile! It's saved me multiple times and can activate more than once. If you're a solo player I recommend it because if your team gets slugged then it actives. You don't need to be the last person alive but the last one standing.
low profile is really really good because if all survivors are downed but not hooked or dead, then it activates, its not just when everyone except you is hooked or when everyone except you is dead; so you can use it very very often in mid to late game where there is around 3 survivors left and more likely for 2 people to be downed at once
The problem with Low Profile is that it works if you basically lost the Game, at least Calm Spirit counters Doctor and goes well with a totem-focused build, and it will probably be popular for a couple of weeks with the new Knight hex perk.
@@thatlemonadeguy6742 Not only has low profile allowed me to get hatch in my last 5 straight hatch games but, it also has allowed our team to come back. When its active I've been able to loop the killer long enough for an unbreakable/deliverance play and i can go for pickups/unhooks safely
@@wigglemaster5202 you're entitled to your opinion. Meanwhile, I will continue to be a dedicated calm spirit user 🤷♀️ I get to Iri 1 in less than a week each reset, so whether it's a beneficial perk every match is irrelevant to me.
Bond is a really good information perk because you can easily tell where the killer is in solo queue if a teammate is in chase also it is an easy bloodpoint farm method by seeing if anyone needs healing or healing
Bond is even best when you use it with prove thyself because you will know If a survivor is repairing a generator and you will be able to fix the same with him.
i gotta say, playing mostly killer, i have exactly ONCE seen a survivor use distortion, and it was pretty surprising, i was stumped why i couldnt see that one survivor, until i saw them right in front of me turning a wall and i didnt see their aura afterwards, then i figuered it out
*-Why did you put Prove Thyself in the Buff category instead of support?* -I decided to put Prove in the buff category because it provides a direct benefit to two or more players at the same time, and you have to be repairing the generators too for the most speed. Support perks only provide buffs to others, so I thought Prove fits more the buff category *-I disagree with Buckle Up, it's underrated and one of the most useful perks I have used* 🤓 *-The gameplay in this video sucks* So this video took me over 120GB of footage, and since I am playing survivor I completely depend on other survivors and the killers in order to showcase a perk or some utility. I recorded all of this as a solo survivor, so no shot I am going to record hours and hours of footage only to get buckle up or low profile value, the games were absolutely miserable and I even got various survivors who were toxic towards me (As if Survivor Vs Killer was not enough) due to the builds I was using. *-What music are you using for this video? Why?* Mario Kart 8 music. Because there is no copyright issues then. *-What is your favourite and least favourite perk in this video?* Kindred by far. Buckle up by worst. *-Which perk is rated bad but has a lot of potential?* I think the two Ada Wong perks could have a lot of potential if they were done in a different way. Hopefully we get some tweaks in the future!
Low Profile is better than Lightweight and Iron Will for chases and can help rescue teammates from hook or find hatch in the endgame. It’s a very good counter to toxic killer behavior when they aren’t face camping but patrolling a hook and not going anywhere else. Combined with Left Behind and you can usually find hatch before the killer can even see you. You also get multiple uses out of it per game. And it is sure as hell better than Urban Evasion seeing as you can actually run with it.
CoH is probably a perk to counter a 3 gen with a killer that doesn't want to commit to a chase. Killer didn't wanna give up their 3 gen but we'd just take turns running to the boon then come back to the gen. Super cool video!
Distortion is necessary for me now, solo and with friends. I can call out almost exactly every perk that eats a token, and I love how they let you gain another token by hiding in the terror radius. Lose one instantly? Lethal Pursuer. Lose one when someone is hooked? Barbecue and Chili. Lose one when healing? Nurse's Calling. Finish a gen? Bitter Murmur. Run past a dull totem? Undying. Vault a window? I'm All Ears. It's great and useful against almost every killer.
I’d say exhaustion perks adrenaline is best (I don’t know if you would count it or forgot) and head on worst just bc it’s really only for memes but if you were to use it seriously it won’t be too good
The Problem with Adrenaline is its basically a wasted perk slot if you dont get to the end game which in ≈ 40% of all the games doesn‘t even happen. It’s effects are short but op but it rarely shines in its full potential because it requires so much for it to have an actual strong effect. Not to mention its useless for the rest of the entire game, only in the one single moment that might not even come.
Of course it's your opinion and I'm not here to change it, but objdctively adrenaline is nowhere near the best exhaustion perk, it's a one time use sprint burst with +1 health state, but even that's countered by deep wound, the broken effect (terminus) and sometimes even getting downed right before it pops as it will prevent you from moving for a few seconds allowing the killer to down you. It's really situational since you need to get to endgame and preferably be in chase before the 5th gen pops to get a lot of value out of it. I still always use it myself as I take chases a ton and it can be an extremely good clutch perk in endgame, but it's objectively not the best exhaustion.
@@Deprescion I do see where you are coming from and I don’t typically use exhaustion perks but when I do it’s adrenaline and from my experiences it won me so many games so that is why I think it’s best. Of course other exhaustions will win you games but the extra health state in adrenaline is just a guarantee but like you said it can be countered easy by other killer perks but I’d find killers using terminus like 30% of the time.
For me best exhaustion perk is either lithe or overcome, because they cant be used accidentally and can create a lot of distance when used the right way. For me the worst one (unpopular opinion coming up) is sprint burst. I hate it when I see a player walking across the map because they dont want to use sprint burst too early. It wastes so much time. And I dont count using vigil and self-aware, because I only want to use one slot for an exhaustion perk.
I can’t believe you’d do my boy Tenacity like that. Sure, by itself it’s not stellar, but on maps with heavy foliage on the ground like Jej Jah Saloon, it can become impossible to find you if they slug you for too long. It synergises super well with every other anti-slug perk. Power Struggle? Crawl to a pallet faster. Flip-Flop? Crawl and recover so that you can waste more of the Killer’s time and also have a better chance at escaping. Even Unbreakable, by crawling away faster, can get value out of Tenacity.
That's the thing, I feel like by itself it's not the best anti slug perk. I don't think there is any player that choose that perk as their anti slug one, instead everyone uses unbreakable OR combines flip flop with tenacity!
@MintSkull I've used it with no mither before, you leave no blood, make no noise, just crawl away into the foliage and watch the killer panic as he tries to find the "pick up" prompt
For the longest time I’ve been hoping for some sort of in-game categorizations for the perks to organize them a bit better, but considering they can’t even add a search bar for the perks, I think this is the closest we’re gonna get lol. Fantastic video btw :)
when haddie came out everyone talked about residual manifest and overzealous being broken perks that need a nerf, now with potential energy coming i feel people really blow it out of proportion too.
For me the worst stealth perk is Iron Will, it used to be one of the strongest perks in the game after the Spirit was introduced, and now it only gives 75% silence, which might as well be nothing considering killers who rely on sound like Spirit, Ghostface and now the Knight play with the headset on 200% volume so they'll still hear you, and with the new Off the Record it might as well be deleted from the game.
Imo you’re just objectively wrong. On some of the more naturally quiet survivors, it makes them nearly completely silent. Ada, Ace, and Tapp are some good examples, you can hit the killer with the good old bush tech and they’re none the wiser if you do it well 🤣 I run Iron Will instead of an exhaustion perk all the time, because it works surprisingly well. I love mindgames and IW works so well for that type of playstyle. Plus, you get an extra 25% off your already quiet grunts of pain if you’re crouched I also use it with dead hard or smash hit if I’m feeling a little rusty, so the situational exhaustion perks. If you have distance on the killer, you can try for some risky plays and be super quiet but also have a second chance if you need it. So if you feel like you’re unable to play without exhaustion perks, iron will still isn’t bad. The only reason people are mad about the nerf is because you can’t be silent and run infinite sprint burst too. You have to choose between stealth or distance. I think what the devs were trying to do was get iron will out of the meta (along with DH, BT, and DS) and bring more variation to survivor builds. Not just the same four perks over and over
@@shenelljohnson74 well yeah, people with 3000+ hours on the game aren’t gonna fall for it as easily. But I love everything I mentioned above, as well as mindgaming with iron will. It makes looping and winning chases so much easier, sometimes easier than an exhaustion perk. Taking away 75% of a killer’s audio from you is pretty big, especially because iron will isn’t ran very often these days and the killers aren’t expecting it as often Also, if you need an exhaustion perk or a meta build to enjoy DBD, you probably aren’t enjoying it as much as you could. Like who cares if they don’t always fall for my IW trickery? The attempt was there and it was probably funny. The amount of times I’ve been caught awkwardly crouching right next to the killer vs the amount of times it’s worked would probably surprise you
Distortion is part of my regular build, information perks are so big on killers right now, its great being able to call out what perks are being used to my SWF
Sprint burst is a better exaustion imo, it can't be countered by deep wound, it applies consistently, 99ing, and the killer can't wait it out or counterplay like dead hard.
@@MadHouseGaming316 Windows of Opportunity, Kate's perk. Off the Records, Zarina's perk. Both are just great, specially Off the Record(it's basically an anti-tunneling perk).
I think for altruism I would put botany as the best, get 50% healing speed boost on everyone, at all times, not just on downed survivors. Wglf is only very good with for the people imo.
Kindred has always been one of my favourite perks, and once I got my hands on Ace's Open-Handed, it got so much better Being able to see killers 32m around a hook is so useful; I run them together in as many loadouts I can
Buckle up totally needs a rework. I think the worst exhaustion perk is balanced landing. It only works on so many maps, and some maps don't have any high areas to fall from, and sometimes hill drops can be finicky.
Distortion is one of those perks I slept on a lot until I started using it a few months before the first big 'meta shake-up perk changes'. And after that, the perk only got better. I find so much value in this perk both in solo queues and with my friends. It's really easy to figure out what arua reading perks the killers have in a match with some minor knowledge. So many killers have perks or add-ons that reveal auras and it's just so satisfying to bamboozle them. Lol. It's especially nice to warn my friends when we go up against like a Scratched mirror myers.
One time I was trying to equip deadhard and accidentally equipped No Mither. My friend laughed his ass off, and somehow I managed to escape the trial without even being hooked. It's a meme perk, but I think it's hilarious lmao, I hope it gets built in iron will (even if it's just the current one). Just seeing it in here made me want to coerce my friend into going duo No Mither since we kinda don't care as survivors lmao (killer mains x'D)
@@MintSkull same, I've had absolute idiots on solo queue with Double digit prestige while I have more intelligent plays from single digit prestige friends
Thank you very much for this upload! You can tell somebody put alot of effort into a video when it is so fluent that you can just relax and learn alot about this game. 😀
Object of Obsession is my favorite information perk. It can not only reveal the killer's location, but if it lacks the aura reading at random times, it helps to solve killer builds really fast
@@oliverthedum2129 No ones acting like the downside doesn't exists if you can read the perk information very easily. Especially since it's been around for 4+ years
I used to constantly run Kindred in pretty much every solo queue game, but I recently fell in love with bond. When someone isn't hooked, it can provide an immense amount of information on whether someone is being chased or not, and generally where the killer is. On stacked maps, it's especially helpful. When someone does get hooked, if you do decide to go for the hook, it acts as a proxy Kindred by letting you see anyone else who's also going for the hook, letting you loop around the other side to get the person/ back off if they're taken care of. Also, really helpful for when you're being chased, as you pretty much never accidentally run into allies doing gens/healing. And, it's constant value.
Out of all the "useless" perks, I find that Red Herring can give some excellent value some games. It pairs especially well with Kindred so you don't sell out your teammates. Some instances it can be used. -In a 3v1 or 2v1, killer is camping a hook. Red Herring is activated on a generator not in view of the hook (especially if Kindred shows your teammate(s) are not near that gen). Sneak close to the hooked survivor, then find a locker to enter and activate Red Herring. Especially in a 2v1, the killer will very likely leave the hook, especially if the survivor is ~15 seconds away from being sacrificed: too long for a theoretical gen jockey survivor to make it to the unhook in time. That will give you enough of a chance to unhook and run off without either of you taking a hit or being detected. -Great time to activate it if you're the last man standing and the last survivor is getting carried to the hook to be sacrified. It won't find the hatch for you, but at least you're not likely to be chased while you search for it. Red Herring is a cool perk. It's just about the only perk that can trick the killer into a wild goose chase that's nowhere near any other survivor. It can make them feel like there's a 5th survivor in the background everywhere. Against Expert killers like Otz, it can cause them to lose track of where the 'dead on hook' survivors are in the map. Even if the killer knows it's in play, they'll have to second guess every missed skill check on a gen from then on. Much of its power comes from the fact that it's so rare.
I made a funny build with We are gonna live forever in which I paired up with: Made for this, No one left behind, Resilience and a medkit with speed add ons. If you meet all the conditions, you can bring up a survivor from the dying state in less than 4 seconds while also gaining endurance yourself, which usually never happens but when it does its very funny.
Distortion is awesome because if you know killer perks and add-ons, it doubles as an information perk. Lost a stack right at the beginning of the match? Killer has Lethal Pursuer. Lost a stack after completing a gen? Bitter Murmur. Lost a stack after vaulting? I'm All Ears. Lost a stack seemingly at random and hear no terror radius? You have an All-Seeing Wraith or Scratched Mirror Myers, and he's close. I also swear by Aftercare as an aura perk for support players. The best thing about it in my opinion is that it doesn't just let me see my teammates, it lets my teammates see *me.* I have had several endgames where an injured teammate knew which door was 99'd and had me waiting to bodyblock for them because they could see me waving them over through Aftercare.
Low Profile is actually a lot more useful than I think you're giving it credit for in this video, but I think it's because a lot of people don't know Low Profile triggers ANY time you are the only person not in the dying state. This means if you get a sluggy Killer, and you're still up--now you leave no pools of blood, no noise, no scratch marks for a minute and a half. I've been running it off and on (ironically in lieu of Distortion after I got like 4 matches with Myers/Ghostface in a row, I decided to try Low Profile since I couldn't get my Distortion stacks back) and legit out the gate the first match I had I got four procs off it in a single match. If you REALLY wanna be spicy, you could run both Distortion and Low Profile but that's two slots dedicated to not getting found, so I can't say I recommend it, lol
I’d argue head on is the worst exhaustion perk. You don’t get rewarded much getting it and the risk of missing is too great. While smash hit if you fail your still somewhat safe due to there being a pallet between both of you.
I'll say this about Up the Ante, for a time after they had the great perk overhaul, when I would try playing survivor, a bunch of the games I would join had a survivor get hooked, and then immediatedly try to kill themselves on hook, so when I had a free perk slot, I would bring up the Ante in the hopes that if a survivor tried to kill themselves I might be able to force them to keep playing so that I could have that much better of a chance at actually being able to win that match
I feel the same way about distortion as you do about kindred. Now that I run it I hate playing without it. It literally hides your aura, reveals killer perks, and can be a budget spinechill as long as your not already at max stacks. Crazy.
Reactive healing is underrated. Use it to get an endgame bodyblock and hook save. One person on hook with yourself and 1 or 2 teammates. As long ss you body block the hook and take a hit. Then someone else either the Person with BT or unhooked gets hit you get 50% so if you have a green medkit with botany. You heal in like 4 seconds. Meaning you can take another hit and get everyone out even if the door is across the map. It's my most used perk by far now. It makes mettle of man a terrible perk better. Even though you are the one taking hits most of the time
I think that, if combined with Blast Mine, Red Herring could get some value. The whole idea is that you lure a killer to a gen, they think "Nobody's here, but I might as well kick it", and then laugh in a locker as they get a face full of light. Of course, that does rely on the killer actually kicking the gen and not catching on to your troll strategy. I bet that when it works it'll be hilarious, but when it doesn't you just have a dead perk slot. High risk, solid reward, and massive amounts of chuckling.
"You saw a Coconut Video featuring this perk!" I have never thought to use that perk on Bill, I had used it before the video had came up but it was on Yui! But Low Profile is definitely a perk with potential
No, the worst perk in the game currently is SELF CARE because having to heal for 44s that means half a f*cking gen that's not acceptable ! And that's even worse if the killer runs Sloppy Butcher !
I've been using Lucky Break a lot as I thought it was really good on paper (I'm a solo player btw), but then I didn't really notice other survivors using that much at all so I started to question whether it was a good pick or not. Still I stuck with it regardless and will keep using it so I'm glad to hear it received some positivity in this video.
Left behind is a great perk in my opinion. I've had so many situations of being the last one left and not being able to find the hatch and this perk has saved my butt a few times
@@the_accident_wasnt_my_fault lmao my guy you have no idea what your talking about, first of all you have to find a totem, easier said than done, on some maps it can be difficult but above all its time consuming, time you could be doing gens, left behind is a plan b if the team is bad. But the biggest flaw is you have to drop the item, use it and repick it up, losing precious time when it matters the most, when your the last one you cant afford it, many times left behind saved me because i was in chase or killer was close and couldn't afford to drop the item, also clarmoyance has a 10 sec duration and is not constant. Overall you'd have to be a shortsighted fool to think its better but probably you dont use either.
@@mojewjewjew4420 thanks for insulting me anyway Clairvoyance allows you to see multiple auras of different items as well as the hatch if you tap the button you have ages to use it If you know you are screwed and the last other survivor is hooked drop your item instantly and search for hatch it has more mid game use than left behind while still having the ability to save late game
Not to mention clairvoyance pass through on vaults pallets and breakable walls to help extended chases running perks like small game and counter force can help you get it up and running and it pairs well with inner healing since you'll be cleansing totems anyway
Hello, you could do ultimate support perks build guide, because I feel like support perks are least played (because they're the most boring ones) but insanely strong. Every team needs support, but i think support is in like 2% of all games
corrective action literally saves my life XD I'm a super new player and my friend with 2,5k hours always brings this perk. Since I have a slow pc, I often miss skillchecks due to the delay ( I can hit them on my friends faster pc), so yeah, it really helps me
Hahahah that's a really cool way to use it, helping the new players not miss skillchecks! I feel like that's it's only use, but it's very cool that you have a friend as a bodyguard :D
Back when I played regularly with friends, Distortion was a must-have perk due to the abundance of BBQ users. These days though, I play rarely. Still run Distortion though.
It might be fun to run a build with terrible perks but that kind of work together like up the ante (luck increased by 3% per survivor alive and applies to all survivors) and slippery meat (three extra escape attempts on hook)
Another reason why Left behind is probably the worst perk in the game is the fact Clairvoyance can actually track the hatch aura alongside gens,hooks,gates and chest so it's usefull the entire game. Not only that but Left behind can only see the hatch aura for a max of 32m while Clairvoyance has a max of 64m so again 0 reason to even consider using left behind.
Imo, AutoDidact is the best Healing Perk! ^^ yeah it does remove Healing Progress for the first 2 Skillchecks but if you reach Stack 4 and 5, healing is incredibly fast! Like if you have 5 stacks and you are at 50% and a Skillcheck comes, the Survivor is healed in an instant! It's very good imo! ^^
I admit that it's not a good perk. But Residual Manifest has Helped me "win" a game. I was doing a Blinding Challenge and running Blast mine. I was downed by a Bubba, and he went to kick the gen. Because it blinded him he was Now unable to see hook Auras. As he picked me up, he couldn't see any hooks. He was running iron grasp but I was still able to get out. He DCed and then I saw he was an Insidious Bubba. Meaning he was going to most likely camp me and use me as bait. So because of Residual Manifest, I was able to get out and get a Bubba to disconnect. So in that very specific circumstance, it's amazing.
I saw a nasty survivor build that was flip flop boil over(name might be wrong but the one that makes killers sway more while carrying you and gives you 33 percent of your wiggle when the killer drops from a height) unbreakable and residual manifest basically they would always go for gens on 2nd floors in houses or lead them there on a chase and hit em with a flashlight b4 Going down so not only do they get a little wiggle bar from recovering on the ground but also making it harder for them to move plus they would most likely have to jump down to get to a hook , and the flashlight hit would make the auras for the hooks not appear which alot of killers just rely on by instinct making them second guess when there already short on time, (I believe one of the perks also made it harder to see hooks) and if they decided to just drop them or the downed then again later and wouldn't pick them up, boom you got unbreakable, thou I think they would switch it sometimes with the boon that let's u recover while downed as well but I like unbreakable more.
I do admit that Red Herring is the worst utility perk, but you're using the wrong perks with it. You need Iron Will, Diversion, Red Herring and Saboteur. Then you go to the corner of the map where there's a generator. After you make it there you miss skillchecks on the gen, keep entering and exiting lockers and sabo random hooks nearby. This will annoy the killer so much that he'll check every locker and every corner. And while the killer is distracted, other survivors are doing gens across the map.
corrective action has a really specific use, that being "swf perk i run when playing with friends who just started dead by daylight for the first time". LMAO
2:03 For Solo q information id go for object of obsession because it's bugged to where if the killer is undetectable they can't see your arua and if the killer has any arua reading perks on, object of obsession will trigger but if we're talk about how easy to get the perk then yeah I agree
Buckle Up should give you aura reading on the killer when you are close to the downed survivor, not after they are picked up. This way you could see if it was safe to go for a rescue before actually having to commit
Kindred is unbelievably good for solo queue! So, too, is Bond It's a toss up between those two for me, because where Kindred is less useful in a full SWF, Bond still gets incredible value. Sure, the teammate can tell you where they are, but seeing them on Bond to know precisely where (i.e. to tank a hit) is invaluable. Couple either or both of them with Open Handed *chef kiss* There's much to deduce in survivor movements with Bond, I love it so much! They're each incredible info perks and I use them both in solo queue: Lithe/DH - Bond - Kindred - Interchangeable
I run an ambulance build with yoiCHAD asakawa that goes like this; botanic, boon: healing, yoichi's healing perk and autodidact When max stacks of autodidact you can heal anyone in less of 1 sec with 1 skillcheck remember find a dull totem do the gen near it, lit the boon and open your new super cool hospital in the trial
Dark Theory's only theoretical use is if everyone runs it and runs blood pact hope and break out and sabo tool boxs making it impossible for m1 killers to down you let alone hook you
I use lucky break with overcome. Get hit, zoom around, and completely lose the killer. Then I use kindred and babysitter, because I'm usually the only one going for saves.
Boon: Dark Theory is great when operating alongside Boon: Shadow Step in a jungle gym or similar where you can break line of sight, almost guaranteeing even the greenest of n00bs to make distance on the killer. I'd say Boon: Exponential is worse just because of how inconsistent it can be, barely getting any value in solo queue and yet potentially breaking the game with a coordinated SWF all body-blocking hooks in its area of effect.
I got a lot of value with Low Profile with solo queue. It really helped me a lot when I was alone and killer closed hatch. Able to disappear quickly as he looks for me but I was barely nearby. But I do want to have distortion to add for my stealth build
I thought in a way to rework no mither and make it much better... 1. You start the trial healthy and no mither activates the first time you are injured and then you will get the broken status effect 2. The killer musn't be able to see that you has the broken status effect 3. Your aura is hidden between 8/12 meters of the killer Only with those changes the perk will get a lot of value due that the killer won't be able to know that you can't heal and you will get all those boosts that are like 3 perks in 1
honestly I love reactive healing because it can halve heal time AND double medkit usage in some cases I agree that its useless on its own, but its hard to deny that it DOES save time or help every now and then.
In my opinion resilience is my favorite buff perk. I usually am injured all game so it is easy to use and combining this with no mither the best joke perk in my opinion you always have this active.
ideas to make no mither semi usable: killers won't be able to see that you start the match with broken status, and if you pair it with endurance perks, killer will see that you're wounded instead of with deep wounds. Also completely removes grunts of pain (like why did devs even make it so you make noise? just to make it a hard mode perk, lol?) ofc it will need good usage of endurance perks, or killer will know you have no mither and won't leave you in dying state anyways. Plus it essentially negates the 3rd life you get from endurance perks but with good timing, you can trick killer into thinking you had unbreakable, only for you to get to recover twice. very situational ofc, even with my ideas, it'd still be a mid perk imo
In my opinion we'll make its better as an altruism perk, as if You get 8 seconds you can help a teammate form getting tunneled, also You keep the spare healing Boost if You need it to heal yourself or another person
I like how blast mine is best and residential manifest is worst. They have alot of synergy. I run those with parental guidance and it's so fun. Blast Mines blindness will activate both residential manifest and parental guidance at the same time. Residential manifest makes that blind sting more without aura reading, and parental guidance triggers from the stun of the blast mine. Giving you a nice clean getaway no matter where your at. 😅
Residual manifest can come in clutch, the trick is not to get a flashlight as soon as you spawn into the map. Flashlight saves only work when the killer isn't expecting it, and killers rarely face walls if they don't see a flashlight in the lobby. Pulling a flashlight out of seemingly nowhere can get you a flashlight save on the dead-on-hook survivor who the killer had been tunneling the whole match, because the killer likely won't be expecting it.
Plus stack that with blastmine, and you can really ruin a killer's rhythm.
That's an interesting tactic for sure! But I see some cons, like limiting your flashlight to always be the same unless you get ace in the hole.
@@MintSkull Also, you'd still have to search chests (twice) instead of doing gens, and the killer could still wind up facing a wall regardless, or the meg-head that's being tunneled could go down literally five seconds later.
Residual Manifest is still a bad perk 90% of the time, but it can occasionally come in clutch.
As a killer, yes we won't be expecting that!
and then they are running lightborn for no reason 😭😭
Corrective action isn’t for new players. It’s for those friends of new players who are tired of seeing their friend run technician and causing their gen to never get done. It’s not great for solo queue at all but I never leave it behind with my newer friends cause it gives them the feeling of a safety net that doesn’t absolutely devastate gen progression
Alternatively, it's great for your hyperfocus/stake out teammate. Pair up with them on that gen and they can keep focusing on hitting their hyperfocus skillchecks without worrying about messing up the skillcheck too early.
@@FangelicVive I'm pretty sure hyper focus requires great skill checks, which corrective action doesn't give. Corrective action just makes good skill checks from failed skill checks.
@@amokriinprolgiid3409 which is why Fangelic paired it with Stake Out. Stake Out turns good skill checks into Great Skill Checks. So, if a teammate with that combo is trying to get a great skill check, but misses early, Corrective Action will turn it into a Good check, and Stake Out will make it a Great one. But that is super niche, so the teammate might as well run Prove Thyself, haha.
Exactly, when my cousin just started to play the game I ran that perk non stop just to let him learn the game and the timing of skillchecks. He did improve massively because of it because he took his time with the skillchecks and never rushed it.
Distortion is a great perks or a useless perk, depending on what killers use in terms of add-ons/Perks. Bite the Bullet is stronger but one thing to keep in mind is that you need either Self-care, a medkit or bring Boon: Coh. Lucky Break is the better perk but I can see why you chose Distortion. Great vid! :D
Funny thing of Distortion is that even if it doesn't waste a stack, it gives you info on what perks the killer doesn't have, so for example you can be comfortable knowing they don't have lethal pursuer, or barbaque and chilly!
@@MintSkull Agreed. It's been in my base kit since it's release and more and more new killers have aura reading perks. I would say roughly 1 in 4 game it doesn't get used but when it does it have saved me more than any other perk.
@@theguybrarian but even in the games it doesn't use tokens and is useless, you know they can't read your aura and have nothing but gen regression perks most likely.what is surprisingly better than I thought is Premonition. I just started using it and it outclasses old and new spine chill and any aura reading perks cause it'll give you a tip off to either run or stay on the gen, no matter what killer it is. It's not tied to their terror radius, just the fact that the killer is within 36 m of your location. Alot of the time I can straight walk off the gen and disappear instantly. It's not op but it'll give you an advantage in chase or to your stealth approach.
They need to BUFF spine chill to where it lights up at a full 360 degrees and also buff kindred to where I can still see the killer even if they crouch or go invisible which is extremely broken and makes those matched unplayable I have ZERO clue where he is and he can 1 shot every time I lose pretty much every game against ghost face and most against wraith whatever his name is
Aftercare is my fav aura perk for survivors. Ik it's basically kindred but you can't see the killer but this effect lasts after kindred so I like it more because when I can't find a gen or a teammate to heal then I can just see them all the time it's very good from Jeff johansen
Aftercare is honestly a really, really underrated perk!
@@thealpacaa OK well I like it and run it so what now
literally one of my must-have perks
@@satan9247 nice satan you sound cool
Mid perk
Autodidact is actually underrated af, you just need to swf or use some aura reading perk to find the guy quickly.
Imagine how you counter sloppy?
At 5 stacks it's literally half the progress and it's not limited you can 2tap full health state.
First 2 negative skill checks is actually a blessing, it gives you more time to get other 3 skill checks.
Fun mini game
You like numbers? It gives 5
Free win if you get it early
Comes with 2 other God tier perks and 6.4 stealth machine of a dude.
For real, autodidact is actually godlike with empathy
Resilience is the most underrated perk in the game, especially as a solo q often injured gen rusher like myself. Reactive healing and autodidact also quite underrated, have come in clutch for me in certain situations.
I dont think resilience is underrated. Especially with all the vault builds (resilience and spinechill)
Definitely not underrated I see it commonly used
@@satan9247 Yeah, I'm only saying that because he doesn't mention it in his list, and imo, it's the strongest buff perk, better than prove thyself
Autodidact is amazing versus hit and run killers if the autodidact user has empathy and/or empathic connection. I remember a game I was in where this autodidact user carried the whole match because the killer was hit and running near the end and we were scrambling for gen pressure. The constant heals meant that we never lost a person. Was the first time I saw the perk get so much value, but it's definitely a niche perk that has a huge potential rather than a good perk to bring frequently.
The fact that he said reactive healing was the worst 🤧 you got no idea how many times I've just tapped myself like I was 99% healed by a teamate.
During the first days when i started playing, i thought Luck would help me to stay away from the Killer longer 😅 so whenever a Killer walked past me without noticing, i thought "hell yeah, i'm really lucky! Thanks to my offering"😂😂
Did u think this game was single player how would a luck offering make the player killer suddenly not notice you? 😂😂
Autodidact Buff Idea
- Chance for skill check while healing increased by 33%
I like low profile! It's saved me multiple times and can activate more than once. If you're a solo player I recommend it because if your team gets slugged then it actives. You don't need to be the last person alive but the last one standing.
low profile is really really good because if all survivors are downed but not hooked or dead, then it activates, its not just when everyone except you is hooked or when everyone except you is dead; so you can use it very very often in mid to late game where there is around 3 survivors left and more likely for 2 people to be downed at once
you just like Ada’s feet lmao
@@notffreak Dwight's maybe but not her. I bet you do sense that's the first thing you think about lmao
@@mittenmonroe6211 I mean, they were talking about a perk Low Profile, and it shows Ada’s feet on its icon
@@notffreak I'm not here talking about her feet...I'm talking about the perk weirdo
Theres no way you said Low Profile is worse than Calm Spirit, Self-Preservation, and poised. Low profile has won me a lot of games
The problem with Low Profile is that it works if you basically lost the Game, at least Calm Spirit counters Doctor and goes well with a totem-focused build, and it will probably be popular for a couple of weeks with the new Knight hex perk.
@@thatlemonadeguy6742 Not only has low profile allowed me to get hatch in my last 5 straight hatch games but, it also has allowed our team to come back. When its active I've been able to loop the killer long enough for an unbreakable/deliverance play and i can go for pickups/unhooks safely
Don't you come after my Calm Spirit!!! Hands down, Calm Spirit is one of my favorite perks.
@@cati3570 calm spirit is horrible, easy D tier
@@wigglemaster5202 you're entitled to your opinion. Meanwhile, I will continue to be a dedicated calm spirit user 🤷♀️ I get to Iri 1 in less than a week each reset, so whether it's a beneficial perk every match is irrelevant to me.
Bond is a really good information perk because you can easily tell where the killer is in solo queue if a teammate is in chase also it is an easy bloodpoint farm method by seeing if anyone needs healing or healing
Bond is even best when you use it with prove thyself because you will know If a survivor is repairing a generator and you will be able to fix the same with him.
@@NightOwl17222that is so true
Bond can be deja vu, alert, the claudette one that lets you see injured survs, for me it's easily the best solo-q perk
i gotta say, playing mostly killer, i have exactly ONCE seen a survivor use distortion, and it was pretty surprising, i was stumped why i couldnt see that one survivor, until i saw them right in front of me turning a wall and i didnt see their aura afterwards, then i figuered it out
*-Why did you put Prove Thyself in the Buff category instead of support?*
-I decided to put Prove in the buff category because it provides a direct benefit to two or more players at the same time, and you have to be repairing the generators too for the most speed. Support perks only provide buffs to others, so I thought Prove fits more the buff category
*-I disagree with Buckle Up, it's underrated and one of the most useful perks I have used*
🤓
*-The gameplay in this video sucks*
So this video took me over 120GB of footage, and since I am playing survivor I completely depend on other survivors and the killers in order to showcase a perk or some utility. I recorded all of this as a solo survivor, so no shot I am going to record hours and hours of footage only to get buckle up or low profile value, the games were absolutely miserable and I even got various survivors who were toxic towards me (As if Survivor Vs Killer was not enough) due to the builds I was using.
*-What music are you using for this video? Why?*
Mario Kart 8 music. Because there is no copyright issues then.
*-What is your favourite and least favourite perk in this video?*
Kindred by far. Buckle up by worst.
*-Which perk is rated bad but has a lot of potential?*
I think the two Ada Wong perks could have a lot of potential if they were done in a different way. Hopefully we get some tweaks in the future!
Why didn't you ask for mates? 😄 Would have helped ya xD Great vid btw ✌🏻
Low Profile is better than Lightweight and Iron Will for chases and can help rescue teammates from hook or find hatch in the endgame. It’s a very good counter to toxic killer behavior when they aren’t face camping but patrolling a hook and not going anywhere else. Combined with Left Behind and you can usually find hatch before the killer can even see you. You also get multiple uses out of it per game. And it is sure as hell better than Urban Evasion seeing as you can actually run with it.
Great vid m8
CoH is probably a perk to counter a 3 gen with a killer that doesn't want to commit to a chase. Killer didn't wanna give up their 3 gen but we'd just take turns running to the boon then come back to the gen. Super cool video!
Distortion is necessary for me now, solo and with friends. I can call out almost exactly every perk that eats a token, and I love how they let you gain another token by hiding in the terror radius. Lose one instantly? Lethal Pursuer. Lose one when someone is hooked? Barbecue and Chili. Lose one when healing? Nurse's Calling. Finish a gen? Bitter Murmur. Run past a dull totem? Undying. Vault a window? I'm All Ears. It's great and useful against almost every killer.
Does distortion hide the teammate you heal when the killer applies nurses calling?
@@deadbymeme2311 no
I’d say exhaustion perks adrenaline is best (I don’t know if you would count it or forgot) and head on worst just bc it’s really only for memes but if you were to use it seriously it won’t be too good
Adrenaline is goated, it's featured on the endgame perks :D
The Problem with Adrenaline is its basically a wasted perk slot if you dont get to the end game which in ≈ 40% of all the games doesn‘t even happen. It’s effects are short but op but it rarely shines in its full potential because it requires so much for it to have an actual strong effect. Not to mention its useless for the rest of the entire game, only in the one single moment that might not even come.
Of course it's your opinion and I'm not here to change it, but objdctively adrenaline is nowhere near the best exhaustion perk, it's a one time use sprint burst with +1 health state, but even that's countered by deep wound, the broken effect (terminus) and sometimes even getting downed right before it pops as it will prevent you from moving for a few seconds allowing the killer to down you. It's really situational since you need to get to endgame and preferably be in chase before the 5th gen pops to get a lot of value out of it. I still always use it myself as I take chases a ton and it can be an extremely good clutch perk in endgame, but it's objectively not the best exhaustion.
@@Deprescion I do see where you are coming from and I don’t typically use exhaustion perks but when I do it’s adrenaline and from my experiences it won me so many games so that is why I think it’s best. Of course other exhaustions will win you games but the extra health state in adrenaline is just a guarantee but like you said it can be countered easy by other killer perks but I’d find killers using terminus like 30% of the time.
For me best exhaustion perk is either lithe or overcome, because they cant be used accidentally and can create a lot of distance when used the right way.
For me the worst one (unpopular opinion coming up) is sprint burst. I hate it when I see a player walking across the map because they dont want to use sprint burst too early. It wastes so much time. And I dont count using vigil and self-aware, because I only want to use one slot for an exhaustion perk.
I can’t believe you’d do my boy Tenacity like that. Sure, by itself it’s not stellar, but on maps with heavy foliage on the ground like Jej Jah Saloon, it can become impossible to find you if they slug you for too long. It synergises super well with every other anti-slug perk. Power Struggle? Crawl to a pallet faster. Flip-Flop? Crawl and recover so that you can waste more of the Killer’s time and also have a better chance at escaping. Even Unbreakable, by crawling away faster, can get value out of Tenacity.
That's the thing, I feel like by itself it's not the best anti slug perk. I don't think there is any player that choose that perk as their anti slug one, instead everyone uses unbreakable OR combines flip flop with tenacity!
@MintSkull I've used it with no mither before, you leave no blood, make no noise, just crawl away into the foliage and watch the killer panic as he tries to find the "pick up" prompt
For the longest time I’ve been hoping for some sort of in-game categorizations for the perks to organize them a bit better, but considering they can’t even add a search bar for the perks, I think this is the closest we’re gonna get lol. Fantastic video btw :)
insane how much has changed in just 11 months since this video released. buckle up becoming full on meta and prove thyself being hard nerfed
when haddie came out everyone talked about residual manifest and overzealous being broken perks that need a nerf, now with potential energy coming i feel people really blow it out of proportion too.
Smash Hit works very well with Parental Guidance, when combined with it, it becomes one of the best stealth combo in this game
Only if killers dont respect, which they will anyway if they notice you run it
For me the worst stealth perk is Iron Will, it used to be one of the strongest perks in the game after the Spirit was introduced, and now it only gives 75% silence, which might as well be nothing considering killers who rely on sound like Spirit, Ghostface and now the Knight play with the headset on 200% volume so they'll still hear you, and with the new Off the Record it might as well be deleted from the game.
Only 75% and only when not exhausted as well. Honestly most useless perk there is now.
Funny how Otz just made a video about it.
Imo you’re just objectively wrong. On some of the more naturally quiet survivors, it makes them nearly completely silent. Ada, Ace, and Tapp are some good examples, you can hit the killer with the good old bush tech and they’re none the wiser if you do it well 🤣 I run Iron Will instead of an exhaustion perk all the time, because it works surprisingly well. I love mindgames and IW works so well for that type of playstyle. Plus, you get an extra 25% off your already quiet grunts of pain if you’re crouched
I also use it with dead hard or smash hit if I’m feeling a little rusty, so the situational exhaustion perks. If you have distance on the killer, you can try for some risky plays and be super quiet but also have a second chance if you need it. So if you feel like you’re unable to play without exhaustion perks, iron will still isn’t bad.
The only reason people are mad about the nerf is because you can’t be silent and run infinite sprint burst too. You have to choose between stealth or distance. I think what the devs were trying to do was get iron will out of the meta (along with DH, BT, and DS) and bring more variation to survivor builds. Not just the same four perks over and over
@@reivoidwalker depending on player not like you can just hit them with it because good player's gonna know what's up
@@shenelljohnson74 well yeah, people with 3000+ hours on the game aren’t gonna fall for it as easily. But I love everything I mentioned above, as well as mindgaming with iron will. It makes looping and winning chases so much easier, sometimes easier than an exhaustion perk. Taking away 75% of a killer’s audio from you is pretty big, especially because iron will isn’t ran very often these days and the killers aren’t expecting it as often
Also, if you need an exhaustion perk or a meta build to enjoy DBD, you probably aren’t enjoying it as much as you could. Like who cares if they don’t always fall for my IW trickery? The attempt was there and it was probably funny. The amount of times I’ve been caught awkwardly crouching right next to the killer vs the amount of times it’s worked would probably surprise you
Distortion is part of my regular build, information perks are so big on killers right now, its great being able to call out what perks are being used to my SWF
I wonder when distortion will become meta because aura reading is so common and wins games for the strongest killers
Sprint burst is a better exaustion imo, it can't be countered by deep wound, it applies consistently, 99ing, and the killer can't wait it out or counterplay like dead hard.
I play Kindred with Open Handed. It's just so so good. I run them with WoO and OTR. They helps a lot in solo.
Yeah, Open Handed is mostly used as a survivor version of Lethal Pursuer
@@thatlemonadeguy6742 oh man, it's just so good, the value I'm getting its just insane. Very underrated but imo insanely good in solo!
What's WoO and OTT
OTR?
@@MadHouseGaming316 Windows of Opportunity, Kate's perk.
Off the Records, Zarina's perk.
Both are just great, specially Off the Record(it's basically an anti-tunneling perk).
I think for altruism I would put botany as the best, get 50% healing speed boost on everyone, at all times, not just on downed survivors. Wglf is only very good with for the people imo.
Yes after the change I've switch we'll make it for botany it's strong consistent value.
With Nicolas Cage in the game now, the meme category actually has more than just no mither
Kindred has always been one of my favourite perks, and once I got my hands on Ace's Open-Handed, it got so much better
Being able to see killers 32m around a hook is so useful; I run them together in as many loadouts I can
Buckle up totally needs a rework. I think the worst exhaustion perk is balanced landing. It only works on so many maps, and some maps don't have any high areas to fall from, and sometimes hill drops can be finicky.
u r most likely going to get balanced landing over smash hit value 100% over good killers
Distortion is one of those perks I slept on a lot until I started using it a few months before the first big 'meta shake-up perk changes'. And after that, the perk only got better. I find so much value in this perk both in solo queues and with my friends. It's really easy to figure out what arua reading perks the killers have in a match with some minor knowledge. So many killers have perks or add-ons that reveal auras and it's just so satisfying to bamboozle them. Lol. It's especially nice to warn my friends when we go up against like a Scratched mirror myers.
One time I was trying to equip deadhard and accidentally equipped No Mither. My friend laughed his ass off, and somehow I managed to escape the trial without even being hooked. It's a meme perk, but I think it's hilarious lmao, I hope it gets built in iron will (even if it's just the current one).
Just seeing it in here made me want to coerce my friend into going duo No Mither since we kinda don't care as survivors lmao (killer mains x'D)
I didn't really enjoy Survivor at first but I honestly see why so many people love it
i dont like survivor too but flashbang is fun
@@thatwierdbilly it's hard to pull off but soooo rewarding when you do
It's way more fun with people! Solo survivor is a chore and exhausting, I feel blessed whenever I have a good team
Because it’s easy and can turf off the brain while doing gens
@@MintSkull same, I've had absolute idiots on solo queue with Double digit prestige while I have more intelligent plays from single digit prestige friends
Thank you very much for this upload! You can tell somebody put alot of effort into a video when it is so fluent that you can just relax and learn alot about this game. 😀
Thank you 😁
Object of Obsession is my favorite information perk. It can not only reveal the killer's location, but if it lacks the aura reading at random times, it helps to solve killer builds really fast
this!!! most of the stuff distortion can do object can do too, AND it has passive information
Ignoring the fact that the killer constantly knows where you are
@@oliverthedum2129 you also know where the killer is, its a trade of information and its not bad for people who dont mind being chased
@@lonelybananana6356 yes but we cannot act like this downside doesn’t exist
@@oliverthedum2129 No ones acting like the downside doesn't exists if you can read the perk information very easily. Especially since it's been around for 4+ years
I used to constantly run Kindred in pretty much every solo queue game, but I recently fell in love with bond. When someone isn't hooked, it can provide an immense amount of information on whether someone is being chased or not, and generally where the killer is. On stacked maps, it's especially helpful. When someone does get hooked, if you do decide to go for the hook, it acts as a proxy Kindred by letting you see anyone else who's also going for the hook, letting you loop around the other side to get the person/ back off if they're taken care of. Also, really helpful for when you're being chased, as you pretty much never accidentally run into allies doing gens/healing. And, it's constant value.
Not to mention it pairs extremely well with Prove Thyself, and reduces the amount of time it takes to find gens if you find someone working on one.
Out of all the "useless" perks, I find that Red Herring can give some excellent value some games. It pairs especially well with Kindred so you don't sell out your teammates.
Some instances it can be used.
-In a 3v1 or 2v1, killer is camping a hook. Red Herring is activated on a generator not in view of the hook (especially if Kindred shows your teammate(s) are not near that gen). Sneak close to the hooked survivor, then find a locker to enter and activate Red Herring. Especially in a 2v1, the killer will very likely leave the hook, especially if the survivor is ~15 seconds away from being sacrificed: too long for a theoretical gen jockey survivor to make it to the unhook in time. That will give you enough of a chance to unhook and run off without either of you taking a hit or being detected.
-Great time to activate it if you're the last man standing and the last survivor is getting carried to the hook to be sacrified. It won't find the hatch for you, but at least you're not likely to be chased while you search for it.
Red Herring is a cool perk. It's just about the only perk that can trick the killer into a wild goose chase that's nowhere near any other survivor. It can make them feel like there's a 5th survivor in the background everywhere. Against Expert killers like Otz, it can cause them to lose track of where the 'dead on hook' survivors are in the map. Even if the killer knows it's in play, they'll have to second guess every missed skill check on a gen from then on.
Much of its power comes from the fact that it's so rare.
I made a funny build with We are gonna live forever in which I paired up with:
Made for this, No one left behind, Resilience and a medkit with speed add ons.
If you meet all the conditions, you can bring up a survivor from the dying state in less than 4 seconds while also gaining endurance yourself, which usually never happens but when it does its very funny.
Distortion is awesome because if you know killer perks and add-ons, it doubles as an information perk. Lost a stack right at the beginning of the match? Killer has Lethal Pursuer. Lost a stack after completing a gen? Bitter Murmur. Lost a stack after vaulting? I'm All Ears. Lost a stack seemingly at random and hear no terror radius? You have an All-Seeing Wraith or Scratched Mirror Myers, and he's close.
I also swear by Aftercare as an aura perk for support players. The best thing about it in my opinion is that it doesn't just let me see my teammates, it lets my teammates see *me.* I have had several endgames where an injured teammate knew which door was 99'd and had me waiting to bodyblock for them because they could see me waving them over through Aftercare.
Low Profile is actually a lot more useful than I think you're giving it credit for in this video, but I think it's because a lot of people don't know Low Profile triggers ANY time you are the only person not in the dying state. This means if you get a sluggy Killer, and you're still up--now you leave no pools of blood, no noise, no scratch marks for a minute and a half. I've been running it off and on (ironically in lieu of Distortion after I got like 4 matches with Myers/Ghostface in a row, I decided to try Low Profile since I couldn't get my Distortion stacks back) and legit out the gate the first match I had I got four procs off it in a single match.
If you REALLY wanna be spicy, you could run both Distortion and Low Profile but that's two slots dedicated to not getting found, so I can't say I recommend it, lol
I’d argue head on is the worst exhaustion perk. You don’t get rewarded much getting it and the risk of missing is too great. While smash hit if you fail your still somewhat safe due to there being a pallet between both of you.
I'll say this about Up the Ante, for a time after they had the great perk overhaul, when I would try playing survivor, a bunch of the games I would join had a survivor get hooked, and then immediatedly try to kill themselves on hook, so when I had a free perk slot, I would bring up the Ante in the hopes that if a survivor tried to kill themselves I might be able to force them to keep playing so that I could have that much better of a chance at actually being able to win that match
David having all 3 teachables being the best makes sense
I personally like Low Profile. While yes, it’s basically a clutch perk, but with my friends, that’s what I need.
5:35 i use corrective action sometimes, i get happy when my stacks are going down knowing it had done its job at least.
Loving the mariokart music in the background;)
Autodidact is fine. Tenacity is an absolute gem to use.
I have a better solution for smash hit: Activates when you stun the killer by any means so you can use it with DS or Blast mine
I feel the same way about distortion as you do about kindred. Now that I run it I hate playing without it. It literally hides your aura, reveals killer perks, and can be a budget spinechill as long as your not already at max stacks. Crazy.
Laughed at No mitter :)
I like the idea of a strong con on a perk, but the benefits are just not good enough.
i’m a firm believer that sprint burst when used correctly is amazing and the best exhaustion perk
literally every character i play runs kindred i love it so much and it’s always helpful for me and my swf teammates both
Reactive healing is underrated. Use it to get an endgame bodyblock and hook save. One person on hook with yourself and 1 or 2 teammates. As long ss you body block the hook and take a hit. Then someone else either the Person with BT or unhooked gets hit you get 50% so if you have a green medkit with botany. You heal in like 4 seconds. Meaning you can take another hit and get everyone out even if the door is across the map. It's my most used perk by far now. It makes mettle of man a terrible perk better. Even though you are the one taking hits most of the time
I think that, if combined with Blast Mine, Red Herring could get some value. The whole idea is that you lure a killer to a gen, they think "Nobody's here, but I might as well kick it", and then laugh in a locker as they get a face full of light. Of course, that does rely on the killer actually kicking the gen and not catching on to your troll strategy. I bet that when it works it'll be hilarious, but when it doesn't you just have a dead perk slot. High risk, solid reward, and massive amounts of chuckling.
"You saw a Coconut Video featuring this perk!"
I have never thought to use that perk on Bill, I had used it before the video had came up but it was on Yui! But Low Profile is definitely a perk with potential
I think low profil is underrated bc when i was doing the ada achievement i played it and i saved one teammate bc of the silent effect
No, the worst perk in the game currently is SELF CARE because having to heal for 44s that means half a f*cking gen that's not acceptable ! And that's even worse if the killer runs Sloppy Butcher !
I've been using Lucky Break a lot as I thought it was really good on paper (I'm a solo player btw), but then I didn't really notice other survivors using that much at all so I started to question whether it was a good pick or not. Still I stuck with it regardless and will keep using it so I'm glad to hear it received some positivity in this video.
Left behind is a great perk in my opinion. I've had so many situations of being the last one left and not being able to find the hatch and this perk has saved my butt a few times
Yeah he is just another ignorant high mmr or all friend team guy, ignore him on that.
@@mojewjewjew4420 clairvoyance is better imo
@@the_accident_wasnt_my_fault lmao my guy you have no idea what your talking about, first of all you have to find a totem, easier said than done, on some maps it can be difficult but above all its time consuming, time you could be doing gens, left behind is a plan b if the team is bad.
But the biggest flaw is you have to drop the item, use it and repick it up, losing precious time when it matters the most, when your the last one you cant afford it, many times left behind saved me because i was in chase or killer was close and couldn't afford to drop the item, also clarmoyance has a 10 sec duration and is not constant.
Overall you'd have to be a shortsighted fool to think its better but probably you dont use either.
@@mojewjewjew4420 thanks for insulting me anyway Clairvoyance allows you to see multiple auras of different items as well as the hatch if you tap the button you have ages to use it If you know you are screwed and the last other survivor is hooked drop your item instantly and search for hatch it has more mid game use than left behind while still having the ability to save late game
Not to mention clairvoyance pass through on vaults pallets and breakable walls to help extended chases running perks like small game and counter force can help you get it up and running and it pairs well with inner healing since you'll be cleansing totems anyway
Distortion is hands down my favourite survivor perk, just like kindred for MintSkull, I can’t play without it 😂
Mans really said blast mine is the best offensive perk. All of the other perks are better than blast mine except for mettle of man
Hello, you could do ultimate support perks build guide, because I feel like support perks are least played (because they're the most boring ones) but insanely strong. Every team needs support, but i think support is in like 2% of all games
Prove Thyself buff idea: make it like a trap perk, where it takes time working on a generator to start working at its max.
As a Jeff main, i am happy distortion is getting attention, since lethal purser is in most matches now, i always run it
corrective action literally saves my life XD I'm a super new player and my friend with 2,5k hours always brings this perk. Since I have a slow pc, I often miss skillchecks due to the delay ( I can hit them on my friends faster pc), so yeah, it really helps me
Hahahah that's a really cool way to use it, helping the new players not miss skillchecks! I feel like that's it's only use, but it's very cool that you have a friend as a bodyguard :D
Back when I played regularly with friends, Distortion was a must-have perk due to the abundance of BBQ users. These days though, I play rarely.
Still run Distortion though.
If you have seen the combo of blast mune and repressed aliance form demo, that build just makrs te killers want to kill themselves
If you say corrective action is the worst, you clearly haven't played with three beginner friends that all lag.
It might be fun to run a build with terrible perks but that kind of work together like up the ante (luck increased by 3% per survivor alive and applies to all survivors) and slippery meat (three extra escape attempts on hook)
I was listening to the no mither one thinking ".... He's kidding right? Seriously? No mither?!" then he said its the worst and I went back to chilling
Another reason why Left behind is probably the worst perk in the game is the fact Clairvoyance can actually track the hatch aura alongside gens,hooks,gates and chest so it's usefull the entire game. Not only that but Left behind can only see the hatch aura for a max of 32m while Clairvoyance has a max of 64m so again 0 reason to even consider using left behind.
Lmao I didn't know that. Wow that makes Left Behind the worst perk in this video by far
You're assuming you'll always have time to find a totem and cleanse it too.
@@MadHouseGaming316 You are implying thst its hard to find just 1 single tottem. It's really quite easy especially if you have an idea of the spawns.
Imo, AutoDidact is the best Healing Perk! ^^ yeah it does remove Healing Progress for the first 2 Skillchecks but if you reach Stack 4 and 5, healing is incredibly fast! Like if you have 5 stacks and you are at 50% and a Skillcheck comes, the Survivor is healed in an instant! It's very good imo! ^^
I usually pair it with emphatic connection, injured survivors come to you and you get stacks quickly
I admit that it's not a good perk. But Residual Manifest has Helped me "win" a game. I was doing a Blinding Challenge and running Blast mine. I was downed by a Bubba, and he went to kick the gen. Because it blinded him he was Now unable to see hook Auras. As he picked me up, he couldn't see any hooks. He was running iron grasp but I was still able to get out. He DCed and then I saw he was an Insidious Bubba. Meaning he was going to most likely camp me and use me as bait. So because of Residual Manifest, I was able to get out and get a Bubba to disconnect.
So in that very specific circumstance, it's amazing.
am i the only one who saw the aura of one survivor go flying at 8:42 ? i burst out laughing lmao
I saw a nasty survivor build that was flip flop boil over(name might be wrong but the one that makes killers sway more while carrying you and gives you 33 percent of your wiggle when the killer drops from a height) unbreakable and residual manifest basically they would always go for gens on 2nd floors in houses or lead them there on a chase and hit em with a flashlight b4 Going down so not only do they get a little wiggle bar from recovering on the ground but also making it harder for them to move plus they would most likely have to jump down to get to a hook , and the flashlight hit would make the auras for the hooks not appear which alot of killers just rely on by instinct making them second guess when there already short on time, (I believe one of the perks also made it harder to see hooks) and if they decided to just drop them or the downed then again later and wouldn't pick them up, boom you got unbreakable, thou I think they would switch it sometimes with the boon that let's u recover while downed as well but I like unbreakable more.
AutoD is one of the best healing perks in the game for flashbang runners. It keeps your hands free, and you can run Botany for
I do admit that Red Herring is the worst utility perk, but you're using the wrong perks with it. You need Iron Will, Diversion, Red Herring and Saboteur. Then you go to the corner of the map where there's a generator. After you make it there you miss skillchecks on the gen, keep entering and exiting lockers and sabo random hooks nearby. This will annoy the killer so much that he'll check every locker and every corner. And while the killer is distracted, other survivors are doing gens across the map.
MintSkull: Are you good?
No Mither: Yesn't
corrective action has a really specific use, that being "swf perk i run when playing with friends who just started dead by daylight for the first time". LMAO
Low profile is started to be used a little bit more because of a Bill featured in a Coconut RTS video
2:03 For Solo q information id go for object of obsession because it's bugged to where if the killer is undetectable they can't see your arua and if the killer has any arua reading perks on, object of obsession will trigger but if we're talk about how easy to get the perk then yeah I agree
That's not a bug tho? That's a feature???
@@safeforwork4251 it is? Weird then why even run distortion lol
I literally have used Kindred in basically every build since I got it. I just realized the eye has a hook in it
Buckle Up should give you aura reading on the killer when you are close to the downed survivor, not after they are picked up. This way you could see if it was safe to go for a rescue before actually having to commit
Kindred is unbelievably good for solo queue! So, too, is Bond
It's a toss up between those two for me, because where Kindred is less useful in a full SWF, Bond still gets incredible value. Sure, the teammate can tell you where they are, but seeing them on Bond to know precisely where (i.e. to tank a hit) is invaluable. Couple either or both of them with Open Handed *chef kiss* There's much to deduce in survivor movements with Bond, I love it so much! They're each incredible info perks and I use them both in solo queue: Lithe/DH - Bond - Kindred - Interchangeable
I run an ambulance build with yoiCHAD asakawa that goes like this; botanic, boon: healing, yoichi's healing perk and autodidact
When max stacks of autodidact you can heal anyone in less of 1 sec with 1 skillcheck
remember find a dull totem do the gen near it, lit the boon and open your new super cool hospital in the trial
low profile start working if you are last walking survivor. that means that in slug situation if everyone are in dying states, low profile activates.
I love that you use Mario Karr music in the background =D
Dark Theory's only theoretical use is if everyone runs it and runs blood pact hope and break out and sabo tool boxs making it impossible for m1 killers to down you let alone hook you
I use lucky break with overcome. Get hit, zoom around, and completely lose the killer. Then I use kindred and babysitter, because I'm usually the only one going for saves.
Boon: Dark Theory is great when operating alongside Boon: Shadow Step in a jungle gym or similar where you can break line of sight, almost guaranteeing even the greenest of n00bs to make distance on the killer. I'd say Boon: Exponential is worse just because of how inconsistent it can be, barely getting any value in solo queue and yet potentially breaking the game with a coordinated SWF all body-blocking hooks in its area of effect.
I got a lot of value with Low Profile with solo queue. It really helped me a lot when I was alone and killer closed hatch. Able to disappear quickly as he looks for me but I was barely nearby.
But I do want to have distortion to add for my stealth build
I thought in a way to rework no mither and make it much better...
1. You start the trial healthy and no mither activates the first time you are injured and then you will get the broken status effect
2. The killer musn't be able to see that you has the broken status effect
3. Your aura is hidden between 8/12 meters of the killer
Only with those changes the perk will get a lot of value due that the killer won't be able to know that you can't heal and you will get all those boosts that are like 3 perks in 1
my only question, why does he have buckle up used during this video ( 6:55 ) but says it’s the possible worst peek ever
honestly I love reactive healing because it can halve heal time AND double medkit usage in some cases
I agree that its useless on its own, but its hard to deny that it DOES save time or help every now and then.
In my opinion resilience is my favorite buff perk. I usually am injured all game so it is easy to use and combining this with no mither the best joke perk in my opinion you always have this active.
ideas to make no mither semi usable: killers won't be able to see that you start the match with broken status, and if you pair it with endurance perks, killer will see that you're wounded instead of with deep wounds. Also completely removes grunts of pain (like why did devs even make it so you make noise? just to make it a hard mode perk, lol?)
ofc it will need good usage of endurance perks, or killer will know you have no mither and won't leave you in dying state anyways. Plus it essentially negates the 3rd life you get from endurance perks
but with good timing, you can trick killer into thinking you had unbreakable, only for you to get to recover twice. very situational ofc, even with my ideas, it'd still be a mid perk imo
or an idea to make people to actually use it, don't change its functions, but make it so that you get 100% extra bloodpoints 😂
I just knew bout ur ytube and im super excited to watch this as it was just pop up an hour ago
In my opinion we'll make its better as an altruism perk, as if You get 8 seconds you can help a teammate form getting tunneled, also You keep the spare healing Boost if You need it to heal yourself or another person
I like how blast mine is best and residential manifest is worst.
They have alot of synergy. I run those with parental guidance and it's so fun.
Blast Mines blindness will activate both residential manifest and parental guidance at the same time.
Residential manifest makes that blind sting more without aura reading, and parental guidance triggers from the stun of the blast mine. Giving you a nice clean getaway no matter where your at. 😅
I personally cannot live without the Kindred/Open Handed combo. Wallhacks ftw