DBD | Cenobite & Cannibal Gameplay (No Commentary)

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  • Опубліковано 16 жов 2024
  • Cenobite Perks:
    *Sloppy Butcher:
    Wounds inflicted by Basic Attacks cause Survivors to suffer from the Haemorrhage and Mangled Status Effect:
    Increases the Bleeding frequency by 50/75/100 %.
    Increases the rate at which incomplete Healing loses progression by 15/20/25 %.
    Both Status Effects are removed once the Survivor is fully healed.
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    *Scourge Hook: Pain Resonance:
    At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:
    The Auras of Scourge Hooks are revealed to you in white.
    Scourge Hook: Pain Resonance starts with 4 Tokens.
    Each time a Survivor is hooked on a Scourge Hook for the first time, the following effects apply:
    The Generator with the most Progression explodes, instantly losing 15/20/25 % of its Progression and starting to regress.
    Survivors repairing that Generator will scream, but not reveal their location.
    Scourge Hook: Pain Resonance loses 1 Token.
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    *Dead Man's Switch:
    After hooking a Survivor, Dead Man's Switch activates for the next 20/25/30 seconds.
    While activated, any Survivor that stops repairing a Generator before it is fully repaired causes The Entity to block the Generator until Dead Man's Switch's effect ends.
    Affected Generators are highlighted by a white Aura.
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    *Lethal Pursuer:
    At the start of the Trial, the Auras of all Survivors are revealed to you for 7/8/9 seconds.
    Extends the duration of all other Aura-reading effects by +2 seconds.
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    Cannibal Perks:
    *Corrupt Intervention:
    At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds.
    Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State.
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    *Deadlock:
    Whenever a Generator is completed, The Entity blocks the Generator with the most progression for 20/25/30 seconds.
    The Aura of the blocked Generator is revealed to you in white during this time.
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    *Discordance:
    Any Generator within a range of 64/96/128 metres that is being repaired by 2 or more Survivors is marked by a yellow Aura.
    When the Generator is first highlighted, Discordance triggers a Loud Noise notification on the Generator.
    After the Generator is no longer within range or is being repaired by just 1 Survivor, the highlighted Aura remains for another 4 seconds.
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    *Bamboozle:
    After vaulting a Window, Bamboozle calls upon The Entity to block that Window for the next 8/12/16 seconds.
    Blocked Windows cannot be vaulted by Survivors.
    Increases your general Vaulting speed by 5/10/15 %.
    Bamboozle only blocks one Window at a time and does not apply either of its effects to vaulting Pallets.
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