STL, I think you're right on point, but I am looking to work with the folks of my org to combine the different levels of specialty ships to have full coverage of whatever kind of group mission we choose to do. But great info as always! I love this channel! Keep up the great work my friend!
as a leader of a salvage org, I really like the reclaimer. that giant claw, huge engines, one of the bigger ships, and it'd other features. my favorite thus far
I do believe that according to lore that the Gladias is a 200 year old naval model, so probably the closest thing to a classic ship in the game, but that is something people don't realize when they say that other ships are better...
I think I learned more about this game from watching your vids than any other source. That said, totally with you on "small hauler," and Max will be my choice there, too. I think there should also be a category for "large hauler," as well (but maybe out of the scope of this piece). This would be the truly large haulers like the BMM, Hull C - E, Starfarer, Caterpillar. I was thinking Hull D for that role, although the Cat's been climbing the scales a lot lately.
Always enjoy your vids and commentary man, I currently own the Carrack, I wanted a ship of sorts to have my own Normandy. I know it wasnt designed for cargo but part of what sold me is how much cargo space it has, If my group of friends doesnt feel like going where no man has gone before. Then we can at least pile in , pool some credits and try and make a good trade run. As well as the exploration, and or possible sensor sweep for the orion which my bro has. * points again at cargo*. I have a constellation andromeda, Cutlass Black and a Super Hornet * ive been looking to possibly CCU for the sabre, i like the look and feel of the sabre* All in all ive owned and CCU the freelancer, retaliator and Vangaurd, all of which i aim to purchase in game. I really am looking forward to some updated information on the Carrack though.
It's not a fighter. It's personal transport, low end jack of all trades. You have to judge the ships by what they are supposed to be designed to do and on what level. The M50 is a horrible cargo ship. The Hull E is a horrible racer.
Great video! My favorite ships arte pretty close to yours. The blue, the red, the omega, the Carrack the freelancer, the crucible, the reclaimer, prospector, the carrack, the gladius, the vanguard hoplite as a heavy fighter and support ship. The light fighter that is my favorite will probably be the drake buccaneer. we shall see. looking forward to the game moving away from killing and getting killed will be a nice change. It would be nioce to see if the carracks sensors are going to be specifically for the use of mapping jump points or if it can fulkly scan a system. the terrapoins is pretty cool but at its price point....? well there are more cost effective scout ships. Really enjoyed the thoroughness of this discussion and really enjoy your outlook on things. thanks for the video!
Wow, not a Terrapin hater. I got one in the exploration package and didn't really care about it, but now I want to keep it and find something useful for it just to prove the haters wrong. Good video. I guess the way I look at it is you need to consider how many people you are likely to play with is a major determiner of what you should buy. If you like to play solo or with a small group, then things like the Carrack or Hull E aren't really options. Not only do you need to crew them, which may or may not be any good with NPCs depending on how they turn out, but you also might need support in terms of refueling, repair, escort, etc. This is a bit more dangerous if you are relying on people you don't know.
and the 890 was a limited sale and is a top of the line floating fucking fortress!!! 2 capital class point defence turrets and a hand full of other top of the line turrets. as a main ship this pretty much has it all and I would imagine in the PU will cost an arm and a leg if you want one.
i test flew the gamma while it was available a little while back. it seemed to be to corner really badly. not that it couldnt turn or drifted, it just slowed down a lot in the turns. that can be trouble in a race, i think. great input all across the board though, as always
id be curious about your favorite stealth fighter. as of now, there are three options said to have direct, built in stealth capability of any sort, outside of simply running in "quiet mode": the mustang delta, the sabre, and the hornet ghost.
the Genesis is my favourite. its got so many variants from carting racers to drop ship, cargo, research and passenger but no one talks about it. its just as versatile as the caterpillar
I agree with much of this. I think the Carrack will be my initial end goal that I will be working towards when it becomes possible to work towards ships that you can keep for good in the game. Probably the Caterpillar as a waypoint goal unless I end up buying that between now and then. Right now I'm more partial to the ships that can be multicrewed, but are perfectly flyable by one crew. Leaning towards Drake, though all manufacturers have something I like.
I have been thinking about this Hull series being compatible with the Prospectors cargo bags. How would we load them? So the Argo says it can handle 2 SCU and the Prospector capacity makes each bag about 30 SCU. In addition the Hull series and Prospector do not have tractor beams. This seams important to my fleet due to the likelihood ill end up participating in some part of mining operations probably hauling off site. I think I could use a Cutlass Black, BMM or Caterpillar due to they have tractors, but not the Freelancer Max. Would greatly appreciate some clarification, but understand all the mechanics aren't ready perhaps.
While hauling onions, the only profitable way to plunder you would be having another similarly sized Hull ship... Slow, broad siding, hull series battles! Hull-P! ...For Pirate.
I love being at the tip of the spear and with that said, ships like the Vanguard and Terapin catch my eye. Being long ranged, eyes, ears and combat arm of the fleet is where I want to be. Vanguard: Range Fighter Bomber EWAR Troop transport Terapin: Range Detection Data collection Command and Control In theory, several Vanguards supported by a Terapin fill the "tip of the spear" role perfectly. Just my two sense (Yes. I know the meaning of cents).
Great video! I will differ from your opinion on the best explorer. The Carrack is pure awesomeness, no doubt. However, lugging that large ship with the amount of fuel it will require and having to organize multiple people to staff it (or pay NPC's)... for me the Terrapin allows you to do the primary function of the Carrack (planetary rover frolicking aside) for much less overhead. Overpriced? Maybe, but I view it as pay more now and less in the long run.
I hope there will be sort of an updated pick your ship series soon. Btw am I the only one who is wondering why the Hull series is supposed to be the most common ship in the verse but is only available once a year during the annivesary sale? Seems kinda counterintuitive to me.
Despite your love for the Vanguard, I'd have included the Superhornet for "Best carrier-based fighter" as that's going to be an important role. Personally I was in love with the vanguard before I saw the design we got, and it sort of lost favor from me when I didn't really see the concept art in it.
Nice vid. But I kinda feel you missed medium fighter. I know you touched base on it kinda when talking about heavy fighters. but in my eyes current medium fighters are the Hornet/SuperHornet, Sabre, Buccaneer.
Hey I have a fast question for you. Can you use multiple input sources? So I would like to use an Xbox 1 controller for on foot movement and shooting and then use my Logitech X56 HOTAS for space flight. Obviously I'm not a keyboard and mouse type of person but this game looks so incredible I've just got to get it. Thanks in advance.
Light Fighter - Delta (I'm guessing Buccaneer will replace it) Heavy Fighter - Vanguard, although I think Hurricane will replace it. Bomber - Gladiator, same concerns about range though Long Range Escort - MIS Lancer Short Range Escort - Super Hornet Scout - Terrapin Cargo - Caterpillar Explorer - Carrack
Jordan Sullivan docking collar is no longer available. And that’s the blue is the one with the tractor beam. The black is the base version with the least cool stuff on it
Jordan Sullivan since the rework. The decided to get rid of the collar for the big side doors. (The blue May still have it idk) and I didn’t know the black had a tractor beam I only knew the blue had it
i think there where 9 variants so it seems crusader make a very versatile hulls and then just make variants but cant confirm on that. would be great to see more talk about it. was sad when i didnt see it in citzencons release lineup. though if it costs 400 for the base variant maybe it could be just as expensive as the jump with different modules
You list a lot of career paths there and a player that doesn't have the money irl or the time in game won't be able to do most of them. I personally plan to explore with the Freelancer DUR and haul with the HullC (both crew of 3) after buying 3 game packs with various ships. Cool video! Never seen those hulls and the size differences between them in 3D.
Gladiator is going to be a really hot ship thats going to surprise everyone when its upgraded with the Endeavors tools to improve maneuvering and shield enhancements by overclocking the electronics package. Ive been staying away from this ship because of its sluggish maneuvering but I now look at ships by their potential after upgrades from using the linear accelerator on the Endeavor. The Mustang Delta is another underdog that has huge potential after upgrading just its shields much less everything else that can be overclocked. looking at ships by their potential instead of their off the shelf dealer option puts a better perspective on its capabilities. Of coarse every ship will have the option to enhance its components but you wont see as much improvement to performance on the much larger ships as you will on the smaller ones because each component on a little fighter has much more influence on its abilities than a big ship, so upgrading a power plant or shield generator on a little underdog ship has much more benefit than doing it on a Coni for example.
Tend to agree but say rather that larger ships will need a lot more components upgraded than the smaller (simply as they have a lot more of them). But the fully and ultra expensively tricked out Connie or redeemer,will be a terrifying prospect to a ship that relies on torpedoes to take down well armoured/shielded prey.
Unfortunately they removed the ability to replace the rocket pods on the Mustang Delta with size 2 guns in 2.6.0 so you have the choice of rockets or no rockets.
When it comes to cargo, you only talked about freelancer and hull series, but you didn't mention the other cargo ships like constellation and banu. Banu and constellation are ships that I currently have for cargo running.
Connie is a multi role ship that can run cargo. Not really a cargo ship. Banu MM isn't quite the same either. I mean it's more trading and moving those trading items and making deals on the move. Which I guess is cargo, just not the stereotypical move from A-B delivery thing.
Constellation is a freighter as much as Freelancer is. Both have basic model with guns, turrets and cargo space and cargo variant with more cargo space to sacrifice other things. As far as I can see the only difference is that constellation most likely sacrifices ability to go through small jump points to carry more cargo. Trading is by definition taking cargo from one place to another. Banu might have ability to trade on the go, but the main purpose behind that is simply hauling cargo from one place to another no matter how you sell the cargo or what kind of items are in your cargo hold.
Baogar Trading isn't by definition taking cargo from one place to another, but ok. It's just exchanging goods. Which you can do standing still, like in space... And you might need a trading platform, that sacrifices cargo room. And you might need a floor and meeting room, that sacrifices cargo room. The banu MM is a trader, not a freighter. The Freelancer and Connie are similar, but the difference is that the Freelancer was built to be a freighter and happens to be able to do a few other things whereas the Connie was built to do everything and has a variant that does cargo runs decently. And that's the Connie for you. Do a lot of different things, decently. That's why the base version of the Freelancer says mercantile and the base version of the Connie says Multi-role. It's also why the Freelancer carries the most weight for it's size class and even the stripped variant of the Connie does not even get close. Compare the Connie at 61 meters to an actual dedicated freighter like the Hull B at 49 meters. Connie takes 234 SCU while the Hull B takes 384. And that's what an actual freighter looks like. Just because I can shove 2500 SCU in my Reclaimer doesn't make it a cargo ship. And there's a difference between a ship designed to do trade in space and a ship that's just designed to make large deliveries. The banu MM is the former. No doubt it can do the latter as well, but it's called the Merchantman for a reason. Neither of the two ships you have were designed to be a "freighter" in the true sense of the word and that shows on their design pages, their internal layouts and their capacity for cargo.
There are alot of things in Freelancer that sacrifice cargo room. If you would only consider ships that doesn't have anything but cargo room, only hull series would qualify as cargo ship. I think trading is in star citizen moving cargo from one place to another because there would be no point in trying to sell stuff for profit in the exact location where you bought them cheaper without taking the cargo anywhere. Constellation sacrifices cargo space for having more protection for the cargo by having guns and missiles and I dont think having protection means it is less of a cargo ship.
Baogar Where does the Freelancer sacrifice cargo room? It's made up of 3 rooms, one of which is needed for the long journey, one is the cargo bay and the last one is the cockpit. It's zero frills. Comparatively the Banu MM has secret corridors for listening in on conversations, meeting rooms, and a trading area(like a market). A freighter moves freight. The Banu is selling it's freight. And yes, it of course moves these goods. But you're comparing a food truck and a delivery van. Both buy product and move it, but one of them sells it straight to the consumer and the other makes deliveries. One of them owns the product, the other is paid to move it. Yes, you could load up a food truck and use it as a delivery van, but you're wasting all the compromises a food truck makes to be a food truck. It's a huge gameplay difference too. You're not gonna go to another place where the product you just picked up is sold like a normal freighter does. You'd go to the far flung parts of space and bring goods to trade with them. Read this: robertsspaceindustries.com/comm-link/transmission/14332-Clipper-Ship-Banu-Merchantman "We know that a lot of backers want to become traders and merchants in Star Citizen’s persistent universe, and we’ve created a ship that’s more than just a sterile bulk freighter for you." That is fundamentally different from being your typical freelancer/hull series freighter that just moves good from station to station or planet to planet. You're collecting valuables as you go and selling them as you go. It's awesome, and I don't know why you'd want it associated with the mindless moving of toilet paper between Terra and Earth.
Hi there. I wanted to ask if you know of any good option for one man exploring. I'd like my ship to be capable of carrying cargo as well as having a sleeping place and I would like to operate it fully on my own. My plan is to just go around in the verse, doing miscellaneous missions for miscellaneous people. The reason I would like to have cargo space is because I think its the safest way to make money, which I need for sure. The bed being for actually continuing my journey without always returning to the hangar since I would like to really get around the verse. I have looked at the Freelancer series or the Cutlass Black but it bothers me that they have a manned turret. The 300 series seems to small to actually carry a reasonable amount of cargo and I don't want to stick with a low end ship like the Reliant or the Aurora. The Avenger just seems to common and maybe a little bit too small. I would be completely fine with like a caterpillar or a Banu Merchantman if I can fire the Guns from my pilot seat, size really doesn't matter as long as it's decently flyable with just myself. (I love Drake, Anvil and Banu as for now) Until now a Terrapin with some cargo capacity would be freakin' awesome but it does not seem to happen what so ever. Do you have some advice? I might be closest to just buy the Cutlass and forget about the manned turret but if you knew kind of a mercenary one man ship, that'd be great! Greetings and have a nice day.
The Misc Freelancer with a NPC gunner (employee) then is your best bet. You can go with the DUR for the extra fuel (range) and sensors. I doubt the Origin 315 is going to be the best option though it is an affordable starter option that is better than the Mustang Beta. My plan (I have the DUR) is to bring my buddy along and hire one or two NPC's. With room for a Drake Dragonfly in the back for dirtside exploration and the ability to go through small wormholes that should open up many possibilities a Carrack or Terrapin might not be able to explore.
yo Youngblood, how about making an updated version of your favorite ships for early 2021? Lot's has changed since that vid, could be interesting. Think it through!
Youngblood, you seemed to "forget" or not including them the vanduul ships when you were talking about fighters. I find very little info about these ships and I seem to like them more and more. Could you pick a vanduul scythe over for an example F7 super hornet? I know it's rare, but for fighting capabilities. Vanduul for the win! hehe
I have no best or favorite ships. I look at that ship to fit a given specialty niche and the mood I am in. Sometimes the Crucible will be my favorite ship, sometimes the Starfarer, another day it will be the Constellation Aquila. Some sometimes I want to take it real easy and so I will like the cheapest casual ship.
Fast forward from time of posting to 2019, after the Mustang redesign, and the Delta's rocket pods now just hang from the wings rather than being in close to the body or as a part of it; and even so, they are not currently changeable. It makes no sense to not be able to replace them with a third pair of guns or a set of missile racks given their current configuration. Hopefully that changes in the future. I dont mind certain weapons being locked to certain hulls if the design calls for it, like plasma cannons on a Glaive or Scythe, or maybe the gatling on the nose of the Avenger or possibly even the nose guns on a Vanguard (though those last two id like to be able to choose too). But the configuration of the rocket pods hanging from the wings of the Delta doesnt merit it at all anymore. As for Vanguard vs Super Hornet, i think those are now pretty clearly different classes of fighters. Vanguard is a heavy fighter in the class of the MIS, Andromeda, Cutlass, etc. SH and Sabre are medium fighters; a class which imho needs some more expanding upon. I think the Santokyai is currently the only other one really in that category. Id like to see RSI, CO, Drake, and Origin, perhaps even MISC step into that arena as well (even though MISC is primarily industrial and and Origin is primarily about speed and luxury. Combat really shouldnt be wholly outside of either company's wheel house given the MIS and Tana, and the 325A respectively)
Unfortunatly, at present you are not adle to swop out the dumbfires on the DELTA. This happend with the 2.5 patch and I am a bit cheesed off about. It was my pick for light scout/fighter.
I know its quiet a while ago, but where did you get this 3D Models to walk throu? I already have a 3D-Programm, so I can take any format STEP DXF 3DM .... but where to get the modells? Thanks for your Videos, I always stumble upon your Vids and I realy enjoy them. From now on Im going to be Subscriber (y)
All ships will be available in game. (although not guaranteed on launch, however this one probably will be IMO). And it MIGHT go on sale again before release, but my opinion is that it won't be, but if it does go on sale again it will only be 1 more time, so keep your eyes and ears tuned not to miss it!!!
"So the Prospector is getting my favorite mining ship, it's cool, it's new, it's fun, I DIG IT"
See what you did there!
STL, I think you're right on point, but I am looking to work with the folks of my org to combine the different levels of specialty ships to have full coverage of whatever kind of group mission we choose to do. But great info as always! I love this channel! Keep up the great work my friend!
Carrack captain here. REPRESENT! Love the videos STLYoungblood keep it up
If you need a crew member, hit me up!
I have a tooled out Cutlass Black. I would love, LOVE to be the dropship pilot on your Carrack. So if you need one, let me know... Captain.
This was one of your bedst videos to date mate, loved it really :-) you had som really god points.
Interestingly or not, I completely agreed on every point.
as a leader of a salvage org, I really like the reclaimer. that giant claw, huge engines, one of the bigger ships, and it'd other features. my favorite thus far
just gotta watch out for them facehuggers ya?
I will plunder all ye onions!
"Youngblood's Favorite Ships"
All of them
I do believe that according to lore that the Gladias is a 200 year old naval model, so probably the closest thing to a classic ship in the game, but that is something people don't realize when they say that other ships are better...
Damn, look how sleek the old Carrack looked
I have a freelancer and I really think it's the ideal premium starter ship. Flexible, reliable, lucrative.
Tentacles yeah but I'm poor
How is it in a dogfight?
Couldn't agree more. I have the DUR and can't wait to be able to use it. Exploration, some cargo as well. Great all around ship
Plus better sensors means you might just be able to avoid some of the pirate ambushes by spotting them first.
It's seems pretty good but I'd say the Avenger Titan is the ideal starter ship, the freelancer is just too expensive.
I think I learned more about this game from watching your vids than any other source. That said, totally with you on "small hauler," and Max will be my choice there, too. I think there should also be a category for "large hauler," as well (but maybe out of the scope of this piece). This would be the truly large haulers like the BMM, Hull C - E, Starfarer, Caterpillar. I was thinking Hull D for that role, although the Cat's been climbing the scales a lot lately.
Always enjoy your vids and commentary man, I currently own the Carrack, I wanted a ship of sorts to have my own Normandy. I know it wasnt designed for cargo but part of what sold me is how much cargo space it has, If my group of friends doesnt feel like going where no man has gone before. Then we can at least pile in , pool some credits and try and make a good trade run. As well as the exploration, and or possible sensor sweep for the orion which my bro has. * points again at cargo*. I have a constellation andromeda, Cutlass Black and a Super Hornet * ive been looking to possibly CCU for the sabre, i like the look and feel of the sabre* All in all ive owned and CCU the freelancer, retaliator and Vangaurd, all of which i aim to purchase in game. I really am looking forward to some updated information on the Carrack though.
Thanks STL. Glad to hear you and I share very similar opinions. I could't agree more with this video.
I'll admin I like how the Aurora looks, always have. I like how it strays away from traditional 'airplane space ship' aesthetics.
It is a neat looking little ship. I just love it's overall industrial styling too.
It's a flying brick.
It's not a fighter. It's personal transport, low end jack of all trades. You have to judge the ships by what they are supposed to be designed to do and on what level.
The M50 is a horrible cargo ship. The Hull E is a horrible racer.
aderek79
The Hull E is a flying sack of bricks.
HenriFaust It's a flying brick carrier.
It would be interesting to see an update of this one for 2020, especially since a lot of these ships are in game now.
tactical advance did this a week ago :) i subscribed to both of you. great content!
Great video! My favorite ships arte pretty close to yours. The blue, the red, the omega, the Carrack the freelancer, the crucible, the reclaimer, prospector, the carrack, the gladius, the vanguard hoplite as a heavy fighter and support ship. The light fighter that is my favorite will probably be the drake buccaneer. we shall see. looking forward to the game moving away from killing and getting killed will be a nice change. It would be nioce to see if the carracks sensors are going to be specifically for the use of mapping jump points or if it can fulkly scan a system. the terrapoins is pretty cool but at its price point....? well there are more cost effective scout ships. Really enjoyed the thoroughness of this discussion and really enjoy your outlook on things. thanks for the video!
Fighter: Sabre
Utility: Freelancer
Base ship: Endeavor
Supply-ship: Starfarer
Bomber: Retaliator
Trader: Banu MM
Hauler: Hull C
Mining: Prospector
Explorer: Freelancer DUR
Capital ship: Idris
Shenanigans: Prowler
I love the redeemer, it’s got great fire power, a docking collar, space to carry troops and good defence systems.
Wow, not a Terrapin hater. I got one in the exploration package and didn't really care about it, but now I want to keep it and find something useful for it just to prove the haters wrong. Good video. I guess the way I look at it is you need to consider how many people you are likely to play with is a major determiner of what you should buy. If you like to play solo or with a small group, then things like the Carrack or Hull E aren't really options. Not only do you need to crew them, which may or may not be any good with NPCs depending on how they turn out, but you also might need support in terms of refueling, repair, escort, etc. This is a bit more dangerous if you are relying on people you don't know.
I just wish the Terrapin had cargo I LOVE the look of it. Looks like the Mellenium Falcon to me.
Things will be balanced by the end of the day. Confirmed™
and the 890 was a limited sale and is a top of the line floating fucking fortress!!! 2 capital class point defence turrets and a hand full of other top of the line turrets. as a main ship this pretty much has it all and I would imagine in the PU will cost an arm and a leg if you want one.
i test flew the gamma while it was available a little while back. it seemed to be to corner really badly. not that it couldnt turn or drifted, it just slowed down a lot in the turns. that can be trouble in a race, i think.
great input all across the board though, as always
Great video. I agree with you in many points but for the transportation (and maybe exploration) ship I would prefer the Merchantman.
I was just about to laugh myself out ,but I've seen the date of the video !
id be curious about your favorite stealth fighter. as of now, there are three options said to have direct, built in stealth capability of any sort, outside of simply running in "quiet mode": the mustang delta, the sabre, and the hornet ghost.
Fun drinking game for those with a deathwish: every time you hear “As far as X is concerned”, take a shot
cheers man . i see your favorite ship ,, cheers for your time
Nice picks. Love that 890, wish i had picked 1 up when i had the chance. Closest think we have to a Star Destroyer (in looks anyway).
really appreciate these videos - keep up the great work!
Great video! Just a friendly visit from another Star Citizen backer here! ;)
the Genesis is my favourite. its got so many variants from carting racers to drop ship, cargo, research and passenger but no one talks about it. its just as versatile as the caterpillar
I agree with much of this. I think the Carrack will be my initial end goal that I will be working towards when it becomes possible to work towards ships that you can keep for good in the game. Probably the Caterpillar as a waypoint goal unless I end up buying that between now and then. Right now I'm more partial to the ships that can be multicrewed, but are perfectly flyable by one crew. Leaning towards Drake, though all manufacturers have something I like.
I have been thinking about this Hull series being compatible with the Prospectors cargo bags. How would we load them? So the Argo says it can handle 2 SCU and the Prospector capacity makes each bag about 30 SCU. In addition the Hull series and Prospector do not have tractor beams. This seams important to my fleet due to the likelihood ill end up participating in some part of mining operations probably hauling off site. I think I could use a Cutlass Black, BMM or Caterpillar due to they have tractors, but not the Freelancer Max. Would greatly appreciate some clarification, but understand all the mechanics aren't ready perhaps.
While hauling onions, the only profitable way to plunder you would be having another similarly sized Hull ship...
Slow, broad siding, hull series battles!
Hull-P!
...For Pirate.
love ur content. even if its 8 months old. keep up the good work
I love being at the tip of the spear and with that said, ships like the Vanguard and Terapin catch my eye. Being long ranged, eyes, ears and combat arm of the fleet is where I want to be.
Vanguard:
Range
Fighter
Bomber
EWAR
Troop transport
Terapin:
Range
Detection
Data collection
Command and Control
In theory, several Vanguards supported by a Terapin fill the "tip of the spear" role perfectly.
Just my two sense (Yes. I know the meaning of cents).
Good for you taking on a more uncommon role man. Lots of fighters and lots of pirates, but scouts and other careers are important too!
But...but...what about the Avenger? That one is so well rounded and capable, I just love that little bugger.
An accurate summary of why I want a Redeemer :D
I love the Herald and the Redeemer, so that makes sense. Can't wait until the Herald is flight ready.
Would love to see this video with today's lineups and balance state ^^
Same but… for now :)
I actually like the design of the Redeemer, including the nacelles. Can't wait to actually fly my Space Whale in game
Great work as usual mate, cheers. :)
Great video! I will differ from your opinion on the best explorer. The Carrack is pure awesomeness, no doubt. However, lugging that large ship with the amount of fuel it will require and having to organize multiple people to staff it (or pay NPC's)... for me the Terrapin allows you to do the primary function of the Carrack (planetary rover frolicking aside) for much less overhead. Overpriced? Maybe, but I view it as pay more now and less in the long run.
Man this video really deserves an update with updated FR ships and facts.
Historical document... with the Hulls coming... we have most of this ships in-game.
I hope there will be sort of an updated pick your ship series soon. Btw am I the only one who is wondering why the Hull series is supposed to be the most common ship in the verse but is only available once a year during the annivesary sale? Seems kinda counterintuitive to me.
Despite your love for the Vanguard, I'd have included the Superhornet for "Best carrier-based fighter" as that's going to be an important role. Personally I was in love with the vanguard before I saw the design we got, and it sort of lost favor from me when I didn't really see the concept art in it.
Hauling onions!!! Lmao!!! Good one sir!!!
Space Onion Knight
Praise the Sun! \[T]/
Nice vid. But I kinda feel you missed medium fighter. I know you touched base on it kinda when talking about heavy fighters. but in my eyes current medium fighters are the Hornet/SuperHornet, Sabre, Buccaneer.
Love your reviews... Thanks
The Banuman is easily my favorite, though I do like the modularity and looks of the Caterpillar as well ^^
I am interested to see if they release more modules for the endeavour
Nice video, though its weird to hear you say the small mining ship is a whole lot of fun, when it's not even clear how mining is going to work ^^
Hey I have a fast question for you. Can you use multiple input sources? So I would like to use an Xbox 1 controller for on foot movement and shooting and then use my Logitech X56 HOTAS for space flight. Obviously I'm not a keyboard and mouse type of person but this game looks so incredible I've just got to get it. Thanks in advance.
Light Fighter - Delta (I'm guessing Buccaneer will replace it)
Heavy Fighter - Vanguard, although I think Hurricane will replace it.
Bomber - Gladiator, same concerns about range though
Long Range Escort - MIS Lancer
Short Range Escort - Super Hornet
Scout - Terrapin
Cargo - Caterpillar
Explorer - Carrack
All of the cutlass series have docking collars, the black even has a tractor beam on it
Jordan Sullivan docking collar is no longer available. And that’s the blue is the one with the tractor beam. The black is the base version with the least cool stuff on it
PappyJoe since when? They were all labeled to have docking collars and tractor beams?
Jordan Sullivan since the rework. The decided to get rid of the collar for the big side doors. (The blue May still have it idk) and I didn’t know the black had a tractor beam I only knew the blue had it
PappyJoe thanks for the heads up! I’ll have to pick one up then!!
for sure man with the new side doors I wanna do vietnam style gunning enemies down from the side door like a heli lol
I look forward to the updated Cutlass Blue.
i think there where 9 variants so it seems crusader make a very versatile hulls and then just make variants but cant confirm on that. would be great to see more talk about it. was sad when i didnt see it in citzencons release lineup. though if it costs 400 for the base variant maybe it could be just as expensive as the jump with different modules
Do you think you'll make an updated video of this for next year?
You list a lot of career paths there and a player that doesn't have the money irl or the time in game won't be able to do most of them.
I personally plan to explore with the Freelancer DUR and haul with the HullC (both crew of 3) after buying 3 game packs with various ships.
Cool video! Never seen those hulls and the size differences between them in 3D.
You might not be able to start the operation yourself, but others who can will be able to hire you for the job you like.
I actually agree with almost all of your favorites. I'm surprised.
Redeemer has the best front and tail, constellation best thrusters, and retaliator best wings/body ;) I demand a frankenstein ship haha
Gladiator is going to be a really hot ship thats going to surprise everyone when its upgraded with the Endeavors tools to improve maneuvering and shield enhancements by overclocking the electronics package. Ive been staying away from this ship because of its sluggish maneuvering but I now look at ships by their potential after upgrades from using the linear accelerator on the Endeavor. The Mustang Delta is another underdog that has huge potential after upgrading just its shields much less everything else that can be overclocked. looking at ships by their potential instead of their off the shelf dealer option puts a better perspective on its capabilities. Of coarse every ship will have the option to enhance its components but you wont see as much improvement to performance on the much larger ships as you will on the smaller ones because each component on a little fighter has much more influence on its abilities than a big ship, so upgrading a power plant or shield generator on a little underdog ship has much more benefit than doing it on a Coni for example.
Tend to agree but say rather that larger ships will need a lot more components upgraded than the smaller (simply as they have a lot more of them). But the fully and ultra expensively tricked out Connie or redeemer,will be a terrifying prospect to a ship that relies on torpedoes to take down well armoured/shielded prey.
Unfortunately they removed the ability to replace the rocket pods on the Mustang Delta with size 2 guns in 2.6.0 so you have the choice of rockets or no rockets.
I'm curious to see if your list of favorites have changed now that more ships are flyable.
When it comes to cargo, you only talked about freelancer and hull series, but you didn't mention the other cargo ships like constellation and banu. Banu and constellation are ships that I currently have for cargo running.
Connie is a multi role ship that can run cargo. Not really a cargo ship. Banu MM isn't quite the same either. I mean it's more trading and moving those trading items and making deals on the move. Which I guess is cargo, just not the stereotypical move from A-B delivery thing.
Constellation is a freighter as much as Freelancer is. Both have basic model with guns, turrets and cargo space and cargo variant with more cargo space to sacrifice other things. As far as I can see the only difference is that constellation most likely sacrifices ability to go through small jump points to carry more cargo.
Trading is by definition taking cargo from one place to another. Banu might have ability to trade on the go, but the main purpose behind that is simply hauling cargo from one place to another no matter how you sell the cargo or what kind of items are in your cargo hold.
Baogar Trading isn't by definition taking cargo from one place to another, but ok. It's just exchanging goods. Which you can do standing still, like in space... And you might need a trading platform, that sacrifices cargo room. And you might need a floor and meeting room, that sacrifices cargo room. The banu MM is a trader, not a freighter.
The Freelancer and Connie are similar, but the difference is that the Freelancer was built to be a freighter and happens to be able to do a few other things whereas the Connie was built to do everything and has a variant that does cargo runs decently. And that's the Connie for you. Do a lot of different things, decently. That's why the base version of the Freelancer says mercantile and the base version of the Connie says Multi-role. It's also why the Freelancer carries the most weight for it's size class and even the stripped variant of the Connie does not even get close.
Compare the Connie at 61 meters to an actual dedicated freighter like the Hull B at 49 meters. Connie takes 234 SCU while the Hull B takes 384. And that's what an actual freighter looks like.
Just because I can shove 2500 SCU in my Reclaimer doesn't make it a cargo ship.
And there's a difference between a ship designed to do trade in space and a ship that's just designed to make large deliveries.
The banu MM is the former. No doubt it can do the latter as well, but it's called the Merchantman for a reason.
Neither of the two ships you have were designed to be a "freighter" in the true sense of the word and that shows on their design pages, their internal layouts and their capacity for cargo.
There are alot of things in Freelancer that sacrifice cargo room. If you would only consider ships that doesn't have anything but cargo room, only hull series would qualify as cargo ship. I think trading is in star citizen moving cargo from one place to another because there would be no point in trying to sell stuff for profit in the exact location where you bought them cheaper without taking the cargo anywhere. Constellation sacrifices cargo space for having more protection for the cargo by having guns and missiles and I dont think having protection means it is less of a cargo ship.
Baogar Where does the Freelancer sacrifice cargo room? It's made up of 3 rooms, one of which is needed for the long journey, one is the cargo bay and the last one is the cockpit. It's zero frills.
Comparatively the Banu MM has secret corridors for listening in on conversations, meeting rooms, and a trading area(like a market). A freighter moves freight. The Banu is selling it's freight. And yes, it of course moves these goods. But you're comparing a food truck and a delivery van. Both buy product and move it, but one of them sells it straight to the consumer and the other makes deliveries. One of them owns the product, the other is paid to move it. Yes, you could load up a food truck and use it as a delivery van, but you're wasting all the compromises a food truck makes to be a food truck.
It's a huge gameplay difference too. You're not gonna go to another place where the product you just picked up is sold like a normal freighter does. You'd go to the far flung parts of space and bring goods to trade with them.
Read this: robertsspaceindustries.com/comm-link/transmission/14332-Clipper-Ship-Banu-Merchantman
"We know that a lot of backers want to become traders and merchants in Star Citizen’s persistent universe, and we’ve created a ship that’s more than just a sterile bulk freighter for you."
That is fundamentally different from being your typical freelancer/hull series freighter that just moves good from station to station or planet to planet. You're collecting valuables as you go and selling them as you go. It's awesome, and I don't know why you'd want it associated with the mindless moving of toilet paper between Terra and Earth.
Hi there. I wanted to ask if you know of any good option for one man exploring. I'd like my ship to be capable of carrying cargo as well as having a sleeping place and I would like to operate it fully on my own. My plan is to just go around in the verse, doing miscellaneous missions for miscellaneous people. The reason I would like to have cargo space is because I think its the safest way to make money, which I need for sure. The bed being for actually continuing my journey without always returning to the hangar since I would like to really get around the verse. I have looked at the Freelancer series or the Cutlass Black but it bothers me that they have a manned turret. The 300 series seems to small to actually carry a reasonable amount of cargo and I don't want to stick with a low end ship like the Reliant or the Aurora. The Avenger just seems to common and maybe a little bit too small. I would be completely fine with like a caterpillar or a Banu Merchantman if I can fire the Guns from my pilot seat, size really doesn't matter as long as it's decently flyable with just myself. (I love Drake, Anvil and Banu as for now) Until now a Terrapin with some cargo capacity would be freakin' awesome but it does not seem to happen what so ever. Do you have some advice? I might be closest to just buy the Cutlass and forget about the manned turret but if you knew kind of a mercenary one man ship, that'd be great! Greetings and have a nice day.
The Misc Freelancer with a NPC gunner (employee) then is your best bet. You can go with the DUR for the extra fuel (range) and sensors. I doubt the Origin 315 is going to be the best option though it is an affordable starter option that is better than the Mustang Beta. My plan (I have the DUR) is to bring my buddy along and hire one or two NPC's. With room for a Drake Dragonfly in the back for dirtside exploration and the ability to go through small wormholes that should open up many possibilities a Carrack or Terrapin might not be able to explore.
Is the gladiator still a better pick for bombing than an eclipse?
nice video as usual.
What is your current prefered command and control ship?
Great video. What was the ship viewer you used?
Never mind. I found it.
yo Youngblood, how about making an updated version of your favorite ships for early 2021? Lot's has changed since that vid, could be interesting. Think it through!
Is there a way for someone to share that map he has? It would be awesome to see that stuff in engine
starfarer with LTI is the best because of free fuel and and good cargo space. Very good way for saving up to bigger ships :)
when i saw the Starfarer i instantly knew its potential, bought one right away with LTI
Youngblood, you seemed to "forget" or not including them the vanduul ships when you were talking about fighters. I find very little info about these ships and I seem to like them more and more.
Could you pick a vanduul scythe over for an example F7 super hornet? I know it's rare, but for fighting capabilities.
Vanduul for the win! hehe
Egad, this just popped up on my UA-cam. This video has not aged well. Stay awesome, YB.
Any idea on when the Super Hornet will go on sale?
Hi - what's the 3d image you're exploring here, is there a link to it?
Maybe when 3.1 goes live pick your favorite ships that are live.
Can't wait for Reclaimer so I can punch my way through space!
Still one of my fave vids!
I have no best or favorite ships. I look at that ship to fit a given specialty niche and the mood I am in. Sometimes the Crucible will be my favorite ship, sometimes the Starfarer, another day it will be the Constellation Aquila. Some sometimes I want to take it real easy and so I will like the cheapest casual ship.
bad question whats your favorite multy ? (not the best at something specific just good at all)
Fast forward from time of posting to 2019, after the Mustang redesign, and the Delta's rocket pods now just hang from the wings rather than being in close to the body or as a part of it; and even so, they are not currently changeable. It makes no sense to not be able to replace them with a third pair of guns or a set of missile racks given their current configuration. Hopefully that changes in the future. I dont mind certain weapons being locked to certain hulls if the design calls for it, like plasma cannons on a Glaive or Scythe, or maybe the gatling on the nose of the Avenger or possibly even the nose guns on a Vanguard (though those last two id like to be able to choose too). But the configuration of the rocket pods hanging from the wings of the Delta doesnt merit it at all anymore.
As for Vanguard vs Super Hornet, i think those are now pretty clearly different classes of fighters. Vanguard is a heavy fighter in the class of the MIS, Andromeda, Cutlass, etc. SH and Sabre are medium fighters; a class which imho needs some more expanding upon. I think the Santokyai is currently the only other one really in that category. Id like to see RSI, CO, Drake, and Origin, perhaps even MISC step into that arena as well (even though MISC is primarily industrial and and Origin is primarily about speed and luxury. Combat really shouldnt be wholly outside of either company's wheel house given the MIS and Tana, and the 325A respectively)
@STLYoungblood how do you feel connie taurus vs freelancer max for cargo haul?
"Dining Halls" - Will food consumption be a requirement to stay alive or will they only be providing buffs/enhancements like in MMORPG games?
Hi, can you make that video again with what you would choose today..😊
I think you mentioned damn near every ship as your favorite because of the categories. There are only so many ships in each category.
Is the Ursa for the Carrack confirmed or does the Carrack gets its own rover?
Unfortunatly, at present you are not adle to swop out the dumbfires on the DELTA. This happend with the 2.5 patch and I am a bit cheesed off about. It was my pick for light scout/fighter.
Huge fan of the Caterpillar
My favirite Ships are the Merchantman, Crucible and the old herald
I know its quiet a while ago, but where did you get this 3D Models to walk throu? I already have a 3D-Programm, so I can take any format STEP DXF 3DM .... but where to get the modells?
Thanks for your Videos, I always stumble upon your Vids and I realy enjoy them. From now on Im going to be Subscriber (y)
What about the f8 lightning?
Nice job
Time for a redo of this video. So much has changed
what is the Name for this Software? Like a Simulator ships
I want an 890 Jump so bad
I had 3 lol
Tabish Syed :(
me too :( do you think you can earn this one in game, being limited edition?
orblivious1 It will take a while but yea. It might go on sale again, but let's just say it isn't cheap.
All ships will be available in game. (although not guaranteed on launch, however this one probably will be IMO). And it MIGHT go on sale again before release, but my opinion is that it won't be, but if it does go on sale again it will only be 1 more time, so keep your eyes and ears tuned not to miss it!!!