phenomenal use of the particle system, as someone just learning this I am curious to know if there's a way to freeze the particles at a point in time to use for a product render without needing to run the whole sim again? Thanks.
Hi, thanks for your comment! To freeze the particles at a specific frame, first bake the simulation as shown here : ua-cam.com/video/USY6GFOXf0M/v-deo.htmlsi=cJdROpKlOsfFLrxp&t=2108 Then, go to the cache tab, uncheck "Use Animation," and just below that, select the frame you want.
Hi ! First, thank you for your purchase! I haven't been using Arnold for very long, but if I remember correctly, you need to add an Arnold tag to the particle group you want to render. Just replace the Redshift tags in my file (groups called "big" and "small"). You should then be able to assign the geometry through the tag, which you'll find in the null called "drop." Alternatively, you could use a cloner to clone the particle geometry onto the corresponding group. I hope this helps!
First, the smaller particles are created and pushed apart. Then, I generate the larger particles, which eliminate the smaller ones beneath them. Increasing the radius of action for these steps can help reduce most of the overlapping. I haven't found a way to do this based on the radius per particle yet, but if you have any tips, I'd love to hear them!
Hi Ricardo, Certainly! But the aim was to delve into C4D's new particle system. That's the preview of the tutorial you can find here ua-cam.com/video/USY6GFOXf0M/v-deo.html
Looks awesome! Looking forward to it.
Thanks !
Wow! Can't wait for it.
Thanks !
Looks fantastic!
Thanks !
phenomenal use of the particle system, as someone just learning this I am curious to know if there's a way to freeze the particles at a point in time to use for a product render without needing to run the whole sim again? Thanks.
Hi, thanks for your comment! To freeze the particles at a specific frame, first bake the simulation as shown here :
ua-cam.com/video/USY6GFOXf0M/v-deo.htmlsi=cJdROpKlOsfFLrxp&t=2108
Then, go to the cache tab, uncheck "Use Animation," and just below that, select the frame you want.
This is really good!
Thanks you !
Looks cool!
Thank you !
Can you tell when its going to be available?
It looks awesome!
Thanks ! I should upload it today
Unbelievable!!! 🎉
Thanks !
Got it from your GumRoad. but particles does not show using Arnold. Can you help me on this one? Thanks!
Hi !
First, thank you for your purchase!
I haven't been using Arnold for very long, but if I remember correctly, you need to add an Arnold tag to the particle group you want to render. Just replace the Redshift tags in my file (groups called "big" and "small"). You should then be able to assign the geometry through the tag, which you'll find in the null called "drop." Alternatively, you could use a cloner to clone the particle geometry onto the corresponding group.
I hope this helps!
It looks good from a distance, but the problem is that the droplets overlap one on top of the other.
First, the smaller particles are created and pushed apart. Then, I generate the larger particles, which eliminate the smaller ones beneath them. Increasing the radius of action for these steps can help reduce most of the overlapping. I haven't found a way to do this based on the radius per particle yet, but if you have any tips, I'd love to hear them!
@@gillesdillenseger6472 Hey, sorry about my late reply. Why didn't you use a cloner with a collider tag on it. I think this will do the trick.
Hi Ricardo,
Certainly! But the aim was to delve into C4D's new particle system. That's the preview of the tutorial you can find here ua-cam.com/video/USY6GFOXf0M/v-deo.html
woow awesome
Thank you !
people established long time ago that its a job for houdini artists and will always be
Sure, Houdini is definitely better for this kind of thing, but I'm just having some fun experimenting with C4D's particle system!